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@daltonbr
Created January 5, 2020 19:32
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Unreal Log - my cheat sheet
#include "Engine/Engine.h"
#define PRINT(text) if (GEngine) GEngine->AddOnScreenDebugMessage(-1, 5, FColor::Green,text)
void UMyLogClass::BeginPlay()
{
Super::BeginPlay();
auto Name = Owner->GetName();
UE_LOG(LogTemp, Warning, TEXT("[WorldPosition] (*Log) %s"), *Name);
PRINT("Hello");
}
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