Skip to content

Instantly share code, notes, and snippets.

@daniel-j
Last active September 15, 2022 11:42
Show Gist options
  • Save daniel-j/6a928e6e8c782cb2054bf1e2455c23be to your computer and use it in GitHub Desktop.
Save daniel-j/6a928e6e8c782cb2054bf1e2455c23be to your computer and use it in GitHub Desktop.
super simple nim video player with libmpv. requires nimterop for now
from mpvclient as mpv import nil
proc mpv_check_error(status: cint) =
if status < 0:
echo "mpv API error: ", mpv.mpv_error_string(status)
quit(1)
proc main: int =
result = 1
let ctx = mpv.mpv_create()
defer: mpv.mpv_terminate_destroy(ctx)
mpv_check_error(mpv.mpv_initialize(ctx))
block:
let cmd = allocCStringArray(["loadfile", "https://www.youtube.com/watch?v=ywjyeaMUibM"])
defer: deallocCStringArray(cmd)
mpv_check_error(mpv.mpv_command(ctx, cmd))
while true:
let event = mpv.mpv_wait_event(ctx, 10000)
echo "event: ", mpv.mpv_event_name(event.event_id)
if cint(event.event_id) == cint(mpv.MPV_EVENT_SHUTDOWN):
break
return 0
quit main()
{.hint[ConvFromXtoItselfNotNeeded]: off.}
import nimterop/types
const libname = "mpv"
{.passL: "-L" & "mpv/build".}
{.passL: "-l" & libname.}
# *
# * List of error codes than can be returned by API functions. 0 and positive
# * return values always mean success, negative values are always errors.
#
defineEnum(mpv_error)
# *
# * Data format for options and properties. The API functions to get/set
# * properties and options support multiple formats, and this enum describes
# * them.
#
defineEnum(mpv_format)
defineEnum(mpv_event_id)
# *
# * Numeric log levels. The lower the number, the more important the message is.
# * MPV_LOG_LEVEL_NONE is never used when receiving messages. The string in
# * the comment after the value is the name of the log level as used for the
# * mpv_request_log_messages() function.
# * Unused numeric values are unused, but reserved for future use.
#
defineEnum(mpv_log_level)
# / Since API version 1.9.
defineEnum(mpv_end_file_reason)
# *
# * @deprecated use render.h
#
defineEnum(mpv_sub_api)
