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GetResourcePathTool
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#region [Copyright (c) 2015 Cristian Alexandru Geambasu] | |
// Distributed under the terms of an MIT-style license: | |
// | |
// The MIT License | |
// | |
// Copyright (c) 2015 Cristian Alexandru Geambasu | |
// | |
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software | |
// and associated documentation files (the "Software"), to deal in the Software without restriction, | |
// including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, | |
// and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, | |
// subject to the following conditions: | |
// | |
// The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. | |
// | |
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, | |
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR | |
// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE | |
// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, | |
// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | |
#endregion | |
using UnityEngine; | |
using UnityEditor; | |
using System.Collections; | |
public class GetResourcePathTool : EditorWindow | |
{ | |
[SerializeField] private UnityEngine.Object m_target; | |
[SerializeField] private string m_path = ""; | |
private void OnGUI() | |
{ | |
var oldTarget = m_target; | |
m_target = EditorGUILayout.ObjectField("Target", m_target, typeof(UnityEngine.Object), false); | |
if(m_target != oldTarget) | |
ExtractTargetPath(); | |
EditorGUILayout.TextField("Path", m_path); | |
} | |
private void ExtractTargetPath() | |
{ | |
string path = ""; | |
m_path = ""; | |
if(m_target == null) | |
return; | |
path = AssetDatabase.GetAssetPath(m_target); | |
int i = path.IndexOf("Resources"); | |
if(i < 0) | |
{ | |
Debug.LogWarning("The asset you selected is not in a Resources folder"); | |
return; | |
} | |
if(i + 10 >= path.Length) | |
return; | |
path = path.Substring(i + 10); | |
i = path.LastIndexOf('.'); | |
if(i > 0) | |
{ | |
path = path.Substring(0, i); | |
} | |
m_path = path; | |
} | |
[MenuItem("Window/Tools/Get Resource Path")] | |
private static void Open() | |
{ | |
EditorWindow.GetWindow<GetResourcePathTool>(); | |
} | |
} |
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