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December 18, 2017 23:51
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item_scripts.cpp
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/* This file is part of the ScriptDev2 Project. See AUTHORS file for Copyright information | |
* This program is free software; you can redistribute it and/or modify | |
* it under the terms of the GNU General Public License as published by | |
* the Free Software Foundation; either version 2 of the License, or | |
* (at your option) any later version. | |
* | |
* This program is distributed in the hope that it will be useful, | |
* but WITHOUT ANY WARRANTY; without even the implied warranty of | |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
* GNU General Public License for more details. | |
* | |
* You should have received a copy of the GNU General Public License | |
* along with this program; if not, write to the Free Software | |
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
*/ | |
/* ScriptData | |
SDName: Item_Scripts | |
SD%Complete: 0 | |
SDComment: Empty | |
SDCategory: Items | |
EndScriptData */ | |
/* ContentData | |
EndContentData */ | |
#include "precompiled.h" | |
bool On_ItemUse_battleCom(Player* pPlayer, Item* pItem, SpellCastTargets const& targets) | |
{ | |
if (!pPlayer) | |
return false; | |
uint32 bgs[] = { 489, 30, 529 }; | |
for (uint32 i = 0; i < 3; ++i) | |
{ | |
WorldPacket data; | |
data << pPlayer->GetObjectGuid(); // battlemaster guid | |
data << bgs[i]; | |
data << 0; // instance id, 0 if First Available selected | |
data << 0; // join as group | |
pPlayer->GetSession()->HandleBattlemasterJoinOpcode(data); | |
} | |
pPlayer->UpdatePvP(true, true); | |
return true; | |
} | |
void AddSC_item_scripts() | |
{ | |
Script* newScript = new Script; | |
newScript->Name = "item_Battle_Communicator"; | |
newScript->pItemUse = &On_ItemUse_battleCom; | |
newScript->RegisterSelf(); | |
} |
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