Created
May 17, 2017 04:25
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// Generated by umvc3.js (http://github/dantarion/umvc3.js) | |
//0x2D0 | |
defineState((0x000), 60, function () { | |
init: { | |
//[] | |
_01_A2(); | |
//[6] | |
_01_B9(0.000000); | |
} | |
frame_0: { | |
//[14] | |
_01_2D(0x10); | |
//[5,3,5] | |
_00_01(0x0, 0x3, 0x50); | |
//[14] | |
_01_33(0x2); | |
//[5,3,5] | |
_00_01(0x0, 0x3, 0x19); | |
//[14] | |
_01_2F(0x1); | |
//[3,3,6,3] | |
_00_21(0x0, 0x0, 10.000000, 0x3); | |
//[14,6,5,5,1,14,6,5,5] | |
_01_81(0x3, 0.800000, 0x1E, 0x1E, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0); | |
//[15,3,5,6,6,3] | |
_00_24(0x3, 0x0, 0xEF, 1.000000, 10.000000, 0x3); | |
} | |
frame_60: { | |
//[3] | |
_00_1C(0x0); | |
} | |
}); | |
//0x51D | |
defineState((0x001), 42, function () { | |
init: { | |
//[14] | |
_01_2F(0x41); | |
//[] | |
_01_A2(); | |
//[6] | |
_01_B9(0.000000); | |
//[3,3,6,3] | |
_00_21(0x0, 0x1, 10.000000, 0x3); | |
//[14,6,5,5,1,14,6,5,5] | |
_01_81(0x3, 0.000000, 0x0, 0x0, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0); | |
} | |
frame_0: { | |
//[6,6] | |
_01_A6(2.650000, 0.000000); | |
//[15,3,5,6,6,3] | |
_00_24(0x3, 0x0, 0xEF, 1.000000, 10.000000, 0x3); | |
//[14,6,5,5,1,14,6,5,5] | |
_01_81(0x3, 0.800000, 0x1E, 0x1E, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0); | |
} | |
frame_7: { | |
//[16,15,5,15,15,15,5,12,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_02('uGameEffect', 0x12C, 0x7, 0x0, 0x0, 0x1, 0x12, [ | |
18.000000, | |
0.000000, | |
0.000000 | |
], 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x0, 0x0, 0x1, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
} | |
frame_29: { | |
//[16,15,5,15,15,15,5,12,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_02('uGameEffect', 0x12C, 0x7, 0x0, 0x0, 0x1, 0x16, [ | |
18.000000, | |
0.000000, | |
0.000000 | |
], 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x0, 0x0, 0x1, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
} | |
frame_42: { | |
//[3] | |
_00_1C(0x0); | |
} | |
}); | |
//0x9B1 | |
defineState((0x002), 48, function () { | |
init: { | |
//[14] | |
_01_2F(0x81); | |
//[] | |
_01_A2(); | |
//[6] | |
_01_B9(0.000000); | |
//[3,3,6,3] | |
_00_21(0x0, 0x2, 10.000000, 0x3); | |
//[14,6,5,5,1,14,6,5,5] | |
_01_81(0x3, 0.000000, 0x0, 0x0, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0); | |
} | |
frame_0: { | |
//[6,6] | |
_01_A6(-2.500000, 0.000000); | |
//[15,3,5,6,6,3] | |
_00_24(0x3, 0x0, 0xEF, 1.000000, 10.000000, 0x3); | |
//[14,6,5,5,1,14,6,5,5] | |
_01_81(0x3, 0.800000, 0x1E, 0x1E, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0); | |
} | |
frame_7: { | |
//[16,15,5,15,15,15,5,12,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_02('uGameEffect', 0x12C, 0x7, 0x0, 0x0, 0x1, 0x16, [ | |
18.000000, | |
0.000000, | |
0.000000 | |
], 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x0, 0x0, 0x2, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
} | |
frame_35: { | |
//[16,15,5,15,15,15,5,12,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_02('uGameEffect', 0x12C, 0x7, 0x0, 0x0, 0x1, 0x12, [ | |
18.000000, | |
0.000000, | |
0.000000 | |
], 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x0, 0x0, 0x2, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
} | |
frame_48: { | |
//[3] | |
_00_1C(0x0); | |
} | |
}); | |
//0xE45 | |
defineState((0x003), 20, function () { | |
init: { | |
//[14] | |
_01_2F(0x141); | |
//[] | |
_01_A2(); | |
//[6] | |
_01_B9(0.000000); | |
//[14] | |
_01_3C(0x2000000); | |
} | |
frame_0: { | |
//[3,3,6,3] | |
_00_21(0x0, 0x3, 3.000000, 0x3); | |
//[6,6,6] | |
_01_B1(19.000000, -1.000000, 0.000000); | |
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_03('uGameEffect', 0x64, 0x3, 0x0, 0x1, 0x1, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x24D0, 0x0, 0x1, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
//[16,15,5,15,15,15,5,12,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_02('uGameEffect', 0x12C, 0x5, 0x0, 0x0, 0x1, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.500000, | |
0.500000, | |
0.500000 | |
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
//[15,3,5,6,6,3] | |
_00_24(0x3, 0x0, 0xE6, 1.000000, 10.000000, 0x3); | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x1, 0x15, 0x0, 0x0, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x6, 0x15, 0x0, 0x1, -0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_3: { | |
//[14] | |
_01_3D(0x2000000); | |
} | |
frame_4: { | |
//[3,3,6,3] | |
_00_21(0x0, 0x4, 10.000000, 0x3); | |
} | |
frame_10: { | |
//[3,3,6,3] | |
_00_21(0x0, 0x5, 10.000000, 0x3); | |
} | |
frame_18: { | |
//[16,15,5,15,15,15,5,12,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_02('uGameEffect', 0x12C, 0x7, 0x0, 0x0, 0x1, 0x12, [ | |
18.000000, | |
0.000000, | |
0.000000 | |
], 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x0, 0x0, 0x2, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x6, 0xE, 0x0, 0x1, -0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
}); | |
//0x14EE | |
defineState((0x004), 25, function () { | |
init: { | |
//[14] | |
_01_2F(0x181); | |
//[] | |
_01_A2(); | |
//[6] | |
_01_B9(0.000000); | |
//[14] | |
_01_3C(0x2000000); | |
} | |
frame_0: { | |
//[3,3,6,3] | |
_00_21(0x0, 0x6, 0.000000, 0x3); | |
//[14,6,5,5,1,14,6,5,5] | |
_01_81(0x3, 0.000000, 0x5, 0x5, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0); | |
//[15,3,5,6,6,3] | |
_00_24(0x3, 0x0, 0xE6, 1.000000, 10.000000, 0x3); | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x1, 0x15, 0x1, 0x0, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x6, 0x15, 0x1, 0x1, -0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_2: { | |
//[6,6,6] | |
_01_B1(-16.000000, 1.000000, 0.000000); | |
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_03('uGameEffect', 0x64, 0x3, 0x0, 0x1, 0x1, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x24D0, 0x0, 0x2, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
//[16,15,5,15,15,15,5,12,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_02('uGameEffect', 0x12C, 0x5, 0x0, 0x0, 0x1, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, [ | |
0.000000, | |
180.000000, | |
0.000000 | |
], [ | |
0.500000, | |
0.500000, | |
0.500000 | |
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
} | |
frame_3: { | |
//[14] | |
_01_3D(0x2000000); | |
} | |
frame_7: { | |
//[3,3,6,3] | |
_00_21(0x0, 0x7, 0.000000, 0x3); | |
//[14,6,5,5,1,14,6,5,5] | |
_01_81(0x3, 0.000000, 0x0, 0x0, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0); | |
} | |
frame_10: { | |
//[3,3,6,3] | |
_00_21(0x0, 0x8, 0.000000, 0x3); | |
//[14,6,5,5,1,14,6,5,5] | |
_01_81(0x3, 0.000000, 0x0, 0x1E, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0); | |
} | |
frame_16: { | |
//[16,15,5,15,15,15,5,12,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_02('uGameEffect', 0x12C, 0x7, 0x0, 0x0, 0x1, 0x16, [ | |
18.000000, | |
0.000000, | |
0.000000 | |
], 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x0, 0x0, 0x2, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x6, 0xE, 0x0, 0x1, -0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
}); | |
//0x1CC6 | |
defineState((0x005), 38, function () { | |
init: { | |
//[14] | |
_01_2F(0x160); | |
//[] | |
_01_A3(); | |
//[5] | |
_01_8E(0x1); | |
//[14] | |
_01_3C(0x2080000); | |
//[5] | |
_01_8C(0x1); | |
} | |
frame_0: { | |
//[3,3,6,3] | |
_00_21(0x0, 0x28, 5.000000, 0x3); | |
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_03('uGameEffect', 0x64, 0x3, 0x0, 0x1, 0x1, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x24D0, 0x0, 0x1, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
//[15,3,5,6,6,3] | |
_00_24(0x3, 0x0, 0xE6, 1.000000, 10.000000, 0x3); | |
//[6,6,6] | |
_01_B1(20.000000, -0.800000, 0.000000); | |
//[6] | |
_01_AD(-0.850000); | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x1, 0x15, 0x0, 0x0, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_6: { | |
//[14] | |
_01_3D(0x2080000); | |
} | |
frame_8: { | |
//[3,3,6,3] | |
_00_21(0x0, 0x29, 5.000000, 0x3); | |
} | |
frame_25: { | |
//[6,6] | |
_01_AA(0.000000, -0.980000); | |
//[3,3,6,3] | |
_00_21(0x0, 0x2A, 5.000000, 0x3); | |
} | |
frame_38: { | |
//[15,5] | |
_01_00(0x0, 0x16); | |
} | |
}); | |
//0x2119 | |
defineState((0x006), 37, function () { | |
init: { | |
//[14] | |
_01_2F(0x1A0); | |
//[] | |
_01_A3(); | |
//[5] | |
_01_8E(0x1); | |
//[14] | |
_01_3C(0x2080000); | |
//[5] | |
_01_8C(0x1); | |
} | |
frame_0: { | |
//[3,3,6,3] | |
_00_21(0x0, 0x2B, 5.000000, 0x3); | |
//[14,6,5,5,1,14,6,5,5] | |
_01_81(0x3, 0.000000, 0x5, 0x5, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0); | |
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_03('uGameEffect', 0x64, 0x3, 0x0, 0x1, 0x1, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x24D0, 0x0, 0x2, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
//[15,3,5,6,6,3] | |
_00_24(0x3, 0x0, 0xE6, 1.000000, 10.000000, 0x3); | |
//[6,6,6] | |
_01_B1(-15.000000, 0.625000, 0.000000); | |
//[6] | |
_01_AD(-0.850000); | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x1, 0x15, 0x1, 0x0, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_6: { | |
//[14] | |
_01_3D(0x2080000); | |
} | |
frame_8: { | |
//[3,3,6,3] | |
_00_21(0x0, 0x2C, 5.000000, 0x3); | |
//[14,6,5,5,1,14,6,5,5] | |
_01_81(0x3, 0.000000, 0x0, 0x0, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0); | |
} | |
frame_24: { | |
//[3,3,6,3] | |
_00_21(0x0, 0x2D, 5.000000, 0x3); | |
//[14,6,5,5,1,14,6,5,5] | |
_01_81(0x3, 0.000000, 0x0, 0x1E, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0); | |
//[6,6] | |
_01_AA(0.000000, -0.980000); | |
} | |
frame_37: { | |
//[15,5] | |
_01_00(0x0, 0x16); | |
} | |
}); | |
//0x2683 | |
defineState((0x00A), 10, function () { | |
init: { | |
//[6] | |
_01_B9(0.000000); | |
//[] | |
_01_A2(); | |
} | |
frame_0: { | |
//[14] | |
_01_33(0x2); | |
//[5,3,5] | |
_00_02(0x0, 0x3, 0x5); | |
//[14] | |
_01_2F(0x2); | |
//[3,3,6,3] | |
_00_21(0x0, 0xA, 0.000000, 0x3); | |
//[14,6,5,5,1,14,6,5,5] | |
_01_81(0x3, 0.500000, 0x0, 0x1E, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0); | |
//[15,3,5,6,6,3] | |
_00_24(0x3, 0x0, 0xEF, 1.000000, 10.000000, 0x3); | |
} | |
frame_5: { | |
//[14] | |
_01_2F(0x2); | |
//[3,3,6,3] | |
_00_21(0x0, 0xB, 5.000000, 0x3); | |
//[14,6,5,5,1,14,6,5,5] | |
_01_81(0x3, 0.800000, 0x1E, 0x1E, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0); | |
//[] | |
_01_16(); | |
} | |
}); | |
//0x292D | |
defineState((0x00C), 10, function () { | |
init: { | |
//[14] | |
_01_2F(0x20); | |
//[5] | |
_01_8C(0x1); | |
//[5] | |
_01_9F(0xA); | |
} | |
frame_0: { | |
//[3,3,6,3] | |
_00_21(0x0, 0x15, 0.000000, 0x3); | |
//[14,6,5,5,1,14,6,5,5] | |
_01_81(0x3, 0.000000, 0x0, 0x0, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0); | |
//[6,6] | |
_01_AA(15.500000, -0.770000); | |
//[6,6] | |
_01_AF(0.000000, 0.000000); | |
//[16,15,5,15,15,15,5,12,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_02('uGameEffect', 0x12C, 0x1, 0x0, 0x1, 0x1, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x0, 0x0, 0x1, 0xFFFFFFFF, 0xD, 0.000000, 0x5, 0x1, 0x0, 0x3, 0x2); | |
//[15,3,5,6,6,3] | |
_00_24(0x1, 0x0, 0xF0, 1.000000, 10.000000, 0x3); | |
//[15,3,5,6,6,3] | |
_00_24(0x3, 0x0, 0xEF, 1.000000, 10.000000, 0x3); | |
//[] | |
_01_19(); | |
} | |
frame_1: { | |
//[3,3,6,3] | |
_00_21(0x0, 0x16, 10.000000, 0x3); | |
//[14,6,5,5,1,14,6,5,5] | |
_01_81(0x3, 0.000000, 0x0, 0x0, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0); | |
//[] | |
_01_18(); | |
} | |
}); | |
//0x2D38 | |
defineState((0x00D), 10, function () { | |
init: { | |
//[14] | |
_01_2F(0x60); | |
//[5] | |
_01_8C(0x1); | |
//[5] | |
_01_9F(0xA); | |
} | |
frame_0: { | |
//[3,3,6,3] | |
_00_21(0x0, 0x1C, 0.000000, 0x3); | |
//[14,6,5,5,1,14,6,5,5] | |
_01_81(0x3, 0.000000, 0x0, 0x0, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0); | |
//[15,3,5,6,6,3] | |
_00_24(0x3, 0x0, 0xEF, 1.000000, 10.000000, 0x3); | |
//[6,6] | |
_01_AF(4.400000, 0.000000); | |
//[6,6] | |
_01_AA(15.500000, -0.770000); | |
//[16,15,5,15,15,15,5,12,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_02('uGameEffect', 0x12C, 0x1, 0x0, 0x1, 0x1, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x0, 0x0, 0x2, 0xFFFFFFFF, 0xD, 0.000000, 0x5, 0x1, 0x0, 0x3, 0x2); | |
//[] | |
_01_19(); | |
} | |
frame_1: { | |
//[3,3,6,3] | |
_00_21(0x0, 0x1D, 10.000000, 0x3); | |
//[14,6,5,5,1,14,6,5,5] | |
_01_81(0x3, 0.000000, 0x0, 0x0, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0); | |
//[] | |
_01_18(); | |
} | |
}); | |
//0x30FB | |
defineState((0x00E), 10, function () { | |
init: { | |
//[14] | |
_01_2F(0xA0); | |
//[5] | |
_01_8C(0x1); | |
//[5] | |
_01_9F(0xA); | |
} | |
frame_0: { | |
//[3,3,6,3] | |
_00_21(0x0, 0x1E, 0.000000, 0x3); | |
//[14,6,5,5,1,14,6,5,5] | |
_01_81(0x3, 0.000000, 0x0, 0x0, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0); | |
//[15,3,5,6,6,3] | |
_00_24(0x3, 0x0, 0xEF, 1.000000, 10.000000, 0x3); | |
//[6,6] | |
_01_AF(4.400000, 180.000000); | |
//[6,6] | |
_01_AA(15.500000, -0.770000); | |
//[16,15,5,15,15,15,5,12,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_02('uGameEffect', 0x12C, 0x1, 0x0, 0x1, 0x1, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x0, 0x0, 0x4, 0xFFFFFFFF, 0xD, 0.000000, 0x5, 0x1, 0x0, 0x3, 0x2); | |
//[] | |
_01_19(); | |
} | |
frame_1: { | |
//[3,3,6,3] | |
_00_21(0x0, 0x1F, 10.000000, 0x3); | |
//[14,6,5,5,1,14,6,5,5] | |
_01_81(0x3, 0.000000, 0x0, 0x0, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0); | |
//[] | |
_01_18(); | |
} | |
}); | |
//0x34BE | |
defineState((0x00F), 10, function () { | |
init: { | |
//[14] | |
_01_2F(0x20); | |
//[5] | |
_01_8C(0x1); | |
//[5] | |
_01_9F(0xA); | |
} | |
frame_0: { | |
//[3,3,6,3] | |
_00_21(0x0, 0x15, 10.000000, 0x3); | |
//[14,6,5,5,1,14,6,5,5] | |
_01_81(0x3, 0.000000, 0x0, 0x0, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0); | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x1, 0xD, 0x2, 0x0, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
//[6,6] | |
_01_AF(0.000000, 0.000000); | |
//[6,6] | |
_01_AA(15.000000, -0.950000); | |
//[15,3,5,6,6,3] | |
_00_24(0x3, 0x0, 0xEF, 1.000000, 10.000000, 0x3); | |
//[] | |
_01_19(); | |
} | |
frame_1: { | |
//[3,3,6,3] | |
_00_21(0x0, 0x16, 10.000000, 0x3); | |
//[14,6,5,5,1,14,6,5,5] | |
_01_81(0x3, 0.000000, 0x0, 0x0, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0); | |
//[] | |
_01_18(); | |
} | |
}); | |
//0x37C2 | |
defineState((0x010), 10, function () { | |
init: { | |
//[14] | |
_01_2F(0x60); | |
//[5] | |
_01_8C(0x1); | |
//[5] | |
_01_9F(0xA); | |
} | |
frame_0: { | |
//[3,3,6,3] | |
_00_21(0x0, 0x1C, 10.000000, 0x3); | |
//[14,6,5,5,1,14,6,5,5] | |
_01_81(0x3, 0.000000, 0x0, 0x0, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0); | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x1, 0xD, 0x2, 0x0, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
//[15,3,5,6,6,3] | |
_00_24(0x3, 0x0, 0xEF, 1.000000, 10.000000, 0x3); | |
//[6,6] | |
_01_AF(4.400000, 0.000000); | |
//[6,6] | |
_01_AA(15.000000, -0.950000); | |
//[] | |
_01_19(); | |
} | |
frame_1: { | |
//[3,3,6,3] | |
_00_21(0x0, 0x1D, 10.000000, 0x3); | |
//[14,6,5,5,1,14,6,5,5] | |
_01_81(0x3, 0.000000, 0x0, 0x0, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0); | |
//[] | |
_01_18(); | |
} | |
}); | |
//0x3AC6 | |
defineState((0x011), 10, function () { | |
init: { | |
//[14] | |
_01_2F(0xA0); | |
//[5] | |
_01_8C(0x1); | |
//[5] | |
_01_9F(0xA); | |
} | |
frame_0: { | |
//[3,3,6,3] | |
_00_21(0x0, 0x1E, 10.000000, 0x3); | |
//[14,6,5,5,1,14,6,5,5] | |
_01_81(0x3, 0.000000, 0x0, 0x0, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0); | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x1, 0xD, 0x2, 0x0, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
//[15,3,5,6,6,3] | |
_00_24(0x3, 0x0, 0xEF, 1.000000, 10.000000, 0x3); | |
//[6,6] | |
_01_AF(4.400000, 180.000000); | |
//[6,6] | |
_01_AA(15.000000, -0.950000); | |
//[] | |
_01_19(); | |
} | |
frame_1: { | |
//[3,3,6,3] | |
_00_21(0x0, 0x1F, 10.000000, 0x3); | |
//[14,6,5,5,1,14,6,5,5] | |
_01_81(0x3, 0.000000, 0x0, 0x0, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0); | |
//[] | |
_01_18(); | |
} | |
}); | |
//0x3DCA | |
defineState((0x013), 10, function () { | |
init: { | |
//[14] | |
_01_2F(0x30); | |
//[14] | |
_01_4E(0x10); | |
//[5] | |
_01_8C(0x1); | |
//[5] | |
_01_9F(0xA); | |
} | |
frame_0: { | |
//[3,3,6,3] | |
_00_21(0x0, 0x19, 0.000000, 0x3); | |
//[14,6,5,5,1,14,6,5,5] | |
_01_81(0x3, 0.000000, 0x0, 0x0, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0); | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x1, 0xD, 0x1, 0x0, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x6, 0xD, 0x0, 0x1, -0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
//[15,3,5,6,6,3] | |
_00_24(0x3, 0x0, 0xE7, 1.000000, 10.000000, 0x3); | |
//[6,6] | |
_01_AF(0.000000, 0.000000); | |
//[6,6] | |
_01_AA(27.630005, -0.683000); | |
//[16,15,5,15,15,15,5,12,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_02('uGameEffect', 0x12C, 0x1, 0x0, 0x1, 0x1, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
3.000000, | |
1.000000 | |
], 0x0, 0x0, 0x1, 0xFFFFFFFF, 0xD, 0.000000, 0x5, 0x1, 0x0, 0x3, 0x2); | |
//[] | |
_01_19(); | |
} | |
frame_1: { | |
//[3,3,6,3] | |
_00_21(0x0, 0x1A, 10.000000, 0x3); | |
//[14,6,5,5,1,14,6,5,5] | |
_01_81(0x3, 0.000000, 0x0, 0x0, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0); | |
//[] | |
_01_18(); | |
} | |
}); | |
//0x4261 | |
defineState((0x014), 10, function () { | |
init: { | |
//[14] | |
_01_2F(0x30); | |
//[14] | |
_01_4E(0x10); | |
//[5] | |
_01_8C(0x1); | |
//[5] | |
_01_9F(0xA); | |
} | |
frame_0: { | |
//[3,3,6,3] | |
_00_21(0x0, 0x19, 0.000000, 0x3); | |
//[14,6,5,5,1,14,6,5,5] | |
_01_81(0x3, 0.000000, 0x0, 0x0, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0); | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x1, 0xD, 0x1, 0x0, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x6, 0xD, 0x0, 0x1, -0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
//[15,3,5,6,6,3] | |
_00_24(0x3, 0x0, 0xE7, 1.000000, 10.000000, 0x3); | |
//[6,6] | |
_01_AF(6.000000, 0.000000); | |
//[6,6] | |
_01_AA(27.630005, -0.683000); | |
//[16,15,5,15,15,15,5,12,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_02('uGameEffect', 0x12C, 0x1, 0x0, 0x1, 0x1, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
3.000000, | |
1.000000 | |
], 0x0, 0x0, 0x1, 0xFFFFFFFF, 0xD, 0.000000, 0x5, 0x1, 0x0, 0x3, 0x2); | |
//[] | |
_01_19(); | |
} | |
frame_1: { | |
//[3,3,6,3] | |
_00_21(0x0, 0x1A, 10.000000, 0x3); | |
//[14,6,5,5,1,14,6,5,5] | |
_01_81(0x3, 0.000000, 0x0, 0x0, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0); | |
//[] | |
_01_18(); | |
} | |
}); | |
//0x46F8 | |
defineState((0x015), 10, function () { | |
init: { | |
//[14] | |
_01_2F(0x30); | |
//[14] | |
_01_4E(0x10); | |
//[5] | |
_01_8C(0x1); | |
//[5] | |
_01_9F(0xA); | |
} | |
frame_0: { | |
//[3,3,6,3] | |
_00_21(0x0, 0x19, 0.000000, 0x3); | |
//[14,6,5,5,1,14,6,5,5] | |
_01_81(0x3, 0.000000, 0x0, 0x0, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0); | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x1, 0xD, 0x1, 0x0, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x6, 0xD, 0x0, 0x1, -0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
//[15,3,5,6,6,3] | |
_00_24(0x3, 0x0, 0xE7, 1.000000, 10.000000, 0x3); | |
//[6,6] | |
_01_AF(-2.000000, 0.000000); | |
//[6,6] | |
_01_AA(27.630005, -0.683000); | |
//[16,15,5,15,15,15,5,12,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_02('uGameEffect', 0x12C, 0x1, 0x0, 0x1, 0x1, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
3.000000, | |
1.000000 | |
], 0x0, 0x0, 0x1, 0xFFFFFFFF, 0xD, 0.000000, 0x5, 0x1, 0x0, 0x3, 0x2); | |
//[] | |
_01_19(); | |
} | |
frame_1: { | |
//[3,3,6,3] | |
_00_21(0x0, 0x1A, 10.000000, 0x3); | |
//[14,6,5,5,1,14,6,5,5] | |
_01_81(0x3, 0.000000, 0x0, 0x0, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0); | |
//[] | |
_01_18(); | |
} | |
}); | |
//0x4B8F | |
defineState((0x019), 1, function () { | |
init: { | |
} | |
frame_0: { | |
//[14] | |
_01_2F(0x1); | |
//[3,3,6,3] | |
_00_21(0x0, 0xC, 0.000000, 0x3); | |
//[14,6,5,5,1,14,6,5,5] | |
_01_81(0x3, 0.500000, 0x0, 0x1E, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0); | |
//[14] | |
_01_3C(0x1000000); | |
//[] | |
_01_17(); | |
} | |
}); | |
//0x4CBC | |
defineState((0x061), 120, function () { | |
init: { | |
//[14] | |
_01_2F(0x20001); | |
//[6,6] | |
_01_A6(0.000000, 0.000000); | |
} | |
frame_0: { | |
//[3,3,6,3] | |
_00_21(0x0, 0x95, 0.000000, 0x3); | |
//[15,3,5,6,6,3] | |
_00_24(0x1, 0x0, 0xF0, 1.000000, 0.000000, 0x3); | |
//[15,3,5,6,6,3] | |
_00_24(0x3, 0x0, 0xED, 1.000000, 0.000000, 0x3); | |
//[5,5,5,5,5,5,13,5,5] | |
_01_98(0x0, 0x478, -0x1, -0x1, -0x1, -0x1, [ | |
0.000000, | |
0.000000, | |
1.000000, | |
0.000000 | |
], -0x1, -0x1); | |
//[14,6,5,5,1,14,6,5,5] | |
_01_81(0x3, 0.300000, 0x0, 0x0, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0); | |
} | |
}); | |
//0x4ED5 | |
defineState((0x082), 195, function () { | |
init: { | |
//[14] | |
_01_2F(0x1); | |
//[14] | |
_01_3C(0x2080800); | |
} | |
frame_0: { | |
//[3,3,6,6,3] | |
_00_22(0x1, 0xA4, 0.000000, 25.000000, 0x3); | |
} | |
frame_30: { | |
//[15] | |
_01_10E(0x1); | |
//[5,3,5] | |
_00_08(0x2, 0x3, 0x3); | |
//[3,15,3,5,6,6,3,5,5,5] | |
_00_41(0x34, 0x3, 0x4, 0xC5, 1.000000, 10.000000, 0x3, -0x1, -0x1, -0x1); | |
//[15,5] | |
_00_42(0x3, 0x2); | |
//[5] | |
_00_07(0x32); | |
//[5,3,5] | |
_00_08(0x3, 0x3, 0x3); | |
//[3,15,3,5,6,6,3,5,5,5] | |
_00_41(0x35, 0x3, 0x4, 0xC6, 1.000000, 10.000000, 0x3, -0x1, -0x1, -0x1); | |
//[15,5] | |
_00_42(0x3, 0x3); | |
//[5] | |
_00_07(0x32); | |
//[5,3,5] | |
_00_08(0x4, 0x3, 0x3); | |
//[3,15,3,5,6,6,3,5,5,5] | |
_00_41(0x36, 0x3, 0x4, 0xC7, 1.000000, 10.000000, 0x3, -0x1, -0x1, -0x1); | |
//[15,5] | |
_00_42(0x3, 0x4); | |
//[5] | |
_00_07(0x32); | |
//[5,3,5] | |
_00_08(0x5, 0x3, 0x3); | |
//[3,15,3,5,6,6,3,5,5,5] | |
_00_41(0x37, 0x3, 0x4, 0xC8, 1.000000, 10.000000, 0x3, -0x1, -0x1, -0x1); | |
//[15,5] | |
_00_42(0x3, 0x5); | |
//[5] | |
_00_07(0x32); | |
//[5,3,5] | |
_00_08(0x6, 0x3, 0x3); | |
//[3,15,3,5,6,6,3,5,5,5] | |
_00_41(0x66, 0x3, 0x4, 0xCD, 1.000000, 10.000000, 0x3, -0x1, -0x1, -0x1); | |
//[15,5] | |
_00_42(0x3, 0x14); | |
//[5] | |
_00_07(0x32); | |
} | |
frame_72: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x4, 0x0, 0xA, 0x0, 0x7, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_75: { | |
//[15] | |
_01_10E(0x1); | |
//[5,3,5] | |
_00_08(0x0, 0x3, 0x3); | |
//[3,15,3,5,6,6,3,5,5,5] | |
_00_41(0x32, 0x3, 0x4, 0xC3, 1.000000, 10.000000, 0x3, -0x1, -0x1, -0x1); | |
//[15,5] | |
_00_42(0x3, 0x0); | |
//[5] | |
_00_07(0x32); | |
//[5,3,5] | |
_00_08(0x1, 0x3, 0x3); | |
//[3,15,3,5,6,6,3,5,5,5] | |
_00_41(0x33, 0x3, 0x4, 0xC4, 1.000000, 10.000000, 0x3, -0x1, -0x1, -0x1); | |
//[15,5] | |
_00_42(0x3, 0x1); | |
//[5] | |
_00_07(0x32); | |
} | |
frame_88: { | |
} | |
frame_185: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x4, 0x0, 0xB, 0x0, 0xF, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_195: { | |
//[15,5] | |
_01_00(0x0, 0x0); | |
} | |
}); | |
//0x5761 | |
defineState((0x083), 195, function () { | |
init: { | |
//[14] | |
_01_2F(0x1); | |
//[14] | |
_01_3C(0x2080800); | |
} | |
frame_0: { | |
//[3,3,6,6,3] | |
_00_22(0x1, 0xA4, 0.000000, 25.000000, 0x3); | |
} | |
frame_72: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x4, 0x0, 0xA, 0x0, 0x7, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_88: { | |
//[14,6,5,5,1,14,6,5,5] | |
_01_81(0xC, 0.700000, 0xA, 0xA, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0); | |
} | |
frame_185: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x4, 0x0, 0xB, 0x0, 0xF, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
}); | |
//0x597A | |
defineState((0x084), 195, function () { | |
init: { | |
//[14] | |
_01_2F(0x1); | |
//[14] | |
_01_3C(0x2080800); | |
} | |
frame_0: { | |
//[3,3,6,6,3] | |
_00_22(0x1, 0xA4, 0.000000, 25.000000, 0x3); | |
} | |
frame_72: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x4, 0x0, 0xA, 0x0, 0x7, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_88: { | |
//[14,6,5,5,1,14,6,5,5] | |
_01_81(0xC, 0.700000, 0xA, 0xA, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0); | |
} | |
frame_185: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x4, 0x0, 0xB, 0x0, 0xF, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
}); | |
//0x5B93 | |
defineState((0x085), 60, function () { | |
init: { | |
//[14] | |
_01_2F(0x1); | |
//[14] | |
_01_3C(0x2082800); | |
} | |
frame_0: { | |
//[3,3,6,3] | |
_00_21(0x0, 0x4B, 10.000000, 0x3); | |
//[5,5,5,5,5,5,13,5,5] | |
_01_98(0x0, 0x46E, -0x1, -0x1, -0x1, -0x1, [ | |
0.000000, | |
0.000000, | |
1.000000, | |
0.000000 | |
], -0x1, -0x1); | |
} | |
frame_29: { | |
//[3,3,6,3] | |
_00_21(0x0, 0x4C, 10.000000, 0x3); | |
} | |
frame_33: { | |
//[3,3,6,3] | |
_00_21(0x0, 0x4D, 10.000000, 0x3); | |
//[6,6] | |
_01_AF(-20.000000, 0.000000); | |
//[6,6] | |
_01_AA(20.000000, -0.980000); | |
} | |
frame_59: { | |
//[14,14,5] | |
_01_11(0x1, 0xFFFFFFFF, 0x88); | |
//[] | |
_01_13(); | |
} | |
}); | |
//0x5E07 | |
defineState((0x087), 3, function () { | |
init: { | |
//[14] | |
_01_2F(0x1); | |
//[14] | |
_01_3C(0x2080000); | |
//[] | |
_01_A3(); | |
//[6] | |
_01_B9(0.000000); | |
//[15,5] | |
_01_107(0x7, 0x1); | |
} | |
frame_0: { | |
//[3,3,6,3] | |
_00_21(0x1, 0xA3, 3.000000, 0x3); | |
//[5,5,5,5,5,5,13,5,5] | |
_01_98(0x0, 0x46E, -0x1, -0x1, -0x1, -0x1, [ | |
0.000000, | |
0.000000, | |
1.000000, | |
0.000000 | |
], -0x1, -0x1); | |
//[15] | |
_01_D3(0x2); | |
} | |
frame_1: { | |
//[5,5] | |
_00_46(0x0, 0x1); | |
//[5,3,5] | |
_00_08(0x0, 0x2, 0x2); | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x5, 0x0, 0x30, 0x0, 0x7, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
//[5] | |
_00_07(0x1); | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x5, 0x0, 0x31, 0x0, 0x7, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_2: { | |
//[] | |
_01_17(); | |
} | |
}); | |
//0x611F | |
defineState((0x089), 11, function () { | |
init: { | |
//[14] | |
_01_2F(0x1); | |
//[14] | |
_01_3C(0x2081004); | |
//[14] | |
_01_37(0x400000); | |
//[] | |
_01_A3(); | |
//[6] | |
_01_B7(90.000000); | |
} | |
frame_0: { | |
//[15] | |
_01_7B(0x2); | |
//[3,3,6,3] | |
_00_21(0x1, 0xA5, 0.000000, 0x3); | |
} | |
frame_1: { | |
//[3,6,1] | |
_01_110(0x14, 0.000000, 0x1); | |
//[15,15,15,5,12,12,15,6] | |
_03_0B(0x35, 0x1, 0x0, -0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0.000000); | |
} | |
frame_5: { | |
//[15] | |
_01_10E(0x2); | |
//[5,3,5] | |
_00_08(0x0, 0x3, 0x3); | |
//[3,15,3,5,6,6,3,5,5,5] | |
_00_41(0x3C, 0x3, 0x4, 0xD2, 1.000000, 10.000000, 0x3, -0x1, -0x1, -0x1); | |
//[15,5] | |
_00_42(0x3, 0xA); | |
//[5] | |
_00_07(0x32); | |
//[5,3,5] | |
_00_08(0x1, 0x3, 0x3); | |
//[3,15,3,5,6,6,3,5,5,5] | |
_00_41(0x3D, 0x3, 0x4, 0xD3, 1.000000, 10.000000, 0x3, -0x1, -0x1, -0x1); | |
//[15,5] | |
_00_42(0x3, 0xB); | |
//[5] | |
_00_07(0x32); | |
//[5,3,5] | |
_00_08(0x2, 0x3, 0x3); | |
//[3,15,3,5,6,6,3,5,5,5] | |
_00_41(0x3E, 0x3, 0x4, 0xD4, 1.000000, 10.000000, 0x3, -0x1, -0x1, -0x1); | |
//[15,5] | |
_00_42(0x3, 0xC); | |
//[5] | |
_00_07(0x32); | |
//[5,3,5] | |
_00_08(0x3, 0x3, 0x3); | |
//[3,15,3,5,6,6,3,5,5,5] | |
_00_41(0x3F, 0x3, 0x4, 0xD5, 1.000000, 10.000000, 0x3, -0x1, -0x1, -0x1); | |
//[15,5] | |
_00_42(0x3, 0xD); | |
//[5] | |
_00_07(0x32); | |
//[5,3,5] | |
_00_08(0x4, 0x3, 0x3); | |
//[3,15,3,5,6,6,3,5,5,5] | |
_00_41(0x40, 0x3, 0x4, 0xD6, 1.000000, 10.000000, 0x3, -0x1, -0x1, -0x1); | |
//[15,5] | |
_00_42(0x3, 0xE); | |
//[5] | |
_00_07(0x32); | |
//[5,3,5] | |
_00_08(0x5, 0x3, 0x3); | |
//[3,15,3,5,6,6,3,5,5,5] | |
_00_41(0x41, 0x3, 0x4, 0xD7, 1.000000, 10.000000, 0x3, -0x1, -0x1, -0x1); | |
//[15,5] | |
_00_42(0x3, 0xF); | |
//[5] | |
_00_07(0x32); | |
//[5,3,5] | |
_00_08(0x6, 0x3, 0x3); | |
//[3,15,3,5,6,6,3,5,5,5] | |
_00_41(0x42, 0x3, 0x4, 0xD8, 1.000000, 10.000000, 0x3, -0x1, -0x1, -0x1); | |
//[15,5] | |
_00_42(0x3, 0x10); | |
//[5] | |
_00_07(0x32); | |
//[5,3,5] | |
_00_08(0x7, 0x3, 0x3); | |
//[3,15,3,5,6,6,3,5,5,5] | |
_00_41(0x43, 0x3, 0x4, 0xD9, 1.000000, 10.000000, 0x3, -0x1, -0x1, -0x1); | |
//[15,5] | |
_00_42(0x3, 0x11); | |
//[5] | |
_00_07(0x32); | |
//[5,3,5] | |
_00_08(0x8, 0x3, 0x3); | |
//[3,15,3,5,6,6,3,5,5,5] | |
_00_41(0x44, 0x3, 0x4, 0xDA, 1.000000, 10.000000, 0x3, -0x1, -0x1, -0x1); | |
//[15,5] | |
_00_42(0x3, 0x12); | |
//[5] | |
_00_07(0x32); | |
//[5,3,5] | |
_00_08(0x9, 0x3, 0x3); | |
//[3,15,3,5,6,6,3,5,5,5] | |
_00_41(0x6A, 0x3, 0x4, 0xDC, 1.000000, 10.000000, 0x3, -0x1, -0x1, -0x1); | |
//[15,5] | |
_00_42(0x3, 0x18); | |
//[5] | |
_00_07(0x32); | |
} | |
frame_10: { | |
//[] | |
_01_16(); | |
} | |
frame_11: { | |
//[15,5] | |
_01_00(0x5, 0x8); | |
} | |
}); | |
//0x6C64 | |
defineState((0x08B), 60, function () { | |
init: { | |
//[14] | |
_01_2F(0x1); | |
//[14] | |
_01_3C(0x2080004); | |
//[] | |
_01_A3(); | |
} | |
frame_0: { | |
//[3,3,6,3] | |
_00_21(0x1, 0xA6, 10.000000, 0x3); | |
//[15] | |
_01_D3(0x4); | |
} | |
frame_1: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x5, 0x0, 0x13, 0x0, 0x7, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_28: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x6, 0x17, 0x0, 0x0, 0x16, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_60: { | |
//[] | |
_01_16(); | |
} | |
}); | |
//0x6E68 | |
defineState((0x096), 17, function () { | |
init: { | |
//[14] | |
_01_2F(0x801); | |
//[] | |
_01_A2(); | |
//[6] | |
_01_B9(0.000000); | |
//[15,5] | |
_01_107(0x0, 0x1); | |
} | |
frame_0: { | |
//[3,3,6,3] | |
_00_21(0x1, 0x0, 0.000000, 0x3); | |
//[14,6,5,5,1,14,6,5,5] | |
_01_81(0x3, 0.000000, 0x0, 0x1E, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0); | |
//[15,3,5,6,6,3] | |
_00_24(0x3, 0x0, 0xE6, 1.000000, 10.000000, 0x3); | |
//[5,5] | |
_01_99(0x1E, 0x1E); | |
//[15] | |
_01_D3(0x2); | |
} | |
frame_1: { | |
} | |
frame_2: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x5, 0x0, 0x1, 0x0, 0x7, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_16: { | |
//[15,3,5,6,6,3] | |
_00_24(0x3, 0x0, 0xEF, 1.000000, 10.000000, 0x3); | |
//[15] | |
_01_A1(0x0); | |
} | |
}); | |
//0x7157 | |
defineState((0x097), 31, function () { | |
init: { | |
//[14] | |
_01_2F(0x801); | |
//[] | |
_01_A2(); | |
//[6] | |
_01_B9(0.000000); | |
//[15,5] | |
_01_107(0x0, 0x1); | |
} | |
frame_0: { | |
//[3,3,6,3] | |
_00_21(0x1, 0x1, 4.000000, 0x3); | |
//[14,6,5,5,1,14,6,5,5] | |
_01_81(0x3, 0.000000, 0x0, 0x1E, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0); | |
//[5,5] | |
_01_99(0x1F, 0x1F); | |
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_01('uGameEffect', 0x12C, 0x3, 0x0, 0x0, 0x1, 0x12, [ | |
18.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
//[15,3,5,6,6,3] | |
_00_24(0x3, 0x0, 0xE6, 1.000000, 10.000000, 0x3); | |
//[15] | |
_01_D3(0x2); | |
} | |
frame_1: { | |
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_03('uGameEffect', 0x64, 0x0, 0x0, 0x1, 0x1, -0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x20D0, 0x0, 0x1, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x2, 0x3, 0x2); | |
} | |
frame_2: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x5, 0x0, 0x2, 0x0, 0x7, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_29: { | |
//[15,3,5,6,6,3] | |
_00_24(0x3, 0x0, 0xEF, 1.000000, 10.000000, 0x3); | |
} | |
frame_30: { | |
//[15] | |
_01_A1(0x0); | |
} | |
}); | |
//0x7670 | |
defineState((0x098), 33, function () { | |
init: { | |
//[14] | |
_01_2F(0x801); | |
//[] | |
_01_A2(); | |
//[6] | |
_01_B9(0.000000); | |
//[15,5] | |
_01_107(0x0, 0x1); | |
} | |
frame_0: { | |
//[3,3,6,3] | |
_00_21(0x1, 0x2, 5.000000, 0x3); | |
//[14,6,5,5,1,14,6,5,5] | |
_01_81(0x3, 0.000000, 0x0, 0x1E, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0); | |
//[15,3,5,6,6,3] | |
_00_24(0x3, 0x0, 0xE6, 1.000000, 10.000000, 0x3); | |
//[5,5,5] | |
_01_9A(-0x1, 0x5B, 0xA); | |
//[15] | |
_01_D3(0x1); | |
} | |
frame_1: { | |
//[5,5] | |
_01_99(0x20, 0x20); | |
} | |
frame_2: { | |
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_03('uGameEffect', 0x64, 0x0, 0x0, 0x1, 0x1, -0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x20D0, 0x0, 0x2, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x2, 0x3, 0x2); | |
//[15] | |
_01_D3(0x3); | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x5, 0x0, 0x3, 0x0, 0x7, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_7: { | |
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_01('uGameEffect', 0x12C, 0x3, 0x0, 0x0, 0x1, 0x12, [ | |
18.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
} | |
frame_22: { | |
//[15,3,5,6,6,3] | |
_00_24(0x3, 0x0, 0xEF, 1.000000, 10.000000, 0x3); | |
//[15] | |
_01_D3(0x1); | |
} | |
frame_32: { | |
//[15] | |
_01_A1(0x0); | |
} | |
}); | |
//0x7C11 | |
defineState((0x099), 17, function () { | |
init: { | |
//[14] | |
_01_2F(0x802); | |
//[] | |
_01_A2(); | |
//[6] | |
_01_B9(0.000000); | |
//[15,5] | |
_01_107(0x2, 0x1); | |
} | |
frame_0: { | |
//[3,3,6,3] | |
_00_21(0x1, 0x3, 0.000000, 0x3); | |
//[14,6,5,5,1,14,6,5,5] | |
_01_81(0x3, 0.500000, 0x0, 0x1E, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0); | |
//[5,5] | |
_01_99(0x21, 0x21); | |
//[15,3,5,6,6,3] | |
_00_24(0x3, 0x0, 0xE8, 1.000000, 10.000000, 0x3); | |
//[15] | |
_01_D3(0x2); | |
} | |
frame_2: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x5, 0x0, 0x1, 0x0, 0x7, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_16: { | |
//[15] | |
_01_A1(0x1); | |
} | |
frame_17: { | |
//[15,5] | |
_01_00(0x0, 0xA); | |
} | |
}); | |
//0x7EE0 | |
defineState((0x09A), 29, function () { | |
init: { | |
//[14] | |
_01_2F(0x802); | |
//[] | |
_01_A2(); | |
//[6] | |
_01_B9(0.000000); | |
//[15,5] | |
_01_107(0x2, 0x1); | |
} | |
frame_0: { | |
//[3,3,6,3] | |
_00_21(0x1, 0x4, 5.000000, 0x3); | |
//[14,6,5,5,1,14,6,5,5] | |
_01_81(0x3, 0.000000, 0x0, 0x1E, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0); | |
//[5,5] | |
_01_99(0x22, 0x22); | |
//[15,3,5,6,6,3] | |
_00_24(0x3, 0x0, 0xE6, 1.000000, 10.000000, 0x3); | |
//[15] | |
_01_D3(0x2); | |
} | |
frame_2: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x5, 0x0, 0x2, 0x0, 0x7, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_7: { | |
//[15] | |
_01_D3(0x3); | |
} | |
frame_8: { | |
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_01('uGameEffect', 0x12C, 0x3, 0x0, 0x0, 0x1, -0x1, [ | |
0.000000, | |
0.000000, | |
83.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
} | |
frame_18: { | |
//[15] | |
_01_D3(0x1); | |
} | |
frame_28: { | |
//[15] | |
_01_A1(0x1); | |
} | |
frame_29: { | |
//[15,5] | |
_01_00(0x0, 0xA); | |
} | |
}); | |
//0x8338 | |
defineState((0x09B), 39, function () { | |
init: { | |
//[14] | |
_01_2F(0x802); | |
//[] | |
_01_A2(); | |
//[6] | |
_01_B9(0.000000); | |
//[15,5] | |
_01_107(0x2, 0x1); | |
} | |
frame_0: { | |
//[3,3,6,3] | |
_00_21(0x1, 0x5, 4.000000, 0x3); | |
//[14,6,5,5,1,14,6,5,5] | |
_01_81(0x3, 0.000000, 0x0, 0x1E, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0); | |
//[5,5] | |
_01_99(0x23, 0x23); | |
//[15,3,5,6,6,3] | |
_00_24(0x3, 0x0, 0xE9, 1.000000, 10.000000, 0x3); | |
//[15] | |
_01_D3(0x2); | |
} | |
frame_2: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x5, 0x0, 0x3, 0x0, 0x7, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_7: { | |
//[15] | |
_01_D3(0x3); | |
} | |
frame_8: { | |
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_01('uGameEffect', 0x12C, 0x3, 0x0, 0x0, 0x1, 0x12, [ | |
18.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
} | |
frame_9: { | |
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_01('uGameEffect', 0x12C, 0x3, 0x0, 0x0, 0x1, 0x16, [ | |
18.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_01('uGameEffect', 0x12C, 0x3, 0x0, 0x0, 0x1, 0x0, [ | |
-20.000000, | |
0.000000, | |
53.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
} | |
frame_10: { | |
//[14,6,5,5,1,14,6,5,5] | |
_01_81(0x4, 0.700000, 0xA, 0xA, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0); | |
//[14,6,5,5,1,14,6,5,5] | |
_01_81(0x8, 0.300000, 0xA, 0xA, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0); | |
} | |
frame_11: { | |
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_01('uGameEffect', 0x12C, 0x3, 0x0, 0x0, 0x1, 0x16, [ | |
18.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
} | |
frame_12: { | |
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_01('uGameEffect', 0x12C, 0x3, 0x0, 0x0, 0x1, 0x16, [ | |
18.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
} | |
frame_14: { | |
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_01('uGameEffect', 0x12C, 0x3, 0x0, 0x0, 0x1, 0x16, [ | |
18.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
} | |
frame_16: { | |
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_01('uGameEffect', 0x12C, 0x3, 0x0, 0x0, 0x1, 0x16, [ | |
18.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
} | |
frame_26: { | |
//[15] | |
_01_D3(0x1); | |
} | |
frame_28: { | |
//[15,3,5,6,6,3] | |
_00_24(0x3, 0x0, 0xEF, 1.000000, 10.000000, 0x3); | |
} | |
frame_38: { | |
//[15] | |
_01_A1(0x1); | |
} | |
frame_39: { | |
//[15,5] | |
_01_00(0x0, 0xA); | |
} | |
}); | |
//0x8F40 | |
defineState((0x09C), 23, function () { | |
init: { | |
//[14] | |
_01_2F(0x820); | |
//[15] | |
_01_09(0xFFFFFFFF); | |
//[14] | |
_01_4E(0x8000); | |
//[15,5] | |
_01_107(0x1, 0x1); | |
} | |
frame_0: { | |
//[] | |
_01_84(); | |
//[3,3,6,3] | |
_00_21(0x1, 0x14, 0.000000, 0x3); | |
//[14,6,5,5,1,14,6,5,5] | |
_01_81(0x3, 0.000000, 0x0, 0x1E, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0); | |
//[14,6,5,5,1,14,6,5,5] | |
_01_81(0xC, 1.000000, 0x0, 0x14, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0); | |
//[5,5] | |
_01_99(0x24, 0x24); | |
//[15,3,5,6,6,3] | |
_00_24(0x3, 0x0, 0xE7, 1.000000, 10.000000, 0x3); | |
//[15] | |
_01_D3(0x2); | |
} | |
frame_2: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x5, 0x0, 0x1, 0x0, 0x7, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_22: { | |
//[15] | |
_01_A1(0x2); | |
} | |
frame_23: { | |
//[15,5] | |
_01_00(0x0, 0x16); | |
} | |
}); | |
//0x928C | |
defineState((0x09D), 31, function () { | |
init: { | |
//[14] | |
_01_2F(0x820); | |
//[15] | |
_01_09(0xFFFFFFFF); | |
//[14] | |
_01_4E(0x8000); | |
//[15,5] | |
_01_107(0x1, 0x1); | |
} | |
frame_0: { | |
//[] | |
_01_84(); | |
//[3,3,6,3] | |
_00_21(0x1, 0x15, 3.000000, 0x3); | |
//[14,6,5,5,1,14,6,5,5] | |
_01_81(0x3, 0.000000, 0x0, 0x1E, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0); | |
//[5,5] | |
_01_99(0x25, 0x25); | |
//[15,3,5,6,6,3] | |
_00_24(0x3, 0x0, 0xE6, 1.000000, 10.000000, 0x3); | |
//[15] | |
_01_D3(0x2); | |
} | |
frame_2: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x5, 0x0, 0x2, 0x0, 0x7, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_5: { | |
//[15] | |
_01_D3(0x3); | |
} | |
frame_8: { | |
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_03('uGameEffect', 0x64, 0x0, 0x0, 0x1, 0x1, -0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x20D0, 0x0, 0x10, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x5, 0x3, 0x2); | |
} | |
frame_30: { | |
//[15] | |
_01_A1(0x2); | |
} | |
frame_31: { | |
//[15,5] | |
_01_00(0x0, 0x16); | |
} | |
}); | |
//0x96DC | |
defineState((0x09E), 35, function () { | |
init: { | |
//[14] | |
_01_2F(0x820); | |
//[15] | |
_01_09(0xFFFFFFFF); | |
//[15,5] | |
_01_107(0x1, 0x1); | |
} | |
frame_0: { | |
//[3,3,6,3] | |
_00_21(0x1, 0x16, 4.000000, 0x3); | |
//[14,6,5,5,1,14,6,5,5] | |
_01_81(0x3, 0.000000, 0x0, 0x1E, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0); | |
//[14,6,5,5,1,14,6,5,5] | |
_01_81(0xC, 1.000000, 0x0, 0x14, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0); | |
//[15,3,5,6,6,3] | |
_00_24(0x3, 0x0, 0xE9, 1.000000, 10.000000, 0x3); | |
//[5,5,5] | |
_01_9A(0x5C, 0x5D, 0x9); | |
//[15] | |
_01_D3(0x2); | |
} | |
frame_1: { | |
//[5,5] | |
_01_99(0x26, 0x26); | |
} | |
frame_2: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x5, 0x0, 0x3, 0x0, 0x7, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_6: { | |
//[15] | |
_01_D3(0x3); | |
} | |
frame_21: { | |
//[15,3,5,6,6,3] | |
_00_24(0x3, 0x0, 0xEF, 1.000000, 10.000000, 0x3); | |
} | |
frame_25: { | |
//[15] | |
_01_D3(0x1); | |
} | |
frame_34: { | |
//[15] | |
_01_A1(0x2); | |
} | |
frame_35: { | |
//[15,5] | |
_01_00(0x0, 0x16); | |
} | |
}); | |
//0x9B08 | |
defineState((0x09F), 35, function () { | |
init: { | |
//[14] | |
_01_2F(0x820); | |
//[15] | |
_01_09(0xFFFFFFFF); | |
//[15,5] | |
_01_107(0x1, 0x1); | |
} | |
frame_0: { | |
//[5,5] | |
_01_99(0x27, 0x27); | |
//[3,3,6,3] | |
_00_21(0x1, 0x2B, 3.000000, 0x3); | |
//[14,6,5,5,1,14,6,5,5] | |
_01_81(0x3, 0.000000, 0x0, 0x1E, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0); | |
//[14,6,5,5,1,14,6,5,5] | |
_01_81(0xC, 1.000000, 0x0, 0x14, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0); | |
//[15,3,5,6,6,3] | |
_00_24(0x3, 0x0, 0xE9, 1.000000, 10.000000, 0x3); | |
//[15] | |
_01_D3(0x2); | |
} | |
frame_2: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x5, 0x0, 0x3, 0x0, 0x7, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_7: { | |
//[15] | |
_01_D3(0x3); | |
} | |
frame_21: { | |
//[15,3,5,6,6,3] | |
_00_24(0x3, 0x0, 0xEF, 1.000000, 10.000000, 0x3); | |
} | |
frame_30: { | |
//[15] | |
_01_D3(0x1); | |
} | |
frame_34: { | |
//[15] | |
_01_A1(0x2); | |
} | |
frame_35: { | |
//[15,5] | |
_01_00(0x0, 0x16); | |
} | |
}); | |
//0x9EEC | |
defineState((0x0AA), 30, function () { | |
init: { | |
//[14] | |
_01_2F(0x1); | |
//[14] | |
_01_3C(0x2080000); | |
//[] | |
_01_A3(); | |
//[6] | |
_01_B9(0.000000); | |
//[] | |
_01_82(); | |
} | |
frame_0: { | |
//[3,3,6,3] | |
_00_21(0x0, 0x49, 3.000000, 0x3); | |
//[5,5,5,5,5,5,13,5,5] | |
_01_98(0x0, 0x46E, -0x1, -0x1, -0x1, -0x1, [ | |
0.000000, | |
0.000000, | |
1.000000, | |
0.000000 | |
], -0x1, -0x1); | |
//[15] | |
_01_0D(0x3); | |
//[14] | |
_01_3C(0x18000); | |
} | |
frame_1: { | |
//[14] | |
_01_61(0x4000000); | |
//[5,3,5] | |
_00_08(0x0, 0x2, 0x1); | |
//[5,5] | |
_01_99(0x5, 0x5); | |
} | |
frame_2: { | |
//[14] | |
_01_3D(0x18000); | |
} | |
frame_5: { | |
//[] | |
_01_104(); | |
} | |
frame_15: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x5, 0x0, 0x2B, 0x0, 0x7, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_23: { | |
//[] | |
_00_2C(); | |
} | |
frame_30: { | |
//[15] | |
_01_0D(0x0); | |
} | |
}); | |
//0xA272 | |
defineState((0x0AB), 46, function () { | |
init: { | |
//[14] | |
_01_2F(0x801); | |
//[] | |
_01_A2(); | |
//[6] | |
_01_B9(0.000000); | |
//[5] | |
_01_DB(-0x2710); | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x1, 0x1A, 0x5, 0x1, -0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
//[15,5] | |
_01_107(0xC, 0x1); | |
} | |
frame_0: { | |
//[15] | |
_01_0D(0x3); | |
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_03('uGameEffect', 0x0, 0x12, 0x0, 0x1, 0x1, 0x5, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x1020D0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
//[1] | |
_01_87(0x1); | |
//[3,3,6,3] | |
_00_21(0x1, 0xFE, 0.000000, 0x3); | |
} | |
frame_4: { | |
//[6] | |
_01_79(0.000000); | |
} | |
frame_16: { | |
//[6] | |
_01_79(1.000000); | |
//[5,5] | |
_01_99(0x3, 0x20); | |
} | |
frame_17: { | |
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_03('uGameEffect', 0x64, 0x0, 0x0, 0x1, 0x1, -0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x1020D0, 0x0, 0x2, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x2, 0x3, 0x2); | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x5, 0x0, 0x3, 0x0, 0x7, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_18: { | |
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_01('uGameEffect', 0x12C, 0x3, 0x0, 0x0, 0x1, 0x12, [ | |
18.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x100000, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
} | |
frame_19: { | |
//[15] | |
_01_0D(0x0); | |
//[1] | |
_01_87(0x0); | |
} | |
frame_36: { | |
//[15] | |
_01_D3(0x1); | |
} | |
frame_45: { | |
//[15] | |
_01_A1(0x0); | |
} | |
}); | |
//0xA92B | |
defineState((0x0AC), 21, function () { | |
init: { | |
//[14] | |
_01_2F(0x1820); | |
//[14] | |
_01_3C(0x201C); | |
//[15] | |
_01_09(0xFFFFFFFE); | |
//[] | |
_01_A2(); | |
//[6] | |
_01_B9(0.000000); | |
//[15,5] | |
_01_107(0x0, 0x1); | |
//[15,5] | |
_01_107(0x5, 0x1); | |
} | |
frame_0: { | |
//[12,1] | |
_01_BF([ | |
0.000000, | |
200.000000, | |
0.000000 | |
], 0x1); | |
//[] | |
_01_82(); | |
//[3,3,6,3] | |
_00_21(0x0, 0x1C, 10.000000, 0x3); | |
//[5,6,6,6,1,1] | |
_01_CE(0x14, 50.000000, 0.000000, 0.000000, 0x1, 0x1); | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x1, 0xD, 0x0, 0x0, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
//[14] | |
_01_51(0x4000); | |
//[5,3,5] | |
_00_08(0x0, 0x2, 0x1); | |
//[6,6,6] | |
_01_A5(0.000000, 0.000000, 50.000000); | |
//[] | |
_01_18(); | |
} | |
frame_1: { | |
//[14] | |
_01_2F(0x1801); | |
//[3,3,6,3] | |
_00_21(0x0, 0x17, 6.000000, 0x3); | |
//[] | |
_01_A3(); | |
//[] | |
_01_14(); | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x6, 0xE, 0x0, 0x1, -0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
//[14] | |
_01_3D(0x2000); | |
} | |
frame_6: { | |
//[14] | |
_01_3D(0x1C); | |
//[3,3,6,3] | |
_00_21(0x1, 0x41, 6.000000, 0x3); | |
//[5,5] | |
_01_99(0x64, 0x28); | |
//[15,3,5,6,6,3] | |
_00_24(0x3, 0x0, 0xE6, 1.000000, 10.000000, 0x3); | |
//[14] | |
_01_51(0x4000); | |
//[5,3,5] | |
_00_08(0x0, 0x3, 0x1); | |
//[6] | |
_01_89(8.000000); | |
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_01('uGameEffect', 0x12C, 0x2, 0x0, 0x1, 0x1, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x200, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x1, 0x1, 0x0, 0x3, 0x1); | |
} | |
frame_7: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x4, 0x0, 0x2, 0x0, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
//[14] | |
_01_51(0x4000); | |
//[5,3,5] | |
_00_08(0x0, 0x2, 0x1); | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x5, 0x0, 0x47, 0x0, 0x7, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_9: { | |
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_03('uGameEffect', 0x64, 0xC, 0x0, 0x1, 0x1, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x20D0, 0x0, 0x1, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x0, 0x2); | |
} | |
frame_10: { | |
//[14] | |
_01_2F(0x1820); | |
//[3,3,6,3] | |
_00_21(0x1, 0x42, 6.000000, 0x3); | |
//[6,6] | |
_01_AA(25.000000, -0.980000); | |
//[6,6] | |
_01_A6(7.000000, -0.200000); | |
//[16,15,5,15,15,15,5,12,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_02('uGameEffect', 0x12C, 0x5, 0x0, 0x1, 0x1, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.750000, | |
0.750000, | |
0.750000 | |
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x0, 0x1); | |
} | |
frame_20: { | |
//[3,3,6,3] | |
_00_21(0x1, 0x43, 70.000000, 0x3); | |
//[] | |
_01_18(); | |
} | |
frame_21: { | |
//[14] | |
_01_2F(0x1801); | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x6, 0xE, 0x0, 0x1, -0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_01('uGameEffect', 0x12C, 0x2, 0x0, 0x1, 0x1, -0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.800000, | |
0.800000, | |
0.800000 | |
], 0x200, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x0, 0x2); | |
} | |
}); | |
//0xB588 | |
defineState((0x0AD), 51, function () { | |
init: { | |
//[14] | |
_01_2F(0x1820); | |
//[14] | |
_01_3C(0x201C); | |
//[15] | |
_01_09(0xFFFFFFFE); | |
//[] | |
_01_A2(); | |
//[14] | |
_01_42(0x40); | |
//[6] | |
_01_B9(0.000000); | |
//[15,5] | |
_01_107(0x0, 0x1); | |
//[15,5] | |
_01_107(0x5, 0x1); | |
} | |
frame_0: { | |
//[12,1] | |
_01_BF([ | |
0.000000, | |
200.000000, | |
0.000000 | |
], 0x1); | |
//[] | |
_01_82(); | |
//[3,3,6,3] | |
_00_21(0x0, 0x1C, 10.000000, 0x3); | |
//[5,6,6,6,1,1] | |
_01_CE(0x14, -80.000000, 0.000000, 0.000000, 0x1, 0x1); | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x1, 0xD, 0x0, 0x0, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
//[14] | |
_01_51(0x4000); | |
//[5,3,5] | |
_00_08(0x0, 0x2, 0x1); | |
//[6,6,6] | |
_01_A5(0.000000, 0.000000, 50.000000); | |
//[] | |
_01_18(); | |
} | |
frame_1: { | |
//[14] | |
_01_2F(0x1801); | |
//[3,3,6,3] | |
_00_21(0x0, 0x17, 10.000000, 0x3); | |
//[] | |
_01_14(); | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x6, 0xE, 0x0, 0x1, -0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
//[14] | |
_01_3D(0x2000); | |
} | |
frame_6: { | |
//[14] | |
_01_2F(0x4001801); | |
//[14] | |
_01_3D(0x1C); | |
//[3,3,6,3] | |
_00_21(0x1, 0x33, 10.000000, 0x3); | |
//[15,3,5,6,6,3] | |
_00_24(0x3, 0x0, 0xE7, 1.000000, 10.000000, 0x3); | |
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_03('uGameEffect', 0x64, 0xD, 0x0, 0x1, 0x1, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x20D0, 0x0, 0x1, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x0, 0x2); | |
//[14] | |
_01_51(0x4000); | |
//[5,3,5] | |
_00_08(0x0, 0x3, 0x1); | |
//[6] | |
_01_89(0.000000); | |
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_01('uGameEffect', 0x12C, 0x2, 0x0, 0x1, 0x1, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x200, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x1, 0x1, 0x0, 0x3, 0x1); | |
} | |
frame_9: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x4, 0x0, 0x0, 0x0, 0xF, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_15: { | |
//[7,15,15,15,15,5,15] | |
_03_30('AssistHadouken', 0x1, 0x1, 0x0, 0x1, -0x1, 0xA); | |
//[15,15,15,5] | |
_00_40(0x4, 0x0, 0x0, -0x1); | |
//[14] | |
_01_51(0x4000); | |
//[5,3,5] | |
_00_08(0x0, 0x2, 0x1); | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x5, 0x0, 0x46, 0x0, 0x7, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_16: { | |
//[16,15,5,15,15,15,5,12,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_02('uGameEffect', 0x12C, 0x5, 0x0, 0x1, 0x1, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x0, 0x1); | |
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_01('uGameEffect', 0x12C, 0x3, 0x0, 0x0, 0x1, 0x12, [ | |
18.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x0, 0x2); | |
} | |
frame_51: { | |
//[14] | |
_01_2F(0x1); | |
//[14] | |
_01_3C(0x1000000); | |
} | |
}); | |
//0xC15F | |
defineState((0x0AE), 69, function () { | |
init: { | |
//[14] | |
_01_2F(0x1820); | |
//[14] | |
_01_3C(0x201C); | |
//[15] | |
_01_09(0xFFFFFFFE); | |
//[] | |
_01_A2(); | |
//[6] | |
_01_B9(0.000000); | |
//[5] | |
_01_8C(0x1); | |
//[15,5] | |
_01_107(0x0, 0x1); | |
//[15,5] | |
_01_107(0x5, 0x1); | |
} | |
frame_0: { | |
//[12,1] | |
_01_BF([ | |
0.000000, | |
200.000000, | |
0.000000 | |
], 0x1); | |
//[] | |
_01_82(); | |
//[3,3,6,3] | |
_00_21(0x0, 0x1C, 10.000000, 0x3); | |
//[5,6,6,6,1,1] | |
_01_CE(0x14, -30.000000, 0.000000, 0.000000, 0x1, 0x1); | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x1, 0xD, 0x0, 0x0, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
//[14] | |
_01_51(0x4000); | |
//[5,3,5] | |
_00_08(0x0, 0x2, 0x1); | |
//[6,6,6] | |
_01_A5(0.000000, 0.000000, 50.000000); | |
//[] | |
_01_18(); | |
} | |
frame_1: { | |
//[14] | |
_01_2F(0x1801); | |
//[3,3,6,3] | |
_00_21(0x0, 0x17, 10.000000, 0x3); | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x6, 0xE, 0x0, 0x1, -0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
//[14] | |
_01_3D(0x2000); | |
} | |
frame_6: { | |
//[14] | |
_01_2F(0x1801); | |
//[14] | |
_01_3D(0x1C); | |
//[3,3,6,3] | |
_00_21(0x1, 0x35, 10.000000, 0x3); | |
//[5,5] | |
_01_99(0x66, 0x29); | |
//[15,3,5,6,6,3] | |
_00_24(0x3, 0x0, 0xE6, 1.000000, 10.000000, 0x3); | |
//[14] | |
_01_51(0x4000); | |
//[5,3,5] | |
_00_08(0x0, 0x3, 0x1); | |
//[6] | |
_01_89(0.000000); | |
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_01('uGameEffect', 0x12C, 0x2, 0x0, 0x1, 0x1, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x200, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x1, 0x1, 0x0, 0x3, 0x1); | |
} | |
frame_9: { | |
//[14] | |
_01_51(0x4000); | |
//[5,3,5] | |
_00_08(0x0, 0x2, 0x1); | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x5, 0x0, 0x48, 0x0, 0x7, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_11: { | |
//[14] | |
_01_2F(0x1820); | |
//[16,15,5,15,15,15,5,12,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_02('uGameEffect', 0x12C, 0x5, 0x0, 0x1, 0x1, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.600000, | |
0.600000, | |
0.600000 | |
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x0, 0x1); | |
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_03('uGameEffect', 0x64, 0xB, 0x0, 0x1, 0x1, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x20D0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 25.000000, 0x0, 0x0, 0x0, 0x0, 0x2); | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x4, 0x0, 0x1, 0x0, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_19: { | |
//[3,3,6,3] | |
_00_21(0x1, 0x36, 10.000000, 0x3); | |
//[6,6] | |
_01_A6(7.000000, 0.000000); | |
} | |
frame_23: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x4, 0x0, 0x1, 0x0, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_30: { | |
//[3,3,6,3] | |
_00_21(0x1, 0x36, 0.000000, 0x3); | |
} | |
frame_35: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x4, 0x0, 0x1, 0x0, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_41: { | |
//[3,3,6,3] | |
_00_21(0x1, 0x37, 10.000000, 0x3); | |
//[6,6] | |
_01_A6(0.000000, 0.000000); | |
} | |
frame_52: { | |
//[14] | |
_01_2F(0x1801); | |
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_01('uGameEffect', 0x12C, 0x2, 0x0, 0x1, 0x1, -0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.800000, | |
0.800000, | |
0.800000 | |
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x0, 0x2); | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x6, 0xE, 0x0, 0x1, -0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
}); | |
//0xCEE8 | |
defineState((0x0AF), 48, function () { | |
init: { | |
//[14] | |
_01_2F(0x801); | |
//[] | |
_01_A2(); | |
//[6] | |
_01_B9(0.000000); | |
//[15,5] | |
_01_107(0x1, 0x1); | |
} | |
frame_0: { | |
//[3,3,6,3] | |
_00_21(0x1, 0xA, 4.000000, 0x3); | |
//[5,5] | |
_01_99(0x28, 0xC); | |
//[15,3,5,6,6,3] | |
_00_24(0x3, 0x0, 0xE9, 1.000000, 10.000000, 0x3); | |
//[15] | |
_01_D3(0x2); | |
} | |
frame_14: { | |
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_01('uGameEffect', 0x12C, 0x3, 0x0, 0x0, 0x1, 0x12, [ | |
18.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
} | |
frame_17: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x5, 0x0, 0x7, 0x0, 0x7, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_21: { | |
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_03('uGameEffect', 0x64, 0x0, 0x0, 0x1, 0x1, -0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x20D0, 0x0, 0x8, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x2, 0x3, 0x2); | |
} | |
frame_40: { | |
//[15,3,5,6,6,3] | |
_00_24(0x3, 0x0, 0xEF, 1.000000, 10.000000, 0x3); | |
} | |
frame_47: { | |
//[15] | |
_01_A1(0x0); | |
} | |
}); | |
//0xD3BC | |
defineState((0x0B0), 36, function () { | |
init: { | |
//[14] | |
_01_2F(0x801); | |
//[] | |
_01_A2(); | |
//[6] | |
_01_B9(0.000000); | |
//[15,5] | |
_01_107(0x0, 0x1); | |
} | |
frame_0: { | |
//[3,3,6,3] | |
_00_21(0x1, 0xB, 3.000000, 0x3); | |
//[14,6,5,5,1,14,6,5,5] | |
_01_81(0x3, 0.000000, 0x0, 0x1E, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0); | |
//[15,3,5,6,6,3] | |
_00_24(0x3, 0x0, 0xE6, 1.000000, 10.000000, 0x3); | |
//[5,5,5] | |
_01_9A(0x5A, -0x1, 0xA); | |
//[15] | |
_01_D3(0x2); | |
} | |
frame_1: { | |
//[5,5] | |
_01_99(0x29, 0xD); | |
} | |
frame_3: { | |
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_01('uGameEffect', 0x12C, 0x3, 0x0, 0x0, 0x1, 0x12, [ | |
18.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
} | |
frame_5: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x5, 0x0, 0xB, 0x0, 0x7, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
//[15] | |
_01_D3(0x3); | |
} | |
frame_10: { | |
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_03('uGameEffect', 0x64, 0x0, 0x0, 0x1, 0x1, -0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x20D0, 0x0, 0x4, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x2, 0x3, 0x2); | |
} | |
frame_30: { | |
//[15,3,5,6,6,3] | |
_00_24(0x3, 0x0, 0xEF, 1.000000, 10.000000, 0x3); | |
} | |
frame_35: { | |
//[15] | |
_01_A1(0x0); | |
} | |
}); | |
//0xD955 | |
defineState((0x0BE), 45, function () { | |
init: { | |
//[14] | |
_01_2F(0x4001801); | |
//[] | |
_01_A2(); | |
//[6] | |
_01_B9(0.000000); | |
//[15,5] | |
_01_107(0x0, 0x1); | |
//[15,5] | |
_01_107(0x5, 0x1); | |
} | |
frame_0: { | |
//[3,3,6,3] | |
_00_21(0x1, 0x32, 4.000000, 0x3); | |
//[14,6,5,5,1,14,6,5,5] | |
_01_81(0x3, 1.000000, 0xA, 0x1E, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0); | |
//[15] | |
_01_D3(0x2); | |
//[15,3,5,6,6,3] | |
_00_24(0x3, 0x0, 0xE7, 1.000000, 10.000000, 0x3); | |
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_03('uGameEffect', 0x64, 0xD, 0x0, 0x1, 0x1, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x20D0, 0x0, 0x1, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
} | |
frame_3: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x4, 0x0, 0x0, 0x0, 0xF, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_8: { | |
//[15] | |
_01_D3(0x3); | |
} | |
frame_9: { | |
//[7,15,15,15,15,5,15] | |
_03_30('HadoukenW', 0x1, 0x1, 0x0, 0x1, -0x1, 0xA); | |
//[15,15,15,5] | |
_00_40(0x4, 0x0, 0x0, -0x1); | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x5, 0x0, 0x46, 0x0, 0x7, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_10: { | |
//[16,15,5,15,15,15,5,12,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_02('uGameEffect', 0x12C, 0x5, 0x0, 0x1, 0x1, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_01('uGameEffect', 0x12C, 0x3, 0x0, 0x0, 0x1, 0x12, [ | |
18.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
} | |
frame_44: { | |
//[15] | |
_01_A1(0x0); | |
} | |
}); | |
//0xE095 | |
defineState((0x0BF), 49, function () { | |
init: { | |
//[14] | |
_01_2F(0x4001801); | |
//[] | |
_01_A2(); | |
//[6] | |
_01_B9(0.000000); | |
//[15,5] | |
_01_107(0x0, 0x1); | |
//[15,5] | |
_01_107(0x5, 0x1); | |
} | |
frame_0: { | |
//[3,3,6,3] | |
_00_21(0x1, 0x33, 4.000000, 0x3); | |
//[14,6,5,5,1,14,6,5,5] | |
_01_81(0x3, 0.800000, 0xA, 0x1E, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0); | |
//[15] | |
_01_D3(0x2); | |
//[15,3,5,6,6,3] | |
_00_24(0x3, 0x0, 0xE7, 1.000000, 10.000000, 0x3); | |
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_03('uGameEffect', 0x64, 0xD, 0x0, 0x1, 0x1, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x20D0, 0x0, 0x1, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
} | |
frame_3: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x4, 0x0, 0x0, 0x0, 0xF, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_8: { | |
//[15] | |
_01_D3(0x3); | |
} | |
frame_9: { | |
//[7,15,15,15,15,5,15] | |
_03_30('HadoukenM', 0x1, 0x1, 0x0, 0x1, -0x1, 0xA); | |
//[15,15,15,5] | |
_00_40(0x4, 0x0, 0x0, -0x1); | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x5, 0x0, 0x46, 0x0, 0x7, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_10: { | |
//[16,15,5,15,15,15,5,12,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_02('uGameEffect', 0x12C, 0x5, 0x0, 0x1, 0x1, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_01('uGameEffect', 0x12C, 0x3, 0x0, 0x0, 0x1, 0x12, [ | |
18.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
} | |
frame_48: { | |
//[15] | |
_01_A1(0x0); | |
} | |
}); | |
//0xE7D5 | |
defineState((0x0C0), 53, function () { | |
init: { | |
//[14] | |
_01_2F(0x4001801); | |
//[] | |
_01_A2(); | |
//[6] | |
_01_B9(0.000000); | |
//[15,5] | |
_01_107(0x0, 0x1); | |
//[15,5] | |
_01_107(0x5, 0x1); | |
} | |
frame_0: { | |
//[3,3,6,3] | |
_00_21(0x1, 0x34, 4.000000, 0x3); | |
//[14,6,5,5,1,14,6,5,5] | |
_01_81(0x3, 0.800000, 0xA, 0x1E, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0); | |
//[15] | |
_01_D3(0x2); | |
//[15,3,5,6,6,3] | |
_00_24(0x3, 0x0, 0xE7, 1.000000, 10.000000, 0x3); | |
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_03('uGameEffect', 0x64, 0xD, 0x0, 0x1, 0x1, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x20D0, 0x0, 0x1, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
} | |
frame_3: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x4, 0x0, 0x0, 0x0, 0xF, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_8: { | |
//[15] | |
_01_D3(0x3); | |
} | |
frame_9: { | |
//[7,15,15,15,15,5,15] | |
_03_30('HadoukenS', 0x1, 0x1, 0x0, 0x1, -0x1, 0xA); | |
//[15,15,15,5] | |
_00_40(0x4, 0x0, 0x0, -0x1); | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x5, 0x0, 0x46, 0x0, 0x7, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_10: { | |
//[16,15,5,15,15,15,5,12,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_02('uGameEffect', 0x12C, 0x5, 0x0, 0x1, 0x1, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_01('uGameEffect', 0x12C, 0x3, 0x0, 0x0, 0x1, 0x12, [ | |
18.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
} | |
frame_52: { | |
//[15] | |
_01_A1(0x0); | |
} | |
}); | |
//0xEF15 | |
defineState((0x0C1), 41, function () { | |
init: { | |
//[14] | |
_01_2F(0x1801); | |
//[] | |
_01_A2(); | |
//[6] | |
_01_B9(0.000000); | |
//[15,5] | |
_01_107(0x0, 0x1); | |
//[15,5] | |
_01_107(0x5, 0x1); | |
} | |
frame_0: { | |
//[3,3,6,3] | |
_00_21(0x1, 0x35, 3.000000, 0x3); | |
//[5,5] | |
_01_99(0x35, 0x29); | |
//[15,3,5,6,6,3] | |
_00_24(0x3, 0x0, 0xE6, 1.000000, 10.000000, 0x3); | |
//[15] | |
_01_D3(0x2); | |
} | |
frame_3: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x5, 0x0, 0x48, 0x0, 0x7, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_5: { | |
//[14] | |
_01_2F(0x1820); | |
//[16,15,5,15,15,15,5,12,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_02('uGameEffect', 0x12C, 0x5, 0x0, 0x1, 0x1, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.600000, | |
0.600000, | |
0.600000 | |
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_03('uGameEffect', 0x64, 0xB, 0x0, 0x1, 0x1, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x20D0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 5.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x4, 0x0, 0x1, 0x0, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
//[15] | |
_01_D3(0x3); | |
//[5] | |
_01_8C(0x1); | |
} | |
frame_13: { | |
//[3,3,6,3] | |
_00_21(0x1, 0x37, 10.000000, 0x3); | |
//[6,6] | |
_01_A6(0.000000, 0.000000); | |
} | |
frame_25: { | |
//[14] | |
_01_2F(0x1801); | |
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_01('uGameEffect', 0x12C, 0x2, 0x0, 0x1, 0x1, -0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.500000, | |
0.500000, | |
0.500000 | |
], 0x200, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x6, 0xE, 0x0, 0x1, -0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
//[15] | |
_01_D3(0x1); | |
} | |
frame_40: { | |
//[15] | |
_01_A1(0x0); | |
} | |
}); | |
//0xF696 | |
defineState((0x0C2), 52, function () { | |
init: { | |
//[14] | |
_01_2F(0x1801); | |
//[] | |
_01_A2(); | |
//[6] | |
_01_B9(0.000000); | |
//[15,5] | |
_01_107(0x0, 0x1); | |
//[15,5] | |
_01_107(0x5, 0x1); | |
} | |
frame_0: { | |
//[3,3,6,3] | |
_00_21(0x1, 0x35, 4.000000, 0x3); | |
//[5,5] | |
_01_99(0x36, 0x29); | |
//[15,3,5,6,6,3] | |
_00_24(0x3, 0x0, 0xE6, 1.000000, 10.000000, 0x3); | |
//[15] | |
_01_D3(0x2); | |
} | |
frame_3: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x5, 0x0, 0x48, 0x0, 0x7, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_5: { | |
//[14] | |
_01_2F(0x1820); | |
//[16,15,5,15,15,15,5,12,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_02('uGameEffect', 0x12C, 0x5, 0x0, 0x1, 0x1, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.600000, | |
0.600000, | |
0.600000 | |
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_03('uGameEffect', 0x64, 0xB, 0x0, 0x1, 0x1, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x20D0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 15.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x4, 0x0, 0x1, 0x0, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
//[15] | |
_01_D3(0x3); | |
//[5] | |
_01_8C(0x1); | |
} | |
frame_13: { | |
//[3,3,6,3] | |
_00_21(0x1, 0x36, 10.000000, 0x3); | |
//[6,6] | |
_01_A6(7.000000, 0.000000); | |
} | |
frame_17: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x4, 0x0, 0x1, 0x0, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_24: { | |
//[3,3,6,3] | |
_00_21(0x1, 0x37, 10.000000, 0x3); | |
//[6,6] | |
_01_A6(0.000000, 0.000000); | |
} | |
frame_38: { | |
//[14] | |
_01_2F(0x1801); | |
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_01('uGameEffect', 0x12C, 0x2, 0x0, 0x1, 0x1, -0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.650000, | |
0.650000, | |
0.650000 | |
], 0x200, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x6, 0xE, 0x0, 0x1, -0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
//[15] | |
_01_D3(0x1); | |
} | |
frame_51: { | |
//[15] | |
_01_A1(0x0); | |
} | |
}); | |
//0xFF01 | |
defineState((0x0C3), 63, function () { | |
init: { | |
//[14] | |
_01_2F(0x1801); | |
//[] | |
_01_A2(); | |
//[6] | |
_01_B9(0.000000); | |
//[15,5] | |
_01_107(0x0, 0x1); | |
//[15,5] | |
_01_107(0x5, 0x1); | |
} | |
frame_0: { | |
//[3,3,6,3] | |
_00_21(0x1, 0x35, 4.000000, 0x3); | |
//[5,5] | |
_01_99(0x37, 0x29); | |
//[15,3,5,6,6,3] | |
_00_24(0x3, 0x0, 0xE6, 1.000000, 10.000000, 0x3); | |
//[15] | |
_01_D3(0x2); | |
} | |
frame_3: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x5, 0x0, 0x48, 0x0, 0x7, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_5: { | |
//[14] | |
_01_2F(0x1820); | |
//[16,15,5,15,15,15,5,12,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_02('uGameEffect', 0x12C, 0x5, 0x0, 0x1, 0x1, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.600000, | |
0.600000, | |
0.600000 | |
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_03('uGameEffect', 0x64, 0xB, 0x0, 0x1, 0x1, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x20D0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 28.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x4, 0x0, 0x1, 0x0, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
//[15] | |
_01_D3(0x3); | |
//[5] | |
_01_8C(0x1); | |
} | |
frame_13: { | |
//[3,3,6,3] | |
_00_21(0x1, 0x36, 10.000000, 0x3); | |
//[6,6] | |
_01_A6(7.000000, 0.000000); | |
} | |
frame_17: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x4, 0x0, 0x1, 0x0, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_24: { | |
//[3,3,6,3] | |
_00_21(0x1, 0x36, 0.000000, 0x3); | |
} | |
frame_29: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x4, 0x0, 0x1, 0x0, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_35: { | |
//[3,3,6,3] | |
_00_21(0x1, 0x37, 10.000000, 0x3); | |
