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@darktable
darktable / DoomGlow.cs
Created Jun 20, 2022 — forked from TiliSleepStealer/DoomGlow.cs
Doom glow - fake volumetric light glow effect in Unity by Tili_us
View DoomGlow.cs
// This file is in the public domain. Where
// a public domain declaration is not recognized, you are granted
// a license to freely use, modify, and redistribute this file in
// any way you choose.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
// Unity remake of a fake volumetric light glow effect
@darktable
darktable / UnityGetNativeAndroidVersion
Created Mar 4, 2022 — forked from kibotu/UnityGetNativeAndroidVersion
Get versionCode and versionName with unity.
View UnityGetNativeAndroidVersion
//int vesioncode = context().getPackageManager().getPackageInfo(context().getPackageName(), 0).versionCode;
public static int GetVersionCode() {
AndroidJavaClass contextCls = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
AndroidJavaObject context = contextCls.GetStatic<AndroidJavaObject>("currentActivity");
AndroidJavaObject packageMngr = context.Call<AndroidJavaObject>("getPackageManager");
string packageName = context.Call<string>("getPackageName");
AndroidJavaObject packageInfo = packageMngr.Call<AndroidJavaObject>("getPackageInfo", packageName, 0);
return packageInfo.Get<int>("versionCode");
}
@darktable
darktable / MaterialGradientDrawer.cs
Created Oct 20, 2021 — forked from totallyRonja/MaterialGradientDrawer.cs
A Material Property Drawer for the [Gradient] attribute which lets you edit gradients and adds them to the shader as textures. More information here: https://twitter.com/totallyRonja/status/1368704187580682240
View MaterialGradientDrawer.cs
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEngine;
using Object = UnityEngine.Object;
public class MaterialGradientDrawer : MaterialPropertyDrawer {
private int resolution;
View HierarchyWindowGroupHeader.cs
using System;
using System.IO;
using System.Runtime.CompilerServices;
using UnityEditor;
using UnityEngine;
using UnityEngine.Events;
/// <summary>
/// Hierarchy Window Group Header
/// http://diegogiacomelli.com.br/unitytips-changing-the-style-of-the-hierarchy-window-group-header/
View SpritePropertyDrawer.cs
using UnityEngine;
using UnityEditor;
[CustomPropertyDrawer(typeof(Sprite))]
public class SpritePropertyDrawer : PropertyDrawer
{
public override float GetPropertyHeight(SerializedProperty property, GUIContent labelN)
{
if (property.objectReferenceValue != null)
{
@darktable
darktable / Helper.cs
Created Jun 8, 2019
A utility script to find every component of a particular type in a scene. Not sure what the results will be if you have multiple additive scenes loaded.
View Helper.cs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class Helper : MonoBehaviour
{
public static List<T> FindThemAll<T>(bool includeInactive = false) where T : UnityEngine.Component
{
var scene = SceneManager.GetActiveScene();
View websocketserver.py
import struct
import SocketServer
from base64 import b64encode
from hashlib import sha1
from mimetools import Message
from StringIO import StringIO
# import threading
class WebSocketsHandler(SocketServer.StreamRequestHandler):
@darktable
darktable / UpdateXcodeProject.cs
Created Oct 5, 2012
Unity3D: Post-process script that copies the xcode build output to another directory. Used for updating a heavily modified Xcode project without stomping on changes to AppController.mm, Info.plist, etc.
View UpdateXcodeProject.cs
/* **************************************************************************
Copyright 2012 Calvin Rien
(http://the.darktable.com)
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
@darktable
darktable / IncrementBuildVersion.cs
Created Sep 8, 2012
Unity3d: Post-process script that increments revision number of iPhone and Android builds.
View IncrementBuildVersion.cs
/* **************************************************************************
Copyright 2012 Calvin Rien
(http://the.darktable.com)
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
@darktable
darktable / minijsonjsdemo.js
Created Aug 30, 2012
Unity3D: Example of using MiniJSON in UnityScript (JavaScript).
View minijsonjsdemo.js
#pragma strict
import MiniJSON;
import System.Collections.Generic;
function Start () {
var jsonString = "{ \"array\": [1.44,2,3], " +
"\"object\": {\"key1\":\"value1\", \"key2\":256}, " +
"\"string\": \"The quick brown fox \\\"jumps\\\" over the lazy dog \", " +
"\"unicode\": \"\\u3041 Men\\u00fa sesi\\u00f3n\", " +
"\"int\": 65536, " +