Created
March 17, 2014 20:09
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XSI-to-Maya cometSaveWeights export (snippet)
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""" | |
Alan Fregtman's SaveCometWeights for XSI -- http://darkvertex.com/ | |
(snippet edition -- v1.1) | |
** USAGE: | |
1. Select one or more enveloped meshes and run this from the script editor. | |
2. You will have the weights saved as "WEIGHTS__objectname.txt" in Comet's SaveWeights format | |
under the active XSI project directory. | |
3. In Maya, use Michael Comet's SaveWeights tool (melscript) to import the weights file. | |
** NOTES: | |
You can find Comet's script in this zip of his tools: | |
http://www.comet-cartoons.com/MELfiles/cometScripts.zip | |
but if you use Maya 2011, you'll need this specific version of Comet's SaveWeights script: | |
http://s3.darkvertex.com/hlinked/4forums/cometSaveWeights_Maya2011.zip | |
** CometSaveWeights FORMAT spec: | |
The file looks like this: | |
[WEIGHTS] | |
[COMPONENT] | |
objName.vtx[vertexID] | |
worldPosX worldPosY worldPosZ | |
localPosX localPosY localPosZ | |
[END-WEIGHTS] | |
[JOINTS] | |
jointName1 | |
jointName2 | |
jointName3 | |
... | |
[END-JOINTS] | |
// Comments look like this. | |
""" | |
from time import clock | |
from win32com.client import constants as c | |
xsi = Application | |
lm = xsi.LogMessage | |
start_time = clock() | |
for obj in list(xsi.Selection): | |
lm( obj.FullName ) | |
env = obj.Envelopes(0) | |
deformer = env.Deformers | |
weights = env.GetWeights2() | |
points = obj.ActivePrimitive.Geometry.Points | |
oTrans = obj.Kinematics.Local.Transform | |
filepath = XSIUtils.BuildPath(xsi.ActiveProject2.Path, "WEIGHTS__%s.txt" % obj.Name) | |
cometFile = open(filepath, 'w+') | |
cometFile.write("// [WEIGHTS]\n") | |
oPBar = XSIUIToolkit.ProgressBar | |
oPBar.Maximum = points.Count | |
oPBar.Step = 1 | |
oPBar.CancelEnabled = True | |
oPBar.Caption = "SAVING ENVELOPE/SKIN WEIGHTS:" | |
oPBar.Visible = True | |
more = "" | |
for i in xrange(0, points.Count): | |
oPBar.StatusText = "Vertex #%s" % i | |
if oPBar.CancelPressed: | |
break | |
more += "[COMPONENT]\n%s.vtx[%s]\n" % (obj.Name, i) | |
oLocalPos = points(i).Position | |
more += "%s %s %s\n" % (oLocalPos.X, oLocalPos.Y, oLocalPos.Z) | |
oGlobalPos = XSIMath.MapObjectPositionToWorldSpace(oTrans, oLocalPos) | |
more += "%s %s %s\n" % (oGlobalPos.X, oGlobalPos.Y, oGlobalPos.Z) | |
for d in xrange(0, deformer.Count): | |
# In XSI weights are 0 to 100, but in Maya, weights go from 0 to 1, so... | |
mayaWeight = ( float(weights(i)[d]) / 100 ) | |
if mayaWeight > 0.0: | |
more += "%s %s " % (deformer(d).Name, mayaWeight) | |
more += "\n" | |
cometFile.write(more) | |
more = "" | |
oPBar.Increment() | |
oPBar.Visible = False | |
cometFile.write( "[END-WEIGHTS]\n[JOINTS]\n%s\n[END-JOINTS]\n\n" % "\n".join([item.Name for item in deformer]) ) | |
timeTaken = clock() - start_time | |
comment = "Exported %s points in %s seconds. (Speed: ~%s points/sec)" % (points.Count, round(timeTaken, 3), round((float(points.Count) / timeTaken), 3)) | |
lm(comment) | |
cometFile.write("// "+comment+"\n") | |
cometFile.close() # Done! :D | |
# Look out on http://darkvertex.com/ for the pretty plugin edition someday, maybe. |
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