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text game with classes in python, from activestate.com
## bctg.py
## by andrew wayne teesdale jr.
class LL:
def __init__(self, ll, name):
import random
self.randnum=random.choice(['True', 'False'])
self.msg=random.choice(['I dont know.', 'Oh, Yes '+ll, 'I think '+name+' knows.'])
def say_to(self, msg):
## msging system
print msg
def fight_thing(self, moolaugh, things):
import random
bg=random.choice(things)
print 'You see a '+bg+' It attacks you'
if self.randnum == 'True':
fmsg='Died!'
else:
fmsg='Killed it'
moolaugh=moolaugh+random.randint(1, 40)
print 'You '+fmsg
def reply_to(self, msg):
print 'The person says:'
print msg
## player class
## is related
## to monster
## class.
class Player(LL):
def __init__(self, name1):
LL.__init__(self, "None", "None")
self.name=name1
self.money=0
self.weapons=['sword']
self.keys=[]
def say(self, s):
print 'You say:'
self.say_to(s)
def fight(self):
self.fight_thing(self.money)
def pickup(self, thing):
things=[['coin', 'ruby'], ['key'], ['shield', 'bow', 'arrows']]
if thing in things[2]:
self.weapons.append(thing)
print 'You got a '+thing
elif thing in things[0]:
if thing == 'coin':
self.money=self.money+1
print 'you got a '+thing
elif thing == 'ruby':
self.money=self.money*2
else:
print "weird not a kind of currency I've seen before."
elif thing in things[1]:
print 'cool a key.'
self.keys.append(thing)
else:
print 'what is it!'
print 'ill keep it'
self.weapons.append(thing)
def sell(self, price, thing):
self.weapons.remove(thing)
self.money=self.money+price
def show_stat(self):
self.say(self.money)
self.say(self.weapons)
## Npc class is a subclass of LL
## It is the non player class
class Npc(LL):
def __init__(self, info, keyto, kinfo, list):
LL.__init__(self, "None", "None")
self.info=info
self.keyto=keyto
self.kinfo=kinfo
self.list=list
def talk(self):
import random
print 'my names '+random.choice(['Neec', 'Nal', 'Zeenosx', 'Teelal', 'Meron', 'Peelal'])
if self.keyto in self.list:
self.say_to('ooh could i have that')
if raw_input('y-n?]') == 'y':
self.list.remove(self.keyto)
self.say_to('Thankyou!')
self.say_to('Hey by the way')
self.say_to(self.kinfo)
else:
self.say_to('Ok-Ok! Fine keep it')
else:
self.say_to(self.info)
class Door:
def __init__(self, key, lst):
self.key = key
self.list = lst
self.exst = '0'
def check(self):
if self.key in self.list:
self.list.remove(self.key)
self.exst="1"
else:
print "you don't have the right key for this door"
## check if key is in inventory
if self.exst == '1':
return True
else:
return False
## Shell parser syntax
import time
class ascii:
def __init__(self):
self.version=1.0
def clear(self):
print "\n"*1000
def pause(self, i):
time.sleep(i)
def roll_film(self, film, repi=1):
for k in range(1, repi):
for j in film:
print j
self.pause(1)
self.clear()
self.clear()
def example(self):
listf=['. ', ' . ', ' .']
self.roll_film(listf, 100)
def create_film(self, film):
return film
def prompt():
return raw_input('?]')
def test_game_funcs():
print 'Name:'
player=Player(prompt())
player.fight()
player.pickup('key')
player.say('hello my name is bobby the busybody')
npc=Npc('I know you', 'sword', 'I know evrybody', player.weapons)
npc.talk()
door=Door('key', player.keys)
print door.check()
def small_text_game():
print "name please:"
if __name__ == "__main__":
test_game_funcs()
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