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@dann2g
Created October 20, 2020 20:31
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#########################################################
# Gift to the state #
#########################################################
country_event = {
id = 5008
title = "EVTNAME5008"
desc = "EVTDESC5008"
picture = ECONOMY_eventPicture
is_triggered_only = yes
mean_time_to_happen = {
days = 1
modifier = {
factor = 2.0
adm = 4
}
modifier = {
factor = 2.0
luck = yes
}
}
trigger = {
stability = 0 #otherwise it ain't good governance
}
option = {
name = "EVTOPTA5008" # Put into the treasury
ai_chance = {
factor = 55
modifier = {
factor = 0
NOT = { num_of_cities = 5 }
}
}
add_years_of_income = 0.2
}
option = {
name = "EVTOPTB5008" # Gain prestige
ai_chance = {
factor = 45
}
add_prestige = 10
}
option = {
name = "personality_options.5008.c" #I'm sure I know some more people who can contribute
highlight = yes
trigger = {
ruler_has_personality = well_connected_personality
}
required_personality = well_connected_personality
ai_chance = {
factor = 100
}
add_years_of_income = 0.2
add_prestige = 10
}
option = {
name = "personality_options.5008.dd" #We could probably make even more out of this.
highlight = yes
trigger = {
ruler_has_personality = embezzler_personality
}
required_personality = embezzler_personality
ai_chance = {
factor = 100
}
add_years_of_income = 0.35
}
option = {
name = "personality_options.5008.e" #Donate it to the poor
highlight = yes
trigger = {
OR = {
ruler_has_personality = righteous_personality
ruler_has_personality = kind_hearted_personality
}
}
required_personality = righteous_personality
required_personality = kind_hearted_personality
ai_chance = {
factor = 100
}
add_prestige = 15
}
}
#########################################################
# Temporary insanity of Monarch #
#########################################################
country_event = {
id = 5014
title = "EVTNAME5014"
desc = "EVTDESC5014"
picture = COURT_eventPicture
is_triggered_only = yes
trigger = {
government = monarchy
NOT = { adm = 2 }
NOT = { luck = yes }
has_regency = no
}
mean_time_to_happen = {
days = 1
modifier = {
factor = 2.0
NOT = { advisor = statesman }
}
modifier = {
factor = 0.66
statesman = 3
}
}
option = {
name = "EVTOPTA5014" # Request military guidance.
ai_chance = { factor = 55 }
add_prestige = -10
add_years_of_income = -0.1
add_army_tradition = 5
add_navy_tradition = 5
}
option = {
name = "EVTOPTB5014" # Request administrative guidance.
ai_chance = { factor = 45 }
add_prestige = -10
add_years_of_income = -0.1
add_adm_power = 25
}
option = {
name = "personality_options.5014.c" # Luckily we're surrounded by people we can trust.
highlight = yes
trigger = {
ruler_has_personality = well_advised_personality
}
required_personality = well_advised_personality
ai_chance = { factor = 100 }
add_adm_power = 25
}
}
#########################################################
# Excellent minister #
#########################################################
country_event = {
id = 5015
title = "EVTNAME5015"
desc = "EVTDESC5015"
picture = ADVISOR_eventPicture
is_triggered_only = yes
trigger = {
government = monarchy
prestige = 2
has_regency = no
OR = {
employed_advisor = {
category = ADM
}
employed_advisor = {
category = DIP
}
employed_advisor = {
category = MIL
}
}
}
immediate = {
hidden_effect = {
random_list = {
1 = {
trigger = {
employed_advisor = {
category = ADM
}
}
modifier = {
factor = 3
advisor = statesman
}
set_country_flag = advisor_events_adm
}
1 = {
trigger = {
employed_advisor = {
category = DIP
}
}
set_country_flag = advisor_events_dip
}
1 = {
trigger = {
employed_advisor = {
category = MIL
}
}
set_country_flag = advisor_events_mil
}
}
}
}
mean_time_to_happen = {
days = 1
modifier = {
factor = 2.0
luck = yes
}
modifier = {
factor = 2.0
statesman = 3
}
modifier = {
factor = 0.66
NOT = { advisor = statesman }
}
}
option = {
name = "EVTOPTA5015" # Reap the administrative benefits
ai_chance = { factor = 55 }
if = {
limit = {
OR = {
has_completed_all_reforms_trigger = yes
primitives = yes
}
}
add_stability_or_adm_power = yes
}
else = {
add_reform_progress_small_effect = yes
}
add_prestige = 25
add_adm_power = 40
}
option = {
name = "EVTOPTB5015" # Reap the military benefits
ai_chance = { factor = 45 }
add_army_tradition = 10
add_navy_tradition = 10
add_mil_power = 100
}
option = {
name = "personality_options.5015.c" # Let us extend his responsibilities
highlight = yes
trigger = {
ruler_has_personality = well_advised_personality
}
required_personality = well_advised_personality
ai_chance = { factor = 100 }
add_adm_power = 100
add_mil_power = 100
add_prestige = 25
add_army_tradition = 10
}
after = {
hidden_effect = {
trigger_switch = {
on_trigger = has_country_flag
advisor_events_adm = { clr_country_flag = advisor_events_adm }
advisor_events_dip = { clr_country_flag = advisor_events_dip }
advisor_events_mil = { clr_country_flag = advisor_events_mil }
}
}
}
}
#########################################################
# Scandal at the Court #
#########################################################
country_event = {
id = 5017
title = "EVTNAME5017"
desc = {
desc = "EVTDESC5017"
trigger = {
has_country_flag = court_scandal_1
}
}
desc = {
desc = "event.5017.2"
trigger = {
has_country_flag = court_scandal_2
}
}
desc = {
desc = "event.5017.3"
trigger = {
has_country_flag = court_scandal_3
}
}
desc = {
desc = "event.5017.4"
trigger = {
has_country_flag = court_scandal_4
}
}
desc = {
desc = "event.5017.5"
trigger = {
has_country_flag = court_scandal_5
}
}
desc = {
desc = "event.5017.6"
trigger = {
has_country_flag = court_scandal_6
}
}
picture = {
trigger = { has_dlc = "Rights of Man" }
picture = COURT_INTRIGUE_eventPicture
}
picture = {
trigger = { NOT = { has_dlc = "Rights of Man" } }
picture = COURT_eventPicture
}
is_triggered_only = yes
trigger = {
num_of_royal_marriages = 2
has_regency = no
}
immediate = {
hidden_effect = {
random_list = {
1 = {
trigger = {
ruler_age = 35
has_heir = yes
}
set_country_flag = court_scandal_1
}
1 = {
trigger = {
is_female = no
}
set_country_flag = court_scandal_2
}
1 = {
trigger = {
is_female = yes
}
set_country_flag = court_scandal_3
}
1 = {
trigger = {
NOT = { religion_group = muslim }
has_consort = yes
}
set_country_flag = court_scandal_4
}
1 = {
trigger = {
NOT = { religion_group = muslim }
NOT = { has_dlc = "Rights of Man" }
}
set_country_flag = court_scandal_5
}
1 = {
set_country_flag = court_scandal_6
}
}
}
}
after = {
clr_country_flag = court_scandal_1
clr_country_flag = court_scandal_2
clr_country_flag = court_scandal_3
clr_country_flag = court_scandal_4
clr_country_flag = court_scandal_5
clr_country_flag = court_scandal_6
}
mean_time_to_happen = {
days = 1
modifier = {
factor = 0.5
luck = yes
}
modifier = {
factor = 0.5
ruler_has_personality = careful_personality
}
modifier = {
factor = 1.25
OR = {
ruler_has_personality = drunkard_personality
ruler_has_personality = babbling_buffoon_personality
}
}
}
option = {
name = "event.5017.A2" # Take the blame and move on.
trigger = {
OR = {
has_country_flag = court_scandal_1
has_country_flag = court_scandal_4
has_country_flag = court_scandal_5
}
}
ai_chance = {
factor = 45
modifier = {
factor = 1.5
stability = 1
}
modifier = {
factor = 0.5
NOT = { stability = 1 }
}
}
if = {
limit = { NOT = { stability = -2 } }
add_adm_power = -100
}
if = {
limit = { stability = -2 }
add_stability = -1
}
}
option = {
name = "EVTOPTA5017" # Take the blame and move on.
trigger = {
NOT = {
OR = {
has_country_flag = court_scandal_1
has_country_flag = court_scandal_4
has_country_flag = court_scandal_5
}
}
}
ai_chance = {
factor = 45
modifier = {
factor = 1.5
stability = 1
}
modifier = {
factor = 0.5
NOT = { stability = 1 }
}
}
if = {
limit = { NOT = { stability = -2 } }
add_adm_power = -100
}
if = {
limit = { stability = -2 }
add_stability = -1
}
}
option = {
name = "event.5017.B2" # Bribe an advisor to take the blame.
trigger = {
OR = {
has_country_flag = court_scandal_1
has_country_flag = court_scandal_4
has_country_flag = court_scandal_5
}
}
ai_chance = {
factor = 55
modifier = {
factor = 1.5
NOT = { stability = 1 }
years_of_income = 0.4
}
}
add_corruption = 0.5
reduce_meritocracy_effect = yes
add_years_of_income = -0.2
}
option = {
name = "EVTOPTB5017" # Bribe an advisor to take the blame.
trigger = {
NOT = {
OR = {
has_country_flag = court_scandal_1
has_country_flag = court_scandal_4
has_country_flag = court_scandal_5
}
}
}
ai_chance = {
factor = 55
modifier = {
factor = 1.5
NOT = { stability = 1 }
years_of_income = 0.4
}
}
add_corruption = 0.5
reduce_meritocracy_effect = yes
add_years_of_income = -0.2
}
option = {
name = "personality_options.5017.c" #Don't Panic!
ai_chance = { factor = 100 }
highlight = yes
trigger = {
ruler_has_personality = calm_personality
}
required_personality = calm_personality
add_prestige = -10
}
option = {
name = "personality_options.5017.dd" #Attempt to lessen the impact
ai_chance = { factor = 100 }
highlight = yes
trigger = {
ruler_has_personality = silver_tongue_personality
}
required_personality = silver_tongue_personality
add_dip_power = -25
}
option = {
name = "personality_options.5017.e" #It was their fault all along.
ai_chance = { factor = 100 }
highlight = yes
trigger = {
ruler_has_personality = babbling_buffoon_personality
}
required_personality = babbling_buffoon_personality
add_prestige = -5
}
}
#########################################################
# Wave of obscurantism #
#########################################################
country_event = {
id = 5018
title = "EVTNAME5018"
desc = "EVTDESC5018"
picture = COURT_eventPicture
is_triggered_only = yes
trigger = {
NOT = { has_country_modifier = obscurantism }
NOT = { has_institution = enlightenment }
}
mean_time_to_happen = {
days = 1
modifier = {
factor = 2.0
NOT = { innovativeness_ideas = 1 }
}
modifier = {
factor = 0.5
luck = yes
}
modifier = {
factor = 0.66
advisor = natural_scientist
}
}
option = {
name = "EVTOPTA5018" # Knowledge is power
ai_chance = { factor = 45 }
add_country_modifier = {
name = "obscurantism"
duration = 1825
}
}
option = {
name = "EVTOPTB5018" # Ignorance is bliss
ai_chance = { factor = 55 }
add_prestige = -10
}
option = {
name = "personality_options.5018.c" # We must divert state resources to counteract this dark trend
highlight = yes
trigger = {
OR = {
ruler_has_personality = free_thinker_personality
ruler_has_personality = scholar_personality
}
}
required_personality = free_thinker_personality
required_personality = scholar_personality
add_adm_power = -5
}
option = {
name = "personality_options.5018.dd" #Let us take advantage of their ignorance.
highlight = yes
trigger = {
ruler_has_personality = greedy_personality
}
required_personality = greedy_personality
add_years_of_income = 0.05
}
option = {
name = "personality_options.5018.f" #
highlight = yes
trigger = {
ruler_has_personality = secretive_personality
}
required_personality = secretive_personality
add_prestige = 5
}
}
#########################################################
# Exceptional year #
#########################################################
country_event = {
id = 5019
title = "EVTNAME5019"
desc = "EVTDESC5019"
picture = TRADEGOODS_eventPicture
is_triggered_only = yes
trigger = {
OR = {
advisor = treasurer
advisor = trader
advisor = statesman
advisor = natural_scientist
ruler_has_personality = midas_touched_personality
ruler_has_personality = industrious_personality
ruler_has_personality = entrepreneur_personality
}
is_year = 1450
NOT = { is_year = 1550 }
NOT = { has_country_modifier = exceptional_year }
}
mean_time_to_happen = {
days = 1
modifier = {
factor = 2.0
production_efficiency = 0.5
}
modifier = {
factor = 0.8
NOT = { stability = 0 }
}
modifier = {
factor = 1.25
stability = 1
}
modifier = {
factor = 2.0
luck = yes
}
modifier = {
factor = 0.66
is_bankrupt = yes
}
}
option = {
name = "EVTOPTA5019" # Collect the benefits over time
ai_chance = {
factor = 45
modifier = {
factor = 2
NOT = { num_of_cities = 8 }
}
}
add_country_modifier = {
name = "exceptional_year"
duration = 365
}
}
option = {
name = "EVTOPTB5019" # Take advantage of the benefits at once
ai_chance = {
factor = 55
modifier = {
factor = 0
NOT = { num_of_cities = 8 }
}
}
add_years_of_income = 0.1
}
option = {
name = "personality_options.5019.c" #Invest the money in new projects
highlight = yes
trigger = {
OR = {
ruler_has_personality = entrepreneur_personality
ruler_has_personality = industrious_personality
ruler_has_personality = midas_touched_personality
}
}
required_personality = entrepreneur_personality
required_personality = industrious_personality
required_personality = midas_touched_personality
if = { #If you have more than one of these you get more than one reward
limit = {
ruler_has_personality = entrepreneur_personality
}
random_owned_province = {
limit = {
is_in_capital_area = yes
}
add_base_production = 2
}
}
if = {
limit = {
ruler_has_personality = industrious_personality
}
random_owned_province = {
limit = {
is_in_capital_area = yes
}
add_base_production = 2
}
}
if = {
limit = {
ruler_has_personality = midas_touched_personality
}
random_owned_province = {
limit = {
is_in_capital_area = yes
}
add_base_tax = 2
}
}
}
}
# Exceptional Year
country_event = {
id = 5020
title = "EVTNAME5019"
desc = "EVTDESC5019"
picture = ECONOMY_eventPicture
is_triggered_only = yes
trigger = {
OR = {
advisor = treasurer
advisor = trader
advisor = statesman
advisor = natural_scientist
ruler_has_personality = midas_touched_personality
ruler_has_personality = industrious_personality
ruler_has_personality = entrepreneur_personality
}
is_year = 1550
NOT = { is_year = 1650 }
NOT = { has_country_modifier = exceptional_year }
}
mean_time_to_happen = {
days = 1
modifier = {
factor = 2.0
production_efficiency = 0.5
}
modifier = {
factor = 2.0
luck = yes
}
modifier = {
factor = 0.66
is_bankrupt = yes
}
}
option = {
name = "EVTOPTA5019" # Collect the benefits over time
ai_chance = {
factor = 45
modifier = {
factor = 2
NOT = { num_of_cities = 8 }
}
}
add_country_modifier = {
name = "exceptional_year"
duration = 365
}
}
option = {
name = "personality_options.5019.dd" # Divert even more funds to the central treasury
highlight = yes
trigger = {
ruler_has_personality = embezzler_personality
}
required_personality = embezzler_personality
add_years_of_income = 0.15
}
option = {
name = "personality_options.5019.c" #Invest the money in new projects
highlight = yes
trigger = {
OR = {
ruler_has_personality = entrepreneur_personality
ruler_has_personality = industrious_personality
ruler_has_personality = midas_touched_personality
}
}
required_personality = entrepreneur_personality
required_personality = industrious_personality
required_personality = midas_touched_personality
if = { #If you have more than one of these you get more than one reward
limit = {
ruler_has_personality = entrepreneur_personality
}
random_owned_province = {
limit = {
is_in_capital_area = yes
}
add_base_production = 2
}
}
if = {
limit = {
ruler_has_personality = industrious_personality
}
random_owned_province = {
limit = {
is_in_capital_area = yes
}
add_base_production = 2
}
}
if = {
limit = {
ruler_has_personality = midas_touched_personality
}
random_owned_province = {
limit = {
is_in_capital_area = yes
}
add_base_tax = 2
}
}
}
}
# Exceptional Year
country_event = {
id = 5021
title = "EVTNAME5019"
desc = "EVTDESC5019"
picture = ECONOMY_eventPicture
is_triggered_only = yes
trigger = {
OR = {
advisor = treasurer
advisor = trader
advisor = statesman
advisor = natural_scientist
ruler_has_personality = midas_touched_personality
ruler_has_personality = industrious_personality
ruler_has_personality = entrepreneur_personality
}
is_year = 1650
NOT = { has_country_modifier = exceptional_year }
}
mean_time_to_happen = {
days = 1
modifier = {
factor = 2.0
production_efficiency = 0.5
}
modifier = {
factor = 2.0
luck = yes
}
modifier = {
factor = 0.66
is_bankrupt = yes
}
}
option = {
name = "EVTOPTA5019" # Collect the benefits over time
ai_chance = {
factor = 45
modifier = {
factor = 2
NOT = { num_of_cities = 8 }
}
}
add_country_modifier = {
name = "exceptional_year"
duration = 365
}
}
option = {
name = "EVTOPTB5019" # Take advantage of the benefits at once
ai_chance = {
factor = 55
modifier = {
factor = 0
NOT = { num_of_cities = 8 }
}
}
add_years_of_income = 0.05
}
option = {
name = "personality_options.5019.dd" # Divert even more funds to the central treasury
highlight = yes
trigger = {
ruler_has_personality = embezzler_personality
}
required_personality = embezzler_personality
add_years_of_income = 0.10
}
option = {
name = "personality_options.5019.c" #Invest the money in new projects
highlight = yes
trigger = {
OR = {
ruler_has_personality = entrepreneur_personality
ruler_has_personality = industrious_personality
ruler_has_personality = midas_touched_personality
}
}
required_personality = entrepreneur_personality
required_personality = industrious_personality
required_personality = midas_touched_personality
if = { #If you have more than one of these you get more than one reward
limit = {
ruler_has_personality = entrepreneur_personality
}
random_owned_province = {
limit = {
is_in_capital_area = yes
}
add_base_production = 2
}
}
if = {
limit = {
ruler_has_personality = industrious_personality
}
random_owned_province = {
limit = {
is_in_capital_area = yes
}
add_base_production = 2
}
}
if = {
limit = {
ruler_has_personality = midas_touched_personality
}
random_owned_province = {
limit = {
is_in_capital_area = yes
}
add_base_tax = 2
}
}
}
}
#########################################################
# Rush of colonists #
#########################################################
country_event = {
id = 5022
title = "EVTNAME5022"
desc = "EVTDESC5022"
picture = COLONIZATION_eventPicture
is_triggered_only = yes
trigger = {
has_idea = quest_for_the_new_world
num_of_ports = 1
NOT = { has_country_modifier = monetary_benefits }
NOT = { has_country_modifier = colonial_enthusiasm }
colony = 1
}
mean_time_to_happen = {
days = 1
modifier = {
factor = 2.0
has_idea = colonial_ventures
}
modifier = {
factor = 2.0
luck = yes
}
modifier = {
factor = 0.66
offensive_ideas = 5
}
}
option = {
name = "EVTOPTA5022" # Gain extra colonists
ai_chance = { factor = 45 }
add_country_modifier = {
name = "colonial_enthusiasm"
duration = 1825
}
}
option = {
name = "EVTOPTB5022" # Receive monetary benefits
ai_chance = { factor = 55 }
add_country_modifier = {
name = "monetary_benefits"
duration = 1825
}
}
option = {
name = "personality_options.5022.c" # Gain more extra colonists
highlight = yes
trigger = {
ruler_has_personality = expansionist_personality
NOT = { has_country_modifier = colonial_enthusiasm }
}
required_personality = expansionist_personality
ai_chance = { factor = 100 }
add_country_modifier = {
name = "colonial_enthusiasm"
duration = 3650
}
}
}
#########################################################
# Rush of merchants #
#########################################################
country_event = {
id = 5023
title = "EVTNAME5023"
desc = "EVTDESC5023"
picture = MERCHANTS_TALKING_eventPicture
is_triggered_only = yes
trigger = {
advisor = trader
NOT = {
has_country_modifier = rush_of_merchants
}
NOT = {
has_country_modifier = monetary_benefits
}
}
mean_time_to_happen = {
days = 1
modifier = {
factor = 2.0
trade_efficiency = 0.5
}
modifier = {
factor = 2.0
luck = yes
}
modifier = {
factor = 0.66
is_bankrupt = yes
}
}
option = {
name = "EVTOPTA5023" # Gain extra merchants
ai_chance = { factor = 45 }
add_country_modifier = {
name = rush_of_merchants
duration = 1825
}
}
option = {
name = "EVTOPTB5023" # Receive monetary benefits
ai_chance = { factor = 55 }
add_country_modifier = {
name = "monetary_benefits"
duration = 1825
}
}
option = {
name = "personality_options.5023.c" # Let us see if we can negotiate good terms for them
ai_chance = { factor = 100 }
highlight = yes
trigger = {
ruler_has_personality = charismatic_negotiator_personality
}
required_personality = charismatic_negotiator_personality
add_country_modifier = {
name = "monetary_benefits"
duration = 3650
}
}
option = {
name = "personality_options.5023.dd" # We can support them by investing in better ships
ai_chance = { factor = 100 }
highlight = yes
trigger = {
ruler_has_personality = navigator_personality
}
required_personality = navigator_personality
add_country_modifier = {
name = rush_of_merchants
duration = 3650
}
}
}
#########################################################
# Diplomatic event #
#########################################################
# Diplomatic move
country_event = {
id = 5024
title = "EVTNAME5024"
desc = "EVTDESC5024"
picture = DIPLOMACY_eventPicture
is_triggered_only = yes
trigger = {
dip = 4
}
mean_time_to_happen = {
days = 1
modifier = {
factor = 2.0
advisor = diplomat
}
modifier = {
factor = 2.0
luck = yes
}
}
option = {
name = "EVTOPTA5024" # Appoint new diplomats
ai_chance = { factor = 60 }
add_dip_power = 30
}
option = {
name = "EVTOPTB5024" # Improve relations with neighboring states
ai_chance = { factor = 40 }
trigger = {
any_known_country = {
is_neighbor_of = ROOT
}
}
add_dip_power = 10
random_country = {
limit = { is_neighbor_of = ROOT }
add_opinion = { who = ROOT modifier = opinion_improved_relations }
}
}
option = {
name = "personality_options.5024.c" # Nothing is really beyond my control!
highlight = yes
trigger = {
ruler_has_personality = charismatic_negotiator_personality
}
required_personality = charismatic_negotiator_personality
ai_chance = { factor = 100 }
add_dip_power = 50
}
option = {
name = "personality_options.5024.dd" # We are a diplomatic superpower!
highlight = yes
trigger = {
ruler_has_personality = charismatic_negotiator_personality
any_known_country = {
is_neighbor_of = ROOT
}
}
required_personality = charismatic_negotiator_personality
ai_chance = { factor = 100 }
add_dip_power = 25
every_country = {
limit = { is_neighbor_of = ROOT }
add_opinion = { who = ROOT modifier = opinion_good_relations }
}
}
}
# Excellent Diplomacy
country_event = {
id = 5025
title = "EVTNAME5025"
desc = "EVTDESC5025"
picture = DIPLOMACY_eventPicture
is_triggered_only = yes
trigger = {
diplomat = 2
OR = {
is_at_war = no
war_score = 25
}
NOT = { num_of_rebel_controlled_provinces = 1 }
}
mean_time_to_happen = {
days = 1
modifier = {
factor = 2.0
dip = 4
}
modifier = {
factor = 2.0
luck = yes
}
modifier = {
factor = 0.66
NOT = { dip = 1 }
}
}
option = {
name = "EVTOPTA5025" # Bask in the Glory
ai_chance = {
factor = 25
}
add_prestige = 10
}
option = {
name = "EVTOPTB5025" # Improve our Reputation
ai_chance = {
factor = 75
}
add_dip_power = 25
}
option = {
name = "personality_options.5025.c" #
highlight = yes
trigger = {
OR = {
ruler_has_personality = charismatic_negotiator_personality
ruler_has_personality = silver_tongue_personality
}
NOT = { has_country_modifier = excellent_diplomacy_modifier }
}
required_personality = charismatic_negotiator_personality
required_personality = silver_tongue_personality
ai_chance = {
factor = 100
}
add_country_modifier = {
name = "excellent_diplomacy_modifier"
duration = 3650
}
}
}
#########################################################
# Reformation of the Army #
#########################################################
country_event = {
id = 5027
title = "EVTNAME5027"
desc = "EVTDESC5027"
picture = REFORM_eventPicture
is_triggered_only = yes
trigger = {
army_reformer = 2
}
mean_time_to_happen = {
days = 1
modifier = {
factor = 2.0
mil = 4
}
modifier = {
factor = 2.0
luck = yes
}
modifier = {
factor = 0.66
NOT = { mil = 1 }
}
}
option = {
name = "EVTOPTA5027" # Invest in army technology
ai_chance = { factor = 55 }
add_mil_power = 50
}
option = {
name = "EVTOPTB5027" # Improve our existing military
ai_chance = {
factor = 45
modifier = {
factor = 2
NOT = { army_tradition = 80 }
}
modifier = {
factor = 0
army_tradition = 90
}
}
add_army_tradition = 20
}
option = {
name = "personality_options.5027.c" # Let's go with a more ambitious program for our officers.
ai_chance = { factor = 100 }
highlight = yes
trigger = {
ruler_has_personality = martial_educator_personality
}
required_personality = martial_educator_personality
add_army_tradition = 35
}
option = {
name = "personality_options.5027.dd" # Technology is the future
ai_chance = { factor = 100 }
highlight = yes
trigger = {
OR = {
ruler_has_personality = tactical_genius_personality
ruler_has_personality = inspiring_leader_personality
}
}
required_personality = tactical_genius_personality
required_personality = inspiring_leader_personality
add_mil_power = 75
}
}
#########################################################
# Reformation of the Navy #
#########################################################
country_event = {
id = 5032
title = "EVTNAME5032"
desc = "EVTDESC5032"
picture = REFORM_eventPicture
is_triggered_only = yes
trigger = {
naval_reformer = 2
num_of_ports = 1
primitives = no
navy_size = 1
}
mean_time_to_happen = {
days = 1
modifier = {
factor = 2.0
mil = 4
}
modifier = {
factor = 2.0
luck = yes
}
modifier = {
factor = 0.66
NOT = { mil = 1 }
}
}
option = {
name = "EVTOPTA5032" # Invest in naval technology
ai_chance = { factor = 55 }
add_dip_power = 50
}
option = {
name = "EVTOPTB5032" # Improve our existing navy
ai_chance = {
factor = 45
modifier = {
factor = 0
NOT = { num_of_ports = 5 }
}
}
add_navy_tradition = 20
add_yearly_sailors = 1
}
option = {
name = "personality_options.5027.c" # Let's go with a more ambitious program for our officers.
ai_chance = { factor = 100 }
highlight = yes
trigger = {
ruler_has_personality = navigator_personality
}
required_personality = navigator_personality
add_navy_tradition = 30
add_yearly_sailors = 1.5
}
option = {
name = "personality_options.5027.dd" # Technology is the future
ai_chance = { factor = 100 }
highlight = yes
trigger = {
ruler_has_personality = expansionist_personality
}
required_personality = expansionist_personality
add_dip_power = 75
}
}
#########################################################
# Good government policies #
#########################################################
country_event = {
id = 5040
title = "EVTNAME5040"
desc = "EVTDESC5040"
picture = REFORM_eventPicture
is_triggered_only = yes
trigger = {
adm = 5
}
mean_time_to_happen = {
days = 1
modifier = {
factor = 2.0
advisor = statesman
}
modifier = {
factor = 2.0
luck = yes
}
}
option = {
name = "EVTOPTA5040" # Use the money to bring stability to our nation
ai_chance = {
factor = 40
modifier = {
factor = 2
NOT = { stability = 0 }
}
}
add_stability_or_adm_power = yes
}
option = {
name = "EVTOPTB5040" # Invest the money in our government
ai_chance = { factor = 30 }
if = {
limit = {
OR = {
has_completed_all_reforms_trigger = yes
primitives = yes
}
}
add_adm_power = 25
add_dip_power = 25
add_mil_power = 25
}
else = {
add_reform_progress_small_effect = yes
}
}
option = {
name = "EVTOPTC5040" # Let's fill our treasury while we have their support
ai_chance = {
factor = 30
modifier = {
factor = 2
num_of_cities = 30
}
}
add_years_of_income = 0.20
}
option = {
name = "personality_options.5040.a" # Root out the corruption in our government
highlight = yes
trigger = {
ruler_has_personality = incorruptible_personality
corruption = 1
}
required_personality = incorruptible_personality
add_corruption = -1
}
option = {
name = "personality_options.5040.b" # Improve the Officer Curriculum
highlight = yes
trigger = {
ruler_has_personality = martial_educator_personality
}
required_personality = martial_educator_personality
add_army_tradition = 10
}
option = {
name = "personality_options.5040.c" # Allow monarch to hold a grand feast
highlight = yes
trigger = {
ruler_has_personality = drunkard_personality
any_neighbor_country = {
NOT = { war_with = ROOT }
}
}
required_personality = drunkard_personality
random_neighbor_country = {
limit = { NOT = { war_with = ROOT } }
add_opinion = {
who = ROOT
modifier = indulgent_feast
}
random_neighbor_country = {
limit = {
NOT = { war_with = ROOT }
NOT = { tag = ROOT }
}
add_opinion = {
who = ROOT
modifier = indulgent_feast
}
}
}
}
option = {
name = "personality_options.5040.d" # Allow Monarch to find more ways to diver funds
highlight = yes
trigger = {
ruler_has_personality = embezzler_personality
}
required_personality = embezzler_personality
add_years_of_income = 0.25
}
option = {
name = "personality_options.5040.e" # This is perfect for a little project of mine...
