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@dantarion
Created May 17, 2017 04:25
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// Generated by umvc3.js (http://github/dantarion/umvc3.js)
//0x2D0
defineState((0x000), 60, function () {
init: {
//[]
_01_A2();
//[6]
_01_B9(0.000000);
}
frame_0: {
//[14]
_01_2D(0x10);
//[5,3,5]
_00_01(0x0, 0x3, 0x50);
//[14]
_01_33(0x2);
//[5,3,5]
_00_01(0x0, 0x3, 0x19);
//[14]
_01_2F(0x1);
//[3,3,6,3]
_00_21(0x0, 0x0, 10.000000, 0x3);
//[14,6,5,5,1,14,6,5,5]
_01_81(0x3, 0.800000, 0x1E, 0x1E, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0);
//[15,3,5,6,6,3]
_00_24(0x3, 0x0, 0xEF, 1.000000, 10.000000, 0x3);
}
frame_60: {
//[3]
_00_1C(0x0);
}
});
//0x51D
defineState((0x001), 42, function () {
init: {
//[14]
_01_2F(0x41);
//[]
_01_A2();
//[6]
_01_B9(0.000000);
//[3,3,6,3]
_00_21(0x0, 0x1, 10.000000, 0x3);
//[14,6,5,5,1,14,6,5,5]
_01_81(0x3, 0.000000, 0x0, 0x0, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0);
}
frame_0: {
//[6,6]
_01_A6(2.650000, 0.000000);
//[15,3,5,6,6,3]
_00_24(0x3, 0x0, 0xEF, 1.000000, 10.000000, 0x3);
//[14,6,5,5,1,14,6,5,5]
_01_81(0x3, 0.800000, 0x1E, 0x1E, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0);
}
frame_7: {
//[16,15,5,15,15,15,5,12,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_02('uGameEffect', 0x12C, 0x7, 0x0, 0x0, 0x1, 0x12, [
18.000000,
0.000000,
0.000000
], 0x0, [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x0, 0x0, 0x1, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
}
frame_29: {
//[16,15,5,15,15,15,5,12,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_02('uGameEffect', 0x12C, 0x7, 0x0, 0x0, 0x1, 0x16, [
18.000000,
0.000000,
0.000000
], 0x0, [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x0, 0x0, 0x1, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
}
frame_42: {
//[3]
_00_1C(0x0);
}
});
//0x9B1
defineState((0x002), 48, function () {
init: {
//[14]
_01_2F(0x81);
//[]
_01_A2();
//[6]
_01_B9(0.000000);
//[3,3,6,3]
_00_21(0x0, 0x2, 10.000000, 0x3);
//[14,6,5,5,1,14,6,5,5]
_01_81(0x3, 0.000000, 0x0, 0x0, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0);
}
frame_0: {
//[6,6]
_01_A6(-2.500000, 0.000000);
//[15,3,5,6,6,3]
_00_24(0x3, 0x0, 0xEF, 1.000000, 10.000000, 0x3);
//[14,6,5,5,1,14,6,5,5]
_01_81(0x3, 0.800000, 0x1E, 0x1E, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0);
}
frame_7: {
//[16,15,5,15,15,15,5,12,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_02('uGameEffect', 0x12C, 0x7, 0x0, 0x0, 0x1, 0x16, [
18.000000,
0.000000,
0.000000
], 0x0, [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x0, 0x0, 0x2, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
}
frame_35: {
//[16,15,5,15,15,15,5,12,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_02('uGameEffect', 0x12C, 0x7, 0x0, 0x0, 0x1, 0x12, [
18.000000,
0.000000,
0.000000
], 0x0, [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x0, 0x0, 0x2, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
}
frame_48: {
//[3]
_00_1C(0x0);
}
});
//0xE45
defineState((0x003), 20, function () {
init: {
//[14]
_01_2F(0x141);
//[]
_01_A2();
//[6]
_01_B9(0.000000);
//[14]
_01_3C(0x2000000);
}
frame_0: {
//[3,3,6,3]
_00_21(0x0, 0x3, 3.000000, 0x3);
//[6,6,6]
_01_B1(19.000000, -1.000000, 0.000000);
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_03('uGameEffect', 0x64, 0x3, 0x0, 0x1, 0x1, 0x0, [
0.000000,
0.000000,
0.000000
], [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x24D0, 0x0, 0x1, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
//[16,15,5,15,15,15,5,12,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_02('uGameEffect', 0x12C, 0x5, 0x0, 0x0, 0x1, 0x0, [
0.000000,
0.000000,
0.000000
], 0x0, [
0.000000,
0.000000,
0.000000
], [
0.500000,
0.500000,
0.500000
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
//[15,3,5,6,6,3]
_00_24(0x3, 0x0, 0xE6, 1.000000, 10.000000, 0x3);
//[15,15,15,1,5,12,1,15]
_00_3F(0x1, 0x15, 0x0, 0x0, 0x0, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
//[15,15,15,1,5,12,1,15]
_00_3F(0x6, 0x15, 0x0, 0x1, -0x1, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_3: {
//[14]
_01_3D(0x2000000);
}
frame_4: {
//[3,3,6,3]
_00_21(0x0, 0x4, 10.000000, 0x3);
}
frame_10: {
//[3,3,6,3]
_00_21(0x0, 0x5, 10.000000, 0x3);
}
frame_18: {
//[16,15,5,15,15,15,5,12,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_02('uGameEffect', 0x12C, 0x7, 0x0, 0x0, 0x1, 0x12, [
18.000000,
0.000000,
0.000000
], 0x0, [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x0, 0x0, 0x2, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
//[15,15,15,1,5,12,1,15]
_00_3F(0x6, 0xE, 0x0, 0x1, -0x1, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
});
//0x14EE
defineState((0x004), 25, function () {
init: {
//[14]
_01_2F(0x181);
//[]
_01_A2();
//[6]
_01_B9(0.000000);
//[14]
_01_3C(0x2000000);
}
frame_0: {
//[3,3,6,3]
_00_21(0x0, 0x6, 0.000000, 0x3);
//[14,6,5,5,1,14,6,5,5]
_01_81(0x3, 0.000000, 0x5, 0x5, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0);
//[15,3,5,6,6,3]
_00_24(0x3, 0x0, 0xE6, 1.000000, 10.000000, 0x3);
//[15,15,15,1,5,12,1,15]
_00_3F(0x1, 0x15, 0x1, 0x0, 0x0, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
//[15,15,15,1,5,12,1,15]
_00_3F(0x6, 0x15, 0x1, 0x1, -0x1, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_2: {
//[6,6,6]
_01_B1(-16.000000, 1.000000, 0.000000);
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_03('uGameEffect', 0x64, 0x3, 0x0, 0x1, 0x1, 0x0, [
0.000000,
0.000000,
0.000000
], [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x24D0, 0x0, 0x2, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
//[16,15,5,15,15,15,5,12,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_02('uGameEffect', 0x12C, 0x5, 0x0, 0x0, 0x1, 0x0, [
0.000000,
0.000000,
0.000000
], 0x0, [
0.000000,
180.000000,
0.000000
], [
0.500000,
0.500000,
0.500000
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
}
frame_3: {
//[14]
_01_3D(0x2000000);
}
frame_7: {
//[3,3,6,3]
_00_21(0x0, 0x7, 0.000000, 0x3);
//[14,6,5,5,1,14,6,5,5]
_01_81(0x3, 0.000000, 0x0, 0x0, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0);
}
frame_10: {
//[3,3,6,3]
_00_21(0x0, 0x8, 0.000000, 0x3);
//[14,6,5,5,1,14,6,5,5]
_01_81(0x3, 0.000000, 0x0, 0x1E, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0);
}
frame_16: {
//[16,15,5,15,15,15,5,12,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_02('uGameEffect', 0x12C, 0x7, 0x0, 0x0, 0x1, 0x16, [
18.000000,
0.000000,
0.000000
], 0x0, [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x0, 0x0, 0x2, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
//[15,15,15,1,5,12,1,15]
_00_3F(0x6, 0xE, 0x0, 0x1, -0x1, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
});
//0x1CC6
defineState((0x005), 38, function () {
init: {
//[14]
_01_2F(0x160);
//[]
_01_A3();
//[5]
_01_8E(0x1);
//[14]
_01_3C(0x2080000);
//[5]
_01_8C(0x1);
}
frame_0: {
//[3,3,6,3]
_00_21(0x0, 0x28, 5.000000, 0x3);
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_03('uGameEffect', 0x64, 0x3, 0x0, 0x1, 0x1, 0x0, [
0.000000,
0.000000,
0.000000
], [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x24D0, 0x0, 0x1, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
//[15,3,5,6,6,3]
_00_24(0x3, 0x0, 0xE6, 1.000000, 10.000000, 0x3);
//[6,6,6]
_01_B1(20.000000, -0.800000, 0.000000);
//[6]
_01_AD(-0.850000);
//[15,15,15,1,5,12,1,15]
_00_3F(0x1, 0x15, 0x0, 0x0, 0x0, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_6: {
//[14]
_01_3D(0x2080000);
}
frame_8: {
//[3,3,6,3]
_00_21(0x0, 0x29, 5.000000, 0x3);
}
frame_25: {
//[6,6]
_01_AA(0.000000, -0.980000);
//[3,3,6,3]
_00_21(0x0, 0x2A, 5.000000, 0x3);
}
frame_38: {
//[15,5]
_01_00(0x0, 0x16);
}
});
//0x2119
defineState((0x006), 37, function () {
init: {
//[14]
_01_2F(0x1A0);
//[]
_01_A3();
//[5]
_01_8E(0x1);
//[14]
_01_3C(0x2080000);
//[5]
_01_8C(0x1);
}
frame_0: {
//[3,3,6,3]
_00_21(0x0, 0x2B, 5.000000, 0x3);
//[14,6,5,5,1,14,6,5,5]
_01_81(0x3, 0.000000, 0x5, 0x5, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0);
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_03('uGameEffect', 0x64, 0x3, 0x0, 0x1, 0x1, 0x0, [
0.000000,
0.000000,
0.000000
], [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x24D0, 0x0, 0x2, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
//[15,3,5,6,6,3]
_00_24(0x3, 0x0, 0xE6, 1.000000, 10.000000, 0x3);
//[6,6,6]
_01_B1(-15.000000, 0.625000, 0.000000);
//[6]
_01_AD(-0.850000);
//[15,15,15,1,5,12,1,15]
_00_3F(0x1, 0x15, 0x1, 0x0, 0x0, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_6: {
//[14]
_01_3D(0x2080000);
}
frame_8: {
//[3,3,6,3]
_00_21(0x0, 0x2C, 5.000000, 0x3);
//[14,6,5,5,1,14,6,5,5]
_01_81(0x3, 0.000000, 0x0, 0x0, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0);
}
frame_24: {
//[3,3,6,3]
_00_21(0x0, 0x2D, 5.000000, 0x3);
//[14,6,5,5,1,14,6,5,5]
_01_81(0x3, 0.000000, 0x0, 0x1E, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0);
//[6,6]
_01_AA(0.000000, -0.980000);
}
frame_37: {
//[15,5]
_01_00(0x0, 0x16);
}
});
//0x2683
defineState((0x00A), 10, function () {
init: {
//[6]
_01_B9(0.000000);
//[]
_01_A2();
}
frame_0: {
//[14]
_01_33(0x2);
//[5,3,5]
_00_02(0x0, 0x3, 0x5);
//[14]
_01_2F(0x2);
//[3,3,6,3]
_00_21(0x0, 0xA, 0.000000, 0x3);
//[14,6,5,5,1,14,6,5,5]
_01_81(0x3, 0.500000, 0x0, 0x1E, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0);
//[15,3,5,6,6,3]
_00_24(0x3, 0x0, 0xEF, 1.000000, 10.000000, 0x3);
}
frame_5: {
//[14]
_01_2F(0x2);
//[3,3,6,3]
_00_21(0x0, 0xB, 5.000000, 0x3);
//[14,6,5,5,1,14,6,5,5]
_01_81(0x3, 0.800000, 0x1E, 0x1E, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0);
//[]
_01_16();
}
});
//0x292D
defineState((0x00C), 10, function () {
init: {
//[14]
_01_2F(0x20);
//[5]
_01_8C(0x1);
//[5]
_01_9F(0xA);
}
frame_0: {
//[3,3,6,3]
_00_21(0x0, 0x15, 0.000000, 0x3);
//[14,6,5,5,1,14,6,5,5]
_01_81(0x3, 0.000000, 0x0, 0x0, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0);
//[6,6]
_01_AA(15.500000, -0.770000);
//[6,6]
_01_AF(0.000000, 0.000000);
//[16,15,5,15,15,15,5,12,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_02('uGameEffect', 0x12C, 0x1, 0x0, 0x1, 0x1, 0x0, [
0.000000,
0.000000,
0.000000
], 0x0, [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x0, 0x0, 0x1, 0xFFFFFFFF, 0xD, 0.000000, 0x5, 0x1, 0x0, 0x3, 0x2);
//[15,3,5,6,6,3]
_00_24(0x1, 0x0, 0xF0, 1.000000, 10.000000, 0x3);
//[15,3,5,6,6,3]
_00_24(0x3, 0x0, 0xEF, 1.000000, 10.000000, 0x3);
//[]
_01_19();
}
frame_1: {
//[3,3,6,3]
_00_21(0x0, 0x16, 10.000000, 0x3);
//[14,6,5,5,1,14,6,5,5]
_01_81(0x3, 0.000000, 0x0, 0x0, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0);
//[]
_01_18();
}
});
//0x2D38
defineState((0x00D), 10, function () {
init: {
//[14]
_01_2F(0x60);
//[5]
_01_8C(0x1);
//[5]
_01_9F(0xA);
}
frame_0: {
//[3,3,6,3]
_00_21(0x0, 0x1C, 0.000000, 0x3);
//[14,6,5,5,1,14,6,5,5]
_01_81(0x3, 0.000000, 0x0, 0x0, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0);
//[15,3,5,6,6,3]
_00_24(0x3, 0x0, 0xEF, 1.000000, 10.000000, 0x3);
//[6,6]
_01_AF(4.400000, 0.000000);
//[6,6]
_01_AA(15.500000, -0.770000);
//[16,15,5,15,15,15,5,12,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_02('uGameEffect', 0x12C, 0x1, 0x0, 0x1, 0x1, 0x0, [
0.000000,
0.000000,
0.000000
], 0x0, [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x0, 0x0, 0x2, 0xFFFFFFFF, 0xD, 0.000000, 0x5, 0x1, 0x0, 0x3, 0x2);
//[]
_01_19();
}
frame_1: {
//[3,3,6,3]
_00_21(0x0, 0x1D, 10.000000, 0x3);
//[14,6,5,5,1,14,6,5,5]
_01_81(0x3, 0.000000, 0x0, 0x0, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0);
//[]
_01_18();
}
});
//0x30FB
defineState((0x00E), 10, function () {
init: {
//[14]
_01_2F(0xA0);
//[5]
_01_8C(0x1);
//[5]
_01_9F(0xA);
}
frame_0: {
//[3,3,6,3]
_00_21(0x0, 0x1E, 0.000000, 0x3);
//[14,6,5,5,1,14,6,5,5]
_01_81(0x3, 0.000000, 0x0, 0x0, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0);
//[15,3,5,6,6,3]
_00_24(0x3, 0x0, 0xEF, 1.000000, 10.000000, 0x3);
//[6,6]
_01_AF(4.400000, 180.000000);
//[6,6]
_01_AA(15.500000, -0.770000);
//[16,15,5,15,15,15,5,12,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_02('uGameEffect', 0x12C, 0x1, 0x0, 0x1, 0x1, 0x0, [
0.000000,
0.000000,
0.000000
], 0x0, [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x0, 0x0, 0x4, 0xFFFFFFFF, 0xD, 0.000000, 0x5, 0x1, 0x0, 0x3, 0x2);
//[]
_01_19();
}
frame_1: {
//[3,3,6,3]
_00_21(0x0, 0x1F, 10.000000, 0x3);
//[14,6,5,5,1,14,6,5,5]
_01_81(0x3, 0.000000, 0x0, 0x0, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0);
//[]
_01_18();
}
});
//0x34BE
defineState((0x00F), 10, function () {
init: {
//[14]
_01_2F(0x20);
//[5]
_01_8C(0x1);
//[5]
_01_9F(0xA);
}
frame_0: {
//[3,3,6,3]
_00_21(0x0, 0x15, 10.000000, 0x3);
//[14,6,5,5,1,14,6,5,5]
_01_81(0x3, 0.000000, 0x0, 0x0, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0);
//[15,15,15,1,5,12,1,15]
_00_3F(0x1, 0xD, 0x2, 0x0, 0x0, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
//[6,6]
_01_AF(0.000000, 0.000000);
//[6,6]
_01_AA(15.000000, -0.950000);
//[15,3,5,6,6,3]
_00_24(0x3, 0x0, 0xEF, 1.000000, 10.000000, 0x3);
//[]
_01_19();
}
frame_1: {
//[3,3,6,3]
_00_21(0x0, 0x16, 10.000000, 0x3);
//[14,6,5,5,1,14,6,5,5]
_01_81(0x3, 0.000000, 0x0, 0x0, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0);
//[]
_01_18();
}
});
//0x37C2
defineState((0x010), 10, function () {
init: {
//[14]
_01_2F(0x60);
//[5]
_01_8C(0x1);
//[5]
_01_9F(0xA);
}
frame_0: {
//[3,3,6,3]
_00_21(0x0, 0x1C, 10.000000, 0x3);
//[14,6,5,5,1,14,6,5,5]
_01_81(0x3, 0.000000, 0x0, 0x0, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0);
//[15,15,15,1,5,12,1,15]
_00_3F(0x1, 0xD, 0x2, 0x0, 0x0, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
//[15,3,5,6,6,3]
_00_24(0x3, 0x0, 0xEF, 1.000000, 10.000000, 0x3);
//[6,6]
_01_AF(4.400000, 0.000000);
//[6,6]
_01_AA(15.000000, -0.950000);
//[]
_01_19();
}
frame_1: {
//[3,3,6,3]
_00_21(0x0, 0x1D, 10.000000, 0x3);
//[14,6,5,5,1,14,6,5,5]
_01_81(0x3, 0.000000, 0x0, 0x0, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0);
//[]
_01_18();
}
});
//0x3AC6
defineState((0x011), 10, function () {
init: {
//[14]
_01_2F(0xA0);
//[5]
_01_8C(0x1);
//[5]
_01_9F(0xA);
}
frame_0: {
//[3,3,6,3]
_00_21(0x0, 0x1E, 10.000000, 0x3);
//[14,6,5,5,1,14,6,5,5]
_01_81(0x3, 0.000000, 0x0, 0x0, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0);
//[15,15,15,1,5,12,1,15]
_00_3F(0x1, 0xD, 0x2, 0x0, 0x0, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
//[15,3,5,6,6,3]
_00_24(0x3, 0x0, 0xEF, 1.000000, 10.000000, 0x3);
//[6,6]
_01_AF(4.400000, 180.000000);
//[6,6]
_01_AA(15.000000, -0.950000);
//[]
_01_19();
}
frame_1: {
//[3,3,6,3]
_00_21(0x0, 0x1F, 10.000000, 0x3);
//[14,6,5,5,1,14,6,5,5]
_01_81(0x3, 0.000000, 0x0, 0x0, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0);
//[]
_01_18();
}
});
//0x3DCA
defineState((0x013), 10, function () {
init: {
//[14]
_01_2F(0x30);
//[14]
_01_4E(0x10);
//[5]
_01_8C(0x1);
//[5]
_01_9F(0xA);
}
frame_0: {
//[3,3,6,3]
_00_21(0x0, 0x19, 0.000000, 0x3);
//[14,6,5,5,1,14,6,5,5]
_01_81(0x3, 0.000000, 0x0, 0x0, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0);
//[15,15,15,1,5,12,1,15]
_00_3F(0x1, 0xD, 0x1, 0x0, 0x0, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
//[15,15,15,1,5,12,1,15]
_00_3F(0x6, 0xD, 0x0, 0x1, -0x1, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
//[15,3,5,6,6,3]
_00_24(0x3, 0x0, 0xE7, 1.000000, 10.000000, 0x3);
//[6,6]
_01_AF(0.000000, 0.000000);
//[6,6]
_01_AA(27.630005, -0.683000);
//[16,15,5,15,15,15,5,12,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_02('uGameEffect', 0x12C, 0x1, 0x0, 0x1, 0x1, 0x0, [
0.000000,
0.000000,
0.000000
], 0x0, [
0.000000,
0.000000,
0.000000
], [
1.000000,
3.000000,
1.000000
], 0x0, 0x0, 0x1, 0xFFFFFFFF, 0xD, 0.000000, 0x5, 0x1, 0x0, 0x3, 0x2);
//[]
_01_19();
}
frame_1: {
//[3,3,6,3]
_00_21(0x0, 0x1A, 10.000000, 0x3);
//[14,6,5,5,1,14,6,5,5]
_01_81(0x3, 0.000000, 0x0, 0x0, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0);
//[]
_01_18();
}
});
//0x4261
defineState((0x014), 10, function () {
init: {
//[14]
_01_2F(0x30);
//[14]
_01_4E(0x10);
//[5]
_01_8C(0x1);
//[5]
_01_9F(0xA);
}
frame_0: {
//[3,3,6,3]
_00_21(0x0, 0x19, 0.000000, 0x3);
//[14,6,5,5,1,14,6,5,5]
_01_81(0x3, 0.000000, 0x0, 0x0, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0);
//[15,15,15,1,5,12,1,15]
_00_3F(0x1, 0xD, 0x1, 0x0, 0x0, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
//[15,15,15,1,5,12,1,15]
_00_3F(0x6, 0xD, 0x0, 0x1, -0x1, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
//[15,3,5,6,6,3]
_00_24(0x3, 0x0, 0xE7, 1.000000, 10.000000, 0x3);
//[6,6]
_01_AF(6.000000, 0.000000);
//[6,6]
_01_AA(27.630005, -0.683000);
//[16,15,5,15,15,15,5,12,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_02('uGameEffect', 0x12C, 0x1, 0x0, 0x1, 0x1, 0x0, [
0.000000,
0.000000,
0.000000
], 0x0, [
0.000000,
0.000000,
0.000000
], [
1.000000,
3.000000,
1.000000
], 0x0, 0x0, 0x1, 0xFFFFFFFF, 0xD, 0.000000, 0x5, 0x1, 0x0, 0x3, 0x2);
//[]
_01_19();
}
frame_1: {
//[3,3,6,3]
_00_21(0x0, 0x1A, 10.000000, 0x3);
//[14,6,5,5,1,14,6,5,5]
_01_81(0x3, 0.000000, 0x0, 0x0, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0);
//[]
_01_18();
}
});
//0x46F8
defineState((0x015), 10, function () {
init: {
//[14]
_01_2F(0x30);
//[14]
_01_4E(0x10);
//[5]
_01_8C(0x1);
//[5]
_01_9F(0xA);
}
frame_0: {
//[3,3,6,3]
_00_21(0x0, 0x19, 0.000000, 0x3);
//[14,6,5,5,1,14,6,5,5]
_01_81(0x3, 0.000000, 0x0, 0x0, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0);
//[15,15,15,1,5,12,1,15]
_00_3F(0x1, 0xD, 0x1, 0x0, 0x0, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
//[15,15,15,1,5,12,1,15]
_00_3F(0x6, 0xD, 0x0, 0x1, -0x1, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
//[15,3,5,6,6,3]
_00_24(0x3, 0x0, 0xE7, 1.000000, 10.000000, 0x3);
//[6,6]
_01_AF(-2.000000, 0.000000);
//[6,6]
_01_AA(27.630005, -0.683000);
//[16,15,5,15,15,15,5,12,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_02('uGameEffect', 0x12C, 0x1, 0x0, 0x1, 0x1, 0x0, [
0.000000,
0.000000,
0.000000
], 0x0, [
0.000000,
0.000000,
0.000000
], [
1.000000,
3.000000,
1.000000
], 0x0, 0x0, 0x1, 0xFFFFFFFF, 0xD, 0.000000, 0x5, 0x1, 0x0, 0x3, 0x2);
//[]
_01_19();
}
frame_1: {
//[3,3,6,3]
_00_21(0x0, 0x1A, 10.000000, 0x3);
//[14,6,5,5,1,14,6,5,5]
_01_81(0x3, 0.000000, 0x0, 0x0, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0);
//[]
_01_18();
}
});
//0x4B8F
defineState((0x019), 1, function () {
init: {
}
frame_0: {
//[14]
_01_2F(0x1);
//[3,3,6,3]
_00_21(0x0, 0xC, 0.000000, 0x3);
//[14,6,5,5,1,14,6,5,5]
_01_81(0x3, 0.500000, 0x0, 0x1E, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0);
//[14]
_01_3C(0x1000000);
//[]
_01_17();
}
});
//0x4CBC
defineState((0x061), 120, function () {
init: {
//[14]
_01_2F(0x20001);
//[6,6]
_01_A6(0.000000, 0.000000);
}
frame_0: {
//[3,3,6,3]
_00_21(0x0, 0x95, 0.000000, 0x3);
//[15,3,5,6,6,3]
_00_24(0x1, 0x0, 0xF0, 1.000000, 0.000000, 0x3);
//[15,3,5,6,6,3]
_00_24(0x3, 0x0, 0xED, 1.000000, 0.000000, 0x3);
//[5,5,5,5,5,5,13,5,5]
_01_98(0x0, 0x478, -0x1, -0x1, -0x1, -0x1, [
0.000000,
0.000000,
1.000000,
0.000000
], -0x1, -0x1);
//[14,6,5,5,1,14,6,5,5]
_01_81(0x3, 0.300000, 0x0, 0x0, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0);
}
});
//0x4ED5
defineState((0x082), 195, function () {
init: {
//[14]
_01_2F(0x1);
//[14]
_01_3C(0x2080800);
}
frame_0: {
//[3,3,6,6,3]
_00_22(0x1, 0xA4, 0.000000, 25.000000, 0x3);
}
frame_30: {
//[15]
_01_10E(0x1);
//[5,3,5]
_00_08(0x2, 0x3, 0x3);
//[3,15,3,5,6,6,3,5,5,5]
_00_41(0x34, 0x3, 0x4, 0xC5, 1.000000, 10.000000, 0x3, -0x1, -0x1, -0x1);
//[15,5]
_00_42(0x3, 0x2);
//[5]
_00_07(0x32);
//[5,3,5]
_00_08(0x3, 0x3, 0x3);
//[3,15,3,5,6,6,3,5,5,5]
_00_41(0x35, 0x3, 0x4, 0xC6, 1.000000, 10.000000, 0x3, -0x1, -0x1, -0x1);
//[15,5]
_00_42(0x3, 0x3);
//[5]
_00_07(0x32);
//[5,3,5]
_00_08(0x4, 0x3, 0x3);
//[3,15,3,5,6,6,3,5,5,5]
_00_41(0x36, 0x3, 0x4, 0xC7, 1.000000, 10.000000, 0x3, -0x1, -0x1, -0x1);
//[15,5]
_00_42(0x3, 0x4);
//[5]
_00_07(0x32);
//[5,3,5]
_00_08(0x5, 0x3, 0x3);
