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# /opt/trinity-core/etc/worldserver.conf |
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################################################ |
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# Trinity Core World Server configuration file # |
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################################################ |
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[worldserver] |
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################################################################################################### |
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# SECTION INDEX |
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# |
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# CONNECTIONS AND DIRECTORIES |
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# PERFORMANCE SETTINGS |
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# SERVER LOGGING |
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# SERVER SETTINGS |
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# CRYPTOGRAPHY |
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# UPDATE SETTINGS |
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# HOTSWAP SETTINGS |
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# WARDEN SETTINGS |
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# PLAYER INTERACTION |
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# CREATURE SETTINGS |
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# SPAWN/RESPAWN SETTINGS |
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# CHAT SETTINGS |
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# GAME MASTER SETTINGS |
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# VISIBILITY AND DISTANCES |
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# SERVER RATES |
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# STATS LIMITS |
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# AUTO BROADCAST |
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# BATTLEGROUND CONFIG |
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# BATTLEFIELD CONFIG |
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# ARENA CONFIG |
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# NETWORK CONFIG |
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# CONSOLE AND REMOTE ACCESS |
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# CHARACTER DELETE OPTIONS |
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# CUSTOM SERVER OPTIONS |
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# AUCTION HOUSE BOT SETTINGS |
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# AUCTION HOUSE BOT ITEM FINE TUNING |
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# AUCTION HOUSE BOT BUYER CONFIG |
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# LOGGING SYSTEM SETTINGS |
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# PACKET SPOOF PROTECTION SETTINGS |
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# MISC ANTI-CHEAT SETTINGS |
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# METRIC SETTINGS |
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# |
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################################################################################################### |
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################################################################################################### |
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# CONNECTIONS AND DIRECTORIES |
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# |
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# RealmID |
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# Description: ID of the Realm using this config. |
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# Important: RealmID must match the realmlist inside the auth database. |
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# Default: 1 |
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RealmID = 1 |
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# |
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# DataDir |
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# Description: Data directory setting. |
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# Important: DataDir needs to be quoted, as the string might contain space characters. |
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# Example: "@prefix@/share/trinitycore" |
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# Default: "." |
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DataDir = "/opt/trinity-core/share/data" |
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# |
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# LogsDir |
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# Description: Logs directory setting. |
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# Important: LogsDir needs to be quoted, as the string might contain space characters. |
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# Logs directory must exists, or log file creation will be disabled. |
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# Default: "" - (Log files will be stored in the current path) |
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LogsDir = "/opt/trinity-core/logs" |
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# |
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# LoginDatabaseInfo |
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# WorldDatabaseInfo |
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# CharacterDatabaseInfo |
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# Description: Database connection settings for the world server. |
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# Example: "hostname;port;username;password;database;ssl" |
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# ".;some_number;username;password;database" - (Use named pipes on Windows |
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# "enable-named-pipe" to [mysqld] |
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# section my.ini) |
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# ".;/path/to/unix_socket;username;password;database" - (use Unix sockets on |
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# Unix/Linux) |
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# Default: "127.0.0.1;3306;trinity;trinity;trinity_auth" - (LoginDatabaseInfo) |
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# "127.0.0.1;3306;trinity;trinity;trinity_world" - (WorldDatabaseInfo) |
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# "127.0.0.1;3306;trinity;trinity;trinity_characters" - (CharacterDatabaseInfo) |
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# |
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# Don't change hostname unless you are hosting MySQL on a different machine, if you need help |
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# with configuration allowing to connect from different machine than the one running server |
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# search for TCE00016 on forum. |
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# Don't open port on firewall to external connections (it belongs to MySQL, not to wow server). |
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# The username you choose must have permissions to create/alter/rename tables. |
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# The SSL option will enable TLS when connecting to the specified database. If not provided or |
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# any value other than 'ssl' is set, TLS will not be used. |
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LoginDatabaseInfo = "127.0.0.1;3306;trinity;trinity;trinity_auth" |
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WorldDatabaseInfo = "127.0.0.1;3306;trinity;trinity;trinity_world" |
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CharacterDatabaseInfo = "127.0.0.1;3306;trinity;trinity;trinity_characters" |
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# |
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# LoginDatabase.WorkerThreads |
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# WorldDatabase.WorkerThreads |
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# CharacterDatabase.WorkerThreads |
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# Description: The amount of worker threads spawned to handle asynchronous (delayed) MySQL |
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# statements. Each worker thread is mirrored with its own connection to the |
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# MySQL server and their own thread on the MySQL server. |
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# Default: 1 - (LoginDatabase.WorkerThreads) |
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# 1 - (WorldDatabase.WorkerThreads) |
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# 1 - (CharacterDatabase.WorkerThreads) |
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LoginDatabase.WorkerThreads = 1 |
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WorldDatabase.WorkerThreads = 1 |
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CharacterDatabase.WorkerThreads = 1 |
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# |
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# LoginDatabase.SynchThreads |
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# WorldDatabase.SynchThreads |
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# CharacterDatabase.SynchThreads |
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# Description: The amount of MySQL connections spawned to handle. |
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# Default: 1 - (LoginDatabase.SynchThreads) |
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# 1 - (WorldDatabase.SynchThreads) |
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# 2 - (CharacterDatabase.SynchThreads) |
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LoginDatabase.SynchThreads = 1 |
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WorldDatabase.SynchThreads = 1 |
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CharacterDatabase.SynchThreads = 2 |
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# |
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# MaxPingTime |
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# Description: Time (in minutes) between database pings. |
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# Default: 30 |
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MaxPingTime = 30 |
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# |
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# WorldServerPort |
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# Description: TCP port to reach the world server. |
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# Default: 8085 |
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WorldServerPort = 8085 |
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# |
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# BindIP |
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# Description: Bind world server to IP/hostname. |
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# Default: "0.0.0.0" - (Bind to all IPs on the system) |
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BindIP = "0.0.0.0" |
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# |
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# ThreadPool |
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# Description: Number of threads to be used for the global thread pool |
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# The thread pool is currently used for: |
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# - Signal handling |
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# - Remote access |
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# - Database keep-alive ping |
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# - Core freeze check |
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# - World socket networking |
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# Default: 2 |
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ThreadPool = 2 |
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# |
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# CMakeCommand |
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# Description: The path to your CMake binary. |
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# If the path is left empty, the built-in CMAKE_COMMAND is used. |
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# Example: "C:/Program Files (x86)/CMake/bin/cmake.exe" |
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# "/usr/bin/cmake" |
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# Default: "" |
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CMakeCommand = "" |
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# |
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# BuildDirectory |
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# Description: The path to your build directory. |
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# If the path is left empty, the built-in CMAKE_BINARY_DIR is used. |
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# Example: "../TrinityCore" |
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# Default: "" |
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BuildDirectory = "" |
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# |
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# SourceDirectory |
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# Description: The path to your TrinityCore source directory. |
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# If the path is left empty, the built-in CMAKE_SOURCE_DIR is used. |
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# Example: "../TrinityCore" |
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# Default: "" |
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SourceDirectory = "" |
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# |
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# MySQLExecutable |
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# Description: The path to your MySQL CLI binary. |
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# If the path is left empty, built-in path from cmake is used. |
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# Example: "C:/Program Files/MySQL/MySQL Server 5.6/bin/mysql.exe" |
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# "mysql.exe" |
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# "/usr/bin/mysql" |
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# Default: "" |
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MySQLExecutable = "/usr/bin/mariadb" |
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# |
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# IPLocationFile |
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# Description: The path to your IP2Location database CSV file. |
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# Example: "C:/Trinity/IP2LOCATION-LITE-DB1.CSV" |
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# "/home/trinity/IP2LOCATION-LITE-DB1.CSV" |
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# Default: "" - (Disabled) |
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IPLocationFile = "/opt/trinity-core/share/IP2LOCATION-LITE-DB1.CSV" |
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# |
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################################################################################################### |
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################################################################################################### |
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# PERFORMANCE SETTINGS |
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# |
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# UseProcessors |
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# Description: Processors mask for Windows and Linux based multi-processor systems. |
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# Example: A computer with 2 CPUs: |
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# 1 - 1st CPU only, 2 - 2nd CPU only, 3 - 1st and 2nd CPU, because 1 | 2 is 3 |
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# Default: 0 - (Selected by OS) |
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# 1+ - (Bit mask value of selected processors) |
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UseProcessors = 0 |
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# |
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# ProcessPriority |
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# Description: Process priority setting for Windows and Linux based systems. |
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# Details: On Linux, a nice value of -15 is used. (requires superuser). |
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# On Windows, process is set to HIGH class. |
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# Default: 0 - (Normal) |
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# 1 - (High) |
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ProcessPriority = 0 |
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# |
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# Compression |
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# Description: Compression level for client update packages. |
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# Range: 1-9 |
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# Default: 1 - (Speed) |
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# 9 - (Best compression) |
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Compression = 1 |
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# |
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# PlayerLimit |
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# Description: Maximum number of players in the world. Excluding Mods, GMs and Admins. |
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# Important: If you want to block players and only allow Mods, GMs or Admins to join the |
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# server, use the DB field "auth.realmlist.allowedSecurityLevel". |
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# Default: 0 - (Disabled, No limit) |
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# 1+ - (Enabled) |
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PlayerLimit = 0 |
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# |
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# MaxOverspeedPings |
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# Description: Maximum overspeed ping count before character is disconnected. |
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# Default: 2 - (Enabled, Minimum value) |
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# 3+ - (Enabled, More checks before kick) |
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# 0 - (Disabled) |
