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@dalvorsn
Last active September 11, 2015 13:21
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local cities = {
['city1'] = {
storage = 10015;
pos = {x = 2205, y=573, z = 7};
level = 250;
};
['city2'] = {
storage = 10015;
pos = {x = 2205, y=573, z = 7};
level = 250;
};
['city3'] = {
storage = 10015;
pos = {x = 2205, y=573, z = 7};
level = 250;
};
}
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg:lower()) end
function onThink() npcHandler:onThink() end
local talkState = {}
local cityChoosed = {}
function creatureSayCallback(cid, type, msg)
if(not npcHandler:isFocused(cid)) then
return false
end
local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid
for cityName, param in pairs(cities) do
if msgcontains(msg, cityName) then
selfSay("Você deseja viajar para " .. cityName .. "?", cid)
talkState[talkUser] = 1
cityChoosed[talkUser] = cityName
return true
end
end
if msgcontains(msg, "yes") and talkState[talkUser] == 1 then
local city = cityChoosed[talkUser]
if city and cities[city] then
local cityParam = cities[city]
if getPlayerStorageValue(cid, cityParam.storage) > 0 and getPlayerLevel(cid) >= cityParam.level then
selfSay("Chegamos!", cid)
doSendMagicEffect(getThingPos(cid), 10)
npcHandler:releaseFocus(cid)
doTeleportThing(cid, cityParam.pos)
doSendMagicEffect(cityParam.pos, 10)
else
selfSay("você não pode viajar", cid)
end
end
talkState[talkUser] = 0
cityChoosed[talkUser] = nil
end
return true
end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())
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