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season-11-rules-content
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<body class="vrmasterleague onward dark"> | |
<ol | |
class="rules_list vrml_table_container" | |
style=" | |
list-style-type: none; | |
padding: 5px 15px 15px 15px; | |
border-radius: 2px; | |
" | |
> | |
<li class="chapter"> | |
<strong>League Member Code of Conduct</strong> | |
<ol> | |
<li> | |
Play fairly and | |
<strong>within the rules of the VR Master League.</strong> | |
</li> | |
<li> | |
Treat your fellow gamers, teammates, competitors, spectators, and | |
League officials with respect and dignity. | |
</li> | |
<li> | |
Discriminatory language, hate speech, threats, doxxing, and other | |
forms of harassment or unlawful behavior will not be tolerated. | |
</li> | |
<li> | |
Team Captains may be held responsible for their team's | |
behaviour. | |
</li> | |
<li> | |
Accusations of impropriety or foul play are taken seriously and | |
should be brought to the attention of the League Moderators. | |
</li> | |
</ol> | |
</li> | |
<li class="chapter"> | |
<strong>Matches Organization</strong> | |
<ol> | |
<li> | |
The League will <strong>generate match-ups each week</strong> of the | |
regular season. | |
</li> | |
<li>The matches are <strong>generated on Mondays (US)</strong></li> | |
<li> | |
When weekly matches are generated, any team with fewer than five (5) | |
rostered players will be turned inactive and not be allowed to play | |
the current week. | |
</li> | |
<li> | |
<strong>Teams are responsible for scheduling their matches.</strong> | |
</li> | |
<li> | |
<strong | |
>Players must reach out to the other teams using | |
<a href="https://discord.gg/jXEjffwx5P" target="_blank" | |
>DISCORD</a | |
> | |
to schedule their matches.</strong | |
> | |
</li> | |
<li> | |
<strong>Teams must schedule their match by Friday 1600 UTC</strong> | |
of the week it is to take place. A reminder will be sent if teams | |
are late to schedule | |
</li> | |
<li> | |
The | |
<strong | |
>scores must be submitted as soon as the game is over. | |
</strong> | |
(See Scoring System below) | |
</li> | |
<li> | |
All matches must be played and have the scores submitted by 1600 UTC | |
on the following Monday. | |
</li> | |
<li> | |
Teams will play a minimum of | |
<strong>1 match per week</strong> during the season, with exception | |
to the following rules: | |
<ol> | |
<li> | |
Once per season, | |
<strong>a team may elect to become inactive</strong> (indicated | |
by the team appearing “greyed-out” on the standings page) | |
<strong>for one week without penalty</strong>. On subsequent | |
inactivity (not necessarily consecutive weeks), said team shall | |
receive a weekly recurrent MMR percentage penalty until it | |
becomes active. | |
<ol> | |
<li> | |
If a team’s status is set to “inactive,” they will not be | |
assigned a match on the following Monday and will not | |
receive their allotment of challenges for that week. | |
Inactive teams are still expected to complete matches that | |
have already been assigned and/or scheduled. | |
</li> | |
<li> | |
If a team chooses to use their free inactive week, they | |
should open a ticket to let the League Moderators know. | |
</li> | |
</ol> | |
</li> | |
<li> | |
Once per season, when | |
<strong | |
>scheduling is deemed to be excessively difficult or | |
impractical</strong | |
>, a team can postpone a match without penalty, to be scheduled | |
the following week. | |
</li> | |
</ol> | |
</li> | |
<li> | |
Once a match is scheduled on the VRML website, it may not be | |
rescheduled to another week. It may be rescheduled to a different | |
time within the same week if both teams agree | |
</li> | |
<li> | |
Occasionally, there may be significant events or circumstances, | |
outside of player control, which affect both teams' ability to play | |
a scheduled match (e.g. a patch is released that makes the game | |
unplayable). In such an event, the match may be rescheduled to the | |
following week, pending League Moderator approval. | |
</li> | |
<li> | |
In the event that a team becomes inactive or drops out before | |
playing any matches in the current season, and a match was created | |
for that team, the match is cancelled (not forfeited) and their | |
opponent will be allowed an extra challenge match in compensation. | |
The players on the team which dropped out will be on cooldown for 2 | |
weeks. | |
</li> | |
<li> | |
The scheduled times are according to <strong>local time</strong>. | |
For example, EST in winter and EDT in summer. | |
</li> | |
</ol> | |
</li> | |
<li class="chapter"> | |
<strong>Challenges</strong> | |
<ol> | |
<li> | |
The league offers a "Challenge" option which allows players to play | |
an additional match in a given week. Barring special circumstances, | |
teams are not allowed to play more than 1 challenge match per week. | |
Challenges may be rejected without penalty | |
</li> | |
<li> | |
The website determines home/away side based on team history; it is | |
not based on who initiated the challenge | |
</li> | |
<li> | |
Barring special circumstances, a team, in order to be able to | |
challenge, must have been active when the weekly matches were | |
generated. | |
</li> | |
<li> | |
In the event that the League is unable to assign a weekly league | |
match to a team, that team will be permitted | |
<strong>additional challenge(s)</strong> for that week as | |
replacement(s). | |
</li> | |
<li> | |
Challenge matches must be scheduled, played, and have their scores | |
recorded on the website no later than the following Monday at 1600 | |
UTC/1200 EDT/0900 PDT. | |
</li> | |
<li> | |
A challenge match may be cancelled, without penalty, after it is | |
scheduled, but only if notification of the cancellation is given to | |
the other team, via Discord, prior to 48 hours before the match is | |
to take place. If a challenge match is cancelled within 48 hours of | |
its scheduled time, it may be considered a forfeit by the team that | |
cancels. | |
</li> | |
</ol> | |
</li> | |
<li class="chapter"> | |
<strong>Matches Format</strong> | |
<ol> | |
<li> | |
A match consists of | |
<strong>3 maps. All maps must be played</strong>, as the overall | |
scores affect traded MMR outcome. | |
</li> | |
<li> | |
The official game-mode of League matches is | |
"<strong>Uplink.</strong>" | |
</li> | |
<li> | |
The "Escort" game mode may be played | |
<strong>only</strong> if both teams fully agree, via Discord text, | |
prior to starting their League match. | |
</li> | |
<li> | |
The standard round timer for matches is 6 minutes | |
<ol> | |
<li> | |
Both teams are to check this at the start of the first round of | |
a map and round reset if incorrect (with map rehost) | |
</li> | |
<li> | |
If a timer error is not identified in the first round then the | |
map is to be played out with rehost for the next map with the | |
correct round timer. | |
</li> | |
</ol> | |
</li> | |
<li> | |
The officially supported map pool will be announced in the Onward | |
VRML server as part of the season 11 map rotations. | |
<strong>Some</strong> of the maps in pool will be changed every 5 | |
weeks. Other maps may be played <strong>only</strong> if both teams | |
fully agree, via Discord text, prior to starting their League match. | |
</li> | |
<li> | |
A map can not be played twice in the same match. | |
<strong>Night</strong> variants are considered the same as their day | |
variants for the purpose of this rule. | |
</li> | |
<li> | |
When a map is banned, all of its variants are also considered | |
banned. | |
</li> | |
<li> | |
Before the beginning of each match, starting with the Home team, | |
both sides will choose one map to ban from the map pool. A team may | |
decide to not ban any map. | |
</li> | |
<li> | |
After the ban phase, the <strong>Home team</strong> picks the map | |
<strong>OR</strong> chooses their starting side (Volk or Marsoc). | |
The <strong>Away team</strong> then picks a map | |
<strong>OR</strong> chooses a starting side. Finally, the | |
<strong>Home team</strong> has the final pick/choice. | |
</li> | |
<li> | |
The official player count is <strong>5v5.</strong> | |
<ol> | |
<li> | |
When scheduling for their match, teams can mutually decide to | |
play the match 3v3 or 4v4. No teams are obligated to lower their | |
player count for any match. | |
</li> | |
<li> | |
5v4 can be played if the team with 4 couldn't find a reservist | |
in time. | |
</li> | |
<li> | |
4v3 can be played if the team with 3 couldn't find a reservist | |
in time. | |
</li> | |
<li> | |
5v3 is an automatic forfeit if the team with 3 couldn't find a | |
reservist in time. | |
</li> | |
<li> | |
When both teams need a reservist, no reservist should be used at | |
all. E.g.: A team that was fortunate enough to get a reservist | |
for their match (making it 5 total) cannot play their match | |
against a team of 4 (missing a reservist). In such a case, the | |
match should be played 4v4. | |
</li> | |
<li> | |
In all cases, a team will be ineligible to play its match where | |
it has fewer than <strong>3 rostered players present.</strong> | |
</li> | |
</ol> | |
</li> | |
</ol> | |
</li> | |
<li class="chapter"> | |
<strong>Gameplay Clarifications and Restrictions</strong> | |
<ol> | |
<li> | |
It is | |
<strong>forbidden to do "Player-boosting."</strong> The | |
term "Player-boosting" refers to the stacking of players | |
on one another (e.g.: a player crouches and another stands on his | |
shoulders). | |
</li> | |
<li> | |
The M203 and RPG launchers are permitted under the following bounds. | |
<ol> | |
<li>Each team may field at most one launcher.</li> | |
<li> | |
The M203 HE launcher is permitted only on Downfall, Quarantine, | |
Snowpeak, and their variants. | |
</li> | |
<li>The M203 Smoke launcher is permitted on all maps.</li> | |
</ol> | |
</li> | |
<li>Shields are not allowed on any map.</li> | |
<li>Volk Drones are not allowed on any map.</li> | |
<li> | |
Marsoc Drones are | |
<strong | |
>only permitted on Downfall, Quarantine, Snowpeak and their | |
variants.</strong | |
> | |
</li> | |
<li> | |
On any map, there shall be | |
<strong | |
>no explosions from Frags/C4/RPG/M203 explosives/Molotov before 15 | |
seconds</strong | |
> | |
(ie. 5:45 round timer if round is 6 minutes) and | |
<strong>no flash detonations before 12 seconds</strong> (ie. 5:48 | |
round timer). | |
<ol> | |
<li> | |
Where a violation of the foregoing rule has occurred, the | |
opposing team can request that the round is replayed. | |
</li> | |
<li> | |
If teams are unable to reach an agreement, the match shall | |
progress as normal and the score will be subject to review by | |
league moderators. | |
</li> | |
</ol> | |
</li> | |
<li> | |
As Marsoc, it is | |
<strong | |
>not allowed to raise your pad more than 6 feet off the | |
ground</strong | |
> | |
in order to capture an objective that is located above your head; | |
some exceptions apply and are listed here: | |
<ol> | |
<li> | |
On Suburbia, you can capture the MO, in the middle mansion, with | |
your pad pretty high, only if you have both feet on the stairs. | |
</li> | |
</ol> | |
</li> | |
<li> | |
The following <strong>map glitches are banned:</strong> | |
<ol> | |
<li> | |
<strong>Bazaar:</strong> It's not allowed to walk on the side of | |
the buildings on the 2nd storey ledge as shown on this picture | |
<a | |
href="../images/maps/Bazaar_ledge.png" | |
target="_blank" | |
style="color: red !important" | |
>HERE</a | |
> | |
(This is a good example of a general guidance where invisible | |
ledges should not be used) | |
</li> | |
<li> | |
<strong>Bazaar:</strong> It's not allowed to walk on the fences | |
like the one in this picture | |
<a | |
href="../images/maps/Bazaar_tree.png" | |
target="_blank" | |
style="color: red !important" | |
>HERE</a | |
> | |
</li> | |
<li> | |
<strong>Suburbia:</strong> It’s not allowed to shoot another | |
player if they are glitching through the floor from the | |
uppermost floor of the center building (middle house / open | |
house / mansion) as seen | |
<a href="#" target="_blank" style="color: red !important" | |
>HERE (needs link)</a | |
> | |
</li> | |
<li> | |
<strong>Downfall:</strong> It is not allowed to enter the | |
cockpit of the helicopter. As seen | |
<a href="#" target="_blank" style="color: red !important" | |
>HERE (needs link)</a | |
> | |
</li> | |
</ol> | |
</li> | |
<li> | |
In offline (LAN) events, it is not permitted to use the "snap-turn" | |
feature. | |
</li> | |
<li> | |
All official VRML matches are to be played using VRML approved | |
build(s) only, currently approved builds: | |
<ol> | |
<li><strong>1.8.7.3</strong> with anti-cheat enabled</li> | |
</ol> | |
</li> | |
</ol> | |
</li> | |
<li class="chapter"> | |
<strong>Scoring System</strong> | |
<ol> | |
<li> | |
Teams | |
<strong | |
>enter the score themselves. Both teams need to submit the | |
score</strong | |
> | |
for the match results to be accepted. | |
</li> | |
<li> | |
The website requires users to | |
<strong>enter the score for each map</strong> | |
individually. | |
</li> | |
<li> | |
The team winning | |
<strong | |
>2 maps out of 3 is the winning team. All maps must be | |
played</strong | |
> | |
as the overall scores affect traded MMR outcome | |
</li> | |
</ol> | |
</li> | |
<li class="chapter"> | |
<strong>Matches Forfeits & Timeouts</strong> | |
<ol> | |
<li> | |
Teams have a <strong> 20 minutes buffer</strong> from the scheduled | |
match start time to be in the game lobby with their team members. | |
</li> | |
<li> | |
If a team is waiting for another team, the waiting team must post a | |
message in Onward VRML’s Discord (tagging their opponent) or show | |
other proof to League Moderators that they were ready at the | |
scheduled time. | |
</li> | |
<li> | |
Once the <strong>20 minutes buffer has elapsed</strong>, the team | |
that is responsible for the delay forfeits the first map. | |
</li> | |
<li> | |
If a further <strong>20 minutes elapses</strong> without match | |
commencement, the offending team is officially declared a | |
"<strong>no-show</strong>" and a score of 12-0 (total) | |
will be awarded to their opponent. | |
</li> | |
<li> | |
In the case of a forfeit, the "forfeit" option should be | |
selected from the dropdown box under "map" when submitting | |
scores. | |
</li> | |
<li> | |
Between rounds, a <strong>team may call a timeout</strong> for any | |
reason | |
</li> | |
<li> | |
Where a team is | |
<strong>delaying a round for more than 2 minutes</strong>, the | |
opposing team may notify their counterpart that they are forcing | |
them to use a timeout (said 2 minutes counts toward total timeout). | |
<ol> | |
<li> | |
Teams are allotted <strong>2 timeouts each</strong> per match. | |
<ol> | |
<li>1st timeout - 15 minutes</li> | |
<li>2nd timeout - 10 minutes</li> | |
</ol> | |
</li> | |
<li>Once the timeout expires, the match must proceed.</li> | |
<li> | |
2 timeouts cannot be called in succession and at least 1 round | |
must be played between timeouts. | |
</li> | |
<li> | |
In the event a team has no more timeouts remaining and is facing | |
another delay of more than 2 minutes, they must decide | |
immediately to play the round with the players they have or | |
forfeit the match. | |
</li> | |
<li> | |
Failure to abide by this rule can result in League Moderators | |
reviewing and issuing a penalty to the offending team up to and | |
including forfeiting the match. | |
</li> | |
</ol> | |
</li> | |
</ol> | |
</li> | |
<li class="chapter"> | |
<strong>Matches Defaults</strong> | |
<ol> | |
<li> | |
Where teams | |
<strong>miss the match scheduling deadline (Friday 1600 UTC)</strong | |
>, but the match is organised and played subsequently, a warning | |
will be given to the teams. League Moderators may impose a penalty | |
on one or both of the teams depending on the circumstances. | |
</li> | |
<li> | |
In the event that a | |
<strong | |
>match has not been played during the allotted time frame</strong | |
>, the League Moderators will review the circumstances and allocate | |
the match points accordingly. Example resolutions may include the | |
following: | |
<ol> | |
<li> | |
Where neither team made any arrangement efforts, the match will | |
be considered cancelled; | |
</li> | |
<li> | |
A score of 8-7 may be awarded by default with the | |
"win" attributed to the team determined to have been | |
available on the most days with a higher weighting given to | |
weekend availability; | |
</li> | |
<li> | |
A score of 12-0 may be awarded to a team where their opponent | |
has made little/no effort or been objectively determined to have | |
frustrated the organisation of the match; or | |
</li> | |
<li> | |
Where facts do not permit a clear determination, a 8-7 win may | |
be awarded to the home team. | |
</li> | |
</ol> | |
</li> | |
<li> | |
League Moderators may remove an inactive team from the League if the | |
team has defaulted on 2 or more occasions and the League Moderators | |
have good cause to believe this will continue. | |
</li> | |
</ol> | |
</li> | |
<li class="chapter"> | |
<strong>Teams & Players</strong> | |
<ol> | |
<li> | |
Players are not allowed to play under more than one account, and | |
must not have more than one account registered with VRML. | |
</li> | |
<li> | |
Players and teams must play using their registered VRML name. Do not | |
hide your identity under another alias. | |
<ol> | |
<li> | |
Player names, player logos, team names, and team logos are | |
forbidden if they: | |
<ol> | |
<li> | |
Are protected by copyrights/royalties/third-party rights and | |
the user has no written permission; | |
</li> | |
<li> | |
Resemble or are identical to a brand/trademark no matter | |
whether it's registered or not; | |
</li> | |
<li> | |
Resemble or are identical to a real person other than | |
themselves; | |
</li> | |
<li>Resemble or are identical to a VRML representative;</li> | |
<li> | |
Are deemed too hard to read, distinguish, interpret or have | |
multiple unnecessary characters; | |
</li> | |
<li>Are nonsense</li> | |
</ol> | |
</li> | |
<li> | |
In addition to the above, any player names, player logos, team | |
names or team logos that are defamatory, pejorative, offensive, | |
vulgar, obscene, anti-Semitic, inciting hatred, or offending | |
against good manners are forbidden. Using alternative spelling | |
or gibberish, in order to avoid the requirements mentioned | |
above, is also prohibited. | |
</li> | |
<li> | |
Team names must be unique and are first come, first served. | |
Alternative spellings or otherwise attempting to use a name | |
already taken by an active or otherwise occupied team by | |
changing a small detail, whether intentional or incidental, is | |
not permitted, enforceable at Moderator discretion. | |
</li> | |
<li> | |
The League Moderators reserve the right to suspend or ban the | |
non complying player or team. | |
</li> | |
<li> | |
Players are forbidden from modifying the display of their names | |
to casters in game (changing colors, adding italics or | |
underscores, etc). | |
</li> | |
</ol> | |
</li> | |
<li> | |
Players are not to falsely represent a team for which they are not a | |
rostered member. | |
</li> | |
<li> | |
Players acknowledge and follow | |
<a | |
href="//www.oculus.com/experiences/rift/1216866718419997" | |
target="_blank" | |
>Onward guidelines on age restrictions</a | |
>. | |
</li> | |
<li> | |
Players acknowledge and follow their headset's regulations. For | |
example: | |
<a href="//www.oculus.com/legal/terms-of-service/" target="_blank" | |
>Oculus Terms of Use</a | |
> | |
and | |
<a href="//www.htc.com/us/terms/vive/" target="_blank" | |
>Vive Terms of Use.</a | |
> | |
</li> | |
<li> | |
Players acknowledge and follow | |
<a | |
href="https://support.discord.com/hc/en-us/articles/360040724612" | |
target="_blank" | |
>Discord Terms of Use</a | |
>. | |
</li> | |
<li> | |
Additional regional regulations or guidelines, based on your | |
location, may apply. | |
</li> | |
<li>The <strong>maximum number of players per team is 8</strong>.</li> | |
<li> | |
<strong | |
>Players and substitutes rostered on one team cannot substitute | |
for another team</strong | |
>. | |
</li> | |
<li> | |
Only | |
<a href="/Onward/Players/Reservists/" target="_blank" | |
>Official Reservists</a | |
>, authorised by the League, can be used to fill empty slots in a | |
match. | |
<ol> | |
<li> | |
When a team needs a Reservist, they must visit the | |
<a href="/Onward/Players/Reservists/" target="_blank" | |
>Official Reservists</a | |
> | |
page in order to validate which Reservists are available to them | |
according to their team rank. | |
</li> | |
</ol> | |
</li> | |
<li> | |
Official Reservists cannot play for the same team more than twice | |
per season. | |
</li> | |
<li> | |
Sister teams are not encouraged. However, an individual can be in a | |
team Discord and not be on the official roster for | |
counseling/friendship/coaching purposes. | |
</li> | |
<li> | |
Where a player leaves a team for any reason, that player will be | |
subject to a | |
<strong | |
>"cooldown" period for the next 2 VRML-weeks</strong | |
> | |
(that is the 2nd Monday if a player leaves a Monday-Tuesday and 3rd | |
Monday if a player leaves Wednesday or after). During this period, | |
the player may become a member of the reservists group or another | |
team, but shall be prohibited from participating in a League match. | |
<ol> | |
<li>This rule is inactive during the off-season.</li> | |
<li> | |
When a team disbands, the cooldowns of the players may, upon | |
request, be waived. League Moderators have complete discretion | |
and may, depending on the situation, decide not to waive said | |
cooldowns | |
</li> | |
</ol> | |
</li> | |
<li> | |
Teams rosters, on the website, | |
<strong>cannot change during a match.</strong> | |
</li> | |
<li> | |
If teams have decided to play a match and either one has a roster | |
with fewer than the other (or fewer than standard player team | |
count), any roster changes must result with an even player number | |
count in each team or with the same number of players that was | |
agreed to play the match on. In other words, teams sizes during a | |
match, shouldn't change to become even more unbalanced than it was. | |
</li> | |
<li> | |
In the event that a | |
<strong>team changes the majority of its roster</strong> (3/5, 4/6, | |
4/7, 5/8), within 2 weeks, that team, when ready to continue | |
playing, can, upon request, have | |
<strong>its MMR recalculated by averaging each Player-MMRs</strong>. | |
In order to prevent abuse (notably when a championship is about to | |
start), that recalculated MMR cannot be higher than what it was | |
before the players had left the team. | |
</li> | |
<li> | |
In the event that a group of players decide to create a new team | |
from scratch, and most of them are considered "veteran" players, the | |
new team will start with a higher MMR than would normally be | |
attributed. That MMR initialization bonus follows the Player-MMR | |
logic. Note that, like every new team, they will still have to do | |
their mandatory three placement matches before officializing their | |
MMR in the standings | |
</li> | |
</ol> | |
</li> | |
<li class="chapter"> | |
<strong>Streaming & Media</strong> | |
<ol> | |
<li> | |
The League Moderators and League Casters are responsible for | |
authorizing the spectating or casting of league matches via the | |
game's spectate function. | |
</li> | |
<li> | |
All teams must permit League sanctioned spectators or casters access | |
to official matches upon request. | |
</li> | |
<li> | |
Subject to certain exceptions, spectating or casting of an official | |
league match by non-authorized personnel is strictly prohibited. | |
</li> | |
<li> | |
Official match casting must be streamed via the designated League | |
Twitch channels. | |
</li> | |
<li> | |
League Casters must abide by the code of conduct maintained by the | |
Casting Coordinator and approved by the League Moderators. | |
</li> | |
<li> | |
League Moderators may permit a co-caster to stream on another | |
private channel to assist with replay capture. | |
</li> | |
<li> | |
The League Moderators may, subject to having good cause, | |
<strong | |
>require a particular player to stream or record his/her | |
matches</strong | |
> | |
until such a time as specified by the League Moderators. | |
</li> | |
</ol> | |
</li> | |
<li class="chapter"> | |
<strong>Bugs & Resets</strong> | |