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MaxOverspeedPings = 2 |
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# |
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# GridUnload |
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# Description: Unload grids to save memory. Can be disabled if enough memory is available |
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# to speed up moving players to new grids. |
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# 1 - (enable, Unload grids) |
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# Default: 0 - (disabled) |
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GridUnload = 0 |
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# |
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# BaseMapLoadAllGrids |
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# Description: Load all grids for base maps upon load. Requires GridUnload to be 0. |
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# This will take around 5GB of ram upon server load, and will take some time |
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# to initially load the server. |
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# 0 - (Don't preload all base maps, dynamically load as used) |
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# Default: 1 - (Preload all grids in all base maps upon load) |
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BaseMapLoadAllGrids = 1 |
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# |
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# InstanceMapLoadAllGrids |
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# Description: Load all grids for instance maps upon load. Requires GridUnload to be 0. |
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# Upon loading an instance map, all creatures/objects in the map will be pre-loaded |
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# Default: 0 - (Don't preload all base maps, dynamically load as used) |
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# 1 - (Preload all grids in the instance upon load) |
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InstanceMapLoadAllGrids = 0 |
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# |
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# SocketTimeOutTime |
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# Description: Time (in milliseconds) after which a connection being idle on the character |
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# selection screen is disconnected. |
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# Default: 900000 - (15 minutes) |
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SocketTimeOutTime = 900000 |
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# |
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# SocketTimeOutTimeActive |
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# Description: Time (in milliseconds) after which an idle connection is dropped while |
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# logged into the world. |
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# The client sends keepalive packets every 30 seconds. Values <= 30s are not recommended. |
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# Default: 60000 - (1 minute) |
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SocketTimeOutTimeActive = 60000 |
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# |
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# SessionAddDelay |
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# Description: Time (in microseconds) that a network thread will sleep after authentication |
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# protocol handling before adding a connection to the world session map. |
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# Default: 10000 - (10 milliseconds, 0.01 second) |
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SessionAddDelay = 10000 |
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# |
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# GridCleanUpDelay |
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# Description: Time (in milliseconds) grid clean up delay. |
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# Default: 300000 - (5 minutes) |
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GridCleanUpDelay = 300000 |
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# |
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# MinWorldUpdateTime |
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# Description: Minimum time (milliseconds) between world update ticks (for mostly idle servers). |
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# Default: 1 - (0.001 second) |
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MinWorldUpdateTime = 1 |
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# |
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# MapUpdateInterval |
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# Description: Time (milliseconds) for map update interval. |
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# Default: 10 - (0.01 second) |
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MapUpdateInterval = 10 |
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# |
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# ChangeWeatherInterval |
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# Description: Time (in milliseconds) for weather update interval. |
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# Default: 600000 - (10 min) |
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ChangeWeatherInterval = 600000 |
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# |
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# PlayerSaveInterval |
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# Description: Time (in milliseconds) for player save interval. |
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# Default: 60000 - (60 seconds) |
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PlayerSaveInterval = 60000 |
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# |
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# PlayerSave.Stats.MinLevel |
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# Description: Minimum level for saving character stats in the database for external usage. |
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# Default: 0 - (Disabled, Do not save character stats) |
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# 1+ - (Enabled, Level beyond which character stats are saved) |
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PlayerSave.Stats.MinLevel = 0 |
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# |
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# PlayerSave.Stats.SaveOnlyOnLogout |
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# Description: Save player stats only on logout. |
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# Default: 1 - (Enabled, Only save on logout) |
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# 0 - (Disabled, Save on every player save) |
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PlayerSave.Stats.SaveOnlyOnLogout = 1 |
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# |
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# DisconnectToleranceInterval |
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# Description: Tolerance (in seconds) for disconnected players before reentering the queue. |
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# Default: 0 (disabled) |
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DisconnectToleranceInterval = 0 |
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# |
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# mmap.enablePathFinding |
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# Description: Enable/Disable pathfinding using mmaps - recommended. |
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# Default: 1 - (Enabled) |
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# 0 - (Disabled) |
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mmap.enablePathFinding = 1 |
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# |
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# vmap.enableLOS |
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# vmap.enableHeight |
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# Description: Vmap support for line of sight and height calculation. |
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# Default: 1 - (Enabled, vmap.enableLOS) |
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# 1 - (Enabled, vmap.enableHeight) |
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# 0 - (Disabled) |
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vmap.enableLOS = 1 |
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vmap.enableHeight = 1 |
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# |
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# vmap.enableIndoorCheck |
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# Description: VMap based indoor check to remove outdoor-only auras (mounts etc.). |
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# Default: 1 - (Enabled) |
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# 0 - (Disabled, somewhat less CPU usage) |
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vmap.enableIndoorCheck = 1 |
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# |
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# DetectPosCollision |
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# Description: Check final move position, summon position, etc for visible collision with |
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# other objects or walls (walls only if vmaps are enabled). |
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# Default: 1 - (Enabled) |
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# 0 - (Disabled, Less position precision but less CPU usage) |
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DetectPosCollision = 1 |
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# |
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# CheckGameObjectLoS |
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# Description: Include dynamic game objects (doors, chests etc.) in line of sight checks. |
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# This increases CPU usage somewhat. |
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# Default: 1 - (Enabled) |
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# 0 - (Disabled, may break some boss encounters) |
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CheckGameObjectLoS = 1 |
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# |
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# UpdateUptimeInterval |
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# Description: Update realm uptime period (in minutes). |
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# Default: 10 - (10 minutes) |
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# 1+ |
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UpdateUptimeInterval = 10 |
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# |
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# LogDB.Opt.ClearInterval |
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# Description: Time (in minutes) for the WUPDATE_CLEANDB timer that clears the `logs` table |
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# of old entries. |
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# Default: 10 - (10 minutes) |
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# 1+ |
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LogDB.Opt.ClearInterval = 10 |
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# |
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# LogDB.Opt.ClearTime |
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# Description: Time (in seconds) for keeping old `logs` table entries. |
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# Default: 1209600 - (Enabled, 14 days) |
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# 0 - (Disabled, Do not clear entries) |
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LogDB.Opt.ClearTime = 1209600 |
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# |
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# MaxCoreStuckTime |
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# Description: Time (in seconds) before the server is forced to crash if it is frozen. |
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# Default: 60 - (Enabled, Recommended 10+) |
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# 0 - (Disabled) |
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MaxCoreStuckTime = 60 |
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# |
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# AddonChannel |
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# Description: Configure the use of the addon channel through the server (some client side |
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# addons will not work correctly with disabled addon channel) |
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# Default: 1 - (Enabled) |
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# 0 - (Disabled) |
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AddonChannel = 1 |
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# |
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# MapUpdate.Threads |
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# Description: Number of threads to update maps. |
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# Default: 1 |
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MapUpdate.Threads = 1 |
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# |
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# CleanCharacterDB |
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# Description: Clean out deprecated achievements, skills, spells and talents from the db. |
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# Default: 0 - (Disabled) |
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# 1 - (Enable) |
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CleanCharacterDB = 0 |
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# |
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# PersistentCharacterCleanFlags |
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# Description: Determines the character clean flags that remain set after cleanups. |
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# This is a bitmask value, check /doc/CharacterDBCleanup.txt for more |
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# information. |
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# Example: 14 - (Cleaning up skills, talents and spells will remain enabled after the |
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# next cleanup) |
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# Default: 0 - (All cleanup methods will be disabled after the next cleanup) |
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PersistentCharacterCleanFlags = 0 |
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# |
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# Auction.GetAllScanDelay |
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# Description: Sets the minimum time in seconds, a single player character can perform a GetAll scan. |
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# The value is only held in memory so a server restart will clear it. |
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# Setting this to zero, will disable GetAll functions completely. |
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# Default: 900 - (GetAll scan limited to once every 15mins per player character) |
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Auction.GetAllScanDelay = 900 |
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# |
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# Auction.SearchDelay |
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# Description: Sets the minimum time in milliseconds (seconds x 1000), that the client must wait between |
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# auction search operations. This can be increased if somehow Auction House activity is causing |
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# too much load. |
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# Default: 300 - (Time delay between auction searches set to 0.3secs) |
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Auction.SearchDelay = 300 |
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# |
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################################################################################################### |
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################################################################################################### |
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# SERVER LOGGING |
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# |
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# PidFile |
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# Description: World daemon PID file. |
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# Example: "./world.pid" - (Enabled) |
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# Default: "" - (Disabled) |
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PidFile = "/opt/trinity-core/run/worldserver.pid" |
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# |
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# PacketLogFile |
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# Description: Binary packet logging file for the world server. |
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# Filename extension must be .pkt to be parsable with WowPacketParser. |
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# Example: "World.pkt" - (Enabled) |
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# Default: "" - (Disabled) |
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PacketLogFile = "" |
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# Extended Logging system configuration moved to end of file (on purpose) |
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# |
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################################################################################################### |
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################################################################################################### |
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# SERVER SETTINGS |
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# |
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# GameType |
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# Description: Server realm type. |
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# Default: 0 - (NORMAL) |
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# 1 - (PVP) |
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# 4 - (NORMAL) |
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# 6 - (RP) |
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# 8 - (RPPVP) |
