Created
April 11, 2016 21:05
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// compile with | |
// gcc pointers.c | |
#include <stdio.h> | |
typedef struct { | |
int x; | |
int y; | |
} point_t; | |
void printPointXY(int x, int y) { | |
printf("The point is: {%d, %d}\n", x, y); | |
} | |
int main(int argc, char* argv[]) { | |
// create a point | |
point_t X = {10, 15}; | |
// create a pointer to that point! | |
point_t* pX = &X; | |
// there are a few (roughly equivalent) ways to access the point values through that pointer | |
// 1. de-reference that shit into a point, then access as you would normally (with a .) | |
// 2. de-reference in line with parentheses, then access as you would normally (with a .) | |
// 3. stabby arrow of syntactic sugar (equivalent... but like... way cooler looking) | |
// a couple of vars to read out the values of the point's x & y into | |
int x, y; | |
// 1. | |
// de-reference the pointer into a normal point. | |
point_t X2 = *pX; | |
// then access the fields like a normal struct | |
x = X2.x; | |
y = X2.y; | |
printPointXY(x,y); | |
// 2. | |
// de-refence the pointer in-line, and access the fields | |
x = (*pX).x; | |
y = (*pX).y; | |
printPointXY(x,y); | |
// 3. | |
// syntactic sugar ( -> de-references the pointer, AND accesses the field) | |
x = pX->x; | |
y = pX->y; | |
printPointXY(x,y); | |
} |
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