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@danielhawkes
Created May 7, 2011 15:02
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Ballpaper text
<app_description> --> Simulates a set of multi-coloured balls.
<menuHeader> --> Settings
<menuPhysicsHeader> --> Settings --> Physics
<menuGraphicsHeader> --> Settings --> Graphics
<menuMiscHeader> --> Settings --> Misc.
<themes_title> --> Settings --> Themes
<version_number> --> 1.6.5
<sdCardSaveButtonEnabled> --> Save to SD
<sdCardSaveButtonDisabled> --> SD card is not available
<sdCardThemeHasBeenApplied> --> Theme has been applied to current profile
<sdCardApplyButton> --> Apply Changes
<HSVApickerHue> --> Hue
<HSVAPickerSat> --> Sat.
<HSVAPickerValue> --> Value
<HSVAPickerAlpha> --> Alpha
<genericCancel> --> Cancel
<genericConfirm> --> OK
<genericDelete> --> Delete
<genericReplace> --> Replace
<menuGraphics> --> Graphics
<menuPhysics> --> Physics
<menuThemes> --> Themes
<menuThemesSummary> --> Save and restore configurations
<menuMisc> --> Misc.
<menuMiscSummary> --> Other Settings
<menuHelpMode> --> Help mode
<menuAlertText> --> There\'s also a quicker way to open settings: Double tap the top left corner of the wallpaper.
<menuMisc.Rendering> --> Rendering
<menuMisc.Rendering.frameRateCap> --> Frame Rate Limit
<menuMisc.Rendering.antiAliasing> --> Anti-Aliasing
<menuMisc.Rendering.antiAliasingSummary> --> Turning off will make a big difference to speed on phones with slower GPUs. Use the debug mode to find out if
performance is limited by drawing.
<menuMisc.Rendering.frameBuffer> --> Frame Buffer
<menuMisc.Rendering.frameBufferSummary> --> Controls the secondary frame buffer. Disabling this will increase the frame rate slightly, but causes flickering
when using long ball trails.
<menuMisc.Rendering.menuShortcut> --> Menu Shortcut
<menuMisc.Rendering.menuShortcutSummary> --> Disable this if it interferes with your homescreen setup.
<menuMisc.Debug> --> Debug
<menuMisc.Debug.debugMode> --> Debug Mode
<menuMisc.Debug.debugModeSummary> --> Shows additional information on screen.
<menuMisc.Debug.drawBoundaries> --> Draw Boundaries
<menuMisc.Debug.drawBoundariesSummary> --> Displays the \'walls\' the balls are constrained by.
<menuMisc.Debug.showBallPositions> --> Show Ball Positions
<menuMisc.Debug.showBallPositionsSummary> --> Show position and velocity info for each ball. Note: Major performance hit with large number of balls.
<menuMisc.Calibration> --> Calibration
<menuMisc.Calibration.calibrate> --> Calibrate Accelerometer
<menuMisc.Calibration.calibrateSummaryOn> --> Calibrating...
<menuMisc.Calibration.calibrateSummaryOff> --> Place phone on flat surface and leave for ~10 seconds.
<menuPhysics.BallPhysics> --> Ball Physics
<menuPhysics.BallPhysics.speed> --> Initial Speed
<menuPhysics.BallPhysics.gravity> --> Gravity
<menuPhysics.BallPhysics.gravityCentred> --> Gravity Centred
<menuPhysics.BallPhysics.gravityCentredSummary> --> Gravity pulls towards the centre of the screen.
<menuPhysics.BallPhysics.wallsOn> --> Walls Enabled
<menuPhysics.BallPhysics.collisionElasticity> --> Collision Elasticity
<menuPhysics.BallPhysics.friction> --> Friction
<menuPhysics.BallPhysics.ballCollisions> --> Ball Collisions
<menuPhysics.BallPhysics.ballCollisionsSummaryOff> --> Disabled. Balls will not collide.
<menuPhysics.BallPhysics.ballCollisionsSummaryOn> --> Enabled.
<menuPhysics.BallPhysics.touchControl> --> Touch Control
<menuPhysics.BallPhysics.touchControlSummary> --> Allows you to throw the balls with gestures.
<menuPhysics.BallPhysics.renewOnResume> --> Reset Positions
<menuPhysics.BallPhysics.renewOnResumeSummary> --> Reset ball positions on each return to home screen.
<menuGraphics.Balls> --> Balls
<menuGraphics.Balls.number> --> Number
<menuGraphics.Balls.size> --> Size
<menuGraphics.Colors> --> Colors
<menuGraphics.Colors.backgroundColor> --> Background Color
<menuGraphics.Colors.ballColor> --> Ball Color
<menuGraphics.Colors.ballColorVariety> --> Ball Color Variety
<menuGraphics.Colors.ballBrightnessVariety> --> Ball Brightness Variety
<menuGraphics.Colors.cycleBallColors> --> Cycle Ball Colors
<menuGraphics.Colors.cycleBallColorsSummaryOff> --> Colors will remain constant.
<menuGraphics.Colors.cycleBallColorsSummaryOn> --> Colors will cycle through spectrum.
<menuGraphics.RenderingOptions> --> Rendering Options
<menuGraphics.RenderingOptions.vignetting> --> Vignetting
<menuGraphics.RenderingOptions.connectDots> --> Connect the dots?
<menuGraphics.RenderingOptions.vignettingSummary> --> Darkens the image towards the edges. Has a big impact on frame rate.
<menuGraphics.RenderingOptions.ballFill> --> Ball Fill \%
<menuGraphics.RenderingOptions.ballTrailLength> --> Ball Trail Length
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