//[6,6] | |
_01_A6(0.000000, 0.000000); | |
} | |
frame_46: { | |
//[14] | |
_01_2F(0x1801); | |
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_01('uGameEffect', 0x12C, 0x2, 0x0, 0x1, 0x1, -0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.800000, | |
0.800000, | |
0.800000 | |
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x6, 0xE, 0x0, 0x1, -0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
//[15] | |
_01_D3(0x1); | |
} | |
frame_62: { | |
//[15] | |
_01_A1(0x0); | |
} | |
}); | |
//0x1082E | |
defineState((0x0C4), 48, function () { | |
init: { | |
//[14] | |
_01_2F(0x1801); | |
//[] | |
_01_A2(); | |
//[6] | |
_01_B9(0.000000); | |
//[15,5] | |
_01_107(0x0, 0x1); | |
//[15,5] | |
_01_107(0x5, 0x1); | |
} | |
frame_0: { | |
//[3,3,6,3] | |
_00_21(0x1, 0x3E, 4.000000, 0x3); | |
//[14,6,5,5,1,14,6,5,5] | |
_01_81(0x3, 0.800000, 0x0, 0x1E, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0); | |
//[5,5] | |
_01_99(0x3D, 0x2A); | |
//[15,3,5,6,6,3] | |
_00_24(0x3, 0x0, 0xE9, 1.000000, 10.000000, 0x3); | |
//[15] | |
_01_D3(0x2); | |
} | |
frame_9: { | |
//[15,3,5,6,6,3] | |
_00_24(0x3, 0x0, 0xE6, 1.000000, 10.000000, 0x3); | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x5, 0x0, 0x49, 0x0, 0x7, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_11: { | |
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_03('uGameEffect', 0x64, 0x3, 0x0, 0x1, 0x1, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x24D0, 0x0, 0x1, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
//[16,15,5,15,15,15,5,12,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_02('uGameEffect', 0x12C, 0x5, 0x0, 0x1, 0x1, 0x0, [ | |
0.000000, | |
0.000000, | |
-32.000000 | |
], 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
} | |
frame_13: { | |
//[15] | |
_01_D3(0x3); | |
} | |
frame_14: { | |
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_01('uGameEffect', 0x12C, 0x3, 0x0, 0x0, 0x1, 0x16, [ | |
18.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
//[15] | |
_00_2B(0x2); | |
} | |
frame_35: { | |
//[15,3,5,6,6,3] | |
_00_24(0x3, 0x0, 0xEF, 1.000000, 10.000000, 0x3); | |
//[15] | |
_01_D3(0x1); | |
} | |
frame_47: { | |
//[15] | |
_01_A1(0x0); | |
} | |
}); | |
//0x10F60 | |
defineState((0x0C5), 52, function () { | |
init: { | |
//[14] | |
_01_2F(0x1801); | |
//[] | |
_01_A2(); | |
//[6] | |
_01_B9(0.000000); | |
//[15,5] | |
_01_107(0x0, 0x1); | |
//[15,5] | |
_01_107(0x5, 0x1); | |
} | |
frame_0: { | |
//[3,3,6,3] | |
_00_21(0x1, 0x3F, 4.000000, 0x3); | |
//[14,6,5,5,1,14,6,5,5] | |
_01_81(0x3, 0.800000, 0x0, 0x1E, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0); | |
//[5,5] | |
_01_99(0x3E, 0x2A); | |
//[15,3,5,6,6,3] | |
_00_24(0x3, 0x0, 0xE9, 1.000000, 10.000000, 0x3); | |
//[15] | |
_01_D3(0x2); | |
} | |
frame_9: { | |
//[15,3,5,6,6,3] | |
_00_24(0x3, 0x0, 0xE6, 1.000000, 10.000000, 0x3); | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x5, 0x0, 0x49, 0x0, 0x7, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_11: { | |
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_03('uGameEffect', 0x64, 0x3, 0x0, 0x1, 0x1, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x24D0, 0x0, 0x1, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
//[16,15,5,15,15,15,5,12,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_02('uGameEffect', 0x12C, 0x5, 0x0, 0x1, 0x1, 0x0, [ | |
0.000000, | |
0.000000, | |
-32.000000 | |
], 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
} | |
frame_13: { | |
//[15] | |
_01_D3(0x3); | |
} | |
frame_14: { | |
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_01('uGameEffect', 0x12C, 0x3, 0x0, 0x0, 0x1, 0x16, [ | |
18.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
//[15] | |
_00_2B(0x2); | |
} | |
frame_35: { | |
//[15,3,5,6,6,3] | |
_00_24(0x3, 0x0, 0xEF, 1.000000, 10.000000, 0x3); | |
} | |
frame_39: { | |
//[15] | |
_01_D3(0x1); | |
} | |
frame_51: { | |
//[15] | |
_01_A1(0x0); | |
} | |
}); | |
//0x116AA | |
defineState((0x0C6), 56, function () { | |
init: { | |
//[14] | |
_01_2F(0x1801); | |
//[] | |
_01_A2(); | |
//[6] | |
_01_B9(0.000000); | |
//[15,5] | |
_01_107(0x0, 0x1); | |
//[15,5] | |
_01_107(0x5, 0x1); | |
} | |
frame_0: { | |
//[3,3,6,3] | |
_00_21(0x1, 0x40, 4.000000, 0x3); | |
//[14,6,5,5,1,14,6,5,5] | |
_01_81(0x3, 0.800000, 0x0, 0x1E, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0); | |
//[5,5] | |
_01_99(0x3F, 0x2A); | |
//[15,3,5,6,6,3] | |
_00_24(0x3, 0x0, 0xE9, 1.000000, 10.000000, 0x3); | |
//[15] | |
_01_D3(0x2); | |
} | |
frame_9: { | |
//[15,3,5,6,6,3] | |
_00_24(0x3, 0x0, 0xE6, 1.000000, 10.000000, 0x3); | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x5, 0x0, 0x4A, 0x0, 0x7, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_11: { | |
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_03('uGameEffect', 0x64, 0x3, 0x0, 0x1, 0x1, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x24D0, 0x0, 0x1, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
//[16,15,5,15,15,15,5,12,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_02('uGameEffect', 0x12C, 0x5, 0x0, 0x1, 0x1, 0x0, [ | |
0.000000, | |
0.000000, | |
-32.000000 | |
], 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
} | |
frame_13: { | |
//[15] | |
_01_D3(0x3); | |
} | |
frame_14: { | |
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_01('uGameEffect', 0x12C, 0x3, 0x0, 0x0, 0x1, 0x16, [ | |
18.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
//[15] | |
_00_2B(0x2); | |
} | |
frame_35: { | |
//[15,3,5,6,6,3] | |
_00_24(0x3, 0x0, 0xEF, 1.000000, 10.000000, 0x3); | |
} | |
frame_43: { | |
//[15] | |
_01_D3(0x1); | |
} | |
frame_55: { | |
//[15] | |
_01_A1(0x0); | |
} | |
}); | |
//0x11DF4 | |
defineState((0x0C7), 23, function () { | |
init: { | |
//[14] | |
_01_2F(0x1801); | |
//[15] | |
_01_09(0xFFFFFFFE); | |
//[] | |
_01_A2(); | |
//[6] | |
_01_B9(0.000000); | |
//[15,5] | |
_01_107(0x0, 0x1); | |
//[15,5] | |
_01_107(0x5, 0x1); | |
//[14] | |
_01_3C(0x4); | |
} | |
frame_0: { | |
//[3,3,6,3] | |
_00_21(0x1, 0x41, 0.000000, 0x3); | |
//[5,5] | |
_01_99(0x32, 0x28); | |
//[15,3,5,6,6,3] | |
_00_24(0x3, 0x0, 0xE6, 0.000000, 10.000000, 0x3); | |
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_03('uGameEffect', 0x64, 0xC, 0x0, 0x1, 0x1, -0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x20D0, 0x0, 0x2, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
} | |
frame_2: { | |
//[14] | |
_01_3D(0x4); | |
} | |
frame_3: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x5, 0x0, 0x47, 0x0, 0x7, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_4: { | |
//[14] | |
_01_2F(0x1820); | |
//[3,3,6,3] | |
_00_21(0x1, 0x42, 1.000000, 0x3); | |
//[6,6] | |
_01_AA(14.000000, -0.980000); | |
//[6,6] | |
_01_A6(3.000000, -0.200000); | |
//[16,15,5,15,15,15,5,12,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_02('uGameEffect', 0x12C, 0x1, 0x0, 0x1, 0x1, 0x0, [ | |
0.000000, | |
0.000000, | |
-20.000000 | |
], 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x0, 0x0, 0x2, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x4, 0x0, 0x2, 0x0, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
//[5] | |
_01_8C(0x1); | |
} | |
frame_14: { | |
//[15] | |
_01_D3(0x2); | |
//[3,3,6,3] | |
_00_21(0x1, 0x43, 20.000000, 0x3); | |
//[] | |
_01_18(); | |
} | |
frame_15: { | |
//[14] | |
_01_2F(0x1801); | |
//[3,3,6,3] | |
_00_21(0x1, 0x44, 6.000000, 0x3); | |
//[6,6] | |
_01_A6(0.000000, 0.000000); | |
} | |
frame_18: { | |
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_01('uGameEffect', 0x12C, 0x2, 0x0, 0x1, 0x1, -0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.500000, | |
0.500000, | |
0.500000 | |
], 0x200, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x6, 0xE, 0x0, 0x1, -0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_22: { | |
//[15] | |
_01_A1(0x0); | |
} | |
}); | |
//0x1269D | |
defineState((0x0C8), 23, function () { | |
init: { | |
//[14] | |
_01_2F(0x1801); | |
//[15] | |
_01_09(0xFFFFFFFE); | |
//[] | |
_01_A2(); | |
//[6] | |
_01_B9(0.000000); | |
//[15,5] | |
_01_107(0x0, 0x1); | |
//[15,5] | |
_01_107(0x5, 0x1); | |
//[14] | |
_01_3C(0x4); | |
} | |
frame_0: { | |
//[3,3,6,3] | |
_00_21(0x1, 0x41, 0.000000, 0x3); | |
//[5,5] | |
_01_99(0x33, 0x28); | |
//[15,3,5,6,6,3] | |
_00_24(0x3, 0x0, 0xE6, 1.000000, 10.000000, 0x3); | |
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_03('uGameEffect', 0x64, 0xC, 0x0, 0x1, 0x1, -0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x20D0, 0x0, 0x2, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
} | |
frame_3: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x5, 0x0, 0x47, 0x0, 0x7, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_4: { | |
//[14] | |
_01_2F(0x1820); | |
//[3,3,6,3] | |
_00_21(0x1, 0x42, 1.000000, 0x3); | |
//[6,6] | |
_01_AA(18.000000, -0.980000); | |
//[6,6] | |
_01_A6(4.500000, -0.200000); | |
//[16,15,5,15,15,15,5,12,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_02('uGameEffect', 0x12C, 0x1, 0x0, 0x1, 0x1, 0x0, [ | |
0.000000, | |
0.000000, | |
-20.000000 | |
], 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.500000, | |
1.500000, | |
1.500000 | |
], 0x0, 0x0, 0x2, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x4, 0x0, 0x2, 0x0, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
//[5] | |
_01_8C(0x1); | |
} | |
frame_5: { | |
//[14] | |
_01_3D(0x4); | |
} | |
frame_14: { | |
//[15] | |
_01_D3(0x2); | |
//[3,3,6,3] | |
_00_21(0x1, 0x47, 30.000000, 0x3); | |
//[] | |
_01_18(); | |
} | |
frame_15: { | |
//[14] | |
_01_2F(0x1801); | |
//[3,3,6,3] | |
_00_21(0x1, 0x44, 0.000000, 0x3); | |
//[6,6] | |
_01_A6(0.000000, 0.000000); | |
} | |
frame_18: { | |
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_01('uGameEffect', 0x12C, 0x2, 0x0, 0x1, 0x1, -0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.750000, | |
0.750000, | |
0.750000 | |
], 0x200, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x6, 0xE, 0x0, 0x1, -0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_22: { | |
//[15] | |
_01_A1(0x0); | |
} | |
}); | |
//0x12F46 | |
defineState((0x0C9), 23, function () { | |
init: { | |
//[14] | |
_01_2F(0x1801); | |
//[15] | |
_01_09(0xFFFFFFFE); | |
//[] | |
_01_A2(); | |
//[6] | |
_01_B9(0.000000); | |
//[15,5] | |
_01_107(0x0, 0x1); | |
//[15,5] | |
_01_107(0x5, 0x1); | |
//[14] | |
_01_3C(0x4); | |
} | |
frame_0: { | |
//[3,3,6,3] | |
_00_21(0x1, 0x41, 2.000000, 0x3); | |
//[5,5] | |
_01_99(0x34, 0x28); | |
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_03('uGameEffect', 0x64, 0xC, 0x0, 0x1, 0x1, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x20D0, 0x0, 0x1, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
//[15,3,5,6,6,3] | |
_00_24(0x3, 0x0, 0xE6, 1.000000, 10.000000, 0x3); | |
} | |
frame_3: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x5, 0x0, 0x47, 0x0, 0x7, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_4: { | |
//[14] | |
_01_2F(0x1820); | |
//[3,3,6,3] | |
_00_21(0x1, 0x42, 0.000000, 0x3); | |
//[6,6] | |
_01_AA(25.000000, -0.980000); | |
//[6,6] | |
_01_A6(7.000000, -0.200000); | |
//[16,15,5,15,15,15,5,12,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_02('uGameEffect', 0x12C, 0x1, 0x0, 0x1, 0x1, 0x0, [ | |
0.000000, | |
0.000000, | |
-20.000000 | |
], 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
2.000000, | |
2.000000, | |
2.000000 | |
], 0x0, 0x0, 0x2, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x4, 0x0, 0x2, 0x0, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
//[5] | |
_01_8C(0x1); | |
} | |
frame_9: { | |
//[14] | |
_01_3D(0x4); | |
} | |
frame_14: { | |
//[15] | |
_01_D3(0x2); | |
//[3,3,6,3] | |
_00_21(0x1, 0x4B, 70.000000, 0x3); | |
//[] | |
_01_18(); | |
} | |
frame_15: { | |
//[14] | |
_01_2F(0x1801); | |
//[3,3,6,3] | |
_00_21(0x1, 0x44, 0.000000, 0x3); | |
//[6,6] | |
_01_A6(0.000000, 0.000000); | |
} | |
frame_18: { | |
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_01('uGameEffect', 0x12C, 0x2, 0x0, 0x1, 0x1, -0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x200, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x6, 0xE, 0x0, 0x1, -0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_22: { | |
//[15] | |
_01_A1(0x0); | |
} | |
}); | |
//0x137EF | |
defineState((0x0CA), 52, function () { | |
init: { | |
//[14] | |
_01_2F(0x4001820); | |
//[15] | |
_01_09(0xFFFFFFFF); | |
//[6] | |
_01_B9(0.000000); | |
//[15,5] | |
_01_107(0x0, 0x1); | |
//[15,5] | |
_01_107(0x5, 0x1); | |
} | |
frame_0: { | |
//[3,3,6,3] | |
_00_21(0x1, 0x50, 6.000000, 0x3); | |
//[14,6,5,5,1,14,6,5,5] | |
_01_81(0x3, 0.000000, 0x0, 0x0, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0); | |
//[] | |
_01_A3(); | |
//[6] | |
_01_AC(-0.020000); | |
//[6] | |
_01_AD(-0.980000); | |
//[15,3,5,6,6,3] | |
_00_24(0x3, 0x0, 0xE7, 1.000000, 10.000000, 0x3); | |
} | |
frame_1: { | |
//[14,6,5,5,1,14,6,5,5] | |
_01_81(0x3, 0.800000, 0x5, 0x0, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0); | |
} | |
frame_2: { | |
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_03('uGameEffect', 0x64, 0xD, 0x0, 0x1, 0x1, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x20D0, 0x0, 0x2, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
} | |
frame_7: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x4, 0x0, 0x0, 0x0, 0xF, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_13: { | |
//[7,15,15,5,12,5,12,15,15,5,15] | |
_03_31('HadoukenW', 0x1, 0x1, -0x1, [ | |
0.000000, | |
140.000000, | |
70.000000 | |
], -0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x1, -0x1, 0xA); | |
//[15,15,15,5] | |
_00_40(0x4, 0x0, 0x0, -0x1); | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x5, 0x0, 0x46, 0x0, 0x7, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_40: { | |
//[14,6,5,5,1,14,6,5,5] | |
_01_81(0x3, 0.600000, 0xA, 0x1E, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0); | |
} | |
frame_51: { | |
//[15] | |
_01_A1(0x2); | |
} | |
frame_52: { | |
//[15,5] | |
_01_00(0x0, 0x16); | |
} | |
}); | |
//0x13E77 | |
defineState((0x0CB), 52, function () { | |
init: { | |
//[14] | |
_01_2F(0x4001820); | |
//[15] | |
_01_09(0xFFFFFFFF); | |
//[6] | |
_01_B9(0.000000); | |
//[15,5] | |
_01_107(0x0, 0x1); | |
//[15,5] | |
_01_107(0x5, 0x1); | |
} | |
frame_0: { | |
//[3,3,6,3] | |
_00_21(0x1, 0x51, 6.000000, 0x3); | |
//[14,6,5,5,1,14,6,5,5] | |
_01_81(0x3, 0.000000, 0x0, 0x0, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0); | |
//[] | |
_01_A3(); | |
//[6] | |
_01_AC(-0.020000); | |
//[6] | |
_01_AD(-0.980000); | |
//[15,3,5,6,6,3] | |
_00_24(0x3, 0x0, 0xE7, 1.000000, 10.000000, 0x3); | |
} | |
frame_1: { | |
//[14,6,5,5,1,14,6,5,5] | |
_01_81(0x3, 0.800000, 0x5, 0x0, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0); | |
} | |
frame_2: { | |
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_03('uGameEffect', 0x64, 0xD, 0x0, 0x1, 0x1, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x20D0, 0x0, 0x2, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
} | |
frame_7: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x4, 0x0, 0x0, 0x0, 0xF, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_13: { | |
//[7,15,15,5,12,5,12,15,15,5,15] | |
_03_31('HadoukenM', 0x1, 0x1, -0x1, [ | |
0.000000, | |
140.000000, | |
70.000000 | |
], -0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x1, -0x1, 0xA); | |
//[15,15,15,5] | |
_00_40(0x4, 0x0, 0x0, -0x1); | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x5, 0x0, 0x46, 0x0, 0x7, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_40: { | |
//[14,6,5,5,1,14,6,5,5] | |
_01_81(0x3, 0.600000, 0xA, 0x1E, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0); | |
} | |
frame_51: { | |
//[15] | |
_01_A1(0x2); | |
} | |
frame_52: { | |
//[15,5] | |
_01_00(0x0, 0x16); | |
} | |
}); | |
//0x144FF | |
defineState((0x0CC), 58, function () { | |
init: { | |
//[14] | |
_01_2F(0x4001820); | |
//[15] | |
_01_09(0xFFFFFFFF); | |
//[6] | |
_01_B9(0.000000); | |
//[15,5] | |
_01_107(0x0, 0x1); | |
//[15,5] | |
_01_107(0x5, 0x1); | |
} | |
frame_0: { | |
//[3,3,6,3] | |
_00_21(0x1, 0x52, 6.000000, 0x3); | |
//[14,6,5,5,1,14,6,5,5] | |
_01_81(0x3, 0.000000, 0x0, 0x0, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0); | |
//[] | |
_01_A3(); | |
//[6] | |
_01_AC(-0.020000); | |
//[6] | |
_01_AD(-0.980000); | |
//[15,3,5,6,6,3] | |
_00_24(0x3, 0x0, 0xE7, 1.000000, 10.000000, 0x3); | |
} | |
frame_1: { | |
//[14,6,5,5,1,14,6,5,5] | |
_01_81(0x3, 0.800000, 0x5, 0x0, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0); | |
} | |
frame_2: { | |
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_03('uGameEffect', 0x64, 0xD, 0x0, 0x1, 0x1, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x20D0, 0x0, 0x2, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
} | |
frame_7: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x4, 0x0, 0x0, 0x0, 0xF, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_13: { | |
//[7,15,15,5,12,5,12,15,15,5,15] | |
_03_31('HadoukenS', 0x1, 0x1, -0x1, [ | |
0.000000, | |
140.000000, | |
70.000000 | |
], -0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x1, -0x1, 0xA); | |
//[15,15,15,5] | |
_00_40(0x4, 0x0, 0x0, -0x1); | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x5, 0x0, 0x46, 0x0, 0x7, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_42: { | |
//[14,6,5,5,1,14,6,5,5] | |
_01_81(0x3, 0.600000, 0xA, 0x1E, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0); | |
} | |
frame_51: { | |
//[15] | |
_01_A1(0x2); | |
} | |
frame_58: { | |
//[15,5] | |
_01_00(0x0, 0x16); | |
} | |
}); | |
//0x14B87 | |
defineState((0x0CD), 57, function () { | |
init: { | |
//[14] | |
_01_2F(0x1820); | |
//[15] | |
_01_09(0xFFFFFFFE); | |
//[5] | |
_01_0B(0x32); | |
//[6] | |
_01_B9(0.000000); | |
//[15,5] | |
_01_107(0x0, 0x1); | |
//[15,5] | |
_01_107(0x5, 0x1); | |
} | |
frame_0: { | |
//[3,3,6,3] | |
_00_21(0x1, 0x53, 5.000000, 0x3); | |
//[5,5] | |
_01_99(0x39, 0x29); | |
//[15,3,5,6,6,3] | |
_00_24(0x3, 0x0, 0xE6, 1.000000, 10.000000, 0x3); | |
//[6] | |
_01_B0(2.000000); | |
//[6,6] | |
_01_AA(8.850000, -0.950000); | |
//[6,6] | |
_01_AF(4.000000, 0.000000); | |
} | |
frame_3: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x5, 0x0, 0x48, 0x0, 0x7, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_5: { | |
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_03('uGameEffect', 0x64, 0xB, 0x0, 0x1, 0x1, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x20D0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 10.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x4, 0x0, 0x1, 0x0, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_10: { | |
//[3,3,6,3] | |
_00_21(0x1, 0x36, 5.000000, 0x3); | |
} | |
frame_17: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x4, 0x0, 0x1, 0x0, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_21: { | |
//[3,3,6,3] | |
_00_21(0x1, 0x36, 5.000000, 0x3); | |
} | |
frame_32: { | |
//[3,3,6,3] | |
_00_21(0x1, 0x56, 5.000000, 0x3); | |
} | |
frame_40: { | |
//[14,6,5,5,1,14,6,5,5] | |
_01_81(0x3, 0.000000, 0x7, 0x1E, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0); | |
} | |
frame_47: { | |
//[15,5] | |
_01_00(0x0, 0x16); | |
} | |
frame_50: { | |
//[14] | |
_01_2F(0x1801); | |
//[3,3,6,3] | |
_00_21(0x0, 0x17, 3.000000, 0x3); | |
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_01('uGameEffect', 0x12C, 0x2, 0x0, 0x1, 0x1, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x200, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x1, 0x1, 0x0, 0x3, 0x2); | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x6, 0xE, 0x0, 0x1, -0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_54: { | |
//[15] | |
_01_A1(0x0); | |
} | |
}); | |
//0x153BE | |
defineState((0x0CE), 57, function () { | |
init: { | |
//[14] | |
_01_2F(0x1820); | |
//[] | |
_01_A3(); | |
//[15] | |
_01_09(0xFFFFFFFF); | |
//[6] | |
_01_B9(0.000000); | |
//[15,5] | |
_01_107(0x0, 0x1); | |
//[15,5] | |
_01_107(0x5, 0x1); | |
} | |
frame_0: { | |
//[3,3,6,3] | |
_00_21(0x1, 0x53, 5.000000, 0x3); | |
//[5,5] | |
_01_99(0x3A, 0x29); | |
//[15,3,5,6,6,3] | |
_00_24(0x3, 0x0, 0xE6, 1.000000, 10.000000, 0x3); | |
//[6,6] | |
_01_A6(6.300000, 0.000000); | |
//[6,6] | |
_01_AA(0.350000, -0.010000); | |
//[6] | |
_01_AD(-0.980000); | |
} | |
frame_3: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x5, 0x0, 0x48, 0x0, 0x7, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_5: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x4, 0x0, 0x1, 0x0, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_7: { | |
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_03('uGameEffect', 0x64, 0xB, 0x0, 0x1, 0x1, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x20D0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 30.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
} | |
frame_10: { | |
//[3,3,6,3] | |
_00_21(0x1, 0x36, 5.000000, 0x3); | |
} | |
frame_17: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x4, 0x0, 0x1, 0x0, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_21: { | |
//[3,3,6,3] | |
_00_21(0x1, 0x36, 5.000000, 0x3); | |
} | |
frame_30: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x4, 0x0, 0x1, 0x0, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_32: { | |
//[3,3,6,3] | |
_00_21(0x1, 0x36, 5.000000, 0x3); | |
} | |
frame_42: { | |
//[3,3,6,3] | |
_00_21(0x1, 0x56, 5.000000, 0x3); | |
} | |
frame_50: { | |
//[14,6,5,5,1,14,6,5,5] | |
_01_81(0x3, 0.000000, 0x7, 0x1E, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0); | |
} | |
frame_54: { | |
//[6] | |
_01_A8(-0.300000); | |
} | |
frame_57: { | |
//[15,5] | |
_01_00(0x0, 0x16); | |
} | |
}); | |
//0x15AFC | |
defineState((0x0CF), 68, function () { | |
init: { | |
//[14] | |
_01_2F(0x1820); | |
//[] | |
_01_A3(); | |
//[15] | |
_01_09(0xFFFFFFFF); | |
//[6] | |
_01_B9(0.000000); | |
//[15,5] | |
_01_107(0x0, 0x1); | |
//[15,5] | |
_01_107(0x5, 0x1); | |
} | |
frame_0: { | |
//[3,3,6,3] | |
_00_21(0x1, 0x53, 5.000000, 0x3); | |
//[5,5] | |
_01_99(0x3B, 0x29); | |
//[15,3,5,6,6,3] | |
_00_24(0x3, 0x0, 0xE6, 1.000000, 10.000000, 0x3); | |
//[6,6] | |
_01_A6(7.100000, 0.000000); | |
//[6,6] | |
_01_AA(0.150000, -0.010000); | |
//[6] | |
_01_AD(-0.980000); | |
} | |
