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Created May 29, 2020 01:09
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three.js vr - cube for cube location comparison.
<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js vr - cubes</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
<link type="text/css" rel="stylesheet" href="main.css">
</head>
<body>
<div id="info">
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> vr - interactive cubes
</div>
<script src="js/vr/HelioWebXRPolyfill.js"></script>
<script type="module">
import * as THREE from '../build/three.module.js';
import { BoxLineGeometry } from './jsm/geometries/BoxLineGeometry.js';
import { VRButton } from './jsm/webxr/VRButton.js';
import { XRControllerModelFactory } from './jsm/webxr/XRControllerModelFactory.js';
var clock = new THREE.Clock();
var container;
var camera, scene, raycaster, renderer;
var room;
var controller, controllerGrip, tempMatrix = new THREE.Matrix4();
var INTERSECTED;
init();
animate();
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
scene = new THREE.Scene();
scene.background = new THREE.Color( 0x505050 );
camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 10 );
camera.position.set( 0, 1.6, 3 );
scene.add( camera );
room = new THREE.LineSegments(
new BoxLineGeometry( 6, 6, 6, 10, 10, 10 ).translate( 0, 3, 0 ),
new THREE.LineBasicMaterial( { color: 0x808080 } )
);
scene.add( room );
scene.add( new THREE.HemisphereLight( 0x606060, 0x404040 ) );
var light = new THREE.DirectionalLight( 0xffffff );
light.position.set( 1, 1, 1 ).normalize();
scene.add( light );
var geometry = new THREE.BoxBufferGeometry( 0.15, 0.15, 0.15 );
for ( var i = 0; i < 1; i ++ ) {
var object = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: 0xff0000 } ) );
object.position.x = 0;
object.position.y = 3;
object.position.z = -1;
room.add( object );
}
raycaster = new THREE.Raycaster();
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.outputEncoding = THREE.sRGBEncoding;
renderer.xr.enabled = true;
container.appendChild( renderer.domElement );
controller = renderer.xr.getController( 0 );
controller.addEventListener( 'connected', function ( event ) {
this.add( buildController( event.data ) );
} );
controller.addEventListener( 'disconnected', function () {
this.remove( this.children[ 0 ] );
} );
scene.add( controller );
var controllerModelFactory = new XRControllerModelFactory();
controllerGrip = renderer.xr.getControllerGrip( 0 );
controllerGrip.add( controllerModelFactory.createControllerModel( controllerGrip ) );
scene.add( controllerGrip );
window.addEventListener( 'resize', onWindowResize, false );
//
document.body.appendChild( VRButton.createButton( renderer, {referenceSpaceType: 'local'}));
}
function buildController( data ) {
switch ( data.targetRayMode ) {
case 'tracked-pointer':
var geometry = new THREE.BufferGeometry();
geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( [ 0, 0, 0, 0, 0, - 1 ], 3 ) );
geometry.setAttribute( 'color', new THREE.Float32BufferAttribute( [ 0.5, 0.5, 0.5, 0, 0, 0 ], 3 ) );
var material = new THREE.LineBasicMaterial( { vertexColors: true, blending: THREE.AdditiveBlending } );
return new THREE.Line( geometry, material );
case 'gaze':
var geometry = new THREE.RingBufferGeometry( 0.02, 0.04, 32 ).translate( 0, 0, - 1 );
var material = new THREE.MeshBasicMaterial( { opacity: 0.5, transparent: true } );
return new THREE.Mesh( geometry, material );
}
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
//
function animate() {
renderer.setAnimationLoop( render );
}
function render() {
renderer.render( scene, camera );
}
</script>
</body>
</html>
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