Created
October 8, 2016 10:16
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Dan: and the only algo we have for creating tokens right now is sha256 :) | |
Leonardo: is good enough :-) | |
Dan: source value is sha256 from rand ...... "On Unix-like systems, Reader reads from /dev/urandom. On Windows systems, Reader uses the CryptGenRandom API." | |
Leonardo: I do not tust that | |
Dan: yes | |
Leonardo: I always have a USB connected sensor to fetch quantum noise | |
Dan: yes we may wan to consider that kind of thing at some point - not sure how collisiony it is | |
Leonardo: :-) | |
Leonardo: I guess is not an issue for the frequency we use | |
Leonardo: you have to generate a million of those per second for the next century until you have more than 50% change to have a single collision | |
Leonardo: or something like that | |
Dan: oh, so once we have expanded to the nearest thousand star systems we may have to change | |
Leonardo: yes | |
Dan: damn network latency may be a problem... | |
Leonardo: and still, one collision is not the end of the world | |
Dan: lol jk | |
Dan: dont tell the dinosaurs that! | |
Leonardo: LOL! |
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