frame_3: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x5, 0x0, 0x48, 0x0, 0x7, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_5: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x4, 0x0, 0x1, 0x0, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_7: { | |
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_03('uGameEffect', 0x64, 0xB, 0x0, 0x1, 0x1, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x20D0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 35.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
} | |
frame_10: { | |
//[3,3,6,3] | |
_00_21(0x1, 0x36, 5.000000, 0x3); | |
} | |
frame_17: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x4, 0x0, 0x1, 0x0, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_21: { | |
//[3,3,6,3] | |
_00_21(0x1, 0x36, 5.000000, 0x3); | |
} | |
frame_29: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x4, 0x0, 0x1, 0x0, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_32: { | |
//[3,3,6,3] | |
_00_21(0x1, 0x36, 5.000000, 0x3); | |
} | |
frame_41: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x4, 0x0, 0x1, 0x0, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_43: { | |
//[3,3,6,3] | |
_00_21(0x1, 0x36, 5.000000, 0x3); | |
} | |
frame_53: { | |
//[3,3,6,3] | |
_00_21(0x1, 0x56, 5.000000, 0x3); | |
} | |
frame_61: { | |
//[14,6,5,5,1,14,6,5,5] | |
_01_81(0x3, 0.000000, 0x7, 0x1E, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0); | |
} | |
frame_64: { | |
//[6] | |
_01_A8(-0.300000); | |
} | |
frame_68: { | |
//[15,5] | |
_01_00(0x0, 0x16); | |
} | |
}); | |
//0x162FC | |
defineState((0x0D1), 274, function () { | |
init: { | |
//[14] | |
_01_2F(0x4001801); | |
//[] | |
_01_A2(); | |
//[6] | |
_01_B9(0.000000); | |
//[15,5] | |
_01_107(0x0, 0x1); | |
//[15,5] | |
_01_107(0x5, 0x1); | |
} | |
frame_0: { | |
//[3,3,6,3] | |
_00_21(0x1, 0x5A, 4.000000, 0x3); | |
//[14,6,5,5,1,14,6,5,5] | |
_01_81(0x3, 1.000000, 0xA, 0x1E, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0); | |
//[15] | |
_01_D3(0x2); | |
//[15,3,5,6,6,3] | |
_00_24(0x3, 0x0, 0xE7, 1.000000, 10.000000, 0x3); | |
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_03('uGameEffect', 0x64, 0x1B, 0x0, 0x1, 0x1, -0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.300000, | |
1.500000, | |
1.300000 | |
], 0x20D0, 0x0, 0x1, 0xFFFFFFFF, 0xD, 15.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x4, 0x0, 0x1B, 0x0, 0x5, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_9: { | |
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_03('uGameEffect', 0x64, 0xD, 0x0, 0x1, 0x1, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x20D0, 0x0, 0x1, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
} | |
frame_14: { | |
} | |
frame_16: { | |
//[15] | |
_01_D3(0x3); | |
} | |
frame_17: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x4, 0x0, 0x0, 0x0, 0xF, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_20: { | |
//[7,15,15,15,15,5,15] | |
_03_30('RenHadouken', 0x1, 0x1, 0x0, 0x1, -0x1, 0xA); | |
//[15,15,15,5] | |
_00_40(0x4, 0x0, 0x0, -0x1); | |
//[15] | |
_00_2B(0x0); | |
} | |
frame_21: { | |
//[16,15,5,15,15,15,5,12,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_02('uGameEffect', 0x12C, 0x5, 0x0, 0x1, 0x1, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_01('uGameEffect', 0x12C, 0x3, 0x0, 0x0, 0x1, 0x12, [ | |
18.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
} | |
frame_24: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x5, 0x0, 0x46, 0x0, 0x7, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_25: { | |
//[14] | |
_01_101(0x80); | |
//[5,3,5] | |
_00_02(0x0, 0x3, 0x50); | |
} | |
frame_55: { | |
//[15] | |
_01_D3(0x2); | |
} | |
frame_62: { | |
//[15] | |
_01_A1(0x0); | |
} | |
frame_63: { | |
//[15,5] | |
_01_00(0x0, 0x0); | |
} | |
frame_80: { | |
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_03('uGameEffect', 0x64, 0xD, 0x0, 0x1, 0x1, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x20D0, 0x0, 0x1, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
} | |
frame_83: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x4, 0x0, 0x0, 0x0, 0xF, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_86: { | |
//[3,3,6,3] | |
_00_21(0x1, 0x5B, 3.000000, 0x3); | |
//[14,6,5,5,1,14,6,5,5] | |
_01_81(0x3, 1.000000, 0xA, 0x1E, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0); | |
//[15] | |
_01_D3(0x2); | |
//[15,3,5,6,6,3] | |
_00_24(0x3, 0x0, 0xE7, 1.000000, 10.000000, 0x3); | |
} | |
frame_88: { | |
//[15] | |
_01_D3(0x3); | |
} | |
frame_89: { | |
//[7,15,15,15,15,5,15] | |
_03_30('RenHadouken', 0x1, 0x1, 0x0, 0x1, -0x1, 0xA); | |
//[15,15,15,5] | |
_00_40(0x4, 0x0, 0x0, -0x1); | |
//[15] | |
_00_2B(0x2); | |
} | |
frame_90: { | |
//[16,15,5,15,15,15,5,12,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_02('uGameEffect', 0x12C, 0x5, 0x0, 0x1, 0x1, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_01('uGameEffect', 0x12C, 0x3, 0x0, 0x0, 0x1, 0x12, [ | |
18.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
} | |
frame_94: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x5, 0x0, 0x46, 0x0, 0x7, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_95: { | |
//[14] | |
_01_101(0x80); | |
//[5,3,5] | |
_00_02(0x0, 0x3, 0x82); | |
} | |
frame_123: { | |
//[15] | |
_01_A1(0x0); | |
} | |
frame_124: { | |
//[15,5] | |
_01_00(0x0, 0x0); | |
} | |
frame_130: { | |
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_03('uGameEffect', 0x64, 0xD, 0x0, 0x1, 0x1, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x20D0, 0x0, 0x1, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
} | |
frame_133: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x4, 0x0, 0x0, 0x0, 0xF, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_136: { | |
//[3,3,6,3] | |
_00_21(0x1, 0x5B, 3.000000, 0x3); | |
//[14,6,5,5,1,14,6,5,5] | |
_01_81(0x3, 1.000000, 0xA, 0x1E, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0); | |
//[15] | |
_01_D3(0x2); | |
//[15,3,5,6,6,3] | |
_00_24(0x3, 0x0, 0xE7, 1.000000, 10.000000, 0x3); | |
} | |
frame_138: { | |
//[15] | |
_01_D3(0x3); | |
} | |
frame_139: { | |
//[7,15,15,15,15,5,15] | |
_03_30('RenHadouken', 0x1, 0x1, 0x0, 0x1, -0x1, 0xA); | |
//[15,15,15,5] | |
_00_40(0x4, 0x0, 0x0, -0x1); | |
//[15] | |
_00_2B(0x0); | |
} | |
frame_140: { | |
//[16,15,5,15,15,15,5,12,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_02('uGameEffect', 0x12C, 0x5, 0x0, 0x1, 0x1, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_01('uGameEffect', 0x12C, 0x3, 0x0, 0x0, 0x1, 0x12, [ | |
18.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
} | |
frame_144: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x5, 0x0, 0x46, 0x0, 0x7, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_145: { | |
//[14] | |
_01_101(0x80); | |
//[5,3,5] | |
_00_02(0x0, 0x3, 0xB4); | |
} | |
frame_173: { | |
//[15] | |
_01_A1(0x0); | |
} | |
frame_174: { | |
//[15,5] | |
_01_00(0x0, 0x0); | |
} | |
frame_180: { | |
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_03('uGameEffect', 0x64, 0xD, 0x0, 0x1, 0x1, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x20D0, 0x0, 0x1, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
} | |
frame_183: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x4, 0x0, 0x0, 0x0, 0xF, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_186: { | |
//[3,3,6,3] | |
_00_21(0x1, 0x5B, 3.000000, 0x3); | |
//[14,6,5,5,1,14,6,5,5] | |
_01_81(0x3, 1.000000, 0xA, 0x1E, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0); | |
//[15] | |
_01_D3(0x2); | |
//[15,3,5,6,6,3] | |
_00_24(0x3, 0x0, 0xE7, 1.000000, 10.000000, 0x3); | |
} | |
frame_188: { | |
//[15] | |
_01_D3(0x3); | |
} | |
frame_189: { | |
//[7,15,15,15,15,5,15] | |
_03_30('RenHadouken', 0x1, 0x1, 0x0, 0x1, -0x1, 0xA); | |
//[15,15,15,5] | |
_00_40(0x4, 0x0, 0x0, -0x1); | |
//[15] | |
_00_2B(0x2); | |
} | |
frame_190: { | |
//[16,15,5,15,15,15,5,12,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_02('uGameEffect', 0x12C, 0x5, 0x0, 0x1, 0x1, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_01('uGameEffect', 0x12C, 0x3, 0x0, 0x0, 0x1, 0x12, [ | |
18.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
} | |
frame_194: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x5, 0x0, 0x46, 0x0, 0x7, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_195: { | |
//[14] | |
_01_101(0x80); | |
//[5,3,5] | |
_00_02(0x0, 0x3, 0xE6); | |
} | |
frame_223: { | |
//[15] | |
_01_A1(0x0); | |
} | |
frame_224: { | |
//[15,5] | |
_01_00(0x0, 0x0); | |
} | |
frame_230: { | |
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_03('uGameEffect', 0x64, 0xD, 0x0, 0x1, 0x1, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x20D0, 0x0, 0x1, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
} | |
frame_233: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x4, 0x0, 0x0, 0x0, 0xF, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_236: { | |
//[3,3,6,3] | |
_00_21(0x1, 0x5B, 3.000000, 0x3); | |
//[14,6,5,5,1,14,6,5,5] | |
_01_81(0x3, 1.000000, 0xA, 0x1E, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0); | |
//[15] | |
_01_D3(0x2); | |
//[15,3,5,6,6,3] | |
_00_24(0x3, 0x0, 0xE7, 1.000000, 10.000000, 0x3); | |
} | |
frame_238: { | |
//[15] | |
_01_D3(0x3); | |
} | |
frame_239: { | |
//[7,15,15,15,15,5,15] | |
_03_30('RenHadouken', 0x1, 0x1, 0x0, 0x1, -0x1, 0xA); | |
//[15,15,15,5] | |
_00_40(0x4, 0x0, 0x0, -0x1); | |
//[15] | |
_00_2B(0x2); | |
} | |
frame_240: { | |
//[16,15,5,15,15,15,5,12,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_02('uGameEffect', 0x12C, 0x5, 0x0, 0x1, 0x1, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_01('uGameEffect', 0x12C, 0x3, 0x0, 0x0, 0x1, 0x12, [ | |
18.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
} | |
frame_244: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x5, 0x0, 0x46, 0x0, 0x7, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_273: { | |
//[15] | |
_01_A1(0x0); | |
} | |
}); | |
//0x189E7 | |
defineState((0x0D2), 73, function () { | |
init: { | |
//[14] | |
_01_2F(0x4001801); | |
//[] | |
_01_A2(); | |
//[6] | |
_01_B9(0.000000); | |
//[15,5] | |
_01_107(0x0, 0x1); | |
//[15,5] | |
_01_107(0x5, 0x1); | |
} | |
frame_0: { | |
//[3,3,6,3] | |
_00_21(0x1, 0x5F, 4.000000, 0x3); | |
//[14,6,5,5,1,14,6,5,5] | |
_01_81(0x3, 0.800000, 0xA, 0x1E, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0); | |
//[15] | |
_01_D3(0x0); | |
//[15,3,5,6,6,3] | |
_00_24(0x3, 0x0, 0xE7, 1.000000, 10.000000, 0x3); | |
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_03('uGameEffect', 0x64, 0x18, 0x0, 0x1, 0x1, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x20D0, 0x0, 0x1, 0xFFFFFFFF, 0xD, 40.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
//[15] | |
_00_2B(0x0); | |
} | |
frame_5: { | |
} | |
frame_10: { | |
//[15] | |
_00_2B(0x0); | |
} | |
frame_19: { | |
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_03('uGameEffect', 0x64, 0x19, 0x0, 0x1, 0x1, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x20D0, 0x0, 0x1, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
} | |
frame_20: { | |
//[15] | |
_00_2B(0x0); | |
} | |
frame_30: { | |
//[15] | |
_00_2B(0x1); | |
} | |
frame_33: { | |
} | |
frame_36: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x4, 0x0, 0x1C, 0x0, 0xF, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
//[15] | |
_00_2B(0x2); | |
} | |
frame_37: { | |
} | |
frame_38: { | |
//[15] | |
_01_D3(0x3); | |
} | |
frame_39: { | |
//[7,15,15,15,15,5,15] | |
_03_30('BakuHadouken', 0x1, 0x1, 0x0, 0x1, -0x1, 0xA); | |
//[15,15,15,5] | |
_00_40(0x4, 0x0, 0x1C, -0x1); | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x5, 0x0, 0x6F, 0x0, 0x7, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_40: { | |
//[16,15,5,15,15,15,5,12,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_02('uGameEffect', 0x12C, 0x5, 0x0, 0x1, 0x1, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_01('uGameEffect', 0x12C, 0x3, 0x0, 0x0, 0x1, 0x12, [ | |
18.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
} | |
frame_70: { | |
//[15] | |
_01_D3(0x1); | |
} | |
frame_72: { | |
//[15] | |
_01_A1(0x0); | |
} | |
}); | |
//0x193B8 | |
defineState((0x0D3), 50, function () { | |
init: { | |
//[14] | |
_01_2F(0x4001801); | |
//[15] | |
_01_09(0xFFFFFFFE); | |
//[] | |
_01_A2(); | |
//[6] | |
_01_B9(0.000000); | |
//[15,5] | |
_01_107(0x0, 0x1); | |
//[15,5] | |
_01_107(0x5, 0x1); | |
//[14] | |
_01_3C(0x4); | |
} | |
frame_0: { | |
//[3,3,6,3] | |
_00_21(0x1, 0x82, 0.000000, 0x3); | |
//[5,5] | |
_01_99(0x41, 0x28); | |
//[15,3,5,6,6,3] | |
_00_24(0x3, 0x0, 0xE6, 1.000000, 10.000000, 0x3); | |
} | |
frame_2: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x5, 0x0, 0x70, 0x0, 0x7, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_5: { | |
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_03('uGameEffect', 0x64, 0x1B, 0x0, 0x1, 0x1, -0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.300000, | |
1.500000, | |
1.300000 | |
], 0x20D0, 0x0, 0x1, 0xFFFFFFFF, 0xD, 10.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
} | |
frame_6: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x4, 0x0, 0x1E, 0x0, 0xF, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_11: { | |
//[3,3,6,3] | |
_00_21(0x1, 0x87, 0.000000, 0x3); | |
} | |
frame_12: { | |
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_03('uGameEffect', 0x64, 0x1B, 0x0, 0x1, 0x1, -0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.300000, | |
1.500000, | |
1.300000 | |
], 0x20D0, 0x0, 0x2, 0xFFFFFFFF, 0xD, 30.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
} | |
frame_23: { | |
} | |
frame_25: { | |
//[3,3,6,6,3] | |
_00_22(0x1, 0x6, 3.000000, 7.000000, 0x3); | |
} | |
frame_28: { | |
//[14] | |
_01_2F(0x1820); | |
//[3,3,6,3] | |
_00_21(0x1, 0x42, 1.000000, 0x3); | |
//[6,6] | |
_01_AA(18.000000, -0.980000); | |
//[6,6] | |
_01_A6(4.500000, -0.200000); | |
//[16,15,5,15,15,15,5,12,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_02('uGameEffect', 0x12C, 0x1, 0x0, 0x1, 0x1, 0x0, [ | |
0.000000, | |
0.000000, | |
-20.000000 | |
], 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.500000, | |
1.500000, | |
1.500000 | |
], 0x0, 0x0, 0x2, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x4, 0x0, 0x1F, 0x0, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
//[5] | |
_01_8C(0x1); | |
} | |
frame_29: { | |
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_03('uGameEffect', 0x64, 0x1B, 0x0, 0x1, 0x1, -0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.300000, | |
1.500000, | |
1.300000 | |
], 0x20D0, 0x0, 0x4, 0xFFFFFFFF, 0xD, 30.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
} | |
frame_30: { | |
//[14] | |
_01_3D(0x4); | |
} | |
frame_36: { | |
//[7,15,15,5,12,5,12,15,15,5,15] | |
_03_31('HadouSyoryuken', 0x1, 0x1, -0x1, [ | |
0.000000, | |
154.000000, | |
60.000000 | |
], -0x1, [ | |
-88.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x1, -0x1, 0xA); | |
} | |
frame_38: { | |
} | |
frame_39: { | |
//[15] | |
_01_D3(0x2); | |
//[3,3,6,3] | |
_00_21(0x1, 0x4B, 70.000000, 0x3); | |
//[] | |
_01_18(); | |
} | |
frame_40: { | |
//[14] | |
_01_2F(0x1801); | |
//[3,3,6,3] | |
_00_21(0x1, 0x44, 0.000000, 0x3); | |
//[6,6] | |
_01_A6(0.000000, 0.000000); | |
} | |
frame_41: { | |
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_01('uGameEffect', 0x12C, 0x2, 0x0, 0x1, 0x1, -0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x200, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x6, 0xE, 0x0, 0x1, -0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_49: { | |
//[15] | |
_01_A1(0x0); | |
} | |
}); | |
//0x1A0E9 | |
defineState((0x0D4), 302, function () { | |
init: { | |
//[14] | |
_01_2F(0x4001820); | |
//[15] | |
_01_09(0xFFFFFFFF); | |
//[6] | |
_01_B9(0.000000); | |
//[15,5] | |
_01_107(0x0, 0x1); | |
//[15,5] | |
_01_107(0x5, 0x1); | |
//[6] | |
_01_AD(-0.980000); | |
} | |
frame_0: { | |
//[3,3,6,3] | |
_00_21(0x1, 0x5C, 6.000000, 0x3); | |
//[14,6,5,5,1,14,6,5,5] | |
_01_81(0x3, 0.000000, 0x0, 0x0, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0); | |
//[] | |
_01_A3(); | |
//[6] | |
_01_AC(-0.020000); | |
//[15,3,5,6,6,3] | |
_00_24(0x3, 0x0, 0xE7, 1.000000, 10.000000, 0x3); | |
//[15] | |
_01_D3(0x0); | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x4, 0x0, 0x1B, 0x0, 0x5, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_1: { | |
//[14,6,5,5,1,14,6,5,5] | |
_01_81(0x3, 0.800000, 0x5, 0x0, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0); | |
} | |
frame_2: { | |
} | |
frame_10: { | |
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_03('uGameEffect', 0x64, 0xD, 0x0, 0x1, 0x1, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x20D0, 0x0, 0x2, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
} | |
frame_14: { | |
} | |
frame_16: { | |
//[15] | |
_01_D3(0x3); | |
} | |
frame_17: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x4, 0x0, 0x0, 0x0, 0xF, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_20: { | |
//[7,15,15,5,12,5,12,15,15,5,15] | |
_03_31('RenHadouken', 0x1, 0x1, -0x1, [ | |
0.000000, | |
140.000000, | |
70.000000 | |
], -0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x1, -0x1, 0xA); | |
//[15,15,15,5] | |
_00_40(0x4, 0x0, 0x0, -0x1); | |
//[15] | |
_00_2B(0x0); | |
} | |
frame_24: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x5, 0x0, 0x46, 0x0, 0x7, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_25: { | |
//[14] | |
_01_101(0x80); | |
//[5,3,5] | |
_00_02(0x0, 0x3, 0x46); | |
} | |
frame_52: { | |
//[14,6,5,5,1,14,6,5,5] | |
_01_81(0x3, 0.600000, 0xA, 0x1E, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0); | |
} | |
frame_60: { | |
//[15] | |
_01_A1(0x2); | |
} | |
frame_64: { | |
//[15,5] | |
_01_00(0x0, 0x16); | |
} | |
frame_71: { | |
//[14,6,5,5,1,14,6,5,5] | |
_01_81(0x3, 0.800000, 0x5, 0x0, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0); | |
} | |
frame_72: { | |
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_03('uGameEffect', 0x64, 0xD, 0x0, 0x1, 0x1, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x20D0, 0x0, 0x2, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
} | |
frame_77: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x4, 0x0, 0x0, 0x0, 0xF, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_81: { | |
//[3,3,6,3] | |
_00_21(0x1, 0x5D, 6.000000, 0x3); | |
//[14,6,5,5,1,14,6,5,5] | |
_01_81(0x3, 0.000000, 0x0, 0x0, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0); | |
//[] | |
_01_A3(); | |
//[6] | |
_01_AC(-0.020000); | |
//[15,3,5,6,6,3] | |
_00_24(0x3, 0x0, 0xE7, 1.000000, 10.000000, 0x3); | |
} | |
frame_83: { | |
//[7,15,15,5,12,5,12,15,15,5,15] | |
_03_31('RenHadouken', 0x1, 0x1, -0x1, [ | |
0.000000, | |
140.000000, | |
70.000000 | |
], -0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x1, -0x1, 0xA); | |
//[15,15,15,5] | |
_00_40(0x4, 0x0, 0x0, -0x1); | |
//[15] | |
_00_2B(0x2); | |
} | |
frame_89: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x5, 0x0, 0x46, 0x0, 0x7, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_90: { | |
//[14] | |
_01_101(0x80); | |
//[5,3,5] | |
_00_02(0x0, 0x3, 0x82); | |
} | |
frame_112: { | |
//[14,6,5,5,1,14,6,5,5] | |
_01_81(0x3, 0.600000, 0xA, 0x1E, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0); | |
} | |
frame_121: { | |
//[15] | |
_01_A1(0x2); | |
} | |
frame_122: { | |
//[15,5] | |
_01_00(0x0, 0x16); | |
} | |
frame_131: { | |
//[14,6,5,5,1,14,6,5,5] | |
_01_81(0x3, 0.800000, 0x5, 0x0, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0); | |
} | |
frame_132: { | |
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_03('uGameEffect', 0x64, 0xD, 0x0, 0x1, 0x1, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x20D0, 0x0, 0x2, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
} | |
frame_137: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x4, 0x0, 0x0, 0x0, 0xF, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_141: { | |
//[3,3,6,3] | |
_00_21(0x1, 0x5D, 1.000000, 0x3); | |
//[14,6,5,5,1,14,6,5,5] | |
_01_81(0x3, 0.000000, 0x0, 0x0, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0); | |
//[] | |
_01_A3(); | |
//[6] | |
_01_AC(-0.020000); | |
//[15,3,5,6,6,3] | |
_00_24(0x3, 0x0, 0xE7, 1.000000, 10.000000, 0x3); | |
} | |
frame_143: { | |
//[7,15,15,5,12,5,12,15,15,5,15] | |
_03_31('RenHadouken', 0x1, 0x1, -0x1, [ | |
0.000000, | |
140.000000, | |
70.000000 | |
], -0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x1, -0x1, 0xA); | |
//[15,15,15,5] | |
_00_40(0x4, 0x0, 0x0, -0x1); | |
//[15] | |
_00_2B(0x2); | |
} | |
frame_149: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x5, 0x0, 0x46, 0x0, 0x7, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_150: { | |
//[14] | |
_01_101(0x80); | |
//[5,3,5] | |
_00_02(0x0, 0x3, 0xBE); | |
} | |
frame_172: { | |
//[14,6,5,5,1,14,6,5,5] | |
_01_81(0x3, 0.600000, 0xA, 0x1E, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0); | |
} | |
frame_181: { | |
//[15] | |
_01_A1(0x2); | |
} | |
frame_182: { | |
//[15,5] | |
_01_00(0x0, 0x16); | |
} | |
frame_191: { | |
//[14,6,5,5,1,14,6,5,5] | |
_01_81(0x3, 0.800000, 0x5, 0x0, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0); | |
} | |
frame_192: { | |
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_03('uGameEffect', 0x64, 0xD, 0x0, 0x1, 0x1, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x20D0, 0x0, 0x2, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
} | |
frame_197: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x4, 0x0, 0x0, 0x0, 0xF, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_201: { | |
//[3,3,6,3] | |
_00_21(0x1, 0x5D, 1.000000, 0x3); | |
//[14,6,5,5,1,14,6,5,5] | |
_01_81(0x3, 0.000000, 0x0, 0x0, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0); | |
//[] | |
_01_A3(); | |
//[6] | |
_01_AC(-0.020000); | |
//[15,3,5,6,6,3] | |
_00_24(0x3, 0x0, 0xE7, 1.000000, 10.000000, 0x3); | |
} | |
frame_203: { | |
//[7,15,15,5,12,5,12,15,15,5,15] | |
_03_31('RenHadouken', 0x1, 0x1, -0x1, [ | |
0.000000, | |
140.000000, | |
70.000000 | |
], -0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x1, -0x1, 0xA); | |
//[15,15,15,5] | |
_00_40(0x4, 0x0, 0x0, -0x1); | |
//[15] | |
_00_2B(0x2); | |
} | |
frame_209: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x5, 0x0, 0x46, 0x0, 0x7, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_210: { | |
//[14] | |
_01_101(0x80); | |
//[5,3,5] | |
_00_02(0x0, 0x3, 0xFA); | |
} | |
frame_232: { | |
//[14,6,5,5,1,14,6,5,5] | |
_01_81(0x3, 0.600000, 0xA, 0x1E, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0); | |