//[3,15,3,5,6,6,3,5,5,5]
_00_41(0x37, 0x3, 0x4, 0xC8, 1.000000, 10.000000, 0x3, -0x1, -0x1, -0x1);
//[15,5]
_00_42(0x3, 0x5);
//[5]
_00_07(0x32);
//[5,3,5]
_00_08(0x6, 0x3, 0x3);
//[3,15,3,5,6,6,3,5,5,5]
_00_41(0x66, 0x3, 0x4, 0xCD, 1.000000, 10.000000, 0x3, -0x1, -0x1, -0x1);
//[15,5]
_00_42(0x3, 0x14);
//[5]
_00_07(0x32);
}
frame_72: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x4, 0x0, 0xA, 0x0, 0x7, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_75: {
//[15]
_01_10E(0x1);
//[5,3,5]
_00_08(0x0, 0x3, 0x3);
//[3,15,3,5,6,6,3,5,5,5]
_00_41(0x32, 0x3, 0x4, 0xC3, 1.000000, 10.000000, 0x3, -0x1, -0x1, -0x1);
//[15,5]
_00_42(0x3, 0x0);
//[5]
_00_07(0x32);
//[5,3,5]
_00_08(0x1, 0x3, 0x3);
//[3,15,3,5,6,6,3,5,5,5]
_00_41(0x33, 0x3, 0x4, 0xC4, 1.000000, 10.000000, 0x3, -0x1, -0x1, -0x1);
//[15,5]
_00_42(0x3, 0x1);
//[5]
_00_07(0x32);
}
frame_88: {
}
frame_185: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x4, 0x0, 0xB, 0x0, 0xF, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_195: {
//[15,5]
_01_00(0x0, 0x0);
}
});
//0x5761
defineState((0x083), 195, function () {
init: {
//[14]
_01_2F(0x1);
//[14]
_01_3C(0x2080800);
}
frame_0: {
//[3,3,6,6,3]
_00_22(0x1, 0xA4, 0.000000, 25.000000, 0x3);
}
frame_72: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x4, 0x0, 0xA, 0x0, 0x7, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_88: {
//[14,6,5,5,1,14,6,5,5]
_01_81(0xC, 0.700000, 0xA, 0xA, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0);
}
frame_185: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x4, 0x0, 0xB, 0x0, 0xF, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
});
//0x597A
defineState((0x084), 195, function () {
init: {
//[14]
_01_2F(0x1);
//[14]
_01_3C(0x2080800);
}
frame_0: {
//[3,3,6,6,3]
_00_22(0x1, 0xA4, 0.000000, 25.000000, 0x3);
}
frame_72: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x4, 0x0, 0xA, 0x0, 0x7, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_88: {
//[14,6,5,5,1,14,6,5,5]
_01_81(0xC, 0.700000, 0xA, 0xA, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0);
}
frame_185: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x4, 0x0, 0xB, 0x0, 0xF, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
});
//0x5B93
defineState((0x085), 60, function () {
init: {
//[14]
_01_2F(0x1);
//[14]
_01_3C(0x2082800);
}
frame_0: {
//[3,3,6,3]
_00_21(0x0, 0x4B, 10.000000, 0x3);
//[5,5,5,5,5,5,13,5,5]
_01_98(0x0, 0x46E, -0x1, -0x1, -0x1, -0x1, [
0.000000,
0.000000,
1.000000,
0.000000
], -0x1, -0x1);
}
frame_29: {
//[3,3,6,3]
_00_21(0x0, 0x4C, 10.000000, 0x3);
}
frame_33: {
//[3,3,6,3]
_00_21(0x0, 0x4D, 10.000000, 0x3);
//[6,6]
_01_AF(-20.000000, 0.000000);
//[6,6]
_01_AA(20.000000, -0.980000);
}
frame_59: {
//[14,14,5]
_01_11(0x1, 0xFFFFFFFF, 0x88);
//[]
_01_13();
}
});
//0x5E07
defineState((0x087), 3, function () {
init: {
//[14]
_01_2F(0x1);
//[14]
_01_3C(0x2080000);
//[]
_01_A3();
//[6]
_01_B9(0.000000);
//[15,5]
_01_107(0x7, 0x1);
}
frame_0: {
//[3,3,6,3]
_00_21(0x1, 0xA3, 3.000000, 0x3);
//[5,5,5,5,5,5,13,5,5]
_01_98(0x0, 0x46E, -0x1, -0x1, -0x1, -0x1, [
0.000000,
0.000000,
1.000000,
0.000000
], -0x1, -0x1);
//[15]
_01_D3(0x2);
}
frame_1: {
//[5,5]
_00_46(0x0, 0x1);
//[5,3,5]
_00_08(0x0, 0x2, 0x2);
//[15,15,15,1,5,12,1,15]
_00_3F(0x5, 0x0, 0x30, 0x0, 0x7, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
//[5]
_00_07(0x1);
//[15,15,15,1,5,12,1,15]
_00_3F(0x5, 0x0, 0x31, 0x0, 0x7, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_2: {
//[]
_01_17();
}
});
//0x611F
defineState((0x089), 11, function () {
init: {
//[14]
_01_2F(0x1);
//[14]
_01_3C(0x2081004);
//[14]
_01_37(0x400000);
//[]
_01_A3();
//[6]
_01_B7(90.000000);
}
frame_0: {
//[15]
_01_7B(0x2);
//[3,3,6,3]
_00_21(0x1, 0xA5, 0.000000, 0x3);
}
frame_1: {
//[3,6,1]
_01_110(0x14, 0.000000, 0x1);
//[15,15,15,5,12,12,15,6]
_03_0B(0x35, 0x1, 0x0, -0x1, [
0.000000,
0.000000,
0.000000
], [
0.000000,
0.000000,
0.000000
], 0x0, 0.000000);
}
frame_5: {
//[15]
_01_10E(0x2);
//[5,3,5]
_00_08(0x0, 0x3, 0x3);
//[3,15,3,5,6,6,3,5,5,5]
_00_41(0x3C, 0x3, 0x4, 0xD2, 1.000000, 10.000000, 0x3, -0x1, -0x1, -0x1);
//[15,5]
_00_42(0x3, 0xA);
//[5]
_00_07(0x32);
//[5,3,5]
_00_08(0x1, 0x3, 0x3);
//[3,15,3,5,6,6,3,5,5,5]
_00_41(0x3D, 0x3, 0x4, 0xD3, 1.000000, 10.000000, 0x3, -0x1, -0x1, -0x1);
//[15,5]
_00_42(0x3, 0xB);
//[5]
_00_07(0x32);
//[5,3,5]
_00_08(0x2, 0x3, 0x3);
//[3,15,3,5,6,6,3,5,5,5]
_00_41(0x3E, 0x3, 0x4, 0xD4, 1.000000, 10.000000, 0x3, -0x1, -0x1, -0x1);
//[15,5]
_00_42(0x3, 0xC);
//[5]
_00_07(0x32);
//[5,3,5]
_00_08(0x3, 0x3, 0x3);
//[3,15,3,5,6,6,3,5,5,5]
_00_41(0x3F, 0x3, 0x4, 0xD5, 1.000000, 10.000000, 0x3, -0x1, -0x1, -0x1);
//[15,5]
_00_42(0x3, 0xD);
//[5]
_00_07(0x32);
//[5,3,5]
_00_08(0x4, 0x3, 0x3);
//[3,15,3,5,6,6,3,5,5,5]
_00_41(0x40, 0x3, 0x4, 0xD6, 1.000000, 10.000000, 0x3, -0x1, -0x1, -0x1);
//[15,5]
_00_42(0x3, 0xE);
//[5]
_00_07(0x32);
//[5,3,5]
_00_08(0x5, 0x3, 0x3);
//[3,15,3,5,6,6,3,5,5,5]
_00_41(0x41, 0x3, 0x4, 0xD7, 1.000000, 10.000000, 0x3, -0x1, -0x1, -0x1);
//[15,5]
_00_42(0x3, 0xF);
//[5]
_00_07(0x32);
//[5,3,5]
_00_08(0x6, 0x3, 0x3);
//[3,15,3,5,6,6,3,5,5,5]
_00_41(0x42, 0x3, 0x4, 0xD8, 1.000000, 10.000000, 0x3, -0x1, -0x1, -0x1);
//[15,5]
_00_42(0x3, 0x10);
//[5]
_00_07(0x32);
//[5,3,5]
_00_08(0x7, 0x3, 0x3);
//[3,15,3,5,6,6,3,5,5,5]
_00_41(0x43, 0x3, 0x4, 0xD9, 1.000000, 10.000000, 0x3, -0x1, -0x1, -0x1);
//[15,5]
_00_42(0x3, 0x11);
//[5]
_00_07(0x32);
//[5,3,5]
_00_08(0x8, 0x3, 0x3);
//[3,15,3,5,6,6,3,5,5,5]
_00_41(0x44, 0x3, 0x4, 0xDA, 1.000000, 10.000000, 0x3, -0x1, -0x1, -0x1);
//[15,5]
_00_42(0x3, 0x12);
//[5]
_00_07(0x32);
//[5,3,5]
_00_08(0x9, 0x3, 0x3);
//[3,15,3,5,6,6,3,5,5,5]
_00_41(0x6A, 0x3, 0x4, 0xDC, 1.000000, 10.000000, 0x3, -0x1, -0x1, -0x1);
//[15,5]
_00_42(0x3, 0x18);
//[5]
_00_07(0x32);
}
frame_10: {
//[]
_01_16();
}
frame_11: {
//[15,5]
_01_00(0x5, 0x8);
}
});
//0x6C64
defineState((0x08B), 60, function () {
init: {
//[14]
_01_2F(0x1);
//[14]
_01_3C(0x2080004);
//[]
_01_A3();
}
frame_0: {
//[3,3,6,3]
_00_21(0x1, 0xA6, 10.000000, 0x3);
//[15]
_01_D3(0x4);
}
frame_1: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x5, 0x0, 0x13, 0x0, 0x7, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_28: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x6, 0x17, 0x0, 0x0, 0x16, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_60: {
//[]
_01_16();
}
});
//0x6E68
defineState((0x096), 17, function () {
init: {
//[14]
_01_2F(0x801);
//[]
_01_A2();
//[6]
_01_B9(0.000000);
//[15,5]
_01_107(0x0, 0x1);
}
frame_0: {
//[3,3,6,3]
_00_21(0x1, 0x0, 0.000000, 0x3);
//[14,6,5,5,1,14,6,5,5]
_01_81(0x3, 0.000000, 0x0, 0x1E, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0);
//[15,3,5,6,6,3]
_00_24(0x3, 0x0, 0xE6, 1.000000, 10.000000, 0x3);
//[5,5]
_01_99(0x1E, 0x1E);
//[15]
_01_D3(0x2);
}
frame_1: {
}
frame_2: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x5, 0x0, 0x1, 0x0, 0x7, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_16: {
//[15,3,5,6,6,3]
_00_24(0x3, 0x0, 0xEF, 1.000000, 10.000000, 0x3);
//[15]
_01_A1(0x0);
}
});
//0x7157
defineState((0x097), 31, function () {
init: {
//[14]
_01_2F(0x801);
//[]
_01_A2();
//[6]
_01_B9(0.000000);
//[15,5]
_01_107(0x0, 0x1);
}
frame_0: {
//[3,3,6,3]
_00_21(0x1, 0x1, 4.000000, 0x3);
//[14,6,5,5,1,14,6,5,5]
_01_81(0x3, 0.000000, 0x0, 0x1E, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0);
//[5,5]
_01_99(0x1F, 0x1F);
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_01('uGameEffect', 0x12C, 0x3, 0x0, 0x0, 0x1, 0x12, [
18.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
//[15,3,5,6,6,3]
_00_24(0x3, 0x0, 0xE6, 1.000000, 10.000000, 0x3);
//[15]
_01_D3(0x2);
}
frame_1: {
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_03('uGameEffect', 0x64, 0x0, 0x0, 0x1, 0x1, -0x1, [
0.000000,
0.000000,
0.000000
], [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x20D0, 0x0, 0x1, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x2, 0x3, 0x2);
}
frame_2: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x5, 0x0, 0x2, 0x0, 0x7, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_29: {
//[15,3,5,6,6,3]
_00_24(0x3, 0x0, 0xEF, 1.000000, 10.000000, 0x3);
}
frame_30: {
//[15]
_01_A1(0x0);
}
});
//0x7670
defineState((0x098), 33, function () {
init: {
//[14]
_01_2F(0x801);
//[]
_01_A2();
//[6]
_01_B9(0.000000);
//[15,5]
_01_107(0x0, 0x1);
}
frame_0: {
//[3,3,6,3]
_00_21(0x1, 0x2, 5.000000, 0x3);
//[14,6,5,5,1,14,6,5,5]
_01_81(0x3, 0.000000, 0x0, 0x1E, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0);
//[15,3,5,6,6,3]
_00_24(0x3, 0x0, 0xE6, 1.000000, 10.000000, 0x3);
//[5,5,5]
_01_9A(-0x1, 0x5B, 0xA);
//[15]
_01_D3(0x1);
}
frame_1: {
//[5,5]
_01_99(0x20, 0x20);
}
frame_2: {
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_03('uGameEffect', 0x64, 0x0, 0x0, 0x1, 0x1, -0x1, [
0.000000,
0.000000,
0.000000
], [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x20D0, 0x0, 0x2, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x2, 0x3, 0x2);
//[15]
_01_D3(0x3);
//[15,15,15,1,5,12,1,15]
_00_3F(0x5, 0x0, 0x3, 0x0, 0x7, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_7: {
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_01('uGameEffect', 0x12C, 0x3, 0x0, 0x0, 0x1, 0x12, [
18.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
}
frame_22: {
//[15,3,5,6,6,3]
_00_24(0x3, 0x0, 0xEF, 1.000000, 10.000000, 0x3);
//[15]
_01_D3(0x1);
}
frame_32: {
//[15]
_01_A1(0x0);
}
});
//0x7C11
defineState((0x099), 17, function () {
init: {
//[14]
_01_2F(0x802);
//[]
_01_A2();
//[6]
_01_B9(0.000000);
//[15,5]
_01_107(0x2, 0x1);
}
frame_0: {
//[3,3,6,3]
_00_21(0x1, 0x3, 0.000000, 0x3);
//[14,6,5,5,1,14,6,5,5]
_01_81(0x3, 0.500000, 0x0, 0x1E, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0);
//[5,5]
_01_99(0x21, 0x21);
//[15,3,5,6,6,3]
_00_24(0x3, 0x0, 0xE8, 1.000000, 10.000000, 0x3);
//[15]
_01_D3(0x2);
}
frame_2: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x5, 0x0, 0x1, 0x0, 0x7, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_16: {
//[15]
_01_A1(0x1);
}
frame_17: {
//[15,5]
_01_00(0x0, 0xA);
}
});
//0x7EE0
defineState((0x09A), 29, function () {
init: {
//[14]
_01_2F(0x802);
//[]
_01_A2();
//[6]
_01_B9(0.000000);
//[15,5]
_01_107(0x2, 0x1);
}
frame_0: {
//[3,3,6,3]
_00_21(0x1, 0x4, 5.000000, 0x3);
//[14,6,5,5,1,14,6,5,5]
_01_81(0x3, 0.000000, 0x0, 0x1E, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0);
//[5,5]
_01_99(0x22, 0x22);
//[15,3,5,6,6,3]
_00_24(0x3, 0x0, 0xE6, 1.000000, 10.000000, 0x3);
//[15]
_01_D3(0x2);
}
frame_2: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x5, 0x0, 0x2, 0x0, 0x7, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_7: {
//[15]
_01_D3(0x3);
}
frame_8: {
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_01('uGameEffect', 0x12C, 0x3, 0x0, 0x0, 0x1, -0x1, [
0.000000,
0.000000,
83.000000
], [
1.000000,
1.000000,
1.000000
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
}
frame_18: {
//[15]
_01_D3(0x1);
}
frame_28: {
//[15]
_01_A1(0x1);
}
frame_29: {
//[15,5]
_01_00(0x0, 0xA);
}
});
//0x8338
defineState((0x09B), 39, function () {
init: {
//[14]
_01_2F(0x802);
//[]
_01_A2();
//[6]
_01_B9(0.000000);
//[15,5]
_01_107(0x2, 0x1);
}
frame_0: {
//[3,3,6,3]
_00_21(0x1, 0x5, 4.000000, 0x3);
//[14,6,5,5,1,14,6,5,5]
_01_81(0x3, 0.000000, 0x0, 0x1E, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0);
//[5,5]
_01_99(0x23, 0x23);
//[15,3,5,6,6,3]
_00_24(0x3, 0x0, 0xE9, 1.000000, 10.000000, 0x3);
//[15]
_01_D3(0x2);
}
frame_2: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x5, 0x0, 0x3, 0x0, 0x7, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_7: {
//[15]
_01_D3(0x3);
}
frame_8: {
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_01('uGameEffect', 0x12C, 0x3, 0x0, 0x0, 0x1, 0x12, [
18.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
}
frame_9: {
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_01('uGameEffect', 0x12C, 0x3, 0x0, 0x0, 0x1, 0x16, [
18.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_01('uGameEffect', 0x12C, 0x3, 0x0, 0x0, 0x1, 0x0, [
-20.000000,
0.000000,
53.000000
], [
1.000000,
1.000000,
1.000000
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
}
frame_10: {
//[14,6,5,5,1,14,6,5,5]
_01_81(0x4, 0.700000, 0xA, 0xA, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0);
//[14,6,5,5,1,14,6,5,5]
_01_81(0x8, 0.300000, 0xA, 0xA, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0);
}
frame_11: {
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_01('uGameEffect', 0x12C, 0x3, 0x0, 0x0, 0x1, 0x16, [
18.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
}
frame_12: {
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_01('uGameEffect', 0x12C, 0x3, 0x0, 0x0, 0x1, 0x16, [
18.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
}
frame_14: {
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_01('uGameEffect', 0x12C, 0x3, 0x0, 0x0, 0x1, 0x16, [
18.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
}
frame_16: {
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_01('uGameEffect', 0x12C, 0x3, 0x0, 0x0, 0x1, 0x16, [
18.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
}
frame_26: {
//[15]
_01_D3(0x1);
}
frame_28: {
//[15,3,5,6,6,3]
_00_24(0x3, 0x0, 0xEF, 1.000000, 10.000000, 0x3);
}
frame_38: {
//[15]
_01_A1(0x1);
}
frame_39: {
//[15,5]
_01_00(0x0, 0xA);
}
});
//0x8F40
defineState((0x09C), 23, function () {
init: {
//[14]
_01_2F(0x820);
//[15]
_01_09(0xFFFFFFFF);
//[14]
_01_4E(0x8000);
//[15,5]
_01_107(0x1, 0x1);
}
frame_0: {
//[]
_01_84();
//[3,3,6,3]
_00_21(0x1, 0x14, 0.000000, 0x3);
//[14,6,5,5,1,14,6,5,5]
_01_81(0x3, 0.000000, 0x0, 0x1E, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0);
//[14,6,5,5,1,14,6,5,5]
_01_81(0xC, 1.000000, 0x0, 0x14, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0);
//[5,5]
_01_99(0x24, 0x24);
//[15,3,5,6,6,3]
_00_24(0x3, 0x0, 0xE7, 1.000000, 10.000000, 0x3);
//[15]
_01_D3(0x2);
}
frame_2: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x5, 0x0, 0x1, 0x0, 0x7, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_22: {
//[15]
_01_A1(0x2);
}
frame_23: {
//[15,5]
_01_00(0x0, 0x16);
}
});
//0x928C
defineState((0x09D), 31, function () {
init: {
//[14]
_01_2F(0x820);
//[15]
_01_09(0xFFFFFFFF);
//[14]
_01_4E(0x8000);
//[15,5]
_01_107(0x1, 0x1);
}
frame_0: {
//[]
_01_84();
//[3,3,6,3]
_00_21(0x1, 0x15, 3.000000, 0x3);
//[14,6,5,5,1,14,6,5,5]
_01_81(0x3, 0.000000, 0x0, 0x1E, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0);
//[5,5]
_01_99(0x25, 0x25);
//[15,3,5,6,6,3]
_00_24(0x3, 0x0, 0xE6, 1.000000, 10.000000, 0x3);
//[15]
_01_D3(0x2);
}
frame_2: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x5, 0x0, 0x2, 0x0, 0x7, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_5: {
//[15]
_01_D3(0x3);
}
frame_8: {
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_03('uGameEffect', 0x64, 0x0, 0x0, 0x1, 0x1, -0x1, [
0.000000,
0.000000,
0.000000
], [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x20D0, 0x0, 0x10, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x5, 0x3, 0x2);
}
frame_30: {
//[15]
_01_A1(0x2);
}
frame_31: {
//[15,5]
_01_00(0x0, 0x16);
}
});
//0x96DC
defineState((0x09E), 35, function () {
init: {
//[14]
_01_2F(0x820);
//[15]
_01_09(0xFFFFFFFF);
//[15,5]
_01_107(0x1, 0x1);
}
frame_0: {
//[3,3,6,3]
_00_21(0x1, 0x16, 4.000000, 0x3);
//[14,6,5,5,1,14,6,5,5]
_01_81(0x3, 0.000000, 0x0, 0x1E, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0);
//[14,6,5,5,1,14,6,5,5]
_01_81(0xC, 1.000000, 0x0, 0x14, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0);
//[15,3,5,6,6,3]
_00_24(0x3, 0x0, 0xE9, 1.000000, 10.000000, 0x3);
//[5,5,5]
_01_9A(0x5C, 0x5D, 0x9);
//[15]
_01_D3(0x2);
}
frame_1: {
//[5,5]
_01_99(0x26, 0x26);
}
frame_2: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x5, 0x0, 0x3, 0x0, 0x7, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_6: {
//[15]
_01_D3(0x3);
}
frame_21: {
//[15,3,5,6,6,3]
_00_24(0x3, 0x0, 0xEF, 1.000000, 10.000000, 0x3);
}
frame_25: {
//[15]
_01_D3(0x1);
}
frame_34: {
//[15]
_01_A1(0x2);
}
frame_35: {
//[15,5]
_01_00(0x0, 0x16);
}
});
//0x9B08
defineState((0x09F), 35, function () {
init: {
//[14]
_01_2F(0x820);
//[15]
_01_09(0xFFFFFFFF);
//[15,5]
_01_107(0x1, 0x1);
}
frame_0: {
//[5,5]
_01_99(0x27, 0x27);
//[3,3,6,3]
_00_21(0x1, 0x2B, 3.000000, 0x3);
//[14,6,5,5,1,14,6,5,5]
_01_81(0x3, 0.000000, 0x0, 0x1E, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0);
//[14,6,5,5,1,14,6,5,5]
_01_81(0xC, 1.000000, 0x0, 0x14, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0);
//[15,3,5,6,6,3]
_00_24(0x3, 0x0, 0xE9, 1.000000, 10.000000, 0x3);
//[15]
_01_D3(0x2);
}
frame_2: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x5, 0x0, 0x3, 0x0, 0x7, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_7: {
//[15]
_01_D3(0x3);
}
frame_21: {
//[15,3,5,6,6,3]
_00_24(0x3, 0x0, 0xEF, 1.000000, 10.000000, 0x3);
}
frame_30: {
//[15]
_01_D3(0x1);
}
frame_34: {
//[15]
_01_A1(0x2);
}
frame_35: {
//[15,5]
_01_00(0x0, 0x16);
}
});
//0x9EEC
defineState((0x0AA), 30, function () {
init: {
//[14]
_01_2F(0x1);
//[14]
_01_3C(0x2080000);
//[]
_01_A3();
//[6]
_01_B9(0.000000);
//[]
_01_82();
}
frame_0: {
//[3,3,6,3]
_00_21(0x0, 0x49, 3.000000, 0x3);
//[5,5,5,5,5,5,13,5,5]
_01_98(0x0, 0x46E, -0x1, -0x1, -0x1, -0x1, [
0.000000,
0.000000,
1.000000,
0.000000
], -0x1, -0x1);
//[15]
_01_0D(0x3);
//[14]
_01_3C(0x18000);
}
frame_1: {
//[14]
_01_61(0x4000000);
//[5,3,5]
_00_08(0x0, 0x2, 0x1);
//[5,5]
_01_99(0x5, 0x5);
}
frame_2: {
//[14]
_01_3D(0x18000);
}
frame_5: {
//[]
_01_104();
}
frame_15: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x5, 0x0, 0x2B, 0x0, 0x7, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_23: {
//[]
_00_2C();
}
frame_30: {
//[15]
_01_0D(0x0);
}
});
//0xA272
defineState((0x0AB), 46, function () {
init: {
//[14]
_01_2F(0x801);
//[]
_01_A2();
//[6]
_01_B9(0.000000);
//[5]
_01_DB(-0x2710);
//[15,15,15,1,5,12,1,15]
_00_3F(0x1, 0x1A, 0x5, 0x1, -0x1, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
//[15,5]
_01_107(0xC, 0x1);
}
frame_0: {
//[15]
_01_0D(0x3);
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_03('uGameEffect', 0x0, 0x12, 0x0, 0x1, 0x1, 0x5, [
0.000000,
0.000000,
0.000000
], [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x1020D0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
//[1]
_01_87(0x1);
//[3,3,6,3]
_00_21(0x1, 0xFE, 0.000000, 0x3);
}
frame_4: {
//[6]
_01_79(0.000000);
}
frame_16: {
//[6]
_01_79(1.000000);
//[5,5]
_01_99(0x3, 0x20);
}
frame_17: {
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_03('uGameEffect', 0x64, 0x0, 0x0, 0x1, 0x1, -0x1, [
0.000000,
0.000000,
0.000000
], [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x1020D0, 0x0, 0x2, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x2, 0x3, 0x2);
//[15,15,15,1,5,12,1,15]
_00_3F(0x5, 0x0, 0x3, 0x0, 0x7, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_18: {
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_01('uGameEffect', 0x12C, 0x3, 0x0, 0x0, 0x1, 0x12, [
18.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x100000, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
}
frame_19: {
//[15]
_01_0D(0x0);
//[1]
_01_87(0x0);
}
frame_36: {
//[15]
_01_D3(0x1);
}
frame_45: {
//[15]
_01_A1(0x0);
}
});
//0xA92B
defineState((0x0AC), 21, function () {
init: {
//[14]
_01_2F(0x1820);
//[14]
_01_3C(0x201C);
//[15]
_01_09(0xFFFFFFFE);
//[]
_01_A2();
//[6]
_01_B9(0.000000);
//[15,5]
_01_107(0x0, 0x1);
//[15,5]
_01_107(0x5, 0x1);
}
frame_0: {
//[12,1]
_01_BF([
0.000000,
200.000000,
0.000000
], 0x1);
//[]
_01_82();
//[3,3,6,3]
_00_21(0x0, 0x1C, 10.000000, 0x3);
//[5,6,6,6,1,1]
_01_CE(0x14, 50.000000, 0.000000, 0.000000, 0x1, 0x1);
//[15,15,15,1,5,12,1,15]
_00_3F(0x1, 0xD, 0x0, 0x0, 0x0, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
//[14]
_01_51(0x4000);
//[5,3,5]
_00_08(0x0, 0x2, 0x1);
//[6,6,6]
_01_A5(0.000000, 0.000000, 50.000000);
//[]
_01_18();
}
frame_1: {
//[14]
_01_2F(0x1801);
//[3,3,6,3]
_00_21(0x0, 0x17, 6.000000, 0x3);
//[]
_01_A3();
//[]
_01_14();
//[15,15,15,1,5,12,1,15]
_00_3F(0x6, 0xE, 0x0, 0x1, -0x1, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
//[14]
_01_3D(0x2000);
}
frame_6: {
//[14]
_01_3D(0x1C);
//[3,3,6,3]
_00_21(0x1, 0x41, 6.000000, 0x3);
//[5,5]
_01_99(0x64, 0x28);
//[15,3,5,6,6,3]
_00_24(0x3, 0x0, 0xE6, 1.000000, 10.000000, 0x3);
//[14]
_01_51(0x4000);
//[5,3,5]
_00_08(0x0, 0x3, 0x1);
//[6]
_01_89(8.000000);
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_01('uGameEffect', 0x12C, 0x2, 0x0, 0x1, 0x1, 0x0, [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x200, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x1, 0x1, 0x0, 0x3, 0x1);
}
frame_7: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x4, 0x0, 0x2, 0x0, 0x0, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
//[14]
_01_51(0x4000);
//[5,3,5]
_00_08(0x0, 0x2, 0x1);
//[15,15,15,1,5,12,1,15]
_00_3F(0x5, 0x0, 0x47, 0x0, 0x7, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_9: {
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_03('uGameEffect', 0x64, 0xC, 0x0, 0x1, 0x1, 0x0, [
0.000000,
0.000000,
0.000000
], [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x20D0, 0x0, 0x1, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x0, 0x2);
}
frame_10: {
//[14]
_01_2F(0x1820);
//[3,3,6,3]
_00_21(0x1, 0x42, 6.000000, 0x3);
//[6,6]
_01_AA(25.000000, -0.980000);
//[6,6]
_01_A6(7.000000, -0.200000);
//[16,15,5,15,15,15,5,12,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_02('uGameEffect', 0x12C, 0x5, 0x0, 0x1, 0x1, 0x0, [
0.000000,
0.000000,
0.000000
], 0x0, [
0.000000,
0.000000,
0.000000
], [
0.750000,
0.750000,
0.750000
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x0, 0x1);
}
frame_20: {
//[3,3,6,3]
_00_21(0x1, 0x43, 70.000000, 0x3);
//[]
_01_18();
}
frame_21: {
//[14]
_01_2F(0x1801);
//[15,15,15,1,5,12,1,15]
_00_3F(0x6, 0xE, 0x0, 0x1, -0x1, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_01('uGameEffect', 0x12C, 0x2, 0x0, 0x1, 0x1, -0x1, [
0.000000,
0.000000,
0.000000
], [
0.800000,
0.800000,
0.800000
], 0x200, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x0, 0x2);
}
});
//0xB588
defineState((0x0AD), 51, function () {
init: {
//[14]
_01_2F(0x1820);
//[14]
_01_3C(0x201C);
//[15]
_01_09(0xFFFFFFFE);
//[]
_01_A2();
//[14]
_01_42(0x40);
//[6]
_01_B9(0.000000);
//[15,5]
_01_107(0x0, 0x1);
//[15,5]
_01_107(0x5, 0x1);
}
frame_0: {
//[12,1]
_01_BF([
0.000000,
200.000000,
0.000000
], 0x1);
//[]
_01_82();
//[3,3,6,3]
_00_21(0x0, 0x1C, 10.000000, 0x3);
//[5,6,6,6,1,1]
_01_CE(0x14, -80.000000, 0.000000, 0.000000, 0x1, 0x1);
//[15,15,15,1,5,12,1,15]
_00_3F(0x1, 0xD, 0x0, 0x0, 0x0, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
//[14]
_01_51(0x4000);
//[5,3,5]
_00_08(0x0, 0x2, 0x1);
//[6,6,6]
_01_A5(0.000000, 0.000000, 50.000000);
//[]
_01_18();
}
frame_1: {
//[14]
_01_2F(0x1801);
//[3,3,6,3]
_00_21(0x0, 0x17, 10.000000, 0x3);
//[]
_01_14();
//[15,15,15,1,5,12,1,15]
_00_3F(0x6, 0xE, 0x0, 0x1, -0x1, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
//[14]
_01_3D(0x2000);
}
frame_6: {
//[14]
_01_2F(0x4001801);
//[14]
_01_3D(0x1C);
//[3,3,6,3]
_00_21(0x1, 0x33, 10.000000, 0x3);
//[15,3,5,6,6,3]
_00_24(0x3, 0x0, 0xE7, 1.000000, 10.000000, 0x3);
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_03('uGameEffect', 0x64, 0xD, 0x0, 0x1, 0x1, 0x0, [
0.000000,
0.000000,
0.000000
], [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x20D0, 0x0, 0x1, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x0, 0x2);
//[14]
_01_51(0x4000);
//[5,3,5]
_00_08(0x0, 0x3, 0x1);
//[6]
_01_89(0.000000);
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_01('uGameEffect', 0x12C, 0x2, 0x0, 0x1, 0x1, 0x0, [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x200, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x1, 0x1, 0x0, 0x3, 0x1);
}
frame_9: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x4, 0x0, 0x0, 0x0, 0xF, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_15: {
//[7,15,15,15,15,5,15]
_03_30('AssistHadouken', 0x1, 0x1, 0x0, 0x1, -0x1, 0xA);
//[15,15,15,5]
_00_40(0x4, 0x0, 0x0, -0x1);
//[14]
_01_51(0x4000);
//[5,3,5]
_00_08(0x0, 0x2, 0x1);
//[15,15,15,1,5,12,1,15]
_00_3F(0x5, 0x0, 0x46, 0x0, 0x7, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_16: {
//[16,15,5,15,15,15,5,12,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_02('uGameEffect', 0x12C, 0x5, 0x0, 0x1, 0x1, 0x0, [
0.000000,
0.000000,
0.000000
], 0x0, [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x0, 0x1);
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_01('uGameEffect', 0x12C, 0x3, 0x0, 0x0, 0x1, 0x12, [
18.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x0, 0x2);
}
frame_51: {
//[14]
_01_2F(0x1);
//[14]
_01_3C(0x1000000);
}
});
//0xC15F
defineState((0x0AE), 69, function () {
init: {
//[14]
_01_2F(0x1820);
//[14]
_01_3C(0x201C);
//[15]
_01_09(0xFFFFFFFE);
//[]
_01_A2();
//[6]
_01_B9(0.000000);
//[5]
_01_8C(0x1);
//[15,5]
_01_107(0x0, 0x1);
//[15,5]
_01_107(0x5, 0x1);
}
frame_0: {
//[12,1]
_01_BF([
0.000000,
200.000000,
0.000000
], 0x1);
//[]
_01_82();
//[3,3,6,3]
_00_21(0x0, 0x1C, 10.000000, 0x3);
//[5,6,6,6,1,1]
_01_CE(0x14, -30.000000, 0.000000, 0.000000, 0x1, 0x1);
//[15,15,15,1,5,12,1,15]
_00_3F(0x1, 0xD, 0x0, 0x0, 0x0, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
//[14]
_01_51(0x4000);
//[5,3,5]
_00_08(0x0, 0x2, 0x1);
//[6,6,6]
_01_A5(0.000000, 0.000000, 50.000000);
//[]
_01_18();
}
frame_1: {
//[14]
_01_2F(0x1801);
//[3,3,6,3]
_00_21(0x0, 0x17, 10.000000, 0x3);
//[15,15,15,1,5,12,1,15]
_00_3F(0x6, 0xE, 0x0, 0x1, -0x1, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
//[14]
_01_3D(0x2000);
}
frame_6: {
//[14]
_01_2F(0x1801);
//[14]
_01_3D(0x1C);
//[3,3,6,3]
_00_21(0x1, 0x35, 10.000000, 0x3);
//[5,5]
_01_99(0x66, 0x29);
//[15,3,5,6,6,3]
_00_24(0x3, 0x0, 0xE6, 1.000000, 10.000000, 0x3);
//[14]
_01_51(0x4000);
//[5,3,5]
_00_08(0x0, 0x3, 0x1);
//[6]
_01_89(0.000000);
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_01('uGameEffect', 0x12C, 0x2, 0x0, 0x1, 0x1, 0x0, [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x200, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x1, 0x1, 0x0, 0x3, 0x1);
}
frame_9: {
//[14]
_01_51(0x4000);
//[5,3,5]
_00_08(0x0, 0x2, 0x1);
//[15,15,15,1,5,12,1,15]
_00_3F(0x5, 0x0, 0x48, 0x0, 0x7, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_11: {
//[14]
_01_2F(0x1820);
//[16,15,5,15,15,15,5,12,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_02('uGameEffect', 0x12C, 0x5, 0x0, 0x1, 0x1, 0x0, [
0.000000,
0.000000,
0.000000
], 0x0, [
0.000000,
0.000000,
0.000000
], [
0.600000,
0.600000,
0.600000
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x0, 0x1);
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_03('uGameEffect', 0x64, 0xB, 0x0, 0x1, 0x1, 0x0, [
0.000000,
0.000000,
0.000000
], [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x20D0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 25.000000, 0x0, 0x0, 0x0, 0x0, 0x2);
//[15,15,15,1,5,12,1,15]
_00_3F(0x4, 0x0, 0x1, 0x0, 0x0, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_19: {
//[3,3,6,3]
_00_21(0x1, 0x36, 10.000000, 0x3);
//[6,6]
_01_A6(7.000000, 0.000000);
}
frame_23: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x4, 0x0, 0x1, 0x0, 0x0, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_30: {
//[3,3,6,3]
_00_21(0x1, 0x36, 0.000000, 0x3);
}
frame_35: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x4, 0x0, 0x1, 0x0, 0x0, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_41: {
//[3,3,6,3]
_00_21(0x1, 0x37, 10.000000, 0x3);
//[6,6]
_01_A6(0.000000, 0.000000);
}
frame_52: {
//[14]
_01_2F(0x1801);
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_01('uGameEffect', 0x12C, 0x2, 0x0, 0x1, 0x1, -0x1, [
0.000000,
0.000000,
0.000000
], [
0.800000,
0.800000,
0.800000
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x0, 0x2);
//[15,15,15,1,5,12,1,15]
_00_3F(0x6, 0xE, 0x0, 0x1, -0x1, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
});
//0xCEE8
defineState((0x0AF), 48, function () {
init: {
//[14]
_01_2F(0x801);
//[]
_01_A2();
//[6]
_01_B9(0.000000);
//[15,5]
_01_107(0x1, 0x1);
}
frame_0: {
//[3,3,6,3]
_00_21(0x1, 0xA, 4.000000, 0x3);
//[5,5]
_01_99(0x28, 0xC);
//[15,3,5,6,6,3]
_00_24(0x3, 0x0, 0xE9, 1.000000, 10.000000, 0x3);
//[15]
_01_D3(0x2);
}
frame_14: {
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_01('uGameEffect', 0x12C, 0x3, 0x0, 0x0, 0x1, 0x12, [
18.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
}
frame_17: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x5, 0x0, 0x7, 0x0, 0x7, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_21: {
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_03('uGameEffect', 0x64, 0x0, 0x0, 0x1, 0x1, -0x1, [
0.000000,
0.000000,
0.000000
], [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x20D0, 0x0, 0x8, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x2, 0x3, 0x2);
}
frame_40: {
//[15,3,5,6,6,3]
_00_24(0x3, 0x0, 0xEF, 1.000000, 10.000000, 0x3);
}
frame_47: {
//[15]
_01_A1(0x0);
}
});
//0xD3BC
defineState((0x0B0), 36, function () {
init: {
//[14]
_01_2F(0x801);
//[]
_01_A2();
//[6]
_01_B9(0.000000);
//[15,5]
_01_107(0x0, 0x1);
}
frame_0: {
//[3,3,6,3]
_00_21(0x1, 0xB, 3.000000, 0x3);
//[14,6,5,5,1,14,6,5,5]
_01_81(0x3, 0.000000, 0x0, 0x1E, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0);
//[15,3,5,6,6,3]
_00_24(0x3, 0x0, 0xE6, 1.000000, 10.000000, 0x3);
//[5,5,5]
_01_9A(0x5A, -0x1, 0xA);
//[15]
_01_D3(0x2);
}
frame_1: {
//[5,5]
_01_99(0x29, 0xD);
}
frame_3: {
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_01('uGameEffect', 0x12C, 0x3, 0x0, 0x0, 0x1, 0x12, [
18.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
}
frame_5: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x5, 0x0, 0xB, 0x0, 0x7, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
//[15]
_01_D3(0x3);
}
frame_10: {
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_03('uGameEffect', 0x64, 0x0, 0x0, 0x1, 0x1, -0x1, [
0.000000,
0.000000,
0.000000
], [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x20D0, 0x0, 0x4, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x2, 0x3, 0x2);
}
frame_30: {
//[15,3,5,6,6,3]
_00_24(0x3, 0x0, 0xEF, 1.000000, 10.000000, 0x3);
}
frame_35: {
//[15]
_01_A1(0x0);
}
});
//0xD955
defineState((0x0BE), 45, function () {
init: {
//[14]
_01_2F(0x4001801);
//[]
_01_A2();
//[6]
_01_B9(0.000000);
//[15,5]
_01_107(0x0, 0x1);
//[15,5]
_01_107(0x5, 0x1);
}
frame_0: {
//[3,3,6,3]
_00_21(0x1, 0x32, 4.000000, 0x3);
//[14,6,5,5,1,14,6,5,5]
_01_81(0x3, 1.000000, 0xA, 0x1E, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0);
//[15]
_01_D3(0x2);
//[15,3,5,6,6,3]
_00_24(0x3, 0x0, 0xE7, 1.000000, 10.000000, 0x3);
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_03('uGameEffect', 0x64, 0xD, 0x0, 0x1, 0x1, 0x0, [
0.000000,
0.000000,
0.000000
], [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x20D0, 0x0, 0x1, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
}
frame_3: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x4, 0x0, 0x0, 0x0, 0xF, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_8: {
//[15]
_01_D3(0x3);
}
frame_9: {
//[7,15,15,15,15,5,15]
_03_30('HadoukenW', 0x1, 0x1, 0x0, 0x1, -0x1, 0xA);
//[15,15,15,5]
_00_40(0x4, 0x0, 0x0, -0x1);
//[15,15,15,1,5,12,1,15]
_00_3F(0x5, 0x0, 0x46, 0x0, 0x7, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_10: {
//[16,15,5,15,15,15,5,12,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_02('uGameEffect', 0x12C, 0x5, 0x0, 0x1, 0x1, 0x0, [
0.000000,
0.000000,
0.000000
], 0x0, [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_01('uGameEffect', 0x12C, 0x3, 0x0, 0x0, 0x1, 0x12, [
18.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
}
frame_44: {
//[15]
_01_A1(0x0);
}
});
//0xE095
defineState((0x0BF), 49, function () {
init: {
//[14]
_01_2F(0x4001801);
//[]
_01_A2();
//[6]
_01_B9(0.000000);
//[15,5]
_01_107(0x0, 0x1);
//[15,5]
_01_107(0x5, 0x1);
}
frame_0: {
//[3,3,6,3]
_00_21(0x1, 0x33, 4.000000, 0x3);
//[14,6,5,5,1,14,6,5,5]
_01_81(0x3, 0.800000, 0xA, 0x1E, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0);
//[15]
_01_D3(0x2);
//[15,3,5,6,6,3]
_00_24(0x3, 0x0, 0xE7, 1.000000, 10.000000, 0x3);
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_03('uGameEffect', 0x64, 0xD, 0x0, 0x1, 0x1, 0x0, [
0.000000,
0.000000,
0.000000
], [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x20D0, 0x0, 0x1, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
}
frame_3: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x4, 0x0, 0x0, 0x0, 0xF, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_8: {
//[15]
_01_D3(0x3);
}
frame_9: {
//[7,15,15,15,15,5,15]
_03_30('HadoukenM', 0x1, 0x1, 0x0, 0x1, -0x1, 0xA);
//[15,15,15,5]
_00_40(0x4, 0x0, 0x0, -0x1);
//[15,15,15,1,5,12,1,15]
_00_3F(0x5, 0x0, 0x46, 0x0, 0x7, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_10: {
//[16,15,5,15,15,15,5,12,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_02('uGameEffect', 0x12C, 0x5, 0x0, 0x1, 0x1, 0x0, [
0.000000,
0.000000,
0.000000
], 0x0, [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_01('uGameEffect', 0x12C, 0x3, 0x0, 0x0, 0x1, 0x12, [
18.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
}
frame_48: {
//[15]
_01_A1(0x0);
}
});
//0xE7D5
defineState((0x0C0), 53, function () {
init: {
//[14]
_01_2F(0x4001801);
//[]
_01_A2();
//[6]
_01_B9(0.000000);
//[15,5]
_01_107(0x0, 0x1);
//[15,5]
_01_107(0x5, 0x1);
}
frame_0: {
//[3,3,6,3]
_00_21(0x1, 0x34, 4.000000, 0x3);
//[14,6,5,5,1,14,6,5,5]
_01_81(0x3, 0.800000, 0xA, 0x1E, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0);
//[15]
_01_D3(0x2);
//[15,3,5,6,6,3]
_00_24(0x3, 0x0, 0xE7, 1.000000, 10.000000, 0x3);
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_03('uGameEffect', 0x64, 0xD, 0x0, 0x1, 0x1, 0x0, [
0.000000,
0.000000,
0.000000
], [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x20D0, 0x0, 0x1, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
}
frame_3: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x4, 0x0, 0x0, 0x0, 0xF, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_8: {
//[15]
_01_D3(0x3);
}
frame_9: {
//[7,15,15,15,15,5,15]
_03_30('HadoukenS', 0x1, 0x1, 0x0, 0x1, -0x1, 0xA);
//[15,15,15,5]
_00_40(0x4, 0x0, 0x0, -0x1);
//[15,15,15,1,5,12,1,15]
_00_3F(0x5, 0x0, 0x46, 0x0, 0x7, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_10: {
//[16,15,5,15,15,15,5,12,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_02('uGameEffect', 0x12C, 0x5, 0x0, 0x1, 0x1, 0x0, [
0.000000,
0.000000,
0.000000
], 0x0, [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_01('uGameEffect', 0x12C, 0x3, 0x0, 0x0, 0x1, 0x12, [
18.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
}
frame_52: {
//[15]
_01_A1(0x0);
}
});
//0xEF15
defineState((0x0C1), 41, function () {
init: {
//[14]
_01_2F(0x1801);
//[]
_01_A2();
//[6]
_01_B9(0.000000);
//[15,5]
_01_107(0x0, 0x1);
//[15,5]
_01_107(0x5, 0x1);
}
frame_0: {
//[3,3,6,3]
_00_21(0x1, 0x35, 3.000000, 0x3);
//[5,5]
_01_99(0x35, 0x29);
//[15,3,5,6,6,3]
_00_24(0x3, 0x0, 0xE6, 1.000000, 10.000000, 0x3);
//[15]
_01_D3(0x2);
}
frame_3: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x5, 0x0, 0x48, 0x0, 0x7, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_5: {
//[14]
_01_2F(0x1820);
//[16,15,5,15,15,15,5,12,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_02('uGameEffect', 0x12C, 0x5, 0x0, 0x1, 0x1, 0x0, [
0.000000,
0.000000,
0.000000
], 0x0, [
0.000000,
0.000000,
0.000000
], [
0.600000,
0.600000,
0.600000
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_03('uGameEffect', 0x64, 0xB, 0x0, 0x1, 0x1, 0x0, [
0.000000,
0.000000,
0.000000
], [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x20D0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 5.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
//[15,15,15,1,5,12,1,15]
_00_3F(0x4, 0x0, 0x1, 0x0, 0x0, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
//[15]
_01_D3(0x3);
//[5]
_01_8C(0x1);
}
frame_13: {
//[3,3,6,3]
_00_21(0x1, 0x37, 10.000000, 0x3);
//[6,6]
_01_A6(0.000000, 0.000000);
}
frame_25: {
//[14]
_01_2F(0x1801);
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_01('uGameEffect', 0x12C, 0x2, 0x0, 0x1, 0x1, -0x1, [
0.000000,
0.000000,
0.000000
], [
0.500000,
0.500000,
0.500000
], 0x200, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
//[15,15,15,1,5,12,1,15]
_00_3F(0x6, 0xE, 0x0, 0x1, -0x1, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
//[15]
_01_D3(0x1);
}
frame_40: {
//[15]
_01_A1(0x0);
}
});
//0xF696
defineState((0x0C2), 52, function () {
init: {
//[14]
_01_2F(0x1801);
//[]
_01_A2();
//[6]
_01_B9(0.000000);
//[15,5]
_01_107(0x0, 0x1);
//[15,5]
_01_107(0x5, 0x1);
}
frame_0: {
//[3,3,6,3]
_00_21(0x1, 0x35, 4.000000, 0x3);
//[5,5]
_01_99(0x36, 0x29);
//[15,3,5,6,6,3]
_00_24(0x3, 0x0, 0xE6, 1.000000, 10.000000, 0x3);
//[15]
_01_D3(0x2);
}
frame_3: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x5, 0x0, 0x48, 0x0, 0x7, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_5: {
//[14]
_01_2F(0x1820);
//[16,15,5,15,15,15,5,12,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_02('uGameEffect', 0x12C, 0x5, 0x0, 0x1, 0x1, 0x0, [
0.000000,
0.000000,
0.000000
], 0x0, [
0.000000,
0.000000,
0.000000
], [
0.600000,
0.600000,
0.600000
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_03('uGameEffect', 0x64, 0xB, 0x0, 0x1, 0x1, 0x0, [
0.000000,
0.000000,
0.000000
], [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x20D0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 15.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
//[15,15,15,1,5,12,1,15]
_00_3F(0x4, 0x0, 0x1, 0x0, 0x0, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
//[15]
_01_D3(0x3);
//[5]
_01_8C(0x1);
}
frame_13: {
//[3,3,6,3]
_00_21(0x1, 0x36, 10.000000, 0x3);
//[6,6]
_01_A6(7.000000, 0.000000);
}
frame_17: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x4, 0x0, 0x1, 0x0, 0x0, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_24: {
//[3,3,6,3]
_00_21(0x1, 0x37, 10.000000, 0x3);
//[6,6]
_01_A6(0.000000, 0.000000);
}
frame_38: {
//[14]
_01_2F(0x1801);
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_01('uGameEffect', 0x12C, 0x2, 0x0, 0x1, 0x1, -0x1, [
0.000000,
0.000000,
0.000000
], [
0.650000,
0.650000,
0.650000
], 0x200, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
//[15,15,15,1,5,12,1,15]
_00_3F(0x6, 0xE, 0x0, 0x1, -0x1, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
//[15]
_01_D3(0x1);
}
frame_51: {
//[15]
_01_A1(0x0);
}
});
//0xFF01
defineState((0x0C3), 63, function () {
init: {
//[14]
_01_2F(0x1801);
//[]
_01_A2();
//[6]
_01_B9(0.000000);
//[15,5]
_01_107(0x0, 0x1);
//[15,5]
_01_107(0x5, 0x1);
}
frame_0: {
//[3,3,6,3]
_00_21(0x1, 0x35, 4.000000, 0x3);
//[5,5]
_01_99(0x37, 0x29);
//[15,3,5,6,6,3]
_00_24(0x3, 0x0, 0xE6, 1.000000, 10.000000, 0x3);
//[15]
_01_D3(0x2);
}
frame_3: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x5, 0x0, 0x48, 0x0, 0x7, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_5: {
//[14]
_01_2F(0x1820);
//[16,15,5,15,15,15,5,12,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_02('uGameEffect', 0x12C, 0x5, 0x0, 0x1, 0x1, 0x0, [
0.000000,
0.000000,
0.000000
], 0x0, [
0.000000,
0.000000,
0.000000
], [
0.600000,
0.600000,
0.600000
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_03('uGameEffect', 0x64, 0xB, 0x0, 0x1, 0x1, 0x0, [
0.000000,
0.000000,
0.000000
], [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x20D0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 28.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
//[15,15,15,1,5,12,1,15]
_00_3F(0x4, 0x0, 0x1, 0x0, 0x0, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
//[15]
_01_D3(0x3);
//[5]
_01_8C(0x1);
}
frame_13: {
//[3,3,6,3]
_00_21(0x1, 0x36, 10.000000, 0x3);
//[6,6]
_01_A6(7.000000, 0.000000);
}
frame_17: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x4, 0x0, 0x1, 0x0, 0x0, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_24: {
//[3,3,6,3]
_00_21(0x1, 0x36, 0.000000, 0x3);
}
frame_29: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x4, 0x0, 0x1, 0x0, 0x0, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_35: {
//[3,3,6,3]
_00_21(0x1, 0x37, 10.000000, 0x3);
//[6,6]
_01_A6(0.000000, 0.000000);
}
frame_46: {
//[14]
_01_2F(0x1801);
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_01('uGameEffect', 0x12C, 0x2, 0x0, 0x1, 0x1, -0x1, [
0.000000,
0.000000,
0.000000
], [
0.800000,
0.800000,
0.800000
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
//[15,15,15,1,5,12,1,15]
_00_3F(0x6, 0xE, 0x0, 0x1, -0x1, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
//[15]
_01_D3(0x1);
}
frame_62: {
//[15]
_01_A1(0x0);
}
});
//0x1082E
defineState((0x0C4), 48, function () {
init: {
//[14]
_01_2F(0x1801);
//[]
_01_A2();
//[6]
_01_B9(0.000000);
//[15,5]
_01_107(0x0, 0x1);
//[15,5]
_01_107(0x5, 0x1);
}
frame_0: {
//[3,3,6,3]
_00_21(0x1, 0x3E, 4.000000, 0x3);
//[14,6,5,5,1,14,6,5,5]
_01_81(0x3, 0.800000, 0x0, 0x1E, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0);
//[5,5]
_01_99(0x3D, 0x2A);
//[15,3,5,6,6,3]
_00_24(0x3, 0x0, 0xE9, 1.000000, 10.000000, 0x3);
//[15]
_01_D3(0x2);
}
frame_9: {
//[15,3,5,6,6,3]
_00_24(0x3, 0x0, 0xE6, 1.000000, 10.000000, 0x3);
//[15,15,15,1,5,12,1,15]
_00_3F(0x5, 0x0, 0x49, 0x0, 0x7, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_11: {
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_03('uGameEffect', 0x64, 0x3, 0x0, 0x1, 0x1, 0x0, [
0.000000,
0.000000,
0.000000
], [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x24D0, 0x0, 0x1, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
//[16,15,5,15,15,15,5,12,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_02('uGameEffect', 0x12C, 0x5, 0x0, 0x1, 0x1, 0x0, [
0.000000,
0.000000,
-32.000000
], 0x0, [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
}
frame_13: {
//[15]
_01_D3(0x3);
}
frame_14: {
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_01('uGameEffect', 0x12C, 0x3, 0x0, 0x0, 0x1, 0x16, [
18.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
//[15]
_00_2B(0x2);
}
frame_35: {
//[15,3,5,6,6,3]
_00_24(0x3, 0x0, 0xEF, 1.000000, 10.000000, 0x3);
//[15]
_01_D3(0x1);
}
frame_47: {
//[15]
_01_A1(0x0);
}
});
//0x10F60
defineState((0x0C5), 52, function () {
init: {
//[14]
_01_2F(0x1801);
//[]
_01_A2();
//[6]
_01_B9(0.000000);
//[15,5]
_01_107(0x0, 0x1);
//[15,5]
_01_107(0x5, 0x1);
}
frame_0: {
//[3,3,6,3]
_00_21(0x1, 0x3F, 4.000000, 0x3);
//[14,6,5,5,1,14,6,5,5]
_01_81(0x3, 0.800000, 0x0, 0x1E, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0);
//[5,5]
_01_99(0x3E, 0x2A);
//[15,3,5,6,6,3]
_00_24(0x3, 0x0, 0xE9, 1.000000, 10.000000, 0x3);
//[15]
_01_D3(0x2);
}
frame_9: {
//[15,3,5,6,6,3]
_00_24(0x3, 0x0, 0xE6, 1.000000, 10.000000, 0x3);
//[15,15,15,1,5,12,1,15]
_00_3F(0x5, 0x0, 0x49, 0x0, 0x7, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_11: {
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_03('uGameEffect', 0x64, 0x3, 0x0, 0x1, 0x1, 0x0, [
0.000000,
0.000000,
0.000000
], [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x24D0, 0x0, 0x1, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
//[16,15,5,15,15,15,5,12,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_02('uGameEffect', 0x12C, 0x5, 0x0, 0x1, 0x1, 0x0, [
0.000000,
0.000000,
-32.000000
], 0x0, [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
}
frame_13: {
//[15]
_01_D3(0x3);
}
frame_14: {
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_01('uGameEffect', 0x12C, 0x3, 0x0, 0x0, 0x1, 0x16, [
18.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
//[15]
_00_2B(0x2);
}
frame_35: {
//[15,3,5,6,6,3]
_00_24(0x3, 0x0, 0xEF, 1.000000, 10.000000, 0x3);
}
frame_39: {
//[15]
_01_D3(0x1);
}
frame_51: {
//[15]
_01_A1(0x0);
}
});
//0x116AA
defineState((0x0C6), 56, function () {
init: {
//[14]
_01_2F(0x1801);
//[]
_01_A2();
//[6]
_01_B9(0.000000);
//[15,5]
_01_107(0x0, 0x1);
//[15,5]
_01_107(0x5, 0x1);
}
frame_0: {
//[3,3,6,3]
_00_21(0x1, 0x40, 4.000000, 0x3);
//[14,6,5,5,1,14,6,5,5]
_01_81(0x3, 0.800000, 0x0, 0x1E, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0);
//[5,5]
_01_99(0x3F, 0x2A);
//[15,3,5,6,6,3]
_00_24(0x3, 0x0, 0xE9, 1.000000, 10.000000, 0x3);
//[15]
_01_D3(0x2);
}
frame_9: {
//[15,3,5,6,6,3]
_00_24(0x3, 0x0, 0xE6, 1.000000, 10.000000, 0x3);
//[15,15,15,1,5,12,1,15]
_00_3F(0x5, 0x0, 0x4A, 0x0, 0x7, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_11: {
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_03('uGameEffect', 0x64, 0x3, 0x0, 0x1, 0x1, 0x0, [
0.000000,
0.000000,
0.000000
], [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x24D0, 0x0, 0x1, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
//[16,15,5,15,15,15,5,12,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_02('uGameEffect', 0x12C, 0x5, 0x0, 0x1, 0x1, 0x0, [
0.000000,
0.000000,
-32.000000
], 0x0, [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
}
frame_13: {
//[15]
_01_D3(0x3);
}
frame_14: {
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_01('uGameEffect', 0x12C, 0x3, 0x0, 0x0, 0x1, 0x16, [
18.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
//[15]
_00_2B(0x2);
}
frame_35: {
//[15,3,5,6,6,3]
_00_24(0x3, 0x0, 0xEF, 1.000000, 10.000000, 0x3);
}
frame_43: {
//[15]
_01_D3(0x1);
}
frame_55: {
//[15]
_01_A1(0x0);
}
});
//0x11DF4
defineState((0x0C7), 23, function () {
init: {
//[14]
_01_2F(0x1801);
//[15]
_01_09(0xFFFFFFFE);
//[]
_01_A2();
//[6]
_01_B9(0.000000);
//[15,5]
_01_107(0x0, 0x1);
//[15,5]
_01_107(0x5, 0x1);
//[14]
_01_3C(0x4);
}
frame_0: {
//[3,3,6,3]
_00_21(0x1, 0x41, 0.000000, 0x3);
//[5,5]
_01_99(0x32, 0x28);
//[15,3,5,6,6,3]
_00_24(0x3, 0x0, 0xE6, 0.000000, 10.000000, 0x3);
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_03('uGameEffect', 0x64, 0xC, 0x0, 0x1, 0x1, -0x1, [
0.000000,
0.000000,
0.000000
], [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x20D0, 0x0, 0x2, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
}
frame_2: {
//[14]
_01_3D(0x4);
}
frame_3: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x5, 0x0, 0x47, 0x0, 0x7, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_4: {
//[14]
_01_2F(0x1820);
//[3,3,6,3]
_00_21(0x1, 0x42, 1.000000, 0x3);
//[6,6]
_01_AA(14.000000, -0.980000);
//[6,6]
_01_A6(3.000000, -0.200000);
//[16,15,5,15,15,15,5,12,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_02('uGameEffect', 0x12C, 0x1, 0x0, 0x1, 0x1, 0x0, [
0.000000,
0.000000,
-20.000000
], 0x0, [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x0, 0x0, 0x2, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
//[15,15,15,1,5,12,1,15]
_00_3F(0x4, 0x0, 0x2, 0x0, 0x0, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
//[5]
_01_8C(0x1);
}
frame_14: {
//[15]
_01_D3(0x2);
//[3,3,6,3]
_00_21(0x1, 0x43, 20.000000, 0x3);
//[]
_01_18();
}
frame_15: {
//[14]
_01_2F(0x1801);
//[3,3,6,3]
_00_21(0x1, 0x44, 6.000000, 0x3);
//[6,6]
_01_A6(0.000000, 0.000000);
}
frame_18: {
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_01('uGameEffect', 0x12C, 0x2, 0x0, 0x1, 0x1, -0x1, [
0.000000,
0.000000,
0.000000
], [
0.500000,
0.500000,
0.500000
], 0x200, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
//[15,15,15,1,5,12,1,15]
_00_3F(0x6, 0xE, 0x0, 0x1, -0x1, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_22: {
//[15]
_01_A1(0x0);
}
});
//0x1269D
defineState((0x0C8), 23, function () {
init: {
//[14]
_01_2F(0x1801);
//[15]
_01_09(0xFFFFFFFE);
//[]
_01_A2();
//[6]
_01_B9(0.000000);
//[15,5]
_01_107(0x0, 0x1);
//[15,5]
_01_107(0x5, 0x1);
//[14]
_01_3C(0x4);
}
frame_0: {
//[3,3,6,3]
_00_21(0x1, 0x41, 0.000000, 0x3);
//[5,5]
_01_99(0x33, 0x28);
//[15,3,5,6,6,3]
_00_24(0x3, 0x0, 0xE6, 1.000000, 10.000000, 0x3);
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_03('uGameEffect', 0x64, 0xC, 0x0, 0x1, 0x1, -0x1, [
0.000000,
0.000000,
0.000000
], [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x20D0, 0x0, 0x2, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
}
frame_3: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x5, 0x0, 0x47, 0x0, 0x7, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_4: {
//[14]
_01_2F(0x1820);
//[3,3,6,3]
_00_21(0x1, 0x42, 1.000000, 0x3);
//[6,6]
_01_AA(18.000000, -0.980000);
//[6,6]
_01_A6(4.500000, -0.200000);
//[16,15,5,15,15,15,5,12,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_02('uGameEffect', 0x12C, 0x1, 0x0, 0x1, 0x1, 0x0, [
0.000000,
0.000000,
-20.000000
], 0x0, [
0.000000,
0.000000,
0.000000
], [
1.500000,
1.500000,
1.500000
], 0x0, 0x0, 0x2, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
//[15,15,15,1,5,12,1,15]
_00_3F(0x4, 0x0, 0x2, 0x0, 0x0, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
//[5]
_01_8C(0x1);
}
frame_5: {
//[14]
_01_3D(0x4);
}
frame_14: {
//[15]
_01_D3(0x2);
//[3,3,6,3]
_00_21(0x1, 0x47, 30.000000, 0x3);
//[]
_01_18();
}
frame_15: {
//[14]
_01_2F(0x1801);
//[3,3,6,3]
_00_21(0x1, 0x44, 0.000000, 0x3);
//[6,6]
_01_A6(0.000000, 0.000000);
}
frame_18: {
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_01('uGameEffect', 0x12C, 0x2, 0x0, 0x1, 0x1, -0x1, [
0.000000,
0.000000,
0.000000
], [
0.750000,
0.750000,
0.750000
], 0x200, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
//[15,15,15,1,5,12,1,15]
_00_3F(0x6, 0xE, 0x0, 0x1, -0x1, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_22: {
//[15]
_01_A1(0x0);
}
});
//0x12F46
defineState((0x0C9), 23, function () {
init: {
//[14]
_01_2F(0x1801);
//[15]
_01_09(0xFFFFFFFE);
//[]
_01_A2();
//[6]
_01_B9(0.000000);
//[15,5]
_01_107(0x0, 0x1);
//[15,5]
_01_107(0x5, 0x1);
//[14]
_01_3C(0x4);
}
frame_0: {
//[3,3,6,3]
_00_21(0x1, 0x41, 2.000000, 0x3);
//[5,5]
_01_99(0x34, 0x28);
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_03('uGameEffect', 0x64, 0xC, 0x0, 0x1, 0x1, 0x0, [
0.000000,
0.000000,
0.000000
], [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x20D0, 0x0, 0x1, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
//[15,3,5,6,6,3]
_00_24(0x3, 0x0, 0xE6, 1.000000, 10.000000, 0x3);
}
frame_3: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x5, 0x0, 0x47, 0x0, 0x7, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_4: {
//[14]
_01_2F(0x1820);
//[3,3,6,3]
_00_21(0x1, 0x42, 0.000000, 0x3);
//[6,6]
_01_AA(25.000000, -0.980000);
//[6,6]
_01_A6(7.000000, -0.200000);
//[16,15,5,15,15,15,5,12,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_02('uGameEffect', 0x12C, 0x1, 0x0, 0x1, 0x1, 0x0, [
0.000000,
0.000000,
-20.000000
], 0x0, [
0.000000,
0.000000,
0.000000
], [
2.000000,
2.000000,
2.000000
], 0x0, 0x0, 0x2, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
//[15,15,15,1,5,12,1,15]
_00_3F(0x4, 0x0, 0x2, 0x0, 0x0, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
//[5]
_01_8C(0x1);
}
frame_9: {
//[14]
_01_3D(0x4);
}
frame_14: {
//[15]
_01_D3(0x2);
//[3,3,6,3]
_00_21(0x1, 0x4B, 70.000000, 0x3);
//[]
_01_18();
}
frame_15: {
//[14]
_01_2F(0x1801);
//[3,3,6,3]
_00_21(0x1, 0x44, 0.000000, 0x3);
//[6,6]
_01_A6(0.000000, 0.000000);
}
frame_18: {
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_01('uGameEffect', 0x12C, 0x2, 0x0, 0x1, 0x1, -0x1, [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x200, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
//[15,15,15,1,5,12,1,15]
_00_3F(0x6, 0xE, 0x0, 0x1, -0x1, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_22: {
//[15]
_01_A1(0x0);
}
});
//0x137EF
defineState((0x0CA), 52, function () {
init: {
//[14]
_01_2F(0x4001820);
//[15]
_01_09(0xFFFFFFFF);
//[6]
_01_B9(0.000000);
//[15,5]
_01_107(0x0, 0x1);
//[15,5]
_01_107(0x5, 0x1);
}
frame_0: {
//[3,3,6,3]
_00_21(0x1, 0x50, 6.000000, 0x3);
//[14,6,5,5,1,14,6,5,5]
_01_81(0x3, 0.000000, 0x0, 0x0, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0);
//[]
_01_A3();
//[6]
_01_AC(-0.020000);
//[6]
_01_AD(-0.980000);
//[15,3,5,6,6,3]
_00_24(0x3, 0x0, 0xE7, 1.000000, 10.000000, 0x3);
}
frame_1: {
//[14,6,5,5,1,14,6,5,5]
_01_81(0x3, 0.800000, 0x5, 0x0, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0);
}
frame_2: {
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_03('uGameEffect', 0x64, 0xD, 0x0, 0x1, 0x1, 0x0, [
0.000000,
0.000000,
0.000000
], [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x20D0, 0x0, 0x2, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
}
frame_7: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x4, 0x0, 0x0, 0x0, 0xF, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_13: {
//[7,15,15,5,12,5,12,15,15,5,15]
_03_31('HadoukenW', 0x1, 0x1, -0x1, [
0.000000,
140.000000,
70.000000
], -0x1, [
0.000000,
0.000000,
0.000000
], 0x0, 0x1, -0x1, 0xA);
//[15,15,15,5]
_00_40(0x4, 0x0, 0x0, -0x1);
//[15,15,15,1,5,12,1,15]
_00_3F(0x5, 0x0, 0x46, 0x0, 0x7, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_40: {
//[14,6,5,5,1,14,6,5,5]
_01_81(0x3, 0.600000, 0xA, 0x1E, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0);
}
frame_51: {
//[15]
_01_A1(0x2);
}
frame_52: {
//[15,5]
_01_00(0x0, 0x16);
}
});
//0x13E77
defineState((0x0CB), 52, function () {
init: {
//[14]
_01_2F(0x4001820);
//[15]
_01_09(0xFFFFFFFF);
//[6]
_01_B9(0.000000);
//[15,5]
_01_107(0x0, 0x1);
//[15,5]
_01_107(0x5, 0x1);
}
frame_0: {
//[3,3,6,3]
_00_21(0x1, 0x51, 6.000000, 0x3);
//[14,6,5,5,1,14,6,5,5]
_01_81(0x3, 0.000000, 0x0, 0x0, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0);
//[]
_01_A3();
//[6]
_01_AC(-0.020000);
//[6]
_01_AD(-0.980000);
//[15,3,5,6,6,3]
_00_24(0x3, 0x0, 0xE7, 1.000000, 10.000000, 0x3);
}
frame_1: {
//[14,6,5,5,1,14,6,5,5]
_01_81(0x3, 0.800000, 0x5, 0x0, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0);
}
frame_2: {
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_03('uGameEffect', 0x64, 0xD, 0x0, 0x1, 0x1, 0x0, [
0.000000,
0.000000,
0.000000
], [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x20D0, 0x0, 0x2, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
}
frame_7: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x4, 0x0, 0x0, 0x0, 0xF, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_13: {
//[7,15,15,5,12,5,12,15,15,5,15]
_03_31('HadoukenM', 0x1, 0x1, -0x1, [
0.000000,
140.000000,
70.000000
], -0x1, [
0.000000,
0.000000,
0.000000
], 0x0, 0x1, -0x1, 0xA);
//[15,15,15,5]
_00_40(0x4, 0x0, 0x0, -0x1);
//[15,15,15,1,5,12,1,15]
_00_3F(0x5, 0x0, 0x46, 0x0, 0x7, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_40: {
//[14,6,5,5,1,14,6,5,5]
_01_81(0x3, 0.600000, 0xA, 0x1E, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0);
}
frame_51: {
//[15]
_01_A1(0x2);
}
frame_52: {
//[15,5]
_01_00(0x0, 0x16);
}
});
//0x144FF
defineState((0x0CC), 58, function () {
init: {
//[14]
_01_2F(0x4001820);
//[15]
_01_09(0xFFFFFFFF);
//[6]
_01_B9(0.000000);
//[15,5]
_01_107(0x0, 0x1);
//[15,5]
_01_107(0x5, 0x1);
}
frame_0: {
//[3,3,6,3]
_00_21(0x1, 0x52, 6.000000, 0x3);
//[14,6,5,5,1,14,6,5,5]
_01_81(0x3, 0.000000, 0x0, 0x0, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0);
//[]
_01_A3();
//[6]
_01_AC(-0.020000);
//[6]
_01_AD(-0.980000);
//[15,3,5,6,6,3]
_00_24(0x3, 0x0, 0xE7, 1.000000, 10.000000, 0x3);
}
frame_1: {
//[14,6,5,5,1,14,6,5,5]
_01_81(0x3, 0.800000, 0x5, 0x0, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0);
}
frame_2: {
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_03('uGameEffect', 0x64, 0xD, 0x0, 0x1, 0x1, 0x0, [
0.000000,
0.000000,
0.000000
], [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x20D0, 0x0, 0x2, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
}
frame_7: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x4, 0x0, 0x0, 0x0, 0xF, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_13: {
//[7,15,15,5,12,5,12,15,15,5,15]
_03_31('HadoukenS', 0x1, 0x1, -0x1, [
0.000000,
140.000000,
70.000000
], -0x1, [
0.000000,
0.000000,
0.000000
], 0x0, 0x1, -0x1, 0xA);
//[15,15,15,5]
_00_40(0x4, 0x0, 0x0, -0x1);
//[15,15,15,1,5,12,1,15]
_00_3F(0x5, 0x0, 0x46, 0x0, 0x7, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_42: {
//[14,6,5,5,1,14,6,5,5]
_01_81(0x3, 0.600000, 0xA, 0x1E, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0);
}
frame_51: {
//[15]
_01_A1(0x2);
}
frame_58: {
//[15,5]
_01_00(0x0, 0x16);
}
});
//0x14B87
defineState((0x0CD), 57, function () {
init: {
//[14]
_01_2F(0x1820);
//[15]
_01_09(0xFFFFFFFE);
//[5]
_01_0B(0x32);
//[6]
_01_B9(0.000000);
//[15,5]
_01_107(0x0, 0x1);
//[15,5]
_01_107(0x5, 0x1);
}
frame_0: {
//[3,3,6,3]
_00_21(0x1, 0x53, 5.000000, 0x3);
//[5,5]
_01_99(0x39, 0x29);
//[15,3,5,6,6,3]
_00_24(0x3, 0x0, 0xE6, 1.000000, 10.000000, 0x3);
//[6]
_01_B0(2.000000);
//[6,6]
_01_AA(8.850000, -0.950000);
//[6,6]
_01_AF(4.000000, 0.000000);
}
frame_3: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x5, 0x0, 0x48, 0x0, 0x7, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_5: {
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_03('uGameEffect', 0x64, 0xB, 0x0, 0x1, 0x1, 0x0, [
0.000000,
0.000000,
0.000000
], [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x20D0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 10.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
//[15,15,15,1,5,12,1,15]
_00_3F(0x4, 0x0, 0x1, 0x0, 0x0, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_10: {
//[3,3,6,3]
_00_21(0x1, 0x36, 5.000000, 0x3);
}
frame_17: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x4, 0x0, 0x1, 0x0, 0x0, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_21: {
//[3,3,6,3]
_00_21(0x1, 0x36, 5.000000, 0x3);
}
frame_32: {
//[3,3,6,3]
_00_21(0x1, 0x56, 5.000000, 0x3);
}
frame_40: {
//[14,6,5,5,1,14,6,5,5]
_01_81(0x3, 0.000000, 0x7, 0x1E, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0);
}
frame_47: {
//[15,5]
_01_00(0x0, 0x16);
}
frame_50: {
//[14]
_01_2F(0x1801);
//[3,3,6,3]
_00_21(0x0, 0x17, 3.000000, 0x3);
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_01('uGameEffect', 0x12C, 0x2, 0x0, 0x1, 0x1, 0x0, [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x200, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x1, 0x1, 0x0, 0x3, 0x2);
//[15,15,15,1,5,12,1,15]
_00_3F(0x6, 0xE, 0x0, 0x1, -0x1, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_54: {
//[15]
_01_A1(0x0);
}
});
//0x153BE
defineState((0x0CE), 57, function () {
init: {
//[14]
_01_2F(0x1820);
//[]
_01_A3();
//[15]
_01_09(0xFFFFFFFF);
//[6]
_01_B9(0.000000);
//[15,5]
_01_107(0x0, 0x1);
//[15,5]
_01_107(0x5, 0x1);
}
frame_0: {
//[3,3,6,3]
_00_21(0x1, 0x53, 5.000000, 0x3);
//[5,5]
_01_99(0x3A, 0x29);
//[15,3,5,6,6,3]
_00_24(0x3, 0x0, 0xE6, 1.000000, 10.000000, 0x3);
//[6,6]
_01_A6(6.300000, 0.000000);
//[6,6]
_01_AA(0.350000, -0.010000);
//[6]
_01_AD(-0.980000);
}
frame_3: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x5, 0x0, 0x48, 0x0, 0x7, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_5: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x4, 0x0, 0x1, 0x0, 0x0, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_7: {
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_03('uGameEffect', 0x64, 0xB, 0x0, 0x1, 0x1, 0x0, [
0.000000,
0.000000,
0.000000
], [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x20D0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 30.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
}
frame_10: {
//[3,3,6,3]
_00_21(0x1, 0x36, 5.000000, 0x3);
}
frame_17: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x4, 0x0, 0x1, 0x0, 0x0, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_21: {
//[3,3,6,3]
_00_21(0x1, 0x36, 5.000000, 0x3);
}
frame_30: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x4, 0x0, 0x1, 0x0, 0x0, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_32: {
//[3,3,6,3]
_00_21(0x1, 0x36, 5.000000, 0x3);
}
frame_42: {
//[3,3,6,3]
_00_21(0x1, 0x56, 5.000000, 0x3);
}
frame_50: {
//[14,6,5,5,1,14,6,5,5]
_01_81(0x3, 0.000000, 0x7, 0x1E, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0);
}
frame_54: {
//[6]
_01_A8(-0.300000);
}
frame_57: {
//[15,5]
_01_00(0x0, 0x16);
}
});
//0x15AFC
defineState((0x0CF), 68, function () {
init: {
//[14]
_01_2F(0x1820);
//[]
_01_A3();
//[15]
_01_09(0xFFFFFFFF);
