Created
September 15, 2016 12:33
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openfl4 Tilemap usage
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var tilesheet = Assets.getBitmapData("img/tilesheet.png"); | |
var tileset = new Tileset(tilesheet); | |
var PATH = tileset.addRect(new Rectangle(0, 0, 32, 32)); | |
var WALL = tileset.addRect(new Rectangle(0, 32, 32, 32)); | |
var HERO = tileset.addRect(new Rectangle(0, 64, 32, 32)); | |
// TileMap is a DisplayObject so it can be added to the display list | |
// we give it the same size as the stage so that we can use it as a layer | |
var tilemap = new Tilemap(Lib.current.stage.stageWidth, Lib.current.stage.stageHeight, tileset); | |
addChild(tilemap); | |
// then we draw tile instances on it | |
tilemap.addTile(new Tile(PATH, 50, 100)); | |
tilemap.addTile(new Tile(WALL, 150, 200)); | |
tilemap.addTile(new Tile(HERO, 250, 300)); |
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