Created
December 21, 2013 01:55
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TWEEN.Easing = { | |
Linear: { | |
None: function ( k ) { | |
return k; | |
} | |
}, | |
Quadratic: { | |
In: function ( k ) { | |
return k * k; | |
}, | |
Out: function ( k ) { | |
return k * ( 2 - k ); | |
}, | |
InOut: function ( k ) { | |
if ( ( k *= 2 ) < 1 ) return 0.5 * k * k; | |
return - 0.5 * ( --k * ( k - 2 ) - 1 ); | |
} | |
}, | |
Cubic: { | |
In: function ( k ) { | |
return k * k * k; | |
}, | |
Out: function ( k ) { | |
return --k * k * k + 1; | |
}, | |
InOut: function ( k ) { | |
if ( ( k *= 2 ) < 1 ) return 0.5 * k * k * k; | |
return 0.5 * ( ( k -= 2 ) * k * k + 2 ); | |
} | |
}, | |
Quartic: { | |
In: function ( k ) { | |
return k * k * k * k; | |
}, | |
Out: function ( k ) { | |
return 1 - ( --k * k * k * k ); | |
}, | |
InOut: function ( k ) { | |
if ( ( k *= 2 ) < 1) return 0.5 * k * k * k * k; | |
return - 0.5 * ( ( k -= 2 ) * k * k * k - 2 ); | |
} | |
}, | |
Quintic: { | |
In: function ( k ) { | |
return k * k * k * k * k; | |
}, | |
Out: function ( k ) { | |
return --k * k * k * k * k + 1; | |
}, | |
InOut: function ( k ) { | |
if ( ( k *= 2 ) < 1 ) return 0.5 * k * k * k * k * k; | |
return 0.5 * ( ( k -= 2 ) * k * k * k * k + 2 ); | |
} | |
}, | |
Sinusoidal: { | |
In: function ( k ) { | |
return 1 - Math.cos( k * Math.PI / 2 ); | |
}, | |
Out: function ( k ) { | |
return Math.sin( k * Math.PI / 2 ); | |
}, | |
InOut: function ( k ) { | |
return 0.5 * ( 1 - Math.cos( Math.PI * k ) ); | |
} | |
}, | |
Exponential: { | |
In: function ( k ) { | |
return k === 0 ? 0 : Math.pow( 1024, k - 1 ); | |
}, | |
Out: function ( k ) { | |
return k === 1 ? 1 : 1 - Math.pow( 2, - 10 * k ); | |
}, | |
InOut: function ( k ) { | |
if ( k === 0 ) return 0; | |
if ( k === 1 ) return 1; | |
if ( ( k *= 2 ) < 1 ) return 0.5 * Math.pow( 1024, k - 1 ); | |
return 0.5 * ( - Math.pow( 2, - 10 * ( k - 1 ) ) + 2 ); | |
} | |
}, | |
Circular: { | |
In: function ( k ) { | |
return 1 - Math.sqrt( 1 - k * k ); | |
}, | |
Out: function ( k ) { | |
return Math.sqrt( 1 - ( --k * k ) ); | |
}, | |
InOut: function ( k ) { | |
if ( ( k *= 2 ) < 1) return - 0.5 * ( Math.sqrt( 1 - k * k) - 1); | |
return 0.5 * ( Math.sqrt( 1 - ( k -= 2) * k) + 1); | |
} | |
}, | |
Elastic: { | |
In: function ( k ) { | |
var s, a = 0.1, p = 0.4; | |
if ( k === 0 ) return 0; | |
if ( k === 1 ) return 1; | |
if ( !a || a < 1 ) { a = 1; s = p / 4; } | |
else s = p * Math.asin( 1 / a ) / ( 2 * Math.PI ); | |
return - ( a * Math.pow( 2, 10 * ( k -= 1 ) ) * Math.sin( ( k - s ) * ( 2 * Math.PI ) / p ) ); | |
}, | |
Out: function ( k ) { | |
var s, a = 0.1, p = 0.4; | |
if ( k === 0 ) return 0; | |
if ( k === 1 ) return 1; | |
if ( !a || a < 1 ) { a = 1; s = p / 4; } | |
else s = p * Math.asin( 1 / a ) / ( 2 * Math.PI ); | |
return ( a * Math.pow( 2, - 10 * k) * Math.sin( ( k - s ) * ( 2 * Math.PI ) / p ) + 1 ); | |
}, | |
InOut: function ( k ) { | |
var s, a = 0.1, p = 0.4; | |
if ( k === 0 ) return 0; | |
if ( k === 1 ) return 1; | |
if ( !a || a < 1 ) { a = 1; s = p / 4; } | |
else s = p * Math.asin( 1 / a ) / ( 2 * Math.PI ); | |
if ( ( k *= 2 ) < 1 ) return - 0.5 * ( a * Math.pow( 2, 10 * ( k -= 1 ) ) * Math.sin( ( k - s ) * ( 2 * Math.PI ) / p ) ); | |
return a * Math.pow( 2, -10 * ( k -= 1 ) ) * Math.sin( ( k - s ) * ( 2 * Math.PI ) / p ) * 0.5 + 1; | |
} | |
}, | |
Back: { | |
In: function ( k ) { | |
var s = 1.70158; | |
return k * k * ( ( s + 1 ) * k - s ); | |
}, | |
Out: function ( k ) { | |
var s = 1.70158; | |
return --k * k * ( ( s + 1 ) * k + s ) + 1; | |
}, | |
InOut: function ( k ) { | |
var s = 1.70158 * 1.525; | |
if ( ( k *= 2 ) < 1 ) return 0.5 * ( k * k * ( ( s + 1 ) * k - s ) ); | |
return 0.5 * ( ( k -= 2 ) * k * ( ( s + 1 ) * k + s ) + 2 ); | |
} | |
}, | |
Bounce: { | |
In: function ( k ) { | |
return 1 - TWEEN.Easing.Bounce.Out( 1 - k ); | |
}, | |
Out: function ( k ) { | |
if ( k < ( 1 / 2.75 ) ) { | |
return 7.5625 * k * k; | |
} else if ( k < ( 2 / 2.75 ) ) { | |
return 7.5625 * ( k -= ( 1.5 / 2.75 ) ) * k + 0.75; | |
} else if ( k < ( 2.5 / 2.75 ) ) { | |
return 7.5625 * ( k -= ( 2.25 / 2.75 ) ) * k + 0.9375; | |
} else { | |
return 7.5625 * ( k -= ( 2.625 / 2.75 ) ) * k + 0.984375; | |
} | |
}, | |
InOut: function ( k ) { | |
if ( k < 0.5 ) return TWEEN.Easing.Bounce.In( k * 2 ) * 0.5; | |
return TWEEN.Easing.Bounce.Out( k * 2 - 1 ) * 0.5 + 0.5; | |
} | |
} | |
}; |
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