Created
December 10, 2012 21:38
-
-
Save dak180/4253618 to your computer and use it in GitHub Desktop.
weaporns profile
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
[ | |
{ | |
"name":"minrange", | |
"type":"int", | |
"help_text":"Minimal range of indirect weapon." | |
}, | |
{ | |
"name":"reloadtime", | |
"type":"int", | |
"help_text":"Time required to fully reload a salvo weapon. For non-salvo weapons, see firePause." | |
}, | |
{ | |
"name":"incendamage", | |
"type":"int", | |
"help_text":"Incendiary damage per second target takes while being on fire." | |
}, | |
{ | |
"name":"incentime", | |
"type":"int", | |
"help_text":"Time the target stays on fire (1/10 seconds)." | |
}, | |
{ | |
"name":"weaponsubclass", | |
"type":"choice", | |
"choices":["COMMAND", "ROCKET", "CANNON", "ENERGY", "GAUSS", "MISSILE", "BOMB", "\"MACHINE GUN\"", "FLAME", "EMP", "LAS_SAT", "MORTARS", "HOWITZERS", "ELECTRONIC", "\"A-A GUN\""], | |
"help_text":"Weapon subclass. Controls which upgrades the weapon is affected by." | |
}, | |
{ | |
"name":"firepause", | |
"type":"int", | |
"help_text":"Pause between shots (1/10 seconds)." | |
}, | |
{ | |
"name":"radius", | |
"type":"int", | |
"help_text":"The splash radius of weapon." | |
}, | |
{ | |
"name":"radiuslife", | |
"type":"int", | |
"help_text":"Splash's time to live after impact (flame weapon)" | |
}, | |
{ | |
"name":"effectsize", | |
"type":"int", | |
"help_text":"Size(scale) of special/particle effects of weapon." | |
}, | |
{ | |
"name":"mountmodel", | |
"type":"pie", | |
"help_text":"Pie model of weapon barrel." | |
}, | |
{ | |
"name":"weaponclass", | |
"type":"choice", | |
"choices":["KINETIC", "MISC", "HEAT"], | |
"help_text":"Weapon class. HEAT or KINETIC. Controls which armor type the damage is reduced by." | |
}, | |
{ | |
"name":"designable", | |
"type":"boolean", | |
"help_text":"Whether weapon appears in design screen." | |
}, | |
{ | |
"name":"weight", | |
"type":"int", | |
"help_text":"Weight of weapon; may affect droid speed." | |
}, | |
{ | |
"name":"recoilvalue", | |
"type":"int", | |
"help_text":"Recoil value of turret." | |
}, | |
{ | |
"name":"damage", | |
"type":"int", | |
"help_text":"Weapon damage." | |
}, | |
{ | |
"name":"longhit", | |
"type":"int", | |
"help_text":"Hit chance of longRange shots." | |
}, | |
{ | |
"name":"faceplayer", | |
"type":"boolean", | |
"help_text":"YES = HitGfx, MissGfx and WaterGfx always face player view; NO = impact Gfx do not face player view" | |
}, | |
{ | |
"name":"numattackruns", | |
"type":"int", | |
"help_text":"Number of attack runs of vtol." | |
}, | |
{ | |
"name":"watergfx", | |
"type":"pie", | |
"help_text":"Water pie model when it misses and hits water." | |
}, | |
{ | |
"name":"minelevation", | |
"type":"int", | |
"min":-90, | |
"max":0, | |
"help_text":"Min pitch of turret." | |
}, | |
{ | |
"name":"missgfx", | |
"type":"pie", | |
"help_text":"Miss pie model when it misses and hits ground." | |
}, | |
{ | |
"name":"movement", | |
"type":"choice", | |
"choices":["HOMING-INDIRECT", "INDIRECT", "DIRECT", "ERRATIC-DIRECT", "HOMING-DIRECT"], | |
"help_text":"Weapon's movement type" | |
}, | |
{ | |
"name":"body", | |
"type":"int", | |
"help_text":"???????" | |
}, | |
{ | |
"name":"muzzlegfx", | |
"type":"pie", | |
"help_text":"Muzzle flash pie model displayed upon firing." | |
}, | |
{ | |
"name":"numrounds", | |
"type":"int", | |
"help_text":"The number of rounds of a salvo weapon. (Ripple, angel etc). 0 = not a salvo weapon" | |
}, | |
{ | |
"name":"maxelevation", | |
"type":"int", | |
"min":0, | |
"max":90, | |
"help_text":"Max pitch of turret. Range: [0,90] " | |
}, | |
{ | |
"name":"faceinflight", | |
"type":"boolean", | |
"help_text":"YES = projectile always face player view; NO = projectile always not face player view" | |
}, | |
{ | |
"name":"surfacetoair", | |
"type":"choice", | |
"choices":["1", "0", "100"], | |
"help_text":"0 = ground only; 1 = air only; 100 = both " | |
}, | |
{ | |
"name":"buildpoints", | |
"type":"int", | |
"help_text":"The build points of a weapon; affects time to build. Buildtime = buildpoints/factory buildpoints per second " | |
}, | |
{ | |
"name":"trailgfx", | |
"type":"pie", | |
"help_text":"Weapon trail pie model during flight." | |
}, | |
{ | |
"name":"penetrate", | |
"type":"boolean", | |
"help_text":"" | |
}, | |
{ | |
"name":"lightworld", | |
"type":"boolean", | |
"help_text":"1 = Lights up terrain around where it hits " | |
}, | |
{ | |
"name":"fireonmove", | |
"type":"boolean", | |
"help_text":"YES = fire on move without accuracy penalties; NO = impossible to fire on move; PARTIAL = fire on move with accuracy penalties ????? " | |
}, | |
{ | |
"name":"longrange", | |
"type":"int", | |
"help_text":"Range of weapon to use long-range accuracy (1/128 tiles)." | |
}, | |
{ | |
"name":"rotate", | |
"type":"int", | |
"help_text":"Turret rotation limits of weapon." | |
}, | |
{ | |
"name":"radiushit", | |
"type":"int", | |
"help_text":"Chance to do splash damage." | |
}, | |
{ | |
"name":"numexplosions", | |
"type":"int", | |
"help_text":"unused" | |
}, | |
{ | |
"name":"incenradius", | |
"type":"int", | |
"help_text":"Splash radius of on-fire effect." | |
}, | |
{ | |
"name":"radiusdamage", | |
"type":"int", | |
"help_text":"Splash damage." | |
}, | |
{ | |
"name":"hitgfx", | |
"type":"pie", | |
"help_text":"Impact pie model when it hits objects." | |
}, | |
{ | |
"name":"weaponeffect", | |
"type":"choice", | |
"choices":["\"ALL ROUNDER\"", "FLAMER", "\"ANTI TANK\"", "\"ANTI PERSONNEL\"", "\"ANTI AIRCRAFT\"", "\"ARTILLERY ROUND\"", "\"BUNKER BUSTER\""], | |
"help_text":"Weapon type. Controls what targets it's effective against (modifiers)." | |
}, | |
{ | |
"name":"weaponsize", | |
"type":"int", | |
"help_text":"????" | |
}, | |
{ | |
"name":"flightspeed", | |
"type":"int", | |
"help_text":"Velocity of weapon project (1/128 tiles per 1/10 second)." | |
}, | |
{ | |
"name":"buildpower", | |
"type":"int", | |
"help_text":"The price of the weapon." | |
}, | |
{ | |
"name":"model", | |
"type":"pie", | |
"help_text":"???" | |
}, | |
{ | |
"name":"flightgfx", | |
"type":"pie", | |
"help_text":"Projectile pie model used by weapon." | |
} | |
] |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment