Life on the Ocean Wave
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<!DOCTYPE html> | |
<!-- | |
see also | |
http://bl.ocks.org/mbostock/raw/c66ab1426f4b8945a7ef/ | |
https://en.wikipedia.org/wiki/Conway%27s_Game_of_Life | |
--> | |
<html><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8"><meta charset="utf-8"> | |
<style> | |
canvas { | |
position: absolute; | |
} | |
</style> | |
</head><body data-pinterest-extension-installed="cr1.39.1"><canvas id="canvas-back" width="960" height="500"></canvas> | |
<canvas id="canvas-front" width="960" height="500"></canvas> | |
<script> | |
/* https://github.com/d3/d3-timer Copyright 2015 Mike Bostock */ | |
!function(t,e){"object"==typeof exports&&"undefined"!=typeof module?e(exports):"function"==typeof define&&define.amd?define("d3-timer",["exports"],e):e(t.d3_timer={})}(this,function(t){"use strict";function e(t,e,n){this.id=++c,this.restart(t,e,n)}function n(t,n,i){return new e(t,n,i)}function i(t){t=null==t?Date.now():+t,++l;try{for(var e,n=a;n;)t>=n.time&&(e=n.callback)(t-n.time,t),n=n.next}finally{--l}}function o(){l=f=0;try{i()}finally{for(var t,e=a,n=1/0;e;)e.callback?(n>e.time&&(n=e.time),e=(t=e).next):e=t?t.next=e.next:a=e.next;u=t,r(n)}}function r(t){if(!l){f&&(f=clearTimeout(f));var e=t-Date.now();e>24?1/0>t&&(f=setTimeout(o,e)):(l=1,s(o))}}var a,u,l=0,f=0,c=0,m={},s="undefined"!=typeof window&&(window.requestAnimationFrame||window.msRequestAnimationFrame||window.mozRequestAnimationFrame||window.webkitRequestAnimationFrame||window.oRequestAnimationFrame)||function(t){return setTimeout(t,17)};e.prototype=n.prototype={restart:function(t,e,n){if("function"!=typeof t)throw new TypeError("callback is not a function");n=(null==n?Date.now():+n)+(null==e?0:+e);var i=this.id,o=m[i];o?(o.callback=t,o.time=n):(o={next:null,callback:t,time:n},u?u.next=o:a=o,m[i]=u=o),r()},stop:function(){var t=this.id,e=m[t];e&&(e.callback=null,e.time=1/0,delete m[t],r())}};var d="0.0.6";t.version=d,t.timer=n,t.timerFlush=i}); | |
var canvasBack = document.getElementById("canvas-back"), | |
canvasFront = document.getElementById("canvas-front"); | |
var width = canvasBack.width, | |
height = canvasBack.height, | |
ringRadius = 6, // 24 | |
ringSeparation = 1.1 * ringRadius, | |
dotRadius = 2, // 3.5 | |
n = Math.floor((width + ringRadius) / ringSeparation), | |
m = Math.floor((height + ringRadius) / ringSeparation); | |
var fieldA = []; | |
var fieldB = []; | |
for (var i = 0; i < n; ++i) { | |
fieldA[i] = []; | |
fieldB[i] = []; | |
for (var j = 0; j < m; ++j) { | |
fieldB[i][j] = 0; | |
if(Math.random() > 0.5) { | |
fieldA[i][j] = 1; | |
} else { | |
fieldA[i][j] = 0; | |
} | |
// console.log(i+" "+j+" "+fieldA[i][j]); | |
} | |
} | |
var contextBack, | |
contextFront, | |
scale = window.devicePixelRatio; | |
if (scale > 1) { | |
canvasFront.style.width = canvasBack.style.width = width + "px"; | |
canvasFront.style.height = canvasBack.style.height = height + "px"; | |
canvasFront.width = canvasBack.width = width * scale; | |
canvasFront.height = canvasBack.height = height * scale; | |
contextBack = canvasBack.getContext("2d"); | |
contextFront = canvasFront.getContext("2d"); | |
contextBack.scale(scale, scale); | |
contextFront.scale(scale, scale); | |
} else { | |
contextBack = canvasBack.getContext("2d"); | |
contextFront = canvasFront.getContext("2d"); | |
} | |
/* | |
contextBack.strokeStyle = "#999"; | |
for (var i = -1; i < n; ++i) { | |
for (var j = -1; j < m; ++j) { | |
contextBack.beginPath(); | |
contextBack.arc(i * ringSeparation, j * ringSeparation, ringRadius, 0, 2 * Math.PI); | |
contextBack.stroke(); | |
} | |
} | |
*/ | |
function gen(i, j){ | |
// console.log(i + " " + j+" "+n+" "+m); | |
// console.log("fieldA[1][1] "+fieldA[1][1]); | |
var xa, xb, ya, yb; | |
if(i > 0) { | |
xa = i-1; | |
} else { | |
xa = n-1; | |
} | |
if(j > 0) { | |
ya = j-1; | |
} else { | |
ya = m-1; | |
} | |
if(i == n-1) { | |
xb = 0; | |
} else { | |
xb = i+1; | |
} | |
if(j == m-1) { | |
yb = 0; | |
} else { | |
yb = j+1; | |
} | |
// console.log("x"+xa + " " + ya+" "+xb + " " + yb); | |
// console.log("fieldA[xa][ya] "+fieldA[xa][ya]); | |
var sum = fieldA[xa][ya] | |
+ fieldA[xa][j] | |
+ fieldA[xa][yb] | |
+ fieldA[i][ya] | |
+ fieldA[i][yb] | |
+ fieldA[xb][ya] | |
+ fieldA[xb][j] | |
+ fieldA[xb][yb] ; | |
fieldB[i][j] = 0; | |
if(fieldA[i][j] == 1 && (sum == 2 || sum == 3)){ | |
fieldB[i][j] = 1; | |
} | |
if(fieldA[i][j] == 0 && sum == 3){ | |
fieldB[i][j] = 1; | |
} | |
} | |
var count = 0; | |
d3_timer.timer(function(elapsed) { | |
contextFront.clearRect(0, 0, width, height); | |
for (var i = 0; i < n; i++) { | |
for (var j = 0; j < m; j++) { | |
contextFront.save(); | |
contextFront.beginPath(); | |
contextFront.translate(i * ringSeparation, j * ringSeparation); | |
contextFront.rotate((i + j) / 6 + elapsed / 200); | |
contextFront.arc(ringRadius, 0, dotRadius, 0, 2 * Math.PI); | |
if(fieldA[i][j] == 1) { | |
contextFront.fill(); | |
} | |
contextFront.restore(); | |
} | |
} | |
// if((count++ % 10) == 0){ | |
for (var i = 0; i < n; i++) { | |
for (var j = 0; j < m; j++) { | |
gen(i, j); | |
} | |
} | |
for (var i = 0; i < n; i++) { | |
for (var j = 0; j < m; j++) { | |
fieldA[i][j] = fieldB[i][j]; | |
} | |
} | |
// } | |
}); | |
</script> | |
<div id="screenleapDiv" style="position:fixed;right:1px;bottom:1px;visibility:hidden;width:1px;height:1px" installed="true" sharing="false"></div></body></html> |
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Conway's Game of Life superimposed on mbostock’s wave motion