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import Part | |
import FreeCAD | |
from FreeCAD import Base | |
TABLETOP_SLACK = 1 # in | |
LEG_WIDTH = 1.5 # in | |
TABLE_HEIGHT = 3 * 12 # 3ft | |
BEAM_WIDTH = 3/4 # in | |
BEAM_HEIGHT = 1.5 # in | |
doc = FreeCAD.newDocument() | |
def faceCloserTo(shape, to): | |
return min(shape.Faces, key=lambda f: to.distanceToPoint(f.CenterOfMass)) | |
def vertexIsOnGround(v): | |
return v.Point.z == 0 | |
def pointsShrinkToLength(a, b, length): | |
v = (b - a).normalize() | |
d = a.distanceToPoint(b) | |
shift = v * ((d - length) / 2) | |
return a + shift, b - shift | |
def createTabletop(h=TABLE_HEIGHT, width=3*12, depth=14, thickness=3/4, slack=TABLETOP_SLACK): | |
return Part.makeBox(width, depth, thickness, Base.Vector(0, 0, h)) | |
def createLeg(name, x=0, y=0, h=TABLE_HEIGHT, w=LEG_WIDTH): | |
return Part.makeBox(w, w, h, Base.Vector(x, y)) | |
def makeBoxFromPoints(p1, p2, p3, p4, height): | |
L1 = Part.LineSegment(p1, p2) | |
L2 = Part.LineSegment(p2, p3) | |
L3 = Part.LineSegment(p3, p4) | |
L4 = Part.LineSegment(p4, p1) | |
bottomWire = Part.Wire(Part.Shape([L1, L2, L3, L4]).Edges) | |
bottom = Part.Face(bottomWire) | |
up = Base.Vector(0, 0, height) | |
box = bottom.extrude(up) | |
return box | |
def createBeam(legA, legB, z=0): | |
f1 = faceCloserTo(legA, legB.CenterOfMass) | |
f2 = faceCloserTo(legB, legA.CenterOfMass) | |
pf1 = [v.Point for v in f1.Vertexes if vertexIsOnGround(v)] | |
pf2 = [v.Point for v in f2.Vertexes if vertexIsOnGround(v)] | |
p1, p2 = pointsShrinkToLength(pf1[0], pf1[1], BEAM_WIDTH) | |
p4, p3 = pointsShrinkToLength(pf2[0], pf2[1], BEAM_WIDTH) | |
beam = makeBoxFromPoints(p1, p2, p3, p4, BEAM_HEIGHT) # XXX | |
beam.translate(Base.Vector(0, 0, z)) | |
return beam | |
def createShelf(): | |
b1 = createBeam(leg1, leg2) | |
class shelf: | |
def __init__(self, beams): | |
self.beams = beams | |
class table(object): | |
def __init__(self, height=TABLE_HEIGHT, width=3*12, depth=14, leg_width=LEG_WIDTH, tabletop_slack=TABLETOP_SLACK, tabletop_thickness=3/4, beam_height=BEAM_HEIGHT, beam_width=BEAM_WIDTH): | |
self.tabletop = createTabletop(height, width=width, depth=depth, slack=tabletop_slack, thickness=tabletop_thickness) | |
xmin = tabletop_slack | |
xmax = self.tabletop.BoundBox.XMax - leg_width - tabletop_slack | |
ymin = tabletop_slack | |
ymax = self.tabletop.BoundBox.YMax - leg_width - tabletop_slack | |
self.leg1 = createLeg("leg1", xmin, ymin, height, leg_width) | |
self.leg2 = createLeg("leg2", xmin, ymax, height, leg_width) | |
self.leg3 = createLeg("leg3", xmax, ymax, height, leg_width) | |
self.leg4 = createLeg("leg4", xmax, ymin, height, leg_width) | |
self.shelf1 = self.makeShelf(4) | |
self.shelf2 = self.makeShelf(4 + 16) | |
self.shelf3 = self.makeShelf(height - beam_height) | |
def makeShelf(self, z): | |
return shelf([ | |
createBeam(self.leg1, self.leg2, z), | |
createBeam(self.leg2, self.leg3, z), | |
createBeam(self.leg3, self.leg4, z), | |
createBeam(self.leg4, self.leg1, z), | |
]) | |
def legs(self): | |
return [self.leg1, self.leg2, self.leg3, self.leg4] | |
def parts(self): | |
return [self.tabletop] + \ | |
self.legs() + \ | |
self.shelf1.beams + \ | |
self.shelf2.beams + \ | |
self.shelf3.beams | |
def show_table(t): | |
for p in t.parts(): | |
Part.show(p) | |
# BOM | |
def show_bills_of_material(parts, initial_offset=Base.Vector(0, 0), offset=2): | |
parts = sorted(parts, key=lambda p: p.Volume) | |
for i, p in enumerate(parts): | |
bb = p.BoundBox | |
if i == 0: | |
p.translate(-bb.getPoint(4) + initial_offset) | |
else: | |
pbb = parts[i - 1].BoundBox | |
offsetVector = Base.Vector(0, offset) | |
p.translate(pbb.getPoint(7) -bb.getPoint(4) + offsetVector) | |
Part.show(p) | |
t = table() | |
show_table(t) | |
show_bills_of_material(t.parts(), initial_offset=Base.Vector(40, 0)) | |
# workbench = table(width=6*12, depth=2*12, leg_width=3.5, tabletop_thickness=2.5) | |
# show_table(workbench) | |
# show_bills_of_material(workbench.parts(), initial_offset=Base.Vector(80, 0), offset=3) |
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