} | |
frame_241: { | |
//[15] | |
_01_A1(0x2); | |
} | |
frame_242: { | |
//[15,5] | |
_01_00(0x0, 0x16); | |
} | |
frame_251: { | |
//[14,6,5,5,1,14,6,5,5] | |
_01_81(0x3, 0.800000, 0x5, 0x0, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0); | |
} | |
frame_252: { | |
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_03('uGameEffect', 0x64, 0xD, 0x0, 0x1, 0x1, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x20D0, 0x0, 0x2, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
} | |
frame_257: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x4, 0x0, 0x0, 0x0, 0xF, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_261: { | |
//[3,3,6,3] | |
_00_21(0x1, 0x5D, 1.000000, 0x3); | |
//[14,6,5,5,1,14,6,5,5] | |
_01_81(0x3, 0.000000, 0x0, 0x0, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0); | |
//[] | |
_01_A3(); | |
//[6] | |
_01_AC(-0.020000); | |
//[15,3,5,6,6,3] | |
_00_24(0x3, 0x0, 0xE7, 1.000000, 10.000000, 0x3); | |
} | |
frame_263: { | |
//[7,15,15,5,12,5,12,15,15,5,15] | |
_03_31('RenHadouken', 0x1, 0x1, -0x1, [ | |
0.000000, | |
140.000000, | |
70.000000 | |
], -0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x1, -0x1, 0xA); | |
//[15,15,15,5] | |
_00_40(0x4, 0x0, 0x0, -0x1); | |
//[15] | |
_00_2B(0x2); | |
} | |
frame_265: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x5, 0x0, 0x46, 0x0, 0x7, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_292: { | |
//[14,6,5,5,1,14,6,5,5] | |
_01_81(0x3, 0.600000, 0xA, 0x1E, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0); | |
} | |
frame_301: { | |
//[15] | |
_01_A1(0x2); | |
} | |
frame_302: { | |
//[15,5] | |
_01_00(0x0, 0x16); | |
} | |
}); | |
//0x1C14B | |
defineState((0x0D5), 73, function () { | |
init: { | |
//[14] | |
_01_2F(0x4001820); | |
//[15] | |
_01_09(0xFFFFFFFF); | |
//[] | |
_01_A3(); | |
//[6] | |
_01_B9(0.000000); | |
//[15,5] | |
_01_107(0x0, 0x1); | |
//[15,5] | |
_01_107(0x5, 0x1); | |
//[6] | |
_01_AD(-0.980000); | |
} | |
frame_0: { | |
//[3,3,6,3] | |
_00_21(0x1, 0x60, 3.000000, 0x3); | |
//[14,6,5,5,1,14,6,5,5] | |
_01_81(0x3, 0.800000, 0xA, 0x1E, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0); | |
//[15] | |
_01_D3(0x0); | |
//[15,3,5,6,6,3] | |
_00_24(0x3, 0x0, 0xE7, 1.000000, 10.000000, 0x3); | |
//[6] | |
_01_AC(-0.020000); | |
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_03('uGameEffect', 0x64, 0x18, 0x0, 0x1, 0x1, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x20D0, 0x0, 0x2, 0xFFFFFFFF, 0xD, 40.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
//[15] | |
_00_2B(0x0); | |
} | |
frame_5: { | |
} | |
frame_10: { | |
//[15] | |
_00_2B(0x0); | |
} | |
frame_19: { | |
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_03('uGameEffect', 0x64, 0x19, 0x0, 0x1, 0x1, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x20D0, 0x0, 0x2, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
//[15] | |
_00_2B(0x0); | |
} | |
frame_28: { | |
//[15] | |
_00_2B(0x1); | |
} | |
frame_33: { | |
} | |
frame_36: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x4, 0x0, 0x1C, 0x0, 0xF, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
//[15] | |
_00_2B(0x2); | |
} | |
frame_38: { | |
//[15] | |
_01_D3(0x3); | |
} | |
frame_39: { | |
//[7,15,15,5,12,5,12,15,15,5,15] | |
_03_31('BakuHadouken', 0x1, 0x1, -0x1, [ | |
0.000000, | |
140.000000, | |
70.000000 | |
], -0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x1, -0x1, 0xA); | |
//[15,15,15,5] | |
_00_40(0x4, 0x0, 0x1C, -0x1); | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x5, 0x0, 0x6F, 0x0, 0x7, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_72: { | |
//[15] | |
_01_A1(0x2); | |
} | |
frame_73: { | |
//[15,5] | |
_01_00(0x0, 0x16); | |
} | |
}); | |
//0x1C952 | |
defineState((0x0DC), 223, function () { | |
init: { | |
//[14] | |
_01_2F(0x4002801); | |
//[] | |
_01_A2(); | |
//[5] | |
_01_DB(-0x2710); | |
//[6] | |
_01_B9(0.000000); | |
//[14] | |
_01_42(0x101); | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x1, 0x1A, 0x0, 0x1, -0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
//[15,5] | |
_01_107(0x0, 0x1); | |
//[15,5] | |
_01_107(0x6, 0x1); | |
} | |
frame_0: { | |
//[14] | |
_01_4E(0x40000); | |
//[3,3,6,3] | |
_00_21(0x1, 0x64, 3.000000, 0x3); | |
//[15,3,5,6,6,3] | |
_00_24(0x1, 0x0, 0xF3, 1.000000, 10.000000, 0x3); | |
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_03('uGameEffect', 0x0, 0x64, 0x0, 0x1, 0x1, 0x5, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x1020D0, 0x0, 0x1, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_03('uGameEffect', 0x0, 0x64, 0x0, 0x1, 0x1, 0x5, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x1020D0, 0x0, 0x2, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
//[3,3,1] | |
_03_05(0x1, 0xD, 0x0); | |
//[] | |
_01_92(); | |
//[5,3,5] | |
_00_08(0x0, 0x4, 0x1); | |
//[15] | |
_01_0D(0x2); | |
//[14] | |
_01_3C(0x4000); | |
//[5] | |
_01_D4(0x46); | |
//[3,1] | |
_00_1A(0xBE, 0x1); | |
//[3,1] | |
_00_1A(0xBF, 0x1); | |
} | |
frame_17: { | |
//[15] | |
_01_0D(0x1); | |
//[14] | |
_01_51(0x8000000); | |
//[5,3,5] | |
_00_08(0x0, 0x2, 0x1); | |
//[15] | |
_01_15(0x11); | |
} | |
frame_18: { | |
//[3,3,6,3] | |
_00_21(0x1, 0x65, 0.000000, 0x3); | |
//[5] | |
_01_86(0x0); | |
//[] | |
_03_10(); | |
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_01('uGameEffect', 0x0, 0x67, 0x0, 0x1, 0x1, -0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x104010, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x2, 0x3, 0x2); | |
//[3] | |
_03_18(0x20); | |
//[3,3,1] | |
_03_05(0x1, 0xD, 0x0); | |
//[] | |
_03_11(); | |
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_03('uGameEffect', 0x64, 0x12, 0x0, 0x1, 0x1, -0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x21020D0, 0x0, 0x1, 0xFFFFFFFF, 0xD, 90.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
//[3,3,1] | |
_03_05(0x1, 0xD, 0x0); | |
} | |
frame_28: { | |
//[15,15,15,12,12,15,6] | |
_03_0E(0x17, 0x1, 0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
3.000000, | |
15.000000, | |
0.000000 | |
], 0x0, 0.000000); | |
//[3,3] | |
_06_00(0x1, 0x1); | |
//[3,3] | |
_06_00(0x6, 0x0); | |
} | |
frame_29: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x5, 0x0, 0x4C, 0x0, 0x7, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x2); | |
} | |
frame_32: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x4, 0x0, 0x3, 0x1, -0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x2); | |
} | |
frame_98: { | |
//[3,3] | |
_06_00(0x1, 0x0); | |
//[15,15,15,12,12,15,6] | |
_03_0E(0x16, 0x1, 0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.000000, | |
30.000000, | |
0.000000 | |
], 0x0, 0.000000); | |
//[15,15,15,12,12,15,6] | |
_03_0E(0x28, 0x1, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.000000, | |
30.000000, | |
0.000000 | |
], 0x0, 0.000000); | |
//[3,3,6,3] | |
_00_21(0x1, 0x66, 0.000000, 0x3); | |
//[5,5,6] | |
_01_106(0x6, 0x0, 0.000000); | |
//[5,5,6] | |
_01_106(0x1, 0x0, 0.000000); | |
//[5,5,6] | |
_01_106(0x2, 0x0, 0.500000); | |
//[14] | |
_01_FF(0x4); | |
//[5,3,5] | |
_00_08(0x0, 0x2, 0x5); | |
//[14] | |
_01_5A(0x4); | |
//[3,3,6,3] | |
_00_21(0x1, 0x68, 0.000000, 0x3); | |
//[5,5,6] | |
_01_106(0x6, 0x1, 0.000000); | |
//[5,5,6] | |
_01_106(0x1, 0x0, -1.000000); | |
//[5,5,6] | |
_01_106(0x2, 0x0, 1.000000); | |
} | |
frame_99: { | |
//[15] | |
_01_0D(0x0); | |
//[14] | |
_01_43(0x1); | |
//[14] | |
_01_4E(0x800000); | |
//[15] | |
_01_D3(0x3); | |
} | |
frame_100: { | |
//[14] | |
_01_5D(0x4); | |
//[5,3,5] | |
_00_08(0x0, 0x3, 0x3); | |
//[7,15,15,15,15,5,15] | |
_03_30('SinkuHadouken', 0x1, 0x1, 0x0, 0x1, -0x1, 0xA); | |
//[6] | |
_03_33(187.000000); | |
//[5] | |
_00_07(0x2); | |
//[7,15,15,15,15,5,15] | |
_03_30('SinkuHadouken', 0x1, 0x1, 0x0, 0x1, 0x4, 0xA); | |
//[6] | |
_03_33(187.000000); | |
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_03('uGameEffect', 0x64, 0x11, 0x0, 0x1, 0x1, -0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x20D0, 0x0, 0x1, 0xFFFFFFFF, 0xD, 100.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
//[14] | |
_01_5A(0x1); | |
//[5,5,6] | |
_01_106(0x3, 0x0, 0.000800); | |
//[5,5,6] | |
_01_106(0x4, 0x0, 0.009000); | |
//[5,5,6] | |
_01_106(0x5, 0x0, 0.000000); | |
//[5,5,6] | |
_01_106(0x7, 0x0, -0.007500); | |
//[5,5,6] | |
_01_106(0x8, 0x0, 1.000080); | |
} | |
frame_101: { | |
//[16,15,5,15,15,15,5,12,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_02('uGameEffect', 0x12C, 0x5, 0x0, 0x1, 0x1, 0x0, [ | |
0.000000, | |
-1.000000, | |
-15.000000 | |
], 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.500000, | |
1.500000, | |
1.500000 | |
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_01('uGameEffect', 0x12C, 0x3, 0x0, 0x0, 0x1, 0x12, [ | |
18.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x4, 0x0, 0x4, 0x0, 0xF, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x5, 0x0, 0x4D, 0x0, 0x7, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_116: { | |
//[16,15,5,15,15,15,5,12,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_02('uGameEffect', 0x12C, 0x5, 0x0, 0x1, 0x1, 0x0, [ | |
0.000000, | |
-1.000000, | |
-15.000000 | |
], 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.200000, | |
1.200000, | |
1.200000 | |
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
} | |
frame_131: { | |
//[16,15,5,15,15,15,5,12,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_02('uGameEffect', 0x12C, 0x5, 0x0, 0x1, 0x1, 0x0, [ | |
0.000000, | |
-1.000000, | |
-15.000000 | |
], 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.200000, | |
1.200000, | |
1.200000 | |
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
} | |
frame_146: { | |
//[16,15,5,15,15,15,5,12,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_02('uGameEffect', 0x12C, 0x5, 0x0, 0x1, 0x1, 0x0, [ | |
0.000000, | |
-1.000000, | |
-15.000000 | |
], 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.200000, | |
1.200000, | |
1.200000 | |
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
} | |
frame_163: { | |
//[16,15,5,15,15,15,5,12,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_02('uGameEffect', 0x12C, 0x5, 0x0, 0x1, 0x1, 0x0, [ | |
0.000000, | |
-1.000000, | |
-15.000000 | |
], 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.200000, | |
1.200000, | |
1.200000 | |
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
} | |
frame_181: { | |
//[14] | |
_01_4E(0x10000000); | |
} | |
frame_182: { | |
//[14] | |
_01_4F(0x40000); | |
//[15] | |
_03_1C(0x1); | |
//[5,3,5] | |
_00_08(0x1, 0x3, 0x1); | |
//[15,15,15,5,12,12,15,6] | |
_03_0B(0x30, 0x1, 0x1, -0x1, [ | |
0.000000, | |
130.000000, | |
232.000000 | |
], [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0.000000); | |
} | |
frame_193: { | |
//[14] | |
_01_5B(0x1); | |
} | |
frame_198: { | |
//[15] | |
_01_D3(0x2); | |
} | |
frame_199: { | |
//[15] | |
_01_D3(0x0); | |
} | |
frame_202: { | |
//[15] | |
_01_A1(0x0); | |
} | |
frame_212: { | |
//[15,3,5,6,6,3] | |
_00_24(0x1, 0x0, 0xF1, 1.000000, 10.000000, 0x3); | |
} | |
}); | |
//0x1E5E0 | |
defineState((0x0DD), 223, function () { | |
init: { | |
//[14] | |
_01_2F(0x4002820); | |
//[] | |
_01_A3(); | |
//[15] | |
_01_09(0xFFFFFFFE); | |
//[5] | |
_01_DB(-0x2710); | |
//[6] | |
_01_B9(0.000000); | |
//[14] | |
_01_42(0x101); | |
//[6] | |
_01_AD(-0.980000); | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x1, 0x1A, 0x0, 0x1, -0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
//[15,5] | |
_01_107(0x0, 0x1); | |
//[15,5] | |
_01_107(0x6, 0x1); | |
} | |
frame_0: { | |
//[14] | |
_01_4E(0x40000); | |
//[3,3,6,3] | |
_00_21(0x1, 0x78, 3.000000, 0x3); | |
//[15,3,5,6,6,3] | |
_00_24(0x1, 0x0, 0xF3, 1.000000, 10.000000, 0x3); | |
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_03('uGameEffect', 0x0, 0x64, 0x0, 0x1, 0x1, 0x5, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x1020D0, 0x0, 0x1, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_03('uGameEffect', 0x0, 0x64, 0x0, 0x1, 0x1, 0x5, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x1020D0, 0x0, 0x2, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
//[3,3,1] | |
_03_05(0x1, 0xD, 0x0); | |
//[5] | |
_01_D4(0x46); | |
//[3,1] | |
_00_1A(0xBE, 0x1); | |
//[3,1] | |
_00_1A(0xBF, 0x1); | |
} | |
frame_17: { | |
//[15] | |
_01_0D(0x1); | |
} | |
frame_18: { | |
//[3,3,6,3] | |
_00_21(0x1, 0x79, 0.000000, 0x3); | |
//[5] | |
_01_86(0x1); | |
//[] | |
_03_10(); | |
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_01('uGameEffect', 0x0, 0x67, 0x0, 0x1, 0x1, -0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x104010, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x2, 0x3, 0x2); | |
//[3] | |
_03_18(0x20); | |
//[3,3,1] | |
_03_05(0x1, 0xD, 0x0); | |
//[] | |
_03_11(); | |
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_03('uGameEffect', 0x64, 0x12, 0x0, 0x1, 0x1, -0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x21020D0, 0x0, 0x2, 0xFFFFFFFF, 0xD, 90.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
//[3,3,1] | |
_03_05(0x1, 0xD, 0x0); | |
} | |
frame_28: { | |
//[15,15,15,12,12,15,6] | |
_03_0E(0x17, 0x1, 0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
6.000000, | |
17.000000, | |
0.000000 | |
], 0x0, 0.000000); | |
//[3,3] | |
_06_00(0x1, 0x1); | |
//[3,3] | |
_06_00(0x6, 0x0); | |
} | |
frame_29: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x5, 0x0, 0x4B, 0x0, 0x7, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x2); | |
} | |
frame_32: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x4, 0x0, 0x3, 0x1, -0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x2); | |
} | |
frame_98: { | |
//[3,3] | |
_06_00(0x1, 0x0); | |
//[15,15,15,12,12,15,6] | |
_03_0E(0x16, 0x1, 0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.000000, | |
30.000000, | |
0.000000 | |
], 0x0, 0.000000); | |
//[15,15,15,12,12,15,6] | |
_03_0E(0x28, 0x1, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.000000, | |
30.000000, | |
0.000000 | |
], 0x0, 0.000000); | |
//[3,3,6,3] | |
_00_21(0x1, 0x7A, 0.000000, 0x3); | |
//[5,5,6] | |
_01_106(0x6, 0x2, 0.000000); | |
//[5,5,6] | |
_01_106(0x1, 0x0, -1.000000); | |
//[5,5,6] | |
_01_106(0x2, 0x0, 1.000000); | |
//[14] | |
_01_FF(0x8); | |
//[5,3,5] | |
_00_08(0x0, 0x2, 0x5); | |
//[14] | |
_01_5A(0x4); | |
//[3,3,6,3] | |
_00_21(0x1, 0x7C, 0.000000, 0x3); | |
//[5,5,6] | |
_01_106(0x6, 0x3, 0.000000); | |
//[5,5,6] | |
_01_106(0x1, 0x0, -1.000000); | |
//[5,5,6] | |
_01_106(0x2, 0x0, 1.000000); | |
} | |
frame_99: { | |
//[15] | |
_01_0D(0x0); | |
//[14] | |
_01_43(0x1); | |
//[14] | |
_01_4E(0x800000); | |
} | |
frame_100: { | |
//[14] | |
_01_5D(0x4); | |
//[5,3,5] | |
_00_08(0x0, 0x3, 0x3); | |
//[7,15,15,15,15,5,15] | |
_03_30('SinkuHadouken', 0x1, 0x1, 0x0, 0x1, 0x0, 0xA); | |
//[6] | |
_03_33(187.000000); | |
//[5] | |
_00_07(0x2); | |
//[7,15,15,15,15,5,15] | |
_03_30('SinkuHadouken', 0x1, 0x1, 0x0, 0x1, 0x2, 0xA); | |
//[6] | |
_03_33(187.000000); | |
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_03('uGameEffect', 0x64, 0x11, 0x0, 0x1, 0x1, -0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x20D0, 0x0, 0x2, 0xFFFFFFFF, 0xD, 100.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
//[14] | |
_01_5A(0x1); | |
//[5,5,6] | |
_01_106(0x3, 0x0, 0.000800); | |
//[5,5,6] | |
_01_106(0x4, 0x0, 0.009000); | |
//[5,5,6] | |
_01_106(0x5, 0x0, 0.000000); | |
//[5,5,6] | |
_01_106(0x7, 0x0, -0.007500); | |
//[5,5,6] | |
_01_106(0x8, 0x0, 1.000080); | |
} | |
frame_101: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x4, 0x0, 0x4, 0x0, 0xF, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x5, 0x0, 0x4D, 0x0, 0x7, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
//[15] | |
_01_D3(0x3); | |
} | |
frame_186: { | |
//[14] | |
_01_4E(0x10000000); | |
} | |
frame_187: { | |
//[14] | |
_01_4F(0x40000); | |
//[15] | |
_03_1C(0x1); | |
//[5,3,5] | |
_00_08(0x1, 0x3, 0x1); | |
//[15,15,15,5,12,12,15,6] | |
_03_0B(0x30, 0x1, 0x1, -0x1, [ | |
0.000000, | |
150.000000, | |
232.000000 | |
], [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0.000000); | |
} | |
frame_193: { | |
//[14] | |
_01_5B(0x1); | |
} | |
frame_210: { | |
//[15] | |
_01_D3(0x2); | |
} | |
frame_212: { | |
//[15,3,5,6,6,3] | |
_00_24(0x1, 0x0, 0xF1, 1.000000, 10.000000, 0x3); | |
//[15] | |
_01_A1(0x2); | |
//[15] | |
_01_D3(0x1); | |
} | |
frame_223: { | |
//[14] | |
_01_2F(0x20); | |
//[6] | |
_01_AC(-0.980000); | |
//[15] | |
_01_09(0xFFFFFFFF); | |
//[15,5] | |
_01_00(0x0, 0x16); | |
} | |
}); | |
//0x1FB48 | |
defineState((0x0DE), 156, function () { | |
init: { | |
//[14] | |
_01_2F(0x2801); | |
//[] | |
_01_A2(); | |
//[5] | |
_01_DB(-0x2710); | |
//[6] | |
_01_B9(0.000000); | |
//[14] | |
_01_42(0x101); | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x1, 0x1A, 0x0, 0x1, -0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
//[15,5] | |
_01_107(0x0, 0x1); | |
//[15,5] | |
_01_107(0x6, 0x1); | |
} | |
frame_0: { | |
//[14] | |
_01_4E(0x40000); | |
//[3,3,6,3] | |
_00_21(0x1, 0x6E, 2.000000, 0x3); | |
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_03('uGameEffect', 0x0, 0x64, 0x0, 0x1, 0x1, 0x5, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x1020D0, 0x0, 0x1, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_03('uGameEffect', 0x0, 0x64, 0x0, 0x1, 0x1, 0x5, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x1020D0, 0x0, 0x2, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
//[3,3,1] | |
_03_05(0x1, 0xD, 0x0); | |
//[] | |
_01_92(); | |
//[5,3,5] | |
_00_08(0x0, 0x4, 0x1); | |
//[15] | |
_01_0D(0x2); | |
//[14] | |
_01_3C(0x4); | |
//[14] | |
_01_42(0x10000); | |
} | |
frame_12: { | |
//[15] | |
_01_0D(0x1); | |
//[14] | |
_01_51(0x8000000); | |
//[5,3,5] | |
_00_08(0x0, 0x2, 0x1); | |
//[15] | |
_01_15(0x11); | |
} | |
frame_13: { | |
//[3,3,6,3] | |
_00_21(0x1, 0x6F, 10.000000, 0x3); | |
//[5] | |
_01_86(0x2); | |
//[] | |
_03_10(); | |
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_01('uGameEffect', 0x0, 0x67, 0x0, 0x1, 0x1, -0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x104010, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x2, 0x3, 0x2); | |
//[3] | |
_03_18(0x20); | |
//[3,3,1] | |
_03_05(0x1, 0xD, 0x0); | |
//[] | |
_03_11(); | |
} | |
frame_23: { | |
//[15,15,15,12,12,15,6] | |
_03_0E(0x17, 0x1, 0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
5.000000, | |
40.000000, | |
0.000000 | |
], 0x0, 0.000000); | |
//[3,3] | |
_06_00(0x1, 0x1); | |
//[3,3] | |
_06_00(0x6, 0x0); | |
} | |
frame_45: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x4, 0x0, 0x5, 0x1, -0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x2); | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x5, 0x0, 0x4B, 0x0, 0x7, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x2); | |
} | |
frame_53: { | |
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_03('uGameEffect', 0x64, 0x15, 0x0, 0x1, 0x1, -0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x21020D0, 0x0, 0x1, 0xFFFFFFFF, 0xD, 90.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
} | |
frame_90: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x5, 0x0, 0x4F, 0x0, 0x7, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_93: { | |
//[3,3,6,3] | |
_00_21(0x1, 0x70, 0.000000, 0x3); | |
//[3,3] | |
_06_00(0x1, 0x0); | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x4, 0x0, 0x6, 0x0, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
//[15,15,15,12,12,15,6] | |
_03_0E(0x16, 0x1, 0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
-2.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0.000000); | |
//[15,15,15,12,12,15,6] | |
_03_0E(0x28, 0x1, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
-2.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0.000000); | |
} | |
frame_94: { | |
//[14] | |
_01_2F(0x2820); | |
//[5] | |
_01_8C(0x1); | |
} | |
frame_96: { | |
//[15] | |
_01_0D(0x0); | |
//[14] | |
_01_43(0x1); | |
//[14] | |
_01_4E(0x800000); | |
} | |
frame_97: { | |
//[5,5] | |
_01_99(0x50, 0x2B); | |
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_01('uGameEffect', 0x64, 0xF, 0x0, 0x1, 0x1, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x20D0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 90.000000, 0x0, 0x0, 0x2, 0x3, 0x2); | |
//[14] | |
_01_3C(0x800); | |
} | |
frame_100: { | |
//[3,3,6,3] | |
_00_21(0x1, 0x36, 0.000000, 0x3); | |
//[6] | |
_01_79(2.000000); | |
} | |
frame_101: { | |
//[14] | |
_01_3D(0x4); | |
} | |
frame_102: { | |
//[5] | |
_00_0C(0xA); | |
} | |
frame_103: { | |
//[5,5] | |
_01_99(0x51, 0x2B); | |
} | |
frame_105: { | |
//[5,5] | |
_01_99(0x51, 0x2B); | |
} | |
frame_108: { | |
//[5,5] | |
_01_99(0x51, 0x2B); | |
} | |
frame_111: { | |
//[5,5] | |
_01_99(0x51, 0x2B); | |
} | |
frame_112: { | |
//[] | |
_00_0E(); | |
} | |
frame_115: { | |
//[5,5] | |
_01_99(0x52, 0x2B); | |
} | |
frame_118: { | |
//[3,3,6,3] | |
_00_21(0x1, 0x71, 10.000000, 0x3); | |
//[14] | |
_01_4E(0x10000000); | |
} | |
frame_119: { | |
//[14] | |
_01_4F(0x40000); | |
//[15] | |
_03_1C(0x1); | |
//[5,3,5] | |
_00_08(0x1, 0x3, 0x1); | |
//[15,15,15,5,12,12,15,6] | |
_03_0B(0x27, 0x1, 0x1, -0x1, [ | |
0.000000, | |
155.000000, | |
0.000000 | |
], [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0.000000); | |
} | |
frame_130: { | |
//[14] | |
_01_3D(0x800); | |
} | |
frame_132: { | |
//[14] | |
_01_2F(0x2801); | |
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_01('uGameEffect', 0x12C, 0x2, 0x0, 0x1, 0x1, -0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.800000, | |
0.800000, | |
0.800000 | |
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
} | |
frame_140: { | |
//[14] | |
_01_43(0x10000); | |
//[14] | |
_01_4F(0x800000); | |
} | |
frame_155: { | |
//[15] | |
_01_A1(0x0); | |
} | |
}); | |
//0x20F52 | |
defineState((0x0DF), 116, function () { | |
init: { | |
//[14] | |
_01_2F(0x2801); | |
//[] | |
_01_A2(); | |
//[5] | |
_01_DB(-0x7530); | |
//[6] | |
_01_B9(0.000000); | |
//[14] | |
_01_42(0x80101); | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x1, 0x1A, 0x3, 0x1, -0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
//[15,5] | |
_01_107(0x0, 0x1); | |
//[15,5] | |
_01_107(0x6, 0x1); | |
} | |
frame_0: { | |
//[14] | |
_01_4E(0x40000); | |
//[3,3,6,3] | |
_00_21(0x1, 0x82, 0.000000, 0x3); | |
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_03('uGameEffect', 0x0, 0x64, 0x0, 0x1, 0x1, 0x5, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x1020D0, 0x0, 0x1, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_03('uGameEffect', 0x0, 0x64, 0x0, 0x1, 0x1, 0x5, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x1020D0, 0x0, 0x2, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
//[3,3,1] | |
_03_05(0x1, 0xD, 0x0); | |
//[] | |
_01_92(); | |
//[5,3,5] | |
_00_08(0x0, 0x4, 0x1); | |
//[15] | |
_01_0D(0x2); | |
//[14] | |
_01_3C(0x4); | |
} | |
frame_10: { | |
//[15] | |
_01_0D(0x1); | |
//[14] | |
_01_51(0x8000000); | |
//[5,3,5] | |
_00_08(0x0, 0x2, 0x1); | |
//[15] | |
_01_15(0x11); | |
} | |
frame_11: { | |
//[3,3,6,3] | |
_00_21(0x1, 0x83, 0.000000, 0x3); | |
//[5] | |
_01_86(0x3); | |
//[] | |
_03_10(); | |
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_01('uGameEffect', 0x0, 0x67, 0x0, 0x1, 0x1, -0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x104010, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x2, 0x3, 0x2); | |
//[3] | |
_03_18(0x20); | |
//[3,3,1] | |
_03_05(0x1, 0xD, 0x0); | |
//[] | |
_03_11(); | |
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_03('uGameEffect', 0x64, 0x14, 0x0, 0x1, 0x1, -0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x21020D0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, -1.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
//[3,3,1] | |
_03_05(0x1, 0xD, 0x0); | |
} | |
frame_21: { | |
//[15,15,15,12,12,15,6] | |
_03_0E(0x17, 0x1, 0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
8.000000, | |
19.000000, | |
0.000000 | |
], 0x0, 0.000000); | |
//[3,3] | |
_06_00(0x1, 0x1); | |
//[3,3] | |
_06_00(0x6, 0x0); | |
} | |
frame_25: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x4, 0x0, 0x7, 0x1, -0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x2); | |
} | |
frame_30: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x5, 0x0, 0x51, 0x0, 0x7, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x2); | |
} | |
frame_90: { | |
//[3,3] | |
_06_00(0x1, 0x0); | |
//[15,15,15,12,12,15,6] | |
_03_0E(0x16, 0x1, 0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.000000, | |
30.000000, | |
0.000000 | |
], 0x0, 0.000000); | |
//[15,15,15,12,12,15,6] | |
_03_0E(0x28, 0x1, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.000000, | |
30.000000, | |
0.000000 | |
], 0x0, 0.000000); | |
} | |
frame_91: { | |
//[15] | |
_01_0D(0x0); | |
//[14] | |
_01_43(0x1); | |
//[5,5] | |
_01_99(0x53, 0x28); | |
//[3,3,6,6,3] | |
_00_22(0x1, 0x41, 0.000000, 3.000000, 0x3); | |
} | |
frame_93: { | |
//[14] | |
_01_2F(0x2820); | |
//[3,3,6,3] | |
_00_21(0x1, 0x42, 0.000000, 0x3); | |
//[6,6] | |
_01_AA(25.000000, -0.980000); | |
//[6,6] | |
_01_A6(7.000000, -0.200000); | |
//[16,15,5,15,15,15,5,12,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_02('uGameEffect', 0x12C, 0x1, 0x0, 0x1, 0x1, 0x0, [ | |
0.000000, | |
0.000000, | |
-20.000000 | |
], 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
2.000000, | |
2.000000, | |
2.000000 | |
], 0x0, 0x0, 0x2, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x4, 0x0, 0x2, 0x0, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x5, 0x0, 0x47, 0x0, 0x7, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
//[5] | |
_01_8C(0x1); | |
} | |
frame_103: { | |
//[14] | |
_01_3D(0x4); | |
//[14] | |
_01_4E(0x10000000); | |
} | |
frame_104: { | |
//[14] | |
_01_4F(0x40000); | |
//[15] | |
_03_1C(0x1); | |
//[5,3,5] | |
_00_08(0x1, 0x3, 0x1); | |
//[15,15,15,5,12,12,15,6] | |
_03_0B(0x27, 0x1, 0x1, -0x1, [ | |
0.000000, | |
155.000000, | |
0.000000 | |
], [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0.000000); | |
} | |
frame_107: { | |
//[3,3,6,3] | |
_00_21(0x1, 0x4B, 40.000000, 0x3); | |
//[] | |
_01_18(); | |
} | |
frame_108: { | |
//[14] | |
_01_2F(0x2801); | |
//[3,3,6,3] | |
_00_21(0x1, 0x44, 6.000000, 0x3); | |
//[] | |
_01_A2(); | |
} | |
frame_109: { | |
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_01('uGameEffect', 0x12C, 0x2, 0x0, 0x1, 0x1, -0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x200, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
} | |
frame_115: { | |
//[15] | |
_01_A1(0x0); | |
} | |
}); | |
//0x22179 | |
defineState((0x0E1), 260, function () { | |
init: { | |
//[14] | |
_01_2F(0x10102801); | |
//[] | |
_01_A2(); | |
//[6] | |
_01_BB(180.000000); | |
//[5] | |
_01_8C(0x1); | |
//[14] | |
_01_42(0x101); | |
//[15] | |
_01_09(0xFFFFFFFE); | |
//[6] | |
_01_C4(0.000000); | |
} | |
frame_0: { | |
//[14] | |
_01_4E(0x40000); | |
//[3,3,6,3] | |
_00_21(0x1, 0x84, 0.000000, 0x3); | |
//[5] | |
_01_D4(0x46); | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x4, 0x0, 0x8, 0x0, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x5, 0x0, 0x53, 0x0, 0x7, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x2); | |
//[14] | |
_01_3C(0x804); | |
//[15,15,15,12,12,15,6] | |
_03_0E(0x16, 0x1, 0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.000000, | |
-30.000000, | |
0.000000 | |
], 0x0, 0.000000); | |
//[3,6,1] | |
_01_110(0x32, 10.000000, 0x1); | |
//[1] | |
_01_114(0x1); | |
} | |
frame_1: { | |
//[] | |
_03_13(); | |
//[15] | |
_03_36(0x1); | |
} | |
frame_2: { | |
//[3,3,6,3] | |
_00_21(0x1, 0x85, 0.000000, 0x3); | |
} | |
frame_4: { | |
//[16,15,5,15,15,15,5,12,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_02('uGameEffect', 0x64, 0x13, 0x0, 0x1, 0x1, -0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], -0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x10, 0x20, 0x1, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x2, 0x3, 0x2); | |
} | |
frame_59: { | |
//[16,15,5,15,15,15,5,12,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_02('uGameEffect', 0x64, 0x13, 0x0, 0x1, 0x1, -0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], -0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x10, 0x20, 0x2, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x2, 0x3, 0x2); | |
//[] | |
_03_11(); | |
//[15] | |
_00_2B(0x4); | |
} | |
frame_60: { | |
//[15,15,15,12,12,15,6] | |
_03_0E(0x16, 0x1, 0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
10.000000, | |
-30.000000, | |
0.000000 | |
], 0x0, 0.000000); | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x5, 0x0, 0x54, 0x0, 0x7, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x2); | |
} | |
frame_116: { | |
//[14] | |
_01_2F(0x10102820); | |
//[16,15,5,15,15,15,5,12,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_02('uGameEffect', 0x12C, 0x5, 0x0, 0x1, 0x1, 0x0, [ | |
0.000000, | |
0.000000, | |
-35.000000 | |
], 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.200000, | |
1.000000 | |
], 0x0, 0x20, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
//[15,15,15,12,12,15,6] | |
_03_0E(0x16, 0x1, 0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
30.000000, | |
-35.000000, | |
0.000000 | |
], 0x0, 0.000000); | |
} | |
frame_123: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x5, 0x0, 0x55, 0x0, 0x7, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x2); | |
} | |
frame_125: { | |
//[16,15,5,15,15,15,5,12,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_02('uGameEffect', 0x64, 0x13, 0x0, 0x1, 0x1, -0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], -0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x10, 0x20, 0x4, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x2, 0x3, 0x2); | |
//[] | |
_03_11(); | |
//[15] | |
_00_2B(0x6); | |
} | |
frame_175: { | |
//[14] | |
_01_3D(0x804); | |
//[14] | |
_01_31(0x10000000); | |
} | |
frame_180: { | |
//[14] | |
_01_4E(0x10000000); | |
} | |
frame_181: { | |
//[14] | |
_01_4F(0x40000); | |
//[15] | |
_03_1C(0x1); | |
//[5,3,5] | |
_00_08(0x1, 0x3, 0x1); | |
//[15,15,15,5,12,12,15,6] | |
_03_0B(0x30, 0x1, 0x1, -0x1, [ | |
0.000000, | |
501.000000, | |
0.000000 | |
], [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0.000000); | |
} | |
frame_190: { | |
//[15] | |
_01_D3(0x2); | |
} | |
frame_220: { | |
//[14] | |
_01_3D(0x4); | |
} | |
frame_245: { | |
//[14] | |
_01_2F(0x102801); | |
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_01('uGameEffect', 0x12C, 0x2, 0x0, 0x1, 0x1, -0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x200, 0x20, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x6, 0xE, 0x0, 0x1, -0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
//[15] | |
_01_A1(0x0); | |
} | |
frame_260: { | |
//[14] | |
_01_2F(0x102801); | |
//[15,5] | |
_01_00(0x0, 0x0); | |
} | |
}); | |
//0x23022 | |
defineState((0x0E2), 111, function () { | |
init: { | |
//[14] | |
_01_2F(0x2801); | |
//[] | |
_01_A2(); | |
//[5] | |
_01_DB(-0x2710); | |
//[6] | |
_01_B9(0.000000); | |
//[14] | |
_01_42(0x101); | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x1, 0x1A, 0x0, 0x1, -0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
//[15,5] | |
_01_107(0x0, 0x1); | |
//[15,5] | |
_01_107(0x6, 0x1); | |
} | |
frame_0: { | |
//[14] | |
_01_4E(0x40000); | |
//[3,3,6,3] | |
_00_21(0x1, 0x96, 0.000000, 0x3); | |
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_03('uGameEffect', 0x0, 0x64, 0x0, 0x1, 0x1, 0x5, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x1020D0, 0x0, 0x1, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_03('uGameEffect', 0x0, 0x64, 0x0, 0x1, 0x1, 0x5, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x1020D0, 0x0, 0x2, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
//[3,3,1] | |
_03_05(0x1, 0xD, 0x0); | |
//[] | |
_01_92(); | |
//[5,3,5] | |
_00_08(0x0, 0x4, 0x1); | |
//[15] | |
_01_0D(0x2); | |
//[14] | |
_01_3C(0x4000); | |
//[5] | |
_01_D4(0x46); | |
//[3,1] | |
_00_1A(0xBE, 0x1); | |
//[3,1] | |
_00_1A(0xBF, 0x1); | |
//[15] | |
_01_D3(0x2); | |
} | |
frame_17: { | |
//[15] | |
_01_0D(0x1); | |
//[14] | |
_01_51(0x8000000); | |
//[5,3,5] | |
_00_08(0x0, 0x2, 0x1); | |
//[15] | |
_01_15(0x11); | |
} | |
frame_18: { | |
//[3,3,6,3] | |
_00_21(0x1, 0x97, 0.000000, 0x3); | |
//[5] | |
_01_86(0x5); | |
//[] | |
_03_10(); | |
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_01('uGameEffect', 0x0, 0x67, 0x0, 0x1, 0x1, -0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x104010, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x2, 0x3, 0x2); | |
//[3] | |
_03_18(0x20); | |
//[3,3,1] | |
_03_05(0x1, 0xD, 0x0); | |
//[] | |
_03_11(); | |
} | |
frame_28: { | |
//[15,15,15,12,12,15,6] | |
_03_0E(0x17, 0x1, 0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
3.000000, | |
15.000000, | |
0.000000 | |
], 0x0, 0.000000); | |
//[3,3] | |
_06_00(0x1, 0x1); | |
//[3,3] | |
_06_00(0x6, 0x0); | |
} | |
frame_32: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x4, 0x0, 0x20, 0x1, -0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x2); | |
} | |
frame_40: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x5, 0x0, 0x75, 0x0, 0x7, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x2); | |
} | |
frame_56: { | |
//[15,14,14] | |
_01_DE(0x1F, 0x0, 0x0); | |
//[15,14] | |
_01_E1(0x1F, 0x8011); | |
//[15,5] | |
_01_E2(0x1F, 0x12C); | |
//[15,6] | |
_01_EF(0x1F, 1.150000); | |
//[15,6] | |
_01_E7(0x1F, -1.200000); | |
//[15,15,15,5,12,12,15,6] | |
_03_0B(0x3E9, 0x1, 0x1, -0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0.000000); | |
//[15] | |
_01_D3(0x3); | |
} | |
frame_68: { | |
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_03('uGameEffect', 0x64, 0x1B, 0x0, 0x1, 0x1, -0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.500000, | |
1.500000, | |
1.500000 | |
], 0x21020D0, 0x0, 0x1, 0xFFFFFFFF, 0xD, 8.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
} | |
frame_98: { | |
//[3,3] | |
_06_00(0x1, 0x0); | |
//[15,15,15,12,12,15,6] | |
_03_0E(0x16, 0x1, 0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.000000, | |
30.000000, | |
0.000000 | |
], 0x0, 0.000000); | |
//[15,15,15,12,12,15,6] | |
_03_0E(0x28, 0x1, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.000000, | |
30.000000, | |
0.000000 | |
], 0x0, 0.000000); | |
} | |
frame_99: { | |
//[15] | |
_01_0D(0x0); | |
//[14] | |
_01_43(0x1); | |
//[14] | |
_01_4E(0x800000); | |
//[3,3,6,3] | |
_00_21(0x0, 0x0, 10.000000, 0x3); | |
} | |
frame_103: { | |
//[14] | |
_01_4E(0x10000000); | |
} | |
frame_104: { | |
//[14] | |
_01_4F(0x40000); | |
//[15] | |
_03_1C(0x1); | |
//[5,3,5] | |
_00_08(0x1, 0x3, 0x1); | |
//[15,15,15,5,12,12,15,6] | |
_03_0B(0x30, 0x1, 0x1, -0x1, [ | |
0.000000, | |
130.000000, | |
232.000000 | |
], [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0.000000); | |
} | |
frame_105: { | |
//[15] | |
_01_A1(0x0); | |
} | |
frame_106: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x5, 0x0, 0x76, 0x0, 0x7, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
}); | |
//0x23FBA | |
defineState((0x0E3), 156, function () { | |
init: { | |
//[14] | |
_01_2F(0x2801); | |
//[] | |
_01_A2(); | |
//[5] | |
_01_DB(-0x2710); | |
//[6] | |
_01_B9(0.000000); | |
//[14] | |
_01_42(0x101); | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x1, 0x1A, 0x0, 0x1, -0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
//[15,5] | |
_01_107(0x0, 0x1); | |
//[15,5] | |
_01_107(0x6, 0x1); | |
} | |
frame_0: { | |
//[14] | |
_01_4E(0x40000); | |
//[3,3,6,3] | |
_00_21(0x1, 0x6E, 2.000000, 0x3); | |
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_03('uGameEffect', 0x0, 0x64, 0x0, 0x1, 0x1, 0x5, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x1020D0, 0x0, 0x1, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_03('uGameEffect', 0x0, 0x64, 0x0, 0x1, 0x1, 0x5, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x1020D0, 0x0, 0x2, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
//[3,3,1] | |
_03_05(0x1, 0xD, 0x0); | |
//[] | |
_01_92(); | |
//[5,3,5] | |
_00_08(0x0, 0x4, 0x1); | |
//[15] | |
_01_0D(0x2); | |
//[14] | |
_01_3C(0x4); | |
//[14] | |
_01_42(0x10000); | |
} | |
frame_12: { | |
//[15] | |
_01_0D(0x1); | |
//[14] | |
_01_51(0x8000000); | |
//[5,3,5] | |
_00_08(0x0, 0x2, 0x1); | |
//[15] | |
_01_15(0x11); | |
} | |
frame_13: { | |
//[3,3,6,3] | |
_00_21(0x1, 0x6F, 10.000000, 0x3); | |
//[5] | |
_01_86(0x2); | |
//[] | |
_03_10(); | |
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_01('uGameEffect', 0x0, 0x67, 0x0, 0x1, 0x1, -0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x104010, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x2, 0x3, 0x2); | |
//[3] | |
_03_18(0x20); | |
//[3,3,1] | |
_03_05(0x1, 0xD, 0x0); | |
//[] | |
_03_11(); | |
} | |
frame_23: { | |
//[15,15,15,12,12,15,6] | |
_03_0E(0x17, 0x1, 0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
5.000000, | |
40.000000, | |
0.000000 | |
], 0x0, 0.000000); | |
//[3,3] | |
_06_00(0x1, 0x1); | |
//[3,3] | |
_06_00(0x6, 0x0); | |
} | |
frame_35: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x5, 0x0, 0x73, 0x0, 0x7, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x2); | |
} | |
frame_45: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x4, 0x0, 0x5, 0x1, -0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x2); | |
} | |
frame_53: { | |
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_03('uGameEffect', 0x64, 0x15, 0x0, 0x1, 0x1, -0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x21020D0, 0x0, 0x1, 0xFFFFFFFF, 0xD, 90.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
} | |
frame_90: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x5, 0x0, 0x74, 0x0, 0x7, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_93: { | |
//[3,3,6,3] | |
_00_21(0x1, 0x70, 0.000000, 0x3); | |
//[3,3] | |
_06_00(0x1, 0x0); | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x4, 0x0, 0x6, 0x0, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x4, 0x0, 0x23, 0x0, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
//[15,15,15,12,12,15,6] | |
_03_0E(0x16, 0x1, 0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
-2.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0.000000); | |
//[15,15,15,12,12,15,6] | |
_03_0E(0x28, 0x1, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
-2.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0.000000); | |
} | |
frame_94: { | |
//[14] | |
_01_2F(0x2820); | |
//[5] | |
_01_8C(0x1); | |
} | |
frame_96: { | |
//[15] | |
_01_0D(0x0); | |
//[14] | |
_01_43(0x1); | |
//[14] | |
_01_4E(0x800000); | |
} | |
frame_97: { | |
//[5,5] | |
_01_99(0x54, 0x2C); | |
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_03('uGameEffect', 0x64, 0x1D, 0x0, 0x1, 0x1, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x20D0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 2.000000, 0x0, 0x0, 0x2, 0x3, 0x2); | |
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_03('uGameEffect', 0x64, 0x1E, 0x0, 0x1, 0x1, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x20D0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 2.000000, 0x0, 0x0, 0x2, 0x3, 0x2); | |
//[14] | |
_01_3C(0x800); | |
//[15] | |
_00_2B(0x9); | |
} | |
frame_100: { | |
//[3,3,6,3] | |
_00_21(0x1, 0x36, 0.000000, 0x3); | |
//[6] | |
_01_79(2.000000); | |
} | |
frame_101: { | |
//[14] | |
_01_3D(0x4); | |
} | |
frame_102: { | |
//[5] | |
_00_0C(0xA); | |
} | |
frame_103: { | |
//[5,5] | |
_01_99(0x55, 0x2C); | |
} | |
frame_105: { | |
//[5,5] | |
_01_99(0x55, 0x2C); | |
} | |
frame_106: { | |
//[15] | |
_00_2B(0x8); | |
} | |
frame_108: { | |
//[5,5] | |
_01_99(0x55, 0x2C); | |
} | |
frame_111: { | |
//[5,5] | |
_01_99(0x55, 0x2C); | |
} | |
frame_112: { | |
//[] | |
_00_0E(); | |
} | |
frame_115: { | |
//[5,5] | |
_01_99(0x56, 0x2C); | |
} | |
frame_118: { | |
//[3,3,6,3] | |
_00_21(0x1, 0x71, 10.000000, 0x3); | |
//[14] | |
_01_4E(0x10000000); | |
} | |
frame_119: { | |
//[14] | |
_01_4F(0x40000); | |
//[15] | |
_03_1C(0x1); | |
//[5,3,5] | |
_00_08(0x1, 0x3, 0x1); | |
//[15,15,15,5,12,12,15,6] | |
_03_0B(0x27, 0x1, 0x1, -0x1, [ | |
0.000000, | |
155.000000, | |
0.000000 | |
], [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0.000000); | |
} | |
frame_127: { | |
//[15] | |
_01_D3(0x2); | |
} | |
frame_130: { | |
//[14] | |
_01_3D(0x800); | |
} | |
frame_132: { | |
//[14] | |
_01_2F(0x2801); | |
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_01('uGameEffect', 0x12C, 0x2, 0x0, 0x1, 0x1, -0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.800000, | |
0.800000, | |
0.800000 | |
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
} | |
frame_139: { | |
//[15] | |
_01_D3(0x1); | |
} | |
frame_140: { | |
//[14] | |
_01_43(0x10000); | |
//[14] | |
_01_4F(0x800000); | |
} | |
frame_155: { | |
//[15] | |
_01_A1(0x0); | |
} | |
}); | |
//0x2561F | |
defineState((0x0E4), 223, function () { | |
init: { | |
//[14] | |
_01_2F(0x4002801); | |
//[] | |
_01_A2(); | |
//[5] | |
_01_DB(-0x2710); | |
//[6] | |
_01_B9(0.000000); | |
//[14] | |
_01_42(0x101); | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x1, 0x1A, 0x0, 0x1, -0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
//[15,5] | |
_01_107(0x0, 0x1); | |
//[15,5] | |
_01_107(0x6, 0x1); | |
} | |
frame_0: { | |
//[14] | |
_01_4E(0x40000); | |
//[3,3,6,3] | |
_00_21(0x1, 0x64, 3.000000, 0x3); | |
//[15,3,5,6,6,3] | |
_00_24(0x1, 0x0, 0xF3, 1.000000, 10.000000, 0x3); | |
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_03('uGameEffect', 0x0, 0x64, 0x0, 0x1, 0x1, 0x5, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x1020D0, 0x0, 0x1, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_03('uGameEffect', 0x0, 0x64, 0x0, 0x1, 0x1, 0x5, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x1020D0, 0x0, 0x2, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
//[3,3,1] | |
_03_05(0x1, 0xD, 0x0); | |
//[] | |
_01_92(); | |
//[5,3,5] | |
_00_08(0x0, 0x4, 0x1); | |
//[15] | |
_01_0D(0x2); | |
//[14] | |
_01_3C(0x4000); | |
//[5] | |
_01_D4(0x46); | |
//[3,1] | |
_00_1A(0xBE, 0x1); | |
//[3,1] | |
_00_1A(0xBF, 0x1); | |
} | |
frame_17: { | |
//[15] | |
_01_0D(0x1); | |
//[14] | |
_01_51(0x8000000); | |
//[5,3,5] | |
_00_08(0x0, 0x2, 0x1); | |
//[15] | |
_01_15(0x11); | |
} | |
frame_18: { | |
//[3,3,6,3] | |
_00_21(0x1, 0x65, 0.000000, 0x3); | |
//[5] | |
_01_86(0x0); | |
//[] | |
_03_10(); | |
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_01('uGameEffect', 0x0, 0x67, 0x0, 0x1, 0x1, -0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x104010, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x2, 0x3, 0x2); | |
//[3] | |
_03_18(0x20); | |
//[3,3,1] | |
_03_05(0x1, 0xD, 0x0); | |
//[] | |
_03_11(); | |
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_03('uGameEffect', 0x64, 0x12, 0x0, 0x1, 0x1, -0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x21020D0, 0x0, 0x1, 0xFFFFFFFF, 0xD, 90.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
//[3,3,1] | |
_03_05(0x1, 0xD, 0x0); | |
} | |
frame_28: { | |
//[15,15,15,12,12,15,6] | |
_03_0E(0x17, 0x1, 0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
3.000000, | |
15.000000, | |
0.000000 | |
], 0x0, 0.000000); | |
//[3,3] | |
_06_00(0x1, 0x1); | |
//[3,3] | |
_06_00(0x6, 0x0); | |
} | |
frame_32: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x4, 0x0, 0x3, 0x1, -0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x2); | |
} | |
frame_43: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x5, 0x0, 0x71, 0x0, 0x7, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x2); | |
} | |
frame_98: { | |
//[3,3] | |
_06_00(0x1, 0x0); | |
//[15,15,15,12,12,15,6] | |
_03_0E(0x16, 0x1, 0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.000000, | |
30.000000, | |
0.000000 | |
], 0x0, 0.000000); | |
//[15,15,15,12,12,15,6] | |
_03_0E(0x28, 0x1, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.000000, | |
30.000000, | |
0.000000 | |
], 0x0, 0.000000); | |
//[3,3,6,3] | |
_00_21(0x1, 0x8C, 0.000000, 0x3); | |
} | |
frame_99: { | |
//[15] | |
_01_0D(0x0); | |
//[14] | |
_01_43(0x1); | |
//[14] | |
_01_4E(0x800000); | |
//[15] | |
_01_D3(0x3); | |
} | |
frame_100: { | |
//[7,15,15,15,15,5,15] | |
_03_30('ReflectSinkuHadouken', 0x1, 0x1, 0x0, 0x1, -0x1, 0xA); | |
//[6] | |
_03_33(187.000000); | |
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_03('uGameEffect', 0x64, 0x20, 0x0, 0x1, 0x1, -0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x20D0, 0x0, 0x1, 0xFFFFFFFF, 0xD, 100.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
} | |
frame_101: { | |
//[16,15,5,15,15,15,5,12,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_02('uGameEffect', 0x12C, 0x5, 0x0, 0x1, 0x1, 0x0, [ | |
0.000000, | |
-1.000000, | |
-15.000000 | |
], 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.500000, | |
1.500000, | |
1.500000 | |
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_01('uGameEffect', 0x12C, 0x3, 0x0, 0x0, 0x1, 0x12, [ | |
18.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x4, 0x0, 0x4, 0x0, 0xF, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x5, 0x0, 0x72, 0x0, 0x7, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_116: { | |
//[16,15,5,15,15,15,5,12,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_02('uGameEffect', 0x12C, 0x5, 0x0, 0x1, 0x1, 0x0, [ | |
0.000000, | |
-1.000000, | |
-15.000000 | |
], 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.200000, | |
1.200000, | |
1.200000 | |
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
} | |
frame_131: { | |
//[16,15,5,15,15,15,5,12,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_02('uGameEffect', 0x12C, 0x5, 0x0, 0x1, 0x1, 0x0, [ | |
0.000000, | |
-1.000000, | |
-15.000000 | |
], 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.200000, | |
1.200000, | |
1.200000 | |
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
} | |
frame_146: { | |
//[16,15,5,15,15,15,5,12,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_02('uGameEffect', 0x12C, 0x5, 0x0, 0x1, 0x1, 0x0, [ | |
0.000000, | |
-1.000000, | |
-15.000000 | |
], 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.200000, | |
1.200000, | |
1.200000 | |
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
} | |
frame_163: { | |
//[16,15,5,15,15,15,5,12,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_02('uGameEffect', 0x12C, 0x5, 0x0, 0x1, 0x1, 0x0, [ | |
0.000000, | |
-1.000000, | |
-15.000000 | |
], 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.200000, | |
1.200000, | |
1.200000 | |
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
} | |
frame_181: { | |
//[14] | |
_01_4E(0x10000000); | |
} | |
frame_182: { | |
//[14] | |
_01_4F(0x40000); | |
//[15] | |
_03_1C(0x1); | |
//[5,3,5] | |
_00_08(0x1, 0x3, 0x1); | |
//[15,15,15,5,12,12,15,6] | |
_03_0B(0x30, 0x1, 0x1, -0x1, [ | |
0.000000, | |
130.000000, | |
232.000000 | |
], [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0.000000); | |
} | |
frame_193: { | |
//[14] | |
_01_5B(0x1); | |
} | |
frame_198: { | |
//[15] | |
_01_D3(0x2); | |
} | |
frame_199: { | |
//[15] | |
_01_D3(0x0); | |
} | |
frame_202: { | |
//[15] | |
_01_A1(0x0); | |
} | |
frame_212: { | |
//[15,3,5,6,6,3] | |
_00_24(0x1, 0x0, 0xF1, 1.000000, 10.000000, 0x3); | |
} | |
}); | |
//0x26EB9 | |
defineState((0x0E5), 223, function () { | |
init: { | |
//[14] | |
_01_2F(0x4002820); | |
//[] | |
_01_A3(); | |
//[15] | |
_01_09(0xFFFFFFFE); | |
//[5] | |
_01_DB(-0x2710); | |
//[6] | |
_01_B9(0.000000); | |
//[14] | |
_01_42(0x101); | |
//[6] | |
_01_AD(-0.980000); | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x1, 0x1A, 0x0, 0x1, -0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
//[15,5] | |
_01_107(0x0, 0x1); | |
//[15,5] | |
_01_107(0x6, 0x1); | |
} | |
frame_0: { | |
//[14] | |
_01_4E(0x40000); | |
//[3,3,6,3] | |
_00_21(0x1, 0x78, 3.000000, 0x3); | |
//[15,3,5,6,6,3] | |
_00_24(0x1, 0x0, 0xF3, 1.000000, 10.000000, 0x3); | |
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_03('uGameEffect', 0x0, 0x64, 0x0, 0x1, 0x1, 0x5, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x1020D0, 0x0, 0x1, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_03('uGameEffect', 0x0, 0x64, 0x0, 0x1, 0x1, 0x5, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x1020D0, 0x0, 0x2, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
//[3,3,1] | |
_03_05(0x1, 0xD, 0x0); | |
//[5] | |
_01_D4(0x46); | |
//[3,1] | |
_00_1A(0xBE, 0x1); | |
//[3,1] | |
_00_1A(0xBF, 0x1); | |
} | |
frame_17: { | |
//[15] | |
_01_0D(0x1); | |
} | |
frame_18: { | |
//[3,3,6,3] | |
_00_21(0x1, 0x79, 0.000000, 0x3); | |
//[5] | |
_01_86(0x1); | |
//[] | |
_03_10(); | |
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_01('uGameEffect', 0x0, 0x67, 0x0, 0x1, 0x1, -0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x104010, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x2, 0x3, 0x2); | |
//[3] | |
_03_18(0x20); | |
//[3,3,1] | |
_03_05(0x1, 0xD, 0x0); | |
//[] | |
_03_11(); | |
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_03('uGameEffect', 0x64, 0x12, 0x0, 0x1, 0x1, -0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x21020D0, 0x0, 0x2, 0xFFFFFFFF, 0xD, 90.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
//[3,3,1] | |
_03_05(0x1, 0xD, 0x0); | |
} | |
frame_28: { | |
//[15,15,15,12,12,15,6] | |
_03_0E(0x17, 0x1, 0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
6.000000, | |
17.000000, | |
0.000000 | |
], 0x0, 0.000000); | |
//[3,3] | |
_06_00(0x1, 0x1); | |
//[3,3] | |
_06_00(0x6, 0x0); | |
} | |
frame_32: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x4, 0x0, 0x3, 0x1, -0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x2); | |
} | |
frame_43: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x5, 0x0, 0x71, 0x0, 0x7, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x2); | |
} | |
frame_98: { | |
//[3,3] | |
_06_00(0x1, 0x0); | |
//[15,15,15,12,12,15,6] | |
_03_0E(0x16, 0x1, 0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.000000, | |
30.000000, | |
0.000000 | |
], 0x0, 0.000000); | |
//[15,15,15,12,12,15,6] | |
_03_0E(0x28, 0x1, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.000000, | |
30.000000, | |
0.000000 | |
], 0x0, 0.000000); | |
//[3,3,6,3] | |
_00_21(0x1, 0x8D, 0.000000, 0x3); | |
} | |
frame_99: { | |
//[15] | |
_01_0D(0x0); | |
//[14] | |
_01_43(0x1); | |
//[14] | |
_01_4E(0x800000); | |
} | |
frame_100: { | |
//[7,15,15,15,15,5,15] | |
_03_30('ReflectSinkuHadouken', 0x1, 0x1, 0x0, 0x1, 0x0, 0xA); | |
//[6] | |
_03_33(187.000000); | |
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_03('uGameEffect', 0x64, 0x20, 0x0, 0x1, 0x1, -0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x20D0, 0x0, 0x2, 0xFFFFFFFF, 0xD, 100.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
} | |
frame_101: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x4, 0x0, 0x4, 0x0, 0xF, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x5, 0x0, 0x72, 0x0, 0x7, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
//[15] | |
_01_D3(0x3); | |
} | |
frame_186: { | |
//[14] | |
_01_4E(0x10000000); | |
} | |
frame_187: { | |
//[14] | |
_01_4F(0x40000); | |
//[15] | |
_03_1C(0x1); | |
//[5,3,5] | |
_00_08(0x1, 0x3, 0x1); | |
//[15,15,15,5,12,12,15,6] | |
_03_0B(0x30, 0x1, 0x1, -0x1, [ | |
0.000000, | |
150.000000, | |
232.000000 | |
], [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0.000000); | |
} | |
frame_193: { | |
//[14] | |
_01_5B(0x1); | |
} | |
frame_210: { | |
//[15] | |
_01_D3(0x2); | |
} | |
frame_212: { | |
//[15,3,5,6,6,3] | |
_00_24(0x1, 0x0, 0xF1, 1.000000, 10.000000, 0x3); | |
//[15] | |
_01_A1(0x2); | |
//[15] | |
_01_D3(0x1); | |
} | |
frame_223: { | |
//[14] | |
_01_2F(0x20); | |
//[6] | |
_01_AC(-0.980000); | |
//[15] | |
_01_09(0xFFFFFFFF); | |
//[15,5] | |
_01_00(0x0, 0x16); | |
} | |
}); | |
//0x2802D | |
defineState((0x104), 50, function () { | |
init: { | |
//[14] | |
_01_2F(0x10100801); | |
//[14] | |
_01_3C(0x81C); | |
//[6] | |
_01_DD(0.500000); | |
//[6] | |
_01_BB(180.000000); | |
} | |
frame_0: { | |
//[3,3,6,3] | |
_00_21(0x1, 0xC8, 0.000000, 0x3); | |
//[14,6,5,5,1,14,6,5,5] | |
_01_81(0x3, 1.000000, 0x0, 0x0, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0); | |
//[15,6,15,5,5,12] | |
_00_32(0x1, 50.000000, 0x6, 0x0, -0x1, [ | |
-430.000000, | |
80.000000, | |
-60.000000 | |
]); | |
//[15,6,15,5,5,12] | |
_00_38(0x1, 50.000000, 0x6, 0x0, -0x1, [ | |
-10.000000, | |
120.000000, | |
40.000000 | |
]); | |
//[15] | |
_00_2D(0x1); | |
} | |
frame_5: { | |
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_01('uGameEffect', 0x12C, 0x3, 0x0, 0x0, 0x1, 0x12, [ | |
18.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
} | |
frame_15: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x5, 0x0, 0xD, 0x0, 0x7, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_19: { | |
} | |
frame_20: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x1, 0x2, 0x2, 0x0, 0xB, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_28: { | |
//[14] | |
_01_31(0x10000000); | |
} | |
frame_29: { | |
//[15] | |
_00_2B(0x8); | |
} | |
frame_33: { | |
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_01('uGameEffect', 0x12C, 0x3, 0x0, 0x0, 0x1, 0x12, [ | |
-30.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
} | |
frame_40: { | |
} | |
frame_49: { | |
//[15] | |
_01_A1(0x0); | |
} | |
}); | |
//0x28630 | |
defineState((0x105), 58, function () { | |
init: { | |
//[14] | |
_01_2F(0x10100801); | |
//[14] | |
_01_3C(0x81C); | |
//[6] | |
_01_DD(0.500000); | |
//[6] | |
_01_BB(180.000000); | |
} | |
frame_0: { | |
//[3,3,6,3] | |
_00_21(0x1, 0xC9, 0.000000, 0x3); | |
//[14,6,5,5,1,14,6,5,5] | |
_01_81(0x3, 1.000000, 0x5, 0x0, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0); | |
//[15,6,15,5,5,12] | |
_00_32(0x1, 50.000000, 0x6, 0x0, -0x1, [ | |
-430.000000, | |
60.000000, | |
-210.000000 | |
]); | |
//[15,6,15,5,5,12] | |
_00_38(0x1, 50.000000, 0x6, 0x0, -0x1, [ | |
-10.000000, | |
100.000000, | |
-110.000000 | |
]); | |
//[15] | |
_00_2D(0x1); | |
} | |
frame_15: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x5, 0x0, 0xE, 0x0, 0x7, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_18: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x1, 0x2, 0x2, 0x0, 0xB, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_20: { | |
//[14] | |
_01_31(0x10000000); | |
} | |
frame_22: { | |
//[14] | |
_01_3D(0x800); | |
} | |
frame_34: { | |
} | |
frame_39: { | |
//[] | |
_00_2C(); | |
} | |
frame_51: { | |
//[14,6,5,5,1,14,6,5,5] | |
_01_81(0x3, 0.000000, 0xA, 0x1E, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0); | |
} | |
}); | |
//0x28A56 | |
defineState((0x106), 49, function () { | |
init: { | |
//[14] | |
_01_2F(0x10100820); | |
//[14] | |
_01_3C(0x281C); | |
//[6] | |
_01_DD(0.500000); | |
//[6] | |
_01_BB(180.000000); | |
} | |
frame_0: { | |
//[3,3,6,3] | |
_00_21(0x1, 0xD2, 0.000000, 0x3); | |
//[14,6,5,5,1,14,6,5,5] | |
_01_81(0x3, 0.000000, 0x0, 0x1E, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0); | |
//[] | |
_01_A3(); | |
//[15,6,15,5,5,12] | |
_00_32(0x1, 50.000000, 0x6, 0x0, -0x1, [ | |
-430.000000, | |
30.000000, | |
-40.000000 | |
]); | |
//[15,6,15,5,5,12] | |
_00_38(0x1, 50.000000, 0x6, 0x0, -0x1, [ | |
-10.000000, | |
70.000000, | |
60.000000 | |
]); | |
//[15] | |
_00_2D(0x1); | |
} | |
frame_1: { | |
//[14,6,5,5,1,14,6,5,5] | |
_01_81(0x3, 1.000000, 0xA, 0x0, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0); | |
} | |
frame_17: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x5, 0x0, 0xF, 0x0, 0x7, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_21: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x1, 0x2, 0x2, 0x0, 0xB, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_22: { | |
//[] | |
_00_2C(); | |
} | |
frame_25: { | |
//[14] | |
_01_3D(0x800); | |
} | |
frame_26: { | |
//[14] | |
_01_31(0x10000000); | |
} | |
frame_39: { | |
} | |
frame_48: { | |
//[6] | |
_01_AC(-0.980000); | |
//[15] | |
_01_A1(0x2); | |
} | |
frame_49: { | |
//[14] | |
_01_2F(0x20); | |
//[15,5] | |
_01_00(0x0, 0x16); | |
} | |
}); | |
//0x28F4C | |
defineState((0x107), 47, function () { | |
init: { | |
//[14] | |
_01_2F(0x10100820); | |
//[14] | |
_01_3C(0x281C); | |
//[6] | |
_01_DD(0.500000); | |
//[6] | |
_01_BB(180.000000); | |
} | |
frame_0: { | |
//[3,3,6,3] | |
_00_21(0x1, 0xD3, 0.000000, 0x3); | |
//[14,6,5,5,1,14,6,5,5] | |
_01_81(0x3, 1.000000, 0x5, 0x0, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0); | |
//[] | |
_01_A3(); | |
//[15,6,15,5,5,12] | |
_00_32(0x1, 50.000000, 0x6, 0x0, -0x1, [ | |
-430.000000, | |
10.000000, | |
-210.000000 | |
]); | |
//[15,6,15,5,5,12] | |
_00_38(0x1, 50.000000, 0x6, 0x0, -0x1, [ | |
-10.000000, | |
80.000000, | |
-70.000000 | |
]); | |
//[15] | |
_00_2D(0x1); | |
} | |
frame_15: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x5, 0x0, 0x10, 0x0, 0x7, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_18: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x1, 0x2, 0x2, 0x0, 0xB, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_20: { | |
//[14] | |
_01_3D(0x800); | |
} | |
frame_25: { | |
//[14] | |
_01_31(0x10000000); | |
} | |
frame_35: { | |
//[] | |
_00_2C(); | |
} | |
frame_37: { | |
//[14,6,5,5,1,14,6,5,5] | |
_01_81(0x3, 0.000000, 0xA, 0x1E, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0); | |
} | |
frame_46: { | |
//[6] | |
_01_AC(-0.980000); | |
//[15] | |
_01_A1(0x2); | |
} | |
frame_47: { | |
//[14] | |
_01_2F(0x20); | |
//[15,5] | |
_01_00(0x0, 0x16); | |
} | |
}); | |
//0x2942A | |
defineState((0x154), 9, function () { | |
init: { | |
//[14] | |
_01_2F(0x8000820); | |
//[14] | |
_01_3C(0x202000); | |
//[15] | |
_01_09(0xFFFFFFFE); | |
//[5] | |
_01_D8(0x0); | |
//[5] | |
_01_8C(0x1); | |
//[14] | |
_01_4E(0x8000); | |
//[15,5] | |
_01_107(0x0, 0x1); | |
} | |
frame_0: { | |
//[12,1] | |
_01_BF([ | |
0.000000, | |
150.000000, | |
0.000000 | |
], 0x1); | |
//[] | |
_01_82(); | |
//[6,6] | |
_01_AA(0.000000, -1.100000); | |
//[6,6] | |
_01_AF(24.000000, 0.000000); | |
//[] | |
_01_D5(); | |
//[5,5] | |
_01_99(0x0, 0x4); | |
//[3,3,6,3] | |
_00_21(0x1, 0xFF, 0.000000, 0x3); | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x1, 0xD, 0x0, 0x0, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_3: { | |
//[] | |
_01_18(); | |
} | |
frame_4: { | |
//[14] | |
_01_2F(0x8000801); | |
//[14] | |
_01_4F(0x8000); | |
//[14] | |
_01_3D(0x2000); | |
//[3,3,6,3] | |
_00_21(0x0, 0x17, 0.000000, 0x3); | |
//[] | |
_01_A3(); | |
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_01('uGameEffect', 0x12C, 0x2, 0x0, 0x1, 0x1, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x200, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x5, 0x1, 0x0, 0x3, 0x2); | |
//[] | |
_01_9E(); | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x6, 0xE, 0x0, 0x1, -0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x5, 0x0, 0x23, 0x0, 0x7, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_8: { | |
//[3,3,6,3] | |
_00_21(0x0, 0x49, 5.000000, 0x3); | |
//[5,5,5,5,5,5,13,5,5] | |
_01_98(0x0, 0x46E, -0x1, -0x1, -0x1, -0x1, [ | |
0.000000, | |
0.000000, | |
1.000000, | |
0.000000 | |
], -0x1, -0x1); | |
//[] | |
_01_17(); | |
} | |
frame_9: { | |
//[15,5] | |
_01_00(0x0, 0x0); | |
} | |
}); | |
//0x29A92 | |
defineState((0x168), 35, function () { | |
init: { | |
//[14] | |
_01_2F(0x801); | |
//[] | |
_01_A2(); | |
//[6] | |
_01_B9(0.000000); | |
//[15,5] | |
_01_107(0x0, 0x1); | |
} | |
frame_0: { | |
//[3,3,6,3] | |
_00_21(0x1, 0x6, 10.000000, 0x3); | |
//[5,5] | |
_01_99(0x4, 0xB); | |
//[15,3,5,6,6,3] | |
_00_24(0x3, 0x0, 0xE6, 1.000000, 10.000000, 0x3); | |
} | |
frame_1: { | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x5, 0x0, 0x3, 0x0, 0x7, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_5: { | |
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_03('uGameEffect', 0x64, 0x0, 0x0, 0x1, 0x1, -0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x20D0, 0x0, 0x20, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x2, 0x3, 0x2); | |
} | |
frame_8: { | |
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_01('uGameEffect', 0x12C, 0x3, 0x0, 0x0, 0x1, 0x12, [ | |
18.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
} | |
frame_34: { | |
//[15] | |
_01_A1(0x0); | |
} | |
frame_35: { | |
//[15,5] | |
_01_00(0x0, 0x0); | |
} | |
}); | |
//0x29F26 | |
defineState((0x16A), 31, function () { | |
init: { | |
//[14] | |
_01_2F(0x1820); | |
//[15] | |
_01_09(0xFFFFFFFF); | |
//[15,5] | |
_01_107(0x9, 0x1); | |
//[14] | |
_01_3C(0x100000); | |
} | |
frame_0: { | |
//[3,3,6,3] | |
_00_21(0x1, 0x28, 2.000000, 0x3); | |
//[15,3,5,6,6,3] | |
_00_24(0x3, 0x0, 0xE6, 1.000000, 10.000000, 0x3); | |
//[5,5] | |
_01_99(0x6, 0x25); | |
//[6,6] | |
_01_AA(3.000000, -0.980000); | |
//[6,6] | |
_01_AF(3.000000, 0.000000); | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x1, 0xD, 0x0, 0x0, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_8: { | |
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_03('uGameEffect', 0x64, 0x0, 0x0, 0x1, 0x1, -0x1, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x20D0, 0x0, 0x10, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x2, 0x3, 0x2); | |
} | |
frame_30: { | |
//[15] | |
_01_A1(0x2); | |
} | |
frame_31: { | |
//[15,5] | |
_01_00(0x0, 0x16); | |
} | |
}); | |
//0x2A2E1 | |
defineState((0x16B), 35, function () { | |
init: { | |
//[14] | |
_01_2F(0x1820); | |
//[15] | |
_01_09(0xFFFFFFFF); | |
//[15,5] | |
_01_107(0xA, 0x1); | |
//[14] | |
_01_3C(0x100000); | |
} | |
frame_0: { | |
//[3,3,6,3] | |
_00_21(0x1, 0x2A, 2.000000, 0x3); | |
//[15,3,5,6,6,3] | |
_00_24(0x3, 0x0, 0xE9, 1.000000, 10.000000, 0x3); | |
//[5,5] | |
_01_99(0x7, 0x2); | |
//[6,6] | |
_01_AA(3.000000, -0.980000); | |
//[6,6] | |
_01_AF(3.000000, 0.000000); | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x1, 0xD, 0x0, 0x0, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
//[15] | |
_01_D3(0x2); | |
} | |
frame_10: { | |
//[15] | |
_01_D3(0x3); | |
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5] | |
_03_03('uGameEffect', 0x64, 0x3, 0x0, 0x1, 0x1, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], [ | |
1.000000, | |
1.000000, | |
1.000000 | |
], 0x24D0, 0x0, 0x1, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2); | |
} | |
frame_21: { | |
//[15,3,5,6,6,3] | |
_00_24(0x3, 0x0, 0xEF, 1.000000, 10.000000, 0x3); | |
} | |
frame_34: { | |
//[15] | |
_01_A1(0x2); | |
} | |
frame_35: { | |
//[15,5] | |
_01_00(0x0, 0x16); | |
} | |
}); | |
//0x2A73C | |
defineState((0x16C), 35, function () { | |
init: { | |
//[14] | |
_01_2F(0x1820); | |
//[15] | |
_01_09(0xFFFFFFFF); | |
//[15,5] | |
_01_107(0xB, 0x1); | |
//[14] | |
_01_3C(0x100000); | |
} | |
frame_0: { | |
//[3,3,6,3] | |
_00_21(0x1, 0x29, 2.000000, 0x3); | |
//[15,3,5,6,6,3] | |
_00_24(0x3, 0x0, 0xE9, 1.000000, 10.000000, 0x3); | |
//[5,5] | |
_01_99(0x8, 0x2); | |
//[6,6] | |
_01_AA(3.000000, -0.980000); | |
//[6,6] | |
_01_AF(3.000000, 0.000000); | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x1, 0xD, 0x0, 0x0, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_21: { | |
//[15,3,5,6,6,3] | |
_00_24(0x3, 0x0, 0xEF, 1.000000, 10.000000, 0x3); | |
} | |
frame_34: { | |
//[15] | |
_01_A1(0x2); | |
} | |
frame_35: { | |
//[15,5] | |
_01_00(0x0, 0x16); | |
} | |
}); | |
//0x2AA2E | |
defineState((0x170), 30, function () { | |
init: { | |
//[14] | |
_01_2F(0x8000820); | |
//[14] | |
_01_36(0x400); | |
//[14] | |
_01_4E(0x810); | |
//[14] | |
_01_3C(0x4202802); | |
//[] | |
_01_A3(); | |
//[15] | |
_01_09(0xFFFFFFFC); | |
//[5] | |
_01_8C(0x1); | |
//[15,5] | |
_01_107(0x1, 0x1); | |
} | |
frame_0: { | |
//[12,1] | |
_01_BF([ | |
0.000000, | |
-300.000000, | |
0.000000 | |
], 0x0); | |
} | |
frame_1: { | |
//[5,6,6,6,1,1] | |
_01_CC(0x14, 20.000000, 0.000000, 50.000000, 0x0, 0x1); | |
//[14] | |
_01_3D(0x2); | |
//[] | |
_01_82(); | |
//[3,3,6,6,3] | |
_00_22(0x1, 0x2A, 0.000000, 10.000000, 0x3); | |
//[5,5] | |
_01_99(0x1, 0x6); | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x1, 0xD, 0x0, 0x0, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x5, 0x0, 0x29, 0x0, 0x7, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_20: { | |
//[14] | |
_01_2F(0x20); | |
//[14] | |
_01_3D(0x2800); | |
//[6] | |
_01_AC(-0.980000); | |
//[15] | |
_01_09(0xFFFFFFFF); | |
//[] | |
_01_18(); | |
} | |
}); | |
//0x2ADF9 | |
defineState((0x171), 30, function () { | |
init: { | |
//[14] | |
_01_2F(0x8000820); | |
//[14] | |
_01_36(0x400); | |
//[14] | |
_01_4E(0x810); | |
//[14] | |
_01_3C(0x4202802); | |
//[] | |
_01_A3(); | |
//[15] | |
_01_09(0xFFFFFFFC); | |
//[5] | |
_01_8C(0x1); | |
//[15,5] | |
_01_107(0x1, 0x1); | |
} | |
frame_0: { | |
//[12,1] | |
_01_BF([ | |
-300.000000, | |
-300.000000, | |
0.000000 | |
], 0x0); | |
} | |
frame_1: { | |
//[5,6,6,6,1,1] | |
_01_CC(0x14, 20.000000, 0.000000, 0.000000, 0x0, 0x1); | |
//[14] | |
_01_3D(0x2); | |
//[] | |
_01_82(); | |
//[3,3,6,6,3] | |
_00_22(0x1, 0x2A, 0.000000, 10.000000, 0x3); | |
//[5,5] | |
_01_99(0x1, 0x6); | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x1, 0xD, 0x0, 0x0, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x5, 0x0, 0x29, 0x0, 0x7, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_20: { | |
//[14] | |
_01_2F(0x20); | |
//[14] | |
_01_3D(0x2800); | |
//[6] | |
_01_AC(-0.980000); | |
//[15] | |
_01_09(0xFFFFFFFF); | |
//[] | |
_01_18(); | |
} | |
}); | |
//0x2B1C4 | |
defineState((0x172), 30, function () { | |
init: { | |
//[14] | |
_01_2F(0x8000820); | |
//[14] | |
_01_36(0x400); | |
//[14] | |
_01_4E(0x810); | |
//[14] | |
_01_3C(0x4202802); | |
//[] | |
_01_A3(); | |
//[15] | |
_01_09(0xFFFFFFFC); | |
//[5] | |
_01_8C(0x1); | |
//[15,5] | |
_01_107(0x1, 0x1); | |
} | |
frame_0: { | |
//[12,1] | |
_01_BF([ | |
0.000000, | |
-300.000000, | |
0.000000 | |
], 0x0); | |
} | |
frame_1: { | |
//[5,6,6,6,1,1] | |
_01_CC(0x14, 20.000000, 0.000000, 200.000000, 0x0, 0x1); | |
//[14] | |
_01_3D(0x2); | |
//[] | |
_01_82(); | |
//[3,3,6,6,3] | |
_00_22(0x1, 0x2A, 0.000000, 10.000000, 0x3); | |
//[5,5] | |
_01_99(0x1, 0x6); | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x1, 0xD, 0x0, 0x0, 0x0, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
//[15,15,15,1,5,12,1,15] | |
_00_3F(0x5, 0x0, 0x29, 0x0, 0x7, [ | |
0.000000, | |
0.000000, | |
0.000000 | |
], 0x0, 0x0); | |
} | |
frame_20: { | |
//[14] | |
_01_2F(0x20); | |
//[14] | |
_01_3D(0x2800); | |
//[6] | |
_01_AC(-0.980000); | |
//[15] | |
_01_09(0xFFFFFFFF); | |
//[] | |
_01_18(); | |
} | |
}); | |
//0x2B58F | |
defineState((0x1B8), 60, function () { | |
init: { | |
//[] | |
_01_A2(); | |
//[6] | |
_01_B9(0.000000); | |
//[14] | |
_01_3C(0x2000000); | |
} | |
frame_0: { | |
//[14] | |
_01_2F(0x1); | |
//[3,3,6,3] | |
_00_21(0x0, 0x0, 0.000000, 0x3); | |
//[14,6,5,5,1,14,6,5,5] | |
_01_81(0x3, 0.800000, 0x1E, 0x1E, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0); | |
//[15,3,5,6,6,3] | |
_00_24(0x3, 0x0, 0xEF, 1.000000, 0.000000, 0x3); | |
//[15] | |
_01_D3(0x1); | |
} | |
frame_60: { | |
//[3] | |
_00_1C(0x0); | |
} | |
}); |
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