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June 6, 2019 18:39
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title RGB Quest | |
author Dario Zubovic | |
homepage dario-zubovic.itch.io | |
again_interval 0.1 | |
run_rules_on_level_start | |
background_color darkblue | |
level_select | |
continue_is_level_select | |
level_select_lock | |
level_select_unlocked_ahead 2 | |
case_sensitive | |
(verbose_logging) | |
======== | |
OBJECTS | |
======== | |
Background | |
darkblue | |
Wall | |
Gray darkgray | |
00010 | |
11111 | |
01000 | |
11111 | |
00010 | |
VPlatform | |
orange darkgreen gray | |
.121. | |
..1.. | |
..... | |
..... | |
..... | |
VPlatformBg | |
orange darkgreen gray | |
2...2 | |
.2.2. | |
..... | |
..... | |
..... | |
HPlatformL | |
orange darkgreen gray | |
..... | |
1.... | |
21... | |
1.... | |
..... | |
HPlatformLBg | |
orange darkgreen gray | |
2.... | |
.2... | |
..... | |
.2... | |
2.... | |
Player | |
White | |
..... | |
..... | |
..... | |
..... | |
..... | |
NRed | |
Red | |
00000 | |
00.00 | |
0...0 | |
00.00 | |
00000 | |
PRed | |
Red Red | |
10001 | |
00.00 | |
0...0 | |
00.00 | |
10001 | |
NBlue | |
Blue | |
00000 | |
00.00 | |
0...0 | |
00.00 | |
00000 | |
PBlue | |
Blue Blue | |
10001 | |
00.00 | |
0...0 | |
00.00 | |
10001 | |
NGreen | |
Green | |
00000 | |
00.00 | |
0...0 | |
00.00 | |
00000 | |
PGreen | |
Green Green | |
10001 | |
00.00 | |
0...0 | |
00.00 | |
10001 | |
NBlack | |
orange | |
00000 | |
0...0 | |
0...0 | |
0...0 | |
00000 | |
PBlack | |
orange | |
00000 | |
0...0 | |
0...0 | |
0...0 | |
00000 | |
RTarget | |
Red | |
..... | |
..0.. | |
.000. | |
..0.. | |
..... | |
GTarget | |
Green | |
..... | |
..0.. | |
.000. | |
..0.. | |
..... | |
BTarget | |
Blue | |
..... | |
..0.. | |
.000. | |
..0.. | |
..... | |
SelectionUL | |
yellow | |
0.... | |
..... | |
..... | |
..... | |
..... | |
SelectionUR | |
yellow | |
....0 | |
..... | |
..... | |
..... | |
..... | |
SelectionDL | |
yellow | |
..... | |
..... | |
..... | |
..... | |
0.... | |
SelectionDR | |
yellow | |
..... | |
..... | |
..... | |
..... | |
....0 | |
WasRed | |
transparent | |
WasGreen | |
transparent | |
WasBlue | |
transparent | |
WasBlack | |
transparent | |
USpike | |
White | |
..... | |
..... | |
..0.. | |
.000. | |
00000 | |
LSpike | |
White | |
....0 | |
...00 | |
..000 | |
...00 | |
....0 | |
RSpike | |
White | |
0.... | |
00... | |
000.. | |
00... | |
0.... | |
Zero 0 | |
White transparent | |
10011 | |
01101 | |
01101 | |
01101 | |
10011 | |
One 1 | |
White transparent | |
10011 | |
11011 | |
11011 | |
11011 | |
10001 | |
Two 2 | |
White transparent | |
10011 | |
11101 | |
11011 | |
10111 | |
10001 | |
Three 3 | |
White Black | |
10011 | |
11101 | |
11011 | |
11101 | |
10011 | |
Four 4 | |
White transparent | |
10101 | |
10101 | |
10001 | |
11101 | |
11101 | |
Five 5 | |
White transparent | |
10001 | |
10111 | |
10011 | |
11101 | |
10011 | |
Six 6 | |
White transparent | |
11001 | |
10111 | |
10001 | |
10110 | |
11001 | |
Seven 7 | |
White transparent | |
10001 | |
11101 | |
11011 | |
11011 | |
11011 | |
Eight 8 | |
White transparent | |
11001 | |
10110 | |
11001 | |
10110 | |
11001 | |
Nine 9 | |
White transparent | |
11001 | |
10110 | |
11000 | |
11110 | |
11001 | |
Slash / | |
White transparent | |
11110 | |
11101 | |
11011 | |
10111 | |
01111 | |
Bg $ | |
transparent | |
Moved | |
transparent | |
MoveR | |
transparent | |
MoveL | |
transparent | |
KillMove | |
transparent | |
Fall | |
transparent | |
KillFall | |
transparent | |
ConnectionU | |
transparent | |
ConnectionR | |
transparent | |
ConnectionD | |
transparent | |
ConnectionL | |
transparent | |
Tag1 | |
transparent | |
Tag2 | |
transparent | |
Tag3 | |
transparent | |
Tag4 | |
transparent | |
Wait | |
transparent | |
Againing | |
transparent | |
======= | |
LEGEND | |
======= | |
. = Background | |
# = Wall | |
^ = USpike | |
< = LSpike and VPlatform and VPlatformBg | |
> = RSpike and VPlatform and VPlatformBg | |
p = Player | |
r = PRed and Tag1 | |
t = PRed and Tag2 | |
y = PRed and Tag3 | |
u = PRed and Tag4 | |
g = NGreen and Tag1 | |
h = NGreen and Tag2 | |
j = NGreen and Tag3 | |
k = NGreen and Tag4 | |
c = NBlue and Tag1 | |
v = NBlue and Tag2 | |
b = NBlue and Tag3 | |
n = NBlue and Tag4 | |
x = NBlack | |
o = RTarget | |
l = GTarget | |
m = BTarget | |
- = VPlatform and VPlatformBg | |
_ = VPlatform and VPlatformBg and RTarget | |
+ = VPlatform and VPlatformBg and GTarget | |
| = HPlatformL and HPlatformLBg | |
┌ = HPlatformL and HPlatformLBg and VPlatform and VPlatformBg | |
Red = PRed or NRed | |
Blue = PBlue or NBlue | |
Green = PGreen or NGreen | |
Black = PBlack or NBlack | |
PCrate = PRed or PBlue or PGreen or PBlack | |
NCrate = NRed or NBlue or NGreen or NBlack | |
Crate = Red or Blue or Green or Black | |
PCrateNoBlack = PRed or PBlue or PGreen | |
Block = Crate or Wall | |
BlockNotR = Wall or Green or Blue or Black | |
BlockNotG = Wall or Red or Blue or Black | |
BlockNotB = Wall or Red or Green or Black | |
Was = WasRed or WasGreen or WasBlue or WasBlack | |
MoveRL = MoveR or MoveL | |
Spike = USpike or LSpike or RSpike | |
Target = RTarget or GTarget or BTarget | |
Numbers = 0 or 1 or 2 or 3 or 4 or 5 or 6 or 7 or 8 or 9 or Slash or Bg | |
Tag = Tag1 or Tag2 or Tag3 or Tag4 | |
Connection = ConnectionU or ConnectionR or ConnectionD or ConnectionL | |
Selection = SelectionUL or SelectionUR or SelectionDL or SelectionDR | |
w = One | |
q = Six | |
======= | |
SOUNDS | |
======= | |
sfx0 36772507 | |
sfx1 36782547 | |
sfx2 36792597 | |
sfx5 4360107 | |
sfx3 8895704 | |
sfx4 6604307 | |
endlevel 1042903 | |
================ | |
COLLISIONLAYERS | |
================ | |
Background | |
Numbers | |
Player | |
Was, Wait | |
Moved, Againing | |
MoveRL, KillMove, Fall, KillFall | |
VPlatformBg | |
HPlatformLBg | |
Wall, Crate | |
VPlatform | |
HPlatformL | |
Spike | |
Target | |
Tag | |
ConnectionU | |
ConnectionR | |
ConnectionD | |
ConnectionL | |
SelectionUL | |
SelectionUR | |
SelectionDL | |
SelectionDR | |
====== | |
RULES | |
====== | |
vertical [> Player] -> cancel | |
( change selected color ) | |
[Wait] -> [] | |
[action Player] [PRed] [NGreen] -> [Player WasRed] [NRed] [NGreen] sfx4 | |
[action Player] [PGreen] [NBlue] -> [Player WasGreen] [NGreen] [NBlue] sfx4 | |
[action Player] [PBlue] [NBlack] -> [Player WasBlue] [NBlue] [NBlack] sfx4 | |
[action Player] [PBlack] [NRed] -> [Player WasBlack] [NBlack] [NRed] sfx4 | |
[action Player no Was] [NRed] -> [Player WasBlack] [NRed] sfx4 | |
[action Player no Was] [NGreen] -> [Player WasRed] [NGreen] sfx4 | |
[action Player no Was] [NBlue] -> [Player WasGreen] [NBlue] sfx4 | |
[action Player no Was] [NBlack] -> [Player WasBlue] [NBlack] sfx4 | |
[Was] [PRed] -> [Was] [NRed] | |
[Was] [PGreen] -> [Was] [NGreen] | |
[Was] [PBlue] -> [Was] [NBlue] | |
[Was] [PBlack] -> [Was] [NBlack] | |
[WasRed] [NGreen] -> [WasRed] [PGreen] | |
[WasGreen] [NBlue] -> [WasGreen] [PBlue] | |
[WasBlue] [NBlack] -> [WasBlue] [PBlack] | |
[WasBlack] [NRed] -> [WasBlack] [PRed] | |
[Was] -> [Wait] again nosave | |
( gravity ) | |
down [Crate no Fall | no Block no VPlatform ] -> [Crate Fall | ] | |
[Red Fall | Red no Fall] -> [Red Fall | Red Fall] | |
[Green Fall | Green no Fall] -> [Green Fall | Green Fall] | |
[Blue Fall | Blue no Fall] -> [Blue Fall | Blue Fall] | |
down [Red Fall | BlockNotR ] -> [Red KillFall | BlockNotR ] | |
down [Green Fall | BlockNotG ] -> [Green KillFall | BlockNotG ] | |
down [Blue Fall | BlockNotB ] -> [Blue KillFall | BlockNotB ] | |
down [Fall | VPlatform] -> [KillFall | VPlatform] | |
[Red KillFall | Red Fall] -> [Red KillFall | Red KillFall] | |
[Green KillFall | Green Fall] -> [Green KillFall | Green KillFall] | |
[Blue KillFall | Blue Fall] -> [Blue KillFall | Blue KillFall] | |
[KillFall] -> [] | |
down [Player] [Red Tag1 Fall] -> [Player Moved] [> Red > Tag1 > Fall] | |
+ rigid [moving Red | stationary Red] -> [moving Red | moving Red] | |
down [Player] [Red Tag2 Fall] -> [Player Moved] [> Red > Tag2 > Fall] | |
+ rigid [moving Red | stationary Red] -> [moving Red | moving Red] | |
down [Player] [Red Tag3 Fall] -> [Player Moved] [> Red > Tag3 > Fall] | |
+ rigid [moving Red | stationary Red] -> [moving Red | moving Red] | |
down [Player] [Red Tag4 Fall] -> [Player Moved] [> Red > Tag4 > Fall] | |
+ rigid [moving Red | stationary Red] -> [moving Red | moving Red] | |
down [Player] [Green Tag1 Fall] -> [Player Moved] [> Green > Tag1 > Fall] | |
+ rigid [moving Green | stationary Green] -> [moving Green | moving Green] | |
down [Player] [Green Tag2 Fall] -> [Player Moved] [> Green > Tag2 > Fall] | |
+ rigid [moving Green | stationary Green] -> [moving Green | moving Green] | |
down [Player] [Green Tag3 Fall] -> [Player Moved] [> Green > Tag3 > Fall] | |
+ rigid [moving Green | stationary Green] -> [moving Green | moving Green] | |
down [Player] [Green Tag4 Fall] -> [Player Moved] [> Green > Tag4 > Fall] | |
+ rigid [moving Green | stationary Green] -> [moving Green | moving Green] | |
down [Player] [Blue Tag1 Fall] -> [Player Moved] [> Blue > Tag1 > Fall] | |
+ rigid [moving Blue | stationary Blue] -> [moving Blue | moving Blue] | |
down [Player] [Blue Tag2 Fall] -> [Player Moved] [> Blue > Tag2 > Fall] | |
+ rigid [moving Blue | stationary Blue] -> [moving Blue | moving Blue] | |