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# 16 - (FFA_PVP, Free for all PvP mode like arena PvP in all zones except rest |
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# activated places and sanctuaries) |
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GameType = 0 |
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# |
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# RealmZone |
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# Description: Server realm zone. Set allowed alphabet in character, etc. names. |
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# Default 1 - (Development - any language) |
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# 2 - (United States - extended-Latin) |
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# 3 - (Oceanic - extended-Latin) |
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# 4 - (Latin America - extended-Latin) |
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# 5 - (Tournament - basic-Latin at create, any at login) |
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# 6 - (Korea - East-Asian) |
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# 7 - (Tournament - basic-Latin at create, any at login) |
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# 8 - (English - extended-Latin) |
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# 9 - (German - extended-Latin) |
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# 10 - (French - extended-Latin) |
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# 11 - (Spanish - extended-Latin) |
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# 12 - (Russian - Cyrillic) |
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# 13 - (Tournament - basic-Latin at create, any at login) |
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# 14 - (Taiwan - East-Asian) |
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# 15 - (Tournament - basic-Latin at create, any at login) |
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# 16 - (China - East-Asian) |
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# 17 - (CN1 - basic-Latin at create, any at login) |
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# 18 - (CN2 - basic-Latin at create, any at login) |
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# 19 - (CN3 - basic-Latin at create, any at login) |
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# 20 - (CN4 - basic-Latin at create, any at login) |
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# 21 - (CN5 - basic-Latin at create, any at login) |
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# 22 - (CN6 - basic-Latin at create, any at login) |
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# 23 - (CN7 - basic-Latin at create, any at login) |
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# 24 - (CN8 - basic-Latin at create, any at login) |
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# 25 - (Tournament - basic-Latin at create, any at login) |
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# 26 - (Test Server - any language) |
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# 27 - (Tournament - basic-Latin at create, any at login) |
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# 28 - (QA Server - any language) |
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# 29 - (CN9 - basic-Latin at create, any at login) |
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RealmZone = 8 |
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# |
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# StrictPlayerNames |
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# Description: Limit player name to language specific symbol set. Prevents character |
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# creation and forces rename request if not allowed symbols are used |
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# Default: 0 - (Disable, Limited server timezone dependent client check) |
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# 1 - (Enabled, Strictly basic Latin characters) |
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# 2 - (Enabled, Strictly realm zone specific, See RealmZone setting, |
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# Note: Client needs to have the appropriate fonts installed which support |
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# the charset. For non-official localization, custom fonts need to be |
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# placed in clientdir/Fonts. |
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# 3 - (Enabled, Basic Latin characters + server timezone specific) |
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StrictPlayerNames = 2 |
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# |
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# StrictCharterNames |
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# Description: Limit guild/arena team charter names to language specific symbol set. |
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# Prevents charter creation if not allowed symbols are used. |
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# Default: 0 - (Disable, Limited server timezone dependent client check) |
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# 1 - (Enabled, Strictly basic Latin characters) |
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# 2 - (Enabled, Strictly realm zone specific, See RealmZone setting, |
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# Note: Client needs to have the appropriate fonts installed which support |
|
# the charset. For non-official localization, custom fonts need to be |
|
# placed in clientdir/Fonts. |
|
# 3 - (Enabled, Basic Latin characters + server timezone specific) |
|
|
|
StrictCharterNames = 2 |
|
|
|
# |
|
# StrictPetNames |
|
# Description: Limit pet names to language specific symbol set. |
|
# Prevents pet naming if not allowed symbols are used. |
|
# Default: 0 - (Disable, Limited server timezone dependent client check) |
|
# 1 - (Enabled, Strictly basic Latin characters) |
|
# 2 - (Enabled, Strictly realm zone specific, See RealmZone setting, |
|
# Note: Client needs to have the appropriate fonts installed which support |
|
# the charset. For non-official localization, custom fonts need to be |
|
# placed in clientdir/Fonts. |
|
# 3 - (Enabled, Basic Latin characters + server timezone specific) |
|
|
|
StrictPetNames = 2 |
|
|
|
# |
|
# DBC.Locale |
|
# Description: DBC language settings. |
|
# Default: 255 - (Auto Detect) |
|
# 0 - (English) |
|
# 1 - (Korean) |
|
# 2 - (French) |
|
# 3 - (German) |
|
# 4 - (Chinese) |
|
# 5 - (Taiwanese) |
|
# 6 - (Spanish) |
|
# 7 - (Spanish Mexico) |
|
# 8 - (Russian) |
|
|
|
DBC.Locale = 255 |
|
|
|
# |
|
# DeclinedNames |
|
# Description: Allow Russian clients to set and use declined names. |
|
# Default: 0 - (Disabled, Except when the Russian RealmZone is set) |
|
# 1 - (Enabled) |
|
|
|
DeclinedNames = 0 |
|
|
|
# |
|
# Expansion |
|
# Description: Allow server to use content from expansions. Checks for expansion-related |
|
# map files, client compatibility and class/race character creation. |
|
# Default: 2 - (Expansion 2) |
|
# 1 - (Expansion 1) |
|
# 0 - (Disabled, Ignore and disable expansion content (maps, races, classes) |
|
|
|
Expansion = 2 |
|
|
|
# |
|
# MinPlayerName |
|
# Description: Minimal player name length. |
|
# Range: 1-12 |
|
# Default: 2 |
|
|
|
MinPlayerName = 2 |
|
|
|
# |
|
# MinCharterName |
|
# Description: Minimal charter name length. |
|
# Range: 1-24 |
|
# Default: 2 |
|
|
|
MinCharterName = 2 |
|
|
|
# |
|
# MinPetName |
|
# Description: Minimal pet name length. |
|
# Range: 1-12 |
|
# Default: 2 |
|
|
|
MinPetName = 2 |
|
|
|
# |
|
# Guild.CharterCost |
|
# ArenaTeam.CharterCost.2v2 |
|
# ArenaTeam.CharterCost.3v3 |
|
# ArenaTeam.CharterCost.5v5 |
|
# Description: Amount of money (in Copper) the petitions costs. |
|
# Default: 1000 - (10 Silver) |
|
# 800000 - (80 Gold) |
|
# 1200000 - (120 Gold) |
|
# 2000000 - (200 Gold) |
|
|
|
Guild.CharterCost = 1000 |
|
ArenaTeam.CharterCost.2v2 = 800000 |
|
ArenaTeam.CharterCost.3v3 = 1200000 |
|
ArenaTeam.CharterCost.5v5 = 2000000 |
|
|
|
# |
|
# MaxWhoListReturns |
|
# Description: Set the max number of players returned in the /who list and interface. |
|
# Default: 49 - (stable) |
|
|
|
MaxWhoListReturns = 49 |
|
|
|
# |
|
# CharacterCreating.Disabled |
|
# Description: Disable character creation for players based on faction. |
|
# Default: 0 - (Enabled, All factions are allowed) |
|
# 1 - (Disabled, Alliance) |
|
# 2 - (Disabled, Horde) |
|
# 3 - (Disabled, Both factions) |
|
|
|
CharacterCreating.Disabled = 0 |
|
|
|
# |
|
# CharacterCreating.Disabled.RaceMask |
|
# Description: Mask of races which cannot be created by players. |
|
# Example: 1536 - (1024 + 512, Blood Elf and Draenei races are disabled) |
|
# Default: 0 - (Enabled, All races are allowed) |
|
# 1 - (Disabled, Human) |
|
# 2 - (Disabled, Orc) |
|
# 4 - (Disabled, Dwarf) |
|
# 8 - (Disabled, Night Elf) |
|
# 16 - (Disabled, Undead) |
|
# 32 - (Disabled, Tauren) |
|
# 64 - (Disabled, Gnome) |
|
# 128 - (Disabled, Troll) |
|
# 512 - (Disabled, Blood Elf) |
|
# 1024 - (Disabled, Draenei) |
|
|
|
CharacterCreating.Disabled.RaceMask = 0 |
|
|
|
# |
|
# CharacterCreating.Disabled.ClassMask |
|
# Description: Mask of classes which cannot be created by players. |
|
# Example: 288 - (32 + 256, Death Knight and Warlock classes are disabled) |
|
# Default: 0 - (Enabled, All classes are allowed) |
|
# 1 - (Disabled, Warrior) |
|
# 2 - (Disabled, Paladin) |
|
# 4 - (Disabled, Hunter) |
|
# 8 - (Disabled, Rogue) |
|
# 16 - (Disabled, Priest) |
|
# 32 - (Disabled, Death Knight) |
|
# 64 - (Disabled, Shaman) |
|
# 128 - (Disabled, Mage) |
|
# 256 - (Disabled, Warlock) |
|
# 1024 - (Disabled, Druid) |
|
|
|
CharacterCreating.Disabled.ClassMask = 0 |
|
|
|
# |
|
# CharactersPerAccount |
|
# Description: Limit number of characters per account on all realms on this realmlist. |
|
# Important: Number must be >= CharactersPerRealm |
|
# Default: 50 |
|
|
|
CharactersPerAccount = 50 |
|
|
|
# |
|
# CharactersPerRealm |
|
# Description: Limit number of characters per account on this realm. |
|
# Range: 1-10 |
|
# Default: 10 - (Client limitation) |
|
|
|
CharactersPerRealm = 10 |
|
|
|
# |
|
# DeathKnightsPerRealm |
|
# Description: Limit number of death knight characters per account on this realm. |
|
# Range: 1-10 |
|
# Default: 1 |
|
|
|
DeathKnightsPerRealm = 1 |
|
|
|
# |
|
# CharacterCreating.MinLevelForDeathKnight |
|
# Description: Limit creating death knights only for account with another |
|
# character of specific level (ignored for GM accounts). |
|
# Default: 55 - (Enabled, Requires at least another level 55 character) |
|
# 0 - (Disabled) |
|
# 1 - (Enabled, Requires at least another level 1 character) |
|
|
|
CharacterCreating.MinLevelForDeathKnight = 55 |
|
|
|
# |
|
# SkipCinematics |
|
# Description: Disable cinematic intro at first login after character creation. |
|
# Prevents buggy intros in case of custom start location coordinates. |
|
# Default: 0 - (Show intro for each new character) |
|
# 1 - (Show intro only for first character of selected race) |
|
# 2 - (Disable intro for all classes) |
|
|
|
SkipCinematics = 0 |
|
|
|
# |
|
# MaxPlayerLevel |
|
# Description: Maximum level that can be reached by players. |
|
# Important: Levels beyond 100 are not recommended at all. |
|
# Range: 1-255 |
|
# Default: 80 |
|
|
|
MaxPlayerLevel = 80 |
|
|
|
# |
|
# MinDualSpecLevel |
|
# Description: Level requirement for Dual Talent Specialization. |
|
# Default: 40 |
|
|
|
MinDualSpecLevel = 40 |
|
|
|
# |
|
# StartPlayerLevel |
|
# Description: Starting level for characters after creation. |
|
# Range: 1-MaxPlayerLevel |
|
# Default: 1 |
|
|
|
StartPlayerLevel = 1 |
|
|
|
# |
|
# StartDeathKnightPlayerLevel |
|
# Description: Starting level for death knight characters after creation. |
|
# Range: 1-MaxPlayerLevel |
|
# Default: 55 |
|
|
|
StartDeathKnightPlayerLevel = 55 |
|
|
|
# |
|
# StartPlayerMoney |
|
# Description: Amount of money (in Copper) that a character has after creation. |
|
# Default: 0 |
|
# 100 - (1 Silver) |
|
|
|
StartPlayerMoney = 0 |
|
|
|
# |
|
# MaxHonorPoints |
|
# Description: Maximum honor points a character can have. |
|
# Default: 75000 |
|
|
|
MaxHonorPoints = 75000 |
|
|
|
# |
|
# StartHonorPoints |
|
# Description: Amount of honor points that characters have after creation. |
|
# Default: 0 |
|
|
|
StartHonorPoints = 0 |
|
|
|
# |
|
# MaxArenaPoints |
|
# Description: Maximum arena points a character can have. |
|
# Default: 10000 |
|
|
|
MaxArenaPoints = 10000 |
|
|
|
# |
|
# StartArenaPoints |
|
# Description: Amount of arena points that characters has after creation. |
|
# Default: 0 |
|
|
|
StartArenaPoints = 0 |
|
|
|
# |
|
# RecruitAFriend.MaxLevel |
|
# Description: Highest level up to which a character can benefit from the Recruit-A-Friend |
|
# experience multiplier. |
|
# Default: 60 |
|
|
|
RecruitAFriend.MaxLevel = 60 |
|
|
|
# |
|
# RecruitAFriend.MaxDifference |
|
# Description: Highest level difference between linked Recruiter and Friend benefit from |
|
# the Recruit-A-Friend experience multiplier. |
|
# Default: 4 |
|
|
|
RecruitAFriend.MaxDifference = 4 |
|
|
|
# |
|
# DisableWaterBreath |
|
# Description: Required security level for water breathing. |
|
# Default: 4 - (Disabled) |
|
# 0 - (Enabled, Everyone) |
|
# 1 - (Enabled, Mods/GMs/Admins) |
|
# 2 - (Enabled, GMs/Admins) |
|
# 3 - (Enabled, Admins) |
|
|
|
DisableWaterBreath = 4 |
|
|
|
# |
|
# AllFlightPaths |
|
# Description: Character knows all flight paths (of both factions) after creation. |
|
# Default: 0 - (Disabled) |
|
# 1 - (Enabled) |
|
|
|
AllFlightPaths = 0 |
|
|
|
# |
|
# InstantFlightPaths |
|
# Description: Flight paths will take players to their destination instantly instead |
|
# of making them wait while flying. |
|
# Default: 0 - (Disabled) |
|
# 1 - (Enabled) |
|
|
|
InstantFlightPaths = 0 |
|
|
|
# |
|
# AlwaysMaxSkillForLevel |
|
# Description: Players will automatically gain max skill level when logging in or leveling |
|
# up. |
|
# Default: 0 - (Disabled) |
|
# 1 - (Enabled) |
|
|
|
AlwaysMaxSkillForLevel = 0 |
|
|
|
# |
|
# ActivateWeather |
|
# Description: Activate the weather system. |
|
# Default: 1 - (Enabled) |
|
# 0 - (Disabled) |
|
|
|
ActivateWeather = 1 |
|
|
|
# |
|
# CastUnstuck |
|
# Description: Allow casting the Unstuck spell using .start or unstuck button in client |
|
# help options. |
|
# Default: 1 - (Enabled) |
|
# 0 - (Disabled) |
|
|
|
CastUnstuck = 1 |
|
|
|
# |
|
# Instance.IgnoreLevel |
|
# Description: Ignore level requirement when entering instances. |
|
# Default: 0 - (Disabled) |
|
# 1 - (Enabled) |
|
|
|
Instance.IgnoreLevel = 0 |
|
|
|
# |
|
# Instance.IgnoreRaid |
|
# Description: Ignore raid group requirement when entering instances. |
|
# Default: 0 - (Disabled) |
|
# 1 - (Enabled) |
|
|
|
Instance.IgnoreRaid = 0 |
|
|
|
# |
|
# Instance.ResetTimeHour |
|
# Description: Hour of the day when the global instance reset occurs. |
|
# Range: 0-23 |
|
# Default: 4 - (04:00 AM) |
|
|
|
Instance.ResetTimeHour = 4 |
|
|
|
# |
|
# Instance.UnloadDelay |
|
# Description: Time (in milliseconds) before instance maps are unloaded from memory if no |
|
# characters are inside. |
|
# Default: 1800000 - (Enabled, 30 minutes) |
|
# 0 - (Disabled, Instance maps are kept in memory until the instance |
|
# resets) |
|
|
|
Instance.UnloadDelay = 1800000 |
|
|
|
# |
|
# InstancesResetAnnounce |
|
# Description: Announce the reset of one instance to whole party. |
|
# Default: false - (Disabled, don't show, Blizzlike) |
|
# true - (Enabled, show) |
|
|
|
InstancesResetAnnounce = false |
|
|
|
# |
|
# Quests.EnableQuestTracker |
|
# Description: Store data in the database about quest completion and abandonment to help finding bugged quests. |
|
# Default: 0 - (Disabled) |
|
# 1 - (Enabled) |
|
|
|
Quests.EnableQuestTracker = 0 |
|
|
|
# |
|
# Quests.LowLevelHideDiff |
|
# Description: Level difference between player and quest level at which quests are |
|
# considered low-level and are not shown via exclamation mark (!) at quest |
|
# givers. |
|
# Default: 10 - (Enabled, Hide quests that have 10 levels less than the character) |
|
# -1 - (Disabled, Show all available quest marks) |
|
|
|
Quests.LowLevelHideDiff = 10 |
|
|
|
# |
|
# Quests.HighLevelHideDiff |
|
# Description: Level difference between player and quest level at which quests are |
|
# considered high-level and are not shown via exclamation mark (!) at quest |
|
# givers. |
|
# Default: 7 - (Enabled, Hide quests that have 7 levels more than the character) |
|
# -1 - (Disabled, Show all available quest marks) |
|
|
|
Quests.HighLevelHideDiff = 7 |
|
|
|
# |
|
# Quests.IgnoreRaid |
|
# Description: Allow non-raid quests to be completed while in a raid group. |
|
# Default: 0 - (Disabled) |
|
# 1 - (Enabled) |
|
|
|
Quests.IgnoreRaid = 0 |
|
|
|
# |
|
# Quests.IgnoreAutoAccept |
|
# Description: Ignore auto accept flag. Clients will have to manually accept all quests. |
|
# Default: 0 - (Disabled, DB values determine if quest is marked auto accept or not.) |
|
# 1 - (Enabled, clients will not be told to automatically accept any quest.) |
|
|
|
Quests.IgnoreAutoAccept = 0 |
|
|
|
# |
|
# Quests.IgnoreAutoComplete |
|
# Description: Ignore auto complete flag. Clients will have to manually complete all quests. |
|
# Default: 0 - (Disabled, DB values determine if quest is marked auto complete or not.) |
|
# 1 - (Enabled, clients will not be told to automatically complete any quest.) |
|
|
|
Quests.IgnoreAutoComplete = 0 |
|
|
|
# |
|
# Quests.DailyResetTime |
|
# Description: Hour of the day when daily quest reset occurs. |
|
# Range: 0-23 |
|
# Default: 3 - (3:00 AM, Blizzlike) |
|
# |
|
|
|
Quests.DailyResetTime = 3 |
|
|
|
# |
|
# Quests.WeeklyResetWDay |
|
# Description: Day of the week when weekly quest reset occurs. |
|
# Range: 0 (Sunday) to 6 (Saturday) |
|
# Default: 3 - (Wednesday) |
|
# |
|
|
|
Quests.WeeklyResetWDay = 3 |
|
|
|
# |
|
# Calendar.DeleteOldEventsHour |
|
# Description: Hour of the day when the daily deletion of old calendar events occurs. |
|
# Range: 0-23 |
|
# Default: 6 - (06:00 AM) |
|
|
|
Calendar.DeleteOldEventsHour = 6 |
|
|
|
# |
|
# Guild.EventLogRecordsCount |
|
# Description: Number of log entries for guild events that are stored per guild. Old entries |
|
# will be overwritten if the number of log entries exceed the configured value. |
|
# High numbers prevent this behavior but may have performance impacts. |
|
# Default: 100 |
|
|
|
Guild.EventLogRecordsCount = 100 |
|
|
|
# |
|
# Guild.ResetHour |
|
# Description: Hour of the day when the daily cap resets occur. |
|
# Range: 0-23 |
|
# Default: 6 - (06:00 AM) |
|
|
|
Guild.ResetHour = 6 |
|
|
|
# |
|
# Guild.BankEventLogRecordsCount |
|
# Description: Number of log entries for guild bank events that are stored per guild. Old |
|
# entries will be overwritten if the number of log entries exceed the |
|
# configured value. High numbers prevent this behavior but may have performance |
|
# impacts. |
|
# Default: 25 - (Minimum) |
|
|
|
Guild.BankEventLogRecordsCount = 25 |
|
|
|
# |
|
# MaxPrimaryTradeSkill |
|
# Description: Maximum number of primary professions a character can learn. |
|
# Range: 0-11 |
|
# Default: 2 |
|
|
|
MaxPrimaryTradeSkill = 2 |
|
|
|
# |
|
# MinPetitionSigns |
|
# Description: Number of required signatures on charters to create a guild. |
|
# Range: 0-9 |
|
# Default: 9 |
|
|
|
MinPetitionSigns = 9 |
|
|
|
# |
|
# MaxGroupXPDistance |
|
# Description: Max distance to creature for group member to get experience at creature |
|
# death. |
|
# Default: 74 |
|
|
|
MaxGroupXPDistance = 74 |
|
|
|
# |
|
# MaxRecruitAFriendBonusDistance |
|
# Description: Max distance between character and and group to gain the Recruit-A-Friend |
|
# XP multiplier. |
|
# Default: 100 |
|
|
|
MaxRecruitAFriendBonusDistance = 100 |
|
|
|
# |
|
# MinQuestScaledXPRatio |
|
# Description: Min ratio of experience that a quest can grant when player level scaling is factored. |
|
# Example: 50 (No less than 50% experience granted from a lower leveled quests completion) |
|
# 100 (Quests always grant full experience upon completion) |
|
# Default: 0 - (Quests too low may grant no experience) |
|
|
|
MinQuestScaledXPRatio = 0 |
|
|
|
# |
|
# MinCreatureScaledXPRatio |
|
# Description: Min ratio of experience that a creature kill can grant when player level scaling is factored. This |
|
# will also allow spell procs to trigger, such as Drain Soul, if > 0 and exp is grantable. |
|
# Example: 50 (No less than 50% experience granted from a lower leveled creature kill) |
|
# 100 (Creature kills always grant full experience upon kill) |
|
# Default: 0 - (Creatures too low may grant no experience) |
|
|
|
MinCreatureScaledXPRatio = 0 |
|
|
|
# |
|
# MinDiscoveredScaledXPRatio |
|
# Description: Min ratio of experience that an area discovery event will grant when player level scaling is factored. |
|
# Example: 50 (No less than 50% experience granted from discovering a new section of map) |
|
# 100 (Map exploration always grant full experience upon discovery) |
|
# Default: 0 - (No experience granted when discovered area is too low level) |
|
|
|
MinDiscoveredScaledXPRatio = 0 |
|
|
|
# |
|
# MailDeliveryDelay |
|
# Description: Time (in seconds) mail delivery is delayed when sending items. |
|
# Default: 3600 - (1 hour) |
|
|
|
MailDeliveryDelay = 3600 |
|
|
|
# |
|
# CleanOldMailTime |
|
# Description: The hour at which old mails will be returned or deleted by the server. |
|
# This can be any integer number from 0 to 23. 20 will be 8pm server time. |
|
# Default: 4 - 4am |
|
|
|
CleanOldMailTime = 4 |
|
|
|
# |
|
# SkillChance.Prospecting |
|
# Description: Allow skill increase from prospecting. |
|
# Default: 0 - (Disabled) |
|
# 1 - (Enabled) |
|
|
|
SkillChance.Prospecting = 0 |
|
|
|
# |
|
# SkillChance.Milling |
|
# Description: Allow skill increase from milling. |
|
# Default: 0 - (Disabled) |
|
# 1 - (Enabled) |
|
|
|
SkillChance.Milling = 0 |
|
|
|
# |
|
# OffhandCheckAtSpellUnlearn |
|
# Description: Unlearning certain spells can change offhand weapon restrictions |
|
# for equip slots. |
|
# Default: 1 - (Recheck offhand slot weapon at unlearning a spell) |
|
# 0 - (Recheck offhand slot weapon only at zone update) |
|
|
|
OffhandCheckAtSpellUnlearn = 1 |
|
|
|
# |
|
# ClientCacheVersion |
|
# Description: Client cache version for client cache data reset. Use any value different |
|
# from DB and not recently been used to trigger client side cache reset. |
|
# Default: 0 - (Use DB value from world DB version.cache_id field) |
|
|
|
ClientCacheVersion = 0 |
|
|
|
# |
|
# Event.Announce |
|
# Description: Announce events. |
|
# Default: 0 - (Disabled) |
|
# 1 - (Enabled) |
|
|
|
Event.Announce = 0 |
|
|
|
# |
|
# BeepAtStart |
|
# Description: Beep when the world server finished starting. |
|
# 1 - (Enabled) |
|
# Default: 0 - (Disabled) |
|
|
|
BeepAtStart = 0 |
|
|
|
# |
|
# FlashAtStart |
|
# Description: Flashes in taskbar when the world server finished starting. (Works on Windows only) |
|
# 1 - (Enabled) |
|
# Default: 0 - (Disabled) |
|
|
|
FlashAtStart = 0 |
|
|
|
# |
|
# Motd |
|
# Description: Message of the Day, displayed at login. Use '@' for a newline. |
|
# Example: "Welcome to John's Server!@This server is proud to be powered by Trinity Core." |
|
# Default: "Welcome to the World of Warcraft." |
|
|
|
Motd = "Welcome to the World of Warcraft." |
|
|
|
# |
|
# Server.LoginInfo |
|
# Description: Display core version (.server info) on login. |
|
# Default: 0 - (Disabled) |
|
# 1 - (Enabled) |
|
|
|
Server.LoginInfo = 0 |
|
|
|
# |
|
# Command.LookupMaxResults |
|
# Description: Number of results being displayed using a .lookup command. |
|
# Default: 0 - (Unlimited) |
|
|
|
Command.LookupMaxResults = 0 |
|
|
|
# |
|
# AllowTickets |
|
# Description: Allow/disallow sending new tickets. |
|
# Default: 1 - (Enabled) |
|
# 0 - (Disabled) |
|
|
|
AllowTickets = 1 |
|
|
|
# |
|
# DeletedCharacterTicketTrace |
|
# Description: Keep trace of tickets opened by deleted characters |
|
# gm_ticket.playerGuid will be 0, old GUID and character name |
|
# will be included in gm_ticket.comment |
|
# Default: 0 - (Disabled) |
|
# 1 - (Enabled) |
|
|
|
DeletedCharacterTicketTrace = 0 |
|
|
|
# |
|
# DungeonFinder.OptionsMask |
|
# Description: Dungeon and raid finder system. |
|
# Value is a bitmask consisting of: |
|
# LFG_OPTION_ENABLE_DUNGEON_FINDER = 1, Enable the dungeon finder browser |
|
# LFG_OPTION_ENABLE_RAID_BROWSER = 2, Enable the raid browser |
|
# Default: 1 |
|
|
|
DungeonFinder.OptionsMask = 1 |
|
|
|
# |
|
# DBC.EnforceItemAttributes |
|
# Description: Disallow overriding item attributes stored in DBC files with values from the |
|
# database. |
|
# Default: 1 - (Enabled, Enforce DBC values) |
|
# 0 - (Disabled, Use database values) |
|
|
|
DBC.EnforceItemAttributes = 1 |
|
|
|
# |
|
# AccountInstancesPerHour |
|
# Description: Controls the max amount of different instances player can enter within hour. |
|
# Default: 5 |
|
|
|
AccountInstancesPerHour = 5 |
|
|
|
# |
|
# Account.PasswordChangeSecurity |
|
# Description: Controls how secure the password changes are. |
|
# Default: 0 - None (Old and new password) |
|
# 1 - Email (Email confirmation necessary) |
|
# 2 - RBAC (RBAC enable or disables email confirmation per group) |
|
|
|
Account.PasswordChangeSecurity = 0 |
|
|
|
# |
|
# BirthdayTime |
|
# Description: Set to date of project's birth in UNIX time. By default the date when |
|
# World of Warcraft launched (Tue Nov 23, 2004) |
|
# Default: 1101168000 |
|
# |
|
# |
|
|
|
BirthdayTime = 1101168000 |
|
|
|
# |
|
# CacheDataQueries |
|
# Description: Server caches data queries at startup. |
|
# Can be disabled if not enough memory is available. |
|
# Default: 1 - (Enabled) |
|
# 0 - (Disabled) |
|
# |
|
# |
|
|
|
CacheDataQueries = 1 |
|
|
|
# |
|
# AllowLoggingIPAddressesInDatabase |
|
# Description: Specifies if IP addresses can be logged to the database |
|
# Default: 1 - (Enabled) |
|
# 0 - (Disabled) |
|
# |
|
|
|
AllowLoggingIPAddressesInDatabase = 1 |
|
|
|
# |
|
################################################################################################### |
|
|
|
################################################################################################### |
|
# CRYPTOGRAPHY |
|
# |
|
# TOTPMasterSecret |
|
# Description: The key used by authserver to decrypt TOTP secrets from database storage. |
|
# You only need to set this here if you plan to use the in-game 2FA |
|
# management commands (.account 2fa), otherwise this can be left blank. |
|
# |
|
# The server will auto-detect if this does not match your authserver setting, |
|
# in which case any commands reliant on the secret will be disabled. |
|
# |
|
# Default: <blank> - (Store TOTP secrets unencrypted) |
|
# Example: 000102030405060708090A0B0C0D0E0F |
|
# |
|
|
|
TOTPMasterSecret = 46219482117464747627170945949903 |
|
|
|
# |
|
################################################################################################### |
|
|
|
################################################################################################### |
|
# UPDATE SETTINGS |
|
# |
|
# Updates.EnableDatabases |
|
# Description: A mask that describes which databases shall be updated. |
|
# |
|
# Following flags are available |
|
# DATABASE_LOGIN = 1, // Auth database |
|
# DATABASE_CHARACTER = 2, // Character database |
|
# DATABASE_WORLD = 4, // World database |
|
# |
|
# 7 - (All enabled) |
|
# Default: 6 - (Enable character and world) |
|
# 4 - (Enable world only) |
|
# 0 - (All disabled) |
|
|
|
Updates.EnableDatabases = 6 |
|
|
|
# |
|
# Updates.AutoSetup |
|
# Description: Auto populate empty databases. |
|
# Default: 1 - (Enabled) |
|
# 0 - (Disabled) |
|
|
|
Updates.AutoSetup = 1 |
|
|
|
# |
|
# Updates.Redundancy |
|
# Description: Perform data redundancy checks through hashing |
|
# to detect changes on sql updates and reapply it. |
|
# Default: 1 - (Enabled) |
|
# 0 - (Disabled) |
|
|
|
Updates.Redundancy = 1 |
|
|
|
# |
|
# Updates.ArchivedRedundancy |
|
# Description: Check hashes of archived updates (slows down startup). |
|
# Default: 0 - (Disabled) |
|
# 1 - (Enabled) |
|
|
|
Updates.ArchivedRedundancy = 0 |
|
|
|
# |
|
# Updates.AllowRehash |
|
# Description: Inserts the current file hash in the database if it is left empty. |
|
# Useful if you want to mark a file as applied but you don't know its hash. |
|
# Default: 1 - (Enabled) |
|
# 0 - (Disabled) |
|
|
|
Updates.AllowRehash = 1 |
|
|
|
# |
|
# Updates.CleanDeadRefMaxCount |
|
# Description: Cleans dead/ orphaned references that occur if an update was removed or renamed and edited in one step. |
|
# It only starts the clean up if the count of the missing updates is below or equal the Updates.CleanDeadRefMaxCount value. |
|
# This way prevents erasing of the update history due to wrong source directory state (maybe wrong branch or bad revision). |
|
# Disable this if you want to know if the database is in a possible "dirty state". |
|
# Default: 3 - (Enabled) |
|
# 0 - (Disabled) |
|
# -1 - (Enabled - unlimited) |
|
|
|
Updates.CleanDeadRefMaxCount = 3 |
|
|
|
# |
|
################################################################################################### |
|
|
|
################################################################################################### |
|
# HOTSWAP SETTINGS |
|
# |
|
# HotSwap.Enabled (Requires compilation with DYNAMIC_LINKING=1) |
|
# Description: Enables dynamic script hotswapping. |
|
# Reloads scripts on changes. |
|
# 1 - (Enabled) |
|
# Default: 0 - (Disabled) |
|
|
|
HotSwap.Enabled = 0 |
|
|
|
# |
|
# HotSwap.ScriptDir |
|
# Description: Directory containing the script shared libraries (.dll/.so). |
|
# Example: "/usr/local/scripts" |
|
# Default: "scripts" |
|
|
|
HotSwap.ScriptDir = "scripts" |
|
|
|
# HotSwap.EnableReCompiler |
|
# Description: Enables the dynamic script recompiler. |
|
# Watches your script source directories and recompiles the |
|
# script modules on changes. |
|
# Default: 1 - (Enabled) |
|
# 0 - (Disabled) |
|
|
|
HotSwap.EnableReCompiler = 1 |
|
|
|
# HotSwap.EnableEarlyTermination |
|
# Description: Terminate the build of a module when an associated |
|
# source file was changed meanwhile. |
|
# Default: 1 - (Enabled) |
|
# 0 - (Disabled) |
|
|
|
HotSwap.EnableEarlyTermination = 1 |
|
|
|
# HotSwap.EnableBuildFileRecreation |
|
# Description: Recreate build files when sources to a module |
|
# were added or removed. |
|
# Default: 1 - (Enabled) |
|
# 0 - (Disabled) |
|
|
|
HotSwap.EnableBuildFileRecreation = 1 |
|
|
|
# |
|
# HotSwap.EnableInstall |
|
# Description: Enables cmake install after automatic builds have finished |
|
# Default: 1 - (Enabled) |
|
# 0 - (Disabled) |
|
|
|
HotSwap.EnableInstall = 1 |
|
|
|
# |
|
# HotSwap.EnablePrefixCorrection |
|
# Description: Allows the core to automatic set the CMAKE_INSTALL_PREFIX |
|
# to its current location in the file system. |
|
# Default: 1 - (Enabled) |
|
# 0 - (Disabled) |
|
|
|
HotSwap.EnablePrefixCorrection = 1 |
|
|
|
# HotSwap.ReCompilerBuildType |
|
# Description: Defines the build type of the builds invoked by the recompiler. |
|
# Default: "" - Built-in build type of the module is used. |
|
# "Release" - Release builds only |
|
# "Debug" - Debug builds only |
|
|
|
HotSwap.ReCompilerBuildType = "" |
|
|
|
# |
|
################################################################################################### |
|
|
|
################################################################################################### |
|
# WARDEN SETTINGS |
|
# |
|
# Warden.Enabled |
|
# Description: Enable Warden anti-cheat system. |
|
# Default: 0 - (Disabled) |
|
# 1 - (Enabled) |
|
|
|
Warden.Enabled = 0 |
|
|
|
# |
|
# Warden.NumInjectionChecks |
|
# Warden.NumLuaSandboxChecks |
|
# Warden.NumClientModChecks |
|
# Description: Number of Warden checks of the respective category that are sent per cycle. |
|
# Default: 9 - (Warden.NumInjectionChecks) |
|
# Default: 1 - (Warden.NumLuaSandboxChecks) |
|
# Default: 1 - (Warden.NumClientModChecks) |
|
# 0 - (Disable category) |
|
|
|
Warden.NumInjectionChecks = 9 |
|
Warden.NumLuaSandboxChecks = 1 |
|
Warden.NumClientModChecks = 1 |
|
|
|
# |
|
# Warden.ClientResponseDelay |
|
# Description: Time (in seconds) before client is getting disconnecting for not responding. |
|
# Default: 600 - (10 Minutes) |
|
# 0 - (Disabled, client won't be kicked) |
|
|
|
Warden.ClientResponseDelay = 600 |
|
|
|
# |
|
# Warden.ClientCheckHoldOff |
|
# Description: Time (in seconds) to wait before sending the next check request to the client. |
|
# A low number increases traffic and load on client and server side. |
|
# Default: 30 - (30 Seconds) |
|
# 0 - (Send check as soon as possible) |
|
|
|
Warden.ClientCheckHoldOff = 30 |
|
|
|
# |
|
# Warden.ClientCheckFailAction |
|
# Description: Default action being taken if a client check failed. Actions can be |
|
# overwritten for each single check via warden_action table in characters |
|
# database. |
|
# Default: 0 - (Disabled, Logging only) |
|
# 1 - (Kick) |
|
# 2 - (Ban) |
|
|
|
Warden.ClientCheckFailAction = 0 |
|
|
|
# |
|
# Warden.BanDuration |
|
# Description: Time (in seconds) an account will be banned if ClientCheckFailAction is set |
|
# to ban. |
|
# Default: 86400 - (24 hours) |
|
# 0 - (Permanent ban) |
|
|
|
Warden.BanDuration = 86400 |
|
|
|
# |
|
################################################################################################### |
|
|
|
################################################################################################### |
|
# PLAYER INTERACTION |
|
# |
|
# AllowTwoSide.Interaction.Calendar |
|
# Description: Allow calendar invites between factions. |
|
# Default: 0 - (Disabled) |
|
# 1 - (Enabled) |
|
|
|
AllowTwoSide.Interaction.Calendar = 0 |
|
|
|
# |
|
# AllowTwoSide.Interaction.Channel |
|
# Description: Allow channel chat between factions. |
|
# Default: 0 - (Disabled) |
|
# 1 - (Enabled) |
|
|
|
AllowTwoSide.Interaction.Channel = 0 |
|
|
|
# |
|
# AllowTwoSide.Interaction.Group |
|
# Description: Allow group joining between factions. |
|
# Default: 0 - (Disabled) |
|
# 1 - (Enabled) |
|
|
|
AllowTwoSide.Interaction.Group = 0 |
|
|
|
# |
|
# AllowTwoSide.Interaction.Guild |
|
# Description: Allow guild joining between factions. |
|
# Default: 0 - (Disabled) |
|
# 1 - (Enabled) |
|
|
|
AllowTwoSide.Interaction.Guild = 0 |
|
|
|
# |
|
# AllowTwoSide.Interaction.Auction |
|
# Description: Allow auctions between factions. |
|
# This results in all auctions being handled as if placed in the neutral |
|
# auction house and will intentionally lock acces to the Horde and Alliance AH. |
|
# Deposit fee and auction cut values will be taken from neutral auction house. |
|
# If used in combination with the AH-Bot, settings should be set for neutral |
|
# auction house only. |
|
# |
|
# Warning: changing this in production results in players loosing access to their |
|
# already placed auctions in the faction houses - these auctions will expire after |
|
# their regular timings. |
|
# Default: 0 - (Disabled) |
|
# 1 - (Enabled) |
|
|
|
AllowTwoSide.Interaction.Auction = 0 |
|
|
|
# |
|
# AllowTwoSide.Trade |
|
# Description: Allow trading between factions. |
|
# Default: 0 - (Disabled) |
|
# 1 - (Enabled) |
|
|
|
AllowTwoSide.Trade = 0 |
|
|
|
# |
|
# TalentsInspecting |
|
# Description: Allow/disallow inspecting other characters' talents. |
|
# Doesn't affect game master accounts. |
|
# 2 - (Enabled for all characters) |
|
# Default: 1 - (Enabled for characters of the same faction) |
|
# 0 - (Talent inspecting is disabled) |
|
|
|
TalentsInspecting = 1 |
|
|
|
# |
|
################################################################################################### |
|
|
|
################################################################################################### |
|
# CREATURE SETTINGS |
|
# |
|
# ThreatRadius |
|
# Description: Distance for creatures to evade after being pulled away from the combat |
|
# starting point. If ThreatRadius is less than creature aggro radius then aggro |
|
# radius will be used. |
|
# Default: 60 |
|
|
|
ThreatRadius = 60 |
|
|
|
# |
|
# Rate.Creature.Aggro |
|
# Description: Aggro radius percentage. |
|
# Default: 1 - (Enabled, 100%) |
|
# 1.5 - (Enabled, 150%) |
|
# 0 - (Disabled, 0%) |
|
|
|
Rate.Creature.Aggro = 1 |
|
|
|
# |
|
# CreatureFamilyFleeAssistanceRadius |
|
# Description: Distance for fleeing creatures seeking assistance from other creatures. |
|
# Default: 30 - (Enabled) |
|
# 0 - (Disabled) |
|
|
|
CreatureFamilyFleeAssistanceRadius = 30 |
|
|
|
# |
|
# CreatureFamilyAssistanceRadius |
|
# Description: Distance for creatures calling for assistance from other creatures without |
|
# moving. |
|
# Default: 10 - (Enabled) |
|
# 0 - (Disabled) |
|
|
|
CreatureFamilyAssistanceRadius = 10 |
|
|
|
# |
|
# CreatureFamilyAssistanceDelay |
|
# Description: Time (in milliseconds) before creature assistance call. |
|
# Default: 1500 - (1.5 Seconds) |
|
|
|
CreatureFamilyAssistanceDelay = 1500 |
|
|
|
# |
|
# CreatureFamilyFleeDelay |
|
# Description: Time (in milliseconds) during which creature can flee if no assistance was |
|
# found. |
|
# Default: 7000 (7 Seconds) |
|
|
|
CreatureFamilyFleeDelay = 7000 |
|
|
|
# |
|
# WorldBossLevelDiff |
|
# Description: World boss level difference. |
|
# Default: 3 |
|
|
|
WorldBossLevelDiff = 3 |
|
|
|
# |
|
# Corpse.Decay.NORMAL |
|
# Corpse.Decay.RARE |
|
# Corpse.Decay.ELITE |
|
# Corpse.Decay.RAREELITE |
|
# Corpse.Decay.WORLDBOSS |
|
# Description: Time (in seconds) until creature corpse will decay if not looted or skinned. |
|
# Default: 300 - (5 Minutes, Corpse.Decay.NORMAL) |
|
# 300 - (5 Minutes, Corpse.Decay.RARE) |
|
# 300 - (5 Minutes, Corpse.Decay.ELITE) |
|
# 300 - (5 Minutes, Corpse.Decay.RAREELITE) |
|
# 3600 - (1 Hour, Corpse.Decay.WORLDBOSS) |
|
|
|
Corpse.Decay.NORMAL = 300 |
|
Corpse.Decay.RARE = 300 |
|
Corpse.Decay.ELITE = 300 |
|
Corpse.Decay.RAREELITE = 300 |
|
Corpse.Decay.WORLDBOSS = 3600 |
|
|
|
# |
|
# Rate.Corpse.Decay.Looted |
|
# Description: Multiplier for Corpse.Decay.* to configure how long creature corpses stay |
|
# after they have been looted. |
|
# Default: 0.5 |
|
|
|
Rate.Corpse.Decay.Looted = 0.5 |
|
|
|
# |
|
# Rate.Creature.Normal.Damage |
|
# Rate.Creature.Elite.Elite.Damage |
|
# Rate.Creature.Elite.RARE.Damage |
|
# Rate.Creature.Elite.RAREELITE.Damage |
|
# Rate.Creature.Elite.WORLDBOSS.Damage |
|
# Description: Multiplier for creature melee damage. |
|
# Default: 1 - (Rate.Creature.Normal.Damage) |
|
# 1 - (Rate.Creature.Elite.Elite.Damage) |
|
# 1 - (Rate.Creature.Elite.RARE.Damage) |
|
# 1 - (Rate.Creature.Elite.RAREELITE.Damage) |
|
# 1 - (Rate.Creature.Elite.WORLDBOSS.Damage) |
|
# |
|
|
|
Rate.Creature.Normal.Damage = 1 |
|
Rate.Creature.Elite.Elite.Damage = 1 |
|
Rate.Creature.Elite.RARE.Damage = 1 |
|
Rate.Creature.Elite.RAREELITE.Damage = 1 |
|
Rate.Creature.Elite.WORLDBOSS.Damage = 1 |
|
|
|
# |
|
# Rate.Creature.Normal.SpellDamage |
|
# Rate.Creature.Elite.Elite.SpellDamage |
|
# Rate.Creature.Elite.RARE.SpellDamage |
|
# Rate.Creature.Elite.RAREELITE.SpellDamage |
|
# Rate.Creature.Elite.WORLDBOSS.SpellDamage |
|
# Description: Multiplier for creature spell damage. |
|
# Default: 1 - (Rate.Creature.Normal.SpellDamage) |
|
# 1 - (Rate.Creature.Elite.Elite.SpellDamage) |
|
# 1 - (Rate.Creature.Elite.RARE.SpellDamage) |
|
# 1 - (Rate.Creature.Elite.RAREELITE.SpellDamage) |
|
# 1 - (Rate.Creature.Elite.WORLDBOSS.SpellDamage) |
|
|
|
Rate.Creature.Normal.SpellDamage = 1 |
|
Rate.Creature.Elite.Elite.SpellDamage = 1 |
|
Rate.Creature.Elite.RARE.SpellDamage = 1 |
|
Rate.Creature.Elite.RAREELITE.SpellDamage = 1 |
|
Rate.Creature.Elite.WORLDBOSS.SpellDamage = 1 |
|
|
|
# |
|
# Rate.Creature.Normal.HP |
|
# Rate.Creature.Elite.Elite.HP |
|
# Rate.Creature.Elite.RARE.HP |
|
# Rate.Creature.Elite.RAREELITE.HP |
|
# Rate.Creature.Elite.WORLDBOSS.HP |
|
# Description: Multiplier for creature health. |
|
# Default: 1 - (Rate.Creature.Normal.HP) |
|
# 1 - (Rate.Creature.Elite.Elite.HP) |
|
# 1 - (Rate.Creature.Elite.RARE.HP) |
|
# 1 - (Rate.Creature.Elite.RAREELITE.HP) |
|
# 1 - (Rate.Creature.Elite.WORLDBOSS.HP) |
|
|
|
Rate.Creature.Normal.HP = 1 |
|
Rate.Creature.Elite.Elite.HP = 1 |
|
Rate.Creature.Elite.RARE.HP = 1 |
|
Rate.Creature.Elite.RAREELITE.HP = 1 |
|
Rate.Creature.Elite.WORLDBOSS.HP = 1 |
|
|
|
# |
|
# Creature.PickPocketRefillDelay |
|
# Description: Time in seconds that the server will wait before refilling the pickpocket loot |
|
# for a creature |
|
# Default: 600 |
|
|
|
Creature.PickPocketRefillDelay = 600 |
|
|
|
# |
|
# ListenRange.Say |
|
# Description: Distance in which players can read say messages from creatures or |
|
# gameobjects. |
|
# Default: 40 |
|
|
|
ListenRange.Say = 40 |
|
|
|
# |
|
# ListenRange.TextEmote |
|
# Description: Distance in which players can read emotes from creatures or gameobjects. |
|
# Default: 40 |
|
|
|
ListenRange.TextEmote = 40 |
|
|
|
# |
|
# ListenRange.Yell |
|
# Description: Distance in which players can read yell messages from creatures or |
|
# gameobjects. |
|
# Default: 300 |
|
|
|
ListenRange.Yell = 300 |
|
|
|
# |
|
# Creature.MovingStopTimeForPlayer |
|
# Description: Time (in milliseconds) during which creature will not move after |
|
# interaction with player. |
|
# Default: 180000 |
|
|
|
Creature.MovingStopTimeForPlayer = 180000 |
|
|
|
# MonsterSight |
|
# Description: The maximum distance in yards that a "monster" creature can see |
|
# regardless of level difference (through CreatureAI::IsVisible). |
|
# Increases CONFIG_SIGHT_MONSTER to 50 yards. Used to be 20 yards. |
|
# Default: 50.000000 |
|
|
|
MonsterSight = 50.000000 |
|
|
|
# |
|
# Creature.RegenHPCannotReachTargetInRaid |
|
# Description: Regenerates HP for Creatures in Raids if they cannot reach the target. |
|
# Default: 1 - (Enabled) |
|
# 0 - (Disabled) |
|
|
|
Creature.RegenHPCannotReachTargetInRaid = 1 |
|
|
|
# |
|
################################################################################################### |
|
|
|
################################################################################################### |
|
# SPAWN/RESPAWN SETTINGS |
|
# |
|
# Respawn.MinCheckIntervalMS |
|
# Description: Minimum time that needs to pass between respawn checks for any given map. |
|
# Default: 5000 - 5 seconds |
|
|
|
Respawn.MinCheckIntervalMS = 5000 |
|
|
|
# |
|
# Respawn.GuidWarnLevel |
|
# Description: The point at which the highest guid for creatures or gameobjects in any map must reach |
|
# before the warning logic is enabled. A restart will then be queued at the next quiet time |
|
# The maximum guid per map is 16,777,216. So, it must be less than this value. |
|
# Default: 12000000 - 12 million |
|
|
|
Respawn.GuidWarnLevel = 12000000 |
|
|
|
# |
|
# Respawn.WarningMessage |
|
# Description: This message will be periodically shown (Frequency specified by Respawn.WarningFrequency) to |
|
# all users of the server, once the Respawn.GuidWarnLevel has been passed, and a restart scheduled. |
|
# It's used to warn users that there will be an out of schedule server restart soon. |
|
# Default: "There will be an unscheduled server restart at 03:00 server time. The server will be available again shortly after." |
|
|
|
Respawn.WarningMessage = "There will be an unscheduled server restart at 03:00. The server will be available again shortly after." |
|
|
|
# |
|
# Respawn.WarningFrequency |
|
# Description: The frequency (in seconds) that the warning message will be sent to users after a quiet time restart is triggered. |
|
# The message will repeat each time this many seconds passed until the server is restarted. |
|
# If set to 0, no warnings will be sent. |
|
# Default: 1800 - (30 minutes) |
|
|
|
Respawn.WarningFrequency = 1800 |
|
|
|
# |
|
# Respawn.GuidAlertLevel |
|
# Description: The point at which the highest guid for creatures or gameobjects in any map must reach |
|
# before the alert logic is enabled. A restart will then be triggered for 30 min. from that |
|
# point. The maximum guid per map is 16,777,216. So, it must be less than this value. |
|
# Default: 16000000 - 16 million |
|
|
|
Respawn.GuidAlertLevel = 16000000 |
|
|
|
# |
|
# Respawn.AlertRestartReason |
|
# Description: The shutdown reason given when the alert level is reached. The server will use a fixed time of |
|
# 5 minutes and the reason for shutdown will be this message |
|
# Default: "Urgent Maintenance" |
|
|
|
Respawn.AlertRestartReason = "Urgent Maintenance" |
|
|
|
# |
|
# Respawn.RestartQuietTime |
|
# Description: The hour at which the server will be restarted after the Respawn.GuidWarnLevel |
|
# threshold has been reached. This can be between 0 and 23. 20 will be 8pm server time |
|
# Default: 3 - 3am |
|
|
|
Respawn.RestartQuietTime = 3 |
|
|
|
# |
|
# Respawn.DynamicMode |
|
# Description: Select which mode (if any) should be used to adjust respawn of creatures. |
|
# This will only affect creatures that have dynamic spawn rate scaling enabled in |
|
# the spawn group table (by default, gathering nodes and quest targets with respawn time <30min |
|
# 1 - Use number of players in zone |
|
# Default: 0 - No dynamic respawn function |
|
|
|
Respawn.DynamicMode = 0 |
|
|
|
# |
|
# Respawn.DynamicEscortNPC |
|
# Description: This switch controls the dynamic respawn system for escort NPCs not in instanceable maps (base maps only). |
|
# This will cause the respawn timer to begin when an escort event begins, and potentially |
|
# allow multiple instances of the NPC to be alive at the same time (when combined with Respawn.DynamicMode > 0) |
|
# 1 - Enabled |
|
# Default: 0 - Disabled |
|
|
|
Respawn.DynamicEscortNPC = 0 |
|
|
|
# |
|
# Respawn.DynamicRateCreature |
|
# Description: The rate at which the respawn time is adjusted for high player counts in a zone (for creatures). |
|
# Up to this number of players, the respawn rate is unchanged. |
|
# At double this number in players, you get twice as many respawns, at three times this number, three times the respawns, and so forth. |
|
# Default: 10 |
|
|
|
Respawn.DynamicRateCreature = 10 |
|
|
|
# |
|
# Respawn.DynamicMinimumCreature |
|
# Description: The minimum respawn time for a creature under dynamic scaling. |
|
# Default: 10 - (10 seconds) |
|
|
|
Respawn.DynamicMinimumCreature = 10 |
|
|
|
# |
|
# Respawn.DynamicRateGameObject |
|
# Description: The rate at which the respawn time is adjusted for high player counts in a zone (for gameobjects). |
|
# Up to this number of players, the respawn rate is unchanged. |
|
# At double this number in players, you get twice as many respawns, at three times this number, three times the respawns, and so forth. |
|
# Default: 10 |
|
|
|
Respawn.DynamicRateGameObject = 10 |
|
|
|
# |
|
# Respawn.DynamicMinimumGameObject |
|
# Description: The minimum respawn time for a GameObject under dynamic scaling. |
|
# Default: 10 - (10 seconds) |
|
|
|
Respawn.DynamicMinimumGameObject = 10 |
|
|
|
# |
|
################################################################################################### |
|
|
|
################################################################################################### |
|
# CHAT SETTINGS |
|
# |
|
# ChatFakeMessagePreventing |
|
# Description: Additional protection from creating fake chat messages using spaces. |
|
# Collapses multiple subsequent whitespaces into a single whitespace. |
|
# Not applied to the addon language, but may break old addons that use |
|
# "normal" chat messages for sending data to other clients. |
|
# Default: 1 - (Enabled, Blizzlike) |
|
# 0 - (Disabled) |
|
|
|
ChatFakeMessagePreventing = 1 |
|
|
|
# |
|
# ChatStrictLinkChecking.Severity |
|
# Description: Check chat messages for in-game links to spells, items, quests, etc. |
|
# -1 - (Only verify validity of link data, but permit use of custom colors) |
|
# Default: 0 - (Only verify that link data and color are valid without checking text) |
|
# 1 - (Additionally verifies that the link text matches the provided data) |
|
# |
|
# Note: If this is set to '1', you must additionally provide .dbc files for all |
|
# client locales that are in use on your server. |
|
# If any files are missing, messages with links from clients using those |
|
# locales will likely be blocked by the server. |
|
|
|
ChatStrictLinkChecking.Severity = 0 |
|
|
|
# |
|
# ChatStrictLinkChecking.Kick |
|
# Description: Defines what should be done if a message containing invalid control characters |
|
# is received. |
|
# Default: 0 - (Silently ignore message) |
|
# 1 - (Ignore message and kick player) |
|
|
|
ChatStrictLinkChecking.Kick = 0 |
|
|
|
# |
|
# ChatFlood.MessageCount |
|
# Description: Chat flood protection, number of messages before player gets muted. |
|
# Default: 10 - (Enabled) |
|
# 0 - (Disabled) |
|
|
|
ChatFlood.MessageCount = 10 |
|
|
|
# |
|
# ChatFlood.MessageDelay |
|
# Description: Time (in seconds) between messages to be counted into ChatFlood.MessageCount. |
|
# Default: 1 |
|
|
|
ChatFlood.MessageDelay = 1 |
|
|
|
# |
|
# ChatFlood.AddonMessageCount |
|
# Description: Chat flood protection, number of addon messages before player gets muted. |
|
# Default: 100 - (Enabled) |
|
# 0 - (Disabled) |
|
|
|
ChatFlood.AddonMessageCount = 100 |
|
|
|
# |
|
# ChatFlood.AddonMessageDelay |
|
# Description: Time (in seconds) between addon messages to be counted into ChatFlood.AddonMessageCount. |
|
# Default: 1 |
|
|
|
ChatFlood.AddonMessageDelay = 1 |
|
|
|
# |
|
# ChatFlood.MuteTime |
|
# Description: Time (in seconds) characters get muted for violating ChatFlood.MessageCount / ChatFlood.AddonMessageCount. |
|
# Default: 10 |
|
|
|
ChatFlood.MuteTime = 10 |
|
|
|
# |
|
# Channel.RestrictedLfg |
|
# Description: Restrict LookupForGroup channel to characters registered in the LFG tool. |
|
# Default: 1 - (Enabled, Allow join to channel only if registered in LFG) |
|
# 0 - (Disabled, Allow join to channel in any time) |
|
|
|
Channel.RestrictedLfg = 1 |
|
|
|
# |
|
# ChatLevelReq.Channel |
|
# ChatLevelReq.Whisper |
|
# ChatLevelReq.Emote |
|
# ChatLevelReq.Say |
|
# ChatLevelReq.Yell |
|
# Description: Level requirement for characters to be able to use chats. |
|
# Default: 1 |
|
|
|
ChatLevelReq.Channel = 1 |
|
ChatLevelReq.Whisper = 1 |
|
ChatLevelReq.Emote = 1 |
|
ChatLevelReq.Say = 1 |
|
ChatLevelReq.Yell = 1 |
|
|
|
# |
|
# PartyLevelReq |
|
# Description: Minimum level at which players can invite to group, even if they aren't on |
|
# the invitee friends list. (Players who are on that friend list can always |
|
# invite despite having lower level) |
|
# Default: 1 |
|
|
|
PartyLevelReq = 1 |
|
|
|
# |
|
# PreserveCustomChannels |
|
# Description: Store custom chat channel settings like password, automatic ownership handout |
|
# or ban list in the database. Needs to be enabled to save custom |
|
# world/trade/etc. channels that have automatic ownership handout disabled. |
|
# (.channel set ownership $channel off) |
|
# Default: 0 - (Disabled, Blizzlike, Channel settings are lost if last person left) |
|
# 1 - (Enabled) |
|
|
|
PreserveCustomChannels = 1 |
|
|
|
# |
|
# PreserveCustomChannelInterval |
|
# Description: Interval (in minutes) at which custom channel data is saved to the database |
|
# Default: 5 minutes |
|
|
|
PreserveCustomChannelInterval = 5 |
|
|
|
# |
|
# PreserveCustomChannelDuration |
|
# Description: Time (in days) that needs to pass before the customs chat channels get |
|
# cleaned up from the database. Only channels with ownership handout enabled |
|
# (default behavior) will be cleaned. |
|
# Default: 14 - (Enabled, Clean channels that haven't been used for 14 days) |
|
# 0 - (Disabled, Infinite channel storage) |
|
|
|
PreserveCustomChannelDuration = 14 |
|
|
|
# |
|
# PartyRaidWarnings |
|
# Description: Allow any user to use raid warnings when in a 5-man party. |
|
# Default: 0 - (Disabled, Blizzlike) |
|
# 1 - (Enabled) |
|
|
|
PartyRaidWarnings = 0 |
|
|
|
# |
|
################################################################################################### |
|
|
|
################################################################################################### |
|
# GAME MASTER SETTINGS |
|
# |
|
# GM.LoginState |
|
# Description: GM mode at login. |
|
# Default: 2 - (Last save state) |
|
# 0 - (Disable) |
|
# 1 - (Enable) |
|
|
|
GM.LoginState = 2 |
|
|
|
# |
|
# GM.Visible |
|
# Description: GM visibility at login. |
|
# Default: 2 - (Last save state) |
|
# 0 - (Invisible) |
|
# 1 - (Visible) |
|
|
|
GM.Visible = 2 |
|
|
|
# |
|
# GM.Chat |
|
# Description: GM chat mode at login. |
|
# Default: 2 - (Last save state) |
|
# 0 - (Disable) |
|
# 1 - (Enable) |
|
|
|
GM.Chat = 2 |
|
|
|
# |
|
# GM.WhisperingTo |
|
# Description: Is GM accepting whispers from player by default or not. |
|
# Default: 2 - (Last save state) |
|
# 0 - (Disable) |
|
# 1 - (Enable) |
|
|
|
GM.WhisperingTo = 2 |
|
|
|
# |
|
# GM.FreezeAuraDuration |
|
# Description: Allows to set a default duration to the Freeze Aura |
|
# applied on players when using the .freeze command |
|
# Default: 0 - (Original aura duration. Lasts until the .unfreeze command is used) |
|
# N - (Aura duration if unspecified in .freeze command, in seconds) |
|
|
|
GM.FreezeAuraDuration = 0 |
|
|
|
# |
|
# GM.InGMList.Level |
|
# Description: Maximum GM level shown in GM list (if enabled) in non-GM state (.gm off). |
|
# Default: 3 - (Anyone) |
|
# 0 - (Only players) |
|
# 1 - (Only moderators) |
|
# 2 - (Only gamemasters) |
|
|
|
GM.InGMList.Level = 3 |
|
|
|
# |
|
# GM.InWhoList.Level |
|
# Description: Max GM level showed in who list (if visible). |
|
# Default: 3 - (Anyone) |
|
# 0 - (Only players) |
|
# 1 - (Only moderators) |
|
# 2 - (Only gamemasters) |
|
|
|
GM.InWhoList.Level = 3 |
|
|
|
# |
|
# GM.StartLevel |
|
# Description: GM character starting level. |
|
# Default: 1 |
|
|
|
GM.StartLevel = 1 |
|
|
|
# |
|
# GM.AllowInvite |
|
# Description: Allow players to invite GM characters. |
|
# Default: 0 - (Disabled) |
|
# 1 - (Enabled) |
|
|
|
GM.AllowInvite = 0 |
|
|
|
# |
|
# GM.LowerSecurity |
|
# Description: Allow lower security levels to use commands on higher security level |
|
# characters. |
|
# Default: 0 - (Disabled) |
|
# 1 - (Enabled) |
|
|
|
GM.LowerSecurity = 0 |
|
|
|
# |
|
# GM.TicketSystem.ChanceOfGMSurvey |
|
# Description: Chance of sending a GM survey after ticket completion. |
|
# Default: 50 - (Enabled) |
|
# 0 - (Disabled) |
|
|
|
GM.TicketSystem.ChanceOfGMSurvey = 50 |
|
|
|
# |
|
# GM.ForceShutdownThreshold |
|
# Description: Minimum shutdown time in seconds before 'force' is required if other players are connected. |
|
# Default: 30 |
|
|
|
GM.ForceShutdownThreshold = 30 |
|
|
|
# |
|
################################################################################################### |
|
|
|
################################################################################################### |
|
# VISIBILITY AND DISTANCES |
|
# |
|
# Visibility.GroupMode |
|
# Description: Group visibility modes. Defines which groups can aways detect invisible |
|
# characters of the same raid, group or faction. |
|
# Default: 1 - (Raid) |
|
# 0 - (Party) |
|
# 2 - (Faction) |
|
# 3 - (None) |
|
|
|
Visibility.GroupMode = 1 |
|
|
|
# |
|
# Visibility.Distance.Continents |
|
# Visibility.Distance.Instances |
|
# Visibility.Distance.BG |
|
# Visibility.Distance.Arenas |
|
# Description: Visibility distance to see other players or gameobjects. |
|
# Visibility on continents on retail ~100 yards. In BG/Arenas ~533. |
|
# For instances default ~170. |
|
# Max limited by grid size: 533.33333 |
|
# Min limit is max aggro radius (45) * Rate.Creature.Aggro |
|
# Default: 100 - (Visibility.Distance.Continents) |
|
# 170 - (Visibility.Distance.Instances) |
|
# 533 - (Visibility.Distance.BG) |
|
# 533 - (Visibility.Distance.Arenas) |
|
|
|
Visibility.Distance.Continents = 100 |
|
Visibility.Distance.Instances = 170 |
|
Visibility.Distance.BG = 533 |
|
Visibility.Distance.Arenas = 533 |
|
|
|
# |
|
# Visibility.Notify.Period.OnContinents |
|
# Visibility.Notify.Period.InInstances |
|
# Visibility.Notify.Period.InBG |
|
# Visibility.Notify.Period.InArenas |
|
# Description: Time (in milliseconds) for visibility update period. Lower values may have |
|
# performance impact. |
|
# Default: 1000 - (Visibility.Notify.Period.OnContinents) |
|
# 1000 - (Visibility.Notify.Period.InInstances) |
|
# 1000 - (Visibility.Notify.Period.InBG) |
|
# 1000 - (Visibility.Notify.Period.InArenas) |
|
|
|
Visibility.Notify.Period.OnContinents = 1000 |
|
Visibility.Notify.Period.InInstances = 1000 |
|
Visibility.Notify.Period.InBG = 1000 |
|
Visibility.Notify.Period.InArenas = 1000 |
|
|
|
# |
|
################################################################################################### |
|
|
|
################################################################################################### |
|
# SERVER RATES |
|
# |
|
# Rate.Health |
|
# Rate.Mana |
|
# Rate.Rage.Income |
|
# Rate.Rage.Loss |
|
# Rate.RunicPower.Income |
|
# Rate.RunicPower.Loss |
|
# Rate.Focus |
|
# Rate.Energy |
|
# Rate.Loyalty |
|
# Description: Multiplier to configure health, mana, incoming rage, loss of rage, focus |
|
# energy and loyalty increase or decrease. |
|
# Default: 1 - (Rate.Health) |
|
# 1 - (Rate.Mana) |
|
# 1 - (Rate.Rage.Income) |
|
# 1 - (Rate.Rage.Loss) |
|
# 1 - (Rate.RunicPower.Income) |
|
# 1 - (Rate.RunicPower.Loss) |
|
# 1 - (Rate.Focus) |
|
# 1 - (Rate.Energy) |
|
# 1 - (Rate.Loyalty) |
|
|
|
Rate.Health = 1 |
|
Rate.Mana = 1 |
|
Rate.Rage.Income = 1 |
|
Rate.Rage.Loss = 1 |
|
Rate.RunicPower.Income = 1 |
|
Rate.RunicPower.Loss = 1 |
|
Rate.Focus = 1 |
|
Rate.Energy = 1 |
|
Rate.Loyalty = 1 |
|
|
|
# |
|
# Rate.Skill.Discovery |
|
# Description: Multiplier for skill discovery. |
|
# Default: 1 |
|
|
|
Rate.Skill.Discovery = 1 |
|
|
|
# |
|
# Rate.Drop.Item.Poor |
|
# Rate.Drop.Item.Normal |
|
# Rate.Drop.Item.Uncommon |
|
# Rate.Drop.Item.Rare |
|
# Rate.Drop.Item.Epic |
|
# Rate.Drop.Item.Legendary |
|
# Rate.Drop.Item.Artifact |
|
# Rate.Drop.Item.Referenced |
|
# Rate.Drop.Money |
|
# Description: Drop rates for money and items based on quality. |
|
# Default: 1 - (Rate.Drop.Item.Poor) |
|
# 1 - (Rate.Drop.Item.Normal) |
|
# 1 - (Rate.Drop.Item.Uncommon) |
|
# 1 - (Rate.Drop.Item.Rare) |
|
# 1 - (Rate.Drop.Item.Epic) |
|
# 1 - (Rate.Drop.Item.Legendary) |
|
# 1 - (Rate.Drop.Item.Artifact) |
|
# 1 - (Rate.Drop.Item.Referenced) |
|
# 1 - (Rate.Drop.Money) |
|
|
|
Rate.Drop.Item.Poor = 1 |
|
Rate.Drop.Item.Normal = 1 |
|
Rate.Drop.Item.Uncommon = 1 |
|
Rate.Drop.Item.Rare = 1 |
|
Rate.Drop.Item.Epic = 1 |
|
Rate.Drop.Item.Legendary = 1 |
|
Rate.Drop.Item.Artifact = 1 |
|
Rate.Drop.Item.Referenced = 1 |
|
Rate.Drop.Money = 1 |
|
|
|
# |
|
# Rate.Drop.Item.ReferencedAmount |
|
# Description: Multiplier for referenced loot amount. |
|
# Default: 1 |
|
|
|
Rate.Drop.Item.ReferencedAmount = 1 |
|
|
|
# |
|
# Rate.XP.Kill |
|
# Rate.XP.Quest |
|
# Rate.XP.Explore |
|
# Description: Experience rates. |
|
# Default: 1 - (Rate.XP.Kill, affects only kills outside of Battlegrounds) |
|
# 1 - (Rate.XP.Quest) |
|
# 1 - (Rate.XP.Explore) |
|
|
|
Rate.XP.Kill = 1 |
|
Rate.XP.Quest = 1 |
|
Rate.XP.Explore = 1 |
|
|
|
# |
|
# Rate.XP.BattlegroundKill |
|
# Description: Experience rate for honorable kills in battlegrounds, |
|
# it works when Battleground.GiveXPForKills = 1 |
|
# Default: 1 |
|
|
|
Rate.XP.BattlegroundKill = 1 |
|
|
|
# |
|
# Rate.Quest.Money.Reward |
|
# Rate.Quest.Money.Max.Level.Reward |
|
# Description: Multiplier for money quest rewards. Can not be below 0. |
|
# Default: 1 |
|
|
|
Rate.Quest.Money.Reward = 1 |
|
Rate.Quest.Money.Max.Level.Reward = 1 |
|
|
|
# |
|
# Rate.RepairCost |
|
# Description: Repair cost rate. |
|
# Default: 1 |
|
|
|
Rate.RepairCost = 1 |
|
|
|
# |
|
# Rate.Rest.InGame |
|
# Rate.Rest.Offline.InTavernOrCity |
|
# Rate.Rest.Offline.InWilderness |
|
# Description: Resting points grow rates. |
|
# Default: 1 - (Rate.Rest.InGame) |
|
# 1 - (Rate.Rest.Offline.InTavernOrCity) |
|
# 1 - (Rate.Rest.Offline.InWilderness) |
|
|
|
Rate.Rest.InGame = 1 |
|
Rate.Rest.Offline.InTavernOrCity = 1 |
|
Rate.Rest.Offline.InWilderness = 1 |
|
|
|
# |
|
# Rate.Damage.Fall |
|
# Description: Damage after fall rate. |
|
# Default: 1 |
|
|
|
Rate.Damage.Fall = 1 |
|
|
|
# |
|
# Rate.Auction.Time |
|
# Rate.Auction.Deposit |
|
# Rate.Auction.Cut |
|
# Description: Auction rates (auction time, deposit get at auction start, |
|
# auction cut from price at auction end). |
|
# Default: 1 - (Rate.Auction.Time) |
|
# 1 - (Rate.Auction.Deposit) |
|
# 1 - (Rate.Auction.Cut) |
|
|
|
Rate.Auction.Time = 1 |
|
Rate.Auction.Deposit = 1 |
|
Rate.Auction.Cut = 1 |
|
|
|
# |
|
# Rate.Honor |
|
# Description: Honor gain rate. |
|
# Default: 1 |
|
|
|
Rate.Honor = 1 |
|
|
|
# |
|
# Rate.ArenaPoints |
|
# Description: Arena points gain rate. |
|
# Default: 1 |
|
|
|
Rate.ArenaPoints = 1 |
|
|
|
# |
|
# Rate.Talent |
|
# Description: Talent point rate. |
|
# Default: 1 |
|
|
|
Rate.Talent = 1 |
|
|
|
# |
|
# Rate.Reputation.Gain |
|
# Description: Reputation gain rate. |
|
# Default: 1 |
|
|
|
Rate.Reputation.Gain = 1 |
|
|
|
# |
|
# Rate.Reputation.LowLevel.Kill |
|
# Description: Reputation gain from killing low level (grey) creatures. |
|
# Default: 1 |
|
|
|
Rate.Reputation.LowLevel.Kill = 1 |
|
|
|
# |
|
# Rate.Reputation.LowLevel.Quest |
|
# Description: Reputation gain rate. |
|
# Default: 1 |
|
|
|
Rate.Reputation.LowLevel.Quest = 1 |
|
|
|
# |
|
# Rate.Reputation.RecruitAFriendBonus |
|
# Description: Reputation bonus rate for recruit-a-friend. |
|
# Default: 0.1 |
|
|
|
Rate.Reputation.RecruitAFriendBonus = 0.1 |
|
|
|
# |
|
# Rate.MoveSpeed |
|
# Description: Movement speed rate. |
|
# Default: 1 |
|
|
|
Rate.MoveSpeed = 1 |
|
|
|
# |
|
# Rate.InstanceResetTime |
|
# Description: Multiplier for the rate between global raid/heroic instance resets |
|
# (dbc value). Higher value increases the time between resets, |
|
# lower value lowers the time, you need clean instance_reset in |
|
# characters db in order to let new values work. |
|
# Default: 1 |
|
|
|
Rate.InstanceResetTime = 1 |
|
|
|
# |
|
# SkillGain.Crafting |
|
# SkillGain.Defense |
|
# SkillGain.Gathering |
|
# SkillGain.Weapon |
|
# Description: Crafting/defense/gathering/weapon skills gain rate. |
|
# Default: 1 - (SkillGain.Crafting) |
|
# 1 - (SkillGain.Defense) |
|
# 1 - (SkillGain.Gathering) |
|
# 1 - (SkillGain.Weapon) |
|
|
|
SkillGain.Crafting = 1 |
|
SkillGain.Defense = 1 |
|
SkillGain.Gathering = 1 |
|
SkillGain.Weapon = 1 |
|
|
|
# |
|
# SkillChance.Orange |
|
# SkillChance.Yellow |
|
# SkillChance.Green |
|
# SkillChance.Grey |
|
# Description: Chance to increase skill based on recipe color. |
|
# Default: 100 - (SkillChance.Orange) |
|
# 75 - (SkillChance.Yellow) |
|
# 25 - (SkillChance.Green) |
|
# 0 - (SkillChance.Grey) |
|
|
|
SkillChance.Orange = 100 |
|
SkillChance.Yellow = 75 |
|
SkillChance.Green = 25 |
|
SkillChance.Grey = 0 |
|
|
|
# |
|
# SkillChance.MiningSteps |
|
# SkillChance.SkinningSteps |
|
# Description: Skinning and Mining chance decreases with skill level. |
|
# Default: 0 - (Disabled) |
|
# 75 - (In 2 times each 75 skill points) |
|
|
|
SkillChance.MiningSteps = 0 |
|
SkillChance.SkinningSteps = 0 |
|
|
|
# |
|
# DurabilityLoss.InPvP |
|
# Description: Durability loss on death during PvP. |
|
# Default: 0 - (Disabled) |
|
# 1 - (Enabled) |
|
|
|
DurabilityLoss.InPvP = 0 |
|
|
|
# |
|
# DurabilityLoss.OnDeath |
|
# Description: Durability loss percentage on death. |
|
# Note: On 3.3.5 client always shows log message "Your items have lost 10% durability" |
|
# Default: 10 |
|
|
|
DurabilityLoss.OnDeath = 10 |
|
|
|
# |
|
# DurabilityLossChance.Damage |
|
# Description: Chance to lose durability on one equipped item from damage. |
|
# Default: 0.5 - (100/0.5 = 200, Each 200 damage one equipped item will use durability) |
|
|
|
DurabilityLossChance.Damage = 0.5 |
|
|
|
# |
|
# DurabilityLossChance.Absorb |
|
# Description: Chance to lose durability on one equipped armor item when absorbing damage. |
|
# Default: 0.5 - (100/0.5 = 200, Each 200 absorbed damage one equipped item will lose |
|
# durability) |
|
|
|
DurabilityLossChance.Absorb = 0.5 |
|
|
|
# |
|
# DurabilityLossChance.Parry |
|
# Description: Chance to lose durability on main weapon when parrying attacks. |
|
# Default: 0.05 - (100/0.05 = 2000, Each 2000 parried damage the main weapon will lose |
|
# durability) |
|
|
|
DurabilityLossChance.Parry = 0.05 |
|
|
|
# |
|
# DurabilityLossChance.Block |
|
# Description: Chance to lose durability on shield when blocking attacks. |
|
# Default: 0.05 - (100/0.05 = 2000, Each 2000 blocked damage the shield will lose |
|
# durability) |
|
|
|
DurabilityLossChance.Block = 0.05 |
|
|
|
# |
|
# Death.SicknessLevel |
|
# Description: Starting level for resurrection sickness. |
|
# Example: 11 - (Level 1-10 characters will not be affected, |
|
# Level 11-19 characters will be affected for 1 minute, |
|
# Level 20-MaxPlayerLevel characters will be affected for 10 minutes) |
|
# Default: 11 - (Enabled, See Example) |
|
# MaxPlayerLevel+1 - (Disabled) |
|
# -10 - (Enabled, Level 1+ characters have 10 minute duration) |
|
|
|
Death.SicknessLevel = 11 |
|
|
|
# |
|
# Death.CorpseReclaimDelay.PvP |
|
# Death.CorpseReclaimDelay.PvE |
|
# Description: Increase corpse reclaim delay at PvP/PvE deaths. |
|
# Default: 1 - (Enabled) |
|
# 0 - (Disabled) |
|
|
|
Death.CorpseReclaimDelay.PvP = 1 |
|
Death.CorpseReclaimDelay.PvE = 0 |
|
|
|
# |
|
# Death.Bones.World |
|
# Death.Bones.BattlegroundOrArena |
|
# Description: Create bones instead of corpses at resurrection in normal zones, instances, |
|
# battleground or arenas. |
|
# Default: 1 - (Enabled, Death.Bones.World) |
|
# 1 - (Enabled, Death.Bones.BattlegroundOrArena) |
|
# 0 - (Disabled) |
|
|
|
Death.Bones.World = 1 |
|
Death.Bones.BattlegroundOrArena = 1 |
|
|
|
# |
|
# Die.Command.Mode |
|
# Description: Do not trigger things like loot from .die command. |
|
# Default: 1 - (Enabled) |
|
# 0 - (Disabled) |
|
|
|
Die.Command.Mode = 1 |
|
|
|
# |
|
################################################################################################### |
|
|
|
################################################################################################### |
|
# STATS LIMITS |
|
# |
|
# Stats.Limits.Enable |
|
# Description: Enable or disable stats system. |
|
# Default: 0 - Disabled |
|
|
|
Stats.Limits.Enable = 0 |
|
|
|
# |
|
# Stats.Limit.[STAT] |
|
# Description: Set percentage limit for dodge, parry, block and crit rating. |
|
# Default: 95.0 (95%) |
|
|
|
Stats.Limits.Dodge = 95.0 |
|
Stats.Limits.Parry = 95.0 |
|
Stats.Limits.Block = 95.0 |
|
Stats.Limits.Crit = 95.0 |
|
|
|
# |
|
################################################################################################### |
|
|
|
################################################################################################### |
|
# AUTO BROADCAST |
|
# |
|
# AutoBroadcast.On |
|
# Description: Enable auto broadcast. |
|
# Default: 0 - (Disabled) |
|
# 1 - (Enabled) |
|
|
|
AutoBroadcast.On = 0 |
|
|
|
# |
|
# AutoBroadcast.Center |
|
# Description: Auto broadcasting display method. |
|
# Default: 0 - (Announce) |
|
# 1 - (Notify) |
|
# 2 - (Both) |
|
|
|
AutoBroadcast.Center = 0 |
|
|
|
# |
|
# AutoBroadcast.Timer |
|
# Description: Timer (in milliseconds) for auto broadcasts. |
|
# Default: 600000 - (10 minutes) |
|
|
|
AutoBroadcast.Timer = 600000 |
|
|
|
# |
|
################################################################################################### |
|
|
|
################################################################################################### |
|
# BATTLEGROUND CONFIG |
|
# |
|
# Battleground.CastDeserter |
|
# Description: Cast Deserter spell at players who leave battlegrounds in progress. |
|
# Default: 1 - (Enabled) |
|
# 0 - (Disabled) |
|
|
|
Battleground.CastDeserter = 1 |
|
|
|
# |
|
# Battleground.QueueAnnouncer.Enable |
|
# Description: Announce battleground queue status to chat. |
|
# Default: 0 - (Disabled) |
|
# 1 - (Enabled) |
|
|
|
Battleground.QueueAnnouncer.Enable = 0 |
|
|
|
# |
|
# Battleground.QueueAnnouncer.PlayerOnly |
|
# Description: Battleground queue announcement type. |
|
# Default: 0 - (System message, Anyone can see it) |
|
# 1 - (Private, Only queued players can see it) |
|
|
|
Battleground.QueueAnnouncer.PlayerOnly = 0 |
|
|
|
# |
|
# Battleground.StoreStatistics.Enable |
|
# Description: Store Battleground scores in the database. |
|
# Default: 0 - (Disabled) |
|
# 1 - (Enabled) |
|
|
|
Battleground.StoreStatistics.Enable = 0 |
|
|
|
# |
|
# Battleground.TrackDeserters.Enable |
|
# Description: Track deserters of Battlegrounds. |
|
# Default: 0 - (Disabled) |
|
# 1 - (Enabled) |
|
|
|
Battleground.TrackDeserters.Enable = 0 |
|
|
|
# |
|
# Battleground.InvitationType |
|
# Description: Set Battleground invitation type. |
|
# Default: 0 - (Normal, Invite as much players to battlegrounds as queued, |
|
# Don't bother with balance) |
|
# 1 - (Experimental, Don't allow to invite much more players |
|
# of one faction) |
|
# 2 - (Experimental, Try to have even teams) |
|
|
|
Battleground.InvitationType = 0 |
|
|
|
# |
|
# Battleground.PrematureFinishTimer |
|
# Description: Time (in milliseconds) before battleground will end prematurely if there are |
|
# not enough players on one team. (Values defined in battleground template) |
|
# Default: 300000 - (Enabled, 5 minutes) |
|
# 0 - (Disabled, Not recommended) |
|
|
|
Battleground.PrematureFinishTimer = 300000 |
|
|
|
# |
|
# Battleground.PremadeGroupWaitForMatch |
|
# Description: Time (in milliseconds) a pre-made group has to wait for matching group of the |
|
# other faction. |
|
# Default: 1800000 - (Enabled, 30 minutes) |
|
# 0 - (Disabled, Not recommended) |
|
|
|
Battleground.PremadeGroupWaitForMatch = 1800000 |
|
|
|
# |
|
# Battleground.GiveXPForKills |
|
# Description: Give experience for honorable kills in battlegrounds, |
|
# the rate can be changed in the Rate.XP.BattlegroundKill setting. |
|
# Default: 0 - (Disabled) |
|
# 1 - (Enabled) |
|
|
|
Battleground.GiveXPForKills = 0 |
|
|
|
# |
|
# Battleground.Random.ResetHour |
|
# Description: Hour of the day when the global instance resets occur. |
|
# Range: 0-23 |
|
# Default: 6 - (06:00 AM) |
|
|
|
Battleground.Random.ResetHour = 6 |
|
|
|
# |
|
# Battleground.RewardWinnerHonorFirst |
|
# Battleground.RewardWinnerArenaFirst |
|
# Battleground.RewardWinnerHonorLast |
|
# Battleground.RewardWinnerArenaLast |
|
# Battleground.RewardLoserHonorFirst |
|
# Battleground.RewardLoserHonorLast |
|
# Description: Random Battlegrounds / call to the arms rewards. |
|
# Default: 30 - Battleground.RewardWinnerHonorFirst |
|
# 25 - Battleground.RewardWinnerArenaFirst |
|
# 15 - Battleground.RewardWinnerHonorLast |
|
# 0 - Battleground.RewardWinnerArenaLast |
|
# 5 - Battleground.RewardLoserHonorFirst |
|
# 5 - Battleground.RewardLoserHonorLast |
|
# |
|
|
|
Battleground.RewardWinnerHonorFirst = 30 |
|
Battleground.RewardWinnerArenaFirst = 25 |
|
Battleground.RewardWinnerHonorLast = 15 |
|
Battleground.RewardWinnerArenaLast = 0 |
|
Battleground.RewardLoserHonorFirst = 5 |
|
Battleground.RewardLoserHonorLast = 5 |
|
|
|
# |
|
# Battleground.ReportAFK |
|
# Description: Number of reports needed to kick someone AFK from Battleground. |
|
# Range: 1-9 |
|
# Default: 3 |
|
|
|
Battleground.ReportAFK = 3 |
|
|
|
# |
|
################################################################################################### |
|
|
|
################################################################################################### |
|
# BATTLEFIELD CONFIG |
|
# |
|
# Wintergrasp.Enable |
|
# Description: Enable the Wintergrasp battlefield. |
|
# Default: 0 - (Disabled) |
|
# 1 - (Enabled, Experimental as in incomplete, bugged and with crashes) |
|
|
|
Wintergrasp.Enable = 0 |
|
|
|
# |
|
# Wintergrasp.PlayerMax |
|
# Description: Maximum number of players allowed in Wintergrasp. |
|
# Default: 100 |
|
|
|
Wintergrasp.PlayerMax = 100 |
|
|
|
# |
|
# Wintergrasp.PlayerMin |
|
# Description: Minimum number of players required for Wintergrasp. |
|
# Default: 0 |
|
|
|
Wintergrasp.PlayerMin = 0 |
|
|
|
# |
|
# Wintergrasp.PlayerMinLvl |
|
# Description: Required character level for the Wintergrasp battle. |
|
# Default: 77 |
|
|
|
Wintergrasp.PlayerMinLvl = 77 |
|
|
|
# |
|
# Wintergrasp.BattleTimer |
|
# Description: Time (in minutes) for the Wintergrasp battle to last. |
|
# Default: 30 |
|
|
|
Wintergrasp.BattleTimer = 30 |
|
|
|
# |
|
# Wintergrasp.NoBattleTimer |
|
# Description: Time (in minutes) between Wintergrasp battles. |
|
# Default: 150 |
|
|
|
Wintergrasp.NoBattleTimer = 150 |
|
|
|
# |
|
# Wintergrasp.CrashRestartTimer |
|
# Description: Time (in minutes) to delay the restart of Wintergrasp if the world server |
|
# crashed during a running battle. |
|
# Default: 10 |
|
|
|
Wintergrasp.CrashRestartTimer = 10 |
|
|
|
# |
|
################################################################################################### |
|
|
|
################################################################################################### |
|
# ARENA CONFIG |
|
# |
|
# Arena.MaxRatingDifference |
|
# Description: Maximum rating difference between two teams in rated matches. |
|
# Default: 150 - (Enabled) |
|
# 0 - (Disabled) |
|
|
|
Arena.MaxRatingDifference = 150 |
|
|
|
# |
|
# Arena.RatingDiscardTimer |
|
# Description: Time (in milliseconds) after which rating differences are ignored when |
|
# setting up matches. |
|
# Default: 600000 - (Enabled, 10 minutes) |
|
# 0 - (Disabled) |
|
|
|
Arena.RatingDiscardTimer = 600000 |
|
|
|
# |
|
# Arena.PreviousOpponentsDiscardTimer |
|
# Description: Time (in milliseconds) after which the previous opponents will be ignored. |
|
# Default: 120000 - (Enabled, 2 minutes - Blizzlike) |
|
# 0 - (Disabled) |
|
|
|
Arena.PreviousOpponentsDiscardTimer = 120000 |
|
|
|
# |
|
# Arena.RatedUpdateTimer |
|
# Description: Time (in milliseconds) between checks for match-ups in rated arena. |
|
# Default: 5000 - (5 seconds) |
|
|
|
Arena.RatedUpdateTimer = 5000 |
|
|
|
# |
|
# Arena.AutoDistributePoints |
|
# Description: Automatically distribute arena points. |
|
# Default: 0 - (Disabled) |
|
# 1 - (Enabled) |
|
|
|
Arena.AutoDistributePoints = 0 |
|
|
|
# |
|
# Arena.AutoDistributeInterval |
|
# Description: Time (in days) how often arena points should be distributed if automatic |
|
# distribution is enabled. |
|
# Default: 7 - (Weekly) |
|
|
|
Arena.AutoDistributeInterval = 7 |
|
|
|
# |
|
# Arena.QueueAnnouncer.Enable |
|
# Description: Announce arena queue status to chat. |
|
# Default: 0 - (Disabled) |
|
# 1 - (Enabled) |
|
|
|
Arena.QueueAnnouncer.Enable = 0 |
|
|
|
# |
|
# Arena.ArenaSeason.ID |
|
# Description: Current arena season id shown in clients. |
|
# Default: 8 |
|
|
|
Arena.ArenaSeason.ID = 8 |
|
|
|
# |
|
# Arena.ArenaSeason.InProgress |
|
# Description: State of current arena season. |
|
# Default: 1 - (Active) |
|
# 0 - (Finished) |
|
|
|
Arena.ArenaSeason.InProgress = 1 |
|
|
|
# |
|
# Arena.ArenaStartRating |
|
# Description: Start rating for new arena teams. |
|
# Default: 0 |
|
|
|
Arena.ArenaStartRating = 0 |
|
|
|
# |
|
# Arena.ArenaStartPersonalRating |
|
# Description: Start personal rating when joining a team. |
|
# Default: 0 |
|
|
|
Arena.ArenaStartPersonalRating = 0 |
|
|
|
# |
|
# Arena.ArenaStartMatchmakerRating |
|
# Description: Start matchmaker rating for players. |
|
# Default: 1500 |
|
|
|
Arena.ArenaStartMatchmakerRating = 1500 |
|
|
|
# |
|
# Arena.ArenaWinRatingModifier1 |
|
# Description: Modifier of rating addition when winner team rating is less than 1300 |
|
# be aware that from 1000 to 1300 it gradually decreases automatically down to the half of it |
|
# (increasing this value will give more rating) |
|
# Default: 48 |
|
|
|
Arena.ArenaWinRatingModifier1 = 48 |
|
|
|
# |
|
# Arena.ArenaWinRatingModifier2 |
|
# Description: Modifier of rating addition when winner team rating is equal or more than 1300 |
|
# (increasing this value will give more rating) |
|
# Default: 24 |
|
|
|
Arena.ArenaWinRatingModifier2 = 24 |
|
|
|
# |
|
# Arena.ArenaLoseRatingModifier |
|
# Description: Modifier of rating subtraction for loser team |
|
# (increasing this value will subtract more rating) |
|
# Default: 24 |
|
|
|
Arena.ArenaLoseRatingModifier = 24 |
|
|
|
# |
|
# Arena.ArenaMatchmakerRatingModifier |
|
# Description: Modifier of matchmaker rating |
|
# Default: 24 |
|
|
|
Arena.ArenaMatchmakerRatingModifier = 24 |
|
|
|
# |
|
# ArenaLog.ExtendedInfo |
|
# Description: Include extended info to ArenaLogFile for each player after rated arena |
|
# matches (guid, name, team, IP, healing/damage done, killing blows). |
|
# Default: 0 - (Disabled) |
|
# 1 - (Enabled) |
|
|
|
ArenaLog.ExtendedInfo = 0 |
|
|
|
# |
|
################################################################################################### |
|
|
|
################################################################################################### |
|
# NETWORK CONFIG |
|
# |
|
# Network.Threads |
|
# Description: Number of threads for network. |
|
# Default: 1 - (Recommended 1 thread per 1000 connections) |
|
|
|
Network.Threads = 1 |
|
|
|
# |
|
# Network.OutKBuff |
|
# Description: Amount of memory (in bytes) used for the output kernel buffer (see SO_SNDBUF |
|
# socket option, TCP manual). |
|
# Default: -1 - (Use system default setting) |
|
|
|
Network.OutKBuff = -1 |
|
|
|
# |
|
# Network.OutUBuff |
|
# Description: Amount of memory (in bytes) reserved in the user space per connection for |
|
# output buffering. |
|
# Default: 65536 |
|
|
|
Network.OutUBuff = 65536 |
|
|
|
# |
|
# Network.TcpNoDelay: |
|
# Description: TCP Nagle algorithm setting. |
|
# Default: 0 - (Enabled, Less traffic, More latency) |
|
# 1 - (Disabled, More traffic, Less latency, TCP_NO_DELAY) |
|
|
|
Network.TcpNodelay = 1 |
|
|
|
# |
|
################################################################################################### |
|
|
|
################################################################################################### |
|
# CONSOLE AND REMOTE ACCESS |
|
# |
|
# Console.Enable |
|
# Description: Enable console. |
|
# Default: 1 - (Enabled) |
|
# 0 - (Disabled) |
|
|
|
Console.Enable = 0 |
|
|
|
# |
|
# Ra.Enable |
|
# Description: Enable remote console (telnet). |
|
# Default: 0 - (Disabled) |
|
# 1 - (Enabled) |
|
|
|
Ra.Enable = 0 |
|
|
|
# |
|
# Ra.IP |
|
# Description: Bind remote access to IP/hostname. |
|
# Default: "0.0.0.0" - (Bind to all IPs on the system) |
|
|
|
Ra.IP = "0.0.0.0" |
|
|
|
# |
|
# Ra.Port |
|
# Description: TCP port to reach the remote console. |
|
# Default: 3443 |
|
|
|
Ra.Port = 3443 |
|
|
|
# |
|
# Ra.MinLevel |
|
# Description: Required security level to use the remote console. |
|
# Default: 3 |
|
|
|
Ra.MinLevel = 3 |
|
|
|
# |
|
# SOAP.Enable |
|
# Description: Enable soap service. |
|
# Default: 0 - (Disabled) |
|
# 1 - (Enabled) |
|
|
|
SOAP.Enabled = 0 |
|
|
|
# |
|
# SOAP.IP |
|
# Description: Bind SOAP service to IP/hostname. |
|
# Default: "127.0.0.1" - (Bind to localhost) |
|
|
|
SOAP.IP = "127.0.0.1" |
|
|
|
# |
|
# SOAP.Port |
|
# Description: TCP port to reach the SOAP service. |
|
# Default: 7878 |
|
|
|
SOAP.Port = 7878 |
|
|
|
# |
|
################################################################################################### |
|
|
|
################################################################################################### |
|
# CHARACTER DELETE OPTIONS |
|
# |
|
# CharDelete.Method |
|
# Description: Character deletion behavior. |
|
# Default: 0 - (Completely remove character from the database) |
|
# 1 - (Unlink the character from account and free up the name, Appears as |
|
# deleted in-game) |
|
|
|
CharDelete.Method = 0 |
|
|
|
# |
|
# CharDelete.MinLevel |
|
# Description: Required level to use the unlinking method if enabled for non-heroic classes. |
|
# Default: 0 - (Same method for every level) |
|
# 1+ - (Only characters with the specified level will use the unlinking method) |
|
|
|
CharDelete.MinLevel = 0 |
|
|
|
# |
|
# CharDelete.DeathKnight.MinLevel |
|
# Description: Required level to use the unlinking method if enabled for death knights. |
|
# Default: 0 - (Same method for every level) |
|
# 1+ - (Only characters with the specified level will use the unlinking method) |
|
|
|
CharDelete.DeathKnight.MinLevel = 0 |
|
|
|
# |
|
# CharDelete.KeepDays |
|
# Description: Time (in days) before unlinked characters will be removed from the database. |
|
# Default: 30 - (Enabled) |
|
# 0 - (Disabled, Don't delete any characters) |
|
|
|
CharDelete.KeepDays = 30 |
|
|
|
# |
|
################################################################################################### |
|
|
|
################################################################################################### |
|
# CUSTOM SERVER OPTIONS |
|
# |
|
# AllowTrackBothResources |
|
# Description: Allows players to track herbs and minerals at the same time (if they have the skills) |
|
# Default: 0 - (Do not allow) |
|
# 1 - (Allow) |
|
# |
|
# Note: The following are client limitations and cannot be coded for: |
|
# * The minimap tracking icon will display whichever skill is activated second. |
|
# * The minimap tracking list will only show a check mark next to the last skill activated (sometimes this |
|
# bugs out and doesn't switch the check mark. It has no effect on the actual tracking though). |
|
# * The minimap dots are yellow for both resources. |
|
|
|
AllowTrackBothResources = 0 |
|
|
|
# |
|
# PlayerStart.AllReputation |
|
# Description: Players will start with most of the high level reputations that are needed |
|
# for items, mounts etc. |
|
# Default: 0 - (Disabled) |
|
# 1 - (Enabled) |
|
|
|
PlayerStart.AllReputation = 0 |
|
|
|
# |
|
# XP.Boost.Daymask |
|
# Description: Enables experience boost during the defined days. This field is a bitmask. |
|
# |
|
# Default: 0 - (Disabled) |
|
# 1 - (Sunday) |
|
# 2 - (Monday) |
|
# 4 - (Tuesday) |
|
# 8 - (Wednesday) |
|
# 16 - (Thursday) |
|
# 32 - (Friday) |
|
# 64 - (Saturday) |
|
# 65 - (Weekend only) |
|
# 127 - (Always active) |
|
|
|
XP.Boost.Daymask = 0 |
|
|
|
# |
|
# XP.Boost.Rate |
|
# Description: The boost multiplier for experience gain during XP boosted days. |
|
# Default: 2.0 - (Double experience) |
|
|
|
XP.Boost.Rate = 2.0 |
|
|
|
# |
|
# PlayerStart.AllSpells |
|
# Description: If enabled, players will start with all their class spells (not talents). |
|
# You must populate playercreateinfo_spell_custom table with the spells you |
|
# want, or this will not work! The table has data for all classes / races up |
|
# to WoTLK expansion. |
|
# Default: 0 - (Disabled) |
|
# 1 - (Enabled) |
|
|
|
PlayerStart.AllSpells = 0 |
|
|
|
# |
|
# PlayerStart.MapsExplored |
|
# Description: Characters start with all maps explored. |
|
# Default: 0 - (Disabled) |
|
# 1 - (Enabled) |
|
|
|
PlayerStart.MapsExplored = 0 |
|
|
|
# |
|
# HonorPointsAfterDuel |
|
# Description: Amount of honor points the duel winner will get after a duel. |
|
# Default: 0 - (Disabled) |
|
# 1+ - (Enabled) |
|
|
|
HonorPointsAfterDuel = 0 |
|
|
|
# |
|
# ResetDuelCooldowns |
|
# Description: Reset all cooldowns before duel starts and restore them when duel ends. |
|
# Default: 0 - (Disabled) |
|
# 1 - (Enabled) |
|
|
|
ResetDuelCooldowns = 0 |
|
|
|
# ResetDuelHealthMana |
|
# Description: Reset health and mana before duel starts and restore them when duel ends. |
|
# Default: 0 - (Disabled) |
|
# 1 - (Enabled) |
|
|
|
ResetDuelHealthMana = 0 |
|
|
|
# |
|
# AlwaysMaxWeaponSkill |
|
# Description: Players will automatically gain max weapon/defense skill when logging in, |
|
# or leveling. |
|
# Default: 0 - (Disabled) |
|
# 1 - (Enabled) |
|
|
|
AlwaysMaxWeaponSkill = 0 |
|
|
|
# |
|
# PvPToken.Enable |
|
# Description: Character will receive a token after defeating another character that yields |
|
# honor. |
|
# Default: 0 - (Disabled) |
|
# 1 - (Enabled) |
|
|
|
PvPToken.Enable = 0 |
|
|
|
# |
|
# PvPToken.MapAllowType |
|
# Description: Define where characters can receive tokens. |
|
# Default: 4 - (All maps) |
|
# 3 - (Battlegrounds) |
|
# 2 - (FFA areas only like Gurubashi arena) |
|
# 1 - (Battlegrounds and FFA areas) |
|
|
|
PvPToken.MapAllowType = 4 |
|
|
|
# |
|
# PvPToken.ItemID |
|
# Description: Item characters will receive after defeating another character if PvP Token |
|
# system is enabled. |
|
# Default: 29434 - (Badge of justice) |
|
|
|
PvPToken.ItemID = 29434 |
|
|
|
# |
|
# PvPToken.ItemCount |
|
# Description: Number of tokens a character will receive. |
|
# Default: 1 |
|
|
|
PvPToken.ItemCount = 1 |
|
|
|
# |
|
# NoResetTalentsCost |
|
# Description: Resetting talents doesn't cost anything. |
|
# Default: 0 - (Disabled) |
|
# 1 - (Enabled) |
|
|
|
NoResetTalentsCost = 0 |
|
|
|
# |
|
# Guild.AllowMultipleGuildMaster |
|
# Description: Allow more than one guild master. Additional Guild Masters must be set using |
|
# the ".guild rank" command. |
|
# Default: 0 - (Disabled) |
|
# 1 - (Enabled) |
|
|
|
Guild.AllowMultipleGuildMaster = 0 |
|
|
|
# |
|
# ShowKickInWorld |
|
# Description: Determines whether a message is broadcast to the entire server when a |
|
# player gets kicked. |
|
# Default: 0 - (Disabled) |
|
# 1 - (Enabled) |
|
|
|
ShowKickInWorld = 0 |
|
|
|
# ShowMuteInWorld |
|
# Description: Determines whether a message is broadcast to the entire server when a |
|
# player gets muted. |
|
# Default: 0 - (Disabled) |
|
# 1 - (Enabled) |
|
|
|
ShowMuteInWorld = 0 |
|
|
|
# |
|
# ShowBanInWorld |
|
# Description: Determines whether a message is broadcast to the entire server when a |
|
# player gets banned. |
|
# Default: 0 - (Disabled) |
|
# 1 - (Enabled) |
|
|
|
ShowBanInWorld = 0 |
|
|
|
# |
|
# PlayerStart.String |
|
# Description: String to be displayed at first login of newly created characters. |
|
# Default: "" - (Disabled) |
|
|
|
PlayerStart.String = "" |
|
|
|
# |
|
# LevelReq.Trade |
|
# Description: Level requirement for characters to be able to initiate a trade. |
|
# Default: 1 |
|
|
|
LevelReq.Trade = 1 |
|
|
|
# |
|
# LevelReq.Ticket |
|
# Description: Level requirement for characters to be able to write tickets. |
|
# Default: 1 |
|
|
|
LevelReq.Ticket = 1 |
|
|
|
# |
|
# LevelReq.Auction |
|
# Description: Level requirement for characters to be able to use the auction house. |
|
# Default: 1 |
|
|
|
LevelReq.Auction = 1 |
|
|
|
# |
|
# LevelReq.Mail |
|
# Description: Level requirement for characters to be able to send and receive mails. |
|
# Default: 1 |
|
|
|
LevelReq.Mail = 1 |
|
|
|
# |
|
# PlayerDump.DisallowPaths |
|
# Description: Disallow using paths in PlayerDump output files |
|
# Default: 1 |
|
|
|
PlayerDump.DisallowPaths = 1 |
|
|
|
# |
|
# PlayerDump.DisallowOverwrite |
|
# Description: Disallow overwriting existing files with PlayerDump |
|
# Default: 1 |
|
|
|
PlayerDump.DisallowOverwrite = 1 |
|
|
|
# |
|
# Calculate.Creature.Zone.Area.Data |
|
# Description: Calculate at loading creature zoneId / areaId and save in creature table (WARNING: SLOW WORLD SERVER STARTUP) |
|
# Default: 0 - (Do not show) |
|
|
|
Calculate.Creature.Zone.Area.Data = 0 |
|
|
|
# |
|
# Calculate.Gameoject.Zone.Area.Data |
|
# Description: Calculate at loading gameobject zoneId / areaId and save in gameobject table (WARNING: SLOW WORLD SERVER STARTUP) |
|
# Default: 0 - (Do not show) |
|
|
|
Calculate.Gameoject.Zone.Area.Data = 0 |
|
|
|
# |
|
# NoGrayAggro |
|
# Description: Gray mobs will not aggro players above/below some levels |
|
# NoGrayAggro.Above: If player is at this level or above, gray mobs will not attack |
|
# NoGrayAggro.Below: If player is at this level or below, gray mobs will not attack |
|
# Example: You can for example make players free from gray until they reach level 30. |
|
# Then gray will start to attack them, until they reach max level (80 for example): |
|
# NoGrayAggro.Above = 80 |
|
# NoGrayAggro.Below = 29 |
|
# Default: 0 - (Blizzlike) |
|
# |
|
|
|
NoGrayAggro.Above = 0 |
|
NoGrayAggro.Below = 0 |
|
|
|
# |
|
# PreventRenameCharacterOnCustomization |
|
# Description: If option is set to 1, player can not rename the character in character customization. |
|
# Applies to all character customization commands. |
|
# Default: 0 - (Disabled, character can be renamed in Character Customization) |
|
# 1 - (Enabled, character can not be renamed in Character Customization) |
|
# |
|
|
|
PreventRenameCharacterOnCustomization = 0 |
|
|
|
# |
|
################################################################################################### |
|
|
|
################################################################################################### |
|
# AUCTION HOUSE BOT SETTINGS |
|
# |
|
# AuctionHouseBot.Account |
|
# Description: Account ID for AHBot characters. If non-zero, all auctions and bids associated |
|
# with the AHBot will randomly be assigned one of this account's characters. |
|
# Default: 0 |
|
# |
|
|
|
AuctionHouseBot.Account = 0 |
|
|
|
# |
|
# AuctionHouseBot.Update.Interval |
|
# Description: Interval in seconds for AHBot to get updated |
|
# Default: 20 |
|
# |
|
|
|
AuctionHouseBot.Update.Interval = 20 |
|
|
|
# |
|
# AuctionHouseBot.Seller.Enabled |
|
# Description: General enable or disable AuctionHouseBot Seller functionality |
|
# Default: 0 - (Disabled) |
|
# 1 - (Enabled) |
|
|
|
AuctionHouseBot.Seller.Enabled = 0 |
|
|
|
# |
|
# AuctionHouseBot.Alliance.Items.Amount.Ratio |
|
# Description: Enable/Disable (disabled if 0) the part of AHBot that puts items up for auction on Alliance AH |
|
# Default: 100 - (Enabled with 100% of items specified in AuctionHouse.Items.Amount.color section) |
|
|
|
AuctionHouseBot.Alliance.Items.Amount.Ratio = 100 |
|
|
|
# |
|
# AuctionHouseBot.Horde.Items.Amount.Ratio |
|
# Enable/Disable (disabled if 0) the part of AHBot that puts items up for auction on Horde AH |
|
# Default: 100 (Enabled with 100% of items specified in AuctionHouse.Items.Amount.color section) |
|
|
|
AuctionHouseBot.Horde.Items.Amount.Ratio = 100 |
|
|
|
# |
|
# AuctionHouseBot.Neutral.Items.Amount.Ratio |
|
# Description: Enable/Disable (disabled if 0) the part of AHBot that puts items up for auction on Neutral AH |
|
# Default: 100 - (Enabled with 100% of items specified in AuctionHouse.Items.Amount.color section) |
|
|
|
AuctionHouseBot.Neutral.Items.Amount.Ratio = 100 |
|
|
|
# |
|
# AuctionHouseBot.MinTime |
|
# Description: Minimum time for the new auction in hours |
|
# Default: 1 - (Hour) |
|
|
|
AuctionHouseBot.MinTime = 1 |
|
|
|
# |
|
# AuctionHouseBot.MaxTime |
|
# Description: Maximum time for the new auction in hours |
|
# Default: 72 - (Hours) |
|
|
|
AuctionHouseBot.MaxTime = 72 |
|
|
|
# |
|
# AuctionHouseBot.Class.CLASS.Allow.Zero = 0 |
|
# Description: Include items without a sell or buy price. |
|
# Default: 0 - (Disabled) |
|
# 1 - (Enabled) |
|
|
|
AuctionHouseBot.Class.Consumable.Allow.Zero = 0 |
|
AuctionHouseBot.Class.Container.Allow.Zero = 0 |
|
AuctionHouseBot.Class.Weapon.Allow.Zero = 0 |
|
AuctionHouseBot.Class.Gem.Allow.Zero = 0 |
|
AuctionHouseBot.Class.Armor.Allow.Zero = 0 |
|
AuctionHouseBot.Class.Reagent.Allow.Zero = 0 |
|
AuctionHouseBot.Class.Projectile.Allow.Zero = 0 |
|
AuctionHouseBot.Class.TradeGood.Allow.Zero = 0 |
|
AuctionHouseBot.Class.Recipe.Allow.Zero = 0 |
|
AuctionHouseBot.Class.Quiver.Allow.Zero = 0 |
|
AuctionHouseBot.Class.Quest.Allow.Zero = 0 |
|
AuctionHouseBot.Class.Key.Allow.Zero = 0 |
|
AuctionHouseBot.Class.Misc.Allow.Zero = 0 |
|
AuctionHouseBot.Class.Glyph.Allow.Zero = 0 |
|
|
|
# |
|
# AuctionHouseBot.Items.Vendor |
|
# Description: Include items that can be bought from vendors. |
|
# Default: 0 - (Disabled) |
|
# 1 - (Enabled) |
|
|
|
AuctionHouseBot.Items.Vendor = 0 |
|
|
|
# |
|
# AuctionHouseBot.Items.Loot |
|
# Description: Include items that can be looted or fished for. |
|
# Default: 1 - (Enabled) |
|
# 0 - (Disabled) |
|
|
|
AuctionHouseBot.Items.Loot = 1 |
|
|
|
# |
|
# AuctionHouseBot.Items.Misc |
|
# Description: Include misc. items. |
|
# Default: 0 - (Disabled) |
|
# 1 - (Enabled) |
|
|
|
AuctionHouseBot.Items.Misc = 0 |
|
|
|
# |
|
# AuctionHouseBot.Bind.* |
|
# Description: Indicates which bonding types to allow the bot to put up for auction |
|
# No - Items that don't bind Default 1 (Allowed) |
|
# Pickup - Items that bind on pickup Default 0 (Not Allowed) |
|
# Equip - Items that bind on equip Default 1 (Allowed) |
|
# Use - Items that bind on use Default 1 (Allowed) |
|
# Quest - Quest Items Default 0 (Not Allowed) |
|
# Values: 0 - (Disabled) |
|
# 1 - (Enabled) |
|
|
|
AuctionHouseBot.Bind.No = 1 |
|
AuctionHouseBot.Bind.Pickup = 0 |
|
AuctionHouseBot.Bind.Equip = 1 |
|
AuctionHouseBot.Bind.Use = 1 |
|
AuctionHouseBot.Bind.Quest = 0 |
|
|
|
# |
|
# AuctionHouseBot.LockBox.Enabled |
|
# Description: Enable or disable lockboxes in the AuctionHouse. |
|
# Default 0 - (Disabled) |
|
# 1 - (Enabled) |
|
|
|
AuctionHouseBot.LockBox.Enabled = 0 |
|
|
|
# |
|
# AuctionHouseBot.ItemsPerCycle.Boost |
|
# Description: This value is used to fill AH faster than normal when there is more than this value on missed items (not auctioned items). |
|
# Usually this value is only used once on server start with empty auction table. |
|
# Default: 1000 |
|
|
|
AuctionHouseBot.ItemsPerCycle.Boost = 1000 |
|
|
|
# |
|
# AuctionHouseBot.ItemsPerCycle.Normal |
|
# Description: This value is used to fill AH for sold and expired items. A high value will be more resource intensive |
|
# Usually this value is used always when auction table is already initialised. |
|
# Default: 20 |
|
|
|
AuctionHouseBot.ItemsPerCycle.Normal = 20 |
|
|
|
# |
|
# AuctionHouseBot.BuyPrice.Seller |
|
# Description: Should the Seller use the items BuyPrice or SellPrice to determine Bid Prices |
|
# Default: 0 - (use BuyPrice - results in higher prices) |
|
# 1 - (use SellPrice - results in lower prices) |
|
|
|
AuctionHouseBot.BuyPrice.Seller = 0 |
|
|
|
# |
|
# AuctionHouseBot.BidPrice.* |
|
# Description: These values determine the range that the Bid Price will fall into, as a percentage of the Buy Price |
|
# Default: 0.6 - (Min) |
|
# 0.9 - (Max) |
|
|
|
AuctionHouseBot.BidPrice.Min = 0.6 |
|
AuctionHouseBot.BidPrice.Max = 0.9 |
|
|
|
# |
|
# AuctionHouseBot.Alliance.Price.Ratio |
|
# Description: Percentage by which the price of items sold on Alliance Auction House is incremented / decreased |
|
# Default: 100 - (Not modify) |
|
|
|
AuctionHouseBot.Alliance.Price.Ratio = 100 |
|
|
|
# |
|
# AuctionHouseBot.Horde.Price.Ratio |
|
# Description: Percentage by which the price of items sold on Horde Auction House is incremented / decreased |
|
# Default: 100 - (Not modify) |
|
|
|
AuctionHouseBot.Horde.Price.Ratio = 100 |
|
|
|
# |
|
# AuctionHouseBot.Neutral.Price.Ratio |
|
# Description: Percentage by which the price of items sold on Neutral Auction House is incremented / decreased |
|
# Default: 100 - (Not modify) |
|
|
|
AuctionHouseBot.Neutral.Price.Ratio = 100 |
|
|
|
# |
|
# AuctionHouseBot.Items.QUALITY.Price.Ratio |
|
# Description: Percentage by which the price of items sold of each quality is incremented / decreased (for all houses) |
|
# Default: 100 - (No change) |
|
|
|
AuctionHouseBot.Items.Gray.Price.Ratio = 100 |
|
AuctionHouseBot.Items.White.Price.Ratio = 100 |
|
AuctionHouseBot.Items.Green.Price.Ratio = 100 |
|
AuctionHouseBot.Items.Blue.Price.Ratio = 100 |
|
AuctionHouseBot.Items.Purple.Price.Ratio = 100 |
|
AuctionHouseBot.Items.Orange.Price.Ratio = 100 |
|
AuctionHouseBot.Items.Yellow.Price.Ratio = 100 |
|
|
|
# |
|
# AuctionHouseBot.Class.CLASS.Price.Ratio |
|
# Description: Percentage by which the price of items sold of each class is incremented / decreased (for all houses) |
|
# Default: 100 - (No change) |
|
|
|
AuctionHouseBot.Class.Consumable.Price.Ratio = 100 |
|
AuctionHouseBot.Class.Container.Price.Ratio = 100 |
|
AuctionHouseBot.Class.Weapon.Price.Ratio = 100 |
|
AuctionHouseBot.Class.Gem.Price.Ratio = 100 |
|
AuctionHouseBot.Class.Armor.Price.Ratio = 100 |
|
AuctionHouseBot.Class.Reagent.Price.Ratio = 100 |
|
AuctionHouseBot.Class.Projectile.Price.Ratio = 100 |
|
AuctionHouseBot.Class.TradeGood.Price.Ratio = 100 |
|
AuctionHouseBot.Class.Generic.Price.Ratio = 100 |
|
AuctionHouseBot.Class.Recipe.Price.Ratio = 100 |
|
AuctionHouseBot.Class.Quiver.Price.Ratio = 100 |
|
AuctionHouseBot.Class.Quest.Price.Ratio = 100 |
|
AuctionHouseBot.Class.Key.Price.Ratio = 100 |
|
AuctionHouseBot.Class.Misc.Price.Ratio = 100 |
|
AuctionHouseBot.Class.Glyph.Price.Ratio = 100 |
|
|
|
# |
|
# AuctionHouseBot.Items.ItemLevel.* |
|
# Description: Prevent seller from listing items below/above this item level |
|
# Default: 0 - (Disabled) |
|
|
|
AuctionHouseBot.Items.ItemLevel.Min = 0 |