<ol> | |
<li> | |
The native reset function may be triggered to reset a round for any | |
reason. A team shouldn't be using this feature multiple times in a | |
match. Where a team has reset multiple times in a match, the League | |
Moderators reserve the right to forfeit the round(s) in which the | |
reset happened. Their decision will be based on, but not limited to, | |
the reasons and/or the evidence which might have been put forward | |
justifying said resets. | |
</li> | |
<li> | |
Examples of known prevalent bugs: | |
<ol> | |
<li> | |
In the event the same team (Marsoc or Volk) spawns in 2 | |
different locations, the round is automatically voided and must | |
be replayed. | |
</li> | |
<li> | |
In the event that all Volk enemies are dead, but the round timer | |
continues (making Volk automatically win) the round point | |
actually goes to Marsoc. Marsoc wins by 1 point (they can't take | |
advantage of the bug to capture the objective). | |
</li> | |
<li> | |
On Quarantine, for the truck stop objective, if a player spawns | |
underground, the round is automatically voided and must be | |
replayed; unless said player can get to normal height before the | |
spawn countdown ends. | |
</li> | |
</ol> | |
</li> | |
<li> | |
In the event that a <strong>game update</strong> introduces major | |
<strong>bugs experienced by the majority of players</strong>, the | |
league may decide to extend the week to play the match. | |
</li> | |
<li> | |
Sometimes the devs may provide a distinct build to be used by the | |
league. The League Moderators will indicate which default build the | |
matches should be played on. In all cases, when the teams agree to | |
play on a certain build, they cannot change idea 6 hours prior to | |
their match (to allow enough time for everyone to re-download | |
another build). | |
</li> | |
<li> | |
In the event of a bug or round reset which incorrectly awards a | |
point or switches team sides the following should be used as | |
<strong>guidance</strong> (but may vary - if needing clarification | |
CONTACT A MODERATOR). | |
<ol> | |
<li> | |
If the bug occurs when neither side has played the objective | |
(but the sides are switched) then the lobby should be rehosted | |
before playing the round on any objective which has not been | |
played (does not have to be the same objective as neither side | |
has played it) | |
</li> | |
<li> | |
If the bug occurs and one team has already played the objective | |
then the lobby should be rehosted on the same objective and the | |
first round should be given to the team who won it previously | |
(have one player from each team load in and shoot the correct | |
person based on who won the round previously - do not volk | |
suicide as two points will be awarded) | |
</li> | |
</ol> | |
</li> | |
</ol> | |
</li> | |
<li class="chapter"> | |
<strong>Cheating, Exploits & Breaches</strong> | |
<ol> | |
<li> | |
Any cheating, exploiting, or contravention of the foregoing rules | |
must be brought to the attention of the League Moderators. League | |
Moderators, with support from League Governors, have complete | |
discretion on penalties imposed for violations. Examples of | |
penalties are: Round forfeit, map forfeit, match forfeit, player | |
suspension, or team suspension. | |
</li> | |
<li> | |
"Cheating" is intended to include the intentional or | |
reckless manipulation of the game and its code in such a way as to | |
confer an unfair advantage on one side or the other. | |
</li> | |
<li> | |
"Exploit" is intended to include the intentional or | |
reckless triggering of code, attribute, or in-game function that is | |
otherwise not envisaged as a legitimate feature of the game by | |
Downpour Interactive. | |
</li> | |
<li> | |
Non-exhaustive examples include: | |
<ol> | |
<li>Going outside of map boundaries;</li> | |
<li> | |
Clipping, as a deliberate attempt to hide more than half your | |
body inside a solid object in game (rough limit of 50% of one's | |
body shouldn't be clipped in a geometry); | |
</li> | |
<li>Body glitching (body not following player's viewpoint);</li> | |
<li>Peeking through solid walls or floors;</li> | |
<li> | |
Using external communication systems (except to declare a bug | |
(ex: in-game voice not working, game crash to Windows, etc)); | |
</li> | |
<li> | |
"Push To Talk" mode shouldn't be used to communicate | |
or to mute communication; | |
</li> | |
<li> | |
Kicking a teammate from the game to gain an advantage on a | |
situation; | |
</li> | |
<li> | |
Self-downing (or have a teammate down one-self), intentionally; | |
</li> | |
<li> | |
Third Party VR or Desktop overlays/applications that affects | |
gameplay mechanics or aesthetics (Personal system | |
monitoring/diagnostic overlays are allowed, provided they do not | |
affect previously stated mechanics or aesthetics); | |
</li> | |
<li>Use VPN or any other network manipulation;</li> | |
<li> | |
Going underneath, on top of, or into objects/structures that | |
were not intended to be used OR where the only way to get to | |
them is with real world physical movement as only thumbstick | |
movement is acceptable. (ex: exploiting the corner of an object | |
to gain access to the top of it or crawling in the playspace to | |
get under a vehicle.) | |
</li> | |
<li>Any other imaginative cheats</li> | |
</ol> | |
</li> | |
<li> | |
Any use of the spectate function by participants during official | |
matches, either directly or indirectly, to obtain an advantage of | |
any kind is classified as cheating. | |
</li> | |
<li> | |
Any use of external media streaming (stream sniping) which pertains | |
to the circumstances, content or any facts arising from the match is | |
classified as cheating. | |
</li> | |
</ol> | |
</li> | |
<li class="chapter"> | |
<strong>Decisions & Sanctions</strong> | |
<ol> | |
<li> | |
Contravention of any of the foregoing rules shall be sanctionable on | |
review by League Moderators. | |
</li> | |
<li> | |
League Moderators reserve the sole right to: | |
<ol> | |
<li> | |
Void or change scores for any match or challenge after it has | |
been played; | |
</li> | |
<li> | |
Enact disciplinary procedures for any alleged or perceived | |
player misconduct; | |
</li> | |
<li> | |
Draft, edit, publish, and interpret the rules of the League; | |
</li> | |
<li>Settle disputes and issue rulings.</li> | |
</ol> | |
</li> | |
<li> | |
Formal disputes amongst League teams and their members are to be | |
lodged directly with League Moderators via Discord. | |
<ol> | |
<li> | |
Unfounded and baseless accusations against players via any | |
public medium are considered to be an act of misconduct. | |
</li> | |
</ol> | |
</li> | |
<li> | |
The League Moderators shall, with regard to developer input, decide | |
issues based on the relevant facts. Due consideration will be given | |
to the accounts of those involved. Amongst these considerations, the | |
League Moderators shall give the most weight to the presence/absence | |
of indicting or exculpatory evidence (e.g. in game footage, chat | |
logs, etc..). | |
</li> | |
<li> | |
League Moderators will issue decisions via the #sit-room Discord | |
channel and occasionally via #league-talk Discord channel. | |
</li> | |
<li> | |
Failure to comply with a request for match VODs, stream links, or | |
any other item covered in the above rules will disqualify a player | |
or team from participating in any further League events until they | |
are deemed compliant by the League Moderators. | |
</li> | |
<li> | |
In relation to any of the above rules, when a majority of the League | |
Moderators reach the conclusion that conduct unbecoming of the | |
League has occurred, the League Moderators have complete discretion | |
to administer the appropriate sanction. | |
</li> | |
<li> | |
Players may not "block " league moderators/league | |
governors. | |
</li> | |
<li> | |
In the event of a conflict of interest, affected League Moderators | |
shall recuse themselves from deciding or otherwise commenting on an | |
issue in their capacity as League officials. | |
</li> | |
</ol> | |
</li> | |
</ol> | |
</body> | |
</html> |
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