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@damien
Created April 1, 2020 18:59
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Git log after git subtree split+add
damien@Apollonius ~/workspace/Cataclysm-DDA [dinomod-subtree]
± % git log --oneline --decorate -- data/mods/DinoMod | wc -l
54
damien@Apollonius ~/workspace/Cataclysm-DDA [dinomod-subtree]
± % git log --oneline --decorate -- data/mods/DinoMod | cat
2b43ec698b (HEAD -> dinomod-subtree, origin/dinomod-subtree) Add 'data/mods/DinoMod/' from commit '0d385a83106bec4a9fc73d5576fe5b61974d0db9'
bfa16029be Prepare DinoMod for git subtree inclusion
5d76bd145b Aftershock and dinomod monsters name to object (#38963)
47499c5055 Change maintainer of DinoMod to @damien (#37490)
4d28f3ec18 (tag: cdda-jenkins-b10267) Obsolete mods (#37272)
389a598081 Replace weight int with string in mods
763fb6f298 Remove unused members from JSON data
4f175f7919 Mod cleanup: Fix special attacks and death functions (#36186)
22586dab60 (tag: cdda-jenkins-b10019) Mod cleanup: Assorted mapgen fixes (2019-12-17) (#36187)
4ab1657dc2 Add ids to item snippets
b847fa0d4c Monster plural names
d0014a80c3 update fieldoffice.json
033a8d427c Migrated symbols from long to string (overmap terrain - mods)
21546523bc update mainlined mods to new weighting
caa0f1ccf2 Linted files from DinoMod
04482c260a monsters: autocalculate monster difficulty
0b3bb5dd63 dinomod harvest entries
3508d80b5d Monster weight / volume granularity (#25631)
2c6f191ad8 DinoMod monster spawnlist cleanup
243c9b6e85 Normalize color names in `mods` folder
8d07a268ec Update styling to reflect the new backtracking feature. Add mapgen as a styling example.
d96b8ac026 Kill some tabs.
f4096f9568 Brings DinoMod back online. Dinos are warm blooded, compies have been nerfed to match turkeys. The dinos are in the sewers. Compies and eoraptors added to GROUP_SAFE monster group so they should pop up in some new places. The
dinos must flow. -LyleSY
d87f04fb77 Update flags
1d1517f86c Replace boolean fields with flags (except rotation)
7b86ebd6d9 Overmap overhaul (step 4) (#19518)
dd5ecc7ab6 Initial implementation of DDA content pack
9891e73bef Simplify specification of mod content paths
5ac9e91b5f Skip validation of obsolete mods (#19124)
4fa92c9420 Update dinosuar butcher yields
473906c62d Overhaul mod support (part 1) (#19054)
d720abb0f1 More snippet/flier entries for mods
6951b82e18 Remove unused monster flags MF_VIS[12345]0
6614e9481b Split out PATH_AVOID_DANGER
2775a8652a Expunge vermin feature.
eef6e74078 Fix some invalid monster data:
3390f9d49e Fix flags in DinoMod
e5a029c69b Fix all the tabs
8680e58d6d Put mods into categories.
4403c90faa Adds normal wasps
ba1b3c011b Overlays now work on lists of regions
1f9bdc50e7 Updating mods to use regional_overlay instead of replacing entire regional_map_settings
f89973a431 Merge remote-tracking branch 'origin/pr/11895'
b0ef3bd48c Replace "place_toilets" with "toilets" in mapgen data:
dcd096ddf2 Port placing of item/monster groups and vehicles to new system.
863c290c20 Port the mapgen placing of "specials" to the new system:
581c32531e Update monster jsons for monfactions
5a31125fa0 More punctuation fixes.
cc9ee62ab7 Mod update
1da9841a26 TABPOCALYPSE\!
de543107fd added toilet specials to json maps
31016161ce correct path of dino mod
4a4ac7ad8c ZD id synchro, blob tweaking
10784c7a57 Added data/mods folder. Moved dinomod to new mods folder.
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