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@danicomas
Last active October 4, 2020 09:07
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Opengl shading - Fragment
uniform sampler2D sampler;
void main()
{
vec2 perturbatedTexCoords = vec2(gl_TexCoord[0].s * 4.0, gl_TexCoord[0].t * 4.0);
gl_FragColor = texture2D(sampler, perturbatedTexCoords);
}
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