|
AuctionHouseBot.Items.ItemLevel.Max = 0 |
|
|
|
# |
|
# AuctionHouseBot.Items.ReqLevel.* |
|
# Description: Prevent seller from listing items below/above this required level |
|
# Default: 0 - (Disabled) |
|
|
|
AuctionHouseBot.Items.ReqLevel.Min = 0 |
|
AuctionHouseBot.Items.ReqLevel.Max = 0 |
|
|
|
# |
|
# AuctionHouseBot.Items.ReqSkill.* |
|
# Description: Prevent seller from listing items below/above this skill level |
|
# Default: 0 - (Disabled) |
|
# 1 - (Enabled) |
|
|
|
AuctionHouseBot.Items.ReqSkill.Min = 0 |
|
AuctionHouseBot.Items.ReqSkill.Max = 0 |
|
|
|
# |
|
# AuctionHouseBot.Items.Amount.* |
|
# Description: Define here for every item qualities how many items you want to be shown in Auction House |
|
# This value will be adjusted by AuctionHouseBot.FACTION.Items.Amount.Ratio to define the exact amount of |
|
# items that will finally be shown on Auction House |
|
# Default: 0, 2000, 2500, 1500, 1000, 0, 0 (Gray, white, green, blue, purple, orange, yellow) |
|
|
|
AuctionHouseBot.Items.Amount.Gray = 0 |
|
AuctionHouseBot.Items.Amount.White = 2000 |
|
AuctionHouseBot.Items.Amount.Green = 2500 |
|
AuctionHouseBot.Items.Amount.Blue = 1500 |
|
AuctionHouseBot.Items.Amount.Purple = 1000 |
|
AuctionHouseBot.Items.Amount.Orange = 0 |
|
AuctionHouseBot.Items.Amount.Yellow = 0 |
|
|
|
# |
|
# AuctionHouseBot.Class.* |
|
# Description: Here you can set the class of items you prefer to be shown on AH |
|
# These values are sorted by preference, from 0 (disabled) to 10 (max. preference) |
|
# Default: Consumable: 6 |
|
# Container: 4 |
|
# Weapon: 8 |
|
# Gem: 3 |
|
# Armor: 8 |
|
# Reagent: 1 |
|
# Projectile: 2 |
|
# TradeGood: 10 |
|
# Generic: 1 |
|
# Recipe: 6 |
|
# Quiver: 1 |
|
# Quest: 1 |
|
# Key: 1 |
|
# Misc: 5 |
|
# Glyph: 3 |
|
|
|
AuctionHouseBot.Class.Consumable = 6 |
|
AuctionHouseBot.Class.Container = 4 |
|
AuctionHouseBot.Class.Weapon = 8 |
|
AuctionHouseBot.Class.Gem = 3 |
|
AuctionHouseBot.Class.Armor = 8 |
|
AuctionHouseBot.Class.Reagent = 1 |
|
AuctionHouseBot.Class.Projectile = 2 |
|
AuctionHouseBot.Class.TradeGood = 10 |
|
AuctionHouseBot.Class.Generic = 1 |
|
AuctionHouseBot.Class.Recipe = 6 |
|
AuctionHouseBot.Class.Quiver = 1 |
|
AuctionHouseBot.Class.Quest = 1 |
|
AuctionHouseBot.Class.Key = 1 |
|
AuctionHouseBot.Class.Misc = 5 |
|
AuctionHouseBot.Class.Glyph = 3 |
|
|
|
# |
|
################################################################################################### |
|
|
|
################################################################################################### |
|
# AUCTION HOUSE BOT ITEM FINE TUNING |
|
# |
|
# The following settings are useful for limiting which character levels |
|
# can benefit from the auction house |
|
# |
|
# AuctionHouseBot.Class.Misc.Mount.ReqLevel.* |
|
# Description: Prevent seller from listing mounts below/above this required level |
|
# Default: 0 |
|
|
|
AuctionHouseBot.Class.Misc.Mount.ReqLevel.Min = 0 |
|
AuctionHouseBot.Class.Misc.Mount.ReqLevel.Max = 0 |
|
|
|
# |
|
# AuctionHouseBot.Class.Misc.Mount.ReqSkill.* |
|
# Description: Prevent seller from listing mounts below/above this skill level |
|
# Default: 0 |
|
|
|
AuctionHouseBot.Class.Misc.Mount.ReqSkill.Min = 0 |
|
AuctionHouseBot.Class.Misc.Mount.ReqSkill.Max = 0 |
|
|
|
# |
|
# AuctionHouseBot.Class.Glyph.ReqLevel.* |
|
# Description: Prevent seller from listing glyphs below/above this required level |
|
# Default: 0 |
|
|
|
AuctionHouseBot.Class.Glyph.ReqLevel.Min = 0 |
|
AuctionHouseBot.Class.Glyph.ReqLevel.Max = 0 |
|
|
|
# |
|
# AuctionHouseBot.Class.Glyph.ItemLevel.* |
|
# Description: Prevent seller from listing glyphs below/above this item level |
|
# Default: 0 |
|
|
|
AuctionHouseBot.Class.Glyph.ItemLevel.Min = 0 |
|
AuctionHouseBot.Class.Glyph.ItemLevel.Max = 0 |
|
|
|
# |
|
# AuctionHouseBot.Class.TradeGood.ItemLevel.* |
|
# Description: Prevent seller from listing trade good items below/above this item level |
|
# Default: 0 |
|
|
|
AuctionHouseBot.Class.TradeGood.ItemLevel.Min = 0 |
|
AuctionHouseBot.Class.TradeGood.ItemLevel.Max = 0 |
|
|
|
# |
|
# AuctionHouseBot.Class.Container.ItemLevel.* |
|
# Description: Prevent seller from listing containers below/above this item level |
|
# Default: 0 |
|
|
|
AuctionHouseBot.Class.Container.ItemLevel.Min = 0 |
|
AuctionHouseBot.Class.Container.ItemLevel.Max = 0 |
|
|
|
# |
|
# AuctionHouseBot.forceIncludeItems |
|
# Description: Include these items and ignore ALL filters |
|
# List of ids with delimiter ',' |
|
# Default: "" |
|
|
|
AuctionHouseBot.forceIncludeItems = "" |
|
|
|
# |
|
# AuctionHouseBot.forceExcludeItems |
|
# Description: Exclude these items even if they would pass the filters |
|
# List of ids with delimiter ',' |
|
# Example: "21878,27774,27811,28117,28122,43949" (this removes old items) |
|
# Default: "" |
|
# |
|
|
|
AuctionHouseBot.forceExcludeItems = "6343,6345,6376,7192" |
|
|
|
# |
|
# AuctionHouseBot.Class.RandomStackRatio.* |
|
# Description: Used to determine how often a stack of the class will be single or randomly-size stacked when posted |
|
# Value needs to be between 0 and 100, no decimal. Anything higher than 100 will be treated as 100 |
|
# Examples: 100 = stacks will always be random in size |
|
# 50 = half the time the stacks are random, the other half being single stack |
|
# 0 = stacks will always be single size |
|
# Default: Consumable: 20 (20% random stack size, 80% single stack size) |
|
# Container: 0 (100% single stack size) |
|
# Weapon: 0 (100% single stack size) |
|
# Gem: 20 (20% random stack size, 80% single stack size) |
|
# Armor: 0 (100% single stack size) |
|
# Reagent: 100 (100% random stack size) |
|
# Projectile: 100 (100% random stack size) |
|
# TradeGood: 50 (50% random stack size, 50% single stack size) |
|
# Generic: 100 (100% random stack size) |
|
# Recipe: 0 (100% single stack size) |
|
# Quiver: 0 (100% single stack size) |
|
# Quest: 100 (100% random stack size) |
|
# Key: 100 (100% random stack size) |
|
# Misc: 100 (100% random stack size) |
|
# Glyph: 0 (100% single stack size) |
|
# |
|
|
|
AuctionHouseBot.Class.RandomStackRatio.Consumable = 20 |
|
AuctionHouseBot.Class.RandomStackRatio.Container = 0 |
|
AuctionHouseBot.Class.RandomStackRatio.Weapon = 0 |
|
AuctionHouseBot.Class.RandomStackRatio.Gem = 20 |
|
AuctionHouseBot.Class.RandomStackRatio.Armor = 0 |
|
AuctionHouseBot.Class.RandomStackRatio.Reagent = 100 |
|
AuctionHouseBot.Class.RandomStackRatio.Projectile = 100 |
|
AuctionHouseBot.Class.RandomStackRatio.TradeGood = 50 |
|
AuctionHouseBot.Class.RandomStackRatio.Generic = 100 |
|
AuctionHouseBot.Class.RandomStackRatio.Recipe = 0 |
|
AuctionHouseBot.Class.RandomStackRatio.Quiver = 0 |
|
AuctionHouseBot.Class.RandomStackRatio.Quest = 100 |
|
AuctionHouseBot.Class.RandomStackRatio.Key = 100 |
|
AuctionHouseBot.Class.RandomStackRatio.Misc = 100 |
|
AuctionHouseBot.Class.RandomStackRatio.Glyph = 0 |
|
|
|
# |
|
################################################################################################### |
|
|
|
################################################################################################### |
|
# AUCTION HOUSE BOT BUYER CONFIG |
|
# |
|
# AuctionHouseBot.Buyer.Enabled |
|
# Description: General enable or disable AuctionHouseBot Buyer functionality |
|
# Default: 0 - (Disabled) |
|
# 1 - (Enabled) |
|
|
|
AuctionHouseBot.Buyer.Enabled = 0 |
|
|
|
# |
|
# AuctionHouseBot.Buyer.FACTION.Enabled |
|
# Description: Enable or disable buyer independently by faction |
|
# Default: 0 - (Disabled) |
|
# 1 - (Enabled) |
|
|
|
AuctionHouseBot.Buyer.Alliance.Enabled = 0 |
|
AuctionHouseBot.Buyer.Horde.Enabled = 0 |
|
AuctionHouseBot.Buyer.Neutral.Enabled = 0 |
|
|
|
# AuctionHouseBot.Buyer.ChanceFactor |
|
# Description: k value in the formula used for the chance to buy an item "100^(1 + (1 - (AuctionBid / ItemPrice)) / k)" |
|
# It must be a decimal number in the range of (0, +infinity). The higher the number the higher chance to buy overpriced auctions |
|
# Default: 2 |
|
|
|
AuctionHouseBot.Buyer.ChanceFactor = 2 |
|
|
|
# |
|
# AuctionHouseBot.Buyer.Baseprice.QUALITY |
|
# Description: Base sell prices in copper for non priced items for each quality. |
|
# The default values are based on average item prices of each quality. |
|
# Defaults: Gray 3504 |
|
# White 5429 |
|
# Green 21752 |
|
# Blue 36463 |
|
# Purple 87124 |
|
# Orange 214347 |
|
# Yellow 407406 |
|
|
|
AuctionHouseBot.Buyer.Baseprice.Gray = 3504 |
|
AuctionHouseBot.Buyer.Baseprice.White = 5429 |
|
AuctionHouseBot.Buyer.Baseprice.Green = 21752 |
|
AuctionHouseBot.Buyer.Baseprice.Blue = 36463 |
|
AuctionHouseBot.Buyer.Baseprice.Purple = 87124 |
|
AuctionHouseBot.Buyer.Baseprice.Orange = 214347 |
|
AuctionHouseBot.Buyer.Baseprice.Yellow = 407406 |
|
|
|
# |
|
# AuctionHouseBot.Buyer.ChanceMultiplier.QUALITY |
|
# Description: Multipliers for the buy/bid chances for each quality. 100 means the chance is 100% of the original, |
|
# 1 would mean 1 % of the original and 200 would mean 200% of the original chance. |
|
# Defaults: Gray 100 |
|
# White 100 |
|
# Green 100 |
|
# Blue 100 |
|
# Purple 100 |
|
# Orange 100 |
|
# Yellow 100 |
|
|
|
AuctionHouseBot.Buyer.ChanceMultiplier.Gray = 100 |
|
AuctionHouseBot.Buyer.ChanceMultiplier.White = 100 |
|
AuctionHouseBot.Buyer.ChanceMultiplier.Green = 100 |
|
AuctionHouseBot.Buyer.ChanceMultiplier.Blue = 100 |
|
AuctionHouseBot.Buyer.ChanceMultiplier.Purple = 100 |
|
AuctionHouseBot.Buyer.ChanceMultiplier.Orange = 100 |
|
AuctionHouseBot.Buyer.ChanceMultiplier.Yellow = 100 |
|
|
|
# |
|
# AuctionHouseBot.Buyer.Recheck.Interval |
|
# Description: This specifies the time interval (in minutes) between two evaluations of the same sold item. |
|
# The smaller this value is, the more chances you give for an item to be bought by AHBot. |
|
# Default: 20 (20min.) |
|
|
|
AuctionHouseBot.Buyer.Recheck.Interval = 20 |
|
|
|
# |
|
################################################################################################### |
|
|
|
################################################################################################### |
|
# LOGGING SYSTEM SETTINGS |
|
# |
|
# Appender config values: Given an appender "name" |
|
# Appender.name |
|
# Description: Defines 'where to log'. |
|
# Format: Type,LogLevel,Flags,optional1,optional2,optional3 |
|
# |
|
# Type |
|
# 0 - (None) |
|
# 1 - (Console) |
|
# 2 - (File) |
|
# 3 - (DB) |
|
# |
|
# LogLevel |
|
# 0 - (Disabled) |
|
# 1 - (Trace) |
|
# 2 - (Debug) |
|
# 3 - (Info) |
|
# 4 - (Warn) |
|
# 5 - (Error) |
|
# 6 - (Fatal) |
|
# |
|
# Flags: |
|
# 0 - None |
|
# 1 - Prefix Timestamp to the text |
|
# 2 - Prefix Log Level to the text |
|
# 4 - Prefix Log Filter type to the text |
|
# 8 - Append timestamp to the log file name. Format: YYYY-MM-DD_HH-MM-SS |
|
# (Only used with Type = 2) |
|
# 16 - Make a backup of existing file before overwrite |
|
# (Only used with Mode = w) |
|
# |
|
# Colors (read as optional1 if Type = Console) |
|
# Format: "fatal error warn info debug trace" |
|
# 0 - BLACK |
|
# 1 - RED |
|
# 2 - GREEN |
|
# 3 - BROWN |
|
# 4 - BLUE |
|
# 5 - MAGENTA |
|
# 6 - CYAN |
|
# 7 - GREY |
|
# 8 - YELLOW |
|
# 9 - LRED |
|
# 10 - LGREEN |
|
# 11 - LBLUE |
|
# 12 - LMAGENTA |
|
# 13 - LCYAN |
|
# 14 - WHITE |
|
# Example: "13 11 9 5 3 1" |
|
# |
|
# File: Name of the file (read as optional1 if Type = File) |
|
# Allows to use one "%s" to create dynamic files |
|
# |
|
# Mode: Mode to open the file (read as optional2 if Type = File) |
|
# a - (Append) |
|
# w - (Overwrite) |
|
# |
|
# MaxFileSize: Maximum file size of the log file before creating a new log file |
|
# (read as optional3 if Type = File) |
|
# Size is measured in bytes expressed in a 64-bit unsigned integer. |
|
# Maximum value is 4294967295 (4 GB). Leave blank for no limit. |
|
# NOTE: Does not work with dynamic filenames. |
|
# Example: 536870912 (512 MB) |
|
# |
|
|
|
Appender.Console=1,3,0 |
|
Appender.Server=2,2,0,worldserver.log,w |
|
Appender.GM=2,2,1,worldserver-gamemaster.log |
|
Appender.DBErrors=2,2,0,worldserver-db-errors.log |
|
|
|
# Logger config values: Given a logger "name" |
|
# Logger.name |
|
# Description: Defines 'What to log' |
|
# Format: LogLevel,AppenderList |
|
# |
|
# LogLevel |
|
# 0 - (Disabled) |
|
# 1 - (Trace) |
|
# 2 - (Debug) |
|
# 3 - (Info) |
|
# 4 - (Warn) |
|
# 5 - (Error) |
|
# 6 - (Fatal) |
|
# |
|
# AppenderList: List of appenders linked to logger |
|
# (Using spaces as separator). |
|
# |
|
|
|
Logger.root=5,Console Server |
|
Logger.server=3,Console Server |
|
Logger.commands.gm=3,Console GM |
|
Logger.scripts.hotswap=3,Console Server |
|
Logger.sql.sql=5,Console DBErrors |
|
Logger.sql.updates=3,Console Server |
|
Logger.mmaps=3,Server |
|
|
|
#Logger.achievement=3,Console Server |
|
#Logger.addon=3,Console Server |
|
#Logger.ahbot=3,Console Server |
|
#Logger.auctionHouse=3,Console Server |
|
#Logger.bg.arena=3,Console Server |
|
#Logger.bg.battlefield=3,Console Server |
|
#Logger.bg.battleground=3,Console Server |
|
#Logger.bg.reportpvpafk=3,Console Server |
|
#Logger.chat.log=3,Console Server |
|
#Logger.calendar=3,Console Server |
|
#Logger.chat.system=3,Console Server |
|
#Logger.cheat=3,Console Server |
|
#Logger.commands.ra=3,Console Server |
|
#Logger.condition=3,Console Server |
|
#Logger.entities.faction=3,Console Server |
|
#Logger.entities.gameobject=3,Console Server |
|
#Logger.entities.pet=3,Console Server |
|
#Logger.entities.player=3,Console Server |
|
#Logger.entities.player.character=3,Console Server |
|
#Logger.entities.player.dump=3,Console Server |
|
#Logger.entities.player.items=3,Console Server |
|
#Logger.entities.player.loading=3,Console Server |
|
#Logger.entities.player.skills=3,Console Server |
|
#Logger.entities.transport=3,Console Server |
|
#Logger.entities.unit=3,Console Server |
|
#Logger.entities.unit.ai=3,Console Server |
|
#Logger.entities.vehicle=3,Console Server |
|
#Logger.gameevent=3,Console Server |
|
#Logger.guild=3,Console Server |
|
#Logger.lfg=3,Console Server |
|
#Logger.loot=3,Console Server |
|
#Logger.maps.script=3,Console Server |
|
#Logger.maps=3,Console Server |
|
#Logger.misc=3,Console Server |
|
#Logger.mmaps.tiles=3,Console Server |
|
#Logger.movement.flightpath=3,Console Server |
|
#Logger.movement.motionmaster=3,Console Server |
|
#Logger.movement.splinechain=3,Console Server |
|
#Logger.network=3,Console Server |
|
#Logger.network.kick=3,Console Server |
|
#Logger.network.opcode=3,Console Server |
|
#Logger.network.soap=3,Console Server |
|
#Logger.outdoorpvp=3,Console Server |
|
#Logger.pool=3,Console Server |
|
#Logger.rbac=3,Console Server |
|
#Logger.scripts=3,Console Server |
|
#Logger.scripts.ai=3,Console Server |
|
#Logger.scripts.ai.escortai=3,Console Server |
|
#Logger.scripts.ai.followerai=3,Console Server |
|
#Logger.scripts.ai.petai=3,Console Server |
|
#Logger.scripts.ai.sai=3,Console Server |
|
#Logger.scripts.cos=3,Console Server |
|
#Logger.server.authserver=3,Console Server |
|
#Logger.spells=3,Console Server |
|
#Logger.spells.aura.effect=3,Console Server |
|
#Logger.spells.aura.effect.nospell=3,Console Server |
|
#Logger.spells.effect=3,Console Server |
|
#Logger.spells.effect.nospell=3,Console Server |
|
#Logger.sql.dev=3,Console Server |
|
#Logger.sql.driver=3,Console Server |
|
#Logger.warden=3,Console Server |
|
|
|
# |
|
# Log.Async.Enable |
|
# Description: Enables asynchronous message logging. |
|
# Default: 0 - (Disabled) |
|
# 1 - (Enabled) |
|
|
|
Log.Async.Enable = 0 |
|
|
|
# |
|
# Allow.IP.Based.Action.Logging |
|
# Description: Logs actions, e.g. account login and logout to name a few, based on IP of |
|
# current session. |
|
# Default: 0 - (Disabled) |
|
# 1 - (Enabled) |
|
|
|
Allow.IP.Based.Action.Logging = 1 |
|
|
|
# |
|
################################################################################################### |
|
|
|
################################################################################################### |
|
# PACKET SPOOF PROTECTION SETTINGS |
|
# |
|
# These settings determine which action to take when harmful packet spoofing is detected. |
|
# |
|
# PacketSpoof.Policy |
|
# Description: Determines the course of action when packet spoofing is detected. |
|
# Default: 1 - (Log + kick) |
|
# 0 - (Log only 'network') |
|
# 2 - (Log + kick + ban) |
|
|
|
PacketSpoof.Policy = 1 |
|
|
|
# |
|
# PacketSpoof.BanMode |
|
# Description: If PacketSpoof.Policy equals 2, this will determine the ban mode. |
|
# Note: Banning by character not supported for logical reasons. |
|
# Default: 0 - Ban Account |
|
# 2 - Ban IP |
|
# |
|
|
|
PacketSpoof.BanMode = 0 |
|
|
|
# |
|
# PacketSpoof.BanDuration |
|
# Description: Duration of the ban in seconds. Only valid if PacketSpoof.Policy is set to 2. |
|
# Set to 0 for permanent ban. |
|
# Default: 86400 seconds (1 day) |
|
# |
|
|
|
PacketSpoof.BanDuration = 86400 |
|
|
|
# |
|
################################################################################################### |
|
|
|
################################################################################################### |
|
# MISC ANTI-CHEAT SETTINGS |
|
# |
|
# Settings to tweak various anti cheat measures. |
|
# |
|
# AntiCheats.PendingMoveChangesTimeoutTime |
|
# Description: Time each client has to acknowledge a movement change until they are kicked. |
|
# Note: A lower time will give cheaters less advantage when using a very specific |
|
# type of hack. However, the cost is that innocent but laggy players might |
|
# sometimes get kicked. Disabled if 0. |
|
# Default: 0 - (Disabled) |
|
# 3000 - (3 seconds, Recommended) |
|
|
|
AntiCheat.PendingMoveChangesTimeoutTime = 0 |
|
|
|
# |
|
################################################################################################### |
|
|
|
################################################################################################### |
|
# METRIC SETTINGS |
|
# |
|
# These settings control the statistics sent to the metric database (currently InfluxDB) |
|
# |
|
# Metric.Enable |
|
# Description: Enables statistics sent to the metric database. |
|
# Default: 0 - (Disabled) |
|
# 1 - (Enabled) |
|
|
|
Metric.Enable = 0 |
|
|
|
# |
|
# Metric.Interval |
|
# Description: Interval between every batch of data sent in seconds |
|
# Default: 10 seconds |
|
# |
|
|
|
Metric.Interval = 1 |
|
|
|
# |
|
# Metric.ConnectionInfo |
|
# Description: Connection settings for metric database (currently InfluxDB). |
|
# Example: "hostname;port;database" |
|
# Default: "127.0.0.1;8086;worldserver" |
|
|
|
Metric.ConnectionInfo = "127.0.0.1;8086;worldserver" |
|
|
|
# |
|
# Metric.OverallStatusInterval |
|
# Description: Interval between every gathering of overall worldserver status data in seconds |
|
# Default: 1 second |
|
# |
|
|
|
Metric.OverallStatusInterval = 1 |
|
|
|
# |
|
# Metric threshold values: Given a metric "name" |
|
# Metric.Threshold.name |
|
# Description: Skips sending statistics with a value lower than the config value. |
|
# If the threshold is commented out, the metric will be ignored. |
|
# Only metrics logged with TC_METRIC_DETAILED_TIMER in the sources are affected. |
|
# Disabled by default. Requires WITH_METRICS CMake flag. |
|
# |
|
# Format: Value as integer |
|
# |
|
|
|
#Metric.Threshold.world_update_sessions_time = 100 |
|
#Metric.Threshold.worldsession_update_opcode_time = 50 |
|
|
|
# |
|
################################################################################################### |