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@dariusk
Created May 31, 2012 13:46
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Blobject-Oriented Ontology
// found at: http://www.gameserver-host.ch/ice/java/src/Ice/
// **********************************************************************
//
// Copyright (c) 2003-2011 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
package Ice;
/**
* Base class for dynamic dispatch servants. A server application
* derives a concrete servant class from <code>Blobject</code> that
* implements the {@link Blobject#ice_invoke} method.
**/
public abstract class Blobject extends Ice.ObjectImpl
{
/**
* Dispatch an incoming request.
*
* @param inParams The encoded in-parameters for the operation.
* @param outParams The encoded out-paramaters and return value
* for the operation. The return value follows any out-parameters.
* @param current The Current object to pass to the operation.
* @return If the operation completed successfully, the return value
* is <code>true</code>. If the operation raises a user exception,
* the return value is <code>false</code>; in this case, <code>outParams</code>
* must contain the encoded user exception. If the operation raises an
* Ice run-time exception, it must throw it directly.
**/
public abstract boolean
ice_invoke(byte[] inParams, ByteSeqHolder outParams, Current current);
public DispatchStatus
__dispatch(IceInternal.Incoming in, Current current)
{
byte[] inParams;
ByteSeqHolder outParams = new ByteSeqHolder();
IceInternal.BasicStream is = in.is();
is.startReadEncaps();
int sz = is.getReadEncapsSize();
inParams = is.readBlob(sz);
is.endReadEncaps();
boolean ok = ice_invoke(inParams, outParams, current);
if(outParams.value != null)
{
in.os().writeBlob(outParams.value);
}
if(ok)
{
return DispatchStatus.DispatchOK;
}
else
{
return DispatchStatus.DispatchUserException;
}
}
}
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