down [Player] [Blue Tag3 Fall] -> [Player Moved] [> Blue > Tag3 > Fall] | |
+ rigid [moving Blue | stationary Blue] -> [moving Blue | moving Blue] | |
down [Player] [Blue Tag4 Fall] -> [Player Moved] [> Blue > Tag4 > Fall] | |
+ rigid [moving Blue | stationary Blue] -> [moving Blue | moving Blue] | |
down [Player] [Black Fall] -> [Player Moved] [> Black > Fall] | |
[Fall] -> [] | |
( black movement ) | |
right [> Player] [PBlack | no Wall no HPlatformL] -> [> Player > Moved] [> PBlack | ] | |
left [> Player] [PBlack no HPlatformL | no Wall] -> [> Player > Moved] [> PBlack | ] | |
right [> PBlack | Crate | no Block no HPlatformL ] -> [> PBlack | > Crate | ] | |
left [> PBlack | Crate no HPlatformL | no Block ] -> [> PBlack | > Crate | ] | |
horizontal [Moved] [> PBlack | Crate | Block ] -> [] [PBlack | Crate | Block] | |
right [Moved] [> PBlack | Crate | HPlatformL ] -> [] [PBlack | Crate | HPlatformL] | |
left [Moved] [> PBlack | Crate HPlatformL ] -> [] [PBlack | Crate HPlatformL] | |
[Moved] [right PBlack] -> sfx5 | |
[Moved] [left PBlack] -> sfx5 | |
( movement ) | |
right [> Player] [PCrate no MoveR | no Block no HPlatformL ] -> [> Player] [PCrate MoveR | ] | |
left [> Player] [PCrate no MoveL no HPlatformL | no Block ] -> [> Player] [PCrate MoveL | ] | |
[PRed MoveRL | PRed no MoveRL] -> [PRed MoveRL | PRed MoveRL] | |
[PGreen MoveRL | PGreen no MoveRL] -> [PGreen MoveRL | PGreen MoveRL] | |
[PBlue MoveRL | PBlue no MoveRL] -> [PBlue MoveRL | PBlue MoveRL] | |
right [PRed MoveR | BlockNotR] -> [PRed KillMove | BlockNotR] | |
left [PRed MoveL | BlockNotR] -> [PRed KillMove | BlockNotR] | |
right [PGreen MoveR | BlockNotG] -> [PGreen KillMove | BlockNotG] | |
left [PGreen MoveL | BlockNotG] -> [PGreen KillMove | BlockNotG] | |
right [PBlue MoveR | BlockNotB] -> [PBlue KillMove | BlockNotB] | |
left [PBlue MoveL | BlockNotB] -> [PBlue KillMove | BlockNotB] | |
right [MoveR | HPlatformL] -> [KillMove | HPlatformL] | |
left [MoveL HPlatformL] -> [KillMove HPlatformL] | |
[PRed KillMove | PRed MoveRL] -> [PRed KillMove | PRed KillMove] | |
[PGreen KillMove | PGreen MoveRL] -> [PGreen KillMove | PGreen KillMove] | |
[PBlue KillMove | PBlue MoveRL] -> [PBlue KillMove | PBlue KillMove] | |
[KillMove] -> [] | |
[Player] [PRed MoveRL] -> [Player Moved] [PRed MoveRL] sfx0 | |
[Player] [PGreen MoveRL] -> [Player Moved] [PGreen MoveRL] sfx1 | |
[Player] [PBlue MoveRL] -> [Player Moved] [PBlue MoveRL] sfx2 | |
[> Player no Moved] -> [> Player] nosave | |
right [PCrateNoBlack MoveR no Connection | no Block no HPlatformL ] -> [> PCrateNoBlack | ] | |
left [PCrateNoBlack MoveL no Connection no HPlatformL | no Block ] -> [> PCrateNoBlack | ] | |
right [stationary PRed MoveR Tag1 Connection | no BlockNotR] -> [> PRed > Tag1 > Connection | ] | |
+ rigid [moving PRed | stationary PRed] -> [moving PRed | moving PRed] | |
right [stationary PRed MoveR Tag2 Connection | no BlockNotR] -> [> PRed > Tag2 > Connection | ] | |
+ rigid [moving PRed | stationary PRed] -> [moving PRed | moving PRed] | |
right [stationary PRed MoveR Tag3 Connection | no BlockNotR] -> [> PRed > Tag3 > Connection | ] | |
+ rigid [moving PRed | stationary PRed] -> [moving PRed | moving PRed] | |
right [stationary PRed MoveR Tag4 Connection | no BlockNotR] -> [> PRed > Tag4 > Connection | ] | |
+ rigid [moving PRed | stationary PRed] -> [moving PRed | moving PRed] | |
left [stationary PRed MoveL Tag1 Connection | no BlockNotR] -> [> PRed > Tag1 > Connection | ] | |
+ rigid [moving PRed | stationary PRed] -> [moving PRed | moving PRed] | |
left [stationary PRed MoveL Tag2 Connection | no BlockNotR] -> [> PRed > Tag2 > Connection | ] | |
+ rigid [moving PRed | stationary PRed] -> [moving PRed | moving PRed] | |
left [stationary PRed MoveL Tag3 Connection | no BlockNotR] -> [> PRed > Tag3 > Connection | ] | |
+ rigid [moving PRed | stationary PRed] -> [moving PRed | moving PRed] | |
left [stationary PRed MoveL Tag4 Connection | no BlockNotR] -> [> PRed > Tag4 > Connection | ] | |
+ rigid [moving PRed | stationary PRed] -> [moving PRed | moving PRed] | |
right [stationary PGreen MoveR Tag1 Connection | no BlockNotG] -> [> PGreen > Tag1 > Connection | ] | |
+ rigid [moving PGreen | stationary PGreen] -> [moving PGreen | moving PGreen] | |
right [stationary PGreen MoveR Tag2 Connection | no BlockNotG] -> [> PGreen > Tag2 > Connection | ] | |
+ rigid [moving PGreen | stationary PGreen] -> [moving PGreen | moving PGreen] | |
right [stationary PGreen MoveR Tag3 Connection | no BlockNotG] -> [> PGreen > Tag3 > Connection | ] | |
+ rigid [moving PGreen | stationary PGreen] -> [moving PGreen | moving PGreen] | |
right [stationary PGreen MoveR Tag4 Connection | no BlockNotG] -> [> PGreen > Tag4 > Connection | ] | |
+ rigid [moving PGreen | stationary PGreen] -> [moving PGreen | moving PGreen] | |
left [stationary PGreen MoveL Tag1 Connection | no BlockNotG] -> [> PGreen > Tag1 > Connection | ] | |
+ rigid [moving PGreen | stationary PGreen] -> [moving PGreen | moving PGreen] | |
left [stationary PGreen MoveL Tag2 Connection | no BlockNotG] -> [> PGreen > Tag2 > Connection | ] | |
+ rigid [moving PGreen | stationary PGreen] -> [moving PGreen | moving PGreen] | |
left [stationary PGreen MoveL Tag3 Connection | no BlockNotG] -> [> PGreen > Tag3 > Connection | ] | |
+ rigid [moving PGreen | stationary PGreen] -> [moving PGreen | moving PGreen] | |
left [stationary PGreen MoveL Tag4 Connection | no BlockNotG] -> [> PGreen > Tag4 > Connection | ] | |
+ rigid [moving PGreen | stationary PGreen] -> [moving PGreen | moving PGreen] | |
right [stationary PBlue MoveR Tag1 Connection | no BlockNotB] -> [> PBlue > Tag1 > Connection | ] | |
+ rigid [moving PBlue | stationary PBlue] -> [moving PBlue | moving PBlue] | |
right [stationary PBlue MoveR Tag2 Connection | no BlockNotB] -> [> PBlue > Tag2 > Connection | ] | |
+ rigid [moving PBlue | stationary PBlue] -> [moving PBlue | moving PBlue] | |
right [stationary PBlue MoveR Tag3 Connection | no BlockNotB] -> [> PBlue > Tag3 > Connection | ] | |
+ rigid [moving PBlue | stationary PBlue] -> [moving PBlue | moving PBlue] | |
right [stationary PBlue MoveR Tag4 Connection | no BlockNotB] -> [> PBlue > Tag4 > Connection | ] | |
