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dicerollerV3
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let myCharOne = { | |
name: 'Zolda', | |
class: 'Wizard', | |
maxHp: 90, | |
currentHp: 75, | |
armorClass: 16, | |
atkBonus: 7, | |
magicBonus: 10 | |
} | |
let myCharTwo = { | |
name: 'Rollo', | |
class: 'Sorcerer', | |
maxHp: 100, | |
currentHp: 85, | |
armorClass: 15, | |
atkBonus: 6, | |
magicBonus: 11 | |
} | |
// Version 3 | |
function diceRoll(min, max) { | |
let mathLogic = Math.floor(Math.random() * (max - min + 1)) + min; | |
return mathLogic | |
} | |
function atkRoll(diceResult) { | |
return diceResult += myCharOne.atkBonus; | |
} | |
function makeAtk(minimum, maximum) { | |
let theRoll = diceRoll(minimum, maximum); | |
let addingBonus = atkRoll(theRoll); | |
let printedStatement = `You rolled a ${theRoll} for a total of ${addingBonus}.`; | |
if (theRoll == 20) { | |
return `Critical Hit!! ` + printedStatement + ` ${myCharOne.name}'s attack hit ${myCharTwo.name} for 4 damage!!`; | |
} else if (theRoll == 1) { | |
return `Critical Miss!! ` + printedStatement + ` Your sword flew right in the trash!!`; | |
} else if (addingBonus >= myCharTwo.armorClass) { | |
return printedStatement + ` ${myCharOne.name}'s attack hit ${myCharTwo.name} for 2 damage!`; | |
} else { | |
return printedStatement + ` ${myCharOne.name}'s attack missed!`; | |
} | |
} | |
console.log(makeAtk(1, 20)) |
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