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@daniellopez0708
Created April 6, 2020 12:47
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def distance(x, y, type='euclidian', x_weight=1.0, y_weight=1.0):
if type == 'euclidian':
return math.sqrt(float((x[0] - y[0])**2) / x_weight + float((x[1] - y[1])**2) / y_weight)
class VehicleCounter(PipelineProcessor):
'''
Counting vehicles that entered in exit zone.
Purpose of this class based on detected object and local cache create
objects pathes and count that entered in exit zone defined by exit masks.
exit_masks - list of the exit masks.
path_size - max number of points in a path.
max_dst - max distance between two points.
'''
def __init__(self, exit_masks=[], path_size=10, max_dst=30, x_weight=1.0, y_weight=1.0):
super(VehicleCounter, self).__init__()
self.exit_masks = exit_masks
self.vehicle_count = 0
self.path_size = path_size
self.pathes = []
self.max_dst = max_dst
self.x_weight = x_weight
self.y_weight = y_weight
def check_exit(self, point):
for exit_mask in self.exit_masks:
try:
if exit_mask[point[1]][point[0]] == 255:
return True
except:
return True
return False
def __call__(self, context):
objects = context['objects']
context['exit_masks'] = self.exit_masks
context['pathes'] = self.pathes
context['vehicle_count'] = self.vehicle_count
if not objects:
return context
points = np.array(objects)[:, 0:2]
points = points.tolist()
# add new points if pathes is empty
if not self.pathes:
for match in points:
self.pathes.append([match])
else:
# link new points with old pathes based on minimum distance between
# points
new_pathes = []
for path in self.pathes:
_min = 999999
_match = None
for p in points:
if len(path) == 1:
# distance from last point to current
d = distance(p[0], path[-1][0])
else:
# based on 2 prev points predict next point and calculate
# distance from predicted next point to current
xn = 2 * path[-1][0][0] - path[-2][0][0]
yn = 2 * path[-1][0][1] - path[-2][0][1]
d = distance(
p[0], (xn, yn),
x_weight=self.x_weight,
y_weight=self.y_weight
)
if d < _min:
_min = d
_match = p
if _match and _min <= self.max_dst:
points.remove(_match)
path.append(_match)
new_pathes.append(path)
# do not drop path if current frame has no matches
if _match is None:
new_pathes.append(path)
self.pathes = new_pathes
# add new pathes
if len(points):
for p in points:
# do not add points that already should be counted
if self.check_exit(p[1]):
continue
self.pathes.append([p])
# save only last N points in path
for i, _ in enumerate(self.pathes):
self.pathes[i] = self.pathes[i][self.path_size * -1:]
# count vehicles and drop counted pathes:
new_pathes = []
for i, path in enumerate(self.pathes):
d = path[-2:]
if (
# need at list two points to count
len(d) >= 2 and
# prev point not in exit zone
not self.check_exit(d[0][1]) and
# current point in exit zone
self.check_exit(d[1][1]) and
# path len is bigger then min
self.path_size <= len(path)
):
self.vehicle_count += 1
else:
# prevent linking with path that already in exit zone
add = True
for p in path:
if self.check_exit(p[1]):
add = False
break
if add:
new_pathes.append(path)
self.pathes = new_pathes
context['pathes'] = self.pathes
context['objects'] = objects
context['vehicle_count'] = self.vehicle_count
self.log.debug('#VEHICLES FOUND: %s' % self.vehicle_count)
return context
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