Created
May 29, 2020 01:09
-
-
Save daoshengmu/e9a36876a8d2e2812af4ae6f2649eea2 to your computer and use it in GitHub Desktop.
three.js vr - cube for cube location comparison.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<!DOCTYPE html> | |
<html lang="en"> | |
<head> | |
<title>three.js vr - cubes</title> | |
<meta charset="utf-8"> | |
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no"> | |
<link type="text/css" rel="stylesheet" href="main.css"> | |
</head> | |
<body> | |
<div id="info"> | |
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> vr - interactive cubes | |
</div> | |
<script src="js/vr/HelioWebXRPolyfill.js"></script> | |
<script type="module"> | |
import * as THREE from '../build/three.module.js'; | |
import { BoxLineGeometry } from './jsm/geometries/BoxLineGeometry.js'; | |
import { VRButton } from './jsm/webxr/VRButton.js'; | |
import { XRControllerModelFactory } from './jsm/webxr/XRControllerModelFactory.js'; | |
var clock = new THREE.Clock(); | |
var container; | |
var camera, scene, raycaster, renderer; | |
var room; | |
var controller, controllerGrip, tempMatrix = new THREE.Matrix4(); | |
var INTERSECTED; | |
init(); | |
animate(); | |
function init() { | |
container = document.createElement( 'div' ); | |
document.body.appendChild( container ); | |
scene = new THREE.Scene(); | |
scene.background = new THREE.Color( 0x505050 ); | |
camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 10 ); | |
camera.position.set( 0, 1.6, 3 ); | |
scene.add( camera ); | |
room = new THREE.LineSegments( | |
new BoxLineGeometry( 6, 6, 6, 10, 10, 10 ).translate( 0, 3, 0 ), | |
new THREE.LineBasicMaterial( { color: 0x808080 } ) | |
); | |
scene.add( room ); | |
scene.add( new THREE.HemisphereLight( 0x606060, 0x404040 ) ); | |
var light = new THREE.DirectionalLight( 0xffffff ); | |
light.position.set( 1, 1, 1 ).normalize(); | |
scene.add( light ); | |
var geometry = new THREE.BoxBufferGeometry( 0.15, 0.15, 0.15 ); | |
for ( var i = 0; i < 1; i ++ ) { | |
var object = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: 0xff0000 } ) ); | |
object.position.x = 0; | |
object.position.y = 3; | |
object.position.z = -1; | |
room.add( object ); | |
} | |
raycaster = new THREE.Raycaster(); | |
renderer = new THREE.WebGLRenderer( { antialias: true } ); | |
renderer.setPixelRatio( window.devicePixelRatio ); | |
renderer.setSize( window.innerWidth, window.innerHeight ); | |
renderer.outputEncoding = THREE.sRGBEncoding; | |
renderer.xr.enabled = true; | |
container.appendChild( renderer.domElement ); | |
controller = renderer.xr.getController( 0 ); | |
controller.addEventListener( 'connected', function ( event ) { | |
this.add( buildController( event.data ) ); | |
} ); | |
controller.addEventListener( 'disconnected', function () { | |
this.remove( this.children[ 0 ] ); | |
} ); | |
scene.add( controller ); | |
var controllerModelFactory = new XRControllerModelFactory(); | |
controllerGrip = renderer.xr.getControllerGrip( 0 ); | |
controllerGrip.add( controllerModelFactory.createControllerModel( controllerGrip ) ); | |
scene.add( controllerGrip ); | |
window.addEventListener( 'resize', onWindowResize, false ); | |
// | |
document.body.appendChild( VRButton.createButton( renderer, {referenceSpaceType: 'local'})); | |
} | |
function buildController( data ) { | |
switch ( data.targetRayMode ) { | |
case 'tracked-pointer': | |
var geometry = new THREE.BufferGeometry(); | |
geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( [ 0, 0, 0, 0, 0, - 1 ], 3 ) ); | |
geometry.setAttribute( 'color', new THREE.Float32BufferAttribute( [ 0.5, 0.5, 0.5, 0, 0, 0 ], 3 ) ); | |
var material = new THREE.LineBasicMaterial( { vertexColors: true, blending: THREE.AdditiveBlending } ); | |
return new THREE.Line( geometry, material ); | |
case 'gaze': | |
var geometry = new THREE.RingBufferGeometry( 0.02, 0.04, 32 ).translate( 0, 0, - 1 ); | |
var material = new THREE.MeshBasicMaterial( { opacity: 0.5, transparent: true } ); | |
return new THREE.Mesh( geometry, material ); | |
} | |
} | |
function onWindowResize() { | |
camera.aspect = window.innerWidth / window.innerHeight; | |
camera.updateProjectionMatrix(); | |
renderer.setSize( window.innerWidth, window.innerHeight ); | |
} | |
// | |
function animate() { | |
renderer.setAnimationLoop( render ); | |
} | |
function render() { | |
renderer.render( scene, camera ); | |
} | |
</script> | |
</body> | |
</html> |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment