Created
April 5, 2012 17:06
-
-
Save danhendrix/2312549 to your computer and use it in GitHub Desktop.
First
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
from random import randint | |
class NewGame(object): | |
def __init__(self, name): | |
self.name = name | |
self.hp = 100 | |
self.armour = 50 | |
self.attack_power = 100 | |
self.level = 1 | |
self.hp_enemy = 0 | |
def engagement(self): | |
level = randint(1,10) | |
Enemy1 = Enemy(level) | |
print "\nYou're stumbling through the forest when you spot a huge enemy %d big." % Enemy1.hp_enemy | |
while Enemy1.hp_enemy > 0 and self.hp > 0: | |
print "\nYou currently have %d health, %d armour, and %d attack power." % (self.hp, self.armour, self.attack_power) | |
print "\nWhat would you like to do?" | |
print "\n\n(1) Attack\n(2) Run" | |
user_choice = int(raw_input("\n> ")) | |
if user_choice == 1: | |
attack = randint(1,self.attack_power) | |
enemy_attack = randint(1,Enemy1.attackpower_enemy) | |
print "You swing your weapon and hit for %d damage" % attack | |
raw_input("\n> ") | |
Enemy1.hp_enemy = (Enemy1.hp_enemy - attack) | |
if Enemy1.hp_enemy <= 0: | |
print "You killed him! Nice." | |
raw_input("\n> ") | |
self.engagement() | |
else: | |
print "\nThe drooling monster lunges at you and hits for %d damage" % enemy_attack | |
raw_input("\n> ") | |
self.hp = self.hp - enemy_attack | |
if self.hp <= 0: | |
"You died, bro." | |
else: | |
print "Don't let your guard down, he still has %d hp." % Enemy1.hp_enemy | |
pass | |
else: | |
self.engagement() | |
self.engagement() | |
class Enemy(object): | |
def __init__(self, level): | |
self.enemy_level = level | |
self.hp_enemy = randint(level,(level*10)) | |
self.armour_enemy = randint(1,level*5) | |
self.attackpower_enemy = randint(1,level *10) | |
danny = NewGame("Danny") | |
danny.engagement() |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment