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@interface A : NSObject
- (void)doSomething;
@end
@implementation A
- (void)doSomething;
{
@darknoon
darknoon / burst.vsh
Created June 17, 2011 18:34
Antialiased burst from color stripes
//Declare a 2D texture as a uniform variable
uniform sampler2D texture;
uniform float samples;
void main()
{
vec2 poissonDisk[8];
poissonDisk[0] = vec2(-0.613392, 0.617481);
@darknoon
darknoon / gist:4482025
Created January 8, 2013 07:46
Safe KVC macro by Andrew Pouliot. In the public domain.
//o is an object type, k is the key on which to check validity
//returns a NSString constant of the relevant key
#define KVC(o, k) (0 && sizeof(o.k) ? @#k : @#k)
//Usage:
ObjectWithMethodCalledKeyName *object = ...;
[object addObserver:self forKeyPath:KVC(object, keyName) options:0 context:NULL];
#ifndef DBG_MACH_CHUD
#define DBG_MACH_CHUD 0x0A
#define DBG_FUNC_START 1
#define DBG_FUNC_END 2
#define DBG_APPS 33
#define KDBG_CODE(Class, SubClass, code) (((Class & 0xff) << 24) | ((SubClass & 0xff) << 16) | ((code & 0x3fff) << 2))
#define APPSDBG_CODE(SubClass,code) KDBG_CODE(DBG_APPS, SubClass, code)
@darknoon
darknoon / OutlineView.m
Last active September 6, 2016 05:11
This is the simplest way I could figure out how to make a view-based NSOutlineView
@interface AppDelegate : NSObject <NSApplicationDelegate, NSOutlineViewDataSource, NSOutlineViewDelegate>
@end
@implementation AppDelegate {
NSWindow *_w;
NSDictionary *_data;
}
- (void)_setValue:(CGFloat)value forAnimatedKey:(NSString *)animationKey
{
POPSpringAnimation *ps = [self pop_animationForKey:animationKey];
if (!ps) {
ps = [POPSpringAnimation animation];
ps.property = [POPAnimatableProperty propertyWithName:animationKey initializer:^(POPMutableAnimatableProperty *prop) {
prop.readBlock = ^(DEViewerView *view, CGFloat *vs) {
vs[0] = [[view valueForKey:animationKey] floatValue];
};
prop.writeBlock = ^(DEViewerView *view, const CGFloat *vs) {
@darknoon
darknoon / classWithIvar.cocoascript.js
Last active July 31, 2018 09:00
You can use ivars so you don't need to make so many hilarious classes
// Make a class with some handlers.
function Class(handlers){
var uniqueClassName = "fetchDelegate_" + NSUUID.UUID().UUIDString();
var cls = MOClassDescription.allocateDescriptionForClassWithName_superclass_(uniqueClassName, NSObject);
// Add each handler to the class description
for(var selectorString in handlers) {
var sel = NSSelectorFromString(selectorString);
cls.addInstanceMethodWithSelector_function_(sel, handlers[selectorString]);
}
// Add ivar to store instance-specific info
@darknoon
darknoon / whatthe.cocoascript.js
Created March 22, 2017 23:11
JSON.stringify doesn't really work on NSDictionary plist types does it…
const colorList = {
Haus: '#F3F4F4',
Night: '#333',
Sur: '#96DBE4',
'Sur Dark': '#24828F',
Peach: '#EFADA0',
'Peach Dark': '#E37059',
Pear: '#93DAAB',
'Pear Dark': '#2E854B',
};
@darknoon
darknoon / ObjCClass.cocoascript.js
Created March 23, 2017 02:52
A little bit disgusting, but you can totally create classes with ivars in cocoa script :D
// Copy-paste this into 💎Sketch.app and run it 🔥
// Scroll to bottom for usage
// Use any C function, not just ones with BridgeSupport
function CFunc(name, args, retVal) {
// Due to particularities of the JS bridge, we can't call into MOBridgeSupport objects directly
// But, we can ask key value coding to do the dirty work for us ;)
function setKeys(o, d) {
const funcDict = NSMutableDictionary.dictionary()
funcDict.o = o
@darknoon
darknoon / createStructure.cocoascript.js
Created March 24, 2017 18:11
Create any arbitrary structure when you don't have a constructor exported for it
// Recursively create a struct
function makeStruct(def) {
if (typeof def !== 'object') {
return def;
}
const name = Object.keys(def)[0];
const values = def[name];
const structure = MOStruct.structureWithName_memberNames_runtime(name, Object.keys(values), null);