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derp a derp

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derp a derp
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Scriptname dcc_tank_EffectHit extends ActiveMagicEffect
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dcc_tank_QuestController Property Main Auto
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<p align='center'>"What, were you raised by Orcs?"
-- Your Mom</p>
Well, yeah, I was. One night my father took me to the docks and some guys took me on a boat and here I am in Skyrim. When my tusks came in I guess he figured out I wasn't his. Long story short, I wandered, ending up in the Rift, and was taken in by an orcish woman named Miljeka. Hope you feel good about yourself now.
[pagebreak]
Let me tell you what, though, Orcs know how to get shit done. Abruptly. I felt right at home with them.
I used to go hunting with my wolf, Gerald, one day he got hurt by some crazy cat person on cat crack. I barely got him back to the stronghold in time but the shaman was able to heal him.
A week later was my coming-of-age. The husband of my adoptive mother, who also happened to be the chieftan, took me camping for a week to teach me the blunter points of being a woman in an orcish community - and the finer points of taking command of a fight.
<?xml version="1.0" encoding="ascii"?>
<hkpackfile classversion="9" contentsversion="hk_2013.1.0-r1" toplevelobject="#0056">
<hksection name="__data__">
<hkobject name="#0057" class="hkpSpringDamperConstraintMotor" signature="0x7ead26f6">
<!-- memSizeAndFlags SERIALIZE_IGNORED -->
<!-- referenceCount SERIALIZE_IGNORED -->
<hkparam name="type">TYPE_SPRING_DAMPER</hkparam>
<hkparam name="minForce">-1000000.000000</hkparam>
* fix empty messages on gem progress.
* only update breast/belly immersion effects if the numbers were recalculated.
* fixed pick up sounds for bottles and jugs
* fixed bottles using jug model
* fixed jugs not having any model...
* renamed sexual healing to calcium enrichment because that was a stupid name. still does the same health/stam/mana restore.
* added option to change at what point breasts start leaking, default 80% full
* added option to clear leaking immdiately after milking default enabled
* implemented spinlocking for potentially crashy situations
* implemented new garbage collector for dealing with shit the game deleted on us
{
Plugs of the Commonwealth:
Update all ARMA and ARMO to use slot 56.
}
Unit UserScript;
Var
InputSlot: Integer;
///////////////////////////////////////////////////////////////////////////////
; Stop animevent
if IsCreature
; Reset creature idle
Debug.SendAnimationEvent(ActorRef, "Reset")
Debug.SendAnimationEvent(ActorRef, "ReturnToDefault")
Debug.SendAnimationEvent(ActorRef, "FNISDefault")
Debug.SendAnimationEvent(ActorRef, "IdleReturnToDefault")
Debug.SendAnimationEvent(ActorRef, "ForceFurnExit")
if ResetAnim != "IdleForceDefaultState" && ResetAnim != ""
ActorRef.Moveto(ActorRef)

Hi.

So I am writing this as kinda a braindump to get my thoughts in order, as I attempt to finish unifying all my various "lifes" together into one cohesive unit. It is also a pre-emptive guide that should help explain me better to people who stumble across my profile. The purpose here is to help everyone myself included understand the type of D/s relationship I am looking for. It may even be tweaked in the future when I realise I was wrong about my own opinion. It happens. As such, here is a little bit of a preamble...

This post contains absolute language. Terms such as I Will, I Will Not, I Like, and I Do Not Like are mearly constructs to define things I will and will not do, things I like and do not like. They are not to mean I am judging or will judge anyone poorly who does not fit my criterian. I am allowed to like and dislike things for my personal self just as anyone else is. Any attempts at flamebaiting will be ignored.

With that out of the way, braindump time. I'm just gonna hi

;; overlay manipulation ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
String Function ActorOverlayGetSlot(Actor Who, String OverlayName, Bool OursOnly=FALSE)
{find the next available overlay slot, or the slot we were already using.}
String NodeName
;; prefix the overlay name.
OverlayName = "SGO.Actor.Overlay." + OverlayName
0 draw/sheathe
1 charge
2 ready
3 release
4 loop
5 hit
skyrim.esm
0,1,2,3 64459
Event OnOptionSelect()
If(Item == ItemDebug)
SGO.OptDebug = !SGO.OptDebug
ElseIf(Item == ItemWhatever)
;; ...
EndIf