+ rigid [moving PBlue | stationary PBlue] -> [moving PBlue | moving PBlue] | |
left [stationary PBlue MoveL Tag1 Connection | no BlockNotB] -> [> PBlue > Tag1 > Connection | ] | |
+ rigid [moving PBlue | stationary PBlue] -> [moving PBlue | moving PBlue] | |
left [stationary PBlue MoveL Tag2 Connection | no BlockNotB] -> [> PBlue > Tag2 > Connection | ] | |
+ rigid [moving PBlue | stationary PBlue] -> [moving PBlue | moving PBlue] | |
left [stationary PBlue MoveL Tag3 Connection | no BlockNotB] -> [> PBlue > Tag3 > Connection | ] | |
+ rigid [moving PBlue | stationary PBlue] -> [moving PBlue | moving PBlue] | |
left [stationary PBlue MoveL Tag4 Connection | no BlockNotB] -> [> PBlue > Tag4 > Connection | ] | |
+ rigid [moving PBlue | stationary PBlue] -> [moving PBlue | moving PBlue] | |
late [MoveRL] -> [] | |
( spikes ) | |
[Crate Tag Connection Spike] -> [Spike] again sfx3 | |
[Crate Tag Spike] -> [Spike] again sfx3 | |
( connections ) | |
[> Crate Tag] -> [> Crate > Tag] | |
[> Crate Connection] -> [> Crate > Connection] | |
late [Connection] -> [] | |
late up [Red no ConnectionU | Red ] -> [Red ConnectionU | Red ] | |
late right [Red no ConnectionR | Red ] -> [Red ConnectionR | Red ] | |
late down [Red no ConnectionD | Red ] -> [Red ConnectionD | Red ] | |
late left [Red no ConnectionL | Red ] -> [Red ConnectionL | Red ] | |
late up [Green no ConnectionU | Green ] -> [Green ConnectionU | Green ] | |
late right [Green no ConnectionR | Green ] -> [Green ConnectionR | Green ] | |
late down [Green no ConnectionD | Green ] -> [Green ConnectionD | Green ] | |
late left [Green no ConnectionL | Green ] -> [Green ConnectionL | Green ] | |
late up [Blue no ConnectionU | Blue ] -> [Blue ConnectionU | Blue ] | |
late right [Blue no ConnectionR | Blue ] -> [Blue ConnectionR | Blue ] | |
late down [Blue no ConnectionD | Blue ] -> [Blue ConnectionD | Blue ] | |
late left [Blue no ConnectionL | Blue ] -> [Blue ConnectionL | Blue ] | |
( selections ) | |
[> Crate Selection] -> [> Crate > Selection] | |
late [Selection] -> [] | |
late [PCrate no ConnectionU no ConnectionL] -> [PCrate SelectionUL] | |
late [PCrate no ConnectionU no ConnectionR] -> [PCrate SelectionUR] | |
late [PCrate no ConnectionD no ConnectionL] -> [PCrate SelectionDL] | |
late [PCrate no ConnectionD no ConnectionR] -> [PCrate SelectionDR] | |
( misc ) | |
late [Againing] -> [] | |
late [Moved] -> [Againing] again | |
============== | |
WINCONDITIONS | |
============== | |
All RTarget on Red | |
All GTarget on Green | |
All BTarget on Blue | |
No Againing | |
======= | |
LEVELS | |
======= | |
( | |
section 1/16 Box | |
############ | |
#p.........# | |
#..........# | |
#..........# | |
#.......r..# | |
###...###### | |
#..........# | |
#..........# | |
#..........# | |
#.......o..# | |
############ | |
$$$$$$$$1/wq | |
section 2/16 Boxes | |
############ | |
#p.........# | |
#..........# | |
#..........# | |
#t......r..# | |
###...###### | |
#..........# | |
#..........# | |
#.......o..# | |
#..........# | |
############ | |
$$$$$$$$2/wq | |
section 3/16 Spike | |
############ | |
