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@daniel-j
Created January 31, 2012 08:06
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var leftleggeo = new THREE.CubeGeometry(4, 12, 4);
var leftleg = new THREE.Mesh(leftleggeo, new THREE.MeshFaceMaterial());
leftleg.position.z = -2;
leftleg.position.y = -6;
scene.add(leftleg);
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