Created
April 21, 2014 19:54
-
-
Save dardevelin/11154432 to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
var player = map.getPlayer(); | |
var moveToward = function (obj, type) { | |
var target = obj.findNearest(type); | |
var leftDist = obj.getX() - target.x; | |
var upDist = obj.getY() - target.y; | |
var direction; | |
if (upDist == 0 && leftDist == 0) { | |
return; | |
} if (upDist > 0 && upDist >= leftDist) { | |
direction = 'up'; | |
} else if (upDist < 0 && upDist < leftDist) { | |
direction = 'down'; | |
} else if (leftDist > 0 && leftDist >= upDist) { | |
direction = 'left'; | |
} else { | |
direction = 'right'; | |
} | |
if (obj.canMove(direction)) { | |
obj.move(direction); | |
} | |
} | |
map.placeObject(map.getWidth()/2, map.getPlayer().getY(), 'block'); | |
map.defineObject('bulletUp', { | |
'type': 'dynamic', | |
'symbol': '.', | |
'color': 'green', | |
'interval': 200, | |
'projectile': true, | |
'behavior': function (me) { | |
me.move('up'); | |
} | |
}); | |
map.defineObject('bulletRight', { | |
'type': 'dynamic', | |
'symbol': '.', | |
'color': 'green', | |
'interval': 200, | |
'projectile': true, | |
'behavior': function (me) { | |
me.move('right'); | |
} | |
}); | |
map.defineObject('bulletLeft', { | |
'type': 'dynamic', | |
'symbol': '.', | |
'color': 'green', | |
'interval': 200, | |
'projectile': true, | |
'behavior': function (me) { | |
me.move('left'); | |
} | |
}); | |
map.defineObject('attackDrone', { | |
'type': 'dynamic', | |
'symbol': 'd', | |
'color': 'green', | |
'interval': 200, | |
'onCollision': function (player) { | |
player.killedBy('an attack drone'); | |
}, | |
'behavior': function (me) { | |
moveToward(me, 'boss'); | |
map.placeObject(me.getX(), me.getY()-2, 'bulletUp'); | |
map.placeObject(me.getX()-1, me.getY(), 'bulletLeft'); | |
map.placeObject(me.getX()+1, me.getY(), 'bulletRight'); | |
} | |
}); | |
player.setPhoneCallback(function(){ | |
//map.placeObject(player.getX(), player.getY() -2, 'bullet2'); | |
map.placeObject(player.getX(), player.getY() -2, 'attackDrone'); | |
}); |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment