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Last active July 29, 2021 01:18
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Animate between two nscolors
//
// NSColor+animations.swift
//
// Created by Darren Ford on 27/7/21
//
// MIT License
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
/// Usage:
///
/// private lazy var textColorAnimator = NSColor.Animator()
///
/// self.textColorAnimator.animate(from: .systemRed, to: .systemBlue, duration: 1.0) { [weak self] color in
/// // Do something with 'color'
/// }
#if os(macOS)
import AppKit
class NSColorAnimator: NSAnimation {
var color1: NSColor = .clear
var color2: NSColor = .clear
var target: ((NSColor) -> Void)?
override public var currentProgress: NSAnimation.Progress {
get {
super.currentProgress
}
set {
super.currentProgress = newValue
let currentColor = self.color1.blended(withFraction: CGFloat(self.currentProgress), of: self.color2) ?? .clear
self.target?(currentColor)
}
}
}
extension NSColor {
class Animator {
let animator = NSColorAnimator()
func animate(from: NSColor, to: NSColor, duration: CGFloat = 0.2, _ progress: @escaping (NSColor) -> Void) {
self.animator.stop()
self.animator.color1 = from
self.animator.color2 = to
self.animator.animationBlockingMode = .nonblockingThreaded
self.animator.duration = duration
self.animator.target = { color in
DispatchQueue.main.async {
progress(color)
}
}
self.animator.start()
}
}
}
#endif
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