Created
November 20, 2016 17:17
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using UnityEngine; | |
using UnityEditor; | |
public static class pb_SaveMesh | |
{ | |
[MenuItem("Tools/" + pb_Constant.PRODUCT_NAME + "/Object/Save Mesh", validate = true)] | |
private static bool VALIDATE_SaveSelectedMesh() | |
{ | |
if(Selection.activeGameObject != null) | |
{ | |
pb_Object obj = Selection.activeGameObject.GetComponent<pb_Object>(); | |
return obj != null; | |
} | |
return false; | |
} | |
[MenuItem("Tools/" + pb_Constant.PRODUCT_NAME + "/Object/Save Object")] | |
private static void SaveSelectedMesh() | |
{ | |
string savePath = EditorUtility.SaveFilePanelInProject("Save ProBuilder Mesh", Selection.activeGameObject.name, "prefab", ""); | |
if(string.IsNullOrEmpty(savePath)) | |
return; | |
GameObject gameObject = GameObject.Instantiate(Selection.activeGameObject, Selection.activeGameObject.transform.position, Selection.activeGameObject.transform.rotation) as GameObject; | |
MeshFilter meshFilter = gameObject.GetComponent<MeshFilter>(); | |
Mesh mesh = Mesh.Instantiate<Mesh>(meshFilter.sharedMesh); | |
mesh.hideFlags = HideFlags.None; | |
mesh.name = meshFilter.sharedMesh.name; | |
RemoveComponent<pb_Object>(gameObject); | |
RemoveComponent<pb_Entity>(gameObject); | |
GameObject prefab = PrefabUtility.CreatePrefab(savePath, gameObject, ReplacePrefabOptions.Default); | |
MeshFilter prefabMeshFilter = prefab.GetComponent<MeshFilter>(); | |
MeshCollider prefabMeshCollider = prefab.GetComponent<MeshCollider>(); | |
AssetDatabase.AddObjectToAsset(mesh, prefab); | |
prefabMeshFilter.sharedMesh = mesh; | |
prefabMeshCollider.sharedMesh = mesh; | |
GameObject.DestroyImmediate(gameObject); | |
AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(prefab)); | |
Selection.activeGameObject = prefab; | |
ProjectWindowUtil.ShowCreatedAsset(prefab); | |
} | |
private static void RemoveComponent<T>(GameObject gameObject) where T : Component | |
{ | |
T comp = gameObject.GetComponent<T>(); | |
if(comp != null) | |
{ | |
Component.DestroyImmediate(comp); | |
} | |
} | |
} |
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