//[6]
_01_B9(0.000000);
//[15,5]
_01_107(0x0, 0x1);
//[15,5]
_01_107(0x5, 0x1);
}
frame_0: {
//[3,3,6,3]
_00_21(0x1, 0x53, 5.000000, 0x3);
//[5,5]
_01_99(0x3B, 0x29);
//[15,3,5,6,6,3]
_00_24(0x3, 0x0, 0xE6, 1.000000, 10.000000, 0x3);
//[6,6]
_01_A6(7.100000, 0.000000);
//[6,6]
_01_AA(0.150000, -0.010000);
//[6]
_01_AD(-0.980000);
}
frame_3: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x5, 0x0, 0x48, 0x0, 0x7, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_5: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x4, 0x0, 0x1, 0x0, 0x0, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_7: {
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_03('uGameEffect', 0x64, 0xB, 0x0, 0x1, 0x1, 0x0, [
0.000000,
0.000000,
0.000000
], [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x20D0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 35.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
}
frame_10: {
//[3,3,6,3]
_00_21(0x1, 0x36, 5.000000, 0x3);
}
frame_17: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x4, 0x0, 0x1, 0x0, 0x0, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_21: {
//[3,3,6,3]
_00_21(0x1, 0x36, 5.000000, 0x3);
}
frame_29: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x4, 0x0, 0x1, 0x0, 0x0, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_32: {
//[3,3,6,3]
_00_21(0x1, 0x36, 5.000000, 0x3);
}
frame_41: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x4, 0x0, 0x1, 0x0, 0x0, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_43: {
//[3,3,6,3]
_00_21(0x1, 0x36, 5.000000, 0x3);
}
frame_53: {
//[3,3,6,3]
_00_21(0x1, 0x56, 5.000000, 0x3);
}
frame_61: {
//[14,6,5,5,1,14,6,5,5]
_01_81(0x3, 0.000000, 0x7, 0x1E, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0);
}
frame_64: {
//[6]
_01_A8(-0.300000);
}
frame_68: {
//[15,5]
_01_00(0x0, 0x16);
}
});
//0x162FC
defineState((0x0D1), 274, function () {
init: {
//[14]
_01_2F(0x4001801);
//[]
_01_A2();
//[6]
_01_B9(0.000000);
//[15,5]
_01_107(0x0, 0x1);
//[15,5]
_01_107(0x5, 0x1);
}
frame_0: {
//[3,3,6,3]
_00_21(0x1, 0x5A, 4.000000, 0x3);
//[14,6,5,5,1,14,6,5,5]
_01_81(0x3, 1.000000, 0xA, 0x1E, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0);
//[15]
_01_D3(0x2);
//[15,3,5,6,6,3]
_00_24(0x3, 0x0, 0xE7, 1.000000, 10.000000, 0x3);
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_03('uGameEffect', 0x64, 0x1B, 0x0, 0x1, 0x1, -0x1, [
0.000000,
0.000000,
0.000000
], [
0.000000,
0.000000,
0.000000
], [
1.300000,
1.500000,
1.300000
], 0x20D0, 0x0, 0x1, 0xFFFFFFFF, 0xD, 15.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
//[15,15,15,1,5,12,1,15]
_00_3F(0x4, 0x0, 0x1B, 0x0, 0x5, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_9: {
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_03('uGameEffect', 0x64, 0xD, 0x0, 0x1, 0x1, 0x0, [
0.000000,
0.000000,
0.000000
], [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x20D0, 0x0, 0x1, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
}
frame_14: {
}
frame_16: {
//[15]
_01_D3(0x3);
}
frame_17: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x4, 0x0, 0x0, 0x0, 0xF, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_20: {
//[7,15,15,15,15,5,15]
_03_30('RenHadouken', 0x1, 0x1, 0x0, 0x1, -0x1, 0xA);
//[15,15,15,5]
_00_40(0x4, 0x0, 0x0, -0x1);
//[15]
_00_2B(0x0);
}
frame_21: {
//[16,15,5,15,15,15,5,12,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_02('uGameEffect', 0x12C, 0x5, 0x0, 0x1, 0x1, 0x0, [
0.000000,
0.000000,
0.000000
], 0x0, [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_01('uGameEffect', 0x12C, 0x3, 0x0, 0x0, 0x1, 0x12, [
18.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
}
frame_24: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x5, 0x0, 0x46, 0x0, 0x7, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_25: {
//[14]
_01_101(0x80);
//[5,3,5]
_00_02(0x0, 0x3, 0x50);
}
frame_55: {
//[15]
_01_D3(0x2);
}
frame_62: {
//[15]
_01_A1(0x0);
}
frame_63: {
//[15,5]
_01_00(0x0, 0x0);
}
frame_80: {
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_03('uGameEffect', 0x64, 0xD, 0x0, 0x1, 0x1, 0x0, [
0.000000,
0.000000,
0.000000
], [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x20D0, 0x0, 0x1, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
}
frame_83: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x4, 0x0, 0x0, 0x0, 0xF, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_86: {
//[3,3,6,3]
_00_21(0x1, 0x5B, 3.000000, 0x3);
//[14,6,5,5,1,14,6,5,5]
_01_81(0x3, 1.000000, 0xA, 0x1E, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0);
//[15]
_01_D3(0x2);
//[15,3,5,6,6,3]
_00_24(0x3, 0x0, 0xE7, 1.000000, 10.000000, 0x3);
}
frame_88: {
//[15]
_01_D3(0x3);
}
frame_89: {
//[7,15,15,15,15,5,15]
_03_30('RenHadouken', 0x1, 0x1, 0x0, 0x1, -0x1, 0xA);
//[15,15,15,5]
_00_40(0x4, 0x0, 0x0, -0x1);
//[15]
_00_2B(0x2);
}
frame_90: {
//[16,15,5,15,15,15,5,12,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_02('uGameEffect', 0x12C, 0x5, 0x0, 0x1, 0x1, 0x0, [
0.000000,
0.000000,
0.000000
], 0x0, [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_01('uGameEffect', 0x12C, 0x3, 0x0, 0x0, 0x1, 0x12, [
18.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
}
frame_94: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x5, 0x0, 0x46, 0x0, 0x7, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_95: {
//[14]
_01_101(0x80);
//[5,3,5]
_00_02(0x0, 0x3, 0x82);
}
frame_123: {
//[15]
_01_A1(0x0);
}
frame_124: {
//[15,5]
_01_00(0x0, 0x0);
}
frame_130: {
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_03('uGameEffect', 0x64, 0xD, 0x0, 0x1, 0x1, 0x0, [
0.000000,
0.000000,
0.000000
], [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x20D0, 0x0, 0x1, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
}
frame_133: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x4, 0x0, 0x0, 0x0, 0xF, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_136: {
//[3,3,6,3]
_00_21(0x1, 0x5B, 3.000000, 0x3);
//[14,6,5,5,1,14,6,5,5]
_01_81(0x3, 1.000000, 0xA, 0x1E, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0);
//[15]
_01_D3(0x2);
//[15,3,5,6,6,3]
_00_24(0x3, 0x0, 0xE7, 1.000000, 10.000000, 0x3);
}
frame_138: {
//[15]
_01_D3(0x3);
}
frame_139: {
//[7,15,15,15,15,5,15]
_03_30('RenHadouken', 0x1, 0x1, 0x0, 0x1, -0x1, 0xA);
//[15,15,15,5]
_00_40(0x4, 0x0, 0x0, -0x1);
//[15]
_00_2B(0x0);
}
frame_140: {
//[16,15,5,15,15,15,5,12,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_02('uGameEffect', 0x12C, 0x5, 0x0, 0x1, 0x1, 0x0, [
0.000000,
0.000000,
0.000000
], 0x0, [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_01('uGameEffect', 0x12C, 0x3, 0x0, 0x0, 0x1, 0x12, [
18.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
}
frame_144: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x5, 0x0, 0x46, 0x0, 0x7, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_145: {
//[14]
_01_101(0x80);
//[5,3,5]
_00_02(0x0, 0x3, 0xB4);
}
frame_173: {
//[15]
_01_A1(0x0);
}
frame_174: {
//[15,5]
_01_00(0x0, 0x0);
}
frame_180: {
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_03('uGameEffect', 0x64, 0xD, 0x0, 0x1, 0x1, 0x0, [
0.000000,
0.000000,
0.000000
], [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x20D0, 0x0, 0x1, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
}
frame_183: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x4, 0x0, 0x0, 0x0, 0xF, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_186: {
//[3,3,6,3]
_00_21(0x1, 0x5B, 3.000000, 0x3);
//[14,6,5,5,1,14,6,5,5]
_01_81(0x3, 1.000000, 0xA, 0x1E, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0);
//[15]
_01_D3(0x2);
//[15,3,5,6,6,3]
_00_24(0x3, 0x0, 0xE7, 1.000000, 10.000000, 0x3);
}
frame_188: {
//[15]
_01_D3(0x3);
}
frame_189: {
//[7,15,15,15,15,5,15]
_03_30('RenHadouken', 0x1, 0x1, 0x0, 0x1, -0x1, 0xA);
//[15,15,15,5]
_00_40(0x4, 0x0, 0x0, -0x1);
//[15]
_00_2B(0x2);
}
frame_190: {
//[16,15,5,15,15,15,5,12,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_02('uGameEffect', 0x12C, 0x5, 0x0, 0x1, 0x1, 0x0, [
0.000000,
0.000000,
0.000000
], 0x0, [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_01('uGameEffect', 0x12C, 0x3, 0x0, 0x0, 0x1, 0x12, [
18.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
}
frame_194: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x5, 0x0, 0x46, 0x0, 0x7, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_195: {
//[14]
_01_101(0x80);
//[5,3,5]
_00_02(0x0, 0x3, 0xE6);
}
frame_223: {
//[15]
_01_A1(0x0);
}
frame_224: {
//[15,5]
_01_00(0x0, 0x0);
}
frame_230: {
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_03('uGameEffect', 0x64, 0xD, 0x0, 0x1, 0x1, 0x0, [
0.000000,
0.000000,
0.000000
], [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x20D0, 0x0, 0x1, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
}
frame_233: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x4, 0x0, 0x0, 0x0, 0xF, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_236: {
//[3,3,6,3]
_00_21(0x1, 0x5B, 3.000000, 0x3);
//[14,6,5,5,1,14,6,5,5]
_01_81(0x3, 1.000000, 0xA, 0x1E, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0);
//[15]
_01_D3(0x2);
//[15,3,5,6,6,3]
_00_24(0x3, 0x0, 0xE7, 1.000000, 10.000000, 0x3);
}
frame_238: {
//[15]
_01_D3(0x3);
}
frame_239: {
//[7,15,15,15,15,5,15]
_03_30('RenHadouken', 0x1, 0x1, 0x0, 0x1, -0x1, 0xA);
//[15,15,15,5]
_00_40(0x4, 0x0, 0x0, -0x1);
//[15]
_00_2B(0x2);
}
frame_240: {
//[16,15,5,15,15,15,5,12,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_02('uGameEffect', 0x12C, 0x5, 0x0, 0x1, 0x1, 0x0, [
0.000000,
0.000000,
0.000000
], 0x0, [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_01('uGameEffect', 0x12C, 0x3, 0x0, 0x0, 0x1, 0x12, [
18.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
}
frame_244: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x5, 0x0, 0x46, 0x0, 0x7, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_273: {
//[15]
_01_A1(0x0);
}
});
//0x189E7
defineState((0x0D2), 73, function () {
init: {
//[14]
_01_2F(0x4001801);
//[]
_01_A2();
//[6]
_01_B9(0.000000);
//[15,5]
_01_107(0x0, 0x1);
//[15,5]
_01_107(0x5, 0x1);
}
frame_0: {
//[3,3,6,3]
_00_21(0x1, 0x5F, 4.000000, 0x3);
//[14,6,5,5,1,14,6,5,5]
_01_81(0x3, 0.800000, 0xA, 0x1E, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0);
//[15]
_01_D3(0x0);
//[15,3,5,6,6,3]
_00_24(0x3, 0x0, 0xE7, 1.000000, 10.000000, 0x3);
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_03('uGameEffect', 0x64, 0x18, 0x0, 0x1, 0x1, 0x0, [
0.000000,
0.000000,
0.000000
], [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x20D0, 0x0, 0x1, 0xFFFFFFFF, 0xD, 40.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
//[15]
_00_2B(0x0);
}
frame_5: {
}
frame_10: {
//[15]
_00_2B(0x0);
}
frame_19: {
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_03('uGameEffect', 0x64, 0x19, 0x0, 0x1, 0x1, 0x0, [
0.000000,
0.000000,
0.000000
], [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x20D0, 0x0, 0x1, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
}
frame_20: {
//[15]
_00_2B(0x0);
}
frame_30: {
//[15]
_00_2B(0x1);
}
frame_33: {
}
frame_36: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x4, 0x0, 0x1C, 0x0, 0xF, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
//[15]
_00_2B(0x2);
}
frame_37: {
}
frame_38: {
//[15]
_01_D3(0x3);
}
frame_39: {
//[7,15,15,15,15,5,15]
_03_30('BakuHadouken', 0x1, 0x1, 0x0, 0x1, -0x1, 0xA);
//[15,15,15,5]
_00_40(0x4, 0x0, 0x1C, -0x1);
//[15,15,15,1,5,12,1,15]
_00_3F(0x5, 0x0, 0x6F, 0x0, 0x7, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_40: {
//[16,15,5,15,15,15,5,12,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_02('uGameEffect', 0x12C, 0x5, 0x0, 0x1, 0x1, 0x0, [
0.000000,
0.000000,
0.000000
], 0x0, [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_01('uGameEffect', 0x12C, 0x3, 0x0, 0x0, 0x1, 0x12, [
18.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
}
frame_70: {
//[15]
_01_D3(0x1);
}
frame_72: {
//[15]
_01_A1(0x0);
}
});
//0x193B8
defineState((0x0D3), 50, function () {
init: {
//[14]
_01_2F(0x4001801);
//[15]
_01_09(0xFFFFFFFE);
//[]
_01_A2();
//[6]
_01_B9(0.000000);
//[15,5]
_01_107(0x0, 0x1);
//[15,5]
_01_107(0x5, 0x1);
//[14]
_01_3C(0x4);
}
frame_0: {
//[3,3,6,3]
_00_21(0x1, 0x82, 0.000000, 0x3);
//[5,5]
_01_99(0x41, 0x28);
//[15,3,5,6,6,3]
_00_24(0x3, 0x0, 0xE6, 1.000000, 10.000000, 0x3);
}
frame_2: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x5, 0x0, 0x70, 0x0, 0x7, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_5: {
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_03('uGameEffect', 0x64, 0x1B, 0x0, 0x1, 0x1, -0x1, [
0.000000,
0.000000,
0.000000
], [
0.000000,
0.000000,
0.000000
], [
1.300000,
1.500000,
1.300000
], 0x20D0, 0x0, 0x1, 0xFFFFFFFF, 0xD, 10.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
}
frame_6: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x4, 0x0, 0x1E, 0x0, 0xF, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_11: {
//[3,3,6,3]
_00_21(0x1, 0x87, 0.000000, 0x3);
}
frame_12: {
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_03('uGameEffect', 0x64, 0x1B, 0x0, 0x1, 0x1, -0x1, [
0.000000,
0.000000,
0.000000
], [
0.000000,
0.000000,
0.000000
], [
1.300000,
1.500000,
1.300000
], 0x20D0, 0x0, 0x2, 0xFFFFFFFF, 0xD, 30.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
}
frame_23: {
}
frame_25: {
//[3,3,6,6,3]
_00_22(0x1, 0x6, 3.000000, 7.000000, 0x3);
}
frame_28: {
//[14]
_01_2F(0x1820);
//[3,3,6,3]
_00_21(0x1, 0x42, 1.000000, 0x3);
//[6,6]
_01_AA(18.000000, -0.980000);
//[6,6]
_01_A6(4.500000, -0.200000);
//[16,15,5,15,15,15,5,12,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_02('uGameEffect', 0x12C, 0x1, 0x0, 0x1, 0x1, 0x0, [
0.000000,
0.000000,
-20.000000
], 0x0, [
0.000000,
0.000000,
0.000000
], [
1.500000,
1.500000,
1.500000
], 0x0, 0x0, 0x2, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
//[15,15,15,1,5,12,1,15]
_00_3F(0x4, 0x0, 0x1F, 0x0, 0x0, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
//[5]
_01_8C(0x1);
}
frame_29: {
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_03('uGameEffect', 0x64, 0x1B, 0x0, 0x1, 0x1, -0x1, [
0.000000,
0.000000,
0.000000
], [
0.000000,
0.000000,
0.000000
], [
1.300000,
1.500000,
1.300000
], 0x20D0, 0x0, 0x4, 0xFFFFFFFF, 0xD, 30.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
}
frame_30: {
//[14]
_01_3D(0x4);
}
frame_36: {
//[7,15,15,5,12,5,12,15,15,5,15]
_03_31('HadouSyoryuken', 0x1, 0x1, -0x1, [
0.000000,
154.000000,
60.000000
], -0x1, [
-88.000000,
0.000000,
0.000000
], 0x0, 0x1, -0x1, 0xA);
}
frame_38: {
}
frame_39: {
//[15]
_01_D3(0x2);
//[3,3,6,3]
_00_21(0x1, 0x4B, 70.000000, 0x3);
//[]
_01_18();
}
frame_40: {
//[14]
_01_2F(0x1801);
//[3,3,6,3]
_00_21(0x1, 0x44, 0.000000, 0x3);
//[6,6]
_01_A6(0.000000, 0.000000);
}
frame_41: {
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_01('uGameEffect', 0x12C, 0x2, 0x0, 0x1, 0x1, -0x1, [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x200, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
//[15,15,15,1,5,12,1,15]
_00_3F(0x6, 0xE, 0x0, 0x1, -0x1, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_49: {
//[15]
_01_A1(0x0);
}
});
//0x1A0E9
defineState((0x0D4), 302, function () {
init: {
//[14]
_01_2F(0x4001820);
//[15]
_01_09(0xFFFFFFFF);
//[6]
_01_B9(0.000000);
//[15,5]
_01_107(0x0, 0x1);
//[15,5]
_01_107(0x5, 0x1);
//[6]
_01_AD(-0.980000);
}
frame_0: {
//[3,3,6,3]
_00_21(0x1, 0x5C, 6.000000, 0x3);
//[14,6,5,5,1,14,6,5,5]
_01_81(0x3, 0.000000, 0x0, 0x0, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0);
//[]
_01_A3();
//[6]
_01_AC(-0.020000);
//[15,3,5,6,6,3]
_00_24(0x3, 0x0, 0xE7, 1.000000, 10.000000, 0x3);
//[15]
_01_D3(0x0);
//[15,15,15,1,5,12,1,15]
_00_3F(0x4, 0x0, 0x1B, 0x0, 0x5, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_1: {
//[14,6,5,5,1,14,6,5,5]
_01_81(0x3, 0.800000, 0x5, 0x0, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0);
}
frame_2: {
}
frame_10: {
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_03('uGameEffect', 0x64, 0xD, 0x0, 0x1, 0x1, 0x0, [
0.000000,
0.000000,
0.000000
], [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x20D0, 0x0, 0x2, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
}
frame_14: {
}
frame_16: {
//[15]
_01_D3(0x3);
}
frame_17: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x4, 0x0, 0x0, 0x0, 0xF, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_20: {
//[7,15,15,5,12,5,12,15,15,5,15]
_03_31('RenHadouken', 0x1, 0x1, -0x1, [
0.000000,
140.000000,
70.000000
], -0x1, [
0.000000,
0.000000,
0.000000
], 0x0, 0x1, -0x1, 0xA);
//[15,15,15,5]
_00_40(0x4, 0x0, 0x0, -0x1);
//[15]
_00_2B(0x0);
}
frame_24: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x5, 0x0, 0x46, 0x0, 0x7, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_25: {
//[14]
_01_101(0x80);
//[5,3,5]
_00_02(0x0, 0x3, 0x46);
}
frame_52: {
//[14,6,5,5,1,14,6,5,5]
_01_81(0x3, 0.600000, 0xA, 0x1E, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0);
}
frame_60: {
//[15]
_01_A1(0x2);
}
frame_64: {
//[15,5]
_01_00(0x0, 0x16);
}
frame_71: {
//[14,6,5,5,1,14,6,5,5]
_01_81(0x3, 0.800000, 0x5, 0x0, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0);
}
frame_72: {
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_03('uGameEffect', 0x64, 0xD, 0x0, 0x1, 0x1, 0x0, [
0.000000,
0.000000,
0.000000
], [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x20D0, 0x0, 0x2, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
}
frame_77: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x4, 0x0, 0x0, 0x0, 0xF, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_81: {
//[3,3,6,3]
_00_21(0x1, 0x5D, 6.000000, 0x3);
//[14,6,5,5,1,14,6,5,5]
_01_81(0x3, 0.000000, 0x0, 0x0, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0);
//[]
_01_A3();
//[6]
_01_AC(-0.020000);
//[15,3,5,6,6,3]
_00_24(0x3, 0x0, 0xE7, 1.000000, 10.000000, 0x3);
}
frame_83: {
//[7,15,15,5,12,5,12,15,15,5,15]
_03_31('RenHadouken', 0x1, 0x1, -0x1, [
0.000000,
140.000000,
70.000000
], -0x1, [
0.000000,
0.000000,
0.000000
], 0x0, 0x1, -0x1, 0xA);
//[15,15,15,5]
_00_40(0x4, 0x0, 0x0, -0x1);
//[15]
_00_2B(0x2);
}
frame_89: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x5, 0x0, 0x46, 0x0, 0x7, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_90: {
//[14]
_01_101(0x80);
//[5,3,5]
_00_02(0x0, 0x3, 0x82);
}
frame_112: {
//[14,6,5,5,1,14,6,5,5]
_01_81(0x3, 0.600000, 0xA, 0x1E, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0);
}
frame_121: {
//[15]
_01_A1(0x2);
}
frame_122: {
//[15,5]
_01_00(0x0, 0x16);
}
frame_131: {
//[14,6,5,5,1,14,6,5,5]
_01_81(0x3, 0.800000, 0x5, 0x0, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0);
}
frame_132: {
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_03('uGameEffect', 0x64, 0xD, 0x0, 0x1, 0x1, 0x0, [
0.000000,
0.000000,
0.000000
], [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x20D0, 0x0, 0x2, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
}
frame_137: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x4, 0x0, 0x0, 0x0, 0xF, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_141: {
//[3,3,6,3]
_00_21(0x1, 0x5D, 1.000000, 0x3);
//[14,6,5,5,1,14,6,5,5]
_01_81(0x3, 0.000000, 0x0, 0x0, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0);
//[]
_01_A3();
//[6]
_01_AC(-0.020000);
//[15,3,5,6,6,3]
_00_24(0x3, 0x0, 0xE7, 1.000000, 10.000000, 0x3);
}
frame_143: {
//[7,15,15,5,12,5,12,15,15,5,15]
_03_31('RenHadouken', 0x1, 0x1, -0x1, [
0.000000,
140.000000,
70.000000
], -0x1, [
0.000000,
0.000000,
0.000000
], 0x0, 0x1, -0x1, 0xA);
//[15,15,15,5]
_00_40(0x4, 0x0, 0x0, -0x1);
//[15]
_00_2B(0x2);
}
frame_149: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x5, 0x0, 0x46, 0x0, 0x7, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_150: {
//[14]
_01_101(0x80);
//[5,3,5]
_00_02(0x0, 0x3, 0xBE);
}
frame_172: {
//[14,6,5,5,1,14,6,5,5]
_01_81(0x3, 0.600000, 0xA, 0x1E, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0);
}
frame_181: {
//[15]
_01_A1(0x2);
}
frame_182: {
//[15,5]
_01_00(0x0, 0x16);
}
frame_191: {
//[14,6,5,5,1,14,6,5,5]
_01_81(0x3, 0.800000, 0x5, 0x0, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0);
}
frame_192: {
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_03('uGameEffect', 0x64, 0xD, 0x0, 0x1, 0x1, 0x0, [
0.000000,
0.000000,
0.000000
], [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x20D0, 0x0, 0x2, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
}
frame_197: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x4, 0x0, 0x0, 0x0, 0xF, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_201: {
//[3,3,6,3]
_00_21(0x1, 0x5D, 1.000000, 0x3);
//[14,6,5,5,1,14,6,5,5]
_01_81(0x3, 0.000000, 0x0, 0x0, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0);
//[]
_01_A3();
//[6]
_01_AC(-0.020000);
//[15,3,5,6,6,3]
_00_24(0x3, 0x0, 0xE7, 1.000000, 10.000000, 0x3);
}
frame_203: {
//[7,15,15,5,12,5,12,15,15,5,15]
_03_31('RenHadouken', 0x1, 0x1, -0x1, [
0.000000,
140.000000,
70.000000
], -0x1, [
0.000000,
0.000000,
0.000000
], 0x0, 0x1, -0x1, 0xA);
//[15,15,15,5]
_00_40(0x4, 0x0, 0x0, -0x1);
//[15]
_00_2B(0x2);
}
frame_209: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x5, 0x0, 0x46, 0x0, 0x7, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_210: {
//[14]
_01_101(0x80);
//[5,3,5]
_00_02(0x0, 0x3, 0xFA);
}
frame_232: {
//[14,6,5,5,1,14,6,5,5]
_01_81(0x3, 0.600000, 0xA, 0x1E, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0);
}
frame_241: {
//[15]
_01_A1(0x2);
}
frame_242: {
//[15,5]
_01_00(0x0, 0x16);
}
frame_251: {
//[14,6,5,5,1,14,6,5,5]
_01_81(0x3, 0.800000, 0x5, 0x0, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0);
}
frame_252: {
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_03('uGameEffect', 0x64, 0xD, 0x0, 0x1, 0x1, 0x0, [
0.000000,
0.000000,
0.000000
], [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x20D0, 0x0, 0x2, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
}
frame_257: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x4, 0x0, 0x0, 0x0, 0xF, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_261: {
//[3,3,6,3]
_00_21(0x1, 0x5D, 1.000000, 0x3);
//[14,6,5,5,1,14,6,5,5]
_01_81(0x3, 0.000000, 0x0, 0x0, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0);
//[]
_01_A3();
//[6]
_01_AC(-0.020000);
//[15,3,5,6,6,3]
_00_24(0x3, 0x0, 0xE7, 1.000000, 10.000000, 0x3);
}
frame_263: {
//[7,15,15,5,12,5,12,15,15,5,15]
_03_31('RenHadouken', 0x1, 0x1, -0x1, [
0.000000,
140.000000,
70.000000
], -0x1, [
0.000000,
0.000000,
0.000000
], 0x0, 0x1, -0x1, 0xA);
//[15,15,15,5]
_00_40(0x4, 0x0, 0x0, -0x1);
//[15]
_00_2B(0x2);
}
frame_265: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x5, 0x0, 0x46, 0x0, 0x7, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_292: {
//[14,6,5,5,1,14,6,5,5]
_01_81(0x3, 0.600000, 0xA, 0x1E, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0);
}
frame_301: {
//[15]
_01_A1(0x2);
}
frame_302: {
//[15,5]
_01_00(0x0, 0x16);
}
});
//0x1C14B
defineState((0x0D5), 73, function () {
init: {
//[14]
_01_2F(0x4001820);
//[15]
_01_09(0xFFFFFFFF);
//[]
_01_A3();
//[6]
_01_B9(0.000000);
//[15,5]
_01_107(0x0, 0x1);
//[15,5]
_01_107(0x5, 0x1);
//[6]
_01_AD(-0.980000);
}
frame_0: {
//[3,3,6,3]
_00_21(0x1, 0x60, 3.000000, 0x3);
//[14,6,5,5,1,14,6,5,5]
_01_81(0x3, 0.800000, 0xA, 0x1E, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0);
//[15]
_01_D3(0x0);
//[15,3,5,6,6,3]
_00_24(0x3, 0x0, 0xE7, 1.000000, 10.000000, 0x3);
//[6]
_01_AC(-0.020000);
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_03('uGameEffect', 0x64, 0x18, 0x0, 0x1, 0x1, 0x0, [
0.000000,
0.000000,
0.000000
], [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x20D0, 0x0, 0x2, 0xFFFFFFFF, 0xD, 40.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
//[15]
_00_2B(0x0);
}
frame_5: {
}
frame_10: {
//[15]
_00_2B(0x0);
}
frame_19: {
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_03('uGameEffect', 0x64, 0x19, 0x0, 0x1, 0x1, 0x0, [
0.000000,
0.000000,
0.000000
], [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x20D0, 0x0, 0x2, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
//[15]
_00_2B(0x0);
}
frame_28: {
//[15]
_00_2B(0x1);
}
frame_33: {
}
frame_36: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x4, 0x0, 0x1C, 0x0, 0xF, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
//[15]
_00_2B(0x2);
}
frame_38: {
//[15]
_01_D3(0x3);
}
frame_39: {
//[7,15,15,5,12,5,12,15,15,5,15]
_03_31('BakuHadouken', 0x1, 0x1, -0x1, [
0.000000,
140.000000,
70.000000
], -0x1, [
0.000000,
0.000000,
0.000000
], 0x0, 0x1, -0x1, 0xA);
//[15,15,15,5]
_00_40(0x4, 0x0, 0x1C, -0x1);
//[15,15,15,1,5,12,1,15]
_00_3F(0x5, 0x0, 0x6F, 0x0, 0x7, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_72: {
//[15]
_01_A1(0x2);
}
frame_73: {
//[15,5]
_01_00(0x0, 0x16);
}
});
//0x1C952
defineState((0x0DC), 223, function () {
init: {
//[14]
_01_2F(0x4002801);
//[]
_01_A2();
//[5]
_01_DB(-0x2710);
//[6]
_01_B9(0.000000);
//[14]
_01_42(0x101);
//[15,15,15,1,5,12,1,15]
_00_3F(0x1, 0x1A, 0x0, 0x1, -0x1, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
//[15,5]
_01_107(0x0, 0x1);
//[15,5]
_01_107(0x6, 0x1);
}
frame_0: {
//[14]
_01_4E(0x40000);
//[3,3,6,3]
_00_21(0x1, 0x64, 3.000000, 0x3);
//[15,3,5,6,6,3]
_00_24(0x1, 0x0, 0xF3, 1.000000, 10.000000, 0x3);
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_03('uGameEffect', 0x0, 0x64, 0x0, 0x1, 0x1, 0x5, [
0.000000,
0.000000,
0.000000
], [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x1020D0, 0x0, 0x1, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_03('uGameEffect', 0x0, 0x64, 0x0, 0x1, 0x1, 0x5, [
0.000000,
0.000000,
0.000000
], [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x1020D0, 0x0, 0x2, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
//[3,3,1]
_03_05(0x1, 0xD, 0x0);
//[]
_01_92();
//[5,3,5]
_00_08(0x0, 0x4, 0x1);
//[15]
_01_0D(0x2);
//[14]
_01_3C(0x4000);
//[5]
_01_D4(0x46);
//[3,1]
_00_1A(0xBE, 0x1);
//[3,1]
_00_1A(0xBF, 0x1);
}
frame_17: {
//[15]
_01_0D(0x1);
//[14]
_01_51(0x8000000);
//[5,3,5]
_00_08(0x0, 0x2, 0x1);
//[15]
_01_15(0x11);
}
frame_18: {
//[3,3,6,3]
_00_21(0x1, 0x65, 0.000000, 0x3);
//[5]
_01_86(0x0);
//[]
_03_10();
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_01('uGameEffect', 0x0, 0x67, 0x0, 0x1, 0x1, -0x1, [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x104010, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x2, 0x3, 0x2);
//[3]
_03_18(0x20);
//[3,3,1]
_03_05(0x1, 0xD, 0x0);
//[]
_03_11();
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_03('uGameEffect', 0x64, 0x12, 0x0, 0x1, 0x1, -0x1, [
0.000000,
0.000000,
0.000000
], [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x21020D0, 0x0, 0x1, 0xFFFFFFFF, 0xD, 90.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
//[3,3,1]
_03_05(0x1, 0xD, 0x0);
}
frame_28: {
//[15,15,15,12,12,15,6]
_03_0E(0x17, 0x1, 0x1, [
0.000000,
0.000000,
0.000000
], [
3.000000,
15.000000,
0.000000
], 0x0, 0.000000);
//[3,3]
_06_00(0x1, 0x1);
//[3,3]
_06_00(0x6, 0x0);
}
frame_29: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x5, 0x0, 0x4C, 0x0, 0x7, [
0.000000,
0.000000,
0.000000
], 0x0, 0x2);
}
frame_32: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x4, 0x0, 0x3, 0x1, -0x1, [
0.000000,
0.000000,
0.000000
], 0x0, 0x2);
}
frame_98: {
//[3,3]
_06_00(0x1, 0x0);
//[15,15,15,12,12,15,6]
_03_0E(0x16, 0x1, 0x1, [
0.000000,
0.000000,
0.000000
], [
0.000000,
30.000000,
0.000000
], 0x0, 0.000000);
//[15,15,15,12,12,15,6]
_03_0E(0x28, 0x1, 0x0, [
0.000000,
0.000000,
0.000000
], [
0.000000,
30.000000,
0.000000
], 0x0, 0.000000);
//[3,3,6,3]
_00_21(0x1, 0x66, 0.000000, 0x3);
//[5,5,6]
_01_106(0x6, 0x0, 0.000000);
//[5,5,6]
_01_106(0x1, 0x0, 0.000000);
//[5,5,6]
_01_106(0x2, 0x0, 0.500000);
//[14]
_01_FF(0x4);
//[5,3,5]
_00_08(0x0, 0x2, 0x5);
//[14]
_01_5A(0x4);
//[3,3,6,3]
_00_21(0x1, 0x68, 0.000000, 0x3);
//[5,5,6]
_01_106(0x6, 0x1, 0.000000);
//[5,5,6]
_01_106(0x1, 0x0, -1.000000);
//[5,5,6]
_01_106(0x2, 0x0, 1.000000);
}
frame_99: {
//[15]
_01_0D(0x0);
//[14]
_01_43(0x1);
//[14]
_01_4E(0x800000);
//[15]
_01_D3(0x3);
}
frame_100: {
//[14]
_01_5D(0x4);
//[5,3,5]
_00_08(0x0, 0x3, 0x3);
//[7,15,15,15,15,5,15]
_03_30('SinkuHadouken', 0x1, 0x1, 0x0, 0x1, -0x1, 0xA);
//[6]
_03_33(187.000000);
//[5]
_00_07(0x2);
//[7,15,15,15,15,5,15]
_03_30('SinkuHadouken', 0x1, 0x1, 0x0, 0x1, 0x4, 0xA);
//[6]
_03_33(187.000000);
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_03('uGameEffect', 0x64, 0x11, 0x0, 0x1, 0x1, -0x1, [
0.000000,
0.000000,
0.000000
], [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x20D0, 0x0, 0x1, 0xFFFFFFFF, 0xD, 100.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
//[14]
_01_5A(0x1);
//[5,5,6]
_01_106(0x3, 0x0, 0.000800);
//[5,5,6]
_01_106(0x4, 0x0, 0.009000);
//[5,5,6]
_01_106(0x5, 0x0, 0.000000);
//[5,5,6]
_01_106(0x7, 0x0, -0.007500);
//[5,5,6]
_01_106(0x8, 0x0, 1.000080);
}
frame_101: {
//[16,15,5,15,15,15,5,12,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_02('uGameEffect', 0x12C, 0x5, 0x0, 0x1, 0x1, 0x0, [
0.000000,
-1.000000,
-15.000000
], 0x0, [
0.000000,
0.000000,
0.000000
], [
1.500000,
1.500000,
1.500000
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_01('uGameEffect', 0x12C, 0x3, 0x0, 0x0, 0x1, 0x12, [
18.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
//[15,15,15,1,5,12,1,15]
_00_3F(0x4, 0x0, 0x4, 0x0, 0xF, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
//[15,15,15,1,5,12,1,15]
_00_3F(0x5, 0x0, 0x4D, 0x0, 0x7, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_116: {
//[16,15,5,15,15,15,5,12,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_02('uGameEffect', 0x12C, 0x5, 0x0, 0x1, 0x1, 0x0, [
0.000000,
-1.000000,
-15.000000
], 0x0, [
0.000000,
0.000000,
0.000000
], [
1.200000,
1.200000,
1.200000
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
}
frame_131: {
//[16,15,5,15,15,15,5,12,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_02('uGameEffect', 0x12C, 0x5, 0x0, 0x1, 0x1, 0x0, [
0.000000,
-1.000000,
-15.000000
], 0x0, [
0.000000,
0.000000,
0.000000
], [
1.200000,
1.200000,
1.200000
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
}
frame_146: {
//[16,15,5,15,15,15,5,12,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_02('uGameEffect', 0x12C, 0x5, 0x0, 0x1, 0x1, 0x0, [
0.000000,
-1.000000,
-15.000000
], 0x0, [
0.000000,
0.000000,
0.000000
], [
1.200000,
1.200000,
1.200000
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
}
frame_163: {
//[16,15,5,15,15,15,5,12,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_02('uGameEffect', 0x12C, 0x5, 0x0, 0x1, 0x1, 0x0, [
0.000000,
-1.000000,
-15.000000
], 0x0, [
0.000000,
0.000000,
0.000000
], [
1.200000,
1.200000,
1.200000
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
}
frame_181: {
//[14]
_01_4E(0x10000000);
}
frame_182: {
//[14]
_01_4F(0x40000);
//[15]
_03_1C(0x1);
//[5,3,5]
_00_08(0x1, 0x3, 0x1);
//[15,15,15,5,12,12,15,6]
_03_0B(0x30, 0x1, 0x1, -0x1, [
0.000000,
130.000000,
232.000000
], [
0.000000,
0.000000,
0.000000
], 0x0, 0.000000);
}
frame_193: {
//[14]
_01_5B(0x1);
}
frame_198: {
//[15]
_01_D3(0x2);
}
frame_199: {
//[15]
_01_D3(0x0);
}
frame_202: {
//[15]
_01_A1(0x0);
}
frame_212: {
//[15,3,5,6,6,3]
_00_24(0x1, 0x0, 0xF1, 1.000000, 10.000000, 0x3);
}
});
//0x1E5E0
defineState((0x0DD), 223, function () {
init: {
//[14]
_01_2F(0x4002820);
//[]
_01_A3();
//[15]
_01_09(0xFFFFFFFE);
//[5]
_01_DB(-0x2710);
//[6]
_01_B9(0.000000);
//[14]
_01_42(0x101);
//[6]
_01_AD(-0.980000);
//[15,15,15,1,5,12,1,15]
_00_3F(0x1, 0x1A, 0x0, 0x1, -0x1, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
//[15,5]
_01_107(0x0, 0x1);
//[15,5]
_01_107(0x6, 0x1);
}
frame_0: {
//[14]
_01_4E(0x40000);
//[3,3,6,3]
_00_21(0x1, 0x78, 3.000000, 0x3);
//[15,3,5,6,6,3]
_00_24(0x1, 0x0, 0xF3, 1.000000, 10.000000, 0x3);
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_03('uGameEffect', 0x0, 0x64, 0x0, 0x1, 0x1, 0x5, [
0.000000,
0.000000,
0.000000
], [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x1020D0, 0x0, 0x1, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_03('uGameEffect', 0x0, 0x64, 0x0, 0x1, 0x1, 0x5, [
0.000000,
0.000000,
0.000000
], [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x1020D0, 0x0, 0x2, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
//[3,3,1]
_03_05(0x1, 0xD, 0x0);
//[5]
_01_D4(0x46);
//[3,1]
_00_1A(0xBE, 0x1);
//[3,1]
_00_1A(0xBF, 0x1);
}
frame_17: {
//[15]
_01_0D(0x1);
}
frame_18: {
//[3,3,6,3]
_00_21(0x1, 0x79, 0.000000, 0x3);
//[5]
_01_86(0x1);
//[]
_03_10();
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_01('uGameEffect', 0x0, 0x67, 0x0, 0x1, 0x1, -0x1, [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x104010, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x2, 0x3, 0x2);
//[3]
_03_18(0x20);
//[3,3,1]
_03_05(0x1, 0xD, 0x0);
//[]
_03_11();
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_03('uGameEffect', 0x64, 0x12, 0x0, 0x1, 0x1, -0x1, [
0.000000,
0.000000,
0.000000
], [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x21020D0, 0x0, 0x2, 0xFFFFFFFF, 0xD, 90.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
//[3,3,1]
_03_05(0x1, 0xD, 0x0);
}
frame_28: {
//[15,15,15,12,12,15,6]
_03_0E(0x17, 0x1, 0x1, [
0.000000,
0.000000,
0.000000
], [
6.000000,
17.000000,
0.000000
], 0x0, 0.000000);
//[3,3]
_06_00(0x1, 0x1);
//[3,3]
_06_00(0x6, 0x0);
}
frame_29: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x5, 0x0, 0x4B, 0x0, 0x7, [
0.000000,
0.000000,
0.000000
], 0x0, 0x2);
}
frame_32: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x4, 0x0, 0x3, 0x1, -0x1, [
0.000000,
0.000000,
0.000000
], 0x0, 0x2);
}
frame_98: {
//[3,3]
_06_00(0x1, 0x0);
//[15,15,15,12,12,15,6]
_03_0E(0x16, 0x1, 0x1, [
0.000000,
0.000000,
0.000000
], [
0.000000,
30.000000,
0.000000
], 0x0, 0.000000);
//[15,15,15,12,12,15,6]
_03_0E(0x28, 0x1, 0x0, [
0.000000,
0.000000,
0.000000
], [
0.000000,
30.000000,
0.000000
], 0x0, 0.000000);
//[3,3,6,3]
_00_21(0x1, 0x7A, 0.000000, 0x3);
//[5,5,6]
_01_106(0x6, 0x2, 0.000000);
//[5,5,6]
_01_106(0x1, 0x0, -1.000000);
//[5,5,6]
_01_106(0x2, 0x0, 1.000000);
//[14]
_01_FF(0x8);
//[5,3,5]
_00_08(0x0, 0x2, 0x5);
//[14]
_01_5A(0x4);
//[3,3,6,3]
_00_21(0x1, 0x7C, 0.000000, 0x3);
//[5,5,6]
_01_106(0x6, 0x3, 0.000000);
//[5,5,6]
_01_106(0x1, 0x0, -1.000000);
//[5,5,6]
_01_106(0x2, 0x0, 1.000000);
}
frame_99: {
//[15]
_01_0D(0x0);
//[14]
_01_43(0x1);
//[14]
_01_4E(0x800000);
}
frame_100: {
//[14]
_01_5D(0x4);
//[5,3,5]
_00_08(0x0, 0x3, 0x3);
//[7,15,15,15,15,5,15]
_03_30('SinkuHadouken', 0x1, 0x1, 0x0, 0x1, 0x0, 0xA);
//[6]
_03_33(187.000000);
//[5]
_00_07(0x2);
//[7,15,15,15,15,5,15]
_03_30('SinkuHadouken', 0x1, 0x1, 0x0, 0x1, 0x2, 0xA);
//[6]
_03_33(187.000000);
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_03('uGameEffect', 0x64, 0x11, 0x0, 0x1, 0x1, -0x1, [
0.000000,
0.000000,
0.000000
], [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x20D0, 0x0, 0x2, 0xFFFFFFFF, 0xD, 100.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
//[14]
_01_5A(0x1);
//[5,5,6]
_01_106(0x3, 0x0, 0.000800);
//[5,5,6]
_01_106(0x4, 0x0, 0.009000);
//[5,5,6]
_01_106(0x5, 0x0, 0.000000);
//[5,5,6]
_01_106(0x7, 0x0, -0.007500);
//[5,5,6]
_01_106(0x8, 0x0, 1.000080);
}
frame_101: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x4, 0x0, 0x4, 0x0, 0xF, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
//[15,15,15,1,5,12,1,15]
_00_3F(0x5, 0x0, 0x4D, 0x0, 0x7, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
//[15]
_01_D3(0x3);
}
frame_186: {
//[14]
_01_4E(0x10000000);
}
frame_187: {
//[14]
_01_4F(0x40000);
//[15]
_03_1C(0x1);
//[5,3,5]
_00_08(0x1, 0x3, 0x1);
//[15,15,15,5,12,12,15,6]
_03_0B(0x30, 0x1, 0x1, -0x1, [
0.000000,
150.000000,
232.000000
], [
0.000000,
0.000000,
0.000000
], 0x0, 0.000000);
}
frame_193: {
//[14]
_01_5B(0x1);
}
frame_210: {
//[15]
_01_D3(0x2);
}
frame_212: {
//[15,3,5,6,6,3]
_00_24(0x1, 0x0, 0xF1, 1.000000, 10.000000, 0x3);
//[15]
_01_A1(0x2);
//[15]
_01_D3(0x1);
}
frame_223: {
//[14]
_01_2F(0x20);
//[6]
_01_AC(-0.980000);
//[15]
_01_09(0xFFFFFFFF);
//[15,5]
_01_00(0x0, 0x16);
}
});
//0x1FB48
defineState((0x0DE), 156, function () {
init: {
//[14]
_01_2F(0x2801);
//[]
_01_A2();
//[5]
_01_DB(-0x2710);
//[6]
_01_B9(0.000000);
//[14]
_01_42(0x101);
//[15,15,15,1,5,12,1,15]
_00_3F(0x1, 0x1A, 0x0, 0x1, -0x1, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
//[15,5]
_01_107(0x0, 0x1);
//[15,5]
_01_107(0x6, 0x1);
}
frame_0: {
//[14]
_01_4E(0x40000);
//[3,3,6,3]
_00_21(0x1, 0x6E, 2.000000, 0x3);
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_03('uGameEffect', 0x0, 0x64, 0x0, 0x1, 0x1, 0x5, [
0.000000,
0.000000,
0.000000
], [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x1020D0, 0x0, 0x1, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_03('uGameEffect', 0x0, 0x64, 0x0, 0x1, 0x1, 0x5, [
0.000000,
0.000000,
0.000000
], [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x1020D0, 0x0, 0x2, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
//[3,3,1]
_03_05(0x1, 0xD, 0x0);
//[]
_01_92();
//[5,3,5]
_00_08(0x0, 0x4, 0x1);
//[15]
_01_0D(0x2);
//[14]
_01_3C(0x4);
//[14]
_01_42(0x10000);
}
frame_12: {
//[15]
_01_0D(0x1);
//[14]
_01_51(0x8000000);
//[5,3,5]
_00_08(0x0, 0x2, 0x1);
//[15]
_01_15(0x11);
}
frame_13: {
//[3,3,6,3]
_00_21(0x1, 0x6F, 10.000000, 0x3);
//[5]
_01_86(0x2);
//[]
_03_10();
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_01('uGameEffect', 0x0, 0x67, 0x0, 0x1, 0x1, -0x1, [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x104010, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x2, 0x3, 0x2);
//[3]
_03_18(0x20);
//[3,3,1]
_03_05(0x1, 0xD, 0x0);
//[]
_03_11();
}
frame_23: {
//[15,15,15,12,12,15,6]
_03_0E(0x17, 0x1, 0x1, [
0.000000,
0.000000,
0.000000
], [
5.000000,
40.000000,
0.000000
], 0x0, 0.000000);
//[3,3]
_06_00(0x1, 0x1);
//[3,3]
_06_00(0x6, 0x0);
}
frame_45: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x4, 0x0, 0x5, 0x1, -0x1, [
0.000000,
0.000000,
0.000000
], 0x0, 0x2);
//[15,15,15,1,5,12,1,15]
_00_3F(0x5, 0x0, 0x4B, 0x0, 0x7, [
0.000000,
0.000000,
0.000000
], 0x0, 0x2);
}
frame_53: {
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_03('uGameEffect', 0x64, 0x15, 0x0, 0x1, 0x1, -0x1, [
0.000000,
0.000000,
0.000000
], [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x21020D0, 0x0, 0x1, 0xFFFFFFFF, 0xD, 90.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
}
frame_90: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x5, 0x0, 0x4F, 0x0, 0x7, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_93: {
//[3,3,6,3]
_00_21(0x1, 0x70, 0.000000, 0x3);
//[3,3]
_06_00(0x1, 0x0);
//[15,15,15,1,5,12,1,15]
_00_3F(0x4, 0x0, 0x6, 0x0, 0x0, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
//[15,15,15,12,12,15,6]
_03_0E(0x16, 0x1, 0x1, [
0.000000,
0.000000,
0.000000
], [
-2.000000,
0.000000,
0.000000
], 0x0, 0.000000);
//[15,15,15,12,12,15,6]
_03_0E(0x28, 0x1, 0x0, [
0.000000,
0.000000,
0.000000
], [
-2.000000,
0.000000,
0.000000
], 0x0, 0.000000);
}
frame_94: {
//[14]
_01_2F(0x2820);
//[5]
_01_8C(0x1);
}
frame_96: {
//[15]
_01_0D(0x0);
//[14]
_01_43(0x1);
//[14]
_01_4E(0x800000);
}
frame_97: {
//[5,5]
_01_99(0x50, 0x2B);
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_01('uGameEffect', 0x64, 0xF, 0x0, 0x1, 0x1, 0x0, [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x20D0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 90.000000, 0x0, 0x0, 0x2, 0x3, 0x2);
//[14]
_01_3C(0x800);
}
frame_100: {
//[3,3,6,3]
_00_21(0x1, 0x36, 0.000000, 0x3);
//[6]
_01_79(2.000000);
}
frame_101: {
//[14]
_01_3D(0x4);
}
frame_102: {
//[5]
_00_0C(0xA);
}
frame_103: {
//[5,5]
_01_99(0x51, 0x2B);
}
frame_105: {
//[5,5]
_01_99(0x51, 0x2B);
}
frame_108: {
//[5,5]
_01_99(0x51, 0x2B);
}
frame_111: {
//[5,5]
_01_99(0x51, 0x2B);
}
frame_112: {
//[]
_00_0E();
}
frame_115: {
//[5,5]
_01_99(0x52, 0x2B);
}
frame_118: {
//[3,3,6,3]
_00_21(0x1, 0x71, 10.000000, 0x3);
//[14]
_01_4E(0x10000000);
}
frame_119: {
//[14]
_01_4F(0x40000);
//[15]
_03_1C(0x1);
//[5,3,5]
_00_08(0x1, 0x3, 0x1);
//[15,15,15,5,12,12,15,6]
_03_0B(0x27, 0x1, 0x1, -0x1, [
0.000000,
155.000000,
0.000000
], [
0.000000,
0.000000,
0.000000
], 0x0, 0.000000);
}
frame_130: {
//[14]
_01_3D(0x800);
}
frame_132: {
//[14]
_01_2F(0x2801);
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_01('uGameEffect', 0x12C, 0x2, 0x0, 0x1, 0x1, -0x1, [
0.000000,
0.000000,
0.000000
], [
0.800000,
0.800000,
0.800000
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
}
frame_140: {
//[14]
_01_43(0x10000);
//[14]
_01_4F(0x800000);
}
frame_155: {
//[15]
_01_A1(0x0);
}
});
//0x20F52
defineState((0x0DF), 116, function () {
init: {
//[14]
_01_2F(0x2801);
//[]
_01_A2();
//[5]
_01_DB(-0x7530);
//[6]
_01_B9(0.000000);
//[14]
_01_42(0x80101);
//[15,15,15,1,5,12,1,15]
_00_3F(0x1, 0x1A, 0x3, 0x1, -0x1, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
//[15,5]
_01_107(0x0, 0x1);
//[15,5]
_01_107(0x6, 0x1);
}
frame_0: {
//[14]
_01_4E(0x40000);
//[3,3,6,3]
_00_21(0x1, 0x82, 0.000000, 0x3);
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_03('uGameEffect', 0x0, 0x64, 0x0, 0x1, 0x1, 0x5, [
0.000000,
0.000000,
0.000000
], [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x1020D0, 0x0, 0x1, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_03('uGameEffect', 0x0, 0x64, 0x0, 0x1, 0x1, 0x5, [
0.000000,
0.000000,
0.000000
], [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x1020D0, 0x0, 0x2, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
//[3,3,1]
_03_05(0x1, 0xD, 0x0);
//[]
_01_92();
//[5,3,5]
_00_08(0x0, 0x4, 0x1);
//[15]
_01_0D(0x2);
//[14]
_01_3C(0x4);
}
frame_10: {
//[15]
_01_0D(0x1);
//[14]
_01_51(0x8000000);
//[5,3,5]
_00_08(0x0, 0x2, 0x1);
//[15]
_01_15(0x11);
}
frame_11: {
//[3,3,6,3]
_00_21(0x1, 0x83, 0.000000, 0x3);
//[5]
_01_86(0x3);
//[]
_03_10();
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_01('uGameEffect', 0x0, 0x67, 0x0, 0x1, 0x1, -0x1, [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x104010, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x2, 0x3, 0x2);
//[3]
_03_18(0x20);
//[3,3,1]
_03_05(0x1, 0xD, 0x0);
//[]
_03_11();
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_03('uGameEffect', 0x64, 0x14, 0x0, 0x1, 0x1, -0x1, [
0.000000,
0.000000,
0.000000
], [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x21020D0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, -1.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
//[3,3,1]
_03_05(0x1, 0xD, 0x0);
}
frame_21: {
//[15,15,15,12,12,15,6]
_03_0E(0x17, 0x1, 0x1, [
0.000000,
0.000000,
0.000000
], [
8.000000,
19.000000,
0.000000
], 0x0, 0.000000);
//[3,3]
_06_00(0x1, 0x1);
//[3,3]
_06_00(0x6, 0x0);
}
frame_25: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x4, 0x0, 0x7, 0x1, -0x1, [
0.000000,
0.000000,
0.000000
], 0x0, 0x2);
}
frame_30: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x5, 0x0, 0x51, 0x0, 0x7, [
0.000000,
0.000000,
0.000000
], 0x0, 0x2);
}
frame_90: {
//[3,3]
_06_00(0x1, 0x0);
//[15,15,15,12,12,15,6]
_03_0E(0x16, 0x1, 0x1, [
0.000000,
0.000000,
0.000000
], [
0.000000,
30.000000,
0.000000
], 0x0, 0.000000);
//[15,15,15,12,12,15,6]
_03_0E(0x28, 0x1, 0x0, [
0.000000,
0.000000,
0.000000
], [
0.000000,
30.000000,
0.000000
], 0x0, 0.000000);
}
frame_91: {
//[15]
_01_0D(0x0);
//[14]
_01_43(0x1);
//[5,5]
_01_99(0x53, 0x28);
//[3,3,6,6,3]
_00_22(0x1, 0x41, 0.000000, 3.000000, 0x3);
}
frame_93: {
//[14]
_01_2F(0x2820);
//[3,3,6,3]
_00_21(0x1, 0x42, 0.000000, 0x3);
//[6,6]
_01_AA(25.000000, -0.980000);
//[6,6]
_01_A6(7.000000, -0.200000);
//[16,15,5,15,15,15,5,12,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_02('uGameEffect', 0x12C, 0x1, 0x0, 0x1, 0x1, 0x0, [
0.000000,
0.000000,
-20.000000
], 0x0, [
0.000000,
0.000000,
0.000000
], [
2.000000,
2.000000,
2.000000
], 0x0, 0x0, 0x2, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
//[15,15,15,1,5,12,1,15]
_00_3F(0x4, 0x0, 0x2, 0x0, 0x0, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
//[15,15,15,1,5,12,1,15]
_00_3F(0x5, 0x0, 0x47, 0x0, 0x7, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
//[5]
_01_8C(0x1);
}
frame_103: {
//[14]
_01_3D(0x4);
//[14]
_01_4E(0x10000000);
}
frame_104: {
//[14]
_01_4F(0x40000);
//[15]
_03_1C(0x1);
//[5,3,5]
_00_08(0x1, 0x3, 0x1);
//[15,15,15,5,12,12,15,6]
_03_0B(0x27, 0x1, 0x1, -0x1, [
0.000000,
155.000000,
0.000000
], [
0.000000,
0.000000,
0.000000
], 0x0, 0.000000);
}
frame_107: {
//[3,3,6,3]
_00_21(0x1, 0x4B, 40.000000, 0x3);
//[]
_01_18();
}
frame_108: {
//[14]
_01_2F(0x2801);
//[3,3,6,3]
_00_21(0x1, 0x44, 6.000000, 0x3);
//[]
_01_A2();
}
frame_109: {
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_01('uGameEffect', 0x12C, 0x2, 0x0, 0x1, 0x1, -0x1, [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x200, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
}
frame_115: {
//[15]
_01_A1(0x0);
}
});
//0x22179
defineState((0x0E1), 260, function () {
init: {
//[14]
_01_2F(0x10102801);
//[]
_01_A2();
//[6]
_01_BB(180.000000);
//[5]
_01_8C(0x1);
//[14]
_01_42(0x101);
//[15]
_01_09(0xFFFFFFFE);
//[6]
_01_C4(0.000000);
}
frame_0: {
//[14]
_01_4E(0x40000);
//[3,3,6,3]
_00_21(0x1, 0x84, 0.000000, 0x3);
//[5]
_01_D4(0x46);
//[15,15,15,1,5,12,1,15]
_00_3F(0x4, 0x0, 0x8, 0x0, 0x0, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
//[15,15,15,1,5,12,1,15]
_00_3F(0x5, 0x0, 0x53, 0x0, 0x7, [
0.000000,
0.000000,
0.000000
], 0x0, 0x2);
//[14]
_01_3C(0x804);
//[15,15,15,12,12,15,6]
_03_0E(0x16, 0x1, 0x1, [
0.000000,
0.000000,
0.000000
], [
0.000000,
-30.000000,
0.000000
], 0x0, 0.000000);
//[3,6,1]
_01_110(0x32, 10.000000, 0x1);
//[1]
_01_114(0x1);
}
frame_1: {
//[]
_03_13();
//[15]
_03_36(0x1);
}
frame_2: {
//[3,3,6,3]
_00_21(0x1, 0x85, 0.000000, 0x3);
}
frame_4: {
//[16,15,5,15,15,15,5,12,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_02('uGameEffect', 0x64, 0x13, 0x0, 0x1, 0x1, -0x1, [
0.000000,
0.000000,
0.000000
], -0x1, [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x10, 0x20, 0x1, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x2, 0x3, 0x2);
}
frame_59: {
//[16,15,5,15,15,15,5,12,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_02('uGameEffect', 0x64, 0x13, 0x0, 0x1, 0x1, -0x1, [
0.000000,
0.000000,
0.000000
], -0x1, [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x10, 0x20, 0x2, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x2, 0x3, 0x2);
//[]
_03_11();
//[15]
_00_2B(0x4);
}
frame_60: {
//[15,15,15,12,12,15,6]
_03_0E(0x16, 0x1, 0x1, [
0.000000,
0.000000,
0.000000
], [
10.000000,
-30.000000,
0.000000
], 0x0, 0.000000);
//[15,15,15,1,5,12,1,15]
_00_3F(0x5, 0x0, 0x54, 0x0, 0x7, [
0.000000,
0.000000,
0.000000
], 0x0, 0x2);
}
frame_116: {
//[14]
_01_2F(0x10102820);
//[16,15,5,15,15,15,5,12,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_02('uGameEffect', 0x12C, 0x5, 0x0, 0x1, 0x1, 0x0, [
0.000000,
0.000000,
-35.000000
], 0x0, [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.200000,
1.000000
], 0x0, 0x20, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
//[15,15,15,12,12,15,6]
_03_0E(0x16, 0x1, 0x1, [
0.000000,
0.000000,
0.000000
], [
30.000000,
-35.000000,
0.000000
], 0x0, 0.000000);
}
frame_123: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x5, 0x0, 0x55, 0x0, 0x7, [
0.000000,
0.000000,
0.000000
], 0x0, 0x2);
}
frame_125: {
//[16,15,5,15,15,15,5,12,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_02('uGameEffect', 0x64, 0x13, 0x0, 0x1, 0x1, -0x1, [
0.000000,
0.000000,
0.000000
], -0x1, [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x10, 0x20, 0x4, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x2, 0x3, 0x2);
//[]
_03_11();
//[15]
_00_2B(0x6);
}
frame_175: {
//[14]
_01_3D(0x804);
//[14]
_01_31(0x10000000);
}
frame_180: {
//[14]
_01_4E(0x10000000);
}
frame_181: {
//[14]
_01_4F(0x40000);
//[15]
_03_1C(0x1);
//[5,3,5]
_00_08(0x1, 0x3, 0x1);
//[15,15,15,5,12,12,15,6]
_03_0B(0x30, 0x1, 0x1, -0x1, [
0.000000,
501.000000,
0.000000
], [
0.000000,
0.000000,
0.000000
], 0x0, 0.000000);
}
frame_190: {
//[15]
_01_D3(0x2);
}
frame_220: {
//[14]
_01_3D(0x4);
}
frame_245: {
//[14]
_01_2F(0x102801);
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_01('uGameEffect', 0x12C, 0x2, 0x0, 0x1, 0x1, -0x1, [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x200, 0x20, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
//[15,15,15,1,5,12,1,15]
_00_3F(0x6, 0xE, 0x0, 0x1, -0x1, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
//[15]
_01_A1(0x0);
}
frame_260: {
//[14]
_01_2F(0x102801);
//[15,5]
_01_00(0x0, 0x0);
}
});
//0x23022
defineState((0x0E2), 111, function () {
init: {
//[14]
_01_2F(0x2801);
//[]
_01_A2();
//[5]
_01_DB(-0x2710);
//[6]
_01_B9(0.000000);
//[14]
_01_42(0x101);
//[15,15,15,1,5,12,1,15]
_00_3F(0x1, 0x1A, 0x0, 0x1, -0x1, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
//[15,5]
_01_107(0x0, 0x1);
//[15,5]
_01_107(0x6, 0x1);
}
frame_0: {
//[14]
_01_4E(0x40000);
//[3,3,6,3]
_00_21(0x1, 0x96, 0.000000, 0x3);
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_03('uGameEffect', 0x0, 0x64, 0x0, 0x1, 0x1, 0x5, [
0.000000,
0.000000,
0.000000
], [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x1020D0, 0x0, 0x1, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_03('uGameEffect', 0x0, 0x64, 0x0, 0x1, 0x1, 0x5, [
0.000000,
0.000000,
0.000000
], [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x1020D0, 0x0, 0x2, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
//[3,3,1]
_03_05(0x1, 0xD, 0x0);
//[]
_01_92();
//[5,3,5]
_00_08(0x0, 0x4, 0x1);
//[15]
_01_0D(0x2);
//[14]
_01_3C(0x4000);
//[5]
_01_D4(0x46);
//[3,1]
_00_1A(0xBE, 0x1);
//[3,1]
_00_1A(0xBF, 0x1);
//[15]
_01_D3(0x2);
}
frame_17: {
//[15]
_01_0D(0x1);
//[14]
_01_51(0x8000000);
//[5,3,5]
_00_08(0x0, 0x2, 0x1);
//[15]
_01_15(0x11);
}
frame_18: {
//[3,3,6,3]
_00_21(0x1, 0x97, 0.000000, 0x3);
//[5]
_01_86(0x5);
//[]
_03_10();
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_01('uGameEffect', 0x0, 0x67, 0x0, 0x1, 0x1, -0x1, [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x104010, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x2, 0x3, 0x2);
//[3]
_03_18(0x20);
//[3,3,1]
_03_05(0x1, 0xD, 0x0);
//[]
_03_11();
}
frame_28: {
//[15,15,15,12,12,15,6]
_03_0E(0x17, 0x1, 0x1, [
0.000000,
0.000000,
0.000000
], [
3.000000,
15.000000,
0.000000
], 0x0, 0.000000);
//[3,3]
_06_00(0x1, 0x1);
//[3,3]
_06_00(0x6, 0x0);
}
frame_32: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x4, 0x0, 0x20, 0x1, -0x1, [
0.000000,
0.000000,
0.000000
], 0x0, 0x2);
}
frame_40: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x5, 0x0, 0x75, 0x0, 0x7, [
0.000000,
0.000000,
0.000000
], 0x0, 0x2);
}
frame_56: {
//[15,14,14]
_01_DE(0x1F, 0x0, 0x0);
//[15,14]
_01_E1(0x1F, 0x8011);
//[15,5]
_01_E2(0x1F, 0x12C);
//[15,6]
_01_EF(0x1F, 1.150000);
//[15,6]
_01_E7(0x1F, -1.200000);
//[15,15,15,5,12,12,15,6]
_03_0B(0x3E9, 0x1, 0x1, -0x1, [
0.000000,
0.000000,
0.000000
], [
0.000000,
0.000000,
0.000000
], 0x0, 0.000000);
//[15]
_01_D3(0x3);
}
frame_68: {
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_03('uGameEffect', 0x64, 0x1B, 0x0, 0x1, 0x1, -0x1, [
0.000000,
0.000000,
0.000000
], [
0.000000,
0.000000,
0.000000
], [
1.500000,
1.500000,
1.500000
], 0x21020D0, 0x0, 0x1, 0xFFFFFFFF, 0xD, 8.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
}
frame_98: {
//[3,3]
_06_00(0x1, 0x0);
//[15,15,15,12,12,15,6]
_03_0E(0x16, 0x1, 0x1, [
0.000000,
0.000000,
0.000000
], [
0.000000,
30.000000,
0.000000
], 0x0, 0.000000);
//[15,15,15,12,12,15,6]
_03_0E(0x28, 0x1, 0x0, [
0.000000,
0.000000,
0.000000
], [
0.000000,
30.000000,
0.000000
], 0x0, 0.000000);
}
frame_99: {
//[15]
_01_0D(0x0);
//[14]
_01_43(0x1);
//[14]
_01_4E(0x800000);
//[3,3,6,3]
_00_21(0x0, 0x0, 10.000000, 0x3);
}
frame_103: {
//[14]
_01_4E(0x10000000);
}
frame_104: {
//[14]
_01_4F(0x40000);
//[15]
_03_1C(0x1);
//[5,3,5]
_00_08(0x1, 0x3, 0x1);
//[15,15,15,5,12,12,15,6]
_03_0B(0x30, 0x1, 0x1, -0x1, [
0.000000,
130.000000,
232.000000
], [
0.000000,
0.000000,
0.000000
], 0x0, 0.000000);
}
frame_105: {
//[15]
_01_A1(0x0);
}
frame_106: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x5, 0x0, 0x76, 0x0, 0x7, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
});
//0x23FBA
defineState((0x0E3), 156, function () {
init: {
//[14]
_01_2F(0x2801);
//[]
_01_A2();
//[5]
_01_DB(-0x2710);
//[6]
_01_B9(0.000000);
//[14]
_01_42(0x101);
//[15,15,15,1,5,12,1,15]
_00_3F(0x1, 0x1A, 0x0, 0x1, -0x1, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
//[15,5]
_01_107(0x0, 0x1);
//[15,5]
_01_107(0x6, 0x1);
}
frame_0: {
//[14]
_01_4E(0x40000);
//[3,3,6,3]
_00_21(0x1, 0x6E, 2.000000, 0x3);
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_03('uGameEffect', 0x0, 0x64, 0x0, 0x1, 0x1, 0x5, [
0.000000,
0.000000,
0.000000
], [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x1020D0, 0x0, 0x1, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_03('uGameEffect', 0x0, 0x64, 0x0, 0x1, 0x1, 0x5, [
0.000000,
0.000000,
0.000000
], [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x1020D0, 0x0, 0x2, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
//[3,3,1]
_03_05(0x1, 0xD, 0x0);
//[]
_01_92();
//[5,3,5]
_00_08(0x0, 0x4, 0x1);
//[15]
_01_0D(0x2);
//[14]
_01_3C(0x4);
//[14]
_01_42(0x10000);
}
frame_12: {
//[15]
_01_0D(0x1);
//[14]
_01_51(0x8000000);
//[5,3,5]
_00_08(0x0, 0x2, 0x1);
//[15]
_01_15(0x11);
}
frame_13: {
//[3,3,6,3]
_00_21(0x1, 0x6F, 10.000000, 0x3);
//[5]
_01_86(0x2);
//[]
_03_10();
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_01('uGameEffect', 0x0, 0x67, 0x0, 0x1, 0x1, -0x1, [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x104010, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x2, 0x3, 0x2);
//[3]
_03_18(0x20);
//[3,3,1]
_03_05(0x1, 0xD, 0x0);
//[]
_03_11();
}
frame_23: {
//[15,15,15,12,12,15,6]
_03_0E(0x17, 0x1, 0x1, [
0.000000,
0.000000,
0.000000
], [
5.000000,
40.000000,
0.000000
], 0x0, 0.000000);
//[3,3]
_06_00(0x1, 0x1);
//[3,3]
_06_00(0x6, 0x0);
}
frame_35: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x5, 0x0, 0x73, 0x0, 0x7, [
0.000000,
0.000000,
0.000000
], 0x0, 0x2);
}
frame_45: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x4, 0x0, 0x5, 0x1, -0x1, [
0.000000,
0.000000,
0.000000
], 0x0, 0x2);
}
frame_53: {
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_03('uGameEffect', 0x64, 0x15, 0x0, 0x1, 0x1, -0x1, [
0.000000,
0.000000,
0.000000
], [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x21020D0, 0x0, 0x1, 0xFFFFFFFF, 0xD, 90.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
}
frame_90: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x5, 0x0, 0x74, 0x0, 0x7, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_93: {
//[3,3,6,3]
_00_21(0x1, 0x70, 0.000000, 0x3);
//[3,3]
_06_00(0x1, 0x0);
//[15,15,15,1,5,12,1,15]
_00_3F(0x4, 0x0, 0x6, 0x0, 0x0, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
//[15,15,15,1,5,12,1,15]
_00_3F(0x4, 0x0, 0x23, 0x0, 0x0, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
//[15,15,15,12,12,15,6]
_03_0E(0x16, 0x1, 0x1, [
0.000000,
0.000000,
0.000000
], [
-2.000000,
0.000000,
0.000000
], 0x0, 0.000000);
//[15,15,15,12,12,15,6]
_03_0E(0x28, 0x1, 0x0, [
0.000000,
0.000000,
0.000000
], [
-2.000000,
0.000000,
0.000000
], 0x0, 0.000000);
}
frame_94: {
//[14]
_01_2F(0x2820);
//[5]
_01_8C(0x1);
}
frame_96: {
//[15]
_01_0D(0x0);
//[14]
_01_43(0x1);
//[14]
_01_4E(0x800000);
}
frame_97: {
//[5,5]
_01_99(0x54, 0x2C);
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_03('uGameEffect', 0x64, 0x1D, 0x0, 0x1, 0x1, 0x0, [
0.000000,
0.000000,
0.000000
], [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x20D0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 2.000000, 0x0, 0x0, 0x2, 0x3, 0x2);
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_03('uGameEffect', 0x64, 0x1E, 0x0, 0x1, 0x1, 0x0, [
0.000000,
0.000000,
0.000000
], [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x20D0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 2.000000, 0x0, 0x0, 0x2, 0x3, 0x2);
//[14]
_01_3C(0x800);
//[15]
_00_2B(0x9);
}
frame_100: {
//[3,3,6,3]
_00_21(0x1, 0x36, 0.000000, 0x3);
//[6]
_01_79(2.000000);
}
frame_101: {
//[14]
_01_3D(0x4);
}
frame_102: {
//[5]
_00_0C(0xA);
}
frame_103: {
//[5,5]
_01_99(0x55, 0x2C);
}
frame_105: {
//[5,5]
_01_99(0x55, 0x2C);
}
frame_106: {
//[15]
_00_2B(0x8);
}
frame_108: {
//[5,5]
_01_99(0x55, 0x2C);
}
frame_111: {
//[5,5]
_01_99(0x55, 0x2C);
}
frame_112: {
//[]
_00_0E();
}
frame_115: {
//[5,5]
_01_99(0x56, 0x2C);
}
frame_118: {
//[3,3,6,3]
_00_21(0x1, 0x71, 10.000000, 0x3);
//[14]
_01_4E(0x10000000);
}
frame_119: {
//[14]
_01_4F(0x40000);
//[15]
_03_1C(0x1);
//[5,3,5]
_00_08(0x1, 0x3, 0x1);
//[15,15,15,5,12,12,15,6]
_03_0B(0x27, 0x1, 0x1, -0x1, [
0.000000,
155.000000,
0.000000
], [
0.000000,
0.000000,
0.000000
], 0x0, 0.000000);
}
frame_127: {
//[15]
_01_D3(0x2);
}
frame_130: {
//[14]
_01_3D(0x800);
}
frame_132: {
//[14]
_01_2F(0x2801);
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_01('uGameEffect', 0x12C, 0x2, 0x0, 0x1, 0x1, -0x1, [
0.000000,
0.000000,
0.000000
], [
0.800000,
0.800000,
0.800000
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
}
frame_139: {
//[15]
_01_D3(0x1);
}
frame_140: {
//[14]
_01_43(0x10000);
//[14]
_01_4F(0x800000);
}
frame_155: {
//[15]
_01_A1(0x0);
}
});
//0x2561F
defineState((0x0E4), 223, function () {
init: {
//[14]
_01_2F(0x4002801);
//[]
_01_A2();
//[5]
_01_DB(-0x2710);
//[6]
_01_B9(0.000000);
//[14]
_01_42(0x101);
//[15,15,15,1,5,12,1,15]
_00_3F(0x1, 0x1A, 0x0, 0x1, -0x1, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
//[15,5]
_01_107(0x0, 0x1);
//[15,5]
_01_107(0x6, 0x1);
}
frame_0: {
//[14]
_01_4E(0x40000);
//[3,3,6,3]
_00_21(0x1, 0x64, 3.000000, 0x3);
//[15,3,5,6,6,3]
_00_24(0x1, 0x0, 0xF3, 1.000000, 10.000000, 0x3);
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_03('uGameEffect', 0x0, 0x64, 0x0, 0x1, 0x1, 0x5, [
0.000000,
0.000000,
0.000000
], [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x1020D0, 0x0, 0x1, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_03('uGameEffect', 0x0, 0x64, 0x0, 0x1, 0x1, 0x5, [
0.000000,
0.000000,
0.000000
], [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x1020D0, 0x0, 0x2, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
//[3,3,1]
_03_05(0x1, 0xD, 0x0);
//[]
_01_92();
//[5,3,5]
_00_08(0x0, 0x4, 0x1);
//[15]
_01_0D(0x2);
//[14]
_01_3C(0x4000);
//[5]
_01_D4(0x46);
//[3,1]
_00_1A(0xBE, 0x1);
//[3,1]
_00_1A(0xBF, 0x1);
}
frame_17: {
//[15]
_01_0D(0x1);
//[14]
_01_51(0x8000000);
//[5,3,5]
_00_08(0x0, 0x2, 0x1);
//[15]
_01_15(0x11);
}
frame_18: {
//[3,3,6,3]
_00_21(0x1, 0x65, 0.000000, 0x3);
//[5]
_01_86(0x0);
//[]
_03_10();
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_01('uGameEffect', 0x0, 0x67, 0x0, 0x1, 0x1, -0x1, [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x104010, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x2, 0x3, 0x2);
//[3]
_03_18(0x20);
//[3,3,1]
_03_05(0x1, 0xD, 0x0);
//[]
_03_11();
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_03('uGameEffect', 0x64, 0x12, 0x0, 0x1, 0x1, -0x1, [
0.000000,
0.000000,
0.000000
], [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x21020D0, 0x0, 0x1, 0xFFFFFFFF, 0xD, 90.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
//[3,3,1]
_03_05(0x1, 0xD, 0x0);
}
frame_28: {
//[15,15,15,12,12,15,6]
_03_0E(0x17, 0x1, 0x1, [
0.000000,
0.000000,
0.000000
], [
3.000000,
15.000000,
0.000000
], 0x0, 0.000000);
//[3,3]
_06_00(0x1, 0x1);
//[3,3]
_06_00(0x6, 0x0);
}
frame_32: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x4, 0x0, 0x3, 0x1, -0x1, [
0.000000,
0.000000,
0.000000
], 0x0, 0x2);
}
frame_43: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x5, 0x0, 0x71, 0x0, 0x7, [
0.000000,
0.000000,
0.000000
], 0x0, 0x2);
}
frame_98: {
//[3,3]
_06_00(0x1, 0x0);
//[15,15,15,12,12,15,6]
_03_0E(0x16, 0x1, 0x1, [
0.000000,
0.000000,
0.000000
], [
0.000000,
30.000000,
0.000000
], 0x0, 0.000000);
//[15,15,15,12,12,15,6]
_03_0E(0x28, 0x1, 0x0, [
0.000000,
0.000000,
0.000000
], [
0.000000,
30.000000,
0.000000
], 0x0, 0.000000);
