Created
November 9, 2013 05:25
-
-
Save danielribeiro/7382060 to your computer and use it in GitHub Desktop.
from: http://jsfiddle.net/JdwNw/, which is from http://stackoverflow.com/questions/9860937/how-to-calculate-coefficients-of-polynomial-using-lagrange-interpolation
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
function draw(ctx, f, width, height) { | |
var y; | |
var ch = height/2; | |
var cw = width/2; | |
ctx.beginPath(); | |
ctx.moveTo(0, ch-f(-width)); | |
for (var x=-width+1; x<width; x++) { | |
y = ch-f(x); | |
ctx.lineTo(x+cw, y); | |
} | |
ctx.lineWidth = 2; | |
ctx.stroke(); | |
} | |
// draw coordination function | |
function coords(ctx, width, height) { | |
ctx.beginPath(); | |
var cw = width/2; | |
var ch = height/2; | |
ctx.moveTo(cw, height); | |
ctx.lineTo(cw, 0); | |
ctx.moveTo(0, ch); | |
ctx.lineTo(width, ch); | |
ctx.strokeStyle = "rgb(0,0,0)"; | |
ctx.stroke(); | |
//y arrow | |
ctx.beginPath(); | |
ctx.moveTo(cw-4, 14); | |
ctx.lineTo(cw, 0); | |
ctx.lineTo(cw+4, 14); | |
ctx.closePath(); | |
ctx.fill(); | |
//x arrow | |
ctx.beginPath(); | |
ctx.moveTo(width-14, ch-4); | |
ctx.lineTo(width, ch); | |
ctx.lineTo(width-14, ch+4); | |
ctx.closePath(); | |
ctx.fill(); | |
ctx.font = "12pt Arial"; | |
ctx.fillText("y", cw+10, 15); | |
ctx.fillText("x", width-10, ch+20); | |
} | |
function horner(array, x_scale, y_scale) { | |
function recur(x, i, array) { | |
if (i == 0) { | |
return x*array[0]; | |
} else { | |
return array[i] + x*recur(x, --i, array); | |
} | |
} | |
return function(x) { | |
return recur(x*x_scale, array.length-1, array)*y_scale; | |
}; | |
} | |
// initialize array | |
function zeros(n) { | |
var array = new Array(n); | |
for (var i=n; i--;) { | |
array[i] = 0; | |
} | |
return array; | |
} | |
function denominator(i, points) { | |
var result = 1; | |
var x_i = points[i].x; | |
for (var j=points.length; j--;) { | |
if (i != j) { | |
result *= x_i - points[j].x; | |
} | |
} | |
return result; | |
} | |
// calculate coefficients for Li polynomial | |
function interpolation_polynomial(i, points) { | |
var coefficients = zeros(points.length); | |
coefficients[0] = 1/denominator(i,points); | |
//new Array(points.length); | |
/*for (var s=points.length; s--;) { | |
coefficients[s] = 1/denominator(i,points); | |
}*/ | |
var new_coefficients; | |
for (var k = 0; k<points.length; k++) { | |
if (k == i) { | |
continue; | |
} | |
new_coefficients = zeros(points.length); | |
for (var j=k; j--;) { | |
new_coefficients[j+1] += coefficients[j]; | |
new_coefficients[j] -= points[k].x*coefficients[j]; | |
} | |
coefficients = new_coefficients; | |
} | |
console.log(coefficients); | |
return coefficients; | |
} | |
// calculate coefficients of polynomial | |
function Lagrange(points) { | |
var polynomial = zeros(points.length); | |
var coefficients; | |
for (var i=0; i<points.length; ++i) { | |
coefficients = interpolation_polynomial(i, points); | |
//console.log(coefficients); | |
for (var k=0; k<points.length; ++k) { | |
// console.log(points[k].y*coefficients[k]); | |
polynomial[k] += points[k].y*coefficients[k]; | |
} | |
} | |
return polynomial; | |
} | |
$(function() { | |
// canvas use init | |
var canvas = $('canvas'); | |
var ctx = canvas[0].getContext("2d"); | |
var height = canvas.attr('height'); | |
var width = canvas.attr('width'); | |
coords(ctx, width, height); | |
// helper function | |
function draw_function(color, f) { | |
ctx.strokeStyle = color; | |
draw(ctx, f, width, height); | |
} | |
// draw polynomial | |
draw_function("rgb(0,0,150)", horner([10,-3,3,-1,20], 0.008, 4)); | |
var points = new Array(10); | |
// polynomial function (without scale) | |
var W = horner([10,-3,3,-1,20], 1, 1); | |
// create random points | |
for (var i=0; i<10; ++i) { | |
points[i] = {x: Math.random()}; | |
points[i].y = W(points[i].x); | |
} | |
// sort the points | |
points = points.sort(function(a, b) { | |
return a.x==b.x ? 0 : a.x>b.x ? 1 : -1; | |
}); | |
var poly = Lagrange(points); | |
console.log(poly); | |
// try do draw function using polynomial from interpolation | |
// should be similar (or the same) to original polynomial | |
draw_function("rgb(150,0,0)", horner(poly.reverse(), 0.008, 4)); | |
}); |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment