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@daephx
Last active November 12, 2022 17:00
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[Snake] Snake game as gist #Game
{
"scripts": [],
"styles": []
}
<!DOCTYPE html>
<html>
<head>
<title>Basic Snake HTML Game</title>
<meta charset="UTF-8" />
<style src="style.css"></style>
</head>
<body>
<canvas id="game"></canvas>
<script src="script.js"></script>
</body>
</html>
var canvas = document.getElementById("game");
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
var ctx = canvas.getContext("2d");
var gamePaused = false;
window.onload = function () {
console.clear();
console.log("Starting game...");
};
window.onresize = function () {
console.log("resizing window");
resizeCanvas();
};
function resizeCanvas() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
}
// "Ctx" is your canvas context
// "Width," "Height," and other vars that start with a capital letter are set according
// to your canvas size or preference
var grid = 16;
var count = 0;
var snake = {
x: 160,
y: 160,
// Snake velocity. moves one grid length every frame in either the x or y direction
dx: grid,
dy: 0,
// Keep track of all grids the snake body occupies
cells: [],
// Length of the snake. grows when eating an apple
maxCells: 4,
};
var apple = {
x: 320,
y: 320,
};
// Get random whole numbers in a specific range
// @See https://stackoverflow.com/a/1527820/2124254
function getRandomInt(min, max) {
return Math.floor(Math.random() * (max - min)) + min;
}
// Game loop
function loop() {
if (gamePaused) return; // <--- stop looping
requestAnimationFrame(loop);
// Slow game loop: default 60fps (60/4 = 15)
if (++count < 6) {
return;
}
count = 0;
ctx.clearRect(0, 0, canvas.width, canvas.height);
// Move snake by it's velocity
snake.x += snake.dx;
snake.y += snake.dy;
// Wrap snake position horizontally on edge of screen
if (snake.x < 0) {
snake.x = canvas.width - grid;
} else if (snake.x >= canvas.width) {
snake.x = 0;
}
// Wrap snake position vertically on edge of screen
if (snake.y < 0) {
snake.y = canvas.height - grid;
} else if (snake.y >= canvas.height) {
snake.y = 0;
}
// Keep track of where snake has been. front of the array is always the head
snake.cells.unshift({ x: snake.x, y: snake.y });
// Remove cells as we move away from them
if (snake.cells.length > snake.maxCells) {
snake.cells.pop();
}
// Draw apple
ctx.fillStyle = "red";
ctx.fillRect(apple.x, apple.y, grid - 1, grid - 1);
// Draw snake one cell at a time
ctx.fillStyle = "green";
snake.cells.forEach(function (cell, index) {
// Drawing 1 px smaller than the grid creates a grid effect in the snake body so you can see how long it is
ctx.fillRect(cell.x, cell.y, grid - 1, grid - 1);
// Snake ate apple
if (cell.x === apple.x && cell.y === apple.y) {
snake.maxCells++;
// Canvas is 400x400 which is 25x25 grids
apple.x = getRandomInt(0, 25) * grid;
apple.y = getRandomInt(0, 25) * grid;
}
// Check collision with all cells after this one (modified bubble sort)
for (var i = index + 1; i < snake.cells.length; i++) {
// Snake occupies same space as a body part. reset game
if (cell.x === snake.cells[i].x && cell.y === snake.cells[i].y) {
snake.x = 160;
snake.y = 160;
snake.cells = [];
snake.maxCells = 4;
snake.dx = grid;
snake.dy = 0;
apple.x = getRandomInt(0, 25) * grid;
apple.y = getRandomInt(0, 25) * grid;
}
}
});
}
// listen to keyboard events to move the snake
document.addEventListener("keydown", function (e) {
// Prevent snake from backtracking on itself by checking that it's
// not already moving on the same axis (pressing left while moving
// left won't do anything, and pressing right while moving left
// shouldn't let you collide with your own body)
// Left arrow key
if (e.which === 37 && snake.dx === 0) {
snake.dx = -grid;
snake.dy = 0;
}
// Up arrow key
else if (e.which === 38 && snake.dy === 0) {
snake.dy = -grid;
snake.dx = 0;
}
// Right arrow key
else if (e.which === 39 && snake.dx === 0) {
snake.dx = grid;
snake.dy = 0;
}
// Down arrow key
else if (e.which === 40 && snake.dy === 0) {
snake.dy = grid;
snake.dx = 0;
}
// Escape Key
else if (e.which === 27) {
console.log("pause");
if (!gamePaused) {
gamePaused = true;
} else if (gamePaused) {
gamePaused = false;
}
}
});
// Start the game
requestAnimationFrame(loop);
body {
margin: 0;
}
body {
/* background: black; */
display: flex;
/* align-items: center; */
/* justify-content: center; */
}
canvas {
background: black;
/* height: 100vh; */
/* width: 100vw; */
/* max-width: 100%; */
overflow: hidden;
/* box-sizing: border-box; */
/* border: 2px solid green; */
}
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