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July 28, 2018 22:25
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Untitled PuzzleScript Script
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Play this game by pasting the script in http://www.puzzlescript.net/editor.html |
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title Cavemania | |
author Dario Zubovic | |
run_rules_on_level_start | |
again_interval 0.15 | |
noaction | |
zoomscreen 17x10 | |
======== | |
OBJECTS | |
======== | |
Background | |
DARKBLUE | |
Target | |
White | |
..... | |
.000. | |
.0.0. | |
.000. | |
..... | |
Wall1 | |
Gray DARKGRAY | |
00010 | |
00110 | |
01001 | |
01100 | |
.0010 | |
Wall2 | |
Gray DARKGRAY | |
.0000 | |
01000 | |
10110 | |
0000. | |
00011 | |
Wall3 | |
Gray DARKGRAY | |
01010 | |
0010. | |
00000 | |
10000 | |
0000. | |
Player | |
Black Orange White Blue | |
.000. | |
.111. | |
22222 | |
.333. | |
.3.3. | |
Ladder | |
BROWN | |
.0.0. | |
.000. | |
.0.0. | |
.000. | |
.0.0. | |
Platform | |
BROWN | |
..... | |
..... | |
..... | |
..... | |
00000 | |
Switch1 | |
#7ee58c BROWN | |
...00 | |
...11 | |
..11. | |
.11.. | |
.111. | |
Switch1_rev | |
#7ee58c BROWN | |
00... | |
11... | |
.11.. | |
..11. | |
.111. | |
Stone1 | |
#aaf2c3 #7ee58c #63cc52 | |
.1111 | |
21001 | |
21101 | |
22111 | |
.222. | |
MStone1 | |
#aaf2c3 #7c7ca3 #494554 | |
.1111 | |
21001 | |
21001 | |
22111 | |
.222. | |
Switch2 | |
#df7ee5 BROWN | |
...00 | |
...11 | |
..11. | |
.11.. | |
.111. | |
Switch2_rev | |
#df7ee5 BROWN | |
00... | |
11... | |
.11.. | |
..11. | |
.111. | |
Stone2 | |
#eeaaf2 #df7ee5 #a552cc | |
.1111 | |
21001 | |
21101 | |
22111 | |
.222. | |
MStone2 | |
#eeaaf2 #7c7ca3 #494554 | |
.1111 | |
21001 | |
21001 | |
22111 | |
.222. | |
MagicBlock2 | |
#eeaaf2 #df7ee5 #a552cc | |
11101 | |
20221 | |
22001 | |
20211 | |
10222 | |
MagicLadder2 | |
#eeaaf2 | |
.0.0. | |
.000. | |
.0.0. | |
.000. | |
.0.0. | |
Stone2Target | |
#eeaaf2 | |
..... | |
.000. | |
.0.0. | |
.000. | |
..... | |
Switch3 | |
#f2f1aa BROWN | |
...00 | |
...11 | |
..11. | |
.11.. | |
.111. | |
Switch3_rev | |
#f2f1aa BROWN | |
00... | |
11... | |
.11.. | |
..11. | |
.111. | |
Stone3 | |
#f2f1aa #e5e17e #ccc852 | |
.1111 | |
21001 | |
21001 | |
22111 | |
.222. | |
MStone3 | |
#f2f1aa #7c7ca3 #494554 | |
.1111 | |
21001 | |
21001 | |
22111 | |
.222. | |
MagicBlock3 | |
#f2f1aa #e5e17e #ccc852 | |
11101 | |
20221 | |
22001 | |
20211 | |
10222 | |
MagicLadder3 | |
#f2f1aa | |
.0.0. | |
.000. | |
.0.0. | |
.000. | |
.0.0. | |
Stone3Target | |
#f2f1aa | |
..... | |
.000. | |
.0.0. | |
.000. | |
..... | |
Temp | |
TRANSPARENT | |
Temp_rev | |
TRANSPARENT | |
Temp2 | |
TRANSPARENT | |
Temp2_rev | |
TRANSPARENT | |
Web | |
Gray LIGHTGRAY | |
0.1.0 | |
.1.0. | |
..11. | |
.1.1. | |
0..0. | |
======= | |
LEGEND | |
======= | |
. = Background | |
# = Wall1 | |
~ = Wall2 | |
& = Wall3 | |
Wall = Wall1 or Wall2 or Wall3 | |
P = Player | |
O = Target | |
w = Web | |
l = Ladder | |
_ = Platform | |
- = Ladder and Platform | |
* = Platform and Stone1 | |
/ = Platform and Stone2 | |
+ = Platform and Stone2Target | |
m = MagicBlock2 | |
, = MagicBlock2 and Platform | |
\ = MagicBlock3 | |
@ = Stone3Target | |
Ladders = Ladder or MagicLadder2 or MagicLadder3 | |
MagicBlocks = MagicBlock2 or MagicBlock3 | |
MovableStone = MStone1 or MStone2 or MStone3 | |
Stones = Stone1 or Stone2 or Stone3 | |
Switches = Switch1 or Switch1_rev or Switch2 or Switch2_rev or Switch3 or Switch3_rev | |
Blocking = Wall or MovableStone or Stones | |
Falling = MovableStone or Stones | |
Temps = Temp or Temp_rev or Temp2 or Temp2_rev | |
1 = Switch1 | |
! = Stone1 | |
2 = Switch2 | |
" = Stone2 | |
3 = Switch3_rev | |
£ = Stone3 | |
$ = MStone3 | |
======= | |
SOUNDS | |
======= | |
MovableStone MOVE 36772507 | |
sfx0 83332503 ( switch ) | |
sfx1 54497303 ( magic block -> magic ladder ) | |
================ | |
COLLISIONLAYERS | |
================ | |
Background | |
Web | |
Target | |
Ladders | |
Platform | |
Temps | |
Stone2Target, Stone3Target | |
Player, Wall, Switches, MovableStone, Stones, MagicBlocks | |
====== | |
RULES | |
====== | |
( movement ) | |
horizontal up [ > Player | MovableStone ] -> [ > Player | > MovableStone ] | |
[ > MovableStone | Stones ] -> [ > MovableStone | > Stones ] | |
[ > Stones | Stones ] -> [ > Stones | > Stones ] | |
( switches ) | |
left [ > Player | Switch1 ] [ Stone1 ] -> [ Player | Switch1_rev ] [ MStone1 ] sfx0 | |
right [ > Player | Switch1_rev ] [ MStone1 ] -> [ Player | Switch1 ] [ Stone1 ] sfx0 | |
left [ > Player | Switch2 ] [ Stone2 ] -> [ Player | Switch2_rev ] [ MStone2 ] sfx0 | |
right [ > Player | Switch2_rev ] [ MStone2 ] -> [ Player | Switch2 ] [ Stone2 ] sfx0 | |
left [ > Player | Switch3 ] [ MStone3 ] -> [ Player | Switch3_rev ] [ Stone3 ] sfx0 | |
right [ > Player | Switch3_rev ] [ Stone3 ] -> [ Player | Switch3 ] [ MStone3 ] sfx0 | |
( magic switches ) | |
left [ > Player | Switch2 ] [ MagicBlock2 ] -> [ Player | Switch2_rev ] [ MagicLadder2 Temp ] sfx0 | |
right [ > Player | Switch2_rev ] [ MagicLadder2 ] -> [ Player | Switch2 ] [ MagicBlock2 Temp_rev ] sfx0 | |
( magic *.* ) | |
[ MStone2 Stone2Target ] -> [ MagicBlock2 Temp ] | |
[ MStone3 Stone3Target ] -> [ MagicBlock3 Temp2 ] | |
late random [ Temp ] [ MagicBlock2 ] -> [ Temp ] [ MagicLadder2 ] sfx1 | |
late random [ Temp2 ] [ MagicBlock3 ] -> [ Temp2 ] [ MagicLadder3 ] sfx1 | |
late random [ Temp_rev ] [ MagicLadder2 ] -> [ Temp_rev ] [ MagicBlock2 ] sfx1 | |
late random [ Temp2_rev ] [ MagicLadder3 ] -> [ Temp2_rev ] [ MagicBlock3 ] sfx1 | |
[ > Player ] [ Temps ] -> [ > Player ] [ ] | |
( gravity ) | |
down [ down Player Platform | no Ladders ] -> [ Player Platform | ] ( prevent jumping from platform ) | |
down [ stationary Player no Ladders no Platform | no Blocking ] -> [ down Player | ] | |
down [ stationary Falling no Platform | no Blocking ] -> [ down Falling | ] | |
[ Player ] -> again | |
============== | |
WINCONDITIONS | |
============== | |
All Target on MovableStone | |
======= | |
LEVELS | |
======= | |
.......##~###~~#~#&& | |
OO..P.-___*_-..#...# | |
~#~###l.....l..~./-~ | |
~w....l.....l..#..l& | |
&.-___-_#-##-_.~..l~ | |
#.l...l#.l...#.#..l# | |
#.l.1.l#.l...~.#..l~ | |
#_-&~#-#_-_____...l~ | |
~.l...l2.l........l# | |
~...__-__-________-# | |
#.....l...........l& | |
#&~#..m...........l~ | |
&.....m...........l# | |
#..___+___________-~ | |
~.....m...........\# | |
#.....m.3.£.......\~ | |
#_____,____......$\# | |
~w....l...lmmmmm##\# | |
&.....l...l##.....\# | |
#.....l...l.......@# | |
###&&~&###~&~&##&### |
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