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Last active August 29, 2015 14:25
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GetResourcePathTool
#region [Copyright (c) 2015 Cristian Alexandru Geambasu]
// Distributed under the terms of an MIT-style license:
//
// The MIT License
//
// Copyright (c) 2015 Cristian Alexandru Geambasu
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software
// and associated documentation files (the "Software"), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#endregion
using UnityEngine;
using UnityEditor;
using System.Collections;
public class GetResourcePathTool : EditorWindow
{
[SerializeField] private UnityEngine.Object m_target;
[SerializeField] private string m_path = "";
private void OnGUI()
{
var oldTarget = m_target;
m_target = EditorGUILayout.ObjectField("Target", m_target, typeof(UnityEngine.Object), false);
if(m_target != oldTarget)
ExtractTargetPath();
EditorGUILayout.TextField("Path", m_path);
}
private void ExtractTargetPath()
{
string path = "";
m_path = "";
if(m_target == null)
return;
path = AssetDatabase.GetAssetPath(m_target);
int i = path.IndexOf("Resources");
if(i < 0)
{
Debug.LogWarning("The asset you selected is not in a Resources folder");
return;
}
if(i + 10 >= path.Length)
return;
path = path.Substring(i + 10);
i = path.LastIndexOf('.');
if(i > 0)
{
path = path.Substring(0, i);
}
m_path = path;
}
[MenuItem("Window/Tools/Get Resource Path")]
private static void Open()
{
EditorWindow.GetWindow<GetResourcePathTool>();
}
}
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