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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset=utf-8 /> | |
<title>JS Bin</title> | |
</head> | |
<body> | |
</body> | |
</html> |
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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta name="description" content="puzzle v3.0 rotate and bezier curves to make shapes of pieces." /> | |
<meta charset=utf-8 /> | |
<title>JS Bin</title> | |
</head> | |
<body> | |
<img hidden=true id="image" style="position:absolute;visibility:hidden;" src="http://www.prlog.org/11949574-hot-girl.jpg"></img> | |
</body> |
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<script type="text/js-worker"> | |
</script> | |
<textarea rows="20" cols="100" id='workersrc'>onmessage = function (e) { | |
if(e.data == "draw") w.getPoints(); | |
var d = JSON.parse(e.data); | |
if(JSON.parse(e.data).action == "add") w.addBall(parseFloat(d.x), parseFloat(d.y), 0, 0, parseFloat(d.r)) | |
}; | |
Number.prototype.add = function (b) { |
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function Point3d(a, c, b) { | |
this.x = (a === undefined) ? 0 : a; | |
this.y = (c === undefined) ? 0 : c; | |
this.z = (b === undefined) ? 0 : b; | |
this.fl = 400; | |
this.vpX = 0; | |
this.vpY = 0; | |
this.cX = 0; | |
this.cY = 0; | |
this.cZ = 0 |
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onmessage = function (event) { | |
var context = new CanvasRenderingContext2D(); | |
event.data.setContext(context); // event.data is the CanvasProxy object | |
setInterval(function () { | |
context.clearRect(0, 0, context.width, context.height); | |
context.fillText(new Date(), 0, 100); | |
context.commit(); | |
}, 1000); | |
}; |
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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset="utf-8"> | |
<title>JS Bin</title> | |
</head> | |
<body> | |
</body> | |
</html> |
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"use strict"; | |
(function () { | |
function toArray(list) { | |
return Array.prototype.slice.call(list); | |
} | |
var list = {}, replacements = {}, | |
re = /(\{\{)(\w+)(\}\})/gi; | |
document.body.innerHTML = document.body.innerHTML.replace(re, function (b, a, c) { |
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var array = [{ | |
'id': 1 | |
}, { | |
'id': 2 | |
}, { | |
'id': 2 | |
}, { | |
'id': 2 | |
}]; |
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window.onload=function(){ | |
/*counter is a simple counter. it will add 1 to the count value every time count() is called. the display('querySelector string', 'attribute to assign the value') function returns a function that displays the count value on the element using a querySelector string and then assigns the count to the attribute name. | |
*/ | |
var counter = function () { | |
var Counter = Object.create(null); | |
Counter.Count = 0; | |
Counter.count = function () { | |
Counter.Count++; |
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