Created
December 22, 2014 18:22
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Example for Cocos Studio
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#include "HelloWorldScene.h" | |
#include "cocostudio/CocoStudio.h" | |
#include "ui/CocosGUI.h" | |
USING_NS_CC; | |
using namespace cocostudio::timeline; | |
Scene* HelloWorld::createScene() | |
{ | |
// 'scene' is an autorelease object | |
auto scene = Scene::create(); | |
// 'layer' is an autorelease object | |
auto layer = HelloWorld::create(); | |
// add layer as a child to scene | |
scene->addChild(layer); | |
// return the scene | |
return scene; | |
} | |
// on "init" you need to initialize your instance | |
bool HelloWorld::init() | |
{ | |
////////////////////////////// | |
// 1. super init first | |
if ( !Layer::init() ) | |
{ | |
return false; | |
} | |
auto rootNode = CSLoader::createNode("MainScene.csb"); | |
addChild(rootNode); | |
auto closeItem = rootNode->getChildByName<ui::Button*>("Button_1"); | |
closeItem->addTouchEventListener(CC_CALLBACK_1(HelloWorld::menuCloseCallback, this)); | |
return true; | |
} | |
void HelloWorld::menuCloseCallback(Ref* pSender) | |
{ | |
Sprite* testSprite; | |
addChild(testSprite); | |
} |
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