Created
July 18, 2013 11:05
-
-
Save daponta/6028481 to your computer and use it in GitHub Desktop.
Unityでお絵かき
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEngine; | |
using System; | |
public class UniPainter : MonoBehaviour { | |
Texture2D texture; | |
string color_str = "000000"; | |
void Start () { | |
texture=guiTexture.texture as Texture2D; | |
if (texture == null) { | |
texture = new Texture2D(256,256); | |
guiTexture.texture = texture; | |
} | |
} | |
void OnGUI () { | |
color_str= GUI.TextField(new Rect(0,0,100,20),color_str); | |
} | |
bool write = false; | |
Vector3 beforeMousePos; | |
void Update () { | |
if (write) { | |
Vector3 v=Input.mousePosition; | |
lineTo(beforeMousePos, v, getColor()); | |
beforeMousePos = v; | |
texture.Apply(); | |
} | |
} | |
public Color getColor() { | |
try { | |
float r = Convert.ToInt32(color_str.Substring(0, 2), 16); | |
float g = Convert.ToInt32(color_str.Substring(2, 2), 16); | |
float b = Convert.ToInt32(color_str.Substring(4, 2), 16); | |
return new Color(r, g, b); | |
} catch (Exception e) { | |
return Color.black; | |
} | |
} | |
public void lineTo(Vector3 start, Vector3 end, Color color){ | |
float x = start.x, y = start.y; | |
// color of pixels | |
Color[] wcolor = {color}; | |
if (Mathf.Abs(start.x-end.x) >= Mathf.Abs(start.y-end.y)) { | |
float dy = end.x == start.x ? 0 : (end.y-start.y) / (end.x-start.x); | |
float dx = start.x < end.x ? 1 : -1; | |
//draw line loop | |
while (x >= 0 && x < texture.width && y >= 0 && y < texture.height) { | |
try { | |
texture.SetPixels((int)x,(int)y,1,1,wcolor); | |
x+=dx; | |
y+=dx*dy; | |
if (start.x <= end.x && x >= end.x || | |
start.x >= end.x && x <= end.x) { | |
break; | |
} | |
} catch (Exception e) { | |
Debug.LogException(e); | |
break; | |
} | |
} | |
} else if (Mathf.Abs(start.x-end.x) < Mathf.Abs(start.y-end.y)) { | |
float dx = start.y == end.y ? 0 : (end.x-start.x) / (end.y-start.y); | |
float dy = start.y < end.y?1:-1; | |
while (x >= 0 && x < texture.width && y >= 0 && y < texture.height) { | |
try { | |
texture.SetPixels((int)x,(int)y,1,1,wcolor); | |
x+=dx*dy; | |
y+=dy; | |
if (start.y <= end.y && y >= end.y || | |
start.y >= end.y && y <= end.y) { | |
break; | |
} | |
} catch (Exception e) { | |
Debug.LogException(e); | |
break; | |
} | |
} | |
} | |
} | |
void OnMouseDown(){ | |
beforeMousePos = Input.mousePosition; | |
write=true; | |
} | |
void OnMouseUp(){ | |
write=false; | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment