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danilogr / 3DPointsFromDepth.swift
Created February 8, 2022 18:13 — forked from snowzurfer/3DPointsFromDepth.swift
3D world points from ARKit depth
import ARKit
import SceneKit
let horizontalPoints = 256 / 2
let verticalPoints = 192 / 2
var depthNodes = [SCNNode]()
var parentDebugNodes = SCNNode()
var sceneView: ARSCNView!
// Somewhere during setup
@danilogr
danilogr / encrypted-git-repo.md
Created June 5, 2018 21:42
Transparent Git Encryption

Transparent Git Encryption

This document has been modified from its [original format][m1], which was written by Ning Shang (geek@cerias.net). It has been updated and reformatted into a [Markdown][m2] document by [Woody Gilk][m3] and [republished][m4].

Description

When working with a remote git repository which is hosted on a third-party storage server, data confidentiality sometimes becomes

@danilogr
danilogr / imgui_node_graph_test.cpp
Created July 22, 2017 05:39 — forked from ocornut/imgui_node_graph_test.cpp
Node graph editor basic demo for ImGui
// Creating a node graph editor for ImGui
// Quick demo, not production code! This is more of a demo of how to use ImGui to create custom stuff.
// Better version by @daniel_collin here https://gist.github.com/emoon/b8ff4b4ce4f1b43e79f2
// See https://github.com/ocornut/imgui/issues/306
// v0.02
// Animated gif: https://cloud.githubusercontent.com/assets/8225057/9472357/c0263c04-4b4c-11e5-9fdf-2cd4f33f6582.gif
// NB: You can use math functions/operators on ImVec2 if you #define IMGUI_DEFINE_MATH_OPERATORS and #include "imgui_internal.h"
// Here we only declare simple +/- operators so others don't leak into the demo code.
static inline ImVec2 operator+(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x+rhs.x, lhs.y+rhs.y); }