#p.........# | |
#t......r..# | |
###...###### | |
#..........# | |
#..........# | |
######.....# | |
#..........# | |
#..........# | |
#.....^.o..# | |
############ | |
$$$$$$$$3/wq | |
section 4/16 RGB | |
message Press X to change selected color | |
############ | |
#p........b# | |
#t......r.g# | |
###...###### | |
#..........# | |
#..........# | |
######.....# | |
#.......l..# | |
#.......o..# | |
#.....^.m..# | |
############ | |
$$$$$$$$4/wq | |
section 5/16 Heap | |
############ | |
#vp.......b# | |
#t......r.g# | |
###...###### | |
#h.........# | |
#y.........# | |
######..o..# | |
#......om..# | |
#........l.# | |
#........l.# | |
############ | |
$$$$$$$$5/wq | |
section 6/16 Tricky | |
############ | |
#hp.......b# | |
#t......r.g# | |
###...###### | |
#....oo....# | |
#....#.....# | |
#.####.....# | |
#..........# | |
#.....m....# | |
#....ll....# | |
############ | |
$$$$$$$$6/wq | |
section 7/16 Platform | |
########## | |
#...v....# | |
#p..-g.u.# | |
#....y.h.# | |
#....--+-# | |
#rt......# | |
###......# | |
#........# | |
#........# | |
#........# | |
########## | |
$$$$$$7/wq | |
section 8/16 Tiny | |
####### | |
#p.ht.# | |
#.rbg.# | |
#.--_## | |
#...### | |
####### | |
$$$8/wq | |
section 9/16 Dips | |
################# | |
#p....nh........# | |
#.....gb........# | |
#r.------------.# | |
#--.............# | |
#...............# | |
#r.............o# | |
###...#####...### | |
###...#####...### | |
################# | |
$$$$$$$$$$$$$9/wq | |
section 10/16 Distance | |
################# | |
#p..............# | |
#..r..b.........# | |
#..----.........# | |
#t......o.......# | |
#g-..-.._.......# | |
#r............ml# | |
#############.### | |
################# | |
################# | |
$$$$$$$$$$$$10/wq | |
section 11/16 Float | |
################# | |
#..............p# | |
#...h.......t...# | |
#...b.......c...# | |
#..###.....###..# | |
#..#g#.....#r#..# | |
#y..+......._..j# | |
##u...........k## | |
###...........### | |
################# | |
$$$$$$$$$$$$11/wq | |
section 12/16 Slice | |
########### | |
#.........# | |
#t.......p# | |
#y.......c# | |
#h......-<# | |
#r...-----# | |
#g........# | |
#----.....# | |
#......|..# | |
#......|..# | |
#..o......# | |
#..o...|..# | |
########### | |
$$$$$$12/wq | |
section 13/16 Rearrange | |
########### | |
#rgc....p.# | |
#thv.....<# | |
#yjb......# | |
#ukn......# | |
#>-------.# | |
#.........# | |
#..-------# | |
#.........# | |
#.......oo# | |
#.---..#.## | |
#^...^^#.## | |
########### | |
$$$$$$13/wq) | |
section 14/16 Gap | |
########### | |
#.b.....p.# | |
#.x.......# | |
#gh.ro|.tm# | |
#----.----# | |
#.........# | |
#.........# | |
########### | |
$$$$$$14/wq | |
section 15/16 Split | |
########### | |
#.......p.# | |
#cr.......# | |
#xv..-...m# | |
#---...---# | |
#.┌----...# | |
#.|.......# | |
#o|......m# | |
########### | |
$$$$$$15/wq | |
section 16/16 Variation | |
########### | |
#.......p.# | |
#cr.......# | |
#xv..-...m# | |
#---...---# | |
#.┌----...# | |
#o|.......# | |
#.|......m# | |
########### | |
$$$$$$16/wq |
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