//[3,3,6,3]
_00_21(0x1, 0x8C, 0.000000, 0x3);
}
frame_99: {
//[15]
_01_0D(0x0);
//[14]
_01_43(0x1);
//[14]
_01_4E(0x800000);
//[15]
_01_D3(0x3);
}
frame_100: {
//[7,15,15,15,15,5,15]
_03_30('ReflectSinkuHadouken', 0x1, 0x1, 0x0, 0x1, -0x1, 0xA);
//[6]
_03_33(187.000000);
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_03('uGameEffect', 0x64, 0x20, 0x0, 0x1, 0x1, -0x1, [
0.000000,
0.000000,
0.000000
], [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x20D0, 0x0, 0x1, 0xFFFFFFFF, 0xD, 100.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
}
frame_101: {
//[16,15,5,15,15,15,5,12,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_02('uGameEffect', 0x12C, 0x5, 0x0, 0x1, 0x1, 0x0, [
0.000000,
-1.000000,
-15.000000
], 0x0, [
0.000000,
0.000000,
0.000000
], [
1.500000,
1.500000,
1.500000
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_01('uGameEffect', 0x12C, 0x3, 0x0, 0x0, 0x1, 0x12, [
18.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
//[15,15,15,1,5,12,1,15]
_00_3F(0x4, 0x0, 0x4, 0x0, 0xF, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
//[15,15,15,1,5,12,1,15]
_00_3F(0x5, 0x0, 0x72, 0x0, 0x7, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_116: {
//[16,15,5,15,15,15,5,12,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_02('uGameEffect', 0x12C, 0x5, 0x0, 0x1, 0x1, 0x0, [
0.000000,
-1.000000,
-15.000000
], 0x0, [
0.000000,
0.000000,
0.000000
], [
1.200000,
1.200000,
1.200000
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
}
frame_131: {
//[16,15,5,15,15,15,5,12,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_02('uGameEffect', 0x12C, 0x5, 0x0, 0x1, 0x1, 0x0, [
0.000000,
-1.000000,
-15.000000
], 0x0, [
0.000000,
0.000000,
0.000000
], [
1.200000,
1.200000,
1.200000
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
}
frame_146: {
//[16,15,5,15,15,15,5,12,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_02('uGameEffect', 0x12C, 0x5, 0x0, 0x1, 0x1, 0x0, [
0.000000,
-1.000000,
-15.000000
], 0x0, [
0.000000,
0.000000,
0.000000
], [
1.200000,
1.200000,
1.200000
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
}
frame_163: {
//[16,15,5,15,15,15,5,12,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_02('uGameEffect', 0x12C, 0x5, 0x0, 0x1, 0x1, 0x0, [
0.000000,
-1.000000,
-15.000000
], 0x0, [
0.000000,
0.000000,
0.000000
], [
1.200000,
1.200000,
1.200000
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
}
frame_181: {
//[14]
_01_4E(0x10000000);
}
frame_182: {
//[14]
_01_4F(0x40000);
//[15]
_03_1C(0x1);
//[5,3,5]
_00_08(0x1, 0x3, 0x1);
//[15,15,15,5,12,12,15,6]
_03_0B(0x30, 0x1, 0x1, -0x1, [
0.000000,
130.000000,
232.000000
], [
0.000000,
0.000000,
0.000000
], 0x0, 0.000000);
}
frame_193: {
//[14]
_01_5B(0x1);
}
frame_198: {
//[15]
_01_D3(0x2);
}
frame_199: {
//[15]
_01_D3(0x0);
}
frame_202: {
//[15]
_01_A1(0x0);
}
frame_212: {
//[15,3,5,6,6,3]
_00_24(0x1, 0x0, 0xF1, 1.000000, 10.000000, 0x3);
}
});
//0x26EB9
defineState((0x0E5), 223, function () {
init: {
//[14]
_01_2F(0x4002820);
//[]
_01_A3();
//[15]
_01_09(0xFFFFFFFE);
//[5]
_01_DB(-0x2710);
//[6]
_01_B9(0.000000);
//[14]
_01_42(0x101);
//[6]
_01_AD(-0.980000);
//[15,15,15,1,5,12,1,15]
_00_3F(0x1, 0x1A, 0x0, 0x1, -0x1, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
//[15,5]
_01_107(0x0, 0x1);
//[15,5]
_01_107(0x6, 0x1);
}
frame_0: {
//[14]
_01_4E(0x40000);
//[3,3,6,3]
_00_21(0x1, 0x78, 3.000000, 0x3);
//[15,3,5,6,6,3]
_00_24(0x1, 0x0, 0xF3, 1.000000, 10.000000, 0x3);
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_03('uGameEffect', 0x0, 0x64, 0x0, 0x1, 0x1, 0x5, [
0.000000,
0.000000,
0.000000
], [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x1020D0, 0x0, 0x1, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_03('uGameEffect', 0x0, 0x64, 0x0, 0x1, 0x1, 0x5, [
0.000000,
0.000000,
0.000000
], [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x1020D0, 0x0, 0x2, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
//[3,3,1]
_03_05(0x1, 0xD, 0x0);
//[5]
_01_D4(0x46);
//[3,1]
_00_1A(0xBE, 0x1);
//[3,1]
_00_1A(0xBF, 0x1);
}
frame_17: {
//[15]
_01_0D(0x1);
}
frame_18: {
//[3,3,6,3]
_00_21(0x1, 0x79, 0.000000, 0x3);
//[5]
_01_86(0x1);
//[]
_03_10();
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_01('uGameEffect', 0x0, 0x67, 0x0, 0x1, 0x1, -0x1, [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x104010, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x2, 0x3, 0x2);
//[3]
_03_18(0x20);
//[3,3,1]
_03_05(0x1, 0xD, 0x0);
//[]
_03_11();
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_03('uGameEffect', 0x64, 0x12, 0x0, 0x1, 0x1, -0x1, [
0.000000,
0.000000,
0.000000
], [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x21020D0, 0x0, 0x2, 0xFFFFFFFF, 0xD, 90.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
//[3,3,1]
_03_05(0x1, 0xD, 0x0);
}
frame_28: {
//[15,15,15,12,12,15,6]
_03_0E(0x17, 0x1, 0x1, [
0.000000,
0.000000,
0.000000
], [
6.000000,
17.000000,
0.000000
], 0x0, 0.000000);
//[3,3]
_06_00(0x1, 0x1);
//[3,3]
_06_00(0x6, 0x0);
}
frame_32: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x4, 0x0, 0x3, 0x1, -0x1, [
0.000000,
0.000000,
0.000000
], 0x0, 0x2);
}
frame_43: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x5, 0x0, 0x71, 0x0, 0x7, [
0.000000,
0.000000,
0.000000
], 0x0, 0x2);
}
frame_98: {
//[3,3]
_06_00(0x1, 0x0);
//[15,15,15,12,12,15,6]
_03_0E(0x16, 0x1, 0x1, [
0.000000,
0.000000,
0.000000
], [
0.000000,
30.000000,
0.000000
], 0x0, 0.000000);
//[15,15,15,12,12,15,6]
_03_0E(0x28, 0x1, 0x0, [
0.000000,
0.000000,
0.000000
], [
0.000000,
30.000000,
0.000000
], 0x0, 0.000000);
//[3,3,6,3]
_00_21(0x1, 0x8D, 0.000000, 0x3);
}
frame_99: {
//[15]
_01_0D(0x0);
//[14]
_01_43(0x1);
//[14]
_01_4E(0x800000);
}
frame_100: {
//[7,15,15,15,15,5,15]
_03_30('ReflectSinkuHadouken', 0x1, 0x1, 0x0, 0x1, 0x0, 0xA);
//[6]
_03_33(187.000000);
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_03('uGameEffect', 0x64, 0x20, 0x0, 0x1, 0x1, -0x1, [
0.000000,
0.000000,
0.000000
], [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x20D0, 0x0, 0x2, 0xFFFFFFFF, 0xD, 100.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
}
frame_101: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x4, 0x0, 0x4, 0x0, 0xF, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
//[15,15,15,1,5,12,1,15]
_00_3F(0x5, 0x0, 0x72, 0x0, 0x7, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
//[15]
_01_D3(0x3);
}
frame_186: {
//[14]
_01_4E(0x10000000);
}
frame_187: {
//[14]
_01_4F(0x40000);
//[15]
_03_1C(0x1);
//[5,3,5]
_00_08(0x1, 0x3, 0x1);
//[15,15,15,5,12,12,15,6]
_03_0B(0x30, 0x1, 0x1, -0x1, [
0.000000,
150.000000,
232.000000
], [
0.000000,
0.000000,
0.000000
], 0x0, 0.000000);
}
frame_193: {
//[14]
_01_5B(0x1);
}
frame_210: {
//[15]
_01_D3(0x2);
}
frame_212: {
//[15,3,5,6,6,3]
_00_24(0x1, 0x0, 0xF1, 1.000000, 10.000000, 0x3);
//[15]
_01_A1(0x2);
//[15]
_01_D3(0x1);
}
frame_223: {
//[14]
_01_2F(0x20);
//[6]
_01_AC(-0.980000);
//[15]
_01_09(0xFFFFFFFF);
//[15,5]
_01_00(0x0, 0x16);
}
});
//0x2802D
defineState((0x104), 50, function () {
init: {
//[14]
_01_2F(0x10100801);
//[14]
_01_3C(0x81C);
//[6]
_01_DD(0.500000);
//[6]
_01_BB(180.000000);
}
frame_0: {
//[3,3,6,3]
_00_21(0x1, 0xC8, 0.000000, 0x3);
//[14,6,5,5,1,14,6,5,5]
_01_81(0x3, 1.000000, 0x0, 0x0, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0);
//[15,6,15,5,5,12]
_00_32(0x1, 50.000000, 0x6, 0x0, -0x1, [
-430.000000,
80.000000,
-60.000000
]);
//[15,6,15,5,5,12]
_00_38(0x1, 50.000000, 0x6, 0x0, -0x1, [
-10.000000,
120.000000,
40.000000
]);
//[15]
_00_2D(0x1);
}
frame_5: {
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_01('uGameEffect', 0x12C, 0x3, 0x0, 0x0, 0x1, 0x12, [
18.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
}
frame_15: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x5, 0x0, 0xD, 0x0, 0x7, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_19: {
}
frame_20: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x1, 0x2, 0x2, 0x0, 0xB, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_28: {
//[14]
_01_31(0x10000000);
}
frame_29: {
//[15]
_00_2B(0x8);
}
frame_33: {
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_01('uGameEffect', 0x12C, 0x3, 0x0, 0x0, 0x1, 0x12, [
-30.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
}
frame_40: {
}
frame_49: {
//[15]
_01_A1(0x0);
}
});
//0x28630
defineState((0x105), 58, function () {
init: {
//[14]
_01_2F(0x10100801);
//[14]
_01_3C(0x81C);
//[6]
_01_DD(0.500000);
//[6]
_01_BB(180.000000);
}
frame_0: {
//[3,3,6,3]
_00_21(0x1, 0xC9, 0.000000, 0x3);
//[14,6,5,5,1,14,6,5,5]
_01_81(0x3, 1.000000, 0x5, 0x0, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0);
//[15,6,15,5,5,12]
_00_32(0x1, 50.000000, 0x6, 0x0, -0x1, [
-430.000000,
60.000000,
-210.000000
]);
//[15,6,15,5,5,12]
_00_38(0x1, 50.000000, 0x6, 0x0, -0x1, [
-10.000000,
100.000000,
-110.000000
]);
//[15]
_00_2D(0x1);
}
frame_15: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x5, 0x0, 0xE, 0x0, 0x7, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_18: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x1, 0x2, 0x2, 0x0, 0xB, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_20: {
//[14]
_01_31(0x10000000);
}
frame_22: {
//[14]
_01_3D(0x800);
}
frame_34: {
}
frame_39: {
//[]
_00_2C();
}
frame_51: {
//[14,6,5,5,1,14,6,5,5]
_01_81(0x3, 0.000000, 0xA, 0x1E, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0);
}
});
//0x28A56
defineState((0x106), 49, function () {
init: {
//[14]
_01_2F(0x10100820);
//[14]
_01_3C(0x281C);
//[6]
_01_DD(0.500000);
//[6]
_01_BB(180.000000);
}
frame_0: {
//[3,3,6,3]
_00_21(0x1, 0xD2, 0.000000, 0x3);
//[14,6,5,5,1,14,6,5,5]
_01_81(0x3, 0.000000, 0x0, 0x1E, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0);
//[]
_01_A3();
//[15,6,15,5,5,12]
_00_32(0x1, 50.000000, 0x6, 0x0, -0x1, [
-430.000000,
30.000000,
-40.000000
]);
//[15,6,15,5,5,12]
_00_38(0x1, 50.000000, 0x6, 0x0, -0x1, [
-10.000000,
70.000000,
60.000000
]);
//[15]
_00_2D(0x1);
}
frame_1: {
//[14,6,5,5,1,14,6,5,5]
_01_81(0x3, 1.000000, 0xA, 0x0, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0);
}
frame_17: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x5, 0x0, 0xF, 0x0, 0x7, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_21: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x1, 0x2, 0x2, 0x0, 0xB, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_22: {
//[]
_00_2C();
}
frame_25: {
//[14]
_01_3D(0x800);
}
frame_26: {
//[14]
_01_31(0x10000000);
}
frame_39: {
}
frame_48: {
//[6]
_01_AC(-0.980000);
//[15]
_01_A1(0x2);
}
frame_49: {
//[14]
_01_2F(0x20);
//[15,5]
_01_00(0x0, 0x16);
}
});
//0x28F4C
defineState((0x107), 47, function () {
init: {
//[14]
_01_2F(0x10100820);
//[14]
_01_3C(0x281C);
//[6]
_01_DD(0.500000);
//[6]
_01_BB(180.000000);
}
frame_0: {
//[3,3,6,3]
_00_21(0x1, 0xD3, 0.000000, 0x3);
//[14,6,5,5,1,14,6,5,5]
_01_81(0x3, 1.000000, 0x5, 0x0, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0);
//[]
_01_A3();
//[15,6,15,5,5,12]
_00_32(0x1, 50.000000, 0x6, 0x0, -0x1, [
-430.000000,
10.000000,
-210.000000
]);
//[15,6,15,5,5,12]
_00_38(0x1, 50.000000, 0x6, 0x0, -0x1, [
-10.000000,
80.000000,
-70.000000
]);
//[15]
_00_2D(0x1);
}
frame_15: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x5, 0x0, 0x10, 0x0, 0x7, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_18: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x1, 0x2, 0x2, 0x0, 0xB, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_20: {
//[14]
_01_3D(0x800);
}
frame_25: {
//[14]
_01_31(0x10000000);
}
frame_35: {
//[]
_00_2C();
}
frame_37: {
//[14,6,5,5,1,14,6,5,5]
_01_81(0x3, 0.000000, 0xA, 0x1E, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0);
}
frame_46: {
//[6]
_01_AC(-0.980000);
//[15]
_01_A1(0x2);
}
frame_47: {
//[14]
_01_2F(0x20);
//[15,5]
_01_00(0x0, 0x16);
}
});
//0x2942A
defineState((0x154), 9, function () {
init: {
//[14]
_01_2F(0x8000820);
//[14]
_01_3C(0x202000);
//[15]
_01_09(0xFFFFFFFE);
//[5]
_01_D8(0x0);
//[5]
_01_8C(0x1);
//[14]
_01_4E(0x8000);
//[15,5]
_01_107(0x0, 0x1);
}
frame_0: {
//[12,1]
_01_BF([
0.000000,
150.000000,
0.000000
], 0x1);
//[]
_01_82();
//[6,6]
_01_AA(0.000000, -1.100000);
//[6,6]
_01_AF(24.000000, 0.000000);
//[]
_01_D5();
//[5,5]
_01_99(0x0, 0x4);
//[3,3,6,3]
_00_21(0x1, 0xFF, 0.000000, 0x3);
//[15,15,15,1,5,12,1,15]
_00_3F(0x1, 0xD, 0x0, 0x0, 0x0, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_3: {
//[]
_01_18();
}
frame_4: {
//[14]
_01_2F(0x8000801);
//[14]
_01_4F(0x8000);
//[14]
_01_3D(0x2000);
//[3,3,6,3]
_00_21(0x0, 0x17, 0.000000, 0x3);
//[]
_01_A3();
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_01('uGameEffect', 0x12C, 0x2, 0x0, 0x1, 0x1, 0x0, [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x200, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x5, 0x1, 0x0, 0x3, 0x2);
//[]
_01_9E();
//[15,15,15,1,5,12,1,15]
_00_3F(0x6, 0xE, 0x0, 0x1, -0x1, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
//[15,15,15,1,5,12,1,15]
_00_3F(0x5, 0x0, 0x23, 0x0, 0x7, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_8: {
//[3,3,6,3]
_00_21(0x0, 0x49, 5.000000, 0x3);
//[5,5,5,5,5,5,13,5,5]
_01_98(0x0, 0x46E, -0x1, -0x1, -0x1, -0x1, [
0.000000,
0.000000,
1.000000,
0.000000
], -0x1, -0x1);
//[]
_01_17();
}
frame_9: {
//[15,5]
_01_00(0x0, 0x0);
}
});
//0x29A92
defineState((0x168), 35, function () {
init: {
//[14]
_01_2F(0x801);
//[]
_01_A2();
//[6]
_01_B9(0.000000);
//[15,5]
_01_107(0x0, 0x1);
}
frame_0: {
//[3,3,6,3]
_00_21(0x1, 0x6, 10.000000, 0x3);
//[5,5]
_01_99(0x4, 0xB);
//[15,3,5,6,6,3]
_00_24(0x3, 0x0, 0xE6, 1.000000, 10.000000, 0x3);
}
frame_1: {
//[15,15,15,1,5,12,1,15]
_00_3F(0x5, 0x0, 0x3, 0x0, 0x7, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_5: {
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_03('uGameEffect', 0x64, 0x0, 0x0, 0x1, 0x1, -0x1, [
0.000000,
0.000000,
0.000000
], [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x20D0, 0x0, 0x20, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x2, 0x3, 0x2);
}
frame_8: {
//[16,15,5,15,15,15,5,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_01('uGameEffect', 0x12C, 0x3, 0x0, 0x0, 0x1, 0x12, [
18.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x0, 0x0, 0xFFFFFFFF, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
}
frame_34: {
//[15]
_01_A1(0x0);
}
frame_35: {
//[15,5]
_01_00(0x0, 0x0);
}
});
//0x29F26
defineState((0x16A), 31, function () {
init: {
//[14]
_01_2F(0x1820);
//[15]
_01_09(0xFFFFFFFF);
//[15,5]
_01_107(0x9, 0x1);
//[14]
_01_3C(0x100000);
}
frame_0: {
//[3,3,6,3]
_00_21(0x1, 0x28, 2.000000, 0x3);
//[15,3,5,6,6,3]
_00_24(0x3, 0x0, 0xE6, 1.000000, 10.000000, 0x3);
//[5,5]
_01_99(0x6, 0x25);
//[6,6]
_01_AA(3.000000, -0.980000);
//[6,6]
_01_AF(3.000000, 0.000000);
//[15,15,15,1,5,12,1,15]
_00_3F(0x1, 0xD, 0x0, 0x0, 0x0, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_8: {
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_03('uGameEffect', 0x64, 0x0, 0x0, 0x1, 0x1, -0x1, [
0.000000,
0.000000,
0.000000
], [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x20D0, 0x0, 0x10, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x2, 0x3, 0x2);
}
frame_30: {
//[15]
_01_A1(0x2);
}
frame_31: {
//[15,5]
_01_00(0x0, 0x16);
}
});
//0x2A2E1
defineState((0x16B), 35, function () {
init: {
//[14]
_01_2F(0x1820);
//[15]
_01_09(0xFFFFFFFF);
//[15,5]
_01_107(0xA, 0x1);
//[14]
_01_3C(0x100000);
}
frame_0: {
//[3,3,6,3]
_00_21(0x1, 0x2A, 2.000000, 0x3);
//[15,3,5,6,6,3]
_00_24(0x3, 0x0, 0xE9, 1.000000, 10.000000, 0x3);
//[5,5]
_01_99(0x7, 0x2);
//[6,6]
_01_AA(3.000000, -0.980000);
//[6,6]
_01_AF(3.000000, 0.000000);
//[15,15,15,1,5,12,1,15]
_00_3F(0x1, 0xD, 0x0, 0x0, 0x0, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
//[15]
_01_D3(0x2);
}
frame_10: {
//[15]
_01_D3(0x3);
//[16,15,5,15,15,15,5,12,12,12,14,14,14,14,15,6,5,1,5,5,5]
_03_03('uGameEffect', 0x64, 0x3, 0x0, 0x1, 0x1, 0x0, [
0.000000,
0.000000,
0.000000
], [
0.000000,
0.000000,
0.000000
], [
1.000000,
1.000000,
1.000000
], 0x24D0, 0x0, 0x1, 0xFFFFFFFF, 0xD, 0.000000, 0x0, 0x0, 0x0, 0x3, 0x2);
}
frame_21: {
//[15,3,5,6,6,3]
_00_24(0x3, 0x0, 0xEF, 1.000000, 10.000000, 0x3);
}
frame_34: {
//[15]
_01_A1(0x2);
}
frame_35: {
//[15,5]
_01_00(0x0, 0x16);
}
});
//0x2A73C
defineState((0x16C), 35, function () {
init: {
//[14]
_01_2F(0x1820);
//[15]
_01_09(0xFFFFFFFF);
//[15,5]
_01_107(0xB, 0x1);
//[14]
_01_3C(0x100000);
}
frame_0: {
//[3,3,6,3]
_00_21(0x1, 0x29, 2.000000, 0x3);
//[15,3,5,6,6,3]
_00_24(0x3, 0x0, 0xE9, 1.000000, 10.000000, 0x3);
//[5,5]
_01_99(0x8, 0x2);
//[6,6]
_01_AA(3.000000, -0.980000);
//[6,6]
_01_AF(3.000000, 0.000000);
//[15,15,15,1,5,12,1,15]
_00_3F(0x1, 0xD, 0x0, 0x0, 0x0, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_21: {
//[15,3,5,6,6,3]
_00_24(0x3, 0x0, 0xEF, 1.000000, 10.000000, 0x3);
}
frame_34: {
//[15]
_01_A1(0x2);
}
frame_35: {
//[15,5]
_01_00(0x0, 0x16);
}
});
//0x2AA2E
defineState((0x170), 30, function () {
init: {
//[14]
_01_2F(0x8000820);
//[14]
_01_36(0x400);
//[14]
_01_4E(0x810);
//[14]
_01_3C(0x4202802);
//[]
_01_A3();
//[15]
_01_09(0xFFFFFFFC);
//[5]
_01_8C(0x1);
//[15,5]
_01_107(0x1, 0x1);
}
frame_0: {
//[12,1]
_01_BF([
0.000000,
-300.000000,
0.000000
], 0x0);
}
frame_1: {
//[5,6,6,6,1,1]
_01_CC(0x14, 20.000000, 0.000000, 50.000000, 0x0, 0x1);
//[14]
_01_3D(0x2);
//[]
_01_82();
//[3,3,6,6,3]
_00_22(0x1, 0x2A, 0.000000, 10.000000, 0x3);
//[5,5]
_01_99(0x1, 0x6);
//[15,15,15,1,5,12,1,15]
_00_3F(0x1, 0xD, 0x0, 0x0, 0x0, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
//[15,15,15,1,5,12,1,15]
_00_3F(0x5, 0x0, 0x29, 0x0, 0x7, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_20: {
//[14]
_01_2F(0x20);
//[14]
_01_3D(0x2800);
//[6]
_01_AC(-0.980000);
//[15]
_01_09(0xFFFFFFFF);
//[]
_01_18();
}
});
//0x2ADF9
defineState((0x171), 30, function () {
init: {
//[14]
_01_2F(0x8000820);
//[14]
_01_36(0x400);
//[14]
_01_4E(0x810);
//[14]
_01_3C(0x4202802);
//[]
_01_A3();
//[15]
_01_09(0xFFFFFFFC);
//[5]
_01_8C(0x1);
//[15,5]
_01_107(0x1, 0x1);
}
frame_0: {
//[12,1]
_01_BF([
-300.000000,
-300.000000,
0.000000
], 0x0);
}
frame_1: {
//[5,6,6,6,1,1]
_01_CC(0x14, 20.000000, 0.000000, 0.000000, 0x0, 0x1);
//[14]
_01_3D(0x2);
//[]
_01_82();
//[3,3,6,6,3]
_00_22(0x1, 0x2A, 0.000000, 10.000000, 0x3);
//[5,5]
_01_99(0x1, 0x6);
//[15,15,15,1,5,12,1,15]
_00_3F(0x1, 0xD, 0x0, 0x0, 0x0, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
//[15,15,15,1,5,12,1,15]
_00_3F(0x5, 0x0, 0x29, 0x0, 0x7, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_20: {
//[14]
_01_2F(0x20);
//[14]
_01_3D(0x2800);
//[6]
_01_AC(-0.980000);
//[15]
_01_09(0xFFFFFFFF);
//[]
_01_18();
}
});
//0x2B1C4
defineState((0x172), 30, function () {
init: {
//[14]
_01_2F(0x8000820);
//[14]
_01_36(0x400);
//[14]
_01_4E(0x810);
//[14]
_01_3C(0x4202802);
//[]
_01_A3();
//[15]
_01_09(0xFFFFFFFC);
//[5]
_01_8C(0x1);
//[15,5]
_01_107(0x1, 0x1);
}
frame_0: {
//[12,1]
_01_BF([
0.000000,
-300.000000,
0.000000
], 0x0);
}
frame_1: {
//[5,6,6,6,1,1]
_01_CC(0x14, 20.000000, 0.000000, 200.000000, 0x0, 0x1);
//[14]
_01_3D(0x2);
//[]
_01_82();
//[3,3,6,6,3]
_00_22(0x1, 0x2A, 0.000000, 10.000000, 0x3);
//[5,5]
_01_99(0x1, 0x6);
//[15,15,15,1,5,12,1,15]
_00_3F(0x1, 0xD, 0x0, 0x0, 0x0, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
//[15,15,15,1,5,12,1,15]
_00_3F(0x5, 0x0, 0x29, 0x0, 0x7, [
0.000000,
0.000000,
0.000000
], 0x0, 0x0);
}
frame_20: {
//[14]
_01_2F(0x20);
//[14]
_01_3D(0x2800);
//[6]
_01_AC(-0.980000);
//[15]
_01_09(0xFFFFFFFF);
//[]
_01_18();
}
});
//0x2B58F
defineState((0x1B8), 60, function () {
init: {
//[]
_01_A2();
//[6]
_01_B9(0.000000);
//[14]
_01_3C(0x2000000);
}
frame_0: {
//[14]
_01_2F(0x1);
//[3,3,6,3]
_00_21(0x0, 0x0, 0.000000, 0x3);
//[14,6,5,5,1,14,6,5,5]
_01_81(0x3, 0.800000, 0x1E, 0x1E, 0x0, 0xFFFFFFFF, 1.000000, 0x0, 0x0);
//[15,3,5,6,6,3]
_00_24(0x3, 0x0, 0xEF, 1.000000, 0.000000, 0x3);
//[15]
_01_D3(0x1);
}
frame_60: {
//[3]
_00_1C(0x0);
}
});
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