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@danielbierwirth
Last active July 18, 2017 14:56
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unity function that gets all meshes of parent gameObject including it's child gameObjects and adds corresponding meshcollider to parent gameObject
/// <summary>
/// Add mesh collider to game object
/// Gets all child components, looks for meshes and assings
/// them to gameobject meshcollider
/// </summary>
/// <param name="containerModel">The gameobject</param>
private void AddMeshCollider (GameObject containerModel)
{
// Add mesh collider
MeshFilter meshFilter = containerModel.GetComponent<MeshFilter>();
if (meshFilter != null)
{
MeshCollider meshCollider = containerModel.AddComponent<MeshCollider>();
meshCollider.sharedMesh = meshFilter.sharedMesh;
}
// Add mesh collider (convex) for each mesh in child elements.
Component[] meshes = containerModel.GetComponentsInChildren<MeshFilter>();
foreach (MeshFilter mesh in meshes)
{
MeshCollider meshCollider = containerModel.AddComponent<MeshCollider>();
meshCollider.sharedMesh = mesh.sharedMesh;
}
}
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