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October 6, 2016 06:11
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rubymotion motion-game create sprite from image data
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diff --git a/src/sprite.cpp b/src/sprite.cpp | |
index 450e5f4..f3320c8 100644 | |
--- a/src/sprite.cpp | |
+++ b/src/sprite.cpp | |
@@ -54,6 +54,25 @@ sprite_new(VALUE rcv, SEL sel, VALUE name) | |
return rb_class_wrap_new((void *)sprite, rcv); | |
} | |
+/// @method #create_with_image(data, len) | |
+/// Creates a sprite from +data+ stream buffer image data and +len+ length | |
+/// @param data [String] image data stream buffer | |
+/// @param len [Integer] data length | |
+/// @return [Sprite] | |
+ | |
+static VALUE | |
+sprite_create_with_image(VALUE rcv, SEL sel, VALUE data, VALUE len) | |
+{ | |
+ cocos2d::Sprite *sprite = NULL; | |
+ cocos2d::Texture2D *texture = new cocos2d::Texture2D(); | |
+ cocos2d::Image *image = new cocos2d::Image(); | |
+ image->initWithImageData((unsigned char *)RSTRING_PTR(StringValue(data)), len); | |
+ texture->initWithImage(image); | |
+ sprite = cocos2d::Sprite::createWithTexture(texture); | |
+ assert(sprite != NULL); // TODO raise exception | |
+ return rb_class_wrap_new((void *)sprite, rcv); | |
+} | |
+ | |
/// @group Actions | |
static VALUE | |
@@ -405,6 +424,7 @@ Init_Sprite(void) | |
rb_define_singleton_method(rb_cSprite, "load", sprite_load, 1); | |
rb_define_singleton_method(rb_cSprite, "new", sprite_new, 1); | |
+ rb_define_singleton_method(rb_cSprite, "create_with_image", sprite_create_with_image, 2); | |
rb_define_method(rb_cSprite, "move_by", sprite_move_by, 2); | |
rb_define_method(rb_cSprite, "move_to", sprite_move_to, 2); | |
rb_define_method(rb_cSprite, "blink", sprite_blink, 2); |
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