Created
June 26, 2021 21:38
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Game of Life
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#include <stdio.h> | |
#include <stdlib.h> | |
#include <linux/fb.h> | |
#include <sys/types.h> | |
#include <sys/stat.h> | |
#include <fcntl.h> | |
#include <sys/mman.h> | |
#include <sys/ioctl.h> | |
#include <string.h> | |
#include <unistd.h> | |
#include <time.h> | |
const unsigned char white_dot[] = {0xFF, 0xFF, 0xFF, 0xFF}; | |
const unsigned char black_dot[] = {0, 0, 0, 0}; | |
typedef struct fbdata_t { | |
int x_size; | |
int y_size; | |
int total_size; | |
int bpp; | |
char * buf1; | |
char * buf2; | |
char * device; | |
} fbdata_t; | |
typedef struct matrix_t { | |
int x_size; | |
int y_size; | |
char * data; | |
char * data_new; | |
} matrix_t; | |
void show(matrix_t * matrix, fbdata_t * fbdata){ | |
for(int i = 0; i < matrix->y_size; i++){ | |
for(int j = 0; j < matrix->x_size; j++){ | |
if(matrix->data[i * matrix->x_size + j] == 1){ | |
memcpy(&fbdata->buf1[(i * fbdata->x_size + j)*4], white_dot, 4); | |
}else{ | |
memcpy(&fbdata->buf1[(i * fbdata->x_size + j)*4], black_dot, 4); | |
} | |
} | |
} | |
memcpy(fbdata->device, fbdata->buf1, fbdata->total_size); | |
} | |
void seed_points(matrix_t * matrix){ | |
for(int i = (matrix->y_size/2)-150; i < (matrix->y_size/2)+150; i++){ | |
for(int j = (matrix->x_size/2)-150; j < (matrix->x_size/2)+150; j++){ | |
if(rand() % 5 == 0){ | |
matrix->data[i * matrix->x_size + j] = (char) 1; | |
} | |
} | |
} | |
} | |
void noise_points(matrix_t * matrix){ | |
for(int i = 1; i < matrix->y_size; i++){ | |
for(int j = 1; j < matrix->x_size; j++){ | |
if(rand() % 50 == 0){ | |
matrix->data[i * matrix->x_size + j] = (char) 1; | |
} | |
} | |
} | |
} | |
void patern_1(matrix_t * matrix){ | |
matrix->data[100 * matrix->x_size + 100] = (char) 1; | |
matrix->data[100 * matrix->x_size + 101] = (char) 0; | |
matrix->data[100 * matrix->x_size + 102] = (char) 0; | |
matrix->data[101 * matrix->x_size + 100] = (char) 0; | |
matrix->data[101 * matrix->x_size + 101] = (char) 1; | |
matrix->data[101 * matrix->x_size + 102] = (char) 1; | |
matrix->data[102 * matrix->x_size + 100] = (char) 1; | |
matrix->data[102 * matrix->x_size + 101] = (char) 1; | |
matrix->data[102 * matrix->x_size + 102] = (char) 0; | |
} | |
void patern_2(matrix_t * matrix){ | |
matrix->data[10 * matrix->x_size + 10] = (char) 1; | |
matrix->data[10 * matrix->x_size + 11] = (char) 1; | |
matrix->data[11 * matrix->x_size + 10] = (char) 1; | |
matrix->data[11 * matrix->x_size + 11] = (char) 1; | |
} | |
int init_game(matrix_t * matrix, fbdata_t * fbdata){ | |
struct fb_var_screeninfo vinfo; | |
int fbfd = open("/dev/fb0", O_RDWR); | |
if(fbfd >= 0) { | |
ioctl (fbfd, FBIOGET_VSCREENINFO, &vinfo); | |
fbdata->x_size = vinfo.xres; | |
fbdata->y_size = vinfo.yres; | |
fbdata->bpp = vinfo.bits_per_pixel; | |
fbdata->total_size = fbdata->x_size * fbdata->y_size * (fbdata->bpp / 8); | |
printf("Framebuffer info: %dx%d, %d bpp, %d bytes\n", fbdata->x_size, fbdata->y_size, fbdata->bpp, fbdata->total_size); | |
fbdata->buf1 = malloc(sizeof(char)*fbdata->total_size); | |
fbdata->buf2 = malloc(sizeof(char)*fbdata->total_size); | |
fbdata->device = mmap(NULL, fbdata->total_size, PROT_READ | PROT_WRITE, MAP_SHARED, fbfd, 0); | |
memset(fbdata->device, 255, fbdata->total_size); | |
matrix->x_size = vinfo.xres; | |
matrix->y_size = vinfo.yres; | |
matrix->data = malloc(sizeof(char)*(matrix->x_size*matrix->y_size)); | |
memset(matrix->data, 0, (matrix->x_size*matrix->y_size)); | |
matrix->data_new = malloc(sizeof(char)*(matrix->x_size*matrix->y_size)); | |
memset(matrix->data_new, 0, (matrix->x_size*matrix->y_size)); | |
return 1; | |
}else{ | |
return 0; | |
} | |
} | |
void evolve(matrix_t * matrix){ | |
int n, v; | |
for(int i = 1; i < (matrix->y_size-1); i++){ | |
for(int j = 1; j < (matrix->x_size-1); j++){ | |
v = ((int) matrix->data[i * matrix->x_size + j]); | |
n = 0; | |
for(int k = -1; k <= 1; k++){ | |
for(int l = -1; l <= 1; l++){ | |
if(!(k == 0 && l == 0)){ | |
n += ((int) matrix->data[(i+l) * matrix->x_size + (j+k)]); | |
} | |
} | |
} | |
if(v == 1 && n < 2){ | |
matrix->data_new[i * matrix->x_size + j] = (char) 0; | |
} | |
if(v == 1 && n > 3){ | |
matrix->data_new[i * matrix->x_size + j] = (char) 0; | |
} | |
if(v == 0 && n == 3){ | |
matrix->data_new[i * matrix->x_size + j] = (char) 1; | |
} | |
if(v == 1 && (n == 3 || n == 2)){ | |
matrix->data_new[i * matrix->x_size + j] = (char) 1; | |
} | |
} | |
} | |
memcpy(matrix->data, matrix->data_new, (matrix->x_size*matrix->y_size)); | |
} | |
int main(){ | |
srand(time(NULL)); | |
matrix_t * matrix = malloc(sizeof(matrix_t)); | |
fbdata_t * fbdata = malloc(sizeof(fbdata_t)); | |
init_game(matrix, fbdata); | |
noise_points(matrix); | |
noise_points(matrix); | |
noise_points(matrix); | |
show(matrix, fbdata); | |
usleep(1*500000); | |
for(int z = 1; z < 10000000; z++){ | |
evolve(matrix); | |
show(matrix, fbdata); | |
if(z % 10000 == 0){ | |
noise_points(matrix); | |
} | |
//usleep(1*500000); | |
} | |
} |
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