This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
//SPDX-License-Identifier: Unlicense OR CC0-1.0+ | |
using System; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using Object = UnityEngine.Object; | |
// ReSharper disable MemberCanBePrivate.Global | |
namespace Loggers | |
{ | |
/// <summary> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// The contents of this file is free and unencumbered software released into the | |
// public domain. For more information, please refer to <http://unlicense.org/> | |
using System; | |
using System.Collections.Generic; | |
using System.Runtime.CompilerServices; | |
using UnityEngine; | |
using UnityEngine.Assertions; | |
public class SpatialHash<T> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Shader "WorldNormalFromDepthTexture" | |
{ | |
Properties { | |
[KeywordEnum(3 Tap, 4 Tap, Improved, Accurate)] _ReconstructionMethod ("Normal Reconstruction Method", Float) = 0 | |
} | |
SubShader | |
{ | |
Tags { "RenderType"="Transparent" "Queue"="Transparent" } | |
LOD 100 |
OlderNewer