Last active
July 21, 2019 00:57
-
-
Save dalelane/002138f1cfeb6f654f68622ece8f5f88 to your computer and use it in GitHub Desktop.
Converting from Scratch's coordinates to the HTML canvas
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// assumptions about the Scratch coordinate system | |
var SCRATCH_CANVAS_TOP = 180; | |
var SCRATCH_CANVAS_LEFT = -240; | |
var SCRATCH_CANVAS_RIGHT = 240; | |
var SCRATCH_CANVAS_WIDTH = SCRATCH_CANVAS_RIGHT - SCRATCH_CANVAS_LEFT; | |
// where is the top-left corner of the sprite we're interested in? | |
var costume = targetSprite.getCurrentCostume(); | |
var scratchX = targetSprite.x - costume.rotationCenterX; | |
var scratchY = targetSprite.y + costume.rotationCenterY; | |
// how big is the sprite we're interested in? | |
var sizeRatio = targetSprite.size / 100; | |
var scratchWidth = costume.size[0] * sizeRatio; | |
var scratchHeight = costume.size[1] * sizeRatio; | |
// the size of the HTML canvas will vary depending on whether | |
// the project is in full-screen mode or not, so we need | |
// to know the scale factor to use | |
// (assume that it'll be the same for both width and height, so | |
// we just pick one) | |
var scaleFactor = htmlCanvas.width / SCRATCH_CANVAS_WIDTH; | |
// where is the top-left corner of the sprite on the HTML canvas? | |
var htmlX = scaleFactor * ( scratchX + SCRATCH_CANVAS_RIGHT ); | |
var htmlY = -scaleFactor * ( scratchY - SCRATCH_CANVAS_TOP ); | |
// how big is the sprite on the HTML canvas? | |
var htmlWidth = scaleFactor * scratchWidth; | |
var htmlHeight = scaleFactor * scratchHeight; |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment