Created
September 19, 2023 20:24
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diff --git game/physics/Physics_Player.cpp game/physics/Physics_Player.cpp | |
index bf3e085..4a797ad 100644 | |
--- game/physics/Physics_Player.cpp | |
+++ game/physics/Physics_Player.cpp | |
@@ -2413,7 +2413,7 @@ void idPhysics_Player::CheckClimbable( void ) | |
{ | |
m_bClimbInitialPhase = true; | |
m_vClimbPoint = vStickPoint; | |
- static_cast<idPlayer *>(self)->SetImmobilization( "ClimbMove", EIM_WEAPON_SELECT | EIM_ATTACK ); | |
+ static_cast<idPlayer *>(self)->SetImmobilization( "ClimbMove", EIM_ATTACK ); | |
} | |
m_bOnClimb = true; | |
@@ -2854,7 +2854,7 @@ void idPhysics_Player::MovePlayer( int msec ) { | |
m_bOnRope = true; | |
// lower weapon | |
- static_cast<idPlayer*>(self)->SetImmobilization( "RopeMove", EIM_WEAPON_SELECT | EIM_ATTACK | EIM_ITEM_DROP ); | |
+ static_cast<idPlayer*>(self)->SetImmobilization( "RopeMove", EIM_ATTACK | EIM_ITEM_DROP ); | |
RopeMove(); | |
} | |
@@ -4300,7 +4300,7 @@ void idPhysics_Player::StartMantle | |
} | |
// Ishtvan 11/20/05 - Lower weapons when mantling | |
- static_cast<idPlayer*>(self)->SetImmobilization( "MantleMove", EIM_WEAPON_SELECT | EIM_ATTACK ); | |
+ static_cast<idPlayer*>(self)->SetImmobilization( "MantleMove", EIM_ATTACK ); | |
// greebo: Disable the next mantle start here, this is set to TRUE again | |
// when the jump key is released outside a mantle phase |
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