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using System.Collections.Generic; | |
using UnityEngine; | |
namespace DeltaTimer | |
{ | |
public interface IPathfindingWorld<T> | |
{ | |
bool IsPositionLegalToPassThrough(T unit, Vector2Int position); | |
} |
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using System; | |
using UnityEngine; | |
public class ScrollCamera : MonoBehaviour { | |
public enum MovementType { | |
Unrestricted, | |
Elastic, | |
Clamped | |
} |
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# Treat everything not text if not specified | |
# Avoid autocrlf messing up things like .asset and ProjectSettings | |
* -text | |
# meta files end with LF in any platform | |
*.meta eol=lf | |
# Code | |
*.cs text=auto |
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using UnityEngine; | |
using System; | |
public class ScrollCamera : MonoBehaviour { | |
public enum MovementType { | |
Unrestricted, | |
Elastic, | |
Clamped | |
} |
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using System; | |
public interface TextDisplayer { | |
void Show(); | |
void Hide(); | |
void RegisterOnRequestNextDialog( Action method ); | |
void SetText( string text ); | |
} |