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@dalinaum
Created December 6, 2011 02:18
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varying vec4 varColor;
varying vec2 varTex0;
void main() {
gl_Position = UNI_MVP * ATTRIB_position;
gl_PointSize = 1.0;
varColor = ATTRIB_color;
varTex0 = ATTRIB_texture0;
}
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