const
# Copyright (C) 2017 the mpv developers
# *
# * Permission to use, copy, modify, and/or distribute this software for any
# * purpose with or without fee is hereby granted, provided that the above
# * copyright notice and this permission notice appear in all copies.
# *
# * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
# * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
# * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
# * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
# * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
# * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
# * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#
#
# * Note: the client API is licensed under ISC (see above) to enable
# * other wrappers outside of mpv. But keep in mind that the
# * mpv core is by default still GPLv2+ - unless built with
# * --enable-lgpl, which makes it LGPLv2+.
#
# *
# * Mechanisms provided by this API
# * -------------------------------
# *
# * This API provides general control over mpv playback. It does not give you
# * direct access to individual components of the player, only the whole thing.
# * It's somewhat equivalent to MPlayer's slave mode. You can send commands,
# * retrieve or set playback status or settings with properties, and receive
# * events.
# *
# * The API can be used in two ways:
# * 1) Internally in mpv, to provide additional features to the command line
# * player. Lua scripting uses this. (Currently there is no plugin API to
# * get a client API handle in external user code. It has to be a fixed
# * part of the player at compilation time.)
# * 2) Using mpv as a library with mpv_create(). This basically allows embedding
# * mpv in other applications.
# *
# * Documentation
# * -------------
# *
# * The libmpv C API is documented directly in this header. Note that most
# * actual interaction with this player is done through
# * options/commands/properties, which can be accessed through this API.
# * Essentially everything is done with them, including loading a file,
# * retrieving playback progress, and so on.
# *
# * These are documented elsewhere:
# * * http:mpv.io/manual/master/#options
# * * http:mpv.io/manual/master/#list-of-input-commands
# * * http:mpv.io/manual/master/#properties
# *
# * You can also look at the examples here:
# * * https:github.com/mpv-player/mpv-examples/tree/master/libmpv
# *
# * Event loop
# * ----------
# *
# * In general, the API user should run an event loop in order to receive events.
# * This event loop should call mpv_wait_event(), which will return once a new
# * mpv client API is available. It is also possible to integrate client API
# * usage in other event loops (e.g. GUI toolkits) with the
# * mpv_set_wakeup_callback() function, and then polling for events by calling
# * mpv_wait_event() with a 0 timeout.
# *
# * Note that the event loop is detached from the actual player. Not calling
# * mpv_wait_event() will not stop playback. It will eventually congest the
# * event queue of your API handle, though.
# *
# * Synchronous vs. asynchronous calls
# * ----------------------------------
# *
# * The API allows both synchronous and asynchronous calls. Synchronous calls
# * have to wait until the playback core is ready, which currently can take
# * an unbounded time (e.g. if network is slow or unresponsive). Asynchronous
# * calls just queue operations as requests, and return the result of the
# * operation as events.
# *
# * Asynchronous calls
# * ------------------
# *
# * The client API includes asynchronous functions. These allow you to send
# * requests instantly, and get replies as events at a later point. The
# * requests are made with functions carrying the _async suffix, and replies
# * are returned by mpv_wait_event() (interleaved with the normal event stream).
# *
# * A 64 bit userdata value is used to allow the user to associate requests
# * with replies. The value is passed as reply_userdata parameter to the request
# * function. The reply to the request will have the reply
# * mpv_event->reply_userdata field set to the same value as the
# * reply_userdata parameter of the corresponding request.
# *
# * This userdata value is arbitrary and is never interpreted by the API. Note
# * that the userdata value 0 is also allowed, but then the client must be
# * careful not accidentally interpret the mpv_event->reply_userdata if an
# * event is not a reply. (For non-replies, this field is set to 0.)
# *
# * Asynchronous calls may be reordered in arbitrarily with other synchronous
# * and asynchronous calls. If you want a guaranteed order, you need to wait
# * until asynchronous calls report completion before doing the next call.
# *
# * Multithreading
# * --------------
# *
# * The client API is generally fully thread-safe, unless otherwise noted.
# * Currently, there is no real advantage in using more than 1 thread to access
# * the client API, since everything is serialized through a single lock in the
# * playback core.
# *
# * Basic environment requirements
# * ------------------------------
# *
# * This documents basic requirements on the C environment. This is especially
# * important if mpv is used as library with mpv_create().
# *
# * - The LC_NUMERIC locale category must be set to "C". If your program calls
# * setlocale(), be sure not to use LC_ALL, or if you do, reset LC_NUMERIC
# * to its sane default: setlocale(LC_NUMERIC, "C").
# * - If a X11 based VO is used, mpv will set the xlib error handler. This error
# * handler is process-wide, and there's no proper way to share it with other
# * xlib users within the same process. This might confuse GUI toolkits.
# * - mpv uses some other libraries that are not library-safe, such as Fribidi
# * (used through libass), ALSA, FFmpeg, and possibly more.
# * - The FPU precision must be set at least to double precision.
# * - On Windows, mpv will call timeBeginPeriod(1).
# * - On memory exhaustion, mpv will kill the process.
# * - In certain cases, mpv may start sub processes (such as with the ytdl
# * wrapper script).
# * - Using UNIX IPC (off by default) will override the SIGPIPE signal handler,
# * and set it to SIG_IGN.
# *
# * Encoding of filenames
# * ---------------------
# *
# * mpv uses UTF-8 everywhere.
# *
# * On some platforms (like Linux), filenames actually do not have to be UTF-8;
# * for this reason libmpv supports non-UTF-8 strings. libmpv uses what the
# * kernel uses and does not recode filenames. At least on Linux, passing a
# * string to libmpv is like passing a string to the fopen() function.
# *
# * On Windows, filenames are always UTF-8, libmpv converts between UTF-8 and
# * UTF-16 when using win32 API functions. libmpv never uses or accepts
# * filenames in the local 8 bit encoding. It does not use fopen() either;
# * it uses _wfopen().
# *
# * On OS X, filenames and other strings taken/returned by libmpv can have
# * inconsistent unicode normalization. This can sometimes lead to problems.
# * You have to hope for the best.
# *
# * Also see the remarks for MPV_FORMAT_STRING.
# *
# * Embedding the video window
# * --------------------------
# *
# * Using the opengl-cb API (in opengl_cb.h) is recommended. This API requires
# * you to create and maintain an OpenGL context, to which you can render
# * video using a specific API call. This API does not include keyboard or mouse
# * input directly.
# *
# * There is an older way to embed the native mpv window into your own. You have
# * to get the raw window handle, and set it as "wid" option. This works on X11,
# * win32, and OSX only. It's much easier to use than the opengl-cb API, but
# * also has various problems.
# *
# * Also see client API examples and the mpv manpage. There is an extensive
# * discussion here:
# * https:github.com/mpv-player/mpv-examples/tree/master/libmpv#methods-of-embedding-the-video-window
# *
# * Compatibility
# * -------------
# *
# * mpv development doesn't stand still, and changes to mpv internals as well as
# * to its interface can cause compatibility issues to client API users.
# *
# * The API is versioned (see MPV_CLIENT_API_VERSION), and changes to it are
# * documented in DOCS/client-api-changes.rst. The C API itself will probably
# * remain compatible for a long time, but the functionality exposed by it
# * could change more rapidly. For example, it's possible that options are
# * renamed, or change the set of allowed values.
# *
# * Defensive programming should be used to potentially deal with the fact that
# * options, commands, and properties could disappear, change their value range,
# * or change the underlying datatypes. It might be a good idea to prefer
# * MPV_FORMAT_STRING over other types to decouple your code from potential
# * mpv changes.
# *
# * Future changes
# * --------------
# *
# * This are the planned changes that will most likely be done on the next major
# * bump of the library:
# *
# * - remove all symbols and include files that are marked as deprecated
# * - reassign enum numerical values to remove gaps
# * - remove the mpv_opengl_init_params.extra_exts field
# * - change the type of mpv_event_end_file.reason
# * - disabling all events by default
#
# *
# * The version is incremented on each API change. The 16 lower bits form the
# * minor version number, and the 16 higher bits the major version number. If
# * the API becomes incompatible to previous versions, the major version
# * number is incremented. This affects only C part, and not properties and
# * options.
# *
# * Every API bump is described in DOCS/client-api-changes.rst
# *
# * You can use MPV_MAKE_VERSION() and compare the result with integer
# * relational operators (<, >, <=, >=).
#
# *
# * The API user is allowed to "#define MPV_ENABLE_DEPRECATED 0" before
# * including any libmpv headers. Then deprecated symbols will be excluded
# * from the headers. (Of course, deprecated properties and commands and
# * other functionality will still work.)
#
MPV_ENABLE_DEPRECATED* = 1
MPV_ERROR_SUCCESS* = (0).mpv_error
MPV_ERROR_EVENT_QUEUE_FULL* = (-1).mpv_error
MPV_ERROR_NOMEM* = (-2).mpv_error
MPV_ERROR_UNINITIALIZED* = (-3).mpv_error
MPV_ERROR_INVALID_PARAMETER* = (-4).mpv_error
MPV_ERROR_OPTION_NOT_FOUND* = (-5).mpv_error
MPV_ERROR_OPTION_FORMAT* = (-6).mpv_error
MPV_ERROR_OPTION_ERROR* = (-7).mpv_error
MPV_ERROR_PROPERTY_NOT_FOUND* = (-8).mpv_error
MPV_ERROR_PROPERTY_FORMAT* = (-9).mpv_error
MPV_ERROR_PROPERTY_UNAVAILABLE* = (-10).mpv_error
MPV_ERROR_PROPERTY_ERROR* = (-11).mpv_error
MPV_ERROR_COMMAND* = (-12).mpv_error
MPV_ERROR_LOADING_FAILED* = (-13).mpv_error
MPV_ERROR_AO_INIT_FAILED* = (-14).mpv_error
MPV_ERROR_VO_INIT_FAILED* = (-15).mpv_error
MPV_ERROR_NOTHING_TO_PLAY* = (-16).mpv_error
MPV_ERROR_UNKNOWN_FORMAT* = (-17).mpv_error
MPV_ERROR_UNSUPPORTED* = (-18).mpv_error
MPV_ERROR_NOT_IMPLEMENTED* = (-19).mpv_error
MPV_ERROR_GENERIC* = (-20).mpv_error
MPV_FORMAT_NONE* = (0).mpv_format
MPV_FORMAT_STRING* = (1).mpv_format
MPV_FORMAT_OSD_STRING* = (2).mpv_format
MPV_FORMAT_FLAG* = (3).mpv_format
MPV_FORMAT_INT64* = (4).mpv_format
MPV_FORMAT_DOUBLE* = (5).mpv_format
MPV_FORMAT_NODE* = (6).mpv_format
MPV_FORMAT_NODE_ARRAY* = (7).mpv_format
MPV_FORMAT_NODE_MAP* = (8).mpv_format
MPV_FORMAT_BYTE_ARRAY* = (9).mpv_format
MPV_EVENT_NONE* = (0).mpv_event_id
MPV_EVENT_SHUTDOWN* = (1).mpv_event_id
MPV_EVENT_LOG_MESSAGE* = (2).mpv_event_id
MPV_EVENT_GET_PROPERTY_REPLY* = (3).mpv_event_id
MPV_EVENT_SET_PROPERTY_REPLY* = (4).mpv_event_id
MPV_EVENT_COMMAND_REPLY* = (5).mpv_event_id
MPV_EVENT_START_FILE* = (6).mpv_event_id
MPV_EVENT_END_FILE* = (7).mpv_event_id
MPV_EVENT_FILE_LOADED* = (8).mpv_event_id
MPV_EVENT_TRACKS_CHANGED* = (9).mpv_event_id
MPV_EVENT_TRACK_SWITCHED* = (10).mpv_event_id
MPV_EVENT_IDLE* = (11).mpv_event_id
MPV_EVENT_PAUSE* = (12).mpv_event_id
MPV_EVENT_UNPAUSE* = (13).mpv_event_id
MPV_EVENT_TICK* = (14).mpv_event_id
MPV_EVENT_SCRIPT_INPUT_DISPATCH* = (15).mpv_event_id
MPV_EVENT_CLIENT_MESSAGE* = (16).mpv_event_id
MPV_EVENT_VIDEO_RECONFIG* = (17).mpv_event_id
MPV_EVENT_AUDIO_RECONFIG* = (18).mpv_event_id
MPV_EVENT_METADATA_UPDATE* = (19).mpv_event_id
MPV_EVENT_SEEK* = (20).mpv_event_id
MPV_EVENT_PLAYBACK_RESTART* = (21).mpv_event_id
MPV_EVENT_PROPERTY_CHANGE* = (22).mpv_event_id
MPV_EVENT_CHAPTER_CHANGE* = (23).mpv_event_id
MPV_EVENT_QUEUE_OVERFLOW* = (24).mpv_event_id
MPV_EVENT_HOOK* = (25).mpv_event_id
MPV_LOG_LEVEL_NONE* = (0).mpv_log_level
MPV_LOG_LEVEL_FATAL* = (10).mpv_log_level
MPV_LOG_LEVEL_ERROR* = (20).mpv_log_level
MPV_LOG_LEVEL_WARN* = (30).mpv_log_level
MPV_LOG_LEVEL_INFO* = (40).mpv_log_level
MPV_LOG_LEVEL_V* = (50).mpv_log_level
MPV_LOG_LEVEL_DEBUG* = (60).mpv_log_level
MPV_LOG_LEVEL_TRACE* = (70).mpv_log_level
MPV_END_FILE_REASON_EOF* = (0).mpv_end_file_reason
MPV_END_FILE_REASON_STOP* = (2).mpv_end_file_reason
MPV_END_FILE_REASON_QUIT* = (3).mpv_end_file_reason
MPV_END_FILE_REASON_ERROR* = (4).mpv_end_file_reason
MPV_END_FILE_REASON_REDIRECT* = (5).mpv_end_file_reason
MPV_SUB_API_OPENGL_CB* = (1).mpv_sub_api
{.pragma: impclientC, importc, cdecl.}
type
# *
# * Client context used by the client API. Every client has its own private
# * handle.
#
mpv_handle* {.pure, final.} = object
# *
# * Generic data storage.
# *
# * If mpv writes this struct (e.g. via mpv_get_property()), you must not change
# * the data. In some cases (mpv_get_property()), you have to free it with
# * mpv_free_node_contents(). If you fill this struct yourself, you're also
# * responsible for freeing it, and you must not call mpv_free_node_contents().
mpv_node_u* {.pure, final, union.} = object
string*: cstring
flag*: cint
int64*: int64
double*: cdouble
list*: ptr mpv_node_list
ba*: ptr mpv_byte_array
mpv_node* {.pure, final.} = object
u*: mpv_node_u
format*: mpv_format
# *
# * (see mpv_node)
#
mpv_node_list* {.pure, final.} = object
num*: cint
values*: ptr mpv_node
keys*: ptr cstring
# *
# * (see mpv_node)
#
mpv_byte_array* {.pure, final.} = object
data*: pointer
size*: cuint
mpv_event_property* {.pure, final.} = object
name*: cstring
format*: mpv_format
data*: pointer
mpv_event_log_message* {.pure, final.} = object
prefix*: cstring
level*: cstring
text*: cstring
log_level*: mpv_log_level
mpv_event_end_file* {.pure, final.} = object
reason*: cint
error*: cint
# * @deprecated see MPV_EVENT_SCRIPT_INPUT_DISPATCH for remarks
#
mpv_event_script_input_dispatch* {.pure, final.} = object
arg0*: cint
`type`*: cstring
mpv_event_client_message* {.pure, final.} = object
num_args*: cint
args*: ptr cstring
mpv_event_hook* {.pure, final.} = object
name*: cstring
id*: uint64
# Since API version 1.102.
mpv_event_command* {.pure, final.} = object
result*: mpv_node
mpv_event* {.pure, final.} = object
event_id*: mpv_event_id
error*: cint
reply_userdata*: uint64
data*: pointer
# *
# * Return the MPV_CLIENT_API_VERSION the mpv source has been compiled with.
#
proc mpv_client_api_version*(): culong {.impclientC.}
# *
# * Return a string describing the error. For unknown errors, the string
# * "unknown error" is returned.
# *
# * @param error error number, see enum mpv_error
# * @return A static string describing the error. The string is completely
# * static, i.e. doesn't need to be deallocated, and is valid forever.
#
proc mpv_error_string*(error: cint): cstring {.impclientC.}
# *
# * General function to deallocate memory returned by some of the API functions.
# * Call this only if it's explicitly documented as allowed. Calling this on
# * mpv memory not owned by the caller will lead to undefined behavior.
# *
# * @param data A valid pointer returned by the API, or NULL.
#
proc mpv_free*(data: pointer) {.impclientC.}
# *
# * Return the name of this client handle. Every client has its own unique
# * name, which is mostly used for user interface purposes.
# *
# * @return The client name. The string is read-only and is valid until the
# * mpv_handle is destroyed.
#
proc mpv_client_name*(ctx: ptr mpv_handle): cstring {.impclientC.}
# *
# * Create a new mpv instance and an associated client API handle to control
# * the mpv instance. This instance is in a pre-initialized state,
# * and needs to be initialized to be actually used with most other API
# * functions.
# *
# * Some API functions will return MPV_ERROR_UNINITIALIZED in the uninitialized
# * state. You can call mpv_set_property() (or mpv_set_property_string() and
# * other variants, and before mpv 0.21.0 mpv_set_option() etc.) to set initial
# * options. After this, call mpv_initialize() to start the player, and then use
# * e.g. mpv_command() to start playback of a file.
# *
# * The point of separating handle creation and actual initialization is that
# * you can configure things which can't be changed during runtime.
# *
# * Unlike the command line player, this will have initial settings suitable
# * for embedding in applications. The following settings are different:
# * - stdin/stdout/stderr and the terminal will never be accessed. This is
# * equivalent to setting the --no-terminal option.
# * (Technically, this also suppresses C signal handling.)
# * - No config files will be loaded. This is roughly equivalent to using
# * --config=no. Since libmpv 1.15, you can actually re-enable this option,
# * which will make libmpv load config files during mpv_initialize(). If you
# * do this, you are strongly encouraged to set the "config-dir" option too.
# * (Otherwise it will load the mpv command line player's config.)
# * For example:
# * mpv_set_option_string(mpv, "config-dir", "/my/path"); set config root
# * mpv_set_option_string(mpv, "config", "yes"); enable config loading
# * (call mpv_initialize() _after_ this)
# * - Idle mode is enabled, which means the playback core will enter idle mode
# * if there are no more files to play on the internal playlist, instead of
# * exiting. This is equivalent to the --idle option.
# * - Disable parts of input handling.
# * - Most of the different settings can be viewed with the command line player
# * by running "mpv --show-profile=libmpv".
# *
# * All this assumes that API users want a mpv instance that is strictly
# * isolated from the command line player's configuration, user settings, and
# * so on. You can re-enable disabled features by setting the appropriate
# * options.
# *
# * The mpv command line parser is not available through this API, but you can
# * set individual options with mpv_set_property(). Files for playback must be
# * loaded with mpv_command() or others.
# *
# * Note that you should avoid doing concurrent accesses on the uninitialized
# * client handle. (Whether concurrent access is definitely allowed or not has
# * yet to be decided.)
# *
# * @return a new mpv client API handle. Returns NULL on error. Currently, this
# * can happen in the following situations:
# * - out of memory
# * - LC_NUMERIC is not set to "C" (see general remarks)
#
proc mpv_create*(): ptr mpv_handle {.impclientC.}
# *
# * Initialize an uninitialized mpv instance. If the mpv instance is already
# * running, an error is retuned.
# *
# * This function needs to be called to make full use of the client API if the
# * client API handle was created with mpv_create().
# *
# * Only the following options require to be set _before_ mpv_initialize():
# * - options which are only read at initialization time:
# * - config
# * - config-dir
# * - input-conf
# * - load-scripts
# * - script
# * - player-operation-mode
# * - input-app-events (OSX)
# * - all encoding mode options
# *
# * @return error code
#
proc mpv_initialize*(ctx: ptr mpv_handle): cint {.impclientC.}
# *
# * Disconnect and destroy the mpv_handle. ctx will be deallocated with this
# * API call.
# *
# * If the last mpv_handle is detached, the core player is destroyed. In
# * addition, if there are only weak mpv_handles (such as created by
# * mpv_create_weak_client() or internal scripts), these mpv_handles will
# * be sent MPV_EVENT_SHUTDOWN. This function may block until these clients
# * have responded to the shutdown event, and the core is finally destroyed.
#
proc mpv_destroy*(ctx: ptr mpv_handle) {.impclientC.}
# *
# * @deprecated use mpv_destroy(), which has exactly the same semantics (the
# * deprecation is a mere rename)
# *
# * Since mpv client API version 1.29:
# * If the last mpv_handle is detached, the core player is destroyed. In
# * addition, if there are only weak mpv_handles (such as created by
# * mpv_create_weak_client() or internal scripts), these mpv_handles will
# * be sent MPV_EVENT_SHUTDOWN. This function may block until these clients
# * have responded to the shutdown event, and the core is finally destroyed.
# *
# * Before mpv client API version 1.29:
# * This left the player running. If you want to be sure that the
# * player is terminated, send a "quit" command, and wait until the
# * MPV_EVENT_SHUTDOWN event is received, or use mpv_terminate_destroy().
#
proc mpv_detach_destroy*(ctx: ptr mpv_handle) {.impclientC.}
# *
# * Similar to mpv_destroy(), but brings the player and all clients down
# * as well, and waits until all of them are destroyed. This function blocks. The
# * advantage over mpv_destroy() is that while mpv_destroy() merely
# * detaches the client handle from the player, this function quits the player,
# * waits until all other clients are destroyed (i.e. all mpv_handles are
# * detached), and also waits for the final termination of the player.
# *
# * Since mpv_destroy() is called somewhere on the way, it's not safe to
# * call other functions concurrently on the same context.
# *
# * Since mpv client API version 1.29:
# * The first call on any mpv_handle will block until the core is destroyed.
# * This means it will wait until other mpv_handle have been destroyed. If you
# * want asynchronous destruction, just run the "quit" command, and then react
# * to the MPV_EVENT_SHUTDOWN event.
# * If another mpv_handle already called mpv_terminate_destroy(), this call will
# * not actually block. It will destroy the mpv_handle, and exit immediately,
# * while other mpv_handles might still be uninitializing.
# *
# * Before mpv client API version 1.29:
# * If this is called on a mpv_handle that was not created with mpv_create(),
# * this function will merely send a quit command and then call
# * mpv_destroy(), without waiting for the actual shutdown.
#
proc mpv_terminate_destroy*(ctx: ptr mpv_handle) {.impclientC.}
# *
# * Create a new client handle connected to the same player core as ctx. This
# * context has its own event queue, its own mpv_request_event() state, its own
# * mpv_request_log_messages() state, its own set of observed properties, and
# * its own state for asynchronous operations. Otherwise, everything is shared.
# *
# * This handle should be destroyed with mpv_destroy() if no longer
# * needed. The core will live as long as there is at least 1 handle referencing
# * it. Any handle can make the core quit, which will result in every handle
# * receiving MPV_EVENT_SHUTDOWN.
# *
# * This function can not be called before the main handle was initialized with
# * mpv_initialize(). The new handle is always initialized, unless ctx=NULL was
# * passed.
# *
# * @param ctx Used to get the reference to the mpv core; handle-specific
# * settings and parameters are not used.
# * If NULL, this function behaves like mpv_create() (ignores name).
# * @param name The client name. This will be returned by mpv_client_name(). If
# * the name is already in use, or contains non-alphanumeric
# * characters (other than '_'), the name is modified to fit.
# * If NULL, an arbitrary name is automatically chosen.
# * @return a new handle, or NULL on error
#
proc mpv_create_client*(ctx: ptr mpv_handle, name: cstring): ptr mpv_handle {.impclientC.}
# *
# * This is the same as mpv_create_client(), but the created mpv_handle is
# * treated as a weak reference. If all mpv_handles referencing a core are
# * weak references, the core is automatically destroyed. (This still goes
# * through normal uninit of course. Effectively, if the last non-weak mpv_handle
# * is destroyed, then the weak mpv_handles receive MPV_EVENT_SHUTDOWN and are
# * asked to terminate as well.)
# *
# * Note if you want to use this like refcounting: you have to be aware that
# * mpv_terminate_destroy() _and_ mpv_destroy() for the last non-weak
# * mpv_handle will block until all weak mpv_handles are destroyed.
#
proc mpv_create_weak_client*(ctx: ptr mpv_handle, name: cstring): ptr mpv_handle {.impclientC.}
# *
# * Load a config file. This loads and parses the file, and sets every entry in
# * the config file's default section as if mpv_set_option_string() is called.
# *
# * The filename should be an absolute path. If it isn't, the actual path used
# * is unspecified. (Note: an absolute path starts with '/' on UNIX.) If the
# * file wasn't found, MPV_ERROR_INVALID_PARAMETER is returned.
# *
# * If a fatal error happens when parsing a config file, MPV_ERROR_OPTION_ERROR
# * is returned. Errors when setting options as well as other types or errors
# * are ignored (even if options do not exist). You can still try to capture
# * the resulting error messages with mpv_request_log_messages(). Note that it's
# * possible that some options were successfully set even if any of these errors
# * happen.
# *
# * @param filename absolute path to the config file on the local filesystem
# * @return error code
#
proc mpv_load_config_file*(ctx: ptr mpv_handle, filename: cstring): cint {.impclientC.}
# *
# * This does nothing since mpv 0.23.0 (API version 1.24). Below is the
# * description of the old behavior.
# *
# * Stop the playback thread. This means the core will stop doing anything, and
# * only run and answer to client API requests. This is sometimes useful; for
# * example, no new frame will be queued to the video output, so doing requests
# * which have to wait on the video output can run instantly.
# *
# * Suspension is reentrant and recursive for convenience. Any thread can call
# * the suspend function multiple times, and the playback thread will remain
# * suspended until the last thread resumes it. Note that during suspension, all
# * clients still have concurrent access to the core, which is serialized through
# * a single mutex.
# *
# * Call mpv_resume() to resume the playback thread. You must call mpv_resume()
# * for each mpv_suspend() call. Calling mpv_resume() more often than
# * mpv_suspend() is not allowed.
# *
# * Calling this on an uninitialized player (see mpv_create()) will deadlock.
# *
# * @deprecated This function, as well as mpv_resume(), are deprecated, and
# * will stop doing anything soon. Their semantics were never
# * well-defined, and their usefulness is extremely limited. The
# * calls will remain stubs in order to keep ABI compatibility.
#
proc mpv_suspend*(ctx: ptr mpv_handle) {.impclientC.}
# *
# * See mpv_suspend().
#
proc mpv_resume*(ctx: ptr mpv_handle) {.impclientC.}
# *
# * Return the internal time in microseconds. This has an arbitrary start offset,
# * but will never wrap or go backwards.
# *
# * Note that this is always the real time, and doesn't necessarily have to do
# * with playback time. For example, playback could go faster or slower due to
# * playback speed, or due to playback being paused. Use the "time-pos" property
# * instead to get the playback status.
# *
# * Unlike other libmpv APIs, this can be called at absolutely any time (even
# * within wakeup callbacks), as long as the context is valid.
# *
# * Safe to be called from mpv render API threads.
#
proc mpv_get_time_us*(ctx: ptr mpv_handle): int64 {.impclientC.}
# *
# * Frees any data referenced by the node. It doesn't free the node itself.
# * Call this only if the mpv client API set the node. If you constructed the
# * node yourself (manually), you have to free it yourself.
# *
# * If node->format is MPV_FORMAT_NONE, this call does nothing. Likewise, if
# * the client API sets a node with this format, this function doesn't need to
# * be called. (This is just a clarification that there's no danger of anything
# * strange happening in these cases.)
#
proc mpv_free_node_contents*(node: ptr mpv_node) {.impclientC.}
# *
# * Set an option. Note that you can't normally set options during runtime. It
# * works in uninitialized state (see mpv_create()), and in some cases in at
# * runtime.
# *
# * Using a format other than MPV_FORMAT_NODE is equivalent to constructing a
# * mpv_node with the given format and data, and passing the mpv_node to this
# * function.
# *
# * Note: this is semi-deprecated. For most purposes, this is not needed anymore.
# * Starting with mpv version 0.21.0 (version 1.23) most options can be set
# * with mpv_set_property() (and related functions), and even before
# * mpv_initialize(). In some obscure corner cases, using this function
# * to set options might still be required (see below, and also section
# * "Inconsistencies between options and properties" on the manpage). Once
# * these are resolved, the option setting functions might be fully
# * deprecated.
# *
# * The following options still need to be set either _before_
# * mpv_initialize() with mpv_set_property() (or related functions), or
# * with mpv_set_option() (or related functions) at any time:
# * - options shadowed by deprecated properties:
# * - demuxer (property deprecated in 0.21.0)
# * - idle (property deprecated in 0.21.0)
# * - fps (property deprecated in 0.21.0)
# * - cache (property deprecated in 0.21.0)
# * - length (property deprecated in 0.10.0)
# * - audio-samplerate (property deprecated in 0.10.0)
# * - audio-channels (property deprecated in 0.10.0)
# * - audio-format (property deprecated in 0.10.0)
# * - deprecated options shadowed by properties:
# * - chapter (option deprecated in 0.21.0)
# * - playlist-pos (option deprecated in 0.21.0)
# * The deprecated properties were removed in mpv 0.23.0.
# *
# * @param name Option name. This is the same as on the mpv command line, but
# * without the leading "--".
# * @param format see enum mpv_format.
# * @param[in] data Option value (according to the format).
# * @return error code
#
proc mpv_set_option*(ctx: ptr mpv_handle, name: cstring, format: mpv_format, data: pointer): cint {.impclientC.}
# *
# * Convenience function to set an option to a string value. This is like
# * calling mpv_set_option() with MPV_FORMAT_STRING.
# *
# * @return error code
#
proc mpv_set_option_string*(ctx: ptr mpv_handle, name: cstring, data: cstring): cint {.impclientC.}
# *
# * Send a command to the player. Commands are the same as those used in
# * input.conf, except that this function takes parameters in a pre-split
# * form.
# *
# * The commands and their parameters are documented in input.rst.
# *
# * Does not use OSD and string expansion by default (unlike mpv_command_string()
# * and input.conf).
# *
# * @param[in] args NULL-terminated list of strings. Usually, the first item
# * is the command, and the following items are arguments.
# * @return error code
#
proc mpv_command*(ctx: ptr mpv_handle, args: cstringArray): cint {.impclientC.}
# *
# * Same as mpv_command(), but allows passing structured data in any format.
# * In particular, calling mpv_command() is exactly like calling
# * mpv_command_node() with the format set to MPV_FORMAT_NODE_ARRAY, and
# * every arg passed in order as MPV_FORMAT_STRING.
# *
# * Does not use OSD and string expansion by default.
# *
# * The args argument can have one of the following formats:
# *
# * MPV_FORMAT_NODE_ARRAY:
# * Positional arguments. Each entry is an argument using an arbitrary
# * format (the format must be compatible to the used command). Usually,
# * the first item is the command name (as MPV_FORMAT_STRING). The order
# * of arguments is as documented in each command description.
# *
# * MPV_FORMAT_NODE_MAP:
# * Named arguments. This requires at least an entry with the key "name"
# * to be present, which must be a string, and contains the command name.
# * The special entry "_flags" is optional, and if present, must be an
# * array of strings, each being a command prefix to apply. All other
# * entries are interpreted as arguments. They must use the argument names
# * as documented in each command description. Some commands do not
# * support named arguments at all, and must use MPV_FORMAT_NODE_ARRAY.
# *
# * @param[in] args mpv_node with format set to one of the values documented
# * above (see there for details)
# * @param[out] result Optional, pass NULL if unused. If not NULL, and if the
# * function succeeds, this is set to command-specific return
# * data. You must call mpv_free_node_contents() to free it
# * (again, only if the command actually succeeds).
# * Not many commands actually use this at all.
# * @return error code (the result parameter is not set on error)
#
proc mpv_command_node*(ctx: ptr mpv_handle, args: ptr mpv_node, result: ptr mpv_node): cint {.impclientC.}
# *
# * Same as mpv_command, but use input.conf parsing for splitting arguments.
# * This is slightly simpler, but also more error prone, since arguments may
# * need quoting/escaping.
# *
# * This also has OSD and string expansion enabled by default.
#
proc mpv_command_string*(ctx: ptr mpv_handle, args: cstring): cint {.impclientC.}
# *
# * Same as mpv_command, but run the command asynchronously.
# *
# * Commands are executed asynchronously. You will receive a
# * MPV_EVENT_COMMAND_REPLY event. This event will also have an
# * error code set if running the command failed. For commands that
# * return data, the data is put into mpv_event_command.result.
# *
# * Safe to be called from mpv render API threads.
# *
# * @param reply_userdata the value mpv_event.reply_userdata of the reply will
# * be set to (see section about asynchronous calls)
# * @param args NULL-terminated list of strings (see mpv_command())
# * @return error code (if parsing or queuing the command fails)
#
proc mpv_command_async*(ctx: ptr mpv_handle, reply_userdata: uint64, args: ptr cstring): cint {.impclientC.}
# *
# * Same as mpv_command_node(), but run it asynchronously. Basically, this
# * function is to mpv_command_node() what mpv_command_async() is to
# * mpv_command().
# *
# * See mpv_command_async() for details.
# *
# * Safe to be called from mpv render API threads.
# *
# * @param reply_userdata the value mpv_event.reply_userdata of the reply will
# * be set to (see section about asynchronous calls)
# * @param args as in mpv_command_node()
# * @return error code (if parsing or queuing the command fails)
#
proc mpv_command_node_async*(ctx: ptr mpv_handle, reply_userdata: uint64, args: ptr mpv_node): cint {.impclientC.}
# *
# * Signal to all async requests with the matching ID to abort. This affects
# * the following API calls:
# *
# * mpv_command_async
# * mpv_command_node_async
# *
# * All of these functions take a reply_userdata parameter. This API function
# * tells all requests with the matching reply_userdata value to try to return
# * as soon as possible. If there are multiple requests with matching ID, it
# * aborts all of them.
# *
# * This API function is mostly asynchronous itself. It will not wait until the
# * command is aborted. Instead, the command will terminate as usual, but with
# * some work not done. How this is signaled depends on the specific command (for
# * example, the "subprocess" command will indicate it by "killed_by_us" set to
# * true in the result). How long it takes also depends on the situation. The
# * aborting process is completely asynchronous.
# *
# * Not all commands may support this functionality. In this case, this function
# * will have no effect. The same is true if the request using the passed
# * reply_userdata has already terminated, has not been started yet, or was
# * never in use at all.
# *
# * You have to be careful of race conditions: the time during which the abort
# * request will be effective is _after_ e.g. mpv_command_async() has returned,
# * and before the command has signaled completion with MPV_EVENT_COMMAND_REPLY.
# *
# * @param reply_userdata ID of the request to be aborted (see above)
#
proc mpv_abort_async_command*(ctx: ptr mpv_handle, reply_userdata: uint64) {.impclientC.}
# *
# * Set a property to a given value. Properties are essentially variables which
# * can be queried or set at runtime. For example, writing to the pause property
# * will actually pause or unpause playback.
# *
# * If the format doesn't match with the internal format of the property, access
# * usually will fail with MPV_ERROR_PROPERTY_FORMAT. In some cases, the data
# * is automatically converted and access succeeds. For example, MPV_FORMAT_INT64
# * is always converted to MPV_FORMAT_DOUBLE, and access using MPV_FORMAT_STRING
# * usually invokes a string parser. The same happens when calling this function
# * with MPV_FORMAT_NODE: the underlying format may be converted to another
# * type if possible.
# *
# * Using a format other than MPV_FORMAT_NODE is equivalent to constructing a
# * mpv_node with the given format and data, and passing the mpv_node to this
# * function. (Before API version 1.21, this was different.)
# *
# * Note: starting with mpv 0.21.0 (client API version 1.23), this can be used to
# * set options in general. It even can be used before mpv_initialize()
# * has been called. If called before mpv_initialize(), setting properties
# * not backed by options will result in MPV_ERROR_PROPERTY_UNAVAILABLE.
# * In some cases, properties and options still conflict. In these cases,
# * mpv_set_property() accesses the options before mpv_initialize(), and
# * the properties after mpv_initialize(). These conflicts will be removed
# * in mpv 0.23.0. See mpv_set_option() for further remarks.
# *
# * @param name The property name. See input.rst for a list of properties.
# * @param format see enum mpv_format.
# * @param[in] data Option value.
# * @return error code
#
proc mpv_set_property*(ctx: ptr mpv_handle, name: cstring, format: mpv_format, data: pointer): cint {.impclientC.}
# *
# * Convenience function to set a property to a string value.
# *
# * This is like calling mpv_set_property() with MPV_FORMAT_STRING.
#
proc mpv_set_property_string*(ctx: ptr mpv_handle, name: cstring, data: cstring): cint {.impclientC.}
# *
# * Set a property asynchronously. You will receive the result of the operation
# * as MPV_EVENT_SET_PROPERTY_REPLY event. The mpv_event.error field will contain
# * the result status of the operation. Otherwise, this function is similar to
# * mpv_set_property().
# *
# * Safe to be called from mpv render API threads.
# *
# * @param reply_userdata see section about asynchronous calls
# * @param name The property name.
# * @param format see enum mpv_format.
# * @param[in] data Option value. The value will be copied by the function. It
# * will never be modified by the client API.
# * @return error code if sending the request failed
#
proc mpv_set_property_async*(ctx: ptr mpv_handle, reply_userdata: uint64, name: cstring, format: mpv_format, data: pointer): cint {.impclientC.}
# *
# * Read the value of the given property.
# *
# * If the format doesn't match with the internal format of the property, access
# * usually will fail with MPV_ERROR_PROPERTY_FORMAT. In some cases, the data
# * is automatically converted and access succeeds. For example, MPV_FORMAT_INT64
# * is always converted to MPV_FORMAT_DOUBLE, and access using MPV_FORMAT_STRING
# * usually invokes a string formatter.
# *
# * @param name The property name.
# * @param format see enum mpv_format.
# * @param[out] data Pointer to the variable holding the option value. On
# * success, the variable will be set to a copy of the option
# * value. For formats that require dynamic memory allocation,
# * you can free the value with mpv_free() (strings) or
# * mpv_free_node_contents() (MPV_FORMAT_NODE).
# * @return error code
#
proc mpv_get_property*(ctx: ptr mpv_handle, name: cstring, format: mpv_format, data: pointer): cint {.impclientC.}
# *
# * Return the value of the property with the given name as string. This is
# * equivalent to mpv_get_property() with MPV_FORMAT_STRING.
# *
# * See MPV_FORMAT_STRING for character encoding issues.
# *
# * On error, NULL is returned. Use mpv_get_property() if you want fine-grained
# * error reporting.
# *
# * @param name The property name.
# * @return Property value, or NULL if the property can't be retrieved. Free
# * the string with mpv_free().
#
proc mpv_get_property_string*(ctx: ptr mpv_handle, name: cstring): cstring {.impclientC.}
# *
# * Return the property as "OSD" formatted string. This is the same as
# * mpv_get_property_string, but using MPV_FORMAT_OSD_STRING.
# *
# * @return Property value, or NULL if the property can't be retrieved. Free
# * the string with mpv_free().
#
proc mpv_get_property_osd_string*(ctx: ptr mpv_handle, name: cstring): cstring {.impclientC.}
# *
# * Get a property asynchronously. You will receive the result of the operation
# * as well as the property data with the MPV_EVENT_GET_PROPERTY_REPLY event.
# * You should check the mpv_event.error field on the reply event.
# *
# * Safe to be called from mpv render API threads.
# *
# * @param reply_userdata see section about asynchronous calls
# * @param name The property name.
# * @param format see enum mpv_format.
# * @return error code if sending the request failed
#
proc mpv_get_property_async*(ctx: ptr mpv_handle, reply_userdata: uint64, name: cstring, format: mpv_format): cint {.impclientC.}
# *
# * Get a notification whenever the given property changes. You will receive
# * updates as MPV_EVENT_PROPERTY_CHANGE. Note that this is not very precise:
# * for some properties, it may not send updates even if the property changed.
# * This depends on the property, and it's a valid feature request to ask for
# * better update handling of a specific property. (For some properties, like
# * ``clock``, which shows the wall clock, this mechanism doesn't make too
# * much sense anyway.)
# *
# * Property changes are coalesced: the change events are returned only once the
# * event queue becomes empty (e.g. mpv_wait_event() would block or return
# * MPV_EVENT_NONE), and then only one event per changed property is returned.
# *
# * Normally, change events are sent only if the property value changes according
# * to the requested format. mpv_event_property will contain the property value
# * as data member.
# *
# * Warning: if a property is unavailable or retrieving it caused an error,
# * MPV_FORMAT_NONE will be set in mpv_event_property, even if the
# * format parameter was set to a different value. In this case, the
# * mpv_event_property.data field is invalid.
# *
# * If the property is observed with the format parameter set to MPV_FORMAT_NONE,
# * you get low-level notifications whether the property _may_ have changed, and
# * the data member in mpv_event_property will be unset. With this mode, you
# * will have to determine yourself whether the property really changd. On the
# * other hand, this mechanism can be faster and uses less resources.
# *
# * Observing a property that doesn't exist is allowed. (Although it may still
# * cause some sporadic change events.)
# *
# * Keep in mind that you will get change notifications even if you change a
# * property yourself. Try to avoid endless feedback loops, which could happen
# * if you react to the change notifications triggered by your own change.
# *
# * Only the mpv_handle on which this was called will receive the property
# * change events, or can unobserve them.
# *
# * Safe to be called from mpv render API threads.
# *
# * @param reply_userdata This will be used for the mpv_event.reply_userdata
# * field for the received MPV_EVENT_PROPERTY_CHANGE
# * events. (Also see section about asynchronous calls,
# * although this function is somewhat different from
# * actual asynchronous calls.)
# * If you have no use for this, pass 0.
# * Also see mpv_unobserve_property().
# * @param name The property name.
# * @param format see enum mpv_format. Can be MPV_FORMAT_NONE to omit values
# * from the change events.
# * @return error code (usually fails only on OOM or unsupported format)
#
proc mpv_observe_property*(mpv: ptr mpv_handle, reply_userdata: uint64, name: cstring, format: mpv_format): cint {.impclientC.}
# *
# * Undo mpv_observe_property(). This will remove all observed properties for
# * which the given number was passed as reply_userdata to mpv_observe_property.
# *
# * Safe to be called from mpv render API threads.
# *
# * @param registered_reply_userdata ID that was passed to mpv_observe_property
# * @return negative value is an error code, >=0 is number of removed properties
# * on success (includes the case when 0 were removed)
#
proc mpv_unobserve_property*(mpv: ptr mpv_handle, registered_reply_userdata: uint64): cint {.impclientC.}
# *
# * Return a string describing the event. For unknown events, NULL is returned.
# *
# * Note that all events actually returned by the API will also yield a non-NULL
# * string with this function.
# *
# * @param event event ID, see see enum mpv_event_id
# * @return A static string giving a short symbolic name of the event. It
# * consists of lower-case alphanumeric characters and can include "-"
# * characters. This string is suitable for use in e.g. scripting
# * interfaces.
# * The string is completely static, i.e. doesn't need to be deallocated,
# * and is valid forever.
#
proc mpv_event_name*(event: mpv_event_id): cstring {.impclientC.}
# *
# * Enable or disable the given event.
# *
# * Some events are enabled by default. Some events can't be disabled.
# *
# * (Informational note: currently, all events are enabled by default, except
# * MPV_EVENT_TICK.)
# *
# * Safe to be called from mpv render API threads.
# *
# * @param event See enum mpv_event_id.
# * @param enable 1 to enable receiving this event, 0 to disable it.
# * @return error code
#
proc mpv_request_event*(ctx: ptr mpv_handle, event: mpv_event_id, enable: cint): cint {.impclientC.}
# *
# * Enable or disable receiving of log messages. These are the messages the
# * command line player prints to the terminal. This call sets the minimum
# * required log level for a message to be received with MPV_EVENT_LOG_MESSAGE.
# *
# * @param min_level Minimal log level as string. Valid log levels:
# * no fatal error warn info v debug trace
# * The value "no" disables all messages. This is the default.
# * An exception is the value "terminal-default", which uses the
# * log level as set by the "--msg-level" option. This works
# * even if the terminal is disabled. (Since API version 1.19.)
# * Also see mpv_log_level.
# * @return error code
#
proc mpv_request_log_messages*(ctx: ptr mpv_handle, min_level: cstring): cint {.impclientC.}
# *
# * Wait for the next event, or until the timeout expires, or if another thread
# * makes a call to mpv_wakeup(). Passing 0 as timeout will never wait, and
# * is suitable for polling.
# *
# * The internal event queue has a limited size (per client handle). If you
# * don't empty the event queue quickly enough with mpv_wait_event(), it will
# * overflow and silently discard further events. If this happens, making
# * asynchronous requests will fail as well (with MPV_ERROR_EVENT_QUEUE_FULL).
# *
# * Only one thread is allowed to call this on the same mpv_handle at a time.
# * The API won't complain if more than one thread calls this, but it will cause
# * race conditions in the client when accessing the shared mpv_event struct.
# * Note that most other API functions are not restricted by this, and no API
# * function internally calls mpv_wait_event(). Additionally, concurrent calls
# * to different mpv_handles are always safe.
# *
# * As long as the timeout is 0, this is safe to be called from mpv render API
# * threads.
# *
# * @param timeout Timeout in seconds, after which the function returns even if
# * no event was received. A MPV_EVENT_NONE is returned on
# * timeout. A value of 0 will disable waiting. Negative values
# * will wait with an infinite timeout.
# * @return A struct containing the event ID and other data. The pointer (and
# * fields in the struct) stay valid until the next mpv_wait_event()
# * call, or until the mpv_handle is destroyed. You must not write to
# * the struct, and all memory referenced by it will be automatically
# * released by the API on the next mpv_wait_event() call, or when the
# * context is destroyed. The return value is never NULL.
#
proc mpv_wait_event*(ctx: ptr mpv_handle, timeout: cdouble): ptr mpv_event {.impclientC.}
# *
# * Interrupt the current mpv_wait_event() call. This will wake up the thread
# * currently waiting in mpv_wait_event(). If no thread is waiting, the next
# * mpv_wait_event() call will return immediately (this is to avoid lost
# * wakeups).
# *
# * mpv_wait_event() will receive a MPV_EVENT_NONE if it's woken up due to
# * this call. But note that this dummy event might be skipped if there are
# * already other events queued. All what counts is that the waiting thread
# * is woken up at all.
# *
# * Safe to be called from mpv render API threads.
#
proc mpv_wakeup*(ctx: ptr mpv_handle) {.impclientC.}
# *
# * Set a custom function that should be called when there are new events. Use
# * this if blocking in mpv_wait_event() to wait for new events is not feasible.
# *
# * Keep in mind that the callback will be called from foreign threads. You
# * must not make any assumptions of the environment, and you must return as
# * soon as possible (i.e. no long blocking waits). Exiting the callback through
# * any other means than a normal return is forbidden (no throwing exceptions,
# * no longjmp() calls). You must not change any local thread state (such as
# * the C floating point environment).
# *
# * You are not allowed to call any client API functions inside of the callback.
# * In particular, you should not do any processing in the callback, but wake up
# * another thread that does all the work. The callback is meant strictly for
# * notification only, and is called from arbitrary core parts of the player,
# * that make no considerations for reentrant API use or allowing the callee to
# * spend a lot of time doing other things. Keep in mind that it's also possible
# * that the callback is called from a thread while a mpv API function is called
# * (i.e. it can be reentrant).
# *
# * In general, the client API expects you to call mpv_wait_event() to receive
# * notifications, and the wakeup callback is merely a helper utility to make
# * this easier in certain situations. Note that it's possible that there's
# * only one wakeup callback invocation for multiple events. You should call
# * mpv_wait_event() with no timeout until MPV_EVENT_NONE is reached, at which
# * point the event queue is empty.
# *
# * If you actually want to do processing in a callback, spawn a thread that
# * does nothing but call mpv_wait_event() in a loop and dispatches the result
# * to a callback.
# *
# * Only one wakeup callback can be set.
# *
# * @param cb function that should be called if a wakeup is required
# * @param d arbitrary userdata passed to cb
#
# *
# * Block until all asynchronous requests are done. This affects functions like
# * mpv_command_async(), which return immediately and return their result as
# * events.
# *
# * This is a helper, and somewhat equivalent to calling mpv_wait_event() in a
# * loop until all known asynchronous requests have sent their reply as event,
# * except that the event queue is not emptied.
# *
# * In case you called mpv_suspend() before, this will also forcibly reset the
# * suspend counter of the given handle.
#
proc mpv_wait_async_requests*(ctx: ptr mpv_handle) {.impclientC.}
# *
# * A hook is like a synchronous event that blocks the player. You register
# * a hook handler with this function. You will get an event, which you need
# * to handle, and once things are ready, you can let the player continue with
# * mpv_hook_continue().
# *
# * Currently, hooks can't be removed explicitly. But they will be implicitly
# * removed if the mpv_handle it was registered with is destroyed. This also
# * continues the hook if it was being handled by the destroyed mpv_handle (but
# * this should be avoided, as it might mess up order of hook execution).
# *
# * Hook handlers are ordered globally by priority and order of registration.
# * Handlers for the same hook with same priority are invoked in order of
# * registration (the handler registered first is run first). Handlers with
# * lower priority are run first (which seems backward).
# *
# * See the "Hooks" section in the manpage to see which hooks are currently
# * defined.
# *
# * Some hooks might be reentrant (so you get multiple MPV_EVENT_HOOK for the
# * same hook). If this can happen for a specific hook type, it will be
# * explicitly documented in the manpage.
# *
# * Only the mpv_handle on which this was called will receive the hook events,
# * or can "continue" them.
# *
# * @param reply_userdata This will be used for the mpv_event.reply_userdata
# * field for the received MPV_EVENT_HOOK events.
# * If you have no use for this, pass 0.
# * @param name The hook name. This should be one of the documented names. But
# * if the name is unknown, the hook event will simply be never
# * raised.
# * @param priority See remarks above. Use 0 as a neutral default.
# * @return error code (usually fails only on OOM)
#
proc mpv_hook_add*(ctx: ptr mpv_handle, reply_userdata: uint64, name: cstring, priority: cint): cint {.impclientC.}
# *
# * Respond to a MPV_EVENT_HOOK event. You must call this after you have handled
# * the event. There is no way to "cancel" or "stop" the hook.
# *
# * Calling this will will typically unblock the player for whatever the hook
# * is responsible for (e.g. for the "on_load" hook it lets it continue
# * playback).
# *
# * It is explicitly undefined behavior to call this more than once for each
# * MPV_EVENT_HOOK, to pass an incorrect ID, or to call this on a mpv_handle
# * different from the one that registered the handler and received the event.
# *
# * @param id This must be the value of the mpv_event_hook.id field for the
# * corresponding MPV_EVENT_HOOK.
# * @return error code
#
proc mpv_hook_continue*(ctx: ptr mpv_handle, id: uint64): cint {.impclientC.}
# *
# * Return a UNIX file descriptor referring to the read end of a pipe. This
# * pipe can be used to wake up a poll() based processing loop. The purpose of
# * this function is very similar to mpv_set_wakeup_callback(), and provides
# * a primitive mechanism to handle coordinating a foreign event loop and the
# * libmpv event loop. The pipe is non-blocking. It's closed when the mpv_handle
# * is destroyed. This function always returns the same value (on success).
# *
# * This is in fact implemented using the same underlying code as for
# * mpv_set_wakeup_callback() (though they don't conflict), and it is as if each
# * callback invocation writes a single 0 byte to the pipe. When the pipe
# * becomes readable, the code calling poll() (or select()) on the pipe should
# * read all contents of the pipe and then call mpv_wait_event(c, 0) until
# * no new events are returned. The pipe contents do not matter and can just
# * be discarded. There is not necessarily one byte per readable event in the
# * pipe. For example, the pipes are non-blocking, and mpv won't block if the
# * pipe is full. Pipes are normally limited to 4096 bytes, so if there are
# * more than 4096 events, the number of readable bytes can not equal the number
# * of events queued. Also, it's possible that mpv does not write to the pipe
# * once it's guaranteed that the client was already signaled. See the example
# * below how to do it correctly.
# *
# * Example:
# *
# * int pipefd = mpv_get_wakeup_pipe(mpv);
# * if (pipefd < 0)
# * error();
# * while (1) {
# * struct pollfd pfds[1] = {
# * { .fd = pipefd, .events = POLLIN },
# * };
# * Wait until there are possibly new mpv events.
# * poll(pfds, 1, -1);
# * if (pfds[0].revents & POLLIN) {
# * Empty the pipe. Doing this before calling mpv_wait_event()
# * ensures that no wakeups are missed. It's not so important to
# * make sure the pipe is really empty (it will just cause some
# * additional wakeups in unlikely corner cases).
# * char unused[256];
# * read(pipefd, unused, sizeof(unused));
# * while (1) {
# * mpv_event *ev = mpv_wait_event(mpv, 0);
# * If MPV_EVENT_NONE is received, the event queue is empty.
# * if (ev->event_id == MPV_EVENT_NONE)
# * break;
# * Process the event.
# * ...
# * }
# * }
# * }
# *
# * @deprecated this function will be removed in the future. If you need this
# * functionality, use mpv_set_wakeup_callback(), create a pipe
# * manually, and call write() on your pipe in the callback.
# *
# * @return A UNIX FD of the read end of the wakeup pipe, or -1 on error.
# * On MS Windows/MinGW, this will always return -1.
#
proc mpv_get_wakeup_pipe*(ctx: ptr mpv_handle): cint {.impclientC.}
# *
# * This is used for additional APIs that are not strictly part of the core API.
# * See the individual mpv_sub_api member values.
# *
# * @deprecated use render.h
#
proc mpv_get_sub_api*(ctx: ptr mpv_handle, sub_api: mpv_sub_api): pointer {.impclientC.}
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment