Created
February 8, 2016 05:09
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import UIKit | |
class MainViewController: UIViewController { | |
override func viewDidLoad() { | |
super.viewDidLoad() | |
// Do any additional setup after loading the view. | |
} | |
override func didReceiveMemoryWarning() { | |
super.didReceiveMemoryWarning() | |
// Dispose of any resources that can be recreated. | |
} | |
/* | |
// MARK: - Navigation | |
// In a storyboard-based application, you will often want to do a little preparation before navigation | |
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) { | |
// Get the new view controller using segue.destinationViewController. | |
// Pass the selected object to the new view controller. | |
} | |
*/ | |
} |
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