highlight = yes
trigger = { ruler_has_personality = obsessive_perfectionist_personality }
required_personality = obsessive_perfectionist_personality
add_prestige = 10
}
}
#########################################################
# Poor government policies #
#########################################################
country_event = {
id = 5045
title = "EVTNAME5045"
desc = "EVTDESC5045"
picture = REFORM_eventPicture
is_triggered_only = yes
trigger = {
NOT = { adm = 5 }
}
mean_time_to_happen = {
days = 1
modifier = {
factor = 0.5
luck = yes
}
modifier = {
factor = 0.66
advisor = statesman
}
}
option = {
name = "EVTOPTA5045" # We have chosen the right path
ai_chance = {
factor = 5
modifier = {
factor = 0.5
NOT = { stability = 0 }
}
}
if = {
limit = { NOT = { stability = -2 } }
add_adm_power = -100
}
if = {
limit = { stability = -2 }
add_stability = -1
}
}
option = {
name = "EVTOPTB5045" # Attempt to improve the situation
ai_chance = {
factor = 5
modifier = {
factor = 0.5
NOT = { years_of_income = 0.3 }
}
}
if = {
limit = {
OR = {
government = native
has_completed_all_reforms_trigger = yes
}
}
add_years_of_income = -0.25
}
else = {
reduce_reform_progress_small_effect = yes
}
}
option = {
name = "personality_options.5045.a" # The fault lies with others
highlight = yes
trigger = { ruler_has_personality = naive_personality }
required_personality = naive_personality
add_prestige = -10
}
}
#########################################################
# Unhappiness among the clergy #
#########################################################
country_event = {
id = 5050
title = "EVTNAME5050"
desc = "EVTDESC5050"
picture = DEBATE_REPUBLICAN_eventPicture
is_triggered_only = yes
trigger = {
has_estate = estate_church
OR = {
religion = catholic
religion = orthodox
religion_group = muslim
}
NOT = { tag = PAP }
}
mean_time_to_happen = {
days = 1
modifier = {
factor = 2.0
NOT = { advisor = theologian }
}
modifier = {
factor = 0.5
luck = yes
}
modifier = {
factor = 0.66
theologian = 3
}
}
option = {
name = "EVTOPTA5050" # Ignore their Demands.
ai_chance = {
factor = 55
modifier = {
factor = 0.5
prestige = 90
}
modifier = {
factor = 0
has_estate = estate_church
NOT = {
estate_loyalty = {
estate = estate_church
loyalty = 30
}
}
}
}
reduce_estate_church_loyalty_effect = yes
if = {
limit = {
religion_group = muslim
}
add_piety = -0.1
}
if = {
limit = {
religion = catholic
}
add_papal_influence = -10
}
if = {
limit = {
religion = orthodox
}
add_patriarch_authority = -0.1
}
add_prestige = 10
}
option = {
name = "EVTOPTB5050" # Agree to their Demands.
ai_chance = {
factor = 45
modifier = {
factor = 0.5
NOT = { prestige = 0 }
}
}
add_estate_church_loyalty_effect = yes
if = {
limit = {
religion_group = muslim
}
add_piety = 0.2
}
if = {
limit = {
religion = catholic
}
add_papal_influence = 10
}
if = {
limit = {
religion = orthodox
}
add_patriarch_authority = 0.05
}
add_prestige = -15
}
option = {
name = "personality_options.5050.a" # Attempt to lessen the impact
highlight = yes
trigger = { ruler_has_personality = zealot_personality }
required_personality = zealot_personality
add_estate_church_loyalty_effect = yes
if = {
limit = {
religion_group = muslim
}
add_piety = 0.1
}
if = {
limit = {
religion = catholic
}
add_papal_influence = 5
}
if = {
limit = {
religion = orthodox
}
add_patriarch_authority = 0.025
}
}
option = {
name = "personality_options.5050.b" # Attempt to lessen the impact
highlight = yes
trigger = { ruler_has_personality = pious_personality }
required_personality = pious_personality
add_devotion = -5
}
}
#########################################################
# Unhappiness among the artisans #
#########################################################
country_event = {
id = 5051
title = "EVTNAME5051"
desc = {
trigger = {
NOT = { has_estate = estate_burghers }
NOT = { has_estate = estate_vaisyas }
}
desc = "EVTDESC5051"
}
desc = {
trigger = {
OR = {
has_estate = estate_burghers
has_estate = estate_vaisyas
}
}
desc = event.5051.desc
}
picture = ANGRY_MOB_eventPicture
goto = uppity_artisans_province
is_triggered_only = yes
trigger = {
if = {
limit = { has_estate = estate_burghers }
NOT = {
estate_loyalty = {
estate = estate_burghers
loyalty = 30
}
}
}
else_if = {
limit = { has_estate = estate_vaisyas }
NOT = {
estate_loyalty = {
estate = estate_vaisyas
loyalty = 30
}
}
}
}
mean_time_to_happen = {
days = 1
modifier = {
factor = 2.0
aristocracy_ideas = 7
}
modifier = {
factor = 0.5
luck = yes
}
modifier = {
factor = 0.66
stability = 3
}
}
immediate = {
hidden_effect = {
random_owned_province = {
limit = {
is_core = ROOT
is_state = yes
is_in_capital_area = yes
}
save_event_target_as = uppity_artisans_province
}
}
}
option = {
name = "EVTOPTA5051" # Execute the troublemakers.
ai_chance = {
factor = 55
modifier = {
factor = 0.5
NOT = { stability = 1 }
}
modifier = {
factor = 0
has_estate = estate_burghers
NOT = {
estate_loyalty = {
estate = estate_burghers
loyalty = 30
}
}
}
modifier = {
factor = 0
has_estate = estate_vaisyas
NOT = {
estate_loyalty = {
estate = estate_burghers
loyalty = 30
}
}
}
}
reduce_estate_burghers_loyalty_effect = yes
if = {
limit = { NOT = { stability = -2 } }
add_adm_power = -100
}
if = {
limit = { stability = -2 }
add_stability = -1
}
}
option = {
name = "EVTOPTB5051" # Abolish a tax.
ai_chance = {
factor = 45
modifier = {
factor = 0.5
NOT = { num_of_cities = 15 }
}
modifier = {
factor = 0.5
NOT = { years_of_income = 0.5 }
}
}
add_years_of_income = -0.50
add_estate_burghers_loyalty_effect = yes
}
option = {
name = "personality_options.5051.a" # Crush Them!
highlight = yes
trigger = { ruler_has_personality = cruel_personality }
required_personality = cruel_personality
add_years_of_income = 0.1
event_target:uppity_artisans_province = {
spawn_small_scaled_rebels = {
type = anti_tax_rebels
no_defined_leader = yes
}
}
}
option = {
name = "personality_options.5051.b" #
highlight = yes
trigger = { ruler_has_personality = entrepreneur_personality }
required_personality = entrepreneur_personality
add_prestige = -10
reduce_estate_burghers_loyalty_effect = yes
}
option = {
name = "personality_options.5051.c" # They just aren't good enough
highlight = yes
trigger = { ruler_has_personality = obsessive_perfectionist_personality }
required_personality = obsessive_perfectionist_personality
add_prestige = -5
reduce_estate_burghers_loyalty_effect = yes
}
}
#########################################################
# Unhappiness among the peasantry #
#########################################################
country_event = {
id = 5052
title = "EVTNAME5052"
desc = "EVTDESC5052"
picture = ANGRY_MOB_eventPicture
is_triggered_only = yes
trigger = {
any_owned_province = {
is_core = ROOT
is_state = yes
is_in_capital_area = yes
is_capital = no
}
}
mean_time_to_happen = {
days = 1
modifier = {
factor = 2.0
has_wartaxes = yes
}
modifier = {
factor = 0.5
luck = yes
}
modifier = {
factor = 0.66
stability = 3
revolt_percentage = 0
}
}
immediate = {
hidden_effect = {
random_owned_province = {
limit = {
is_core = ROOT
is_state = yes
is_in_capital_area = yes
is_capital = no
}
save_event_target_as = uppity_peasants_province
}
}
}
option = {
name = "EVTOPTA5052" # We rule as we see fit.
ai_chance = {
factor = 55
modifier = {
factor = 0.5
NOT = { stability = 1 }
}
}
add_prestige = 10
if = {
limit = { NOT = { stability = -2 } }
add_adm_power = -100
}
if = {
limit = { stability = -2 }
add_stability = -1
}
}
option = {
name = "EVTOPTB5052" # Prevent the discontent from spreading.
ai_chance = {
factor = 45
modifier = {
factor = 0.5
NOT = { years_of_income = 0.3 }
}
}
add_years_of_income = -0.25
}
option = {
name = "personality_options.5051.a" # Crush Them!
goto = uppity_peasants_province
highlight = yes
trigger = { ruler_has_personality = cruel_personality }
required_personality = cruel_personality
event_target:uppity_peasants_province = {
spawn_small_scaled_rebels = {
type = anti_tax_rebels
no_defined_leader = yes
}
}
}
}
#########################################################
# Unhappiness among the merchants #
#########################################################
country_event = {
id = 5053
title = "EVTNAME5053"
desc = event.5053.desc
picture = MERCHANTS_TALKING_eventPicture
is_triggered_only = yes
trigger = {
NOT = { mercantilism = 30 }
if = {
limit = { has_estate = estate_burghers }
NOT = {
estate_loyalty = {
estate = estate_burghers
loyalty = 30
}
}
}
else_if = {
limit = { has_estate = estate_vaisyas }
NOT = {
estate_loyalty = {
estate = estate_vaisyas
loyalty = 30
}
}
}
}
mean_time_to_happen = {
days = 1
modifier = {
factor = 2.0
has_government_attribute = is_merchant_republic
}
modifier = {
factor = 0.5
luck = yes
}
modifier = {
factor = 0.66
advisor = trader
}
}
option = {
name = "EVTOPTA5053" # Reduce trade investment.
ai_chance = {
factor = 55
modifier = {
factor = 0
has_estate = estate_burghers
NOT = {
estate_loyalty = {
estate = estate_burghers
loyalty = 30
}
}
}
modifier = {
factor = 0
has_estate = estate_vaisyas
NOT = {
estate_loyalty = {
estate = estate_vaisyas
loyalty = 30
}
}
}
}
add_dip_power = -50
reduce_estate_burghers_loyalty_effect = yes
}
option = {
name = "EVTOPTB5053" # Get rid of the troublemakers.
ai_chance = { factor = 45 }
add_mercantilism = -1
}
option = {
name = "personality_options.5053.a" # Reduce trade investment.
highlight = yes
trigger = { ruler_has_personality = entrepreneur_personality }
required_personality = entrepreneur_personality
add_dip_power = -25
reduce_estate_burghers_loyalty_effect = yes
}
}
#########################################################
# Political Crisis #
#########################################################
country_event = {
id = 5054
title = "EVTNAME5054"
desc = "EVTDESC5054"
picture = LIBERUM_VETO_eventPicture
is_triggered_only = yes
trigger = {
or = {
government = monarchy
government = republic
government = dictatorship
}
is_lesser_in_union = no
}
mean_time_to_happen = {
days = 1
modifier = {
factor = 2.0
revolt_percentage = 0.1
}
modifier = {
factor = 0.5
luck = yes
}
modifier = {
factor = 0.66
advisor = statesman
}
}
option = {
name = "EVTOPTA5054" # Given time, a solution will present itself.
ai_chance = {
factor = 55
modifier = {
factor = 0.5
NOT = { stability = 1 }
}
}
if = {
limit = { NOT = { stability = -2 } }
add_adm_power = -100
}
if = {
limit = { stability = -2 }
add_stability = -1
}
}
option = {
name = "EVTOPTB5054" # Reputation isn't everything.
ai_chance = {
factor = 45
modifier = {
factor = 0.5
government = republic
NOT = { republican_tradition = 80 }
}
modifier = {
factor = 0.5
government = monarchy
NOT = { legitimacy_or_horde_unity = 80 }
}
}
add_republican_tradition = -10
add_horde_unity = -25
add_legitimacy = -25
reduce_mandate_large_effect = yes
}
option = {
name = "personality_options.5054.a" #
highlight = yes
trigger = { ruler_has_personality = righteous_personality }
required_personality = righteous_personality
add_legitimacy = -10
add_republican_tradition = -5
add_horde_unity = -10
reduce_mandate_effect = yes
}
option = {
name = "personality_options.5054.b" #
highlight = yes
trigger = { ruler_has_personality = just_personality }
required_personality = just_personality
random_list = {
50 = {
add_prestige = 5
}
50 = {
add_republican_tradition = -10
add_horde_unity = -25
add_legitimacy = -25
reduce_mandate_large_effect = yes
}
}
}
}
#########################################################
# Corruption #
#########################################################
country_event = {
id = 5055
title = "EVTNAME5055"
desc = "EVTDESC5055"
picture = ELECTION_REPUBLICAN_eventPicture
is_triggered_only = yes
trigger = {}
mean_time_to_happen = {
days = 1
modifier = {
factor = 2.0
num_of_loans = 1
}
modifier = {
factor = 0.5
luck = yes
}
modifier = {
factor = 0.5
NOT = { corruption = 0.5 }
}
modifier = {
factor = 2
corruption =4
}
modifier = {
factor = 0.66
advisor = treasurer
}
}
option = {
name = "EVTOPTA5055" # Try to eradicate the problems.
ai_chance = {
factor = 55
modifier = {
factor = 0.5
NOT = { stability = 1 }
}
}
if = {
limit = { NOT = { stability = -2 } }
add_adm_power = -100
}
if = {
limit = { stability = -2 }
add_stability = -1
}
}
option = {
name = "EVTOPTB5055" # Ignore them.
ai_chance = {
factor = 45
modifier = {
factor = 0.5
corruption = 10
}
}
if = {
limit = {
has_completed_all_reforms_trigger = yes
}
add_corruption = 2
}
else = {
add_corruption = 1
reduce_reform_progress_small_effect = yes
}
}
option = {
name = "personality_options.5055.a" # Deal with any visible signs of this
highlight = yes
trigger = {
ruler_has_personality = embezzler_personality
}
required_personality = embezzler_personality
add_prestige = 5
}
option = {
name = "personality_options.5055.b" # Replace certain high-ranking officials
highlight = yes
trigger = { ruler_has_personality = incorruptible_personality }
required_personality = incorruptible_personality
add_adm_power = -25
}
}
#########################################################
# Diplomatic insult #
#########################################################
country_event = {
id = 5056
title = "EVTNAME5056"
desc = "EVTDESC5056"
picture = DIPLOMACY_eventPicture
is_triggered_only = yes
trigger = {
OR = {
has_regency = no
has_consort_regency = yes
}
any_neighbor_country = {
is_at_war = no
is_lesser_in_union = no
same_continent = root
}
}
immediate = {
hidden_effect = {
random_neighbor_country = {
limit = {
is_at_war = no
is_lesser_in_union = no
same_continent = root
}
save_event_target_as = insulted_party
}
}
}
mean_time_to_happen = {
days = 1
modifier = {
factor = 0.66
dip = 5
}
}
option = {
name = "EVTOPTA5056" # We won't forget this.
ai_chance = { factor = 55 }
event_target:insulted_party = {
reverse_add_casus_belli = {
target = ROOT
type = cb_insult
months = 12
}
}
}
option = {
name = "EVTOPTB5056" # Try to ease the tension.
ai_chance = { factor = 45 }
every_neighbor_country = {
limit = { is_at_war = no }
add_opinion = { who = ROOT modifier = opinion_eased_tension }
}
}
option = {
name = "personality_options.5056.a" # Try to ease the tension.
highlight = yes
trigger = { ruler_has_personality = silver_tongue_personality }
required_personality = silver_tongue_personality
add_estate_burghers_loyalty_effect = yes
add_prestige = 5
every_neighbor_country = {
limit = { is_at_war = no }
add_opinion = { who = ROOT modifier = opinion_more_eased_tension }
}
}
}
#########################################################
# Nobles #
#########################################################
country_event = {
id = 5058
title = "EVTNAME5058"
desc = "EVTDESC5058"
picture = COURT_eventPicture
is_triggered_only = yes
trigger = {
has_estate = estate_nobles
OR = {
NOT = {
estate_influence = {
estate = estate_nobles
influence = 20
}
}
NOT = {
estate_loyalty = {
estate = estate_nobles
loyalty = 30
}
}
}
NOT = { has_country_modifier = disorder }
}
mean_time_to_happen = {
days = 1
modifier = {
factor = 2.0
adm = 4
}
modifier = {
factor = 0.5
luck = yes
}
modifier = {
factor = 0.66
OR = {
has_government_attribute = is_merchant_republic
government = theocracy
has_reform = tribal_federation
}
}
}
option = {
name = "EVTOPTA5058" # Accept their rightful claims.
ai_chance = {
factor = 55
modifier = {
factor = 1.5
prestige = 20
}
}
add_prestige = -10
}
option = {
name = "EVTOPTB5058" # Ignore their demands.
ai_chance = {
factor = 45
modifier = {
factor = 0.5
unrest = 5
}
modifier = {
factor = 0
has_estate = estate_nobles
estate_influence = {
estate = estate_nobles
influence = 80
}
}
}
reduce_estate_nobles_loyalty_effect = yes
add_country_modifier = {
name = "disorder"
duration = 3650
}
}
option = {
name = "personality_options.5058.a" # Crush Them!
highlight = yes
trigger = { ruler_has_personality = cruel_personality }
required_personality = cruel_personality
add_prestige = 10
random_owned_province = {
limit = {
is_core = ROOT
is_state = yes
is_in_capital_area = yes
highest_supply_limit_in_area = yes
}
spawn_rebels = {
type = noble_rebels
size = 1
}
}
}
option = {
name = "personality_options.5058.b" # They never had those rights to begin with.
highlight = yes
trigger = { ruler_has_personality = lawgiver_personality }
required_personality = lawgiver_personality
add_prestige = -5
add_legitimacy = 5
}
}
#########################################################
# Trading Company Disaster #
#########################################################
country_event = {
id = 5059
title = "EVTNAME5059"
desc = "EVTDESC5059"
picture = MERCHANTS_TALKING_eventPicture
is_triggered_only = yes
trigger = {
is_year = 1700
OR = {
religion_group = christian
num_of_trade_companies = 1
any_subject_country = {
is_colonial_nation_of = root
}
}
NOT = { has_country_modifier = trade_disaster }
}
mean_time_to_happen = {
days = 1
modifier = {
factor = 2.0
NOT = { trade_efficiency = 0.5 }
}
modifier = {
factor = 0.5
luck = yes
}
modifier = {
factor = 0.66
trade_efficiency = 0.6
}
}
option = {
name = "EVTOPTA5059" # Cut down on our expenses
ai_chance = {
factor = 55
modifier = {
factor = 0
has_estate = estate_burghers
NOT = {
estate_loyalty = {
estate = estate_burghers
loyalty = 30
}
}
}
}
reduce_estate_burghers_loyalty_effect = yes
add_country_modifier = {
name = "trade_disaster"
duration = 365
}
}
option = {
name = "EVTOPTB5059" # This isn't anything we can't handle.
ai_chance = {
factor = 45
modifier = {
factor = 0.5
NOT = { years_of_income = 0.15 }
}
}
add_estate_burghers_loyalty_effect = yes
add_years_of_income = -0.1
}
option = {
name = "personality_options.5059.a" # You win some, you lose some
highlight = yes
trigger = { ruler_has_personality = entrepreneur_personality }
required_personality = entrepreneur_personality
add_estate_burghers_loyalty_effect = yes
add_years_of_income = -0.05
}
}
#########################################################
# Meteor sighted #
#########################################################
country_event = {
id = 5060
title = "EVTNAME5060"
desc = "EVTDESC5060"
picture = COMET_SIGHTED_eventPicture
is_triggered_only = yes
trigger = {}
mean_time_to_happen = {
days = 1
modifier = {
factor = 0.1
OR = {
has_idea = comets
ruler_has_personality = scholar_personality
}
}
modifier = {
factor = 0.5
natural_scientist = 1
}
modifier = {
factor = 0.5
luck = yes
}
modifier = {
factor = 1.1
stability = 2
}
modifier = {
factor = 1.1
stability = 3
}
}
option = {
name = "personality_options.5060.a" # Fascinating!
ai_chance = {
factor = 1
}
highlight = yes
trigger = {
ruler_has_personality = scholar_personality
}
required_personality = scholar_personality
add_adm_power = 20
}
option = {
name = "EVTOPTA5060" # It's an omen
if = {
limit = { NOT = { stability = -2 } }
add_adm_power = -100
}
if = {
limit = { stability = -2 }
add_stability = -1
}
}
option = {
name = "EVTOPTB5060" # The end is nigh!
if = {
limit = { NOT = { stability = -2 } }
add_adm_power = -100
}
if = {
limit = { stability = -2 }
add_stability = -1
}
}
option = {
name = "EVTOPTC5060" # The economy, fools!
if = {
limit = { NOT = { stability = -2 } }
add_adm_power = -100
}
if = {
limit = { stability = -2 }
add_stability = -1
}
}
option = {
name = "EVTOPTE5060" # I wish I lived in more enlightened times.
if = {
limit = { NOT = { stability = -2 } }
add_adm_power = -100
}
if = {
limit = { stability = -2 }
add_stability = -1
}
}
option = {
name = "EVTOPTF5060" # Sacrifice a human heart to appease the comet!
trigger = {
religion_group = pagan
}
if = {
limit = { NOT = { stability = -2 } }
add_adm_power = -100
}
if = {
limit = { stability = -2 }
add_stability = -1
}
}
option = {
name = "EVTOPTG5060" # If only we had comet sense!
if = {
limit = { NOT = { stability = -2 } }
add_adm_power = -100
}
if = {
limit = { stability = -2 }
add_stability = -1
}
}
option = {
name = "EVTOPTH5060" # Oh comet, devil's kith and kin...
trigger = {
NOT = { religion_group = pagan }
}
if = {
limit = { NOT = { stability = -2 } }
add_adm_power = -100
}
if = {
limit = { stability = -2 }
add_stability = -1
}
}
}
#########################################################
# Saint performs miracle #
#########################################################
country_event = {
id = 5061
title = "EVTNAME5061"
desc = "EVTDESC5061"
picture = POPE_PREACHING_eventPicture
is_triggered_only = yes
trigger = {
NOT = { is_year = 1700 }
religion = catholic
NOT = { stability = 2 }
}
mean_time_to_happen = {
days = 1
modifier = {
factor = 2.0
NOT = { innovativeness_ideas = 2 }
}
modifier = {
factor = 2.0
luck = yes
}
modifier = {
factor = 0.66
innovativeness_ideas = 6
}
}
option = {
name = "EVTOPTA5061" # We have truly been blessed
ai_chance = {
factor = 55
}
add_stability_or_adm_power = yes
add_reform_desire = 0.005
}
option = {
name = "EVTOPTB5061" # Their actions have shown us the true path
ai_chance = { factor = 45 }
trigger = { NOT = { tag = PAP } }
add_papal_influence = 20
}
option = {
name = "personality_options.5061.a" # Exploit the Pilgrims
highlight = yes
trigger = { ruler_has_personality = sinner_personality }
required_personality = sinner_personality
reduce_estate_church_loyalty_effect = yes
add_years_of_income = 0.5
add_reform_desire = 0.005
}
}
#########################################################
# Nobles ally with foreign power #
#########################################################
country_event = {
id = 5064
title = "EVTNAME5064"
desc = "EVTDESC5064"
picture = DIPLOMACY_eventPicture
is_triggered_only = yes
trigger = {
capital_scope = { continent = europe }
NOT = { dip = 4 }
has_estate = estate_nobles
any_neighbor_country = {
NOT = { is_subject_of = root }
NOT = { alliance_with = root }
}
}
mean_time_to_happen = {
days = 1
modifier = {
factor = 2.0
NOT = { economic_ideas = 2 }
}
modifier = {
factor = 1.25
NOT = { stability = 0 }
}
modifier = {
factor = 0.8
stability = 1
}
modifier = {
factor = 0.5
luck = yes
}
}
immediate = {
hidden_effect = {
random_neighbor_country = {
limit = {
NOT = { is_subject_of = root }
NOT = { alliance_with = root }
}
save_event_target_as = neighbour_country
}
}
}
option = {
name = "EVTOPTA5064" # They will pay for their treachery
ai_chance = {
factor = 55
modifier = {
factor = 0
has_estate = estate_nobles
NOT = {
estate_loyalty = {
estate = estate_nobles
loyalty = 30
}
}
}
}
reduce_estate_nobles_loyalty_effect = yes
event_target:neighbour_country = {
reverse_add_casus_belli = {
target = ROOT
type = cb_insult
months = 12
}
}
add_adm_power = -33
}
option = {
name = "EVTOPTB5064" # We'll deal with them later
ai_chance = {
factor = 45
modifier = {
factor = 1.5
prestige = 35
}
}
add_prestige = -15
add_estate_nobles_loyalty_effect = yes
}
option = {
name = "personality_options.5064.a" # Attempt to intimidate them into submission
highlight = yes
trigger = { ruler_has_personality = malevolent_personality }
required_personality = malevolent_personality
add_prestige = -5
add_estate_nobles_loyalty_effect = yes
}
}
#########################################################
# Assassination #
#########################################################
country_event = {
id = 5065
title = "EVTNAME5065"
desc = "EVTDESC5065"
picture = ASSASSINATION_eventPicture
is_triggered_only = yes
trigger = {
government = monarchy
NOT = { dip = 3 }
is_free_or_tributary_trigger = yes
OR = {
has_estate = estate_nobles
has_estate = estate_rajput
has_estate = estate_maratha
}
}
mean_time_to_happen = {
days = 1
modifier = {
factor = 2.0
aristocracy_ideas = 5
}
modifier = {
factor = 0.5
luck = yes
}
modifier = {
factor = 0.66
advisor = statesman
}
}
immediate = {
hidden_effect = {
set_saved_name = {
type = leader
key = assassinated_dude
}
}
}
after = {
clear_saved_name = assassinated_dude
}
option = {
name = "EVTOPTA5065" # Let them solve it among themselves.
ai_chance = {
factor = 55
modifier = {
factor = 0.5
NOT = { legitimacy_or_horde_unity = 70 }
}
}
add_legitimacy = -15
add_horde_unity = -15
reduce_mandate_effect = yes
add_estate_nobles_loyalty_effect = yes
}
option = {
name = "EVTOPTB5065" # Take control of the situation
ai_chance = {
factor = 45
modifier = {
factor = 0
has_estate = estate_nobles
NOT = {
estate_loyalty = {
estate = estate_nobles
loyalty = 30
}
}
}
}
add_adm_power = -50
reduce_estate_nobles_loyalty_effect = yes
}
option = {
name = "personality_options.5065.a" # Take control of the situation
highlight = yes
trigger = { ruler_has_personality = cruel_personality }
required_personality = cruel_personality
add_legitimacy = 5
add_horde_unity = 5
add_mandate_effect = yes
add_estate_nobles_loyalty_effect = yes
}
option = {
name = "personality_options.5065.b" # Settle the conflict
highlight = yes
trigger = { ruler_has_personality = just_personality }
required_personality = just_personality
add_adm_power = -25
add_estate_nobles_loyalty_effect = yes
}
}
#########################################################
# Cessation of Church Functions to Nobility #
#########################################################
country_event = {
id = 5066
title = "EVTNAME5066"
desc = "EVTDESC5066"
picture = POPE_PREACHING_eventPicture
is_triggered_only = yes
trigger = {
religion = catholic
NOT = { has_country_modifier = church_functions }
NOT = { tag = PAP }
has_estate = estate_nobles
has_estate = estate_church
estate_territory = {
estate = estate_church
territory = 10
}
}
mean_time_to_happen = {
days = 1
modifier = {
factor = 2.0
OR = {
num_of_loans = 2
is_bankrupt = yes
}
}
modifier = {
factor = 0.5
luck = yes
}
modifier = {
factor = 0.66
advisor = treasurer
}
}
option = {
name = "EVTOPTA5066" # Accept
ai_chance = {
factor = 55
modifier = {
factor = 0.25
has_estate = estate_church
NOT = {
estate_loyalty = {
estate = estate_church
loyalty = 30
}
}
}
}
add_years_of_income = 0.50
add_country_modifier = {
name = "church_functions"
duration = 7300
}
reduce_estate_church_loyalty_effect = yes
add_estate_nobles_loyalty_effect = yes
if = {
limit = {
has_estate = estate_nobles
has_estate = estate_church
}
change_estate_land_share = {
estate = estate_church
share = -5
}
change_estate_land_share = {
estate = estate_nobles
share = 5
}
}
}
option = {
name = "EVTOPTB5066" # Decline
ai_chance = {
factor = 45
modifier = {
factor = 0.25
has_estate = estate_nobles
NOT = {
estate_loyalty = {
estate = estate_nobles
loyalty = 30
}
}
}
}
add_stability_or_adm_power = yes
add_estate_church_loyalty_effect = yes
reduce_estate_nobles_loyalty_effect = yes
}
option = {
name = "personality_options.5066.a" # The only problem here is that our prices are too low.
highlight = yes
trigger = { ruler_has_personality = sinner_personality }
required_personality = sinner_personality
add_years_of_income = 0.65
reduce_estate_church_loyalty_effect = yes
add_estate_nobles_loyalty_effect = yes
}
}
#########################################################
# Sale of offices #
#########################################################
country_event = {
id = 5068
title = "EVTNAME5068"
desc = "EVTDESC5068"
picture = ECONOMY_eventPicture
is_triggered_only = yes
trigger = {
OR = {
num_of_loans = 25
is_bankrupt = yes
}
NOT = { has_country_modifier = reduced_taxes_off }
}
mean_time_to_happen = {
days = 1
modifier = {
factor = 2.0
is_at_war = yes
}
modifier = {
factor = 0.5
luck = yes
}
modifier = {
factor = 0.66
advisor = treasurer
}
}
option = {
name = "EVTOPTA5068" # Accept
ai_chance = {
factor = 65
modifier = {
factor = 1.5
NOT = {
years_of_income = 0.2
}
}
}
add_years_of_income = 1
add_country_modifier = {
name = "reduced_taxes_off"
duration = 7300
}
}
option = {
name = "EVTOPTB5068" # Decline
ai_chance = {
factor = 35
modifier = {
factor = 2
NOT = { stability = 1 }
}
}
add_stability_or_adm_power = yes
add_prestige = 10
}
option = {
name = "personality_options.5068.a" # We must be better at hiding our tracks
highlight = yes
trigger = {
ruler_has_personality = embezzler_personality
}
required_personality = embezzler_personality
add_years_of_income = 1
}
}
#########################################################
# Monopoly company formed #
#########################################################
country_event = {
id = 5070
title = "EVTNAME5070"
desc = "EVTDESC5070"
picture = MERCHANTS_TALKING_eventPicture
is_triggered_only = yes
trigger = {
NOT = {mercantilism = 50 }
NOT = { has_country_modifier = trade_income_increase }
OR = {
government = monarchy
government = republic
government = theocracy
}
}
mean_time_to_happen = {
days = 1
modifier = {
factor = 2.0
trade_efficiency = 0.6
}
modifier = {
factor = 2.0
luck = yes
}
modifier = {
factor = 0.66
NOT = { trade_efficiency = 0.5 }
}
}
option = {
name = "EVTOPTA5070" # Make a long-term investment
ai_chance = { factor = 55 }
add_country_modifier = {
name = "trade_income_increase"
duration = 3650
}
add_dip_power = 50
}
option = {
name = "EVTOPTB5070" # Demand payment in full
ai_chance = { factor = 45 }
add_years_of_income = 1
}
option = {
name = "personality_options.5068.a" # We must be better at hiding our tracks
highlight = yes
trigger = {
ruler_has_personality = embezzler_personality
}
required_personality = embezzler_personality
add_years_of_income = 1.5
}
}
#########################################################
# Nobles demand increased pensions #
#########################################################
country_event = {
id = 5071
title = "EVTNAME5071"
desc = "EVTDESC5071"
picture = ECONOMY_eventPicture
is_triggered_only = yes
trigger = {
OR = {
government = monarchy
has_reform = noble_elite_reform
}
NOT = {
has_country_modifier = tax_income_loss
}
}
mean_time_to_happen = {
days = 1
modifier = {
factor = 2.0
NOT = { stability = 0 }
}
modifier = {
factor = 0.5
luck = yes
}
modifier = {
factor = 0.66
stability = 3
}
}
option = {
name = "EVTOPTA5071" # Accept their demands.
ai_chance = { factor = 55 }
add_country_modifier = {
name = "tax_income_loss"
duration = 7300
}
add_estate_nobles_loyalty_effect = yes
}
option = {
name = "EVTOPTB5071" # Refuse their demands.
ai_chance = {
factor = 45
modifier = {
factor = 1.5
NOT = { stability = 1 }
}
modifier = {
factor = 0
has_estate = estate_nobles
NOT = {
estate_loyalty = {
estate = estate_nobles
loyalty = 30
}
}
}
}
if = {
limit = { NOT = { stability = -2 } }
add_adm_power = -100
}
if = {
limit = { stability = -2 }
add_stability = -1
}
reduce_estate_nobles_loyalty_effect = yes
}
option = {
name = "personality_options.5071.a" # Negotiate a better deal
highlight = yes
trigger = { ruler_has_personality = charismatic_negotiator_personality }
required_personality = charismatic_negotiator_personality
add_country_modifier = {
name = "tax_income_loss"
duration = 5475
}
add_estate_nobles_loyalty_effect = yes
}
}
#########################################################
# Grant export licences #
#########################################################
country_event = {
id = 5072
title = "EVTNAME5072"
desc = "EVTDESC5072"
picture = ECONOMY_eventPicture
is_triggered_only = yes
trigger = {
is_lesser_in_union = no
NOT = { has_country_modifier = tax_income_boost }
OR = {
government = monarchy
government = republic
government = theocracy
}
OR = {
has_estate = estate_nobles
has_estate = estate_rajput
has_estate = estate_maratha
}
any_neighbor_country = {
NOT = { is_rival = ROOT }
NOT = { trade_embargo_by = ROOT }
NOT = { war_with = ROOT }
NOT = {
has_opinion_modifier = {
who = root
modifier = opinion_granted_privileges
}
}
NOT = {
has_opinion_modifier = {
who = root
modifier = opinion_not_grant_privileges
}
}
}
}
mean_time_to_happen = {
days = 1
modifier = {
factor = 2.0
trader = 2
}
modifier = {
factor = 2.0
luck = yes
}
modifier = {
factor = 0.66
NOT = { advisor = trader }
}
}
immediate = {
hidden_effect = {
random_neighbor_country = {
limit = {
NOT = { is_rival = ROOT }
NOT = { trade_embargo_by = ROOT }
NOT = { war_with = ROOT }
NOT = {
has_opinion_modifier = {
who = root
modifier = opinion_granted_privileges
}
}
NOT = {
has_opinion_modifier = {
who = root
modifier = opinion_not_grant_privileges
}
}
}
save_event_target_as = neighbour_country
}
}
}
option = {
name = "EVTOPTA5072" # Grant privileges
ai_chance = {
factor = 55
modifier = {
factor = 1.5
legitimacy_or_horde_unity = 90
}
modifier = {
factor = 0.5
has_reform = steppe_horde
NOT = { legitimacy_or_horde_unity = 50 }
}
modifier = {
factor = 0.5
government = republic
NOT = { republican_tradition = 60 }
}
modifier = {
factor = 0.25
has_estate = estate_burghers
NOT = {
estate_loyalty = {
estate = estate_burghers
loyalty = 30
}
}
}
}
event_target:neighbour_country = {
add_opinion = { who = ROOT modifier = opinion_granted_privileges }
}
add_legitimacy = -10
add_horde_unity = -10
add_republican_tradition = -5
add_devotion = -5
reduce_mandate_effect = yes
add_country_modifier = {
name = "tax_income_boost"
duration = 7300
}
add_estate_nobles_loyalty_effect = yes
reduce_estate_burghers_loyalty_effect = yes
}
option = {
name = "EVTOPTB5072" # Privileges have to be earned
ai_chance = {
factor = 45
modifier = {
factor = 1.5
government = monarchy
NOT = { legitimacy_or_horde_unity = 60 }
}
modifier = {
factor = 0.25
has_estate = estate_nobles
NOT = {
estate_loyalty = {
estate = estate_nobles
loyalty = 30
}
}
}
}
reduce_estate_nobles_loyalty_effect = yes
add_estate_burghers_loyalty_effect = yes
add_legitimacy = 10
add_devotion = 5
add_horde_unity = 5
add_republican_tradition = 5
add_mandate_effect = yes
event_target:neighbour_country = {
add_opinion = { who = ROOT modifier = opinion_not_grant_privileges }
}
}
}
#########################################################
# Establish Cantonments #
#########################################################
country_event = {
id = 5074
title = "EVTNAME5074"
desc = "EVTDESC5074"
picture = LAND_MILITARY_eventPicture
is_triggered_only = yes
trigger = {
is_year = 1600
}
mean_time_to_happen = {
days = 1
modifier = {
factor = 2.0
luck = yes
}
modifier = {
factor = 0.66
NOT = { mil = 1 }
}
}
option = {
name = "EVTOPTA5074" # Draft citizens
ai_chance = {
factor = 50
modifier = {
factor = 0.1
NOT = { treasury = 200 }
}
}
random_owned_province = {
limit = {
is_city = yes
culture_group = root
}
add_base_manpower = 1
}
}
option = {
name = "EVTOPTB5074" # Mass draft with financial incentive
ai_chance = {
factor = 50
modifier = {
factor = 1.5
NOT = { treasury = 100 }
}
}
add_treasury = -60
random_owned_province = {
limit = {
is_city = yes
culture_group = root
}
add_base_manpower = 2
}
}
}
#########################################################
# Nobles demand old rights #
#########################################################
country_event = {
id = 5075
title = "EVTNAME5075"
desc = "EVTDESC5075"
picture = COURT_eventPicture
is_triggered_only = yes
trigger = {
government = monarchy
num_of_cities = 2
NOT = { has_country_modifier = old_rights_granted_to_nobility }
OR = {
has_estate = estate_nobles
has_estate = estate_rajput
has_estate = estate_maratha
}
if = {
limit = {
has_estate = estate_nobles
}
NOT = {
num_of_estate_privileges = {
estate = estate_nobles
value = 5
}
}
}
if = {
limit = {
has_estate = estate_rajput
}
NOT = {
num_of_estate_privileges = {
estate = estate_rajput
value = 5
}
}
}
if = {
limit = {
has_estate = estate_maratha
}
NOT = {
num_of_estate_privileges = {
estate = estate_maratha
value = 5
}
}
}
}
mean_time_to_happen = {
days = 1
modifier = {
factor = 2.0
NOT = { adm = 1 }
}
modifier = {
factor = 0.5
luck = yes
}
modifier = {
factor = 0.66
adm = 5
}
}
option = {
name = "EVTOPTA5075" # Accept demands.
ai_chance = {
factor = 50
}
if = {
limit = {
has_completed_all_reforms_trigger = yes
}
add_country_modifier = {
name = "old_rights_granted_to_nobility"
duration = 3650
}
}
else = {
reduce_reform_progress_small_effect = yes
}
add_estate_nobles_loyalty_effect = yes
}
option = {
name = "EVTOPTB5075" # Reject demands.
ai_chance = {
factor = 50
modifier = {
factor = 0.5
NOT = { stability = 1 }
}
modifier = {
factor = 0
has_estate = estate_nobles
NOT = {
estate_loyalty = {
estate = estate_nobles
loyalty = 30
}
}
}
}
if = {
limit = { stability = -2 }
add_stability = -1
}
if = {
limit = { NOT = { stability = -2 } }
add_adm_power = -100
}
}
option = {
name = "personality_options.5075.a" # create a new set of rights
highlight = yes
trigger = { ruler_has_personality = lawgiver_personality }
required_personality = lawgiver_personality
add_adm_power = -25
}
}
#########################################################
# Cities demand old rights #
#########################################################
country_event = {
id = 5076
title = "EVTNAME5076"
desc = "EVTDESC5076"
picture = COURT_eventPicture
is_triggered_only = yes
trigger = {
OR = {
government = monarchy
government = republic
government = theocracy
}
is_lesser_in_union = no
any_owned_province = {
development = 10
}
}
mean_time_to_happen = {
days = 1
modifier = {
factor = 2.0
revolt_percentage = 0.1
}
modifier = {
factor = 0.5
luck = yes
}
modifier = {
factor = 0.66
stability = 3
}
}
option = {
name = "EVTOPTA5076" # Deny old rights
ai_chance = {
factor = 55
modifier = {
factor = 0.5
NOT = { stability = 1 }
}
modifier = {
factor = 0
has_estate = estate_burghers
NOT = {
estate_loyalty = {
estate = estate_burghers
loyalty = 30
}
}
}
}
reduce_estate_burghers_loyalty_effect = yes
if = {
limit = { NOT = { stability = -2 } }
add_adm_power = -100
}
if = {
limit = { stability = -2 }
add_stability = -1
}
}
option = {
name = "EVTOPTB5076" # Accept
ai_chance = {
factor = 45
modifier = {
factor = 0.5
government = monarchy
NOT = { legitimacy_or_horde_unity = 70 }
}
modifier = {
factor = 0.5
government = republic
NOT = { republican_tradition = 70 }
}
modifier = {
factor = 0.5
government = theocracy
NOT = { prestige = 25 }
}
}
add_estate_burghers_loyalty_effect = yes
if = {
limit = {
has_completed_all_reforms_trigger = yes
}
add_legitimacy = -20
add_horde_unity = -20
add_republican_tradition = -10
add_devotion = -10
}
else = {
reduce_reform_progress_small_effect = yes
}
reduce_mandate_effect = yes
}
option = {
name = "personality_options.5075.a" # create a new set of rights
highlight = yes
trigger = { ruler_has_personality = lawgiver_personality }
required_personality = lawgiver_personality
add_adm_power = -25
}
}
#########################################################
# Non-enforcement of ordinances #
#########################################################
country_event = {
id = 5077
title = "EVTNAME5077"
desc = "EVTDESC5077"
picture = REFORM_eventPicture
goto = troublesome_province
is_triggered_only = yes
trigger = {
num_of_cities = 2
any_owned_province = {
is_capital = no
is_city = yes
is_state_core = root
is_in_capital_area = no
}
}
mean_time_to_happen = {
days = 1
modifier = {
factor = 1.25
NOT = { stability = 0 }
}
modifier = {
factor = 0.5
luck = yes
}
modifier = {
factor = 0.8
stability = 1
}
}
immediate = {
hidden_effect = {
random_owned_province = {
limit = {
is_capital = no
is_city = yes
is_state_core = root
is_in_capital_area = no
}
save_event_target_as = troublesome_province
}
}
}
option = {
name = "EVTOPTA5077" # Let them handle it
ai_chance = { factor = 25 }
event_target:troublesome_province = {
if = {
limit = {
NOT = {
ROOT = { num_of_cities = 20 }
}
}
add_local_autonomy = 15
}
else = {
area = {
limit = {
owned_by = root
is_capital = no
is_city = yes
}
add_local_autonomy = 15
}
}
}
}
option = {
name = "EVTOPTB5077" # Increase attempts
ai_chance = { factor = 100 }
add_adm_power = -50
}
option = {
name = "personality_options.5077.a" #
highlight = yes
trigger = { ruler_has_personality = lawgiver_personality }
required_personality = lawgiver_personality
add_adm_power = -25
}
}
#########################################################
# Bourgeoisie request privileges #
#########################################################
country_event = {
id = 5082
title = "EVTNAME5082"
desc = "EVTDESC5082"
picture = DEBATE_REPUBLICAN_eventPicture
is_triggered_only = yes
trigger = {
has_estate = estate_burghers
NOT = {
num_of_estate_privileges = {
estate = estate_burghers
value = 3
}
}
}
mean_time_to_happen = {
days = 1
modifier = {
factor = 1.25
NOT = { has_government_attribute = is_merchant_republic }
}
modifier = {
factor = 0.5
luck = yes
}
modifier = {
factor = 0.66
stability = 3
}
}
option = {
name = "EVTOPTA5082" # Grant them privileges
ai_chance = {
factor = 55
modifier = {
factor = 0.25
has_estate = estate_nobles
NOT = {
estate_loyalty = {
estate = estate_nobles
loyalty = 30
}
}
}
}
add_adm_power = -50
add_estate_burghers_loyalty_effect = yes
reduce_estate_nobles_loyalty_effect = yes
}
option = {
name = "EVTOPTB5082" # Deny them privileges
ai_chance = {
factor = 45
modifier = {
factor = 0.25
has_estate = estate_burghers
NOT = {
estate_loyalty = {
estate = estate_burghers
loyalty = 30
}
}
}
}
add_dip_power = -50
reduce_estate_burghers_loyalty_effect = yes
add_estate_nobles_loyalty_effect = yes
}
option = {
name = "personality_options.5082.a"
highlight = yes
trigger = {
OR = {
ruler_has_personality = charismatic_negotiator_personality
ruler_has_personality = silver_tongue_personality
}
}
required_personality = charismatic_negotiator_personality
required_personality = silver_tongue_personality
add_adm_power = -20
add_dip_power = -20
add_estate_burghers_loyalty_effect = yes
add_estate_nobles_loyalty_effect = yes
}
}
#########################################################
# Italian engineer available #
#########################################################
country_event = {
id = 5083
title = "EVTNAME5083"
desc = "EVTDESC5083"
picture = ADVISOR_eventPicture
is_triggered_only = yes
trigger = {
capital_scope = { continent = europe }
any_known_country = {
culture_group = latin
}
NOT = { is_year = 1650 }
}
immediate = {
hidden_effect = {
random_known_country = {
limit = { culture_group = latin }
save_event_target_as = italian_engineer_country
root = {
set_saved_name = {
key = italian_engineer
type = advisor
scope = prev
}
}
}
}
}
after = {
clear_saved_name = italian_engineer
}
mean_time_to_happen = {
days = 1
modifier = {
factor = 2.0
defensive_ideas = 5
}
modifier = {
factor = 0.66
offensive_ideas = 5
}
}
option = {
name = "EVTOPTA5083" # Hire the engineer
ai_chance = {
factor = 55
modifier = {
factor = 0.5
NOT = { years_of_income = 0.2 }
}
}
add_mil_power = 40
define_advisor = {
type = fortification_expert
name = italian_engineer
culture = event_target:italian_engineer_country
religion = event_target:italian_engineer_country
skill = 2
discount = yes
}
add_years_of_income = -0.25
}
option = {
name = "EVTOPTB5083" # Decline the offer
ai_chance = { factor = 45 }
add_prestige = -5
}
option = {
name = "personality_options.5083.a" # Renegotiate his price
highlight = yes
trigger = {
ruler_has_personality = fierce_negotiator_personality
}
required_personality = fierce_negotiator_personality
add_mil_power = 40
define_advisor = {
type = fortification_expert
name = italian_engineer
culture = event_target:italian_engineer_country
religion = event_target:italian_engineer_country
skill = 2
discount = yes
}
add_years_of_income = -0.15
}
}
#########################################################
# Foreign drill instructor available #
#########################################################
country_event = {
id = 5084
title = "EVTNAME5084"
desc = "EVTDESC5084"
picture = ADVISOR_eventPicture
is_triggered_only = yes
trigger = {
capital_scope = { continent = europe }
any_neighbor_country = {
same_continent = root
if = {
limit = {
has_dlc = "Cradle of Civilization"
}
army_professionalism = root
all_neighbor_country = {
OR = {
NOT = { same_continent = root }
NOT = { army_professionalism = prev }
}
}
}
else = {
army_tradition = root
all_neighbor_country = {
OR = {
NOT = { same_continent = root }
NOT = { army_tradition = prev }
}
}
}
mil_tech = 5
}
mil_tech = 5 #firearms generally adopted
}
immediate = {
hidden_effect = {
random_known_country = {
limit = {
same_continent = root
if = {
limit = {
has_dlc = "Cradle of Civilization"
}
army_professionalism = root
all_neighbor_country = {
OR = {
NOT = { same_continent = root }
NOT = { army_professionalism = prev }
}
}
}
else = {
army_tradition = root
all_neighbor_country = {
OR = {
NOT = { same_continent = root }
NOT = { army_professionalism = prev }
}
}
}
mil_tech = 5
}
save_event_target_as = drill_instructor_country
root = {
set_saved_name = {
key = dutch_drillmaster
type = advisor
scope = prev
}
}
}
}
}
after = {
clear_saved_name = dutch_drillmaster
}
mean_time_to_happen = {
days = 1
modifier = {
factor = 2.0
army_reformer = 3
}
modifier = {
factor = 0.5
luck = yes
}
modifier = {
factor = 0.66
NOT = { advisor = army_reformer }
}
}
option = {
name = "EVTOPTA5084" # Hire him
ai_chance = {
factor = 55
}
add_army_professionalism = 0.02
add_years_of_income = -0.25
define_advisor = {
type = army_reformer
name = dutch_drillmaster
culture = event_target:drill_instructor_country
religion = event_target:drill_instructor_country
skill = 2
discount = yes
}
}
option = {
name = "EVTOPTB5084" # Decline the offer
ai_chance = { factor = 45 }
add_prestige = -5
}
option = {
name = "personality_options.5083.a" # Renegotiate his price
ai_chance = { factor = 100 }
highlight = yes
trigger = {
ruler_has_personality = fierce_negotiator_personality
}
required_personality = fierce_negotiator_personality
add_army_professionalism = 0.02
add_years_of_income = -0.15
define_advisor = {
type = army_reformer
name = dutch_drillmaster
culture = event_target:drill_instructor_country
religion = event_target:drill_instructor_country
skill = 2
discount = yes
}
}
}
#########################################################
# Build a great palace #
#########################################################
country_event = {
id = 5085
title = "EVTNAME5085"
desc = "EVTDESC5085"
picture = FORT_eventPicture
is_triggered_only = yes
trigger = {
government = monarchy
is_lesser_in_union = no
}
mean_time_to_happen = {
days = 1
modifier = {
factor = 2.0
artist = 3
}
modifier = {
factor = 0.5
luck = yes
}
modifier = {
factor = 0.66
NOT = { advisor = artist }
}
}
option = {
name = "EVTOPTA5085" # Build the Palace
ai_chance = {
factor = 40
modifier = {
factor = 0.5
NOT = { years_of_income = 0.3 }
}
modifier = {
factor = 1.5
NOT = { legitimacy_or_horde_unity = 60 }
}
}
add_prestige = 10
add_legitimacy = 20
add_horde_unity = 20
add_mandate_effect = yes
add_years_of_income = -0.25
}
option = {
name = "EVTOPTB5085" # Don't build it
ai_chance = {
factor = 60
modifier = {
factor = 0.5
prestige = 90
}
modifier = {
factor = 0.5
NOT = { legitimacy = 40 }
}
}
add_prestige = -10
}
option = {
name = "personality_options.5085.a" #It's not ambitious enough
highlight = yes
trigger = {
ruler_has_personality = obsessive_perfectionist_personality
}
required_personality = obsessive_perfectionist_personality
add_prestige = 15
add_legitimacy = 25
add_horde_unity = 25
add_mandate_large_effect = yes
add_years_of_income = -0.35
}
option = {
name = "personality_options.5085.b" #Let ruler try out new construction techniques
highlight = yes
trigger = {
ruler_has_personality = architectural_visionary_personality
}
required_personality = architectural_visionary_personality
add_prestige = 10
add_legitimacy = 20
add_horde_unity = 20
add_mandate_large_effect = yes
add_years_of_income = -0.15
}
}
#########################################################
# Uncooperative philosopher #
#########################################################
country_event = {
id = 5086
title = "EVTNAME5086"
desc = "EVTDESC5086"
picture = ADVISOR_eventPicture
is_triggered_only = yes
trigger = {
advisor = philosopher
religion = catholic
}
mean_time_to_happen = {
days = 1
modifier = {
factor = 2.0
NOT = { innovativeness_ideas = 3 }
}
modifier = {
factor = 0.5
luck = yes
}
modifier = {
factor = 0.66
innovativeness_ideas = 4
}
}
option = {
name = "EVTOPTA5086" # Imprison
ai_chance = {
factor = 60
modifier = {
factor = 0.5
NOT = { stability = 1 }
}
}
if = {
limit = { NOT = { stability = -2 } }
add_adm_power = -100
}
if = {
limit = { stability = -2 }
add_stability = -1
}
add_estate_church_loyalty_effect = yes
remove_advisor_by_category = ADM
}
option = {
name = "EVTOPTB5086" # Allow him to remain free
ai_chance = {
factor = 40
modifier = {
factor = 0.5
NOT = { prestige = 50 }
}
modifier = {
factor = 0
has_estate = estate_church
NOT = {
estate_loyalty = {
estate = estate_church
loyalty = 30
}
}
}
}
add_prestige = -10
reduce_estate_church_loyalty_effect = yes
if = {
limit = {
exists = PAP
}
PAP = {
add_opinion = {
who = root
modifier = opinion_heretical_philosopher
}
}
}
}
option = {
name = "personality_options.5086.a" #
highlight = yes
trigger = { ruler_has_personality = free_thinker_personality }
required_personality = free_thinker_personality
add_adm_power = 25
add_prestige = -10
reduce_estate_church_loyalty_effect = yes
if = {
limit = {
exists = PAP
}
PAP = {
add_opinion = {
who = root
modifier = opinion_heretical_philosopher
}
}
}
}
}
#########################################################
# Merchants harrased #
#########################################################
country_event = {
id = 5088
title = "EVTNAME5088"
desc = "EVTDESC5088"
picture = MERCHANTS_TALKING_eventPicture
is_triggered_only = yes
trigger = {
num_of_merchants = 2
overextension_percentage = 0.25
any_country = {
is_neighbor_of = ROOT
NOT = { has_opinion = { who = ROOT value = 50 } }
}
}
mean_time_to_happen = {
days = 1
modifier = {
factor = 2.0
has_idea = merchant_adventures
has_government_attribute = is_merchant_republic
}
modifier = {
factor = 0.5
luck = yes
}
modifier = {
factor = 0.66
advisor = trader
}
}
immediate = {
hidden_effect = {
random_country = {
limit = {
is_neighbor_of = ROOT
NOT = { has_opinion = { who = ROOT value = 50 } }
}
save_event_target_as = harassing_merchants_nation
}
}
}
option = {
name = "EVTOPTA5088" # Escalate complaint.
ai_chance = {
factor = 55
}
event_target:harassing_merchants_nation = {
reverse_add_casus_belli = {
target = ROOT
type = cb_insult
months = 12
}
}
add_estate_burghers_loyalty_effect = yes
}
option = {
name = "EVTOPTB5088" # Seek a diplomatic solution.
ai_chance = {
factor = 45
modifier = {
factor = 0
has_estate = estate_burghers
NOT = {
estate_loyalty = {
estate = estate_burghers
loyalty = 30
}
}
}
}
event_target:harassing_merchants_nation = {
add_opinion = { who = ROOT modifier = opinion_diplomatic_solution }
}
reduce_estate_burghers_loyalty_effect = yes
}
option = {
name = "personality_options.5088.a" #
highlight = yes
trigger = { ruler_has_personality = charismatic_negotiator_personality }
required_personality = charismatic_negotiator_personality
every_country = {
limit = {
is_neighbor_of = ROOT
NOT = { has_opinion = { who = ROOT value = 50 } }
}
add_opinion = { who = ROOT modifier = opinion_diplomatic_solution }
}
reduce_estate_burghers_loyalty_effect = yes
}
}
#########################################################
# Petition for redress #
#########################################################
country_event = {
id = 5089
title = "EVTNAME5089"
desc = "EVTDESC5089"
picture = COURT_eventPicture
goto = uppity_peasants_province
is_triggered_only = yes
trigger = {
religion_group = christian
has_estate = estate_nobles
any_owned_province = {
NOT = { is_colony = yes }
NOT = { is_overseas = yes }
is_capital = no
is_state_core = root
}
}
mean_time_to_happen = {
days = 1
modifier = {
factor = 2.0
NOT = { stability = 0 }
}
modifier = {
factor = 0.5
luck = yes
}
modifier = {
factor = 0.66
adm = 5
}
}
immediate = {
hidden_effect = {
random_owned_province = {
limit = {
NOT = { is_colony = yes }
NOT = { is_overseas = yes }
is_capital = no
is_state_core = root
}
save_event_target_as = uppity_peasants_province
}
}
}
option = {
name = "EVTOPTA5089" # Accept petition
ai_chance = {
factor = 70
modifier = {
factor = 0.5
NOT = { prestige = 30 }
}
modifier = {
factor = 0
has_estate = estate_nobles
NOT = {
estate_loyalty = {
estate = estate_nobles
loyalty = 30
}
}
}
}
add_prestige = -10
reduce_estate_nobles_loyalty_effect = yes
}
option = {
name = "EVTOPTB5089" # Deny petition
ai_chance = {
factor = 30
modifier = {
factor = 1.5
is_at_war = no
}
}
event_target:uppity_peasants_province = {
anti_tax_rebels = 1
}
add_estate_nobles_loyalty_effect = yes
}
}
#########################################################
# Grant nobles aid #
#########################################################
country_event = {
id = 5090
title = "EVTNAME5090"
desc = "EVTDESC5090"
picture = COURT_eventPicture
is_triggered_only = yes
trigger = {
government = monarchy
has_regency = no
}
mean_time_to_happen = {
days = 1
modifier = {
factor = 2.0
treasury = 300
}
modifier = {
factor = 0.5
luck = yes
}
}
option = {
name = "EVTOPTA5090" # Grant aid
ai_chance = {
factor = 55
modifier = {
factor = 0.5
NOT = { years_of_income = 0.7 }
}
}
add_years_of_income = -0.5
add_estate_nobles_loyalty_effect = yes
}
option = {
name = "EVTOPTB5090" # Deny aid
ai_chance = {
factor = 45
modifier = {
factor = 0
has_estate = estate_nobles
NOT = {
estate_loyalty = {
estate = estate_nobles
loyalty = 30
}
}
}
}
add_adm_power = -50
reduce_estate_nobles_loyalty_effect = yes
}
}
#########################################################
# Support for dissidents abroad #
#########################################################
country_event = {
id = 5091
title = "EVTNAME5091"
desc = "EVTDESC5091"
picture = ANGRY_MOB_eventPicture
is_triggered_only = yes
trigger = {
NOT = { adm = 3 }
any_neighbor_country = {
is_neighbor_of = ROOT
is_free_or_tributary_trigger = yes
NOT = { alliance_with = root }
}
}
mean_time_to_happen = {
days = 1
modifier = {
factor = 2.0
statesman = 2
}
modifier = {
factor = 0.5
luck = yes
}
modifier = {
factor = 0.66
NOT = { advisor = statesman }
}
}
immediate = {
hidden_effect = {
random_neighbor_country = {
limit = {
is_neighbor_of = ROOT
is_free_or_tributary_trigger = yes
NOT = { alliance_with = root }
}
save_event_target_as = dissidents_in_here
}
}
}
option = {
name = "EVTOPTA5091" # Support
ai_chance = { factor = 55 }
add_years_of_income = -0.1
event_target:dissidents_in_here = {
add_opinion = { who = ROOT modifier = opinion_supports_dissidents }
}
}
option = {
name = "EVTOPTB5091" # Decline
ai_chance = { factor = 45 }
add_prestige = -10
}
}
#########################################################
# Foreign trade competition rises #
#########################################################
country_event = {
id = 5092
title = "EVTNAME5092"
desc = "EVTDESC5092"
picture = MERCHANTS_TALKING_eventPicture
is_triggered_only = yes
trigger = {
num_of_merchants = 3
}
mean_time_to_happen = {
days = 1
modifier = {
factor = 2.0
NOT = { trade_efficiency = 0.5 }
}
modifier = {
factor = 0.5
luck = yes
}
modifier = {
factor = 0.66
trade_efficiency = 0.6
}
}
option = {
name = "EVTOPTA5092" # Impose new tariff
ai_chance = { factor = 70 }
add_mercantilism = 3
add_estate_burghers_loyalty_effect = yes
}
option = {
name = "EVTOPTB5092" # Deny new tariff
ai_chance = {
factor = 30
modifier = {
factor = 0
has_estate = estate_burghers
NOT = {
estate_loyalty = {
estate = estate_burghers
loyalty = 30
}
}
}
}
reduce_estate_burghers_loyalty_effect = yes
add_dip_power = 33
}
option = {
name = "personality_options.5092.a" #
highlight = yes
trigger = { ruler_has_personality = entrepreneur_personality }
required_personality = entrepreneur_personality
add_mercantilism = 4
add_estate_burghers_loyalty_effect = yes
}
}
#########################################################
# Advisor events #
#########################################################
# Parliament demands removal of advisor
country_event = {
id = 5093
title = "EVTNAME5093"
desc = "EVTDESC5093"
picture = ADVISOR_eventPicture
is_triggered_only = yes
trigger = {
has_parliament = yes
advisor = statesman
}
mean_time_to_happen = {
days = 1
modifier = {
factor = 2.0
NOT = { statesman = 2 }
}
modifier = {
factor = 0.5
luck = yes
}
modifier = {
factor = 0.66
statesman = 3
}
}
option = {
name = "EVTOPTA5093" # Fire him!
ai_chance = { factor = 40 }
reduce_meritocracy_effect = yes
remove_advisor = statesman
}
option = {
name = "EVTOPTB5093" # We have faith in him
ai_chance = { factor = 60 }
add_prestige = -10
}
}
# Heretic advisor
country_event = {
id = 5094
title = "EVTNAME5094"
desc = "EVTDESC5094"
picture = ADVISOR_eventPicture
is_triggered_only = yes
trigger = {
government = theocracy
has_estate = estate_church
employed_advisor = {
religion = heretic
}
}
immediate = {
hidden_effect = {
hidden_effect = {
random_list = {
1 = {
trigger = {
employed_advisor = {
category = ADM
religion = heretic
}
}
modifier = {
factor = 3
advisor = statesman
}
set_country_flag = advisor_events_adm
}
1 = {
trigger = {
employed_advisor = {
category = DIP
religion = heretic
}
}
set_country_flag = advisor_events_dip
}
1 = {
trigger = {
employed_advisor = {
category = MIL
religion = heretic
}
}
set_country_flag = advisor_events_mil
}
}
}
}
}
after = {
hidden_effect = {
trigger_switch = {
on_trigger = has_country_flag
advisor_events_adm = { clr_country_flag = advisor_events_adm }
advisor_events_dip = { clr_country_flag = advisor_events_dip }
advisor_events_mil = { clr_country_flag = advisor_events_mil }
}
}
}
mean_time_to_happen = {
days = 1
modifier = {
factor = 2.0
NOT = { statesman = 1 }
NOT = { innovativeness_ideas = 2 }
}
modifier = {
factor = 0.5
luck = yes
}
modifier = {
factor = 0.66
statesman = 3
}
}
option = {
name = "EVTOPTA5094" # Fire him!
ai_chance = { factor = 40 }
reduce_meritocracy_effect = yes
trigger_switch = {
on_trigger = has_country_flag
advisor_events_adm = { remove_advisor_by_category = ADM }
advisor_events_dip = { remove_advisor_by_category = DIP }
advisor_events_mil = { remove_advisor_by_category = MIL }
}
add_estate_church_loyalty_effect = yes
}
option = {
name = "EVTOPTB5094" # We have faith in him
ai_chance = {
factor = 60
modifier = {
factor = 0
has_estate = estate_church
NOT = {
estate_loyalty = {
estate = estate_church
loyalty = 30
}
}
}
}
add_prestige = -10
reduce_estate_church_loyalty_effect = yes
}
}
# Statesman gains power
country_event = {
id = 5095
title = "EVTNAME5095"
desc = "EVTDESC5095"
picture = ADVISOR_eventPicture
is_triggered_only = yes
trigger = {
statesman = 2
}
mean_time_to_happen = {
days = 1
modifier = {
factor = 2.0
NOT = { adm = 1 }
}
modifier = {
factor = 0.5
luck = yes
}
modifier = {
factor = 0.66
adm = 4
}
}
option = {
name = "EVTOPTA5095" # Fire him!
ai_chance = { factor = 40 }
reduce_meritocracy_effect = yes
remove_advisor = statesman
}
option = {
name = "EVTOPTB5095" # He is doing a great job
ai_chance = { factor = 60 }
add_prestige = -10
}
}
#########################################################
# Influenced elections #
#########################################################
country_event = {
id = 5096
title = "EVTNAME5096"
desc = "EVTDESC5096"
picture = ELECTION_REPUBLICAN_eventPicture
is_triggered_only = yes
trigger = {
is_elector = yes
is_emperor = no
}
mean_time_to_happen = {
days = 1
modifier = {
factor = 2.0
num_of_loans = 1
}
modifier = {
factor = 2.0
luck = yes
}
}
option = {
name = "EVTOPTA5096" # How thoughtful
ai_chance = { factor = 70 }
add_years_of_income = 0.2
add_corruption = 0.5
random_country = {
limit = { is_elector = yes }
add_opinion = { who = ROOT modifier = opinion_accepted_bribe }
}
}
option = {
name = "EVTOPTB5096" # Bribes are beyond me
ai_chance = { factor = 30 }
add_prestige = 10
random_country = {
limit = { is_elector = yes }
add_opinion = { who = ROOT modifier = opinion_declined_bribe }
}
}
}
#########################################################
# Peasants getting uppity #
#########################################################
country_event = {
id = 5097
title = "EVTNAME5097"
desc = "EVTDESC5097"
picture = ANGRY_MOB_eventPicture
is_triggered_only = yes
trigger = {
government = monarchy
is_lesser_in_union = no
is_revolutionary = no
}
mean_time_to_happen = {
days = 1
modifier = {
factor = 2.0
NOT = { stability = 0 }
}
modifier = {
factor = 2.0
luck = yes
}
modifier = {
factor = 0.66
stability = 1
}
}
option = {
name = "EVTOPTA5097" # Enforce serfdom
ai_chance = {
factor = 80
}
add_estate_nobles_loyalty_effect = yes
add_adm_power = -35
}
option = {
name = "EVTOPTB5097" # These things happen
ai_chance = {
factor = 20
modifier = {
factor = 0.25
has_estate = estate_nobles
NOT = {
estate_loyalty = {
estate = estate_nobles
loyalty = 30
}
}
}
}
reduce_estate_nobles_loyalty_effect = yes
add_legitimacy = -10
add_horde_unity = -10
}
option = {
name = "personality_options.5097.a" # Attempt to mediate
highlight = yes
trigger = { ruler_has_personality = charismatic_negotiator_personality }
required_personality = charismatic_negotiator_personality
add_dip_power = -15
}
}
#########################################################
# Corruption in the church #
#########################################################
country_event = {
id = 5098
title = "EVTNAME5098"
desc = "EVTDESC5098"
picture = RELIGION_eventPicture
is_triggered_only = yes
trigger = {
NOT = { stability = -1 }
government = theocracy
has_estate = estate_church
}
mean_time_to_happen = {
days = 1
modifier = {
factor = 2.0
luck = yes
}
modifier = {
factor = 0.66
advisor = treasurer
}
}
option = {
name = "EVTOPTA5098" # Cleanse the temple
ai_chance = {
factor = 55
modifier = {
factor = 0
has_estate = estate_church
NOT = {
estate_loyalty = {
estate = estate_church
loyalty = 30
}
}
}
}
add_devotion = 10
add_stability_or_adm_power = yes
reduce_estate_church_loyalty_effect = yes
}
option = {
name = "EVTOPTB5098" # Fine the sinners
ai_chance = { factor = 45 }
add_devotion = -10
add_years_of_income = 0.75
add_corruption = 0.5
add_estate_church_loyalty_effect = yes
}
option = {
name = "personality_options.5098.a" #
highlight = yes
trigger = {
ruler_has_personality = embezzler_personality
}
required_personality = embezzler_personality
add_devotion = -15
add_years_of_income = 1
add_corruption = 1
add_estate_church_loyalty_effect = yes
}
option = {
name = "personality_options.5098.b" #
highlight = yes
trigger = { ruler_has_personality = incorruptible_personality }
required_personality = incorruptible_personality
add_devotion = 15
add_stability_or_adm_power = yes
add_corruption = -2
}
}
#########################################################
# Merchant fractures #
#########################################################
country_event = {
id = 5099
title = "EVTNAME5099"
desc = "EVTDESC5099"
picture = MERCHANTS_TALKING_eventPicture
is_triggered_only = yes
trigger = {
num_of_merchants = 3
is_year = 1560
}
mean_time_to_happen = {
days = 1
modifier = {
factor = 2.0
has_government_attribute = is_merchant_republic
}
modifier = {
factor = 2.0
luck = yes
}
modifier = {
factor = 0.66
advisor = trader
}
}
option = {
name = "EVTOPTA5099" # Support mercantilist faction
ai_chance = { factor = 15 }
add_mercantilism = 3
}
option = {
name = "EVTOPTB5099" # This isn't a matter for the crown
ai_chance = { factor = 70 }
trigger = {
government = monarchy
is_lesser_in_union = no
}
add_prestige = 10
add_legitimacy = 10
add_horde_unity = 10
}
option = {
name = "EVTOPTC5099" # Propose free trade
ai_chance = { factor = 0 }
add_mercantilism = -3
add_years_of_income = 0.10
}
}
#########################################################
# Military traditions scorned #
#########################################################
# Naval traditions scorned
country_event = {
id = 6000
title = "EVTNAME6000"
desc = "EVTDESC6000"
picture = NAVAL_MILITARY_eventPicture
is_triggered_only = yes
trigger = {
navy_tradition = 10
NOT = { navy_tradition = 35 }
army_tradition = 40
NOT = { navy_size_percentage = 1.25 }
}
mean_time_to_happen = {
days = 1
modifier = {
factor = 2.0
offensive_ideas = 6
}
modifier = {
factor = 0.5
luck = yes
}
modifier = {
factor = 0.66
maritime_ideas = 3
}
}
option = {
name = "EVTOPTA6000" # This is well, land is where its at
ai_chance = { factor = 60 }
add_navy_tradition = -20
add_army_tradition = 10
}
option = {
name = "EVTOPTB6000" # We must stop this deterioration
ai_chance = { factor = 40 }
add_navy_tradition = -5
}
option = {
name = "personality_options.6000.a" # We must stop this deterioration
highlight = yes
trigger = { ruler_has_personality = navigator_personality }
required_personality = navigator_personality
add_navy_tradition = 5
}
}
# Land traditions scorned
country_event = {
id = 6001
title = "EVTNAME6001"
desc = "EVTDESC6001"
picture = MILITARY_CAMP_eventPicture
is_triggered_only = yes
trigger = {
num_of_ports = 1
army_tradition = 10
NOT = { army_tradition = 35 }
navy_tradition = 40
primitives = no
navy_size = 1
NOT = { army_size_percentage = 1 }
}
mean_time_to_happen = {
days = 1
modifier = {
factor = 5.0
has_idea_group = maritime_ideas
}
modifier = {
factor = 0.5
luck = yes
}
modifier = {
factor = 0.66
has_idea = grand_army
}
}
option = {
name = "EVTOPTA6001" # The fleet is our wooden wall!
ai_chance = { factor = 60 }
add_army_tradition = -20
add_navy_tradition = 10
}
option = {
name = "EVTOPTB6001" # We must stop this deterioration
ai_chance = { factor = 40 }
add_army_tradition = -5
}
option = {
name = "personality_options.6001.a" # We must stop this deterioration
highlight = yes
trigger = { ruler_has_personality = strict_personality }
required_personality = strict_personality
add_army_tradition = 5
}
}
#########################################################
# Opposing military schools #
#########################################################
#country_event = {
# id = 6002
# title = "EVTNAME6002"
# desc = "EVTDESC6002"
# picture = MILITARY_CAMP_eventPicture
#
# is_triggered_only = yes
#
# trigger = {
# NOT = { has_country_modifier = offensive_modifier }
# NOT = { has_country_modifier = defensive_modifier }
# }
#
# mean_time_to_happen = {
# days = 1
#
# modifier = {
# factor = 3.0
# full_idea_group = offensive_ideas
# full_idea_group = defensive_ideas
# }
# }
#
# option = {
# name = "EVTOPTA6002" # Attack is always the best option
# ai_chance = { factor = 55 }
# add_adm_power = -100
# add_country_modifier = {
# name = offensive_modifier
# duration = 3650
# }
# }
# option = {
# name = "EVTOPTB6002" # Let them come to us
# ai_chance = { factor = 45 }
# add_adm_power = -100
# add_country_modifier = {
# name = defensive_modifier
# duration = 3650
# }
# }
# option = {
# name = "personality_options.6001.a" # Attempt to combine the best aspects of both schools.
# highlight = yes
# trigger = { ruler_has_personality = martial_educator_personality }
# required_personality = martial_educator_personality
# add_adm_power = -50
# add_country_modifier = {
# name = defensive_modifier
# duration = 1825
# }
# add_country_modifier = {
# name = offensive_modifier
# duration = 1825
# }
# }
#}
#
#########################################################
# Representative national institutions #
#########################################################
country_event = {
id = 6003
title = "EVTNAME6003"
desc = "EVTDESC6003"
picture = UNIVERSITY_eventPicture
is_triggered_only = yes
trigger = {
government = monarchy
has_institution = printing_press
has_parliament = no
}
mean_time_to_happen = {
days = 1
modifier = {
factor = 2.0
NOT = { economic_ideas = 1 }
}
modifier = {
factor = 0.5
luck = yes
}
modifier = {
factor = 0.66
NOT = { adm = 1 }
}
}
option = {
name = "EVTOPTA6003" # L'etat c'est moi!
ai_chance = { factor = 30 }
if = {
limit = { NOT = { stability = -2 } }
add_adm_power = -100
}
if = {
limit = { stability = -2 }
add_stability = -1
}
}
option = {
name = "EVTOPTB6003" # Give them what they want
ai_chance = { factor = 70 }
add_adm_power = -35
add_dip_power = -35
add_mil_power = -35
}
}
#########################################################
# Vatican infiltration #
#########################################################
country_event = {
id = 6004
title = "EVTNAME6004"
desc = "EVTDESC6004"
picture = POPE_PREACHING_eventPicture
is_triggered_only = yes
trigger = {
religion = catholic
NOT = { has_reform = papacy_reform }
}
mean_time_to_happen = {
days = 1
modifier = {
factor = 2.0
has_idea_group = spy_ideas
}
modifier = {
factor = 2.0
luck = yes
}
modifier = {
factor = 0.66
prestige = 2
}
}
option = {
name = "EVTOPTA6004" # Instruct him to go forward
ai_chance = { factor = 30 }
add_papal_influence = 5
}
option = {
name = "EVTOPTB6004" # Let the matter drop
ai_chance = { factor = 70 }
add_prestige = 5
}
option = {
name = "personality_options.6004.a" # Our [Root.Monarch.GetTitle] will know how to get the most for our money.
highlight = yes
trigger = { ruler_has_personality = intricate_web_weaver_personality }
required_personality = intricate_web_weaver_personality
add_papal_influence = 10
}
}
#########################################################
# City-state wants independence back #
#########################################################
# Genoa
country_event = {
id = 6005
title = "EVTNAME6005"
desc = "EVTDESC6005"
picture = ANGRY_MOB_eventPicture
goto = 101
is_triggered_only = yes
trigger = {
always = no
NOT = { exists = GEN }
owns = 101
is_year = 1700
}
mean_time_to_happen = {
days = 1
modifier = {
factor = 2.0
NOT = { stability = 0 }
}
modifier = {
factor = 0.5
luck = yes
}
modifier = {
factor = 0.66
stability = 3
}
}
option = {
name = "EVTOPTA6005" # Nah...
ai_chance = { factor = 60 }
101 = {
nationalist_rebels = 1
}
}
option = {
name = "EVTOPTB6005" # We'll consider it
ai_chance = { factor = 40 }
GEN = {
add_core = 101
}
remove_core = 101
}
}
# Venice
country_event = {
id = 6006
title = "EVTNAME6006"
desc = "EVTDESC6006"
picture = ANGRY_MOB_eventPicture
goto = 112
is_triggered_only = yes
trigger = {
always = no
NOT = { exists = VEN }
is_year = 1700
owns = 112
}
mean_time_to_happen = {
days = 1
modifier = {
factor = 2.0
NOT = { stability = 0 }
}
modifier = {
factor = 0.5
luck = yes
}
modifier = {
factor = 0.66
stability = 3
}
}
option = {
name = "EVTOPTA6006" # Nah...
ai_chance = { factor = 70 }
112 = {
nationalist_rebels = 1
}
}
option = {
name = "EVTOPTB6006" # We'll consider it
ai_chance = { factor = 30 }
VEN = {
add_core = 112
}
remove_core = 112
}
}
#########################################################
# Exceptional Court Painter #
#########################################################
country_event = {
id = 6012
title = "EVTNAME6012"
desc = "EVTDESC6012"
picture = PAINTER_ARTIST_eventPicture
is_triggered_only = yes
trigger = {
NOT = { overextension_percentage = 0.01 }
capital_scope = { continent = europe }
is_at_war = no
}
mean_time_to_happen = {
days = 1
modifier = {
factor = 2.0
prestige = 10
}
modifier = {
factor = 2.0
ruler_has_personality = well_connected_personality
}
modifier = {
factor = 0.66
advisor = artist
}
}
option = {
name = "EVTOPTA6012" # Hire him
ai_chance = {
factor = 65
modifier = {
factor = 0
stability = 3
}
}
add_years_of_income = -0.25
add_prestige = 10
add_stability_or_adm_power = yes
}
option = {
name = "EVTOPTB6012" # Decline his services
ai_chance = { factor = 35 }
add_prestige = -5
}
option = {
name = "personality_options.5083.a" # Hire him
highlight = yes
trigger = { ruler_has_personality = fierce_negotiator_personality }
required_personality = fierce_negotiator_personality
add_years_of_income = -0.15
add_prestige = 10
add_stability_or_adm_power = yes
}
}
#########################################################
# Grand Ball #
#########################################################
country_event = {
id = 6013
title = "EVTNAME6013"
desc = "EVTDESC6013"
picture = COURT_eventPicture
is_triggered_only = yes
trigger = {
religion_group = christian
is_at_war = no
}
mean_time_to_happen = {
days = 1
modifier = {
factor = 2.0
artist = 3
}
modifier = {
factor = 0.66
NOT = { advisor = artist }
}
}
option = {
name = "EVTOPTA6013" # Arrange a ball
ai_chance = { factor = 60 }
add_prestige = 10
add_years_of_income = -0.10
}
option = {
name = "EVTOPTB6013" # Don't arrange a ball
ai_chance = { factor = 40 }
add_prestige = -5
}
option = {
name = "personality_options.6013.a" # Arrange a ball
highlight = yes
trigger = { ruler_has_personality = well_connected_personality }
required_personality = well_connected_personality
add_prestige = 15
add_years_of_income = -0.10
}
}
#########################################################
# Festivities #
#########################################################
country_event = {
id = 6015
title = "EVTNAME6015"
desc = "EVTDESC6015"
picture = COURT_eventPicture
is_triggered_only = yes
trigger = {
is_at_war = no
has_any_disaster = no
NOT = { overextension_percentage = 0.01 }
NOT = { num_of_rebel_armies = 1 }
adm = 3
has_regency = no
}
immediate = {
hidden_effect = {
random_owned_province = {
limit = {
controlled_by = owner
is_city = yes
}
save_event_target_as = random_province
}
}
}
mean_time_to_happen = {
days = 1
modifier = {
factor = 2.0
adm = 5
}
modifier = {
factor = 2.0
luck = yes
}
modifier = {
factor = 0.66
NOT = { production_efficiency = 0.5 }
}
}
option = {
name = "EVTOPTA6015" # Arrange festivities
trigger = { NOT = { stability = 3 } }
ai_chance = {
factor = 30
modifier = {
factor = 0
stability = 2
}
}
add_stability_or_adm_power = yes
}
option = {
name = "EVTOPTB6015" # Such nonsense, wasting money like that!
ai_chance = { factor = 70 }
goto = random_province
event_target:random_province = {
add_base_tax = 1
}
}
option = {
name = "personality_options.6015.a" # Arrange an Opulent Feast
highlight = yes
trigger = { ruler_has_personality = drunkard_personality }
required_personality = drunkard_personality
add_stability_or_adm_power = yes
random_neighbor_country = {
limit = {
NOT = { war_with = ROOT }
}
add_opinion = {
who = ROOT
modifier = indulgent_feast
}
}
random_neighbor_country = {
limit = {
NOT = { war_with = ROOT }
}
add_opinion = {
who = ROOT
modifier = indulgent_feast
}
}
}
}
# Complaints about Bailiff
country_event = {
id = 710
title = "EVTNAME710"
desc = "EVTDESC710"
picture = DEBATE_REPUBLICAN_eventPicture
goto = bailiff_province
is_triggered_only = yes
trigger = {
stability = 0
NOT = { government = tribal }
NOT = { government = native }
any_owned_province = {
is_state = yes
is_core = ROOT
is_in_capital_area = yes
is_capital = no
}
}
mean_time_to_happen = {
days = 1
modifier = {
factor = 0.5
luck = yes
}
}
immediate = {
hidden_effect = {
random_owned_province = {
limit = {
is_state = yes
is_core = ROOT
is_in_capital_area = yes
is_capital = no
}
save_event_target_as = bailiff_province
}
}
}
option = {
name = "EVTOPTA710"
trigger = {
is_emperor_of_china = no
is_lesser_in_union = no
NOT = { government = republic }
}
ai_chance = {
factor = 55
modifier = {
factor = 0
NOT = { legitimacy_equivalent = 20 }
}
modifier = {
factor = 0.5
NOT = { legitimacy_equivalent = 60 }
}
modifier = {
factor = 1.5
legitimacy_equivalent = 100
}
}
add_legitimacy = -10
add_devotion = -10
}
option = {
name = "EVTOPTB710"
ai_chance = {
factor = 45
modifier = {
factor = 0.5
NOT = { stability = 1 }
}
modifier = {
factor = 1.5
stability = 2
}
}
add_stability = -1
}
option = {
name = "EVTOPTC710"
highlight = yes
trigger = {
OR = {
government = republic
is_emperor_of_china = yes
is_lesser_in_union = yes
}
}
ai_chance = {
factor = 100
}
add_meritocracy_effect = yes
if = {
limit = {
government = republic
}
add_republican_tradition = 5
add_corruption = -2
}
if = {
limit = {
is_lesser_in_union = yes
}
add_liberty_desire = 10
}
}
option = {
name = "personality_options.710.a"
highlight = yes
trigger = { ruler_has_personality = cruel_personality }
required_personality = cruel_personality
event_target:bailiff_province = {
spawn_small_scaled_rebels = {
type = anti_tax_rebels
no_defined_leader = yes
}
}
}
}
# Priests are preaching Heresy!
country_event = {
id = 711
title = "EVTNAME711"
desc = "EVTDESC711"
picture = POPE_PREACHING_eventPicture
is_triggered_only = yes
goto = heresy_province
trigger = {
stability = 0
religion = catholic
is_at_war = no
num_of_cities = 2
any_owned_province = {
religion = catholic
is_state_core = root
}
}
mean_time_to_happen = {
days = 1
modifier = {
factor = 0.5
luck = yes
}
}
immediate = {
hidden_effect = {
random_owned_province = {
limit = {
religion = catholic
is_state_core = root
}
save_event_target_as = heresy_province
}
}
}
option = {
name = "EVTOPTA711"
ai_chance = {
factor = 45
modifier = {
factor = 0
has_estate = estate_church
NOT = {
estate_loyalty = {
estate = estate_church
loyalty = 30
}
}
}
}
reduce_estate_church_loyalty_effect = yes
add_prestige = -5
event_target:heresy_province = {
if = {
limit = {
NOT = {
ROOT = { num_of_cities = 20 }
}
}
add_province_modifier = {
name = "heresy"
duration = 1825
}
}
else = {
area = {
limit = {
owned_by = root
is_city = yes
religion = catholic
}
add_province_modifier = {
name = "heresy"
duration = 1825
}
}
}
}
}
option = {
name = "EVTOPTB711"
ai_chance = {
factor = 65
}
add_dip_power = -30
add_estate_church_loyalty_effect = yes
}
option = {
name = "personality_options.711.a"
highlight = yes
trigger = { ruler_has_personality = tolerant_personality }
required_personality = tolerant_personality
add_prestige = 5
reduce_estate_church_loyalty_effect = yes
event_target:heresy_province = {
if = {
limit = {
NOT = {
ROOT = { num_of_cities = 20 }
}
}
add_province_modifier = {
name = "heresy"
duration = 1825
}
}
else = {
area = {
limit = {
owned_by = root
is_city = yes
religion = catholic
}
add_province_modifier = {
name = "heresy"
duration = 1825
}
}
}
}
}
}
# Dramatic Currency Revaluation
country_event = {
id = 712
title = "EVTNAME712"
desc = "EVTDESC712"
picture = ECONOMY_eventPicture
is_triggered_only = yes
trigger = {
stability = 0
inflation = 5
}
mean_time_to_happen = {
days = 1
modifier = {
factor = 0.5
luck = yes
}
}
option = {
name = "EVTOPTA712"
ai_chance = {
factor = 25
modifier = {
factor = 0.5
war_exhaustion = 4
}
}
add_stability = -1
}
option = {
name = "EVTOPTB712"
ai_chance = {
factor = 75
modifier = {
factor = 0.5
inflation = 10
}
}
add_inflation = 3
}
}
# Decadence
country_event = {
id = 713
title = "EVTNAME713"
desc = "EVTDESC713"
picture = COURT_eventPicture
is_triggered_only = yes
trigger = {
stability = 1
is_at_war = no
is_bankrupt = no
NOT = { num_of_loans = 10 }
NOT = { war_exhaustion = 0.1 }
NOT = { had_recent_war = 10 }
NOT = { num_of_rebel_armies = 1 }
NOT = { num_of_rebel_controlled_provinces = 1 }
}
mean_time_to_happen = {
days = 1
modifier = {
factor = 0.5
luck = yes
}
}
option = {
name = "EVTOPTA713"
add_stability = -1
}
}
# Military Divided!
country_event = {
id = 714
title = "EVTNAME714"
desc = "EVTDESC714"
picture = LAND_MILITARY_eventPicture
is_triggered_only = yes
trigger = {
NOT = { has_country_modifier = defensive_modifier }
NOT = { has_country_modifier = offensive_modifier }
}
mean_time_to_happen = {
days = 1
}
option = {
name = "EVTOPTA714"
add_country_modifier = {
name = defensive_modifier
duration = 3650
}
}
option = {
name = "EVTOPTB714"
add_country_modifier = {
name = offensive_modifier
duration = 3650
}
}
option = {
name = "personality_options.714.a"
highlight = yes
trigger = {
ruler_has_personality = martial_educator_personality
}
required_personality = martial_educator_personality
add_country_modifier = {
name = offensive_modifier
duration = 1825
}
add_country_modifier = {
name = defensive_modifier
duration = 1825
}
}
option = {
name = "personality_options.714.b"
highlight = yes
trigger = {
ruler_has_personality = bold_fighter_personality
}
required_personality = bold_fighter_personality
add_country_modifier = {
name = offensive_modifier
duration = 5475
}
}
option = {
name = "personality_options.714.c"
highlight = yes
trigger = {
ruler_has_personality = tactical_genius_personality
}
required_personality = tactical_genius_personality
add_country_modifier = {
name = defensive_modifier
duration = 5475
}
}
}
# $MONARCH$ embarrasses the court
country_event = {
id = 715
title = "EVTNAME715"
desc = "EVTDESC715"
picture = COURT_eventPicture
is_triggered_only = yes
trigger = {
stability = 0
government = monarchy
has_regency = no
is_lesser_in_union = no
NOT = { DIP = 4 }
}
mean_time_to_happen = {
days = 1
}
option = {
name = "EVTOPTA715"
add_stability = -1
}
option = {
name = "personality_options.715.a"
highlight = yes
trigger = {
ruler_has_personality = charismatic_negotiator_personality
}
required_personality = charismatic_negotiator_personality
add_prestige = -10
}
}
# Nobles Demand Recompensation
country_event = {
id = 716
title = "EVTNAME716"
desc = "EVTDESC716"
picture = COURT_eventPicture
is_triggered_only = yes
trigger = {
stability = 1
OR = {
is_at_war = no
war_score = 30
}
NOT = { revolt_percentage = 0.1 }
NOT = { num_of_loans = 10 }
is_bankrupt = no
}
mean_time_to_happen = {
days = 1
modifier = {
factor = 0.5
luck = yes
}
modifier = {
factor = 0.25
has_active_policy = noble_loyalty_act
}
}
option = {
name = "EVTOPTA716"
ai_chance = {
factor = 35
modifier = {
factor = 1.5
stability = 3
}
modifier = {
factor = 0
has_estate = estate_nobles
NOT = {
estate_loyalty = {
estate = estate_nobles
loyalty = 30
}
}
}
}
add_stability = -1
reduce_estate_nobles_loyalty_effect = yes
}
option = {
name = "EVTOPTB716"
ai_chance = {
factor = 75
modifier = {
factor = 0.5
NOT = { years_of_income = 1 }
}
}
add_years_of_income = -0.75
add_estate_nobles_loyalty_effect = yes
}
}
# Monetary Reforms
country_event = {
id = 717
title = "EVTNAME717"
desc = "EVTDESC717"
picture = REFORM_eventPicture
is_triggered_only = yes
trigger = {
stability = 0
inflation = 5
NOT = { advisor = master_of_mint }
}
mean_time_to_happen = {
days = 1
modifier = {
factor = 0.5
luck = yes
}
}
option = {
name = "EVTOPTA717"
ai_chance = {
factor = 25
}
add_stability = -1
add_inflation = -2
add_mandate_effect = yes
}
option = {
name = "EVTOPTB717"
ai_chance = {
factor = 75
modifier = {
factor = 0.5
inflation = 15
}
}
add_inflation = 3
reduce_mandate_effect = yes
}
option = {
name = "personality_options.717.a"
highlight = yes
trigger = { ruler_has_personality = midas_touched_personality }
required_personality = midas_touched_personality
add_inflation = -1
add_mandate_effect = yes
}
}
# The Fortunes of War
country_event = {
id = 718
title = "EVTNAME718"
desc = "EVTDESC718"
picture = REFORM_eventPicture
is_triggered_only = yes
trigger = {
war_exhaustion = 5
is_at_war = no
}
mean_time_to_happen = {
days = 1
modifier = {
factor = 0.5
luck = yes
}
}
option = {
name = "EVTOPTA718"
ai_chance = {
factor = 9
}
add_war_exhaustion = -3
add_inflation = 1
}
option = {
name = "EVTOPTB718"
ai_chance = {
factor = 1
}
add_war_exhaustion = -1
}
option = {
name = "personality_options.718.a"
highlight = yes
trigger = { ruler_has_personality = kind_hearted_personality }
required_personality = kind_hearted_personality
ai_chance = {
factor = 100
}
add_war_exhaustion = -2
}
}
# Strong Military Leadership
country_event = {
id = 719
title = "EVTNAME719"
desc = "EVTDESC719"
picture = MILITARY_CAMP_eventPicture
is_triggered_only = yes
trigger = {
stability = 0
army_tradition = 50
}
mean_time_to_happen = {
days = 1
modifier = {
factor = 0.5
luck = yes
}
}
option = {
name = "EVTOPTA719"
ai_chance = {
factor = 50
modifier = {
factor = 1.5
stability = 2
}
modifier = {
factor = 0
has_estate = estate_nobles
NOT = {
estate_loyalty = {
estate = estate_nobles
loyalty = 30
}
}
}
}
add_stability = -1
reduce_estate_nobles_loyalty_effect = yes
}
option = {
name = "EVTOPTB719"
ai_chance = {
factor = 50
modifier = {
factor = 1.5
army_tradition = 90
}
}
add_army_tradition = -20
add_estate_nobles_loyalty_effect = yes
}
option = {
name = "personality_options.719.a"
highlight = yes
trigger = { ruler_has_personality = martial_educator_personality }
required_personality = martial_educator_personality
ai_chance = {
factor = 100
}
add_army_tradition = -10
}
}
# The Naval Tradition
country_event = {
id = 720
title = "EVTNAME720"
desc = "EVTDESC720"
picture = NAVAL_MILITARY_eventPicture
is_triggered_only = yes
trigger = {
stability = 0
navy_tradition = 50
}
mean_time_to_happen = {
days = 1
modifier = {
factor = 0.5
luck = yes
}
}
option = {
name = "EVTOPTA720"
ai_chance = {
factor = 50
modifier = {
factor = 1.5
stability = 2
}
modifier = {
factor = 0
has_estate = estate_nobles
NOT = {
estate_loyalty = {
estate = estate_nobles
loyalty = 30
}
}
}
}
add_stability = -1
reduce_estate_nobles_loyalty_effect = yes
add_estate_burghers_loyalty_effect = yes
}
option = {
name = "EVTOPTB720"
ai_chance = {
factor = 50
}
add_estate_nobles_loyalty_effect = yes
add_navy_tradition = -20
}
option = {
name = "personality_options.720.a"
highlight = yes
trigger = { ruler_has_personality = navigator_personality }
required_personality = navigator_personality
ai_chance = {
factor = 50
}
add_dip_power = -25
}
}
# Sickness of $MONARCHTITLE$
country_event = {
id = 722
title = "EVTNAME722"
desc = "EVTDESC722"
picture = COURT_eventPicture
is_triggered_only = yes
trigger = {
stability = 0
has_regency = no
government = monarchy
NOT = { has_ruler_modifier = power_to_nobles }
NOT = { has_ruler_modifier = power_to_provinces }
OR = {
has_estate = estate_nobles
has_estate = estate_rajput
has_estate = estate_maratha
}
}
mean_time_to_happen = {
days = 1
modifier = {
factor = 0.5
luck = yes
}
}
option = {
name = "EVTOPTA722"
ai_chance = {
factor = 50
modifier = {
factor = 2
has_estate = estate_nobles
NOT = {
estate_loyalty = {
estate = estate_nobles
loyalty = 30
}
}
}
}
add_ruler_modifier = {
name = "power_to_nobles"
duration = 3650
}
add_estate_nobles_loyalty_effect = yes
}
option = {
name = "EVTOPTB722"
ai_chance = {
factor = 50
modifier = {
factor = 2
has_estate = estate_burghers
NOT = {
estate_loyalty = {
estate = estate_burghers
loyalty = 30
}
}
}
}
add_ruler_modifier = {
name = "power_to_provinces"
duration = 3650
}
add_estate_burghers_loyalty_effect = yes
}
option = {
name = "personality_options.722.a"
highlight = yes
trigger = {
ruler_has_personality = well_advised_personality
}
required_personality = well_advised_personality
ai_chance = {
factor = 100
}
add_ruler_modifier = {
name = "power_to_advisors"
duration = 3650
}
}
}
# Regional Nobles challenge $COUNTRY$
country_event = {
id = 723
title = "EVTNAME723"
desc = "EVTDESC723"
picture = ANGRY_MOB_eventPicture
goto = unruly_nobles_province
is_triggered_only = yes
trigger = {
num_of_cities = 30
any_owned_province = {
has_owner_culture = no
NOT = { local_autonomy = 0.5 }
is_city = yes
is_core = root
}
OR = {
has_estate = estate_nobles
has_estate = estate_rajput
has_estate = estate_maratha
}
}
mean_time_to_happen = {
days = 1
modifier = {
factor = 0.5
luck = yes
}
}
immediate = {
hidden_effect = {
random_owned_province = {
limit = {
has_owner_culture = no
NOT = { local_autonomy = 0.5 }
is_city = yes
is_core = root
}
save_event_target_as = unruly_nobles_province
}
}
}
option = {
name = "EVTOPTA723"
ai_chance = {
factor = 33
modifier = {
factor = 0.5
unrest = 5
}
modifier = {
factor = 0
has_estate = estate_nobles
NOT = {
estate_loyalty = {
estate = estate_nobles
loyalty = 30
}
}
}
}
event_target:unruly_nobles_province = {
noble_rebels = 2
}
reduce_estate_nobles_loyalty_effect = yes
}
option = {
name = "EVTOPTB723"
ai_chance = {
factor = 33
}
add_estate_nobles_loyalty_effect = yes
event_target:unruly_nobles_province = {
add_province_modifier = {
name = "powerful_noble"
duration = 7300
}
add_local_autonomy = 20
}
}
option = {
name = "EVTOPTC723"
ai_chance = {
factor = 33
modifier = {
factor = 0.5
NOT = { stability = 1 }
}
}
if = {
limit = { NOT = { stability = -2 } }
add_adm_power = -100
}
if = {
limit = { stability = -2 }
add_stability = -1
}
}
}
# Clergy condemns philosopher as heretic!
country_event = {
id = 724
title = "EVTNAME724"
desc = "EVTDESC724"
picture = POPE_PREACHING_eventPicture
is_triggered_only = yes
trigger = {
religion = catholic
NOT = { has_country_modifier = narrowminded_modifier }
NOT = { has_country_modifier = innovative_modifier }
}
mean_time_to_happen = {
days = 1
modifier = {
factor = 0.5
luck = yes
}
}
option = {
name = "EVTOPTA724"
ai_chance = {
factor = 50
modifier = {
factor = 1.5
NOT = { religious_unity = 0.8 }
}
}
add_stability = -1
add_country_modifier = {
name = narrowminded_modifier
duration = 3650
}
add_estate_church_loyalty_effect = yes
}
option = {
name = "EVTOPTB724"
ai_chance = {
factor = 50
modifier = {
factor = 1.5
religious_unity = 1
}
modifier = {
factor = 0
has_estate = estate_church
NOT = {
estate_loyalty = {
estate = estate_church
loyalty = 30
}
}
}
}
add_stability = -1
add_country_modifier = {
name = innovative_modifier
duration = 3650
}
reduce_estate_church_loyalty_effect = yes
}
option = {
name = "personality_options.724.a"
highlight = yes
trigger = { ruler_has_personality = tolerant_personality }
required_personality = tolerant_personality
ai_chance = {
factor = 50
modifier = {
factor = 1.5
religious_unity = 1
}
}
add_country_modifier = {
name = innovative_modifier
duration = 3650
}
}
}
# Growth of Cities attracts Serfs
country_event = {
id = 725
title = "EVTNAME725"
desc = "EVTDESC725"
picture = CITY_DEVELOPMENT_eventPicture
is_triggered_only = yes
trigger = {
num_of_cities = 5
NOT = { has_country_modifier = serfdom_modifier }
any_owned_province = {
NOT = { base_tax = 5 }
base_tax = 2
is_capital = no
is_in_capital_area = yes
}
NOT = { is_year = 1650 }
}
mean_time_to_happen = {
days = 1
modifier = {
factor = 0.5
luck = yes
}
}
immediate = {
hidden_effect = {
random_owned_province = {
limit = {
NOT = { base_tax = 5 }
base_tax = 2
is_capital = no
is_in_capital_area = yes
}
save_event_target_as = rural_province
}
}
}
option = {
name = "EVTOPTA725"
ai_chance = {
factor = 50
modifier = {
factor = 0
has_estate = estate_nobles
NOT = {
estate_loyalty = {
estate = estate_nobles
loyalty = 30
}
}
}
}
goto = rural_province
event_target:rural_province = {
add_base_tax = -1
add_local_autonomy = 25
}
capital_scope = {
add_base_tax = 1
}
reduce_estate_nobles_loyalty_effect = yes
}
option = {
name = "EVTOPTB725"
ai_chance = {
factor = 50
}
add_estate_nobles_loyalty_effect = yes
add_country_modifier = {
name = serfdom_modifier
duration = 7300
}
}
option = {
name = "personality_options.725.a"
highlight = yes
trigger = { ruler_has_personality = calm_personality }
required_personality = calm_personality
ai_chance = {
factor = 100
}
goto = rural_province
event_target:rural_province = {
add_local_autonomy = 25
}
capital_scope = {
add_base_tax = 1
}
}
}
# $MONARCHTITLE$'s reputation tarnished!
country_event = {
id = 726
title = "EVTNAME726"
desc = "EVTDESC726"
picture = COURT_eventPicture
is_triggered_only = yes
trigger = {
NOT = { dip = 5 }
has_regency = no
is_lesser_in_union = no
stability = -1
}
mean_time_to_happen = {
days = 1
modifier = {
factor = 0.5
luck = yes
}
}
option = {
name = "EVTOPTA726"
ai_chance = {
factor = 50
}
add_dip_power = -100
}
option = {
name = "EVTOPTB726"
ai_chance = {
factor = 50
modifier = {
factor = 0.5
NOT = { stability = 1 }
}
}
if = {
limit = { NOT = { stability = -2 } }
add_adm_power = -100
}
if = {
limit = { stability = -2 }
add_stability = -1
}
}
option = {
name = "personality_options.726.a" #Ruthles? Me?
highlight = yes
trigger = { ruler_has_personality = naive_personality }
required_personality = naive_personality
ai_chance = {
factor = 100
}
add_prestige = -5
}
option = {
name = "personality_options.726.b"
highlight = yes
trigger = { ruler_has_personality = charismatic_negotiator_personality }
required_personality = charismatic_negotiator_personality
ai_chance = {
factor = 100
}
add_dip_power = -25
}
}
# Fight the Good Fight!
country_event = {
id = 727
title = "EVTNAME727"
desc = "EVTDESC727"
picture = BATTLE_eventPicture
is_triggered_only = yes
trigger = {
any_enemy_country = {
OR = {
is_in_war = {
attackers = root
defender_leader = this
}
is_in_war = {
attacker_leader = this
defenders = root
}
}
}
war_exhaustion = 5
}
immediate = {
hidden_effect = {
random_enemy_country = {
limit = {
OR = {
is_in_war = {
attackers = root
defender_leader = this
}
is_in_war = {
attacker_leader = this
defenders = root
}
}
}
save_event_target_as = enemy_country
}
}
}
mean_time_to_happen = {
days = 1
modifier = {
factor = 2.0
luck = yes
}
modifier = {
factor = 2.0
war_exhaustion = 10
}
}
option = {
name = "EVTOPTA727"
add_war_exhaustion = -1
}
}
# Claims on Our Rivals!
country_event = {
id = 728
title = "EVTNAME728"
desc = "EVTDESC728"
picture = DIPLOMACY_eventPicture
goto = claims_province
is_triggered_only = yes
trigger = {
dip = 3
is_free_or_tributary_trigger = yes
any_rival_country = {
any_owned_province = {
NOT = { is_claim = ROOT }
NOT = { is_core = ROOT }
OR = {
is_capital = no
owner = {
NOT = { num_of_cities = 2 }
}
}
any_neighbor_province = {
owned_by = ROOT
}
}
}
}
mean_time_to_happen = {
days = 1
modifier = {
factor = 1.15
adm = 4
}
modifier = {
factor = 1.15
adm = 5
}
modifier = {
factor = 1.15
adm = 6
}
modifier = {
factor = 1.15
mil = 4
}
modifier = {
factor = 1.15
mil = 5
}
modifier = {
factor = 1.15
mil = 6
}
modifier = {
factor = 1.15
dip = 4
}
modifier = {
factor = 1.15
dip = 5
}
modifier = {
factor = 1.15
dip = 6
}
modifier = {
factor = 1.15
ruler_has_personality = conqueror_personality
}
}
immediate = {
hidden_effect = {
random_rival_country = {
limit = {
any_owned_province = {
NOT = { is_claim = ROOT }
NOT = { is_core = ROOT }
OR = {
is_capital = no
owner = {
NOT = { num_of_cities = 2 }
}
}
any_neighbor_province = {
owned_by = ROOT
}
}
}
random_owned_province = {
limit = {
NOT = { is_claim = ROOT }
NOT = { is_core = ROOT }
OR = {
is_capital = no
owner = {
NOT = { num_of_cities = 2 }
}
}
any_neighbor_province = {
owned_by = ROOT
}
}
save_event_target_as = claims_province
}
}
}
}
option = {
name = "EVTOPTA728"
event_target:claims_province = {
add_claim = ROOT
}
add_prestige = 10
}
}
# Improve the Capital
country_event = {
id = 729
title = "EVTNAME729"
desc = "EVTDESC729"
picture = CITY_DEVELOPMENT_eventPicture
is_triggered_only = yes
trigger = {
is_at_war = no
}
mean_time_to_happen = {
days = 1
}
option = {
name = "EVTOPTA729"
ai_chance = {
factor = 50
}
capital_scope = { add_base_tax = 1 }
add_yearly_manpower = -0.5
}
option = {
name = "EVTOPTB729"
ai_chance = {
factor = 50
modifier = {
factor = 0.5
NOT = { years_of_income = 0.2 }
}
}
capital_scope = { add_base_tax = 1 }
add_years_of_income = -0.25
}
option = {
name = "personality_options.729.a"
highlight = yes
trigger = { ruler_has_personality = architectural_visionary_personality }
required_personality = architectural_visionary_personality
ai_chance = {
factor = 100
}
capital_scope = { add_base_tax = 1 }
add_years_of_income = -0.15
}
option = {
name = "personality_options.729.b"
highlight = yes
trigger = { ruler_has_personality = obsessive_perfectionist_personality }
required_personality = obsessive_perfectionist_personality
ai_chance = {
factor = 100
}
capital_scope = { add_base_tax = 2 }
add_years_of_income = -0.35
}
}
# Land Technology Research Useless
country_event = {
id = 730
title = "EVTNAME730"
desc = "EVTDESC730"
picture = DEBATE_REPUBLICAN_eventPicture
is_triggered_only = yes
trigger = {
stability = 0
}
mean_time_to_happen = {
days = 1
modifier = {
factor = 0.5
luck = yes
}
}
option = {
name = "EVTOPTA730"
ai_chance = {
factor = 40
}
add_mil_power = -50
}
option = {
name = "EVTOPTB730"
ai_chance = {
factor = 60
modifier = {
factor = 0.5
NOT = { prestige = 0 }
}
}
add_prestige = -10
}
option = {
name = "personality_options.730.a"
highlight = yes
trigger = { ruler_has_personality = scholar_personality }
required_personality = scholar_personality
ai_chance = {
factor = 100
}
add_prestige = -5
reduce_meritocracy_effect = yes
kill_advisor = random
}
}
# Naval Research Wrong!
country_event = {
id = 731
title = "EVTNAME731"
desc = "EVTDESC731"
picture = SHIP_SAILING_eventPicture
is_triggered_only = yes
trigger = {
stability = 0
num_of_ports = 1
primitives = no
}
mean_time_to_happen = {
days = 1
modifier = {
factor = 0.5
luck = yes
}
}
option = {
name = "EVTOPTA731"
ai_chance = {
factor = 40
}
add_dip_power = -50
}
option = {
name = "EVTOPTB731"
ai_chance = {
factor = 60
modifier = {
factor = 0.5
NOT = { prestige = 0 }
}
}
add_prestige = -10
}
option = {
name = "personality_options.730.a"
highlight = yes
trigger = { ruler_has_personality = scholar_personality }
required_personality = scholar_personality
ai_chance = {
factor = 100
}
add_prestige = -5
reduce_meritocracy_effect = yes
kill_advisor = random
}
}
# New Trade Research is Heretical
country_event = {
id = 732
title = "EVTNAME732"
desc = "EVTDESC732"
picture = MERCHANTS_TALKING_eventPicture
is_triggered_only = yes
trigger = {
stability = 0
}
mean_time_to_happen = {
days = 1
modifier = {
factor = 0.5
luck = yes
}
}
option = {
name = "EVTOPTA732"
ai_chance = {
factor = 60
}
add_dip_power = -50
}
option = {
name = "EVTOPTB732"
ai_chance = {
factor = 40
modifier = {
factor = 0.5
NOT = { prestige = 0 }
}
}
add_prestige = -10
}
option = {
name = "personality_options.730.a"
highlight = yes
trigger = { ruler_has_personality = scholar_personality }
required_personality = scholar_personality
ai_chance = {
factor = 100
}
add_prestige = -5
reduce_meritocracy_effect = yes
kill_advisor = random
}
}
# Production Research Flawed
country_event = {
id = 733
title = "EVTNAME733"
desc = "EVTDESC733"
picture = DEBATE_REPUBLICAN_eventPicture
is_triggered_only = yes
trigger = {
stability = 0
}
mean_time_to_happen = {
days = 1
modifier = {
factor = 0.5
luck = yes
}
}
option = {
name = "EVTOPTA733"
ai_chance = {
factor = 40
}
add_adm_power = -50
}
option = {
name = "EVTOPTB733"
ai_chance = {
factor = 60
modifier = {
factor = 0.5
NOT = { prestige = 0 }
}
}
add_prestige = -10
}
option = {
name = "personality_options.730.a"
highlight = yes
trigger = { ruler_has_personality = scholar_personality }
required_personality = scholar_personality
ai_chance = {
factor = 100
}
add_prestige = -5
reduce_meritocracy_effect = yes
kill_advisor = random
}
}
# There should be a Stable Government
country_event = {
id = 734
title = "EVTNAME734"
desc = "EVTDESC734"
picture = LIBERUM_VETO_eventPicture
is_triggered_only = yes
trigger = {
stability = 0
}
mean_time_to_happen = {
days = 1
modifier = {
factor = 0.5
luck = yes
}
}
option = {
name = "EVTOPTA734" #Accept Demands
ai_chance = {
factor = 40
}
add_adm_power = -50
}
option = {
name = "EVTOPTB734" #Ignore them
ai_chance = {
factor = 60
modifier = {
factor = 0.5
NOT = { prestige = 0 }
}
}
add_prestige = -10
}
option = {
name = "personality_options.734.a" #Convince them in the need for our policies
highlight = yes
trigger = {
OR = {
ruler_has_personality = lawgiver_personality
ruler_has_personality = charismatic_negotiator_personality
ruler_has_personality = silver_tongue_personality
}
}
required_personality = lawgiver_personality
required_personality = charismatic_negotiator_personality
required_personality = silver_tongue_personality
add_dip_power = -5
}
option = {
name = "personality_options.734.b" #Buy them off
highlight = yes
trigger = {
OR = {
ruler_has_personality = embezzler_personality
ruler_has_personality = fierce_negotiator_personality
}
}
required_personality = embezzler_personality
required_personality = fierce_negotiator_personality
add_years_of_income = -0.1
}
option = {
name = "personality_options.734.c" #Blackmail
highlight = yes
trigger = {
ruler_has_personality = intricate_web_weaver_personality
}
required_personality = intricate_web_weaver_personality
add_prestige = -5
}
}
# A Generation of Cowards
country_event = {
id = 735
title = "EVTNAME735"
desc = "EVTDESC735"
picture = LAND_MILITARY_eventPicture
is_triggered_only = yes
trigger = {
stability = 0
is_at_war = no
has_truce = no
NOT = { war_exhaustion = 1 }
NOT = { num_of_rebel_controlled_provinces = 1 }
NOT = { has_country_modifier = bad_discipline }
}
mean_time_to_happen = {
days = 1
modifier = {
factor = 0.5
luck = yes
}
}
option = {
name = "EVTOPTA735"
add_yearly_manpower = -1.5
ai_chance = {
factor = 1
}
}
option = {
name = "EVTOPTB735"
add_country_modifier = {
name = "bad_discipline"
duration = 3650
}
ai_chance = {
factor = 2
}
}
option = {
name = "personality_options.735.a" #A life in the army will harden them quickly again!
ai_chance = {
factor = 100
}
highlight = yes
required_personality = bold_fighter_personality
required_personality = martial_educator_personality
required_personality = strict_personality
trigger = {
OR = {
ruler_has_personality = bold_fighter_personality
ruler_has_personality = martial_educator_personality
ruler_has_personality = strict_personality
}
}
add_mil_power = -5
}
}
# Death of a Merchant
country_event = {
id = 736
title = "EVTNAME736"
desc = {
trigger = {
NOT = {
any_owned_province = {
is_core = root
OR = {
trade_goods = gems
trade_goods = incense
trade_goods = spices
trade_goods = silk
trade_goods = cloth
trade_goods = ivory
trade_goods = tropical_wood
trade_goods = gold
trade_goods = glass
trade_goods = paper
trade_goods = chinaware
trade_goods = slaves
trade_goods = tobacco
trade_goods = wine
trade_goods = salt
trade_goods = cotton
trade_goods = tea
trade_goods = dyes
trade_goods = cocoa
trade_goods = sugar
trade_goods = coffee
}
}
}
}
desc = "EVTDESC736"
}
desc = {
trigger = {
any_owned_province = {
is_core = root
OR = {
trade_goods = gems
trade_goods = incense
trade_goods = spices
trade_goods = silk
trade_goods = cloth
trade_goods = ivory
trade_goods = tropical_wood
trade_goods = gold
trade_goods = glass
trade_goods = paper
trade_goods = chinaware
trade_goods = slaves
trade_goods = tobacco
trade_goods = wine
trade_goods = salt
trade_goods = cotton
trade_goods = tea
trade_goods = dyes
trade_goods = cocoa
trade_goods = sugar
trade_goods = coffee
}
}
}
desc = event.736.desc
}
picture = MERCHANTS_TALKING_eventPicture
is_triggered_only = yes
trigger = {
always = yes
}
mean_time_to_happen = {
days = 1
}
immediate = {
check_if_non_state_advisor_effect = { #Hidden scripted effect, is used by scripted effect and must always be cleared in after = { } using erase_advisor_flags_effect.
chance_of_primary = 75 #Not percentages!
chance_of_tertiary = 10
chance_of_secondary = 25
}
hidden_effect = {
random_list = {
33 = { set_country_flag = theologian_flag }
33 = { set_country_flag = artist_flag }
33 = { set_country_flag = philosopher_flag }
}
set_saved_name = {
key = trader_name
type = advisor
}
random_owned_province = {
limit = {
is_core = root
OR = {
trade_goods = gems
trade_goods = incense
trade_goods = spices
trade_goods = silk
trade_goods = cloth
trade_goods = ivory
trade_goods = tropical_wood
trade_goods = gold
trade_goods = glass
trade_goods = paper
trade_goods = chinaware
trade_goods = slaves
trade_goods = tobacco
trade_goods = wine
trade_goods = salt
trade_goods = cotton
trade_goods = tea
trade_goods = dyes
trade_goods = cocoa
trade_goods = sugar
trade_goods = coffee
}
}
save_event_target_as = trade_province
}
}
}
option = {
name = "EVTOPTA736"
ai_chance = {
factor = 50
}
add_years_of_income = 0.25
}
option = {
name = "EVTOPTB736"
ai_chance = {
factor = 50
}
add_meritocracy_effect = yes
trigger_switch = {
on_trigger = has_country_flag
theologian_flag = {
generate_advisor_of_type_and_semi_random_religion_effect = {
advisor_type=theologian
advisor_type_if_not_state=natural_scientist
scaled_skill=yes
discount=yes
}
}
artist_flag = {
generate_advisor_of_type_and_semi_random_religion_effect = {
advisor_type=artist
advisor_type_if_not_state=artist
scaled_skill=yes
discount=yes
}
}
philosopher_flag = {
generate_advisor_of_type_and_semi_random_religion_effect = {
advisor_type=philosopher
advisor_type_if_not_state=philosopher
scaled_skill=yes
discount=yes
}
}
}
add_prestige = 15
}
option = {
name = "personality_options.736.a" #I know just who should recieve our patronage.
ai_chance = {
factor = 100
}
highlight = yes
trigger = {
OR = {
ruler_has_personality = zealot_personality
ruler_has_personality = tolerant_personality
}
hidden_trigger = {
NOT = {
has_country_flag = theologian_flag
}
monthly_income = 16
}
}
required_personality = zealot_personality
required_personality = tolerant_personality
add_prestige = 15
add_meritocracy_effect = yes
generate_advisor_of_type_and_semi_random_religion_effect = {
advisor_type=theologian
advisor_type_if_not_state=natural_scientist
scaled_skill = yes
discount=yes
}
}
option = {
name = "personality_options.736.b" #I know just who should recieve our patronage.
ai_chance = {
factor = 100
}
highlight = yes
trigger = {
OR = {
ruler_has_personality = free_thinker_personality
ruler_has_personality = well_advised_personality
}
hidden_trigger = {
NOT = {
has_country_flag = philosopher_flag
}
monthly_income = 16
}
}
required_personality = free_thinker_personality
required_personality = well_advised_personality
add_prestige = 15
add_meritocracy_effect = yes
generate_advisor_of_type_and_semi_random_religion_effect = {
advisor_type=philosopher
advisor_type_if_not_state=philosopher
scaled_skill = yes
discount=yes
}
}
after = {
clear_saved_name = trader_name
erase_advisor_flags_effect = yes
trigger_switch = {
on_trigger = has_country_flag
theologian_flag = { clr_country_flag = theologian_flag }
artist_flag = { clr_country_flag = artist_flag }
philosopher_flag = { clr_country_flag = philosopher_flag }
}
}
}
# Local fortification expert discovered
country_event = {
id = 737
title = "EVTNAME737"
desc = "EVTDESC737"
picture = FORT_eventPicture
goto = local_fortification_expert_province
is_triggered_only = yes
trigger = {
num_of_cities = 2
any_owned_province = {
is_overseas = no
is_capital = no
fort_level = 1
NOT = { has_province_modifier = "local_fortress" }
}
}
immediate = {
hidden_effect = {
random_owned_province = {
limit = {
is_overseas = no
is_capital = no
fort_level = 1
NOT = { has_province_modifier = "local_fortress" }
}
save_event_target_as = local_fortification_expert_province
root = {
set_saved_name = {
key = local_fortification_expert
type = advisor
scope = prev
}
}
}
}
}
after = {
clear_saved_name = local_fortification_expert
}
mean_time_to_happen = {
days = 1
}
option = {
name = "EVTOPTA737"
ai_chance = {
factor = 35
modifier = {
factor = 0.5
advisor = fortification_expert
}
}
add_meritocracy_effect = yes
define_advisor = {
type = fortification_expert
name = local_fortification_expert
skill = 2
culture = event_target:local_fortification_expert_province
religion = event_target:local_fortification_expert_province
discount = yes
}
}
option = {
name = "EVTOPTB737"
ai_chance = {
factor = 65
}
event_target:local_fortification_expert_province = {
add_province_modifier = {
name = "local_fortress"
duration = -1
}
}
}
option = {
name = "personality_options.737.b"
highlight = yes
trigger = { ruler_has_personality = well_connected_personality }
required_personality = well_connected_personality
ai_chance = {
factor = 100
}
add_meritocracy_effect = yes
define_advisor = {
type = fortification_expert
name = local_fortification_expert
culture = event_target:local_fortification_expert_province
religion = event_target:local_fortification_expert_province
discount = yes
skill = 3
}
}
}
# Naive Relative
country_event = {
id = 738
title = "EVTNAME738"
desc = "EVTDESC738"
picture = COURT_eventPicture
is_triggered_only = yes
trigger = {
stability = 0
has_regency = no
government = monarchy
NOT = { has_country_modifier = compromised_spy_defence }
}
mean_time_to_happen = {
days = 1
modifier = {
factor = 0.5
luck = yes
}
}
option = {
name = "EVTOPTA738"
add_prestige = -10
}
option = {
name = "EVTOPTB738"
add_country_modifier = {
name = "compromised_spy_defence"
duration = 7300
}
}
option = {
name = "personality_options.738.a"
highlight = yes
trigger = { ruler_has_personality = secretive_personality }
required_personality = secretive_personality
add_prestige = -5
}
}
# Saint Proclaimed
country_event = {
id = 739
title = "EVTNAME739"
desc = "EVTDESC739"
picture = POPE_PREACHING_eventPicture
is_triggered_only = yes
trigger = {
religion = catholic
NOT = {
stability = 3
}
}
mean_time_to_happen = {
days = 1
}
option = {
name = "EVTOPTA739"
add_stability_or_adm_power = yes
}
}
# Smugglers running rampant
country_event = {
id = 740
title = "EVTNAME740"
desc = "EVTDESC740"
picture = SHIP_SAILING_eventPicture
is_triggered_only = yes
trigger = {
stability = 0
NOT = { has_country_modifier = smugglers_dominating }
NOT = { has_country_modifier = cooperation_with_merchant_class }
}
mean_time_to_happen = {
days = 1
modifier = {
factor = 0.5
luck = yes
}
}
option = {
name = "EVTOPTA740"
ai_chance = {
factor = 35
modifier = {
factor = 0.5
NOT = { years_of_income = 0.5 }
}
}
add_years_of_income = -0.35
}
option = {
name = "EVTOPTB740"
ai_chance = {
factor = 65
}
add_country_modifier = {
name = "smugglers_dominating"
duration = 3650
}
}
option = {
name = "personality_options.740.a"
highlight = yes
trigger = { ruler_has_personality = entrepreneur_personality }
required_personality = entrepreneur_personality
ai_chance = {
factor = 100
modifier = {
factor = 0.5
NOT = { years_of_income = 0.5 }
}
}
add_years_of_income = -0.2
}
option = {
name = "personality_options.740.b"
highlight = yes
trigger = {
ruler_has_personality = embezzler_personality
}
required_personality = embezzler_personality
ai_chance = {
factor = 100
}
add_country_modifier = {
name = "smugglers_dominating"
duration = 1825
}
}
}
# Printing Press gives Benefits
country_event = {
id = 741
title = "EVTNAME741"
desc = "EVTDESC741"
picture = INVENTION_eventPicture
is_triggered_only = yes
trigger = {
has_institution = printing_press
}
mean_time_to_happen = {
days = 1
}
option = {
name = "EVTOPTA741"
add_mil_power = 20
add_dip_power = 20
add_adm_power = 20
}
option = {
name = "personality_options.741.a"
highlight = yes
trigger = {
OR = {
ruler_has_personality = scholar_personality
ruler_has_personality = free_thinker_personality
}
}
required_personality = scholar_personality
required_personality = free_thinker_personality
ai_chance = {
factor = 100
}
add_mil_power = 30
add_dip_power = 30
add_adm_power = 30
}
}
# Extraordinary Recruiting Policies
country_event = {
id = 742
title = "EVTNAME742"
desc = "EVTDESC742"
picture = MILITARY_CAMP_eventPicture
is_triggered_only = yes
trigger = {
mil = 4
is_monarch_leader = yes
NOT = { manpower_percentage = 0.6 }
is_at_war = yes
NOT = { war_exhaustion = 10 }
stability = -1
}
mean_time_to_happen = {
days = 1
modifier = {
factor = 1.25
luck = yes
}
}
option = {
name = "EVTOPTA742"
ai_chance = {
factor = 8
modifier = {
factor = 0.1
war_exhaustion = 5
}
}
add_yearly_manpower = 1.5
add_war_exhaustion = 1
}
option = {
name = "EVTOPTB742"
ai_chance = {
factor = 2
}
add_yearly_manpower = 0.5
}
option = {
name = "personality_options.742.a"
highlight = yes
trigger = {
ruler_has_personality = strict_personality
}
required_personality = strict_personality
ai_chance = {
factor = 100
}
add_army_tradition = 10
}
option = {
name = "personality_options.742.b"
highlight = yes
trigger = {
ruler_has_personality = inspiring_leader_personality
}
required_personality = inspiring_leader_personality
ai_chance = {
factor = 100
}
add_yearly_manpower = 1.2
}
}
# Legitimacy gain or Prestige gain
country_event = {
id = 850
title = "EVTNAME850"
desc = "EVTDESC850"
picture = COURT_eventPicture
is_triggered_only = yes
trigger = {
government = monarchy
NOT = { has_reform = steppe_horde }
has_regency = no
is_lesser_in_union = no
NOT = { legitimacy = 90 }
capital_scope = { continent = europe }
has_government_attribute = heir
}
mean_time_to_happen = {
days = 1
}
option = {
name = "EVTOPTA850"
ai_chance = {
factor = 55
modifier = {
factor = 0.5
legitimacy = 90
}
modifier = {
factor = 1.5
NOT = { legitimacy = 70 }
}
}
add_legitimacy = 5
}
option = {
name = "EVTOPTB850"
ai_chance = {
factor = 45
modifier = {
factor = 1.5
NOT = { prestige = 0 }
}
modifier = {
factor = 0.5
NOT = { prestige = 91 }
}
}
add_prestige = 10
}
option = {
name = "personality_options.850.a"
highlight = yes
trigger = { ruler_has_personality = well_connected_personality }
required_personality = well_connected_personality
ai_chance = {
factor = 100
}
add_prestige = 10
add_legitimacy = 5
}
}
# Legitimacy loss or Prestige loss
country_event = {
id = 851
title = "EVTNAME851"
desc = "EVTDESC851"
picture = COURT_eventPicture
is_triggered_only = yes
trigger = {
government = monarchy
NOT = { has_reform = celestial_empire }
legitimacy_or_horde_unity = 20
has_regency = no
is_lesser_in_union = no
}
mean_time_to_happen = {
days = 1
}
option = {
name = "EVTOPTA851"
ai_chance = {
factor = 45
modifier = {
factor = 0.5
NOT = { legitimacy_or_horde_unity = 80 }
}
}
add_legitimacy = -5
add_horde_unity = -5
}
option = {
name = "EVTOPTB851"
ai_chance = {
factor = 55
modifier = {
factor = 0.5
NOT = { prestige = 0 }
}
}
add_prestige = -5
}
option = {
name = "personality_options.851.a"
highlight = yes
trigger = { ruler_has_personality = righteous_personality }
required_personality = righteous_personality
custom_tooltip = personality_options.851.a.tt
ai_chance = {
factor = 100
}
}
}
# Treasury vs Prestige gain for Republic
country_event = {
id = 852
title = "EVTNAME852"
desc = "EVTDESC852"
picture = DEBATE_REPUBLICAN_eventPicture
is_triggered_only = yes
trigger = {
government = republic
}
mean_time_to_happen = {
days = 1
}
option = {
name = "EVTOPTA852"
ai_chance = {
factor = 65
modifier = {
factor = 1.5
NOT = { years_of_income = 0.1 }
}
}
add_years_of_income = 0.10
}
option = {
name = "EVTOPTB852"
ai_chance = {
factor = 35
modifier = {
factor = 1.5
NOT = { prestige = 0 }
}
}
add_prestige = 10
}
option = {
name = "personality_options.852.a"
highlight = yes
trigger = { ruler_has_personality = midas_touched_personality }
required_personality = midas_touched_personality
ai_chance = {
factor = 100
}
add_years_of_income = 0.15
}
option = {
name = "personality_options.852.b"
highlight = yes
trigger = { ruler_has_personality = righteous_personality }
required_personality = righteous_personality
ai_chance = {
factor = 100
}
add_republican_tradition = 5
}
}
# Inflation loss if ADM 8
country_event = {
id = 853
title = "EVTNAME853"
desc = "EVTDESC853"
picture = ECONOMY_eventPicture
is_triggered_only = yes
trigger = {
adm = 5
inflation = 3
}
mean_time_to_happen = {
days = 1
modifier = {
factor = 1.25
luck = yes
}
modifier = {
factor = 1.25
advisor = master_of_mint
}
}
option = {
name = "EVTOPTA853"
add_inflation = -1
}
option = {
name = "personality_options.853.a"
highlight = yes
trigger = { ruler_has_personality = midas_touched_personality }
required_personality = midas_touched_personality
add_inflation = -2
}
}
# Prestige (formerly cultural tradition) gain
country_event = {
id = 854
title = "EVTNAME854"
desc = "EVTDESC854"
picture = IMPORTANT_STATUE_eventPicture
is_triggered_only = yes
trigger = {
stability = 1
prestige = 50
}
mean_time_to_happen = {
days = 1
}
immediate = {
check_if_non_state_advisor_effect = { #Hidden, must be followed by erase_advisor_flags_effect
chance_of_primary = 75 #Not percentages!
chance_of_tertiary = 10
chance_of_secondary = 25
}
}
option = {
name = "EVTOPTA854"
add_meritocracy_effect = yes
generate_advisor_of_type_and_semi_random_religion_effect = {
advisor_type=artist
advisor_type_if_not_state=artist
skill = 2
discount=yes
}
}
option = {
name = "personality_options.854.a"
highlight = yes
trigger = { ruler_has_personality = well_connected_personality }
required_personality = well_connected_personality
add_prestige = 10
add_meritocracy_effect = yes
generate_advisor_of_type_and_semi_random_religion_effect = {
advisor_type=artist
advisor_type_if_not_state=artist
skill = 3
discount=yes
}
}
after = {
erase_advisor_flags_effect = yes
}
}
# Tech cost increase
country_event = {
id = 855
title = "EVTNAME855"
desc = "EVTDESC855"
picture = IMPORTANT_STATUE_eventPicture
is_triggered_only = yes
trigger = {
is_at_war = yes
NOT = {
has_country_modifier = warriors_do_not_read_books
}
}
mean_time_to_happen = {
days = 1
}
option = {
name = "EVTOPTA855"
add_country_modifier = {
name = "warriors_do_not_read_books"
duration = 1825
}
}
option = {
name = "personality_options.855.a"
highlight = yes
trigger = { ruler_has_personality = strict_personality }
required_personality = strict_personality
add_prestige = -5
}
}
# Dip rep loss
country_event = {
id = 857
title = "EVTNAME857"
desc = "EVTDESC857"
picture = DIPLOMACY_eventPicture
is_triggered_only = yes
trigger = {
is_at_war = no
dip = 4
overextension_percentage = 0.25
has_regency = no
NOT = { has_country_modifier = competent_diplomacy }
}
mean_time_to_happen = {
days = 1
}
option = {
name = "EVTOPTA857"
add_country_modifier = {
name = "competent_diplomacy"
duration = 1825
}
}
option = {
name = "personality_options.857.a"
highlight = yes
trigger = {
ruler_has_personality = silver_tongue_personality
}
required_personality = silver_tongue_personality
add_country_modifier = {
name = "competent_diplomacy"
duration = 3650
}
}
}
# Dip rep gain
country_event = {
id = 858
title = "EVTNAME858"
desc = "EVTDESC858"
picture = DIPLOMACY_eventPicture
is_triggered_only = yes
trigger = {
OR = {
NOT = { dip = 4 }
ruler_has_personality = babbling_buffoon_personality
ruler_has_personality = naive_personality
}
overextension_percentage = 0.25
has_regency = no
NOT = { has_country_modifier = incompetent_diplomacy }
}
mean_time_to_happen = {
days = 1
}
option = {
name = "EVTOPTA858"
add_country_modifier = {
name = "incompetent_diplomacy"
duration = 1825
}
}
}
# War Exhaustion gain or Army/Navy Tradition loss
country_event = {
id = 859
title = "EVTNAME859"
desc = "EVTDESC859"
picture = ANGRY_MOB_eventPicture
is_triggered_only = yes
trigger = {
is_at_war = yes
war_exhaustion = 2
}
mean_time_to_happen = {
days = 1
}
option = {
name = "EVTOPTA859"
ai_chance = {
factor = 5
modifier = {
factor = 0.5
war_exhaustion = 5
}
}
add_war_exhaustion = 2
}
option = {
name = "EVTOPTB859"
ai_chance = {
factor = 5
}
add_army_tradition = -5
add_navy_tradition = -5
}
option = {
name = "personality_options.859.a"
highlight = yes
trigger = { ruler_has_personality = strict_personality }
required_personality = strict_personality
ai_chance = {
factor = 100
}
add_war_exhaustion = 1
}
}
# War Exhaustion loss or Army/Navy Tradition gain
country_event = {
id = 860
title = "EVTNAME860"
desc = "EVTDESC860"
picture = MILITARY_CAMP_eventPicture
is_triggered_only = yes
trigger = {
is_at_war = yes
war_exhaustion = 5
}
mean_time_to_happen = {
days = 1
}
option = {
name = "EVTOPTA860"
ai_chance = {
factor = 65
modifier = {
factor = 1.5
war_exhaustion = 10
}
}
add_war_exhaustion = -2
}
option = {
name = "EVTOPTB860"
ai_chance = {
factor = 35
}
add_army_tradition = 5
add_navy_tradition = 5
}
option = {
name = "personality_options.860.a"
highlight = yes
trigger = { ruler_has_personality = inspiring_leader_personality }
required_personality = inspiring_leader_personality
ai_chance = {
factor = 100
}
add_war_exhaustion = -1
add_army_tradition = 5
add_navy_tradition = 5
}
}
# Gain spy power or prestige
country_event = {
id = 861
title = "EVTNAME861"
desc = "EVTDESC861"
picture = SPY_eventPicture
is_triggered_only = yes
trigger = {
NOT = { has_country_modifier = shady_people }
}
mean_time_to_happen = {
days = 1
}
option = {
name = "EVTOPTA861"
add_country_modifier = {
name = shady_people
duration = 1825
}
}
option = {
name = "EVTOPTB861"
add_prestige = 5
}
option = {
name = "personality_options.861.a"
highlight = yes
trigger = { ruler_has_personality = intricate_web_weaver_personality }
required_personality = intricate_web_weaver_personality
ai_chance = {
factor = 100
}
add_country_modifier = {
name = shady_people
duration = 3650
}
}
}
# Colonists boost or Conquistador
country_event = {
id = 862
title = "EVTNAME862"
desc = "EVTDESC862"
picture = COLONIZATION_eventPicture
is_triggered_only = yes
trigger = {
has_idea = quest_for_the_new_world
capital_scope = { continent = europe }
any_owned_province = {
is_colony = yes
OR = {
continent = north_america
continent = south_america
continent = new_world
}
}
NOT = { has_country_modifier = colonial_enthusiasm }
}
mean_time_to_happen = {
days = 1
}
option = {
name = "EVTOPTA862"
add_country_modifier = {
name = "colonial_enthusiasm"
duration = 1825
}
}
option = {
name = "EVTOPTB862"
create_conquistador = {
tradition = 25
}
}
option = {
name = "personality_options.862.a"
highlight = yes
trigger = { ruler_has_personality = expansionist_personality }
required_personality = expansionist_personality
ai_chance = {
factor = 100
}
create_conquistador = {
tradition = 25
}
add_country_modifier = {
name = "colonial_enthusiasm"
duration = 1825
}
}
}
# Loss of merchants
country_event = {
id = 863
title = "EVTNAME863"
desc = "EVTDESC863"
picture = MERCHANTS_TALKING_eventPicture
is_triggered_only = yes
trigger = {
num_of_merchants = 2
capital_scope = { continent = europe }
any_active_trade_node = {
continent = asia
has_merchant = PREV
NOT = {
has_trade_modifier = {
who = ROOT
name = merchant_recalled
}
}
}
any_active_trade_node = {
continent = europe
has_merchant = PREV
NOT = {
has_trade_modifier = {
who = ROOT
name = merchant_recalled
}
}
}
}
immediate = {
hidden_effect = {
random_active_trade_node = {
limit = {
continent = asia
has_merchant = PREV
NOT = {
has_trade_modifier = {
who = ROOT
name = merchant_recalled
}
}
}
save_event_target_as = asia_node
}
random_active_trade_node = {
limit = {
continent = europe
has_merchant = PREV
NOT = {
has_trade_modifier = {
who = ROOT
name = merchant_recalled
}
}
}
save_event_target_as = europe_node
}
}
}
mean_time_to_happen = {
days = 1
}
option = {
name = "EVTOPTA863"
goto = asia_node
ai_chance = {
factor = 33
}
trigger = {
any_active_trade_node = {
continent = asia
has_merchant = PREV
NOT = {
has_trade_modifier = {
who = ROOT
name = merchant_recalled
}
}
}
}
random_active_trade_node = {
limit = {
continent = asia
has_merchant = PREV
NOT = {
has_trade_modifier = {
who = ROOT
name = merchant_recalled
}
}
}
add_trade_modifier = {
who = root
duration = 3650
power = -10
key = merchant_recalled
}
}
}
option = {
name = "EVTOPTB863"
goto = europe_node
ai_chance = {
factor = 33
}
trigger = {
any_active_trade_node = {
continent = europe
has_merchant = PREV
NOT = {
has_trade_modifier = {
who = ROOT
name = merchant_recalled
}
}
}
}
random_active_trade_node = {
limit = {
continent = europe
has_merchant = PREV
NOT = {
has_trade_modifier = {
who = ROOT
name = merchant_recalled
}
}
}
add_trade_modifier = {
who = root
duration = 3650
power = -10
key = merchant_recalled
}
}
}
option = {
name = "EVTOPTC863"
ai_chance = {
factor = 33
modifier = {
factor = 1.5
has_estate = estate_burghers
NOT = {
estate_loyalty = {
estate = estate_burghers
loyalty = 30
}
}
}
}
add_dip_power = -20
add_estate_burghers_loyalty_effect = yes
}
}
# Relation boost with a random neighbour country
country_event = {
id = 864
title = "EVTNAME864"
desc = "EVTDESC864"
picture = COURT_eventPicture
is_triggered_only = yes
trigger = {
any_neighbor_country = {
religion = ROOT
NOT = { war_with = ROOT }
NOT = { truce_with = ROOT }
}
}
mean_time_to_happen = {
days = 1
}
immediate = {
hidden_effect = {
random_neighbor_country = {
limit = {
religion = ROOT
NOT = { war_with = ROOT }
NOT = { truce_with = ROOT }
}
save_event_target_as = neighbour_country
}
}
}
option = {
name = "EVTOPTA864"
event_target:neighbour_country = {
add_opinion = { who = ROOT modifier = opinion_improved_relations }
}
}
option = {
name = "personality_options.864.a"
highlight = yes
trigger = { ruler_has_personality = charismatic_negotiator_personality }
required_personality = charismatic_negotiator_personality
event_target:neighbour_country = {
add_opinion = { who = ROOT modifier = opinion_improved_relations }
}
random_neighbor_country = {
limit = {
NOT = { war_with = ROOT }
}
add_opinion = { who = ROOT modifier = opinion_improved_relations }
}
random_known_country = {
limit = {
NOT = { war_with = ROOT }
}
add_opinion = { who = ROOT modifier = opinion_improved_relations }
}
}
}
# Gain papal influence OR prestige
country_event = {
id = 865
title = "EVTNAME865"
desc = "EVTDESC865"
picture = POPE_PREACHING_eventPicture
is_triggered_only = yes
trigger = {
religion = catholic
NOT = { tag = PAP }
}
mean_time_to_happen = {
days = 1
}
option = {
name = "EVTOPTA865"
add_papal_influence = 10
}
option = {
name = "EVTOPTB865"
add_prestige = 5
}
option = {
name = "personality_options.865.a"
highlight = yes
trigger = { ruler_has_personality = pious_personality }
required_personality = pious_personality
ai_chance = {
factor = 100
}
add_papal_influence = 15
}
}
# Add land tech (big for inflation)
country_event = {
id = 866
title = "EVTNAME866"
desc = "EVTDESC866"
picture = LAND_MILITARY_eventPicture
is_triggered_only = yes
trigger = {
mil_tech = 6
NOT = { mil_tech = 15 }
}
mean_time_to_happen = {
days = 1
}
option = {
name = "EVTOPTA866"
ai_chance = {
factor = 7
modifier = {
factor = 0.5
inflation = 15
}
}
add_inflation = 0.5
add_mil_power = 50
}
option = {
name = "EVTOPTB866"
ai_chance = {
factor = 3
}
add_mil_power = 10
}
option = {
name = "personality_options.866.a"
highlight = yes
trigger = { ruler_has_personality = scholar_personality }
required_personality = scholar_personality
ai_chance = {
factor = 100
}
add_inflation = 0.75
add_mil_power = 75
}
}
# Add naval tech (big for inflation)
country_event = {
id = 867
title = "EVTNAME867"
desc = "EVTDESC867"
picture = NAVAL_MILITARY_eventPicture
is_triggered_only = yes
trigger = {
num_of_ports = 1
primitives = no
}
mean_time_to_happen = {
days = 1
}
option = {
name = "EVTOPTA867"
ai_chance = {
factor = 7
modifier = {
factor = 0.5
inflation = 15
}
}
add_inflation = 0.5
add_dip_power = 50
}
option = {
name = "EVTOPTB867"
ai_chance = {
factor = 3
}
add_dip_power = 10
}
option = {
name = "personality_options.867.a"
highlight = yes
trigger = { ruler_has_personality = scholar_personality }
required_personality = scholar_personality
ai_chance = {
factor = 100
}
add_inflation = 0.75
add_dip_power = 75
}
}
# Add trade tech (big for inflation)
country_event = {
id = 868
title = "EVTNAME868"
desc = "EVTDESC868"
picture = MERCHANTS_TALKING_eventPicture
is_triggered_only = yes
trigger = {
}
mean_time_to_happen = {
days = 1
}
option = {
name = "EVTOPTA868"
ai_chance = {
factor = 7
modifier = {
factor = 0.5
inflation = 15
}
}
add_inflation = 0.5
add_dip_power = 50
}
option = {
name = "EVTOPTB868"
ai_chance = {
factor = 3
}
add_dip_power = 10
}
option = {
name = "personality_options.867.a"
highlight = yes
trigger = { ruler_has_personality = scholar_personality }
required_personality = scholar_personality
ai_chance = {
factor = 100
}
add_inflation = 0.75
add_dip_power = 75
}
}
# Add gov tech (big for inflation)
country_event = {
id = 869
title = "EVTNAME869"
desc = "EVTDESC869"
picture = LIBERUM_VETO_eventPicture
is_triggered_only = yes
trigger = { }
mean_time_to_happen = {
days = 1
}
option = {
name = "EVTOPTA869"
ai_chance = {
factor = 7
modifier = {
factor = 0.5
inflation = 15
}
}
add_inflation = 0.5
add_adm_power = 50
}
option = {
name = "EVTOPTB869"
ai_chance = {
factor = 3
}
add_adm_power = 10
}
option = {
name = "personality_options.867.a"
highlight = yes
trigger = { ruler_has_personality = scholar_personality }
required_personality = scholar_personality
ai_chance = {
factor = 100
}
add_inflation = 0.75
add_adm_power = 75
}
}
# Add prod tech (big for inflation)
country_event = {
id = 870
title = "EVTNAME870"
desc = "EVTDESC870"
picture = CITY_DEVELOPMENT_eventPicture
is_triggered_only = yes
trigger = { }
mean_time_to_happen = {
days = 1
}
option = {
name = "EVTOPTA870"
ai_chance = {
factor = 7
modifier = {
factor = 0.5
inflation = 15
}
}
add_inflation = 0.5
add_adm_power = 50
}
option = {
name = "EVTOPTB870"
ai_chance = {
factor = 3
}
add_adm_power = 10
}
option = {
name = "personality_options.867.a"
highlight = yes
trigger = { ruler_has_personality = scholar_personality }
required_personality = scholar_personality
ai_chance = {
factor = 100
}
add_inflation = 0.75
add_adm_power = 75
}
}
#Sale of Titles
country_event = {
id = 871
title = "EVTNAME871"
desc = "EVTDESC871"
picture = COURT_eventPicture
is_triggered_only = yes
trigger = {
has_estate = estate_nobles
crown_land_share = 5
}
mean_time_to_happen = {
days = 1
}
option = {
name = "EVTOPTA871"
ai_chance = {
factor = 50
modifier = {
factor = 1.5
NOT = { years_of_income = 0.3 }
}
modifier = {
factor = 0.5
has_estate = estate_nobles
NOT = {
estate_loyalty = {
estate = estate_nobles
loyalty = 30
}
}
}
modifier = {
factor = 0.25
NOT = {
crown_land_share = 20
}
}
modifier = {
factor = 0
NOT = {
crown_land_share = 10
}
}
}
add_years_of_income = 0.5
if = {
limit = {
has_estate = estate_burghers
}
change_estate_land_share = {
estate = estate_burghers
share = 5
}
}
else = {
change_estate_land_share = {
estate = all
share = 5
}
}
reduce_estate_nobles_loyalty_effect = yes
add_estate_burghers_loyalty_effect = yes
}
option = {
name = "EVTOPTB871"
ai_chance = {
factor = 5
modifier = {
factor = 1.5
NOT = { stability = 1 }
}
modifier = {
factor = 0.5
stability = 3
}
modifier = {
factor = 0.5
has_estate = estate_burghers
NOT = {
estate_loyalty = {
estate = estate_burghers
loyalty = 30
}
}
}
}
add_stability_or_adm_power = yes
add_estate_nobles_loyalty_effect = yes
reduce_estate_burghers_loyalty_effect = yes
}
}
# A traveling minstrel
country_event = {
id = 872
title = "EVTNAME872"
desc = "EVTDESC872"
picture = ADVISOR_eventPicture
is_triggered_only = yes
trigger = {
always = yes
}
mean_time_to_happen = {
days = 1
}
immediate = {
check_if_non_state_advisor_effect = { #Hidden, must be followed by erase_advisor_flags_effect
chance_of_primary = 75 #Not percentages!
chance_of_tertiary = 5
chance_of_secondary = 25
}
}
option = {
name = "EVTOPTA872"
add_stability_or_adm_power = yes
}
option = {
name = "EVTOPTB872"
add_prestige = 10
add_meritocracy_effect = yes
generate_advisor_of_type_and_semi_random_religion_effect = {
advisor_type=artist
advisor_type_if_not_state=artist
skill = 2
discount=no
}
}
option = {
name = "personality_options.872.a"
highlight = yes
trigger = { ruler_has_personality = well_connected_personality }
required_personality = well_connected_personality
add_prestige = 10
add_meritocracy_effect = yes
generate_advisor_of_type_and_semi_random_religion_effect = {
advisor_type=artist
advisor_type_if_not_state=artist
skill = 3
discount=yes
}
}
after = { erase_advisor_flags_effect = yes }
}
# A bountiful harvest
country_event = {
id = 873
title = "EVTNAME873"
desc = "EVTDESC873"
picture = FEAST_eventPicture
is_triggered_only = yes
trigger = {
is_month = 7
}
mean_time_to_happen = {
days = 1
}
option = {
name = "EVTOPTA873"
add_years_of_income = 0.25
}
}
# Tensions between nobles and clergy
country_event = {
id = 874
title = "EVTNAME874"
desc = "EVTDESC874"
picture = RELIGION_eventPicture
goto = rebel_province
is_triggered_only = yes
trigger = {
religion = catholic
government = monarchy
exists = PAP
capital_scope = {
continent = europe
}
has_estate = estate_nobles
has_estate = estate_church
any_owned_province = {
continent = europe
culture_group = root
is_state_core = root
is_capital = no
}
}
mean_time_to_happen = {
days = 1
}
immediate = {
hidden_effect = {
random_owned_province = {
limit = {
continent = europe
culture_group = root
is_state_core = root
is_capital = no
}
save_event_target_as = rebel_province
}
}
}
option = {
name = "EVTOPTA874"
ai_chance = {
factor = 20
modifier = {
factor = 2
NOT = { num_of_cities = 5 }
}
modifier = {
factor = 2
NOT = { num_of_cities = 10 }
}
modifier = {
factor = 2
NOT = { num_of_cities = 15 }
}
modifier = {
factor = 2
NOT = { num_of_cities = 20 }
}
modifier = {
factor = 0.25
has_estate = estate_church
NOT = {
estate_loyalty = {
estate = estate_church
loyalty = 30
}
}
}
}
reverse_add_opinion = { who = PAP modifier = opinion_upset_pope }
reduce_estate_church_loyalty_effect = yes
add_estate_nobles_loyalty_effect = yes
}
option = {
name = "EVTOPTB874"
ai_chance = {
factor = 80
modifier = {
factor = 0.25
has_estate = estate_nobles
NOT = {
estate_loyalty = {
estate = estate_nobles
loyalty = 30
}
}
}
}
event_target:rebel_province = {
spawn_large_scaled_rebels = {
type = noble_rebels
no_defined_leader = yes
}
}
reduce_estate_nobles_loyalty_effect = yes
add_estate_church_loyalty_effect = yes
}
}
# The Maid of $PROVINCE
country_event = {
id = 875
title = "EVTNAME875"
desc = "EVTDESC875"
picture = COURT_eventPicture
is_triggered_only = yes
trigger = {
religion = catholic
NOT = {
has_country_flag = maid_of_province
}
is_at_war = yes
war_exhaustion = 5
government = monarchy
NOT = { has_reform = celestial_empire }
is_lesser_in_union = no
NOT = { legitimacy_or_horde_unity = 80 }
any_owned_province = {
NOT = { controlled_by = owner }
}
NOT = { has_country_modifier = narrowminded_modifier }
}
mean_time_to_happen = {
days = 1
modifier = {
factor = 2.5
tag = FRA
}
}
immediate = {
hidden_effect = {
set_country_flag = maid_of_province
}
}
option = {
name = "EVTOPTA875"
ai_chance = { factor = 100 }
add_prestige = -5
add_legitimacy = -5
add_horde_unity = -5
create_general = { tradition = -50 }
}
option = {
name = "EVTOPTB875"
ai_chance = { factor = 0 }
trigger = { is_lesser_in_union = no }
add_legitimacy = 10
add_horde_unity = 10
}
option = {
name = "EVTOPTC875"
ai_chance = { factor = 0 }
add_country_modifier = {
name = narrowminded_modifier
duration = 3650
}
add_stability_or_adm_power = yes
}
}
# Bible printed!
country_event = {
id = 876
title = "EVTNAME876"
desc = "EVTDESC876"
picture = POPE_PREACHING_eventPicture
goto = printing_bible_province
is_triggered_only = yes
trigger = {
religion = catholic
is_institution_enabled = printing_press
NOT = { has_global_flag = bible_printed }
advisor = theologian
any_owned_province = {
OR = {
religion = catholic
religion = reformed
religion = protestant
religion = anglican
religion = hussite
}
continent = europe
printing_press = 1
NOT = { printing_press = 50 }
}
}
immediate = {
hidden_effect = {
random_owned_province = {
limit = {
OR = {
religion = catholic
religion = reformed
religion = protestant
religion = anglican
religion = hussite
}
continent = europe
printing_press = 1
NOT = { printing_press = 50 }
}
save_event_target_as = printing_bible_province
}
}
}
mean_time_to_happen = {
days = 1
modifier = {
factor = 5.0
culture_group = germanic
}
}
option = {
name = "EVTOPTA876"
set_global_flag = bible_printed
add_prestige = 25
event_target:printing_bible_province = {
add_institution_embracement = {
value = 50
which = printing_press
}
}
}
}
# Sweating Sickness
country_event = {
id = 877
title = "EVTNAME877"
desc = "EVTDESC877"
picture = PLAGUE_eventPicture
is_triggered_only = yes
goto = capital
trigger = {
is_year = 1480
capital_scope = {
continent = europe
}
NOT = { adm_tech = 20 }
NOT = { has_country_flag = has_competent_doctors }
}
mean_time_to_happen = {
days = 1
}
immediate = {
hidden_effect = {
capital_scope = { save_event_target_as = capital }
}
}
option = {
name = "EVTOPTA877"
ai_chance = {
factor = 33
modifier = {
factor = 0.5
NOT = { stability = 1 }
}
}
if = {
limit = { NOT = { stability = -2 } }
add_adm_power = -100
}
if = {
limit = { stability = -2 }
add_stability = -1
}
}
option = {
name = "EVTOPTB877"
ai_chance = {
factor = 33
modifier = {
factor = 0.5
NOT = { years_of_income = 0.6 }
}
}
add_years_of_income = -0.50
}
option = {
name = "EVTOPTC877"
ai_chance = {
factor = 33
}
add_dip_power = -100
}
}
# Disagreeing Advisor
country_event = {
id = 878
title = "EVTNAME878"
desc = "EVTDESC878"
picture = ADVISOR_eventPicture
is_triggered_only = yes
trigger = {
has_advisor = yes
has_regency = no
}
mean_time_to_happen = {
days = 1
}
immediate = {
hidden_effect = {
random_list = {
1 = {
trigger = {
employed_advisor = {
category = ADM
}
}
set_country_flag = advisor_events_adm
}
1 = {
trigger = {
employed_advisor = {
category = DIP
}
}
set_country_flag = advisor_events_dip
}
1 = {
trigger = {
employed_advisor = {
category = MIL
}
}
set_country_flag = advisor_events_mil
}
}
}
}
after = {
hidden_effect = {
trigger_switch = {
on_trigger = has_country_flag
advisor_events_adm = { clr_country_flag = advisor_events_adm }
advisor_events_dip = { clr_country_flag = advisor_events_dip }
advisor_events_mil = { clr_country_flag = advisor_events_mil }
}
}
}
option = {
name = "EVTOPTA878"
add_prestige = -10
trigger_switch = {
on_trigger = has_country_flag
advisor_events_adm = { add_adm_power = 25 }
advisor_events_dip = { add_dip_power = 25 }
advisor_events_mil = { add_mil_power = 25 }
}
}
option = {
name = "EVTOPTB878"
reduce_meritocracy_effect = yes
trigger_switch = {
on_trigger = has_country_flag
advisor_events_adm = { kill_advisor_by_category_effect = { ADM = yes } }
advisor_events_dip = { kill_advisor_by_category_effect = { DIP = yes } }
advisor_events_mil = { kill_advisor_by_category_effect = { MIL = yes } }
}
}
}
# Privateers bring profits
country_event = {
id = 879
title = "EVTNAME879"
desc = "EVTDESC879"
picture = NAVAL_MILITARY_eventPicture
goto = gold_port
is_triggered_only = yes
trigger = {
has_country_modifier = hire_privateers
num_of_ports = 3
any_rival_country = {
any_owned_province = {
is_in_capital_area = yes
has_port = yes
}
num_of_provinces_owned_or_owned_by_non_sovereign_subjects_with = {
value = 1
trade_goods = gold
OR = {
is_overseas = yes
owner = {
is_colonial_nation = yes
}
}
}
}
NOT = {
gold = 1
}
}
mean_time_to_happen = {
days = 1
}
immediate = {
hidden_effect = {
random_rival_country = {
limit = {
any_owned_province = {
is_in_capital_area = yes
has_port = yes
}
num_of_provinces_owned_or_owned_by_non_sovereign_subjects_with = {
value = 1
trade_goods = gold
OR = {
is_overseas = yes
owner = {
is_colonial_nation = yes
}
}
}
}
save_event_target_as = gold_country
if = {
limit = {
capital_scope = {
has_port = yes
}
}
save_event_target_as = gold_port
}
else = {
random_owned_province = {
limit = {
is_in_capital_area = yes
has_port = yes
NOT = {
any_province = {
owned_by = prev
higher_development_than = prev
is_in_capital_area = yes
has_port = yes
}
}
}
save_event_target_as = gold_port
}
}
}
}
}
option = {
name = "EVTOPTA879"
add_years_of_income = 0.10
event_target:gold_country = {
add_opinion = { who = ROOT modifier = opinion_gold_privateers }
}
}
}
# Privateers captured
country_event = {
id = 880
title = "EVTNAME880"
desc = "EVTDESC880"
picture = ADVISOR_eventPicture
is_triggered_only = yes
trigger = {
num_of_ports = 5
num_of_heavy_ship = 1
colony = 1
any_rival_country = {
has_country_modifier = hire_privateers
}
}
immediate = {
hidden_effect = {
random_rival_country = {
limit = { has_country_modifier = hire_privateers }
save_event_target_as = rival_country
}
}
}
mean_time_to_happen = {
days = 1
}
option = {
name = "EVTOPTA880"
ai_chance = {
factor = 5
}
create_admiral = {
tradition = 50
}
}
option = {
name = "EVTOPTB880"
ai_chance = {
factor = 5
modifier = {
factor = 0.5
num_of_cities = 20
}
}
add_meritocracy_effect = yes
define_advisor = {
type = naval_reformer
skill = 2
}
}
}
# Merchant Expedition
country_event = {
id = 881
title = "EVTNAME881"
desc = "EVTDESC881"
picture = EXPLORERS_eventPicture
goto = explorer_port
is_triggered_only = yes
trigger = {
has_idea = quest_for_the_new_world
num_of_ports = 1
num_of_merchants = 2
any_active_trade_node = {
is_sea = yes
}
capital_scope = { continent = europe }
carribeans_region = {
NOT = { has_discovered = ROOT }
}
}
mean_time_to_happen = {
days = 1
}
immediate = {
hidden_effect = {
random_owned_province = {
limit = { has_port = yes }
save_event_target_as = explorer_port
}
}
}
option = {
name = "EVTOPTA881"
event_target:explorer_port = {
heavy_ship = ROOT
}
create_explorer = {
tradition = 20
}
}
option = {
name = "personality_options.881.a"
highlight = yes
trigger = { ruler_has_personality = navigator_personality }
required_personality = navigator_personality
event_target:explorer_port = {
heavy_ship = ROOT
}
create_explorer = {
tradition = 50
}
}
}
#Renaissance Prince
country_event = {
id = 883
title = "EVTNAME883"
desc = "EVTDESC883"
picture = COURT_eventPicture
goto = renaissance_province
is_triggered_only = yes
trigger = {
religion_group = christian
capital_scope = {
continent = europe
}
is_institution_enabled = renaissance
NOT = { has_institution = renaissance }
any_owned_province = {
renaissance = 1
NOT = { renaissance = 100 }
continent = europe
}
}
mean_time_to_happen = {
days = 1
}
immediate = {
hidden_effect = {
random_owned_province = {
limit = {
renaissance = 1
NOT = { renaissance = 100 }
continent = europe
}
save_event_target_as = renaissance_province
}
}
}
option = {
name = "EVTOPTA883"
ai_chance = {
factor = 5
modifier = {
factor = 0.5
NOT = { years_of_income = 0.2 }
}
}
add_years_of_income = -0.10
add_prestige = 10
event_target:renaissance_province = {
add_institution_embracement = {
which = renaissance
value = 25
}
}
}
option = {
name = "EVTOPTB883"
ai_chance = {
factor = 5
}
add_prestige = -5
}
option = {
name = "personality_options.883.a"
highlight = yes
trigger = { ruler_has_personality = free_thinker_personality }
required_personality = free_thinker_personality
ai_chance = {
factor = 100
}
add_years_of_income = -0.10
add_prestige = 10
event_target:renaissance_province = {
add_institution_embracement = {
which = renaissance
value = 50
}
}
}
}
# Expanding influence
country_event = {
id = 882
title = "EVTNAME882"
desc = "EVTDESC882"
picture = SHIP_SAILING_eventPicture
is_triggered_only = yes
trigger = {
OR = {
has_country_modifier = dutch_india_trade_co
has_country_flag = trade_company
}
OR = {
bengal_region = {
owned_by = ROOT
}
coromandel_region = {
owned_by = ROOT
}
west_india_region = {
owned_by = ROOT
}
}
OR = {
bengal_region = {
NOT = {
is_core = ROOT
owned_by = ROOT
owner = {
has_country_modifier = dutch_india_trade_co
has_country_flag = trade_company
}
}
any_neighbor_province = {
owned_by = ROOT
is_core = ROOT
}
}
coromandel_region = {
NOT = {
is_core = ROOT
owned_by = ROOT
owner = {
has_country_modifier = dutch_india_trade_co
has_country_flag = trade_company
}
}
any_neighbor_province = {
owned_by = ROOT
is_core = ROOT
}
}
west_india_region = {
NOT = {
is_core = ROOT
owned_by = ROOT
owner = {
has_country_modifier = dutch_india_trade_co
has_country_flag = trade_company
}
}
any_neighbor_province = {
owned_by = ROOT
is_core = ROOT
}
}
}
}
mean_time_to_happen = {
days = 1
}
option = {
name = "EVTOPTA882"
add_dip_power = -20
}
option = {
name = "EVTOPTB882"
random_province = {
limit = {
OR = {
region = bengal_region
region = west_india_region
region = coromandel_region
}
NOT ={
is_core = ROOT
owned_by = ROOT
owner = {
has_country_modifier = dutch_india_trade_co
has_country_flag = trade_company
}
}
any_neighbor_province = {
owned_by = ROOT
is_core = ROOT
}
}
add_claim = ROOT
}
}
}
# Local Noble's Power Grows
country_event = {
id = 884
title = "EVTNAME884"
desc = "EVTDESC884"
picture = DEBATE_REPUBLICAN_eventPicture
goto = local_noble_province
is_triggered_only = yes
trigger = {
has_estate = estate_nobles
capital_scope = { continent = europe }
NOT = { adm = 3 }
num_of_cities = 2
any_owned_province = {
is_capital = no
continent = europe
culture_group = root
NOT = { has_province_modifier = powerful_noble }
NOT = { local_autonomy = 0.5 }
OR = {
development = 10
owner = {
NOT = { num_of_cities = 9 }
}
}
}
government = monarchy
}
mean_time_to_happen = {
days = 1
}
immediate = {
hidden_effect = {
random_owned_province = {
limit = {
is_capital = no
continent = europe
culture_group = root
NOT = { has_province_modifier = powerful_noble }
NOT = { local_autonomy = 0.5 }
OR = {
development = 10
owner = {
NOT = { num_of_cities = 9 }
}
}
}
save_event_target_as = local_noble_province
root = {
set_saved_name = {
key = local_noble_name
type = advisor
scope = prev
}
}
}
}
}
after = {
clear_saved_name = local_noble_name
}
option = {
name = "EVTOPTA884"
ai_chance = {
factor = 33
}
add_prestige = -10
event_target:local_noble_province = {
add_province_modifier = {
name = "powerful_noble"
duration = 240
}
add_local_autonomy = 20
}
add_estate_nobles_loyalty_effect = yes
}
option = {
name = "EVTOPTB884"
ai_chance = {
factor = 33
modifier = {
factor = 0.5
NOT = { stability = 1 }
}
modifier = {
factor = 0.25 #Should prefer A
has_estate = estate_nobles
NOT = {
estate_loyalty = {
estate = estate_nobles
loyalty = 30
}
}
}
}
add_prestige = 5
if = {
limit = { NOT = { stability = -2 } }
add_adm_power = -100
}
if = {
limit = { stability = -2 }
add_stability = -1
}
}
option = {
name = "EVTOPTC884"
ai_chance = {
factor = 33
modifier = {
factor = 0 #Never if below 30
has_estate = estate_nobles
NOT = {
estate_loyalty = {
estate = estate_nobles
loyalty = 30
}
}
}
}
add_prestige = 5
event_target:local_noble_province = {
spawn_large_scaled_rebels = {
type = pretender_rebels
saved_name = local_noble_name
}
}
reduce_estate_nobles_loyalty_effect = yes
}
option = {
name = "personality_options.884.a"
highlight = yes
trigger = { ruler_has_personality = lawgiver_personality }
required_personality = lawgiver_personality
ai_chance = {
factor = 100
}
add_prestige = 5
add_adm_power = -50
}
option = {
name = "personality_options.884.b"
highlight = yes
trigger = { ruler_has_personality = charismatic_negotiator_personality }
required_personality = charismatic_negotiator_personality
ai_chance = {
factor = 100
}
add_prestige = 5
add_dip_power = -50
}
option = {
name = "personality_options.884.c"
highlight = yes
trigger = {
OR = {
ruler_has_personality = cruel_personality
ruler_has_personality = malevolent_personality
}
}
required_personality = cruel_personality
required_personality = malevolent_personality
ai_chance = {
factor = 100
}
add_prestige = 5
add_mil_power = -50
}
}
# Colonial Discovery!
country_event = {
id = 885
title = "EVTNAME885"
desc = "EVTDESC885"
picture = COLONIZATION_eventPicture
is_triggered_only = yes
trigger = {
capital_scope = {
continent = europe
}
num_of_colonies = 1
}
mean_time_to_happen = {
days = 1
}
option = {
name = "EVTOPTA885"
add_dip_power = 15
}
option = {
name = "EVTOPTB885"
add_adm_power = 15
}
option = {
name = "personality_options.885.a"
highlight = yes
trigger = {
ruler_has_personality = entrepreneur_personality
}
required_personality = entrepreneur_personality
add_years_of_income = 0.2
}
}
# Country Destabilized
country_event = {
id = 806
title = "EVTNAME806"
desc = "EVTDESC806"
picture = DEBATE_REPUBLICAN_eventPicture
is_triggered_only = yes
trigger = {
war_exhaustion = 10
stability = -2
}
option = {
name = "EVTOPTB806A"
add_stability = -1
}
option = {
name = "personality_options.806.a" #
highlight = yes
trigger = { ruler_has_personality = careful_personality }
required_personality = careful_personality
ai_chance = {
factor = 100
}
random_owned_province = {
limit = {
is_capital = no
NOT = { local_autonomy = 90 }
is_city = yes
}
area = {
limit = {
owned_by = ROOT
is_capital = no
}
add_local_autonomy = 25
}
}
}
}
# Naval thought suffering
country_event = {
id = 836
title = "EVTNAME836"
desc = "EVTDESC836"
picture = NAVAL_MILITARY_eventPicture
is_triggered_only = yes
trigger = {
num_of_ports = 1
primitives = no
NOT = { has_idea_group = maritime_ideas }
OR = {
has_idea_group = offensive_ideas
has_idea_group = defensive_ideas
}
}
option = {
name = "EVTOPTB836A"
add_dip_power = -50
}
option = {
name = "personality_options.836.a"
highlight = yes
trigger = {
ruler_has_personality = navigator_personality
}
required_personality = navigator_personality
add_dip_power = -25
}
}
# Naval Officers are retiring
country_event = {
id = 837
title = "EVTNAME837"
desc = "EVTDESC837"
picture = NAVAL_MILITARY_eventPicture
is_triggered_only = yes
trigger = {
num_of_ports = 1
primitives = no
NOT = { has_idea_group = maritime_ideas }
OR = {
has_idea_group = offensive_ideas
has_idea_group = defensive_ideas
}
}
option = {
name = "EVTOPTB837A"
add_navy_tradition = -10
}
option = {
name = "personality_options.837.a"
highlight = yes
trigger = { ruler_has_personality = navigator_personality }
required_personality = navigator_personality
add_navy_tradition = -5
}
}
# An example to us all
country_event = {
id = 838
title = "EVTNAME838"
desc = "EVTDESC838"
picture = LAND_MILITARY_eventPicture
is_triggered_only = yes
trigger = {
NOT = { has_idea_group = maritime_ideas }
OR = {
has_idea_group = offensive_ideas
has_idea_group = defensive_ideas
}
}
immediate = {
check_if_non_state_advisor_effect = { #Hidden scripted effect, is used by scripted effect and must always be cleared in after = { } using erase_advisor_flags_effect.
chance_of_primary = 95 #Not percentages!
chance_of_tertiary = 3
chance_of_secondary = 10
}
}
option = {
name = "EVTOPTB838A"
generate_advisor_of_type_and_semi_random_religion_effect = {
advisor_type=grand_captain
advisor_type_if_not_state=grand_captain
skill=1
discount=yes
}
add_meritocracy_effect = yes
}
after = {
erase_advisor_flags_effect = yes
}
}
### Scripted by Sara Wendel-Örtqvist ###
namespace = random_event
# Support for revolution overseas
country_event = {
id = random_event.1
title = "random_event.EVTNAME1"
desc = "random_event.EVTDESC1"
picture = LAND_MILITARY_eventPicture
is_triggered_only = yes
trigger = {
is_at_war = no
treasury = 100
any_rival_country = {
any_known_country = {
OR = {
is_in_war = {
attacker_leader = this
defender_leader = prev
casus_belli = cb_colonial_independance_war
}
AND = {
is_former_colonial_nation = yes
is_in_war = {
defender_leader = this
attacker_leader = prev
}
}
}
}
}
any_enemy_country = {
any_known_country = {
OR = {
is_in_war = {
attacker_leader = this
defender_leader = prev
casus_belli = cb_colonial_independance_war
}
AND = {
is_former_colonial_nation = yes
is_in_war = {
defender_leader = this
attacker_leader = prev
}
}
}
}
}
}
immediate = {
hidden_effect = {
random_country = {
limit = {
OR = {
is_rival = root
root = { is_rival = prev }
}
any_known_country = {
OR = {
is_in_war = {
attacker_leader = this
defender_leader = prev
casus_belli = cb_colonial_independance_war
}
AND = {
is_former_colonial_nation = yes
is_in_war = {
defender_leader = this
attacker_leader = prev
}
}
}
}
}
save_event_target_as = enemy_country
random_known_country = {
limit = {
OR = {
is_in_war = {
attacker_leader = this
defender_leader = prev
casus_belli = cb_colonial_independance_war
}
AND = {
is_former_colonial_nation = yes
is_in_war = {
defender_leader = this
attacker_leader = prev
}
}
}
}
save_event_target_as = former_colony
}
}
}
}
mean_time_to_happen = {
days = 1
}
option = {
name = "random_event.EVTOPTA1"
add_treasury = -100
event_target:former_colony = {
add_treasury = 100
add_opinion = {
who = ROOT
modifier = opinion_sent_help
years = 20
}
}
event_target:enemy_country = {
add_opinion = {
who = ROOT
modifier = opinion_interfered_in_war
years = 20
}
}
}
option = {
name = "random_event.EVTOPTB1"
add_prestige = -10
event_target:former_colony = {
add_opinion = {
who = ROOT
modifier = opinion_refused_send_help
years = 20
}
}
event_target:enemy_country = {
add_opinion = {
who = ROOT
modifier = opinion_pleased
years = 20
}
}
}
}
# Culture ties weakened
# Mangled by Daniel Tolman for 1.28
country_event = {
id = random_event.2
title = "random_event.EVTNAME2"
desc = { # American
trigger = {
culture_group = british
any_owned_province = {
continent = north_america
OR = {
culture = scottish
culture = english
culture = welsh
}
}
}
desc = "random_event.EVTDESC2"
}
desc = { # Brazilian
trigger = {
OR = {
primary_culture = portugese
primary_culture = brazilian
}
any_owned_province = {
continent = south_america
culture = portugese
}
}
desc = "random_event.EVTDESC2B"
}
desc = { # Mexican
trigger = {
culture_group = iberian
NOT = { primary_culture = portugese }
NOT = { primary_culture = brazilian }
any_owned_province = {
continent = north_america
OR = {
culture = leonese
culture = castillian
culture = aragonese
culture = catalan
culture = galician
culture = andalucian
culture = basque
}
}
}
desc = "random_event.EVTDESC2C"
}
picture = COLONIZATION_eventPicture
is_triggered_only = yes
trigger = {
capital_scope = {
OR = {
continent = north_america
continent = south_america
}
}
NOT = { has_country_flag = rejected_new_colonial_culture }
OR = {
# Eligible for American culture
AND = {
culture_group = british
any_owned_province = {
continent = north_america
OR = {
culture = scottish
culture = english
culture = welsh
}
}
}
# Eligible for Brazilian culture
AND = {
OR = {
primary_culture = portugese
primary_culture = brazilian
}
any_owned_province = {
continent = south_america
culture = portugese
}
}
# Eligible for Mexican culture
AND = {
culture_group = iberian
NOT = { primary_culture = portugese }
any_owned_province = {
continent = north_america
OR = {
culture = leonese
culture = castillian
culture = aragonese
culture = catalan
culture = galician
culture = andalucian
culture = basque
}
}
}
}
}
mean_time_to_happen = {
days = 1
}
immediate = {
hidden_effect = {
if = {
limit = {
culture_group = british
any_owned_province = {
continent = north_america
OR = {
culture = scottish
culture = english
culture = welsh
}
}
}
random_owned_province = {
limit = {
continent = north_america
OR = {
culture = scottish
culture = english
culture = welsh
}
}
save_event_target_as = american_province
}
}
if = {
limit = {
OR = {
primary_culture = portugese
primary_culture = brazilian
}
any_owned_province = {
continent = south_america
culture = portugese
}
}
random_owned_province = {
limit = {
continent = south_america
culture = portugese
}
save_global_event_target_as = brazilian_province
}
}
if = {
limit = {
culture_group = iberian
NOT = { primary_culture = portugese }
any_owned_province = {
continent = north_america
OR = {
culture = leonese
culture = castillian
culture = aragonese
culture = catalan
culture = galician
culture = andalucian
culture = basque
}
}
}
random_owned_province = {
limit = {
continent = north_america
OR = {
culture = leonese
culture = castillian
culture = aragonese
culture = catalan
culture = galician
culture = andalucian
culture = basque
}
}
save_event_target_as = mexican_province
}
}
}
}
option = { # Become American
trigger = {
culture_group = british
}
name = "random_event.EVTOPTA2"
if = {
limit = {
NOT = {
primary_culture = american
}
}
change_primary_culture = american
}
event_target:american_province = {
area = {
limit = {
owned_by = ROOT
OR = {
culture = scottish
culture = english
culture = welsh
}
}
change_culture = american
}
}
set_country_flag = embraced_new_colonial_culture
}
option = { # Reject Freedom
trigger = {
culture_group = british
ai = no
NOT = { has_country_flag = embraced_new_colonial_culture }
}
name = "random_event.EVTOPTB2"
event_target:american_province = {
change_culture = american
}
set_country_flag = rejected_new_colonial_culture
}
option = { # Become Brazilian
trigger = {
OR = {
primary_culture = portugese
primary_culture = brazilian
}
}
name = "random_event.EVTOPTC2"
if = {
limit = {
NOT = {
primary_culture = brazilian
}
}
change_primary_culture = brazilian
}
event_target:brazilian_province = {
area = {
limit = {
owned_by = ROOT
culture = portugese
}
change_culture = brazilian
}
}
set_country_flag = embraced_new_colonial_culture
}
option = { # Resist cultural change
trigger = {
primary_culture = portugese
ai = no
NOT = { has_country_flag = embraced_new_colonial_culture }
}
name = "random_event.EVTOPTB2"
event_target:brazilian_province = {
change_culture = brazilian
}
set_country_flag = rejected_new_colonial_culture
}
option = { # Become Mexican
trigger = {
culture_group = iberian
NOT = { primary_culture = portugese }
NOT = { primary_culture = brazilian }
}
name = "random_event.EVTOPTE2"
if = {
limit = {
NOT = {
primary_culture = mexican
}
}
change_primary_culture = mexican
}
event_target:mexican_province = {
area = {
limit = {
owned_by = ROOT
OR = {
culture = leonese
culture = castillian
culture = aragonese
culture = catalan
culture = galician
culture = andalucian
culture = basque
}
}
change_culture = mexican
}
}
set_country_flag = embraced_new_colonial_culture
}
option = { # Resist cultural change
trigger = {
culture_group = iberian
NOT = { primary_culture = portugese }
NOT = { primary_culture = brazilian }
ai = no
NOT = { has_country_flag = embraced_new_colonial_culture }
NOT = { primary_culture = mexican }
}
name = "random_event.EVTOPTB2"
event_target:mexican_province = {
change_culture = mexican
}
set_country_flag = rejected_new_colonial_culture
}
}
# Traitor in Parliament
country_event = {
id = random_event.3
title = "random_event.EVTNAME3"
desc = "random_event.EVTDESC3"
picture = COURT_eventPicture
is_triggered_only = yes
trigger = {
has_parliament = yes
is_at_war = yes
}
mean_time_to_happen = {
days = 1
}
option = {
name = "random_event.EVTOPTA3"
trigger = {
stability = -2
}
ai_chance = {
factor = 5
modifier = {
factor = 0.5
NOT = { stability = 1 }
}
}
add_stability = -1
}
option = {
name = "random_event.EVTOPTB3"
ai_chance = {
factor = 5
modifier = {
factor = 0.5
war_exhaustion = 8
}
}
add_war_exhaustion = 2
}
option = {
name = "personality_options.random.3.a"
highlight = yes
trigger = { ruler_has_personality = secretive_personality }
required_personality = secretive_personality
ai_chance = {
factor = 100
}
add_dip_power = -25
}
}
# A new religion spreads?
country_event = {
id = random_event.4
title = "random_event.EVTNAME4"
desc = "random_event.EVTDESC4"
picture = ELECTION_REPUBLICAN_eventPicture
is_triggered_only = yes
trigger = {
has_institution = enlightenment
has_advisor = yes
government = monarchy
NOT = {
any_owned_province = {
has_province_modifier = football_modifier
}
}
}
mean_time_to_happen = {
days = 1
modifier = {
factor = 2
any_owned_province = {
culture = english
}
}
}
option = {
name = "random_event.EVTOPTA4"
if = {
limit = {
religion = catholic
}
add_papal_influence = 10
}
if = {
limit = {
NOT = { religion = catholic }
is_lesser_in_union = no
}
add_legitimacy = 10
}
if = {
limit = {
NOT = { religion = catholic }
is_lesser_in_union = no
}
add_horde_unity = 10
}
every_owned_province = {
limit = {
culture = english
}
add_province_modifier = {
name = football_modifier
duration = 18250
}
}
}
option = {
name = "random_event.EVTOPTB4"
remove_advisor = random
reduce_meritocracy_effect = yes
}
}
# Our ancestors are watching
country_event = {
id = random_event.5
title = "random_event.EVTNAME5"
desc = "random_event.EVTDESC5"
picture = COURT_eventPicture
is_triggered_only = yes
trigger = {
government = monarchy
is_lesser_in_union = no
NOT = { legitimacy_or_horde_unity = 40 }
NOT = {
any_owned_province = {
has_province_modifier = watching_ancestors
}
}
}
mean_time_to_happen = {
days = 1
}
option = {
name = "random_event.EVTOPTA5"
ai_chance = {
factor = 33
modifier = {
factor = 0.5
NOT = { years_of_income = 0.3 }
}
}
add_years_of_income = -0.20
add_prestige = 20
add_legitimacy = 20
add_horde_unity = 20
add_mandate_effect = yes
}
option = {
name = "random_event.EVTOPTB5"
trigger = { NOT = { has_reform = celestial_empire } }
ai_chance = {
factor = 33
modifier = {
factor = 0.5
NOT = { years_of_income = 0.2 }
}
}
add_years_of_income = -0.10
add_prestige = 5
add_legitimacy = 5
add_horde_unity = 5
}
option = {
name = "random_event.EVTOPTC5"
ai_chance = {
factor = 33
}
every_owned_province = {
limit = {
is_core = ROOT
}
add_province_modifier = {
name = watching_ancestors
duration = 18250
}
}
}
}
# A new champion of the joust
country_event = {
id = random_event.6
title = "random_event.EVTNAME6"
desc = "random_event.EVTDESC6"
picture = THEATRE_eventPicture
is_triggered_only = yes
trigger = {
NOT = {
is_year = 1500
}
OR = {
government = monarchy
has_reform = revolutionary_empire_reform
}
is_lesser_in_union = no
religion_group = christian
}
mean_time_to_happen = {
days = 1
}
option = {
name = "random_event.EVTOPTA6"
ai_chance = {
factor = 5
modifier = {
factor = 0.5
NOT = { legitimacy = 70 }
}
}
create_general = { tradition = 100 }
add_prestige = -25
add_legitimacy = -25
}
option = {
name = "random_event.EVTOPTB6"
ai_chance = {
factor = 5
modifier = {
factor = 1.5
NOT = { legitimacy = 70 }
}
}
add_legitimacy = 25
}
}
# A new flagship!
country_event = {
id = random_event.7
title = "random_event.EVTNAME7"
desc = "random_event.EVTDESC7"
picture = SHIP_SAILING_eventPicture
is_triggered_only = yes
trigger = {
NOT = { has_dlc = "Golden Century" }
naval_forcelimit = 90
num_of_ports = 1
any_owned_province = {
has_port = yes
is_core = ROOT
controlled_by = ROOT
}
primitives = no
}
mean_time_to_happen = {
days = 1
}
option = {
name = "random_event.EVTOPTA7"
ai_chance = {
factor = 33
modifier = {
factor = 0.5
NOT = { treasury = 100 }
}
}
add_treasury = -50
add_prestige = 5
random_owned_province = {
limit = {
has_port = yes
is_core = ROOT
controlled_by = ROOT
}
heavy_ship = ROOT
}
}
option = {
name = "random_event.EVTOPTB7"
ai_chance = {
factor = 33
modifier = {
factor = 0.5
NOT = { treasury = 50 }
}
}
add_treasury = -20
add_prestige = 2
random_owned_province = {
limit = {
has_port = yes
is_core = ROOT
controlled_by = ROOT
}
light_ship = ROOT
}
}
option = {
name = "random_event.EVTOPTC7"
ai_chance = {
factor = 33
}
add_treasury = -10
add_prestige = 1
random_owned_province = {
limit = {
has_port = yes
is_core = ROOT
controlled_by = ROOT
}
galley = ROOT
}
}
}
# Heresy!
country_event = {
id = random_event.8
title = "random_event.EVTNAME8"
desc = "random_event.EVTDESC8"
picture = POPE_PREACHING_eventPicture
is_triggered_only = yes
trigger = {
religion = catholic
NOT = { tag = PAP }
OR = {
advisor = natural_scientist
advisor = philosopher
advisor = artist
advisor = theologian
}
employed_advisor = {
category = ADM
religion = catholic
}
any_owned_province = {
has_owner_religion = yes
}
}
immediate = {
hidden_effect = {
if = {
limit = {
any_owned_province = {
has_owner_religion = yes
has_tax_building_trigger = yes
}
}
random_owned_province = {
limit = {
has_owner_religion = yes
has_tax_building_trigger = yes
}
save_event_target_as = origin_of_bishop
}
}
else = {
random_owned_province = {
limit = {
has_owner_religion = yes
}
save_event_target_as = origin_of_bishop
}
}
}
}
mean_time_to_happen = {
days = 1
}
option = {
name = "random_event.EVTOPTA8"
ai_chance = {
factor = 50
}
if = {
limit = { has_saved_event_target = origin_of_bishop }
define_advisor = {
type = inquisitor
skill = 1
culture = event_target:origin_of_bishop
}
}
else = {
define_advisor = {
type = inquisitor
skill = 1
}
}
add_papal_influence = 10
add_estate_church_loyalty_effect = yes
reduce_meritocracy_effect = yes
if = {
limit = {
advisor = natural_scientist
}
kill_advisor = natural_scientist
}
if = {
limit = {
advisor = philosopher
}
kill_advisor = philosopher
}
if = {
limit = {
advisor = artist
}
kill_advisor = artist
}
if = {
limit = {
advisor = theologian
}
kill_advisor = theologian
}
}
option = {
name = "random_event.EVTOPTB8"
ai_chance = {
factor = 50
modifier = {
factor = 0
has_estate = estate_church
NOT = {
estate_loyalty = {
estate = estate_church
loyalty = 30
}
}
}
}
add_adm_power = 50
reduce_estate_church_loyalty_effect = yes
add_papal_influence = -20
}
option = {
name = "personality_options.random.8.a"
highlight = yes
trigger = { ruler_has_personality = pious_personality }
required_personality = pious_personality
ai_chance = {
factor = 100
}
add_adm_power = 50
add_papal_influence = -5
}
}
# We have a man inside!
country_event = {
id = random_event.9
title = "random_event.EVTNAME9"
desc = "random_event.EVTDESC9"
picture = LAND_MILITARY_eventPicture
is_triggered_only = yes
trigger = {
has_regency = no
is_at_war = yes
any_country = {
employed_advisor = {
type = fortification_expert
culture = root
}
war_with = ROOT
}
NOT = {
has_ruler_modifier = inside_man
}
}
immediate = {
hidden_effect = {
random_country = {
limit = {
employed_advisor = {
type = fortification_expert
culture = root
}
war_with = ROOT
}
save_event_target_as = enemy_country
}
}
}
mean_time_to_happen = {
days = 1
}
option = {
name = "random_event.EVTOPTB9"
add_ruler_modifier = {
name = inside_man
}
}
}
# A greedy corsair
country_event = {
id = random_event.10
title = "random_event.EVTNAME10"
desc = "random_event.EVTDESC10"
picture = NAVAL_MILITARY_eventPicture
is_triggered_only = yes
trigger = {
naval_forcelimit = 50
num_of_ports = 1
OR = {
advisor = navigator
advisor = naval_reformer
}
primitives = no
num_ships_privateering = 1
}
mean_time_to_happen = {
days = 1
}
option = {
name = "random_event.EVTOPTA10"
reduce_meritocracy_effect = yes
if = {
limit = {
advisor = navigator
}
kill_advisor = navigator
}
if = {
limit = {
advisor = naval_reformer
}
kill_advisor = naval_reformer
}
add_dip_power = 75
}
option = {
name = "random_event.EVTOPTB10"
add_years_of_income = 0.2
add_mercantilism = -2
}
}
# Foreign Military Expert
country_event = {
id = random_event.11
title = "random_event.EVTNAME11"
desc = "random_event.EVTDESC11"
picture = BATTLE_eventPicture
is_triggered_only = yes
trigger = {
is_at_war = yes
NOT = { army_tradition = 20 }
any_neighbor_country = {
same_continent = root
army_tradition = 50
NOT = { war_with = root }
}
}
mean_time_to_happen = {
days = 1
}
immediate = {
hidden_effect = {
random_neighbor_country = {
limit = {
same_continent = root
army_tradition = 50
NOT = { war_with = root }
}
save_event_target_as = advisor_origin_country
root = {
set_saved_name = {
key = foreign_military_expert
type = advisor
scope = prev
}
}
}
}
}
after = {
clear_saved_name = foreign_military_expert
}
option = {
name = "random_event.EVTOPTA11"
ai_chance = {
factor = 33
modifier = {
factor = 0.5
NOT = { years_of_income = 0.5 }
}
}
add_years_of_income = -0.15
add_army_tradition = 10
if = {
limit = {
NOT = { monthly_income = 15 }
}
define_advisor = {
name = foreign_military_expert
type = army_reformer
religion = event_target:advisor_origin_country
culture = event_target:advisor_origin_country
skill = 1
discount = yes
}
}
else_if = {
limit = {
NOT = { monthly_income = 25 }
}
define_advisor = {
name = foreign_military_expert
type = army_reformer
religion = event_target:advisor_origin_country
culture = event_target:advisor_origin_country
skill = 2
discount = yes
}
}
else = {
define_advisor = {
name = foreign_military_expert
type = army_reformer
religion = event_target:advisor_origin_country
culture = event_target:advisor_origin_country
skill = 3
discount = yes
}
}
}
option = {
name = "random_event.EVTOPTB11"
ai_chance = {
factor = 33
modifier = {
factor = 0.5
NOT = { years_of_income = 0.25 }
}
}
add_years_of_income = -0.15
create_general = {
name = foreign_military_expert
tradition = 70
}
}
option = {
name = "random_event.EVTOPTC11"
if = {
limit = { years_of_income = 0.15 }
add_legitimacy = 10
}
else = {
add_legitimacy = 5
}
ai_chance = {
factor = 33
}
}
}
# The White Elephant
country_event = {
id = random_event.12
title = "random_event.EVTNAME12"
desc = "random_event.EVTDESC12"
picture = COURT_eventPicture
is_triggered_only = yes
trigger = {
OR = {
culture_group = southeastasian_group
culture_group = burman
culture_group = eastern_aryan
culture_group = hindusthani
culture_group = western_aryan
culture_group = dravidian
culture_group = central_indic
}
NOT = { primary_culture = tibetan }
NOT = {
stability = 3
}
}
mean_time_to_happen = {
days = 1
}
option = {
name = "random_event.EVTOPTA12"
add_stability_or_adm_power = yes
}
}
# Profits in Mecca!
country_event = {
id = random_event.13
title = "random_event.EVTNAME13"
desc = "random_event.EVTDESC13"
picture = MERCHANTS_TALKING_eventPicture
goto = 385
is_triggered_only = yes
trigger = {
owns = 385 # Mecca
NOT = {
has_country_modifier = mecca_timer
}
NOT = {
has_ruler_modifier = pious_ruler
}
has_regency = no
}
mean_time_to_happen = {
days = 1
}
immediate = {
hidden_effect = {
add_country_modifier = {
name = mecca_timer
duration = 1825
hidden = yes
}
}
}
option = {
name = "random_event.EVTOPTA13"
ai_chance = {
factor = 33
}
add_treasury = 100
add_mercantilism = 2
}
option = {
name = "random_event.EVTOPTB13"
ai_chance = {
factor = 33
modifier = {
factor = 2
has_estate = estate_burghers
NOT = {
estate_loyalty = {
estate = estate_burghers
loyalty = 30
}
}
}
}
add_mercantilism = 5
add_estate_burghers_loyalty_effect = yes
}
option = {
name = "random_event.EVTOPTC13"
trigger = {
religion_group = muslim
has_estate = estate_church
}
ai_chance = {
factor = 33
modifier = {
factor = 2
has_estate = estate_church
NOT = {
estate_loyalty = {
estate = estate_church
loyalty = 30
}
}
}
}
add_ruler_modifier = {
name = pious_ruler
}
add_estate_church_loyalty_effect = yes
}
}
# An astonishing performance
country_event = {
id = random_event.14
title = "random_event.EVTNAME14"
desc = "random_event.EVTDESC14"
picture = THEATRE_eventPicture
is_triggered_only = yes
trigger = {
capital_scope = { continent = europe }
religion_group = christian
has_idea_group = innovativeness_ideas
}
mean_time_to_happen = {
days = 1
}
immediate = {
hidden_effect = {
set_saved_name = {
key = female_troubadour
type = advisor
female = yes
}
}
}
after = {
clear_saved_name = female_troubadour
}
option = {
name = "random_event.EVTOPTA14"
ai_chance = {
factor = 5
}
add_prestige = 5
add_meritocracy_effect = yes
define_advisor = {
name = female_troubadour
female = yes
skill = 1
type = artist
discount = yes
}
}
option = {
name = "random_event.EVTOPTB14"
ai_chance = {
factor = 5
}
add_adm_power = 20
}
option = {
name = "personality_options.random.14.a"
highlight = yes
trigger = { ruler_has_personality = free_thinker_personality }
required_personality = free_thinker_personality
add_dip_power = 50
}
}
# Musket or Bow?
country_event = {
id = random_event.15
title = "random_event.EVTNAME15"
desc = "random_event.EVTDESC15"
picture = MILITARY_CAMP_eventPicture
is_triggered_only = yes
trigger = {
mil_tech = 8
NOT = {
mil_tech = 14
}
has_regency = no
NOT = {
has_ruler_modifier = archery_muskets
}
}
mean_time_to_happen = {
days = 1
}
option = {
name = "random_event.EVTOPTA15"
add_ruler_modifier = {
name = archery_muskets
}
}
option = {
name = "random_event.EVTOPTB15"
add_army_tradition = -15
}
option = {
name = "personality_options.random.15.a"
highlight = yes
trigger = { ruler_has_personality = bold_fighter_personality }
required_personality = bold_fighter_personality
add_mil_power = -10
}
}
# Gaps in the Blockade
country_event = {
id = random_event.16
title = "random_event.EVTNAME16"
desc = "random_event.EVTDESC16"
picture = SHIP_SAILING_eventPicture
is_triggered_only = yes
trigger = {
is_at_war = yes
blockade = 75
NOT = {
has_country_modifier = gaps_blockade
}
NOT = {
has_country_modifier = merchants_gaps_blockade
}
}
mean_time_to_happen = {
days = 1
modifier = {
factor = 2
has_country_modifier = hire_privateers
}
modifier = {
factor = 2
has_idea = naval_fighting_instruction
}
}
option = {
name = "random_event.EVTOPTA16"
add_country_modifier = {
name = gaps_blockade
duration = 365
}
}
option = {
name = "random_event.EVTOPTB16"
add_country_modifier = {
name = merchants_gaps_blockade
duration = 365
}
}
#option = {
# name = "random_event.EVTOPTC16"
# add_prestige = 3
#}
}
# The Four Kings
country_event = {
id = random_event.20
title = "random_event.EVTNAME20"
desc = "random_event.EVTDESC20"
picture = COURT_eventPicture
trigger = {
NOT = { has_country_flag = ENG_had_event_XXX }
is_year = 1600
NOT = { is_year = 1800 }
OR = {
AND = {
tag = ENG
NOT = { exists = GBR }
}
tag = GBR
}
is_free_or_tributary_trigger = yes
government = monarchy
any_known_country = {
tag = IRO
ai = yes
is_free_or_tributary_trigger = yes
num_of_cities = 4
NOT = {
alliance_with = ROOT
war_with = ROOT
}
}
}
mean_time_to_happen = {
months = 120
}
immediate = {
set_country_flag = ENG_had_event_XXX
}
option = {
name = "random_event.EVTOPTA20" # Give them a chain of steel representing our unbreakable bond
ai_chance = { factor = 90 }
add_opinion = { who = IRO modifier = visit_of_the_four_kings }
IRO = {
add_opinion = { who = ROOT modifier = visit_of_the_four_kings }
}
create_alliance = IRO
}
option = {
name = "random_event.EVTOPTB20" # Give them gifts but make no promises
ai_chance = { factor = 10 }
add_treasury = -250
IRO = {
add_opinion = { who = ROOT modifier = opinion_grateful }
}
}
option = {
name = "random_event.EVTOPTC20" # Give them nothing, these men are savages, not royalty
ai_chance = { factor = 0 }
IRO = {
add_opinion = { who = ROOT modifier = opinion_angry }
}
}
}
# Bible Translated
province_event = {
id = random_event.21
title = "random_event.EVTNAME21"
desc = "random_event.EVTDESC21"
picture = BIG_BOOK_eventPicture
goto = root
trigger = {
owner = {
NOT = { has_country_flag = bible_translated }
OR = {
religion = catholic
religion = protestant
religion = reformed
religion = anglican
religion = hussite
}
}
is_religion_enabled = protestant
is_reformation_center = no
religion_group = christian
}
mean_time_to_happen = {
months = 5000 # Random Province Event
modifier = {
factor = 0.75
province_id = 59 # Wittenberg
}
}
immediate = {
owner = {
set_country_flag = bible_translated
}
}
option = {
name = "random_event.EVTOPTA21" # Heresy! Burn the priest and his books!
owner = {
add_reform_desire = -0.01
if = {
limit = {
exists = PAP
}
PAP = {
add_opinion = { who = ROOT modifier = opinion_grateful }
}
}
every_neighbor_country = {
limit = {
religion = catholic
}
add_opinion = { who = ROOT modifier = opinion_grateful }
}
every_neighbor_country = {
limit = {
OR = {
religion = protestant
religion = reformed
religion = anglican
religion = hussite
}
}
add_opinion = { who = ROOT modifier = opinion_angry }
}
}
}
option = {
name = "random_event.EVTOPTB21" # Great news! Spread these bibles far and wide
if = {
limit = {
owner = {
OR = {
religion = catholic
religion = protestant
}
}
}
change_religion = protestant
}
if = {
limit = {
owner = {
religion = reformed
}
}
change_religion = reformed
}
if = {
limit = {
owner = {
religion = anglican
}
}
change_religion = anglican
}
if = {
limit = {
owner = {
religion = hussite
}
}
change_religion = hussite
}
owner = {
add_reform_desire = 0.03
if = {
limit = {
exists = PAP
}
PAP = {
add_opinion = { who = ROOT modifier = opinion_angry }
}
}
every_neighbor_country = {
limit = {
religion = catholic
}
add_opinion = { who = ROOT modifier = opinion_irritated }
}
every_neighbor_country = {
limit = {
OR = {
religion = protestant
religion = reformed
religion = anglican
religion = hussite
}
}
add_opinion = { who = ROOT modifier = opinion_grateful }
}
}
}
}
# Establish Penal Colony in COLONYNAME
province_event = {
id = random_event.22
title = "random_event.EVTNAME22"
desc = "random_event.EVTDESC22"
picture = COLONIZATION_eventPicture
goto = root
trigger = {
owner = {
NOT = { has_country_flag = has_penal_colony }
}
is_colony = yes
NOT = { colonysize = 500 }
}
mean_time_to_happen = {
months = 2000
modifier = {
factor = 0.9
region = australia_region
}
}
immediate = {
owner = {
set_country_flag = has_penal_colony
}
}
option = {
name = "random_event.EVTOPTA22" # Sounds good, set it up
add_province_modifier = {
name = "penal_colony"
duration = 9125
}
}
option = {
name = "random_event.EVTOPTB22" # We can't trust these people! Keep them in prison over here
owner = {
add_adm_power = -10
}
}
}
# Influenza!
province_event = {
id = random_event.23
title = "random_event.EVTNAME23"
desc = "random_event.EVTDESC23"
picture = PLAGUE_eventPicture
goto = root
trigger = {
has_port = yes
is_capital = no
OR = {
NOT = { has_province_flag = province_had_influenza }
had_province_flag = { flag = province_had_influenza days = 10950 }
}
owner = {
primitives = no
NOT = { has_country_flag = has_competent_doctors }
any_known_country = {
NOT = {
OR = {
capital_scope = { continent = north_america }
capital_scope = { continent = south_america }
}
}
}
}
}
is_mtth_scaled_to_size = 1
mean_time_to_happen = {
months = 600
modifier = {
factor = 0.9
has_terrain = marsh
}
}
immediate = {
set_province_flag = province_had_influenza
}
option = {
name = "random_event.EVTOPTA23" # Quarantine the port and let them die!
ai_chance = {
factor = 50
}
owner = { add_adm_power = -50 }
add_province_modifier = {
name = "quarantined_influenza"
duration = 3650
}
}
option = {
name = "random_event.EVTOPTB23" # This is not the first flu in our country, I don't care!
ai_chance = {
factor = 50
modifier = {
factor = 0
calc_true_if = {
all_neighbor_province = {
owned_by = ROOT
development = 12
}
amount = 3
}
}
}
add_province_modifier = {
name = "influenza"
duration = 3650
}
if = {
limit = {
any_neighbor_province = {
NOT = { has_province_modifier = quarantined_influenza }
NOT = { has_province_modifier = influenza }
NOT = { has_province_flag = province_had_influenza }
}
}
custom_tooltip = random_events.23.b.tt
}
}
}
# Influenza Spreads
province_event = {
id = random_event.24
title = "random_event.EVTNAME24"
desc = "random_event.EVTDESC24"
picture = PLAGUE_eventPicture
goto = root
trigger = {
development = 8
OR = {
NOT = { has_province_flag = province_had_influenza }
had_province_flag = { flag = province_had_influenza days = 10950 }
}
owner = {
primitives = no
}
any_neighbor_province = {
has_province_modifier = influenza
}
NOT = { has_province_modifier = quarantined_influenza }
}
mean_time_to_happen = {
months = 120
}
immediate = {
set_province_flag = province_had_influenza
}
option = {
name = "random_event.EVTOPTA24" # Quarantine the province!
ai_chance = {
factor = 50
}
add_province_modifier = {
name = "quarantined_influenza"
duration = 3650
}
every_neighbor_province = {
limit = {
owned_by = ROOT
NOT = { has_province_modifier = quarantined_influenza }
}
add_province_modifier = {
name = "quarantined_influenza"
duration = 3650
}
}
owner = {
if = {
limit = {
any_owned_province = { has_province_modifier = influenza }
}
every_owned_province = {
limit = {
has_province_modifier = influenza
}
remove_province_modifier = influenza
add_province_modifier = {
name = "quarantined_influenza"
duration = 3650
}
}
}
}
}
option = {
name = "random_event.EVTOPTB24" # It will soon go away
ai_chance = {
factor = 50
modifier = {
factor = 0
calc_true_if = {
all_neighbor_province = {
owned_by = ROOT
development = 12
}
amount = 3
}
}
}
add_province_modifier = {
name = "influenza"
duration = 3650
}
if = {
limit = {
any_neighbor_province = {
NOT = { has_province_modifier = quarantined_influenza }
NOT = { has_province_modifier = influenza }
NOT = { has_province_flag = province_had_influenza }
}
}
custom_tooltip = random_events.23.b.tt
}
}
}
# Iconoclastic Fury
country_event = {
id = random_event.25
title = "random_event.EVTNAME25"
desc = "random_event.EVTDESC25"
picture = RELIGIOUS_TURMOIL_eventPicture
trigger = {
is_year = 1500
NOT = { is_year = 1600 }
NOT = { has_country_flag = iconoclastic_fury }
religion_group = christian
NOT = {
OR = {
religion = coptic
religion = orthodox
}
}
is_religion_enabled = protestant
capital_scope = {
continent = europe
}
any_owned_province = {
continent = europe
religion = catholic
}
any_owned_province = {
continent = europe
is_reformation_center = no
OR = {
religion = protestant
religion = reformed
religion = anglican
religion = hussite
}
}
}
mean_time_to_happen = {
months = 2000
modifier = {
factor = 0.9
OR = {
primary_culture = dutch
culture_group = french
}
}
}
immediate = {
set_country_flag = iconoclastic_fury
hidden_effect = {
random_owned_province = {
limit = {
continent = europe
is_reformation_center = no
OR = {
religion = protestant
religion = reformed
religion = anglican
religion = hussite
}
}
save_event_target_as = target_province
}
random_owned_province = {
limit = {
continent = europe
is_reformation_center = no
OR = {
religion = protestant
religion = reformed
religion = anglican
religion = hussite
}
OR = {
owner = { religion = catholic }
NOT = { religion = root }
}
}
save_event_target_as = target_province
}
}
}
option = {
name = "random_event.EVTOPTA25" # Send guards to stop these vandals!
ai_chance = { factor = 30 }
add_prestige = 10
PAP = {
add_opinion = { who = ROOT modifier = "stopped_iconoclastic_fury" }
}
add_mil_power = -50
custom_tooltip = random_event.EVTOPTA25.tt.ttt.tttt.ttttt
hidden_effect = {
europe = {
limit = {
owned_by = root
OR = {
religion = protestant
religion = reformed
religion = anglican
religion = hussite
}
}
add_unrest = 10
}
}
}
option = {
name = "random_event.EVTOPTB25" # We can't do anything except weather the storm!
ai_chance = { factor = 20 }
add_prestige = -25
add_country_modifier = {
name = "iconoclastic_fury"
duration = 3650
}
}
option = {
name = "random_event.EVTOPTC25" # Time to take the lead and break Papal stranglehold!
trigger = { NOT = { tag = PAP } }
goto = target_province
ai_chance = {
factor = 50
modifier = {
factor = 0
religion = catholic
}
}
add_stability = -1
PAP = {
add_opinion = { who = ROOT modifier = "allowed_iconoclastic_fury" }
}
event_target:target_province = {
if = {
limit = {
owner = {
OR = {
religion = protestant
religion = catholic
}
}
}
change_religion = protestant
}
if = {
limit = {
owner = {
religion = reformed
}
}
change_religion = reformed
}
if = {
limit = {
owner = {
religion = anglican
}
}
change_religion = anglican
}
if = {
limit = {
owner = {
religion = hussite
}
}
change_religion = hussite
}
}
}
}
# Debased Currency
country_event = {
id = random_event.26
title = "EVTNAME9478"
desc = "EVTDESC9478"
picture = ECONOMY_eventPicture
is_triggered_only = yes
trigger = {
gold_income_percentage = 0.1
inflation = 1
}
mean_time_to_happen = {
days = 1
}
option = {
name = "EVTOPTA9478"
add_inflation = 1
add_prestige = -5
}
}
######### Product Events #######
# Excellent Year
country_event = {
id = 6418
title = "EVTNAME6418"
desc = "EVTDESC6418"
picture = TRADEGOODS_eventPicture
is_triggered_only = yes
trigger = {
grain = 1
}
mean_time_to_happen = {
days = 1
}
option = {
name = "EVTOPTA6418"
add_yearly_manpower = 0.25
}
}
# Excellent Vintage
country_event = {
id = 6419
title = "EVTNAME6419"
desc = "EVTDESC6419"
picture = TRADEGOODS_eventPicture
trigger = {
wine = 1
NOT = { has_country_modifier = excellent_vintage }
}
is_triggered_only = yes
mean_time_to_happen = {
days = 1
}
option = {
name = "EVTOPTA6419"
add_country_modifier = {
name = "excellent_vintage"
duration = 730
}
add_piety = -0.10
}
}
# Poor Vintage
country_event = {
id = 6420
title = "EVTNAME6420"
desc = "EVTDESC6420"
picture = TRADEGOODS_eventPicture
trigger = {
wine = 1
}
is_triggered_only = yes
mean_time_to_happen = {
days = 1
}
option = {
name = "EVTOPTA6420"
add_prestige = -5
add_piety = 0.10
}
}
# Quality wool
country_event = {
id = 6421
title = "EVTNAME6421"
desc = "EVTDESC6421"
picture = TRADEGOODS_eventPicture
trigger = {
wool = 1
}
is_triggered_only = yes
mean_time_to_happen = {
days = 1
}
option = {
name = "EVTOPTA6421"
add_years_of_income = 0.1
}
}
# Poor Uniforms
country_event = {
id = 6422
title = "EVTNAME6422"
desc = "EVTDESC6422"
picture = TRADEGOODS_eventPicture
trigger = {
cloth = 1
NOT = { has_country_modifier = poor_uniforms }
}
is_triggered_only = yes
mean_time_to_happen = {
days = 1
}
option = {
name = "EVTOPTA6422"
add_country_modifier = {
name = "poor_uniforms"
duration = 730
}
}
}
# Hardy Seamen
country_event = {
id = 6423
title = "EVTNAME6423"
desc = "EVTDESC6423"
picture = TRADEGOODS_eventPicture
trigger = {
fish = 1
num_of_ports = 1
primitives = no
}
is_triggered_only = yes
mean_time_to_happen = {
days = 1
}
option = {
name = "EVTOPTA6423"
add_navy_tradition = 10
}
}
# Natives not assisting
country_event = {
id = 6424
title = "EVTNAME6424"
desc = "EVTDESC6424"
picture = TRADEGOODS_eventPicture
trigger = {
fur = 1
OR = {
capital_scope = {
NOT = { continent = north_america }
NOT = { continent = south_america }
NOT = { continent = new_world }
}
is_former_colonial_nation = yes
is_subject_of_type = colony
}
}
is_triggered_only = yes
mean_time_to_happen = {
days = 1
}
option = {
name = "EVTOPTA6424"
add_years_of_income = -0.1
}
}
# Salt Crisis
country_event = {
id = 6425
title = "EVTNAME6425"
desc = "EVTDESC6425"
picture = TRADE_GOODS_FURS_FISH_AND_SALT_eventPicture
trigger = {
salt = 1
NOT = { has_country_modifier = salt_crisis }
}
is_triggered_only = yes
mean_time_to_happen = {
days = 1
}
option = {
name = "EVTOPTA6425"
add_country_modifier = {
name = "salt_crisis"
duration = 730
}
}
}
# Excellent supplies
country_event = {
id = 6426
title = "EVTNAME6426"
desc = "EVTDESC6426"
picture = TRADEGOODS_eventPicture
trigger = {
naval_supplies = 1
num_of_ports = 1
primitives = no
NOT = { has_country_modifier = good_supplies }
}
is_triggered_only = yes
mean_time_to_happen = {
days = 1
}
option = {
name = "EVTOPTA6426"
add_country_modifier = {
name = "good_supplies"
duration = 730
}
}
}
# Poor Quality Copper
country_event = {
id = 6427
title = "EVTNAME6427"
desc = "EVTDESC6427"
picture = TRADE_GOODS_METALS_AND_MINING_EQUIPENT_eventPicture
trigger = {
copper = 1
mil_tech = 7
NOT = { has_country_modifier = poor_copper }
}
is_triggered_only = yes
mean_time_to_happen = {
days = 1
}
option = {
name = "EVTOPTA6427"
add_country_modifier = {
name = "poor_copper"
duration = 730
}
}
}
# GOLD RUSH!
country_event = {
id = 6428
title = "EVTNAME6428"
desc = "EVTDESC6428"
picture = TRADE_GOODS_METALS_AND_MINING_EQUIPENT_eventPicture
trigger = {
gold = 1
NOT = { religion_group = pagan }
}
is_triggered_only = yes
mean_time_to_happen = {
days = 1
}
option = {
name = "EVTOPTA6428"
add_years_of_income = 1.0
add_inflation = 1
}
}
# Iron ore quality problems
country_event = {
id = 6429
title = "EVTNAME6429"
desc = "EVTDESC6429"
picture = TRADE_GOODS_METALS_AND_MINING_EQUIPENT_eventPicture
trigger = {
iron = 1
NOT = { has_country_modifier = poor_iron }
}
is_triggered_only = yes
mean_time_to_happen = {
days = 1
}
option = {
name = "EVTOPTA6429"
add_country_modifier = {
name = "poor_iron"
duration = 730
}
}
}
# Quality Ivory
country_event = {
id = 6431
title = "EVTNAME6431"
desc = "EVTDESC6431"
picture = TRADEGOODS_eventPicture
trigger = {
ivory = 1
}
is_triggered_only = yes
mean_time_to_happen = {
days = 1
}
option = {
name = "EVTOPTA6431"
add_prestige = 20
}
}
# Tea Party
country_event = {
id = 6432
title = "EVTNAME6432"
desc = "EVTDESC6432"
picture = TRADE_GOODS_PLANTATION_GOODS_IN_WAREHOUSE_eventPicture
goto = tea_province
trigger = {
any_owned_province = {
trade_goods = tea
is_overseas = yes
is_city = yes
}
}
is_triggered_only = yes
mean_time_to_happen = {
days = 1
}
immediate = {
hidden_effect = {
random_owned_province = {
limit = {
trade_goods = tea
is_overseas = yes
is_city = yes
}
save_event_target_as = tea_province
}
}
}
option = {
name = "EVTOPTA6432"
event_target:tea_province = {
add_unrest = 10
}
}
}
# Storms
country_event = {
id = 6433
title = "EVTNAME6433N"
desc = "EVTDESC6433N"
picture = TRADEGOODS_eventPicture
goto = chinaware_province
trigger = {
chinaware = 1
}
is_triggered_only = yes
mean_time_to_happen = {
days = 1
}
immediate = {
hidden_effect = {
random_owned_province = {
limit = {
trade_goods = chinaware
}
save_event_target_as = chinaware_province
}
}
}
option = {
name = "EVTOPTA6433N"
event_target:chinaware_province = {
add_province_modifier = {
name = "storms"
duration = 730
}
}
}
}
# Harvest failure
country_event = {
id = 6434
title = "EVTNAME6434"
desc = "EVTDESC6434"
picture = FARMING_eventPicture
goto = spice_province
trigger = {
spices = 1
any_owned_province = {
trade_goods = spices
NOT = { has_province_modifier = harvest_fails }
}
}
immediate = {
hidden_effect = {
random_owned_province = {
limit = {
trade_goods = spices
NOT = { has_province_modifier = harvest_fails }
}
save_event_target_as = spice_province
}
}
}
is_triggered_only = yes
mean_time_to_happen = {
days = 1
}
option = {
name = "EVTOPTA6434"
event_target:spice_province = {
add_province_modifier = {
name = "harvest_fails"
duration = 730
}
}
}
}
# Benign Neglect
country_event = {
id = 9472
title = "EVTNAME9472"
desc = "EVTDESC9472"
picture = MERCHANTS_TALKING_eventPicture
goto = benign_neglect_province
trigger = {
num_of_cities = 20
}
is_triggered_only = yes
mean_time_to_happen = {
days = 1
}
immediate = {
hidden_effect = {
random_owned_province = {
limit = {
is_capital = no
is_city = yes
}
save_event_target_as = benign_neglect_province
}
}
}
option = {
name = "EVTOPTA9472"
event_target:benign_neglect_province = {
add_province_modifier = {
name = "benign_neglect_trade"
duration = 1825
}
}
}
option = {
name = "EVTOPTB9472"
event_target:benign_neglect_province = {
add_province_modifier = {
name = "benign_neglect_tax"
duration = 1825
}
}
}
option = {
name = "EVTOPTC9472"
event_target:benign_neglect_province = {
add_province_modifier = {
name = "benign_neglect_manpower"
duration = 1825
}
}
}
}
country_event = {
id = 3097
title = "EVTNAME3097"
desc = "EVTDESC3097"
picture = ANGRY_MOB_eventPicture
goto = jackals_and_vultures_province
trigger = {
num_of_rebel_armies = 1
NOT = { religious_unity = 1.0 }
any_owned_province = {
unrest = 1
controlled_by = root
}
}
is_triggered_only = yes
mean_time_to_happen = {
days = 1
}
immediate = {
hidden_effect = {
random_owned_province = {
limit = {
unrest = 1
controlled_by = root
}
save_event_target_as = jackals_and_vultures_province
}
}
}
option = {
name = "EVTOPTA3097" # Jackals! Vultures!
event_target:jackals_and_vultures_province = {
add_unrest = 15
}
}
}
# Revolt!
country_event = {
id = 5005
title = "EVTNAME5005"
desc = "EVTDESC5005"
picture = ANGRY_MOB_eventPicture
goto = revolt_5005_province
is_triggered_only = yes
trigger = {
num_of_cities = 2
any_owned_province = {
is_capital = no
unrest = 1
}
}
immediate = {
hidden_effect = {
random_owned_province = {
limit = {
is_capital = no
unrest = 1
is_city = yes
}
save_event_target_as = revolt_5005_province
}
}
}
mean_time_to_happen = {
days = 1
}
option = {
name = "EVTOPTA5005" # Ignore them
event_target:revolt_5005_province = {
add_province_modifier = {
name = ignored_unrest
duration = 1825
}
}
}
option = {
name = "EVTOPTB5005" # Lower taxes
event_target:revolt_5005_province = {
add_province_modifier = {
name = lower_taxes_unrest
duration = 1825
}
add_local_autonomy = 20
}
}
}
country_event = {
id = 5026
title = "EVTNAME5026"
desc = "EVTDESC5026"
picture = PLAGUE_eventPicture
goto = plague_province
trigger = {
grain = 1
num_of_cities = 2
any_owned_province = {
trade_goods = grain
is_capital = no
}
}
immediate = {
hidden_effect = {
random_owned_province = {
limit = {
trade_goods = grain
is_capital = no
}
save_event_target_as = plague_province
}
}
}
is_triggered_only = yes
mean_time_to_happen = {
days = 1
}
option = {
name = "EVTOPTA5026" # We have to do something!
ai_chance = {
factor = 55
modifier = {
factor = 0.5
NOT = { years_of_income = 0.2 }
}
}
add_years_of_income = -0.10
}
option = {
name = "EVTOPTB5026" # There is nothing we can do.
ai_chance = {
factor = 45
}
event_target:plague_province = {
add_local_autonomy = 25
add_province_modifier = {
name = "plague"
duration = 1095
}
}
}
}
country_event = {
id = 5037
title = "EVTNAME5037"
desc = "EVTDESC5037"
picture = FARMING_eventPicture
goto = province_in_question
trigger = {
grain = 1
}
is_triggered_only = yes
mean_time_to_happen = {
days = 1
}
immediate = {
hidden_effect = {
random_owned_province = {
limit = {
trade_goods = grain
}
save_event_target_as = province_in_question
}
}
}
option = {
name = "EVTOPTB5037" # Raise taxes
ai_chance = { factor = 45 }
event_target:province_in_question = {
add_base_tax = 1
}
}
option = {
name = "EVTOPTC5037" # Invest in Infrastructure
ai_chance = { factor = 45 }
event_target:province_in_question = {
add_base_production = 1
}
}
option = {
name = "EVTOPTA5037" # Invest in a bigger army
ai_chance = { factor = 55 }
event_target:province_in_question = {
add_base_manpower = 1
}
}
}
country_event = {
id = 5063
title = "EVTNAME5063"
desc = "EVTDESC5063"
picture = COURT_eventPicture
goto = province_in_question
trigger = {
government = monarchy
any_owned_province = {
is_city = yes
is_capital = no
}
}
immediate = {
hidden_effect = {
random_owned_province = {
limit = {
is_city = yes
is_capital = no
}
save_event_target_as = province_in_question
}
}
}
is_triggered_only = yes
mean_time_to_happen = {
days = 1
}
option = {
name = "EVTOPTA5063" # Side with one family
event_target:province_in_question = {
noble_rebels = 1
}
}
option = {
name = "EVTOPTB5063" # Let them fight it out.
trigger = { num_of_cities = 2 }
ai_chance = { factor = 25 }
event_target:province_in_question = {
add_local_autonomy = 25
}
}
option = {
name = "EVTOPTC5063" # Try to settle the issue.
ai_chance = { factor = 25 }
add_dip_power = -33
}
}
country_event = {
id = 6014
title = "EVTNAME6014"
desc = "EVTDESC6014"
picture = FEAST_eventPicture
trigger = {
is_month = 8
}
is_triggered_only = yes
mean_time_to_happen = {
days = 1
}
option = {
name = "EVTOPTA6014" # Put into the treasury
ai_chance = {
factor = 55
modifier = {
factor = 0.5
NOT = { num_of_cities = 10 }
}
modifier = {
factor = 1.5
num_of_cities = 20
}
}
add_years_of_income = 0.50
}
option = {
name = "EVTOPTB6014" # Invest the money
add_adm_power = 50
ai_chance = {
factor